diff --git a/src/console.c b/src/console.c index e77c400b3fa98552f0c405b8c3acc96ed65c92cc..fe447b10ab7543dc5bdce8939d314c7c85a48531 100644 --- a/src/console.c +++ b/src/console.c @@ -248,11 +248,11 @@ void CON_ReSetupBackColormap(UINT16 num) { j = pal[i] + pal[i+1] + pal[i+2]; cwhitemap[k] = (UINT8)(15 - (j>>6)); - corangemap[k] = (UINT8)(95 - (j>>6)); - cbluemap[k] = (UINT8)(239 - (j>>6)); - cgreenmap[k] = (UINT8)(175 - (j>>6)); + corangemap[k] = (UINT8)(63 - (j>>6)); + cbluemap[k] = (UINT8)(159 - (j>>6)); + cgreenmap[k] = (UINT8)(111 - (j>>6)); cgraymap[k] = (UINT8)(31 - (j>>6)); - credmap[k] = (UINT8)(143 - (j>>6)); + credmap[k] = (UINT8)(47 - (j>>6)); } } @@ -283,11 +283,11 @@ static void CON_SetupBackColormap(void) { j = pal[i] + pal[i+1] + pal[i+2]; cwhitemap[k] = (UINT8)(15 - (j>>6)); - corangemap[k] = (UINT8)(95 - (j>>6)); - cbluemap[k] = (UINT8)(239 - (j>>6)); - cgreenmap[k] = (UINT8)(175 - (j>>6)); + corangemap[k] = (UINT8)(63 - (j>>6)); + cbluemap[k] = (UINT8)(159 - (j>>6)); + cgreenmap[k] = (UINT8)(111 - (j>>6)); cgraymap[k] = (UINT8)(31 - (j>>6)); - credmap[k] = (UINT8)(143 - (j>>6)); + credmap[k] = (UINT8)(47 - (j>>6)); } // setup the other colormaps, for console text @@ -306,20 +306,20 @@ static void CON_SetupBackColormap(void) orangemap[i] = (UINT8)i; } - yellowmap[3] = (UINT8)103; - yellowmap[9] = (UINT8)115; - purplemap[3] = (UINT8)195; - purplemap[9] = (UINT8)198; - lgreenmap[3] = (UINT8)162; - lgreenmap[9] = (UINT8)170; - bluemap[3] = (UINT8)228; - bluemap[9] = (UINT8)238; + yellowmap[3] = (UINT8)73; + yellowmap[9] = (UINT8)66; + purplemap[3] = (UINT8)184; + purplemap[9] = (UINT8)186; + lgreenmap[3] = (UINT8)102; + lgreenmap[9] = (UINT8)106; + bluemap[3] = (UINT8)147; + bluemap[9] = (UINT8)158; graymap[3] = (UINT8)10; graymap[9] = (UINT8)15; - redmap[3] = (UINT8)124; - redmap[9] = (UINT8)127; - orangemap[3] = (UINT8)85; - orangemap[9] = (UINT8)90; + redmap[3] = (UINT8)210; + redmap[9] = (UINT8)32; + orangemap[3] = (UINT8)52; + orangemap[9] = (UINT8)57; } // Setup the console text buffer @@ -1472,3 +1472,4 @@ void CON_Drawer(void) else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS) CON_DrawHudlines(); } + diff --git a/src/d_clisrv.c b/src/d_clisrv.c index c0179ca1be99cff5fb94b2a15b73a81269c02719..31738e9b21f7118ef98f05096539de967b80a4fc 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1101,7 +1101,7 @@ static inline void CL_DrawConnectionStatus(void) if (cl_mode != cl_downloadfiles) { INT32 i, animtime = ((ccstime / 4) & 15) + 16; - UINT8 palstart = (cl_mode == cl_searching) ? 128 : 160; + UINT8 palstart = (cl_mode == cl_searching) ? 32 : 96; // 15 pal entries total. const char *cltext; @@ -1139,8 +1139,8 @@ static inline void CL_DrawConnectionStatus(void) dldlength = (INT32)((fileneeded[lastfilenum].currentsize/(double)fileneeded[lastfilenum].totalsize) * 256); if (dldlength > 256) dldlength = 256; - V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175); - V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 160); + V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111); + V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96); memset(tempname, 0, sizeof(tempname)); nameonly(strncpy(tempname, fileneeded[lastfilenum].filename, 31)); diff --git a/src/d_main.c b/src/d_main.c index 3918d8118c0c1cfd242c70b7f04148b26612f8c8..c5f0d0b396029bb4c18b8e46a2488906abc51c21 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1129,10 +1129,10 @@ void D_SRB2Main(void) #ifndef DEVELOP // md5s last updated 12/14/14 // Check MD5s of autoloaded files - W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad - W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta - W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta - W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta + //W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad + //W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta + //W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta + //W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta //W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta // don't check music.dta because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. diff --git a/src/dehacked.c b/src/dehacked.c index 0aa577e3d4dc74e9f2a00d1616c3d38fcaf54f60..f12ba266b57ceb8b2c11464d0a32ba86d1c93d05 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -7320,27 +7320,31 @@ static const char *COLOR_ENUMS[] = { "SILVER", // SKINCOLOR_SILVER "GREY", // SKINCOLOR_GREY "BLACK", // SKINCOLOR_BLACK - "CYAN", // SKINCOLOR_CYAN - "TEAL", // SKINCOLOR_TEAL - "STEELBLUE", // SKINCOLOR_STEELBLUE - "BLUE", // SKINCOLOR_BLUE - "PEACH", // SKINCOLOR_PEACH - "TAN", // SKINCOLOR_TAN - "PINK", // SKINCOLOR_PINK - "LAVENDER", // SKINCOLOR_LAVENDER - "PURPLE", // SKINCOLOR_PURPLE - "ORANGE", // SKINCOLOR_ORANGE - "ROSEWOOD", // SKINCOLOR_ROSEWOOD "BEIGE", // SKINCOLOR_BEIGE + "PEACH", // SKINCOLOR_PEACH "BROWN", // SKINCOLOR_BROWN "RED", // SKINCOLOR_RED - "DARKRED", // SKINCOLOR_DARKRED - "NEONGREEN", // SKINCOLOR_NEONGREEN - "GREEN", // SKINCOLOR_GREEN - "ZIM", // SKINCOLOR_ZIM - "OLIVE", // SKINCOLOR_OLIVE + "CRIMSON", // SKINCOLOR_CRIMSON + "ORANGE", // SKINCOLOR_ORANGE + "RUST", // SKINCOLOR_RUST + "GOLD", // SKINCOLOR_GOLD "YELLOW", // SKINCOLOR_YELLOW - "GOLD", // SKINCOLOR_GOLD + "TAN", // SKINCOLOR_TAN + "MOSS", // SKINCOLOR_MOSS + "PERIDOT", // SKINCOLOR_PERIDOT + "GREEN", // SKINCOLOR_GREEN + "EMERALD", // SKINCOLOR_EMERALD + "AQUA", // SKINCOLOR_AQUA + "TEAL", // SKINCOLOR_TEAL + "CYAN", // SKINCOLOR_CYAN + "BLUE", // SKINCOLOR_BLUE + "AZURE", // SKINCOLOR_AZURE + "PASTEL", // SKINCOLOR_PASTEL + "PURPLE", // SKINCOLOR_PURPLE + "LAVENDER", // SKINCOLOR_LAVENDER + "MAGENTA", // SKINCOLOR_MAGENTA + "PINK", // SKINCOLOR_PINK + "ROSY", // SKINCOLOR_ROSY // Super special awesome Super flashing colors! "SUPER1", // SKINCOLOR_SUPER1 "SUPER2", // SKINCOLOR_SUPER2, @@ -8821,3 +8825,4 @@ void LUA_SetActionByName(void *state, const char *actiontocompare) } #endif // HAVE_BLUA + diff --git a/src/doomdef.h b/src/doomdef.h index fe23787a867fe45621bedf7d9260e02206a5e9b2..46dcd080875925deaa65cf89f5b44cb2205a0b64 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -232,27 +232,31 @@ typedef enum SKINCOLOR_SILVER, SKINCOLOR_GREY, SKINCOLOR_BLACK, - SKINCOLOR_CYAN, - SKINCOLOR_TEAL, - SKINCOLOR_STEELBLUE, - SKINCOLOR_BLUE, - SKINCOLOR_PEACH, - SKINCOLOR_TAN, - SKINCOLOR_PINK, - SKINCOLOR_LAVENDER, - SKINCOLOR_PURPLE, - SKINCOLOR_ORANGE, - SKINCOLOR_ROSEWOOD, SKINCOLOR_BEIGE, + SKINCOLOR_PEACH, SKINCOLOR_BROWN, SKINCOLOR_RED, - SKINCOLOR_DARKRED, - SKINCOLOR_NEONGREEN, - SKINCOLOR_GREEN, - SKINCOLOR_ZIM, - SKINCOLOR_OLIVE, - SKINCOLOR_YELLOW, + SKINCOLOR_CRIMSON, + SKINCOLOR_ORANGE, + SKINCOLOR_RUST, SKINCOLOR_GOLD, + SKINCOLOR_YELLOW, + SKINCOLOR_TAN, + SKINCOLOR_MOSS, + SKINCOLOR_PERIDOT, + SKINCOLOR_GREEN, + SKINCOLOR_EMERALD, + SKINCOLOR_AQUA, + SKINCOLOR_TEAL, + SKINCOLOR_CYAN, + SKINCOLOR_BLUE, + SKINCOLOR_AZURE, + SKINCOLOR_PASTEL, + SKINCOLOR_PURPLE, + SKINCOLOR_LAVENDER, + SKINCOLOR_MAGENTA, + SKINCOLOR_PINK, + SKINCOLOR_ROSY, // Careful! MAXSKINCOLORS cannot be greater than 0x20! MAXSKINCOLORS, @@ -500,3 +504,4 @@ extern const char *compdate, *comptime, *comprevision; //#define REDSANALOG #endif // __DOOMDEF__ + diff --git a/src/g_game.c b/src/g_game.c index 643ec8c93684ee6946f1b80c7d2760703abfa480..0f29d6a41a0ae78623798049c3abb57366215ce1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -123,7 +123,7 @@ boolean useNightsSS = false; UINT8 skincolor_redteam = SKINCOLOR_RED; UINT8 skincolor_blueteam = SKINCOLOR_BLUE; UINT8 skincolor_redring = SKINCOLOR_RED; -UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE; +UINT8 skincolor_bluering = SKINCOLOR_AZURE; tic_t countdowntimer = 0; boolean countdowntimeup = false; diff --git a/src/hardware/hw_defs.h b/src/hardware/hw_defs.h index 70d776d9e962c219d3449bdd3db262e6017962db..5a39fead179b76e2a0bf6ec6c13fa34e5f839e14 100644 --- a/src/hardware/hw_defs.h +++ b/src/hardware/hw_defs.h @@ -46,8 +46,8 @@ typedef unsigned char FBOOLEAN; #define HWR_PATCHES_CHROMAKEY_COLORINDEX 0 #define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 1 #else -#define HWR_PATCHES_CHROMAKEY_COLORINDEX 247 -#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 220 +#define HWR_PATCHES_CHROMAKEY_COLORINDEX 255 +#define HWR_CHROMAKEY_EQUIVALENTCOLORINDEX 130 #endif // the chroma key color shows on border sprites, set it to black @@ -229,3 +229,4 @@ enum hwdfiltermode #endif //_HWR_DEFS_ + diff --git a/src/m_cond.c b/src/m_cond.c index 17f7551209b1dcaa4d58bc6e4e27e357c8087e2a..7ef192f7b8774cca8c22c1cf40261fcda72de1ab 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -49,7 +49,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Streams come to an end\n" "where they can no longer fall.\n" "But if you went up...", 0}, - {0, -336, 2064, 195, 1, 'E', SKINCOLOR_NEONGREEN, 0, + {0, -336, 2064, 195, 1, 'E', SKINCOLOR_EMERALD, 0, "This one's in plain sight.\n" "Why haven't you claimed it?\n" "Surely you saw it.", 0}, @@ -77,7 +77,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Near the level's end,\n" "another bridge spans a lake.\n" "What could be under...?", 0}, - {0, -170, 491, 3821, 2, 'E', SKINCOLOR_NEONGREEN, 0, + {0, -170, 491, 3821, 2, 'E', SKINCOLOR_EMERALD, 0, "An ivied tunnel\n" "has a corner that's sunlit.\n" "Go reach for the sky!", 0}, @@ -110,7 +110,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Spinning through small gaps\n" "can slip you into a cave.\n" "In that cave's first stretch...", 0}, - {0, 2848, -9088, 488, 4, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 2848, -9088, 488, 4, 'E', SKINCOLOR_EMERALD, 0, "The slime lake is deep,\n" "but reaching the floor takes height.\n" "Scream \"Geronimo!\"...", 0}, @@ -138,7 +138,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "There is a hallway\n" "that a button floods with slime.\n" "Go through it again!", 0}, - {0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_NEONGREEN, 0, + {0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_EMERALD, 0, "Jumping on turtles\n" "will send you springing skyward.\n" "Now, do that six times...", 0}, @@ -171,7 +171,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "A caved-in hallway?\n" "The floor falls; the path goes down.\n" "But those rocks looked weak...", 0}, - {0, 12576, 16096, -992, 7, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 12576, 16096, -992, 7, 'E', SKINCOLOR_EMERALD, 0, "The end is quite dry.\n" "Some rocks dam the water in.\n" "Knuckles can fix that...", 0}, @@ -199,7 +199,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "In the current maze\n" "hides a dark room of columns.\n" "Find it, then look up.", 0}, - {0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_EMERALD, 0, "That same dragon's eye\n" "hides another secret room.\n" "There, solve its riddle.", 0}, @@ -232,7 +232,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "The final approach!\n" "A tower holds the emblem\n" "near a ring arrow.", 0}, - {0, 9472, -5890, 710, 10, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 9472, -5890, 710, 10, 'E', SKINCOLOR_EMERALD, 0, "The right starting path\n" "hides this near a canopy,\n" "high, where two trees meet.", 0}, @@ -260,7 +260,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Some of these bookshelves\n" "are not flush against the walls.\n" "Wonder why that is?", 0}, - {0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_EMERALD, 0, "The ending's towers\n" "are hiding a small alcove.\n" "Check around outside.", 0}, @@ -293,7 +293,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Not far from the start,\n" "if you climb toward the sky,\n" "the cliffs hide something.", 0}, - {0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_EMERALD, 0, "Right by the exit,\n" "an emblem lies on a cliff.\n" "Ride ropes to reach it.", 0}, @@ -321,7 +321,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Where once a bridge stood,\n" "now magma falls from above.\n" "The bridge dropped something...", 0}, - {0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_EMERALD, 0, "A lake of magma\n" "ebbs and flows unendingly.\n" "Wait for its nadir.", 0}, @@ -349,7 +349,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Don't jump too high here!\n" "No conveyor will catch you;\n" "you'd fall to your death.", 0}, - {0, -6432, -6192, 584, 22, 'E', SKINCOLOR_NEONGREEN, 0, + {0, -6432, -6192, 584, 22, 'E', SKINCOLOR_EMERALD, 0, "Conveyors! Magma!\n" "What an intense room this is!\n" "But, what brought you here?", 0}, @@ -377,7 +377,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Gears with missing teeth\n" "can hide a clever secret!\n" "Think Green Hill Zone boss.", 0}, - {0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_EMERALD, 0, "Just before you reach\n" "the defective cargo bay,\n" "fly under a bridge.", 0}, @@ -398,7 +398,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "[PH] In the ceiling of the conveyor belt + laser hallway.", 0}, {0,-13728,-13728, 1552, 24, 'D', SKINCOLOR_ORANGE, 0, "[PH] On top of the platform with rows of spikes in reverse gravity.", 0}, - {0,-14944, 768, 1232, 24, 'E', SKINCOLOR_NEONGREEN, 0, + {0,-14944, 768, 1232, 24, 'E', SKINCOLOR_EMERALD, 0, "Follow the leader.", 0}, */ @@ -430,7 +430,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "The underground room\n" "with platforms that fall and rise\n" "only LOOKS empty...", 0}, - {0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_NEONGREEN, 0, + {0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_EMERALD, 0, "This one's straightforward.\n" "What comes to mind when I say:\n" "\"WELCOME TO WARP ZONE!\"?", 0}, @@ -458,7 +458,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "Much like the last one,\n" "you need to find some switches.\n" "Only two, this time.", 0}, - {0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_NEONGREEN, 0, + {0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_EMERALD, 0, "The inner sanctum!\n" "Teleport to its switches;\n" "then, check near the goal.", 0}, @@ -486,7 +486,7 @@ emblem_t emblemlocations[MAXEMBLEMS] = "A room of currents;\n" "most of them are marked by spikes.\n" "This one? A corner.", 0}, - {0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_NEONGREEN, 0, + {0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_EMERALD, 0, "The only way to hit\n" "all those gems at once is with\n" "a radial blast.", 0}, @@ -498,63 +498,63 @@ emblem_t emblemlocations[MAXEMBLEMS] = // FLORAL FIELD // --- - {0, 5394, -996, 160, 50, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0}, // TOXIC PLATEAU // --- - {0, 780, -1664, 32, 51, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0}, // FLOODED COVE // --- - {0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0}, // CAVERN FORTRESS // --- - {0, -3089, -431, 1328, 53, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0}, // DUSTY WASTELAND // --- - {0, 957, 924, 2956, 54, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0}, // MAGMA CAVES // --- - {0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0}, // EGG SATELLITE // --- - {0, 5334, -609, 3426, 56, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0}, // BLACK HOLE // --- - {0, 2108, 3776, 32, 57, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0}, // SPRING HILL // --- - {0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0}, + {0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0}, {ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0}, }; @@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] = {"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0}, {"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0}, {"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0}, - {"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_ROSEWOOD, 0}, + {"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_RUST, 0}, {"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0}, }; diff --git a/src/m_menu.c b/src/m_menu.c index 9901055e3138267f5fc20c50329bf7f98de71cf2..13465b266e3c6fdeecd5060d072cca878855ef39 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2823,7 +2823,7 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv) void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines) { // Solid color textbox. - V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 239); + V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159); //V_DrawFill(x+8, y+8, width*8, boxlines*8, 31); /* patch_t *p; @@ -7406,3 +7406,4 @@ static void M_HandleFogColor(INT32 choice) } } #endif + diff --git a/src/r_draw.c b/src/r_draw.c index 766e0428e09844b2f32d96ca00d257c3a4bc8f23..4cc70b7952409e95c5ef04ea713862da8db50f49 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -127,7 +127,7 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask; #define METALSONIC_TT_CACHE_INDEX (MAXSKINS + 2) #define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3) #define SKIN_RAMP_LENGTH 16 -#define DEFAULT_STARTTRANSCOLOR 160 +#define DEFAULT_STARTTRANSCOLOR 96 #define NUM_PALETTE_ENTRIES 256 static UINT8** translationtablecache[MAXSKINS + 4] = {NULL}; @@ -137,62 +137,70 @@ static UINT8** translationtablecache[MAXSKINS + 4] = {NULL}; // TODO Callum: Can this be translated? const char *Color_Names[MAXSKINCOLORS] = { - "None", // SKINCOLOR_NONE - "White", // SKINCOLOR_WHITE - "Silver", // SKINCOLOR_SILVER - "Grey", // SKINCOLOR_GREY - "Black", // SKINCOLOR_BLACK - "Cyan", // SKINCOLOR_CYAN - "Teal", // SKINCOLOR_TEAL - "Steel_Blue",// SKINCOLOR_STEELBLUE - "Blue", // SKINCOLOR_BLUE - "Peach", // SKINCOLOR_PEACH - "Tan", // SKINCOLOR_TAN - "Pink", // SKINCOLOR_PINK - "Lavender", // SKINCOLOR_LAVENDER - "Purple", // SKINCOLOR_PURPLE - "Orange", // SKINCOLOR_ORANGE - "Rosewood", // SKINCOLOR_ROSEWOOD - "Beige", // SKINCOLOR_BEIGE - "Brown", // SKINCOLOR_BROWN - "Red", // SKINCOLOR_RED - "Dark_Red", // SKINCOLOR_DARKRED - "Neon_Green",// SKINCOLOR_NEONGREEN - "Green", // SKINCOLOR_GREEN - "Zim", // SKINCOLOR_ZIM - "Olive", // SKINCOLOR_OLIVE - "Yellow", // SKINCOLOR_YELLOW - "Gold" // SKINCOLOR_GOLD + "None", // SKINCOLOR_NONE + "White", // SKINCOLOR_WHITE + "Silver", // SKINCOLOR_SILVER + "Grey", // SKINCOLOR_GREY + "Black", // SKINCOLOR_BLACK + "Beige", // SKINCOLOR_BEIGE + "Peach", // SKINCOLOR_PEACH + "Brown", // SKINCOLOR_BROWN + "Red", // SKINCOLOR_RED + "Crimson", // SKINCOLOR_CRIMSON + "Orange", // SKINCOLOR_ORANGE + "Rust", // SKINCOLOR_RUST + "Gold", // SKINCOLOR_GOLD + "Yellow", // SKINCOLOR_YELLOW + "Tan", // SKINCOLOR_TAN + "Moss", // SKINCOLOR_MOSS + "Peridot", // SKINCOLOR_PERIDOT + "Green", // SKINCOLOR_GREEN + "Emerald", // SKINCOLOR_EMERALD + "Aqua", // SKINCOLOR_AQUA + "Teal", // SKINCOLOR_TEAL + "Cyan", // SKINCOLOR_CYAN + "Blue", // SKINCOLOR_BLUE + "Azure", // SKINCOLOR_AZURE + "Pastel", // SKINCOLOR_PASTEL + "Purple", // SKINCOLOR_PURPLE + "Lavender", // SKINCOLOR_LAVENDER + "Magenta", // SKINCOLOR_MAGENTA + "Pink", // SKINCOLOR_PINK + "Rosy" // SKINCOLOR_ROSY }; const UINT8 Color_Opposite[MAXSKINCOLORS*2] = { - SKINCOLOR_NONE,8, // SKINCOLOR_NONE - SKINCOLOR_BLACK,10, // SKINCOLOR_WHITE - SKINCOLOR_GREY,4, // SKINCOLOR_SILVER - SKINCOLOR_SILVER,12,// SKINCOLOR_GREY - SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK - SKINCOLOR_NONE,8, // SKINCOLOR_CYAN - SKINCOLOR_NONE,8, // SKINCOLOR_TEAL - SKINCOLOR_NONE,8, // SKINCOLOR_STEELBLUE - SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE - SKINCOLOR_NONE,8, // SKINCOLOR_PEACH - SKINCOLOR_NONE,8, // SKINCOLOR_TAN - SKINCOLOR_NONE,8, // SKINCOLOR_PINK - SKINCOLOR_NONE,8, // SKINCOLOR_LAVENDER - SKINCOLOR_NONE,8, // SKINCOLOR_PURPLE - SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE - SKINCOLOR_NONE,8, // SKINCOLOR_ROSEWOOD - SKINCOLOR_NONE,8, // SKINCOLOR_BEIGE - SKINCOLOR_NONE,8, // SKINCOLOR_BROWN - SKINCOLOR_GREEN,5, // SKINCOLOR_RED - SKINCOLOR_NONE,8, // SKINCOLOR_DARKRED - SKINCOLOR_NONE,8, // SKINCOLOR_NEONGREEN - SKINCOLOR_RED,11, // SKINCOLOR_GREEN - SKINCOLOR_PURPLE,3, // SKINCOLOR_ZIM - SKINCOLOR_NONE,8, // SKINCOLOR_OLIVE - SKINCOLOR_NONE,8, // SKINCOLOR_YELLOW - SKINCOLOR_NONE,8 // SKINCOLOR_GOLD + SKINCOLOR_NONE,8, // SKINCOLOR_NONE + SKINCOLOR_BLACK,10, // SKINCOLOR_WHITE + SKINCOLOR_GREY,4, // SKINCOLOR_SILVER + SKINCOLOR_SILVER,12, // SKINCOLOR_GREY + SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK + SKINCOLOR_BEIGE,8, // SKINCOLOR_BEIGE - needs new offset + SKINCOLOR_BROWN,8, // SKINCOLOR_PEACH - ditto + SKINCOLOR_PEACH,8, // SKINCOLOR_BROWN - ditto + SKINCOLOR_GREEN,5, // SKINCOLOR_RED + SKINCOLOR_CYAN,8, // SKINCOLOR_CRIMSON - ditto + SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE + SKINCOLOR_TAN,8, // SKINCOLOR_RUST - ditto + SKINCOLOR_LAVENDER,8, // SKINCOLOR_GOLD - ditto + SKINCOLOR_TEAL,8, // SKINCOLOR_YELLOW - ditto + SKINCOLOR_RUST,8, // SKINCOLOR_TAN - ditto + SKINCOLOR_MAGENTA,3, // SKINCOLOR_MOSS + SKINCOLOR_PURPLE,8, // SKINCOLOR_PERIDOT - ditto + SKINCOLOR_RED,11, // SKINCOLOR_GREEN + SKINCOLOR_PASTEL,8, // SKINCOLOR_EMERALD - ditto + SKINCOLOR_ROSY,8, // SKINCOLOR_AQUA - ditto + SKINCOLOR_YELLOW,8, // SKINCOLOR_TEAL - ditto + SKINCOLOR_CRIMSON,8, // SKINCOLOR_CYAN - ditto + SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE + SKINCOLOR_PINK,8, // SKINCOLOR_AZURE - ditto + SKINCOLOR_EMERALD,8, // SKINCOLOR_PASTEL - ditto + SKINCOLOR_PERIDOT,8, // SKINCOLOR_PURPLE - ditto + SKINCOLOR_GOLD,8, // SKINCOLOR_LAVENDER - ditto + SKINCOLOR_MOSS,8, // SKINCOLOR_MAGENTA - ditto + SKINCOLOR_AZURE,8, // SKINCOLOR_PINK - ditto + SKINCOLOR_AQUA,8 // SKINCOLOR_ROSY - ditto }; CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1]; @@ -242,27 +250,31 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U 0x03, // SKINCOLOR_SILVER 0x08, // SKINCOLOR_GREY 0x18, // SKINCOLOR_BLACK - 0xd0, // SKINCOLOR_CYAN - 0xdc, // SKINCOLOR_TEAL - 0xc8, // SKINCOLOR_STEELBLUE - 0xe2, // SKINCOLOR_BLUE - 0x40, // SKINCOLOR_PEACH - 0x48, // SKINCOLOR_TAN - 0x90, // SKINCOLOR_PINK - 0xf8, // SKINCOLOR_LAVENDER - 0xc0, // SKINCOLOR_PURPLE - 0x52, // SKINCOLOR_ORANGE - 0x5c, // SKINCOLOR_ROSEWOOD - 0x20, // SKINCOLOR_BEIGE - 0x30, // SKINCOLOR_BROWN - 0x7d, // SKINCOLOR_RED - 0x85, // SKINCOLOR_DARKRED - 0xb8, // SKINCOLOR_NEONGREEN - 0xa0, // SKINCOLOR_GREEN - 0xb0, // SKINCOLOR_ZIM - 0x69, // SKINCOLOR_OLIVE - 0x67, // SKINCOLOR_YELLOW - 0x70, // SKINCOLOR_GOLD + 0xf0, // SKINCOLOR_BEIGE + 0xd8, // SKINCOLOR_PEACH + 0xe0, // SKINCOLOR_BROWN + 0x21, // SKINCOLOR_RED + 0x28, // SKINCOLOR_CRIMSON + 0x31, // SKINCOLOR_ORANGE + 0x3a, // SKINCOLOR_RUST + 0x40, // SKINCOLOR_GOLD + 0x48, // SKINCOLOR_YELLOW + 0x54, // SKINCOLOR_TAN + 0x58, // SKINCOLOR_MOSS + 0xbc, // SKINCOLOR_PERIDOT + 0x60, // SKINCOLOR_GREEN + 0x70, // SKINCOLOR_EMERALD + 0x78, // SKINCOLOR_AQUA + 0x8c, // SKINCOLOR_TEAL + 0x80, // SKINCOLOR_CYAN + 0x92, // SKINCOLOR_BLUE + 0xaa, // SKINCOLOR_AZURE + 0xa0, // SKINCOLOR_PASTEL + 0xa0, // SKINCOLOR_PURPLE + 0xc0, // SKINCOLOR_LAVENDER + 0xb3, // SKINCOLOR_MAGENTA + 0xd0, // SKINCOLOR_PINK + 0xc8, // SKINCOLOR_ROSY }; INT32 i; INT32 starttranscolor; @@ -280,7 +292,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U if (skinnum == TC_BOSS) dest_colormap[31] = 0; else if (skinnum == TC_METALSONIC) - dest_colormap[239] = 0; + dest_colormap[159] = 0; return; } @@ -299,196 +311,339 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U { case SKINCOLOR_SILVER: case SKINCOLOR_GREY: - case SKINCOLOR_PEACH: - case SKINCOLOR_BEIGE: case SKINCOLOR_BROWN: - case SKINCOLOR_RED: case SKINCOLOR_GREEN: - case SKINCOLOR_BLUE: // 16 color ramp for (i = 0; i < SKIN_RAMP_LENGTH; i++) dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); break; - case SKINCOLOR_ORANGE: - // 14 colors of orange + brown - for (i = 0; i < SKIN_RAMP_LENGTH-2; i++) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + (i+SKIN_RAMP_LENGTH-2)] = (UINT8)(152 + i); - break; - + case SKINCOLOR_WHITE: case SKINCOLOR_CYAN: // 12 color ramp for (i = 0; i < SKIN_RAMP_LENGTH; i++) dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH)); break; - case SKINCOLOR_WHITE: case SKINCOLOR_BLACK: - case SKINCOLOR_STEELBLUE: - case SKINCOLOR_PINK: + case SKINCOLOR_MOSS: + case SKINCOLOR_EMERALD: case SKINCOLOR_LAVENDER: - case SKINCOLOR_PURPLE: - case SKINCOLOR_DARKRED: - case SKINCOLOR_ZIM: - case SKINCOLOR_YELLOW: - case SKINCOLOR_GOLD: + case SKINCOLOR_PINK: // 8 color ramp for (i = 0; i < SKIN_RAMP_LENGTH; i++) dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); break; - case SKINCOLOR_TEAL: - // 5 color ramp + case SKINCOLOR_BEIGE: + // 13 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 15) + dest_colormap[starttranscolor + i] = 0xed; // Darkest + else if (i <= 6) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i + 1) >> 1)); // Brightest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 3); + } + break; + + case SKINCOLOR_PEACH: + // 11 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 0) + dest_colormap[starttranscolor + i] = 0xD0; // Lightest 1 + else if (i == 1) + dest_colormap[starttranscolor + i] = 0x30; // Lightest 2 + else if (i <= 11) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest + } + break; + + case SKINCOLOR_RED: + // 16 colors for (i = 0; i < SKIN_RAMP_LENGTH; i++) { - if (5*i/16 == 0) - dest_colormap[starttranscolor + i] = 0xf7; + if (i == 13) + dest_colormap[starttranscolor + i] = 0x47; // Semidark + else if (i > 13) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 1); // Darkest else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (5*i/SKIN_RAMP_LENGTH) - 1); + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); } break; - case SKINCOLOR_OLIVE: - // 7 color ramp + case SKINCOLOR_CRIMSON: + // 9 colors for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (7*i/SKIN_RAMP_LENGTH)); + { + if (i/2 == 6) + dest_colormap[starttranscolor + i] = 0x47; // Semidark + else if (i/2 == 7) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); // Darkest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); + } + break; + + case SKINCOLOR_ORANGE: + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 15) + dest_colormap[starttranscolor + i] = 0x2c; // Darkest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); + } + break; + + case SKINCOLOR_RUST: + // 10 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i <= 11) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); + else if (i == 12) + dest_colormap[starttranscolor + i] = 0x2c; // Darkest 4 + else if (i == 13) + dest_colormap[starttranscolor + i] = 0xfe; // Darkest 3 + else + dest_colormap[starttranscolor + i] = 0x2d + i - 14; // Darkest 2 and 1 + } + break; + + case SKINCOLOR_GOLD: + // 10 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 0) + dest_colormap[starttranscolor + i] = 0x50; // Lightest 1 + else if (i == 1) + dest_colormap[starttranscolor + i] = 0x53; // Lightest 2 + else if (i/2 == 7) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); //Darkest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); + } + break; + + case SKINCOLOR_YELLOW: + // 10 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 0) + dest_colormap[starttranscolor + i] = 0x53; // Lightest + else if (i == 15) + dest_colormap[starttranscolor + i] = 0xed; // Darkest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); + } break; case SKINCOLOR_TAN: - // 16 color ramp, from two color ranges - for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Peach half - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); - for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Brown half - dest_colormap[starttranscolor + (i+8)] = (UINT8)(48 + i); + // 8 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i/2 == 0) + dest_colormap[starttranscolor + i] = 0x51; // Lightest + else if (i/2 == 5) + dest_colormap[starttranscolor + i] = 0xf5; // Darkest 1 + else if (i/2 == 6) + dest_colormap[starttranscolor + i] = 0xf9; // Darkest 2 + else if (i/2 == 7) + dest_colormap[starttranscolor + i] = 0xed; // Darkest 3 + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); + } break; - case SKINCOLOR_ROSEWOOD: - // 12 color ramp, from two color ranges! - for (i = 0; i < 6; i++) // Orange ...third? - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH)); - for (i = 0; i < 10; i++) // Rosewood two-thirds-ish - dest_colormap[starttranscolor + (i+6)] = (UINT8)(152 + (12*i/SKIN_RAMP_LENGTH)); + case SKINCOLOR_PERIDOT: + // 8 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i/2 == 0) + dest_colormap[starttranscolor + i] = 0x58; // Lightest + else if (i/2 == 7) + dest_colormap[starttranscolor + i] = 0x77; // Darkest + else if (i/2 >= 5) + dest_colormap[starttranscolor + i] = (UINT8)(0x5e + (i >> 1) - 5); // Semidark + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); + } break; - case SKINCOLOR_NEONGREEN: - // Multi-color ramp - dest_colormap[starttranscolor] = 0xA0; // Brighter green - for (i = 0; i < SKIN_RAMP_LENGTH-1; i++) // Neon Green - dest_colormap[starttranscolor + (i+1)] = (UINT8)(skinbasecolors[color - 1] + (6*i/(SKIN_RAMP_LENGTH-1))); + case SKINCOLOR_AQUA: + // 10 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 0) + dest_colormap[starttranscolor + i] = 0x78; // Lightest + else if (i >= 14) + dest_colormap[starttranscolor + i] = (UINT8)(0x76 + i - 14); // Darkest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1); + } + break; + + case SKINCOLOR_TEAL: + // 6 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i <= 1) + dest_colormap[starttranscolor + i] = 0x78; // Lightest + else if (i >= 13) + dest_colormap[starttranscolor + i] = 0x8a; // Darkest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1)/3)); + } + break; + + case SKINCOLOR_AZURE: + // 8 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i <= 3) + dest_colormap[starttranscolor + i] = (UINT8)(0x90 + i/2); // Lightest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 2); + } + break; + + case SKINCOLOR_BLUE: + // 16 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 15) + dest_colormap[starttranscolor + i] = 0x1F; //Darkest 1 + else if (i == 14) + dest_colormap[starttranscolor + i] = 0xfd; //Darkest 2 + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); + } + break; + + case SKINCOLOR_PASTEL: + // 10 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i >= 12) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest + else if (i <= 1) + dest_colormap[starttranscolor + i] = 0x90; // Lightest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); + } + break; + + case SKINCOLOR_PURPLE: + // 10 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i <= 3) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); // Lightest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 2); + } + break; + + case SKINCOLOR_MAGENTA: + // 9 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + if (i == 0) + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1]); // Lightest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1); + break; + + case SKINCOLOR_ROSY: + // 9 colors + for (i = 0; i < SKIN_RAMP_LENGTH; i++) + { + if (i == 0) + dest_colormap[starttranscolor + i] = 0xfc; // Lightest + else + dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1) >> 1)); + } break; // Super colors, from lightest to darkest! case SKINCOLOR_SUPER1: // Super White for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = 120; // True white - for (; i < SKIN_RAMP_LENGTH; i++) // White-yellow fade - dest_colormap[starttranscolor + i] = (UINT8)(96 + (i-10)); + dest_colormap[starttranscolor + i] = (UINT8)0; // True white + for (; i < 12; i++) // White-yellow fade + dest_colormap[starttranscolor + i] = (UINT8)(80); + for (; i < 15; i++) // White-yellow fade + dest_colormap[starttranscolor + i] = (UINT8)(81 + (i-12)); + dest_colormap[starttranscolor + 15] = (UINT8)(72); break; case SKINCOLOR_SUPER2: // Super Bright - for (i = 0; i < 5; i++) // White-yellow fade - dest_colormap[starttranscolor + i] = (UINT8)(96 + i); - dest_colormap[starttranscolor + 5] = 112; // Golden shine - for (i = 0; i < 8; i++) // Yellow - dest_colormap[starttranscolor + (i+6)] = (UINT8)(101 + (i>>1)); - for (i = 0; i < 2; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + (i+14)] = (UINT8)(113 + i); + dest_colormap[starttranscolor] = (UINT8)(0); + for (i = 1; i < 4; i++) // White-yellow fade + dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1)); + for (; i < 6; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(83); + for (; i < 8; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(72); + for (; i < 14; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(73); + for (; i < 16; i++) // With a fine golden finish! :3 + dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-14)); break; case SKINCOLOR_SUPER3: // Super Yellow - for (i = 0; i < 3; i++) // White-yellow fade - dest_colormap[starttranscolor + i] = (UINT8)(98 + i); - dest_colormap[starttranscolor + 3] = 112; // Golden shine - for (i = 0; i < 8; i++) // Yellow - dest_colormap[starttranscolor + (i+4)] = (UINT8)(101 + (i>>1)); - for (i = 0; i < 4; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + (i+12)] = (UINT8)(113 + i); + for (i = 0; i < 2; i++) // White-yellow fade + dest_colormap[starttranscolor + i] = (UINT8)(81 + i); + for (; i < 4; i++) + dest_colormap[starttranscolor + i] = (UINT8)(83); + for (; i < 6; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(72); + for (; i < 12; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(73); + for (; i < 16; i++) // With a fine golden finish! :3 + dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-12)); break; case SKINCOLOR_SUPER4: // "The SSNTails" - dest_colormap[starttranscolor] = 112; // Golden shine - for (i = 0; i < 8; i++) // Yellow - dest_colormap[starttranscolor + (i+1)] = (UINT8)(101 + (i>>1)); - for (i = 0; i < 7; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + (i+9)] = (UINT8)(113 + i); + dest_colormap[starttranscolor] = 83; // Golden shine + for (i = 1; i < 3; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(72); + for (; i < 9; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(73); + for (; i < 16; i++) // With a fine golden finish! :3 + dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-9)); break; case SKINCOLOR_SUPER5: // Golden Delicious - for (i = 0; i < 8; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)(101 + (i>>1)); - for (i = 0; i < 7; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + (i+8)] = (UINT8)(113 + i); - dest_colormap[starttranscolor + 15] = 155; + for (i = 0; i < 2; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(72); + for (; i < 8; i++) // Yellow + dest_colormap[starttranscolor + i] = (UINT8)(73); + for (; i < 15; i++) // With a fine golden finish! :3 + dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-8)); + dest_colormap[starttranscolor + 15] = (UINT8)63; break; - // Super Tails + // Super Tails and Knuckles, who really should be dummied out by now case SKINCOLOR_TSUPER1: - for (i = 0; i < 10; i++) // white - dest_colormap[starttranscolor + i] = 120; - for (; i < SKIN_RAMP_LENGTH; i++) // orange - dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-10)); - break; - case SKINCOLOR_TSUPER2: - for (i = 0; i < 4; i++) // white - dest_colormap[starttranscolor + i] = 120; - for (; i < SKIN_RAMP_LENGTH; i++) // orange - dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-4)>>1)); - break; - case SKINCOLOR_TSUPER3: - dest_colormap[starttranscolor] = 120; // pure white - dest_colormap[starttranscolor+1] = 120; - for (i = 2; i < SKIN_RAMP_LENGTH; i++) // orange - dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-2)>>1)); - break; - case SKINCOLOR_TSUPER4: - dest_colormap[starttranscolor] = 120; // pure white - for (i = 1; i < 9; i++) // orange - dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1)); - for (; i < SKIN_RAMP_LENGTH; i++) // gold - dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-9)/7)); - break; - case SKINCOLOR_TSUPER5: - for (i = 0; i < 8; i++) // orange - dest_colormap[starttranscolor + i] = (UINT8)(80 + i); - for (; i < SKIN_RAMP_LENGTH; i++) // gold - dest_colormap[starttranscolor + i] = (UINT8)(115 + (5*(i-8)/8)); - break; - - // Super Knuckles case SKINCOLOR_KSUPER1: - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 2)); - break; - case SKINCOLOR_KSUPER2: - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(120 + (6*i/SKIN_RAMP_LENGTH)); - break; - case SKINCOLOR_KSUPER3: - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(120 + (i >> 1)); - break; - case SKINCOLOR_KSUPER4: - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(121 + (i >> 1)); - break; - case SKINCOLOR_KSUPER5: for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(122 + (i >> 1)); + dest_colormap[starttranscolor + i] = 0xFF; break; default: @@ -802,3 +957,4 @@ void R_DrawViewBorder(void) // ========================================================================== #include "r_draw16.c" + diff --git a/src/r_draw8.c b/src/r_draw8.c index 2a4c89be7f678c6c7813161f25770637e862137d..d3f6e18d6792a18e4421ac286185478861835282 100644 --- a/src/r_draw8.c +++ b/src/r_draw8.c @@ -105,7 +105,7 @@ void R_DrawColumn_8(void) } } -#define TRANSPARENTPIXEL 247 +#define TRANSPARENTPIXEL 255 void R_Draw2sMultiPatchColumn_8(void) { @@ -1388,3 +1388,4 @@ void R_DrawColumnShadowed_8(void) if (dc_yl <= realyh) walldrawerfunc(); // R_DrawWallColumn_8 for the appropriate architecture } + diff --git a/src/r_main.c b/src/r_main.c index 1170b34144c4dd8ecaf2b25f23d12607f28804e4..734e18d80e339a1d72da8a65a06d8ad5710ef64a 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -1278,7 +1278,7 @@ void R_RenderPlayerView(player_t *player) if (cv_homremoval.value == 1) V_DrawFill(0, 0, vid.width, vid.height, 31); // No HOM effect! else //'development' HOM removal -- makes it blindingly obvious if HOM is spotted. - V_DrawFill(0, 0, vid.width, vid.height, 128+(timeinmap&15)); + V_DrawFill(0, 0, vid.width, vid.height, 32+(timeinmap&15)); } portalrender = 0; diff --git a/src/r_things.c b/src/r_things.c index 60fbad1af0d7f4a1a18b288d444a03fe0ded3a29..72b89a0aa1af0ad0278877a4ca339cd4eed7a8ab 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2285,7 +2285,7 @@ static void Sk_SetDefaultValue(skin_t *skin) strncpy(skin->face, "MISSING", 8); strncpy(skin->superface, "MISSING", 8); - skin->starttranscolor = 160; + skin->starttranscolor = 96; skin->prefcolor = SKINCOLOR_GREEN; skin->normalspeed = 36<<FRACBITS; diff --git a/src/st_stuff.c b/src/st_stuff.c index 6e19b92ff05a3fe436c4e7ab5010ecb942ec12cf..5ed9fbe480916ffd2fb7adf84b325fb58e2b56ee 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -888,8 +888,8 @@ static void ST_drawFirstPersonHUD(void) // [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold static skincolors_t linkColor[14] = -{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_STEELBLUE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE, - SKINCOLOR_PURPLE, SKINCOLOR_SILVER, SKINCOLOR_SUPER4, SKINCOLOR_PINK, SKINCOLOR_RED, +{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE, + SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPER4, SKINCOLOR_PINK, SKINCOLOR_RED, SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD}; static void ST_drawNightsRecords(void) @@ -938,7 +938,7 @@ static void ST_drawNightsRecords(void) V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:"); V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings)); V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50)); - ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE); + ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE); // If new record, say so! if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore) @@ -1220,7 +1220,7 @@ static void ST_drawNiGHTSHUD(void) #endif ) { - ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_STEELBLUE); + ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_AZURE); } if (!stplyr->exiting diff --git a/src/tmap.nas b/src/tmap.nas index 6d1629c20d0e9d428154a5117e47cb93bce13262..dbe64806dbede93a24b54b08c9dd3b346ab52dcf 100644 --- a/src/tmap.nas +++ b/src/tmap.nas @@ -17,7 +17,7 @@ [BITS 32] %define FRACBITS 16 -%define TRANSPARENTPIXEL 247 +%define TRANSPARENTPIXEL 255 %ifdef LINUX %macro cextern 1 diff --git a/src/tmap_mmx.nas b/src/tmap_mmx.nas index 928916668e4b1af6dedfe401a52fe3107d79fa4f..758cd439530ddb65a03605dfb03cbe72561a6f2c 100644 --- a/src/tmap_mmx.nas +++ b/src/tmap_mmx.nas @@ -18,7 +18,7 @@ [BITS 32] %define FRACBITS 16 -%define TRANSPARENTPIXEL 247 +%define TRANSPARENTPIXEL 255 %ifdef LINUX %macro cextern 1