diff --git a/src/android/i_system.c b/src/android/i_system.c
index 150cbd505c1d40b40c1e5ac69bc911ec8eb849df..58fca7c1943448ff81ede9a67854f3791c93bc00 100644
--- a/src/android/i_system.c
+++ b/src/android/i_system.c
@@ -258,6 +258,18 @@ INT32 I_PutEnv(char *variable)
   return -1;
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	(void)data;
+	(void)size;
+	return -1;
+}
+
+char *I_ClipboardPaste(void)
+{
+	return NULL;
+}
+
 void I_RegisterSysCommands(void) {}
 
 #include "../sdl/dosstr.c"
diff --git a/src/console.c b/src/console.c
index 025bc1c19f2068812cf14ade4740eaeeaa3587c7..70f8ab6f8db5923b4a81e5d7768510ff0e81137b 100644
--- a/src/console.c
+++ b/src/console.c
@@ -84,19 +84,23 @@ UINT32 con_scalefactor;            // text size scale factor
 
 // hold 32 last lines of input for history
 #define CON_MAXPROMPTCHARS 256
-#define CON_PROMPTCHAR '>'
+#define CON_PROMPTCHAR '$'
 
 static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
 
 static INT32 inputline;    // current input line number
 static INT32 inputhist;    // line number of history input line to restore
-static size_t input_cx;  // position in current input line
+static size_t input_cur; // position of cursor in line
+static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
+static size_t input_len; // length of current line, used to bound cursor and such
+// notice: input does NOT include the "$" at the start of the line. - 11/3/16
 
 // protos.
 static void CON_InputInit(void);
 static void CON_RecalcSize(void);
 
 static void CONS_hudlines_Change(void);
+static void CONS_backcolor_Change(void);
 static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
 //static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
 
@@ -129,10 +133,11 @@ static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}
 // whether to use console background picture, or translucent mode
 static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 
-static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Orange"},
-												{2, "Blue"}, {3, "Green"}, {4, "Gray"},
-												{5, "Red"}, {0, NULL}};
-consvar_t cons_backcolor = {"con_backcolor", "3", CV_SAVE, backcolor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, 	{1, "Gray"},	{2, "Brown"},
+												{3, "Red"},		{4, "Orange"},	{5, "Yellow"},
+												{6, "Green"},	{7, "Blue"},	{8,	"Cyan"},
+												{0, NULL}};
+consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
 
 static void CON_Print(char *msg);
 
@@ -219,8 +224,9 @@ static void CONS_Bind_f(void)
 //                          CONSOLE SETUP
 //======================================================================
 
-// Prepare a colormap for GREEN ONLY translucency over background
-//
+// Font colormap colors
+// TODO: This could probably be improved somehow...
+// These colormaps are 99% identical, with just a few changed bytes
 UINT8 *yellowmap;
 UINT8 *purplemap;
 UINT8 *lgreenmap;
@@ -229,44 +235,49 @@ UINT8 *graymap;
 UINT8 *redmap;
 UINT8 *orangemap;
 
-// Console BG colors
-UINT8 *cwhitemap;
-UINT8 *corangemap;
-UINT8 *cbluemap;
-UINT8 *cgreenmap;
-UINT8 *cgraymap;
-UINT8 *credmap;
+// Console BG color
+UINT8 *consolebgmap = NULL;
 
-void CON_ReSetupBackColormap(UINT16 num)
+void CON_SetupBackColormap(void)
 {
-	UINT16 i, j;
-	UINT8 k;
-	UINT8 *pal = W_CacheLumpName(R_GetPalname(num), PU_CACHE);
+	UINT16 i, palsum;
+	UINT8 j, palindex;
+	UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE);
+
+	if (!consolebgmap)
+		consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
+
+	switch (cons_backcolor.value)
+	{
+		case 0:		palindex = 15; 	break; // White
+		case 1:		palindex = 31;	break; // Gray
+		case 2:		palindex = 63;	break; // Brown
+		case 3:		palindex = 143;	break; // Red
+		case 4:		palindex = 95;	break; // Orange
+		case 5:		palindex = 111;	break; // Yellow
+		case 6:		palindex = 175;	break; // Green
+		case 7:		palindex = 239;	break; // Blue
+		case 8:		palindex = 219;	break; // Cyan
+		// Default green
+		default:	palindex = 175; break;
+}
 
-	// setup the green translucent background colormaps
-	for (i = 0, k = 0; i < 768; i += 3, k++)
+	// setup background colormap
+	for (i = 0, j = 0; i < 768; i += 3, j++)
 	{
-		j = pal[i] + pal[i+1] + pal[i+2];
-		cwhitemap[k] = (UINT8)(15 - (j>>6));
-		corangemap[k] = (UINT8)(95 - (j>>6));
-		cbluemap[k] = (UINT8)(239 - (j>>6));
-		cgreenmap[k] = (UINT8)(175 - (j>>6));
-		cgraymap[k] = (UINT8)(31 - (j>>6));
-		credmap[k] = (UINT8)(143 - (j>>6));
+		palsum = (pal[i] + pal[i+1] + pal[i+2]) >> 6;
+		consolebgmap[j] = (UINT8)(palindex - palsum);
 	}
 }
 
-static void CON_SetupBackColormap(void)
+static void CONS_backcolor_Change(void)
 {
-	INT32 i, j, k;
-	UINT8 *pal;
+	CON_SetupBackColormap();
+}
 
-	cwhitemap   = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
-	corangemap  = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
-	cbluemap    = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
-	cgreenmap   = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
-	cgraymap    = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
-	credmap     = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
+static void CON_SetupColormaps(void)
+{
+	INT32 i;
 
 	yellowmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
 	graymap   = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
@@ -276,20 +287,6 @@ static void CON_SetupBackColormap(void)
 	redmap    = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
 	orangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
 
-	pal = W_CacheLumpName("PLAYPAL", PU_CACHE);
-
-	// setup the green translucent background colormaps
-	for (i = 0, k = 0; i < 768; i += 3, k++)
-	{
-		j = pal[i] + pal[i+1] + pal[i+2];
-		cwhitemap[k] = (UINT8)(15 - (j>>6));
-		corangemap[k] = (UINT8)(95 - (j>>6));
-		cbluemap[k] = (UINT8)(239 - (j>>6));
-		cgreenmap[k] = (UINT8)(175 - (j>>6));
-		cgraymap[k] = (UINT8)(31 - (j>>6));
-		credmap[k] = (UINT8)(143 - (j>>6));
-	}
-
 	// setup the other colormaps, for console text
 
 	// these don't need to be aligned, unless you convert the
@@ -320,6 +317,9 @@ static void CON_SetupBackColormap(void)
 	redmap[9]    = (UINT8)127;
 	orangemap[3] = (UINT8)85;
 	orangemap[9] = (UINT8)90;
+
+	// Init back colormap
+	CON_SetupBackColormap();
 }
 
 // Setup the console text buffer
@@ -343,7 +343,7 @@ void CON_Init(void)
 	con_width = 0;
 	CON_RecalcSize();
 
-	CON_SetupBackColormap();
+	CON_SetupColormaps();
 
 	//note: CON_Ticker should always execute at least once before D_Display()
 	con_clipviewtop = -1; // -1 does not clip
@@ -386,14 +386,10 @@ void CON_Init(void)
 //
 static void CON_InputInit(void)
 {
-	INT32 i;
-
 	// prepare the first prompt line
 	memset(inputlines, 0, sizeof (inputlines));
-	for (i = 0; i < 32; i++)
-		inputlines[i][0] = CON_PROMPTCHAR;
 	inputline = 0;
-	input_cx = 1;
+	input_cur = input_sel = input_len = 0;
 }
 
 //======================================================================
@@ -618,13 +614,91 @@ void CON_Ticker(void)
 	}
 }
 
+//
+// ----
+//
+// Shortcuts for adding and deleting characters, strings, and sections
+// Necessary due to moving cursor
+//
+
+static void CON_InputClear(void)
+{
+	memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
+	input_cur = input_sel = input_len = 0;
+}
+
+static void CON_InputSetString(const char *c)
+{
+	memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
+	strcpy(inputlines[inputline], c);
+	input_cur = input_sel = input_len = strlen(c);
+}
+
+static void CON_InputAddString(const char *c)
+{
+	size_t csize = strlen(c);
+	if (input_len + csize > CON_MAXPROMPTCHARS-1)
+		return;
+	if (input_cur != input_len)
+		memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
+	memcpy(&inputlines[inputline][input_cur], c, csize);
+	input_len += csize;
+	input_sel = (input_cur += csize);
+}
+
+static void CON_InputDelSelection(void)
+{
+	size_t start, end, len;
+	if (input_cur > input_sel)
+	{
+		start = input_sel;
+		end = input_cur;
+	}
+	else
+	{
+		start = input_cur;
+		end = input_sel;
+	}
+	len = (end - start);
+
+	if (end != input_len)
+		memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
+	memset(&inputlines[inputline][input_len - len], 0, len);
+
+	input_len -= len;
+	input_sel = input_cur = start;
+}
+
+static void CON_InputAddChar(char c)
+{
+	if (input_len >= CON_MAXPROMPTCHARS-1)
+		return;
+	if (input_cur != input_len)
+		memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
+	inputlines[inputline][input_cur++] = c;
+	inputlines[inputline][++input_len] = 0;
+	input_sel = input_cur;
+}
+
+static void CON_InputDelChar(void)
+{
+	if (!input_cur)
+		return;
+	if (input_cur != input_len)
+		memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
+	inputlines[inputline][--input_len] = 0;
+	input_sel = --input_cur;
+}
+
+//
+// ----
+//
+
 // Handles console key input
 //
 boolean CON_Responder(event_t *ev)
 {
-	static boolean consdown;
-	static boolean shiftdown;
-	static boolean ctrldown;
+	static UINT8 consdown = false; // console is treated differently due to rare usage
 
 	// sequential completions a la 4dos
 	static char completion[80];
@@ -639,13 +713,8 @@ boolean CON_Responder(event_t *ev)
 	// let go keyup events, don't eat them
 	if (ev->type != ev_keydown && ev->type != ev_console)
 	{
-		if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT)
-			shiftdown = false;
-		else if (ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL)
-			ctrldown = false;
-		else if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
+		if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
 			consdown = false;
-
 		return false;
 	}
 
@@ -684,94 +753,110 @@ boolean CON_Responder(event_t *ev)
 			consoletoggle = true;
 			return true;
 		}
-
-	}
-
-	// eat shift only if console active
-	if (key == KEY_LSHIFT || key == KEY_RSHIFT)
-	{
-		shiftdown = true;
-		return true;
 	}
 
-	// same for ctrl
-	if (key == KEY_LCTRL || key == KEY_RCTRL)
-	{
-		ctrldown = true;
+	// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
+	if (key == KEY_LSHIFT || key == KEY_RSHIFT
+	 || key == KEY_LCTRL || key == KEY_RCTRL
+	 || key == KEY_LALT || key == KEY_RALT)
 		return true;
-	}
 
-	// command completion forward (tab) and backward (shift-tab)
-	if (key == KEY_TAB)
+	// ctrl modifier -- changes behavior, adds shortcuts
+	if (ctrldown)
 	{
 		// show all cvars/commands that match what we have inputted
-		if (ctrldown)
+		if (key == KEY_TAB)
 		{
-			UINT32 i;
-			size_t stop = input_cx - 1;
-			char nameremainder[255];
+			size_t i, len;
 
-			if (input_cx < 2 || strlen(inputlines[inputline]+1) >= 80)
-				return true;
-
-			strcpy(completion, inputlines[inputline]+1);
-
-			// trimming: stop at the first newline
-			for (i = 0; i < input_cx - 1; ++i)
+			if (!completion[0])
 			{
-				if (completion[i] == ' ')
-				{
-					completion[i] = '\0';
-					stop = i;
-					break;
-				}
+				if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
+					return true;
+				strcpy(completion, inputlines[inputline]);
+				comskips = varskips = 0;
 			}
-
-			i = 0;
+			len = strlen(completion);
 
 			//first check commands
 			CONS_Printf("\nCommands:\n");
-
-			for (cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, i))
-			{
-				strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
-				nameremainder[strlen(cmd)-(stop)] = '\0';
-
-				CONS_Printf("  \x83" "%s" "\x80" "%s\n", completion, nameremainder);
-				++i;
-			}
-			if (i == 0)
-				CONS_Printf("  (none)\n");
-
-			i = 0;
+			for (i = 0, cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, ++i))
+				CONS_Printf("  \x83" "%s" "\x80" "%s\n", completion, cmd+len);
+			if (i == 0) CONS_Printf("  (none)\n");
 
 			//now we move on to CVARs
 			CONS_Printf("Variables:\n");
+			for (i = 0, cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, ++i))
+				CONS_Printf("  \x83" "%s" "\x80" "%s\n", completion, cmd+len);
+			if (i == 0) CONS_Printf("  (none)\n");
 
-			for (cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, i))
-			{
-				strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
-				nameremainder[strlen(cmd)-(stop)] = '\0';
+			return true;
+		}
+		// ---
 
-				CONS_Printf("  \x83" "%s" "\x80" "%s\n", completion, nameremainder);
-				++i;
-			}
-			if (i == 0)
-				CONS_Printf("  (none)\n");
+		if (key == KEY_HOME) // oldest text in buffer
+		{
+			con_scrollup = (con_totallines-((con_curlines-16)>>3));
+			return true;
+		}
+		else if (key == KEY_END) // most recent text in buffer
+		{
+			con_scrollup = 0;
+			return true;
+		}
 
+		if (key == 'x' || key == 'X')
+		{
+			if (input_sel > input_cur)
+				I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
+			else
+				I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
+			CON_InputDelSelection();
+			completion[0] = 0;
+			return true;
+		}
+		else if (key == 'c' || key == 'C')
+		{
+			if (input_sel > input_cur)
+				I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
+			else
+				I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
+			return true;
+		}
+		else if (key == 'v' || key == 'V')
+		{
+			const char *paste = I_ClipboardPaste();
+			if (input_sel != input_cur)
+				CON_InputDelSelection();
+			if (paste != NULL)
+				CON_InputAddString(paste);
+			completion[0] = 0;
 			return true;
 		}
 
+		// Select all
+		if (key == 'a' || key == 'A')
+		{
+			input_sel = 0;
+			input_cur = input_len;
+			return true;
+		}
+
+		// don't eat the key
+		return false;
+	}
+
+	// command completion forward (tab) and backward (shift-tab)
+	if (key == KEY_TAB)
+	{
 		// sequential command completion forward and backward
 
 		// remember typing for several completions (a-la-4dos)
-		if (inputlines[inputline][input_cx-1] != ' ')
+		if (!completion[0])
 		{
-			if (strlen(inputlines[inputline]+1) < 80)
-				strcpy(completion, inputlines[inputline]+1);
-			else
-				completion[0] = 0;
-
+			if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
+				return true;
+			strcpy(completion, inputlines[inputline]);
 			comskips = varskips = 0;
 		}
 		else
@@ -783,37 +868,26 @@ boolean CON_Responder(event_t *ev)
 					if (--varskips < 0)
 						comskips = -comskips - 2;
 				}
-				else if (comskips > 0)
-					comskips--;
+				else if (comskips > 0) comskips--;
 			}
 			else
 			{
-				if (comskips < 0)
-					varskips++;
-				else
-					comskips++;
+				if (comskips < 0) varskips++;
+				else              comskips++;
 			}
 		}
 
 		if (comskips >= 0)
 		{
 			cmd = COM_CompleteCommand(completion, comskips);
-			if (!cmd)
-				// dirty: make sure if comskips is zero, to have a neg value
+			if (!cmd) // dirty: make sure if comskips is zero, to have a neg value
 				comskips = -comskips - 1;
 		}
 		if (comskips < 0)
 			cmd = CV_CompleteVar(completion, varskips);
 
 		if (cmd)
-		{
-			memset(inputlines[inputline]+1, 0, CON_MAXPROMPTCHARS-1);
-			strcpy(inputlines[inputline]+1, cmd);
-			input_cx = strlen(cmd) + 1;
-			inputlines[inputline][input_cx] = ' ';
-			input_cx++;
-			inputlines[inputline][input_cx] = 0;
-		}
+			CON_InputSetString(va("%s ", cmd));
 		else
 		{
 			if (comskips > 0)
@@ -839,47 +913,80 @@ boolean CON_Responder(event_t *ev)
 		return true;
 	}
 
-	if (key == KEY_HOME) // oldest text in buffer
+	if (key == KEY_LEFTARROW)
+	{
+		if (input_cur != 0)
+			--input_cur;
+		if (!shiftdown)
+			input_sel = input_cur;
+		return true;
+	}
+	else if (key == KEY_RIGHTARROW)
+	{
+		if (input_cur < input_len)
+			++input_cur;
+		if (!shiftdown)
+			input_sel = input_cur;
+		return true;
+	}
+	else if (key == KEY_HOME)
 	{
-		con_scrollup = (con_totallines-((con_curlines-16)>>3));
+		input_cur = 0;
+		if (!shiftdown)
+			input_sel = input_cur;
 		return true;
 	}
-	else if (key == KEY_END) // most recent text in buffer
+	else if (key == KEY_END)
 	{
-		con_scrollup = 0;
+		input_cur = input_len;
+		if (!shiftdown)
+			input_sel = input_cur;
 		return true;
 	}
 
+	// At this point we're messing with input
+	// Clear completion
+	completion[0] = 0;
+
 	// command enter
 	if (key == KEY_ENTER)
 	{
-		if (input_cx < 2)
+		if (!input_len)
 			return true;
 
 		// push the command
-		COM_BufAddText(inputlines[inputline]+1);
+		COM_BufAddText(inputlines[inputline]);
 		COM_BufAddText("\n");
 
-		CONS_Printf("%s\n", inputlines[inputline]);
+		CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
 
 		inputline = (inputline+1) & 31;
 		inputhist = inputline;
-
-		memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
-		inputlines[inputline][0] = CON_PROMPTCHAR;
-		input_cx = 1;
+		CON_InputClear();
 
 		return true;
 	}
 
-	// backspace command prompt
-	if (key == KEY_BACKSPACE)
+	// backspace and delete command prompt
+	if (input_sel != input_cur)
 	{
-		if (input_cx > 1)
+		if (key == KEY_BACKSPACE || key == KEY_DEL)
 		{
-			input_cx--;
-			inputlines[inputline][input_cx] = 0;
+			CON_InputDelSelection();
+			return true;
 		}
+	}
+	else if (key == KEY_BACKSPACE)
+	{
+		CON_InputDelChar();
+		return true;
+	}
+	else if (key == KEY_DEL)
+	{
+		if (input_cur == input_len)
+			return true;
+		++input_cur;
+		CON_InputDelChar();
 		return true;
 	}
 
@@ -888,18 +995,15 @@ boolean CON_Responder(event_t *ev)
 	{
 		// copy one of the previous inputlines to the current
 		do
-		{
 			inputhist = (inputhist - 1) & 31; // cycle back
-		} while (inputhist != inputline && !inputlines[inputhist][1]);
+		while (inputhist != inputline && !inputlines[inputhist][0]);
 
 		// stop at the last history input line, which is the
 		// current line + 1 because we cycle through the 32 input lines
 		if (inputhist == inputline)
 			inputhist = (inputline + 1) & 31;
 
-		M_Memcpy(inputlines[inputline], inputlines[inputhist], CON_MAXPROMPTCHARS);
-		input_cx = strlen(inputlines[inputline]);
-
+		CON_InputSetString(inputlines[inputhist]);
 		return true;
 	}
 
@@ -909,23 +1013,14 @@ boolean CON_Responder(event_t *ev)
 		if (inputhist == inputline)
 			return true;
 		do
-		{
 			inputhist = (inputhist + 1) & 31;
-		} while (inputhist != inputline && !inputlines[inputhist][1]);
-
-		memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
+		while (inputhist != inputline && !inputlines[inputhist][0]);
 
 		// back to currentline
 		if (inputhist == inputline)
-		{
-			inputlines[inputline][0] = CON_PROMPTCHAR;
-			input_cx = 1;
-		}
+			CON_InputClear();
 		else
-		{
-			strcpy(inputlines[inputline], inputlines[inputhist]);
-			input_cx = strlen(inputlines[inputline]);
-		}
+			CON_InputSetString(inputlines[inputhist]);
 		return true;
 	}
 
@@ -950,15 +1045,12 @@ boolean CON_Responder(event_t *ev)
 		return false;
 
 	// add key to cmd line here
-	if (input_cx < CON_MAXPROMPTCHARS)
-	{
-		if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
-			key = key + 'a' - 'A';
+	if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
+		key = key + 'a' - 'A';
 
-		inputlines[inputline][input_cx] = (char)key;
-		inputlines[inputline][input_cx + 1] = 0;
-		input_cx++;
-	}
+	if (input_sel != input_cur)
+		CON_InputDelSelection();
+	CON_InputAddChar(key);
 
 	return true;
 }
@@ -1242,26 +1334,89 @@ void CONS_Error(const char *msg)
 //
 static void CON_DrawInput(void)
 {
-	char *p;
-	size_t c;
-	INT32 x, y;
 	INT32 charwidth = (INT32)con_scalefactor << 3;
-
-	// input line scrolls left if it gets too long
-	p = inputlines[inputline];
-	if (input_cx >= con_width-11)
-		p += input_cx - (con_width-11) + 1;
+	const char *p = inputlines[inputline];
+	size_t c, clen, cend;
+	UINT8 lellip = 0, rellip = 0;
+	INT32 x, y, i;
 
 	y = con_curlines - 12 * con_scalefactor;
+	x = charwidth*2;
 
-	for (c = 0, x = charwidth; c < con_width-11; c++, x += charwidth)
-		V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
+	clen = con_width-13;
 
-	// draw the blinking cursor
-	//
-	x = ((input_cx >= con_width-11) ? (INT32)(con_width-11) : (INT32)((input_cx + 1)) * charwidth);
-	if (con_tick < 4)
-		V_DrawCharacter(x, y, '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
+	if (input_len <= clen)
+	{
+		c = 0;
+		clen = input_len;
+	}
+	else // input line scrolls left if it gets too long
+	{
+		clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
+
+		if (input_cur <= clen/2)
+		{
+			// Close enough to right edge to show all
+			c = 0;
+			// Always will truncate right side from this position, so always draw right ellipsis
+			rellip = 1;
+		}
+		else
+		{
+			// Cursor in the middle (or right side) of input
+			// Move over for the ellipsis
+			c = input_cur - (clen/2) + 2;
+			x += charwidth*2;
+			lellip = 1;
+
+			if (c + clen >= input_len)
+			{
+				// Cursor in the right side of input
+				// We were too far over, so move back
+				c = input_len - clen;
+			}
+			else
+			{
+				// Cursor in the middle -- ellipses on both sides
+				clen -= 2;
+				rellip = 1;
+			}
+		}
+	}
+
+	if (lellip)
+	{
+		x -= charwidth*3;
+		if (input_sel < c)
+			V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
+		for (i = 0; i < 3; ++i, x += charwidth)
+			V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
+	}
+	else
+		V_DrawCharacter(x-charwidth, y, CON_PROMPTCHAR | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
+
+	for (cend = c + clen; c < cend; ++c, x += charwidth)
+	{
+		if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
+		{
+			V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
+			V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
+		}
+		else
+			V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
+
+		if (c == input_cur && con_tick >= 4)
+			V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
+	}
+	if (cend == input_cur && con_tick >= 4)
+		V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
+	if (rellip)
+	{
+		if (input_sel > cend)
+			V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
+		for (i = 0; i < 3; ++i, x += charwidth)
+			V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
+	}
 }
 
 // draw the last lines of console text to the top of the screen
@@ -1417,7 +1572,7 @@ static void CON_DrawConsole(void)
 	{
 		// inu: no more width (was always 0 and vid.width)
 		if (rendermode != render_none)
-			V_DrawFadeConsBack(con_curlines, cons_backcolor.value); // translucent background
+			V_DrawFadeConsBack(con_curlines); // translucent background
 	}
 
 	// draw console text lines from top to bottom
diff --git a/src/console.h b/src/console.h
index 47af65e21226319cd051712efdc329677b91fbea..8cf6483ff697914cff53b85ef7dbac5d0717c2c6 100644
--- a/src/console.h
+++ b/src/console.h
@@ -40,11 +40,10 @@ extern consvar_t cons_backcolor;
 
 extern UINT8 *yellowmap, *purplemap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap;
 
-// Console bg colors:
-extern UINT8 *cwhitemap, *corangemap, *cbluemap, *cgreenmap, *cgraymap,
-	*credmap;
+// Console bg color (auto updated to match)
+extern UINT8 *consolebgmap;
 
-void CON_ReSetupBackColormap(UINT16 num);
+void CON_SetupBackColormap(void);
 void CON_ClearHUD(void); // clear heads up messages
 
 void CON_Ticker(void);
diff --git a/src/d_main.c b/src/d_main.c
index b61ec41435f08f991d1d5bcaf82f0bbfadb2a620..2caf50087407c4f60ac8f6e1d0ee2ef2c2176e27 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -73,6 +73,7 @@ int	snprintf(char *str, size_t n, const char *fmt, ...);
 #include "dehacked.h" // Dehacked list test
 #include "m_cond.h" // condition initialization
 #include "fastcmp.h"
+#include "keys.h"
 
 #ifdef CMAKECONFIG
 #include "config.h"
@@ -176,6 +177,38 @@ void D_PostEvent(const event_t *ev)
 void D_PostEvent_end(void) {};
 #endif
 
+// modifier keys
+UINT8 shiftdown = 0; // 0x1 left, 0x2 right
+UINT8 ctrldown = 0; // 0x1 left, 0x2 right
+UINT8 altdown = 0; // 0x1 left, 0x2 right
+//
+// D_ModifierKeyResponder
+// Sets global shift/ctrl/alt variables, never actually eats events
+//
+static inline void D_ModifierKeyResponder(event_t *ev)
+{
+	if (ev->type == ev_keydown) switch (ev->data1)
+	{
+		case KEY_LSHIFT: shiftdown |= 0x1; return;
+		case KEY_RSHIFT: shiftdown |= 0x2; return;
+		case KEY_LCTRL: ctrldown |= 0x1; return;
+		case KEY_RCTRL: ctrldown |= 0x2; return;
+		case KEY_LALT: altdown |= 0x1; return;
+		case KEY_RALT: altdown |= 0x2; return;
+		default: return;
+	}
+	else if (ev->type == ev_keyup) switch (ev->data1)
+	{
+		case KEY_LSHIFT: shiftdown &= ~0x1; return;
+		case KEY_RSHIFT: shiftdown &= ~0x2; return;
+		case KEY_LCTRL: ctrldown &= ~0x1; return;
+		case KEY_RCTRL: ctrldown &= ~0x2; return;
+		case KEY_LALT: altdown &= ~0x1; return;
+		case KEY_RALT: altdown &= ~0x2; return;
+		default: return;
+	}
+}
+
 //
 // D_ProcessEvents
 // Send all the events of the given timestamp down the responder chain
@@ -188,6 +221,9 @@ void D_ProcessEvents(void)
 	{
 		ev = &events[eventtail];
 
+		// Set global shift/ctrl/alt down variables
+		D_ModifierKeyResponder(ev); // never eats events
+
 		// Screenshots over everything so that they can be taken anywhere.
 		if (M_ScreenshotResponder(ev))
 			continue; // ate the event
diff --git a/src/djgppdos/i_system.c b/src/djgppdos/i_system.c
index 854d68f4d5b98ac3e145468ef3eaac4949af69a6..dae9ed16e3b426d195bf91c8ee62890fc42d7f48 100644
--- a/src/djgppdos/i_system.c
+++ b/src/djgppdos/i_system.c
@@ -1721,6 +1721,18 @@ INT32 I_PutEnv(char *variable)
 	return putenv(variable);
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	(void)data;
+	(void)size;
+	return -1;
+}
+
+char *I_ClipboardPaste(void)
+{
+	return NULL;
+}
+
 const CPUInfoFlags *I_CPUInfo(void)
 {
 	static CPUInfoFlags DOS_CPUInfo;
diff --git a/src/doomdef.h b/src/doomdef.h
index fb8ab1ca270aa10d6adc856665f79f762ccfa79c..4b2d8c737b8dcc703c971ef122c4b9fdeb4740c8 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -394,6 +394,9 @@ extern INT32 cv_debug;
 // Misc stuff for later...
 // =======================
 
+// Modifier key variables, accessible anywhere
+extern UINT8 shiftdown, ctrldown, altdown;
+
 // if we ever make our alloc stuff...
 #define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)
 
diff --git a/src/dummy/i_system.c b/src/dummy/i_system.c
index c1e48b60bb0239de595447dc9999ecb4ec949073..a3fe3077c2a46f6956a5723eb1de40127da7e798 100644
--- a/src/dummy/i_system.c
+++ b/src/dummy/i_system.c
@@ -162,6 +162,18 @@ INT32 I_PutEnv(char *variable)
 	return -1;
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	(void)data;
+	(void)size;
+	return -1;
+}
+
+char *I_ClipboardPaste(void)
+{
+	return NULL;
+}
+
 void I_RegisterSysCommands(void) {}
 
 #include "../sdl/dosstr.c"
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 5251e0b301d21001ed1f30846f831a38f958a23f..a107ecd35efefa2b5510988c5b62214577bf6b50 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -45,7 +45,7 @@
 #include "hw_md2.h"
 
 #define R_FAKEFLOORS
-//#define HWPRECIP
+#define HWPRECIP
 #define SORTING
 //#define POLYSKY
 
@@ -4401,7 +4401,6 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
 	FOutVector *wv;
 	GLPatch_t *gpatch; // sprite patch converted to hardware
 	FSurfaceInfo Surf;
-	sector_t *sector;
 
 	if (!spr->mobj)
 		return;
@@ -4455,19 +4454,38 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
 	//Hurdler: 25/04/2000: now support colormap in hardware mode
 	HWR_GetMappedPatch(gpatch, spr->colormap);
 
-	sector = spr->mobj->subsector->sector;
-
-	if (sector->ffloors)
+	// colormap test
 	{
-		ffloor_t *caster = sector->lightlist[R_GetPlaneLight(sector, spr->mobj->z, false)].caster;
-		sector = caster ? &sectors[caster->secnum] : sector;
-	}
+		sector_t *sector = spr->mobj->subsector->sector;
+		UINT8 lightlevel = 255;
+		extracolormap_t *colormap = sector->extra_colormap;
 
-	// sprite lighting by modulating the RGB components
-	if (sector->extra_colormap)
-			Surf.FlatColor.rgba = HWR_Lighting(spr->sectorlight,sector->extra_colormap->rgba,sector->extra_colormap->fadergba, false, false);
+		if (sector->numlights)
+		{
+			INT32 light;
+
+			light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
+
+			if (!(spr->mobj->frame & FF_FULLBRIGHT))
+				lightlevel = *sector->lightlist[light].lightlevel;
+
+			if (sector->lightlist[light].extra_colormap)
+				colormap = sector->lightlist[light].extra_colormap;
+		}
 		else
-			Surf.FlatColor.rgba = HWR_Lighting(spr->sectorlight,NORMALFOG,FADEFOG, false, false);
+		{
+			if (!(spr->mobj->frame & FF_FULLBRIGHT))
+				lightlevel = sector->lightlevel;
+
+			if (sector->extra_colormap)
+				colormap = sector->extra_colormap;
+		}
+
+		if (colormap)
+			Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
+		else
+			Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
+	}
 
 	if (spr->mobj->flags2 & MF2_SHADOW)
 	{
@@ -5289,6 +5307,11 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
 	//
 	vis = HWR_NewVisSprite();
 	vis->x1 = x1;
+#if 0
+	vis->x2 = x2;
+#else
+	(void)x2;
+#endif
 	vis->x2 = tx;
 	vis->tz = tz;
 	vis->dispoffset = 0; // Monster Iestyn: 23/11/15: HARDWARE SUPPORT AT LAST
@@ -5301,7 +5324,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
 	// set top/bottom coords
 	vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset) - gr_viewz;
 
-	vis->sectorlight = 0xff;
 	vis->precip = true;
 }
 #endif
diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c
index 8e48ec110388c6f3082b7a0b928a7b83c58af81b..4ec2e346a54b227f806ecf210e84085cc16e1a4e 100644
--- a/src/hardware/hw_md2.c
+++ b/src/hardware/hw_md2.c
@@ -308,6 +308,23 @@ static md2_model_t *md2_readModel(const char *filename)
 
 	model->header.numSkins = 1;
 
+#define MD2LIMITCHECK(field, max, msgname) \
+	if (field > max) \
+	{ \
+		CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
+		md2_freeModel (model); \
+		return 0; \
+	}
+
+	// Uncomment if these are actually needed
+//	MD2LIMITCHECK(model->header.numSkins,     MD2_MAX_SKINS,     "skins")
+//	MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates")
+	MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
+	MD2LIMITCHECK(model->header.numFrames,    MD2_MAX_FRAMES,    "frames")
+	MD2LIMITCHECK(model->header.numVertices,  MD2_MAX_VERTICES,  "vertices")
+
+#undef MD2LIMITCHECK
+
 	// read skins
 	fseek(file, model->header.offsetSkins, SEEK_SET);
 	if (model->header.numSkins > 0)
@@ -319,8 +336,6 @@ static md2_model_t *md2_readModel(const char *filename)
 			md2_freeModel (model);
 			return 0;
 		}
-
-		;
 	}
 
 	// read texture coordinates
@@ -334,8 +349,6 @@ static md2_model_t *md2_readModel(const char *filename)
 			md2_freeModel (model);
 			return 0;
 		}
-
-
 	}
 
 	// read triangles
@@ -769,6 +782,7 @@ void HWR_InitMD2(void)
 		md2_playermodels[s].grpatch = NULL;
 		md2_playermodels[s].skin = -1;
 		md2_playermodels[s].notfound = true;
+		md2_playermodels[s].error = false;
 	}
 	for (i = 0; i < NUMSPRITES; i++)
 	{
@@ -777,6 +791,7 @@ void HWR_InitMD2(void)
 		md2_models[i].grpatch = NULL;
 		md2_models[i].skin = -1;
 		md2_models[i].notfound = true;
+		md2_models[i].error = false;
 	}
 
 	// read the md2.dat file
@@ -1269,6 +1284,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
 		else
 			md2 = &md2_models[spr->mobj->sprite];
 
+		if (md2->error)
+			return; // we already failed loading this before :(
 		if (!md2->model)
 		{
 			//CONS_Debug(DBG_RENDER, "Loading MD2... (%s)", sprnames[spr->mobj->sprite]);
@@ -1282,6 +1299,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
 			else
 			{
 				//CONS_Debug(DBG_RENDER, " FAILED\n");
+				md2->error = true; // prevent endless fail
 				return;
 			}
 		}
diff --git a/src/hardware/hw_md2.h b/src/hardware/hw_md2.h
index 36078268b50d590114e5025833b0197b0c3a0b19..5a7e6d2b3cdaf0c3ae7d5813e835d5cf8711403e 100644
--- a/src/hardware/hw_md2.h
+++ b/src/hardware/hw_md2.h
@@ -123,6 +123,7 @@ typedef struct
 	void        *blendgrpatch;
 	boolean     notfound;
 	INT32       skin;
+	boolean     error;
 } md2_t;
 
 extern md2_t md2_models[NUMSPRITES];
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index ec747305ea5b1cac5201ef425bd0d2f520b8c0c0..e33a54305aec62471e1311337c7e52ddab704a33 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -757,15 +757,8 @@ void HU_clearChatChars(void)
 //
 boolean HU_Responder(event_t *ev)
 {
-	static boolean shiftdown = false;
 	UINT8 c;
 
-	if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT)
-	{
-		shiftdown = (ev->type == ev_keydown);
-		return chat_on;
-	}
-
 	if (ev->type != ev_keydown)
 		return false;
 
diff --git a/src/i_system.h b/src/i_system.h
index c161851e05ce93c6c460da4575f1c14f8dc5bbc4..d61f2d16e7730c8516b556d3d1f9705e5fb565fc 100644
--- a/src/i_system.h
+++ b/src/i_system.h
@@ -296,6 +296,14 @@ char *I_GetEnv(const char *name);
 
 INT32 I_PutEnv(char *variable);
 
+/** \brief Put data in system clipboard
+*/
+INT32 I_ClipboardCopy(const char *data, size_t size);
+
+/** \brief Retrieve data from system clipboard
+*/
+const char *I_ClipboardPaste(void);
+
 void I_RegisterSysCommands(void);
 
 #endif
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index 7aadd9c0e871f9297d64bf1385637eb81a45be5b..60cbbe5018f28fb657cee6ec608d275386b53411 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -369,6 +369,8 @@ static int libd_drawScaled(lua_State *L)
 	x = luaL_checkinteger(L, 1);
 	y = luaL_checkinteger(L, 2);
 	scale = luaL_checkinteger(L, 3);
+	if (scale < 0)
+		return luaL_error(L, "negative scale");
 	patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
 	flags = luaL_optinteger(L, 5, 0);
 	if (!lua_isnoneornil(L, 6))
diff --git a/src/m_cheat.c b/src/m_cheat.c
index 89334596ec777599c89a005472764c3a1dedbab0..3bbaadc5b05f4e48273b7267b0b44523becf1af8 100644
--- a/src/m_cheat.c
+++ b/src/m_cheat.c
@@ -452,7 +452,7 @@ void Command_RTeleport_f(void)
 	else
 		inty = 0;
 
-	ss = R_PointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
+	ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
 	if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
diff --git a/src/m_menu.c b/src/m_menu.c
index 78c3812730669acde16add9452c143c3c74bc0e1..d7b4d9080ebf130f1be06b642f11eed905da97e5 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -182,9 +182,6 @@ static INT32 vidm_selected = 0;
 static INT32 vidm_nummodes;
 static INT32 vidm_column_size;
 
-// what a headache.
-static boolean shiftdown = false;
-
 //
 // PROTOTYPES
 //
@@ -2080,11 +2077,6 @@ boolean M_Responder(event_t *ev)
 	|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
 		return false;
 
-	if (ev->type == ev_keyup && (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT))
-	{
-		shiftdown = false;
-		return false;
-	}
 	if (noFurtherInput)
 	{
 		// Ignore input after enter/escape/other buttons
@@ -2098,10 +2090,6 @@ boolean M_Responder(event_t *ev)
 		// added 5-2-98 remap virtual keys (mouse & joystick buttons)
 		switch (ch)
 		{
-			case KEY_LSHIFT:
-			case KEY_RSHIFT:
-				shiftdown = true;
-				break; //return false;
 			case KEY_MOUSE1:
 			case KEY_JOY1:
 			case KEY_JOY1 + 2:
diff --git a/src/nds/i_system.c b/src/nds/i_system.c
index 0ed58029c194c12ce43c977c54b4cc0a18250b58..3e5c4b8c6d33fb6d266d12aad24e3d50748a9769 100644
--- a/src/nds/i_system.c
+++ b/src/nds/i_system.c
@@ -269,6 +269,18 @@ INT32 I_PutEnv(char *variable)
 	return -1;
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	(void)data;
+	(void)size;
+	return -1;
+}
+
+char *I_ClipboardPaste(void)
+{
+	return NULL;
+}
+
 void I_RegisterSysCommands(void) {}
 
 #include "../sdl/dosstr.c"
diff --git a/src/p_map.c b/src/p_map.c
index c4616db489601cc6584c0b0ec0dd8239bf9d2b1a..6a555953e23ad5420704e2ffddaf8b2dde2678df 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -985,18 +985,24 @@ static boolean PIT_CheckThing(mobj_t *thing)
 				return true;
 			}
 
-			topz = thing->z - FixedMul(FRACUNIT, thing->scale);
+			topz = thing->z - thing->scale; // FixedMul(FRACUNIT, thing->scale), but thing->scale == FRACUNIT in base scale anyways
 
 			// block only when jumping not high enough,
 			// (dont climb max. 24units while already in air)
-			// if not in air, let P_TryMove() decide if it's not too high
+			// since return false doesn't handle momentum properly,
+			// we lie to P_TryMove() so it's always too high
 			if (tmthing->player && tmthing->z + tmthing->height > topz
 				&& tmthing->z + tmthing->height < tmthing->ceilingz)
-				return false; // block while in air
-
-			if (thing->flags & MF_SPRING)
+			{
+				tmfloorz = tmceilingz = INT32_MIN; // block while in air
+#ifdef ESLOPE
+				tmceilingslope = NULL;
+#endif
+				tmfloorthing = thing; // needed for side collision
+			}
+			else if (thing->flags & MF_SPRING)
 				;
-			else if (topz < tmceilingz && tmthing->z+tmthing->height <= thing->z+thing->height)
+			else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height)
 			{
 				tmceilingz = topz;
 #ifdef ESLOPE
@@ -1022,17 +1028,24 @@ static boolean PIT_CheckThing(mobj_t *thing)
 				return true;
 			}
 
-			topz = thing->z + thing->height + FixedMul(FRACUNIT, thing->scale);
+			topz = thing->z + thing->height + thing->scale; // FixedMul(FRACUNIT, thing->scale), but thing->scale == FRACUNIT in base scale anyways
 
 			// block only when jumping not high enough,
 			// (dont climb max. 24units while already in air)
-			// if not in air, let P_TryMove() decide if it's not too high
-			if (tmthing->player && tmthing->z < topz && tmthing->z > tmthing->floorz)
-				return false; // block while in air
-
-			if (thing->flags & MF_SPRING)
+			// since return false doesn't handle momentum properly,
+			// we lie to P_TryMove() so it's always too high
+			if (tmthing->player && tmthing->z < topz
+				&& tmthing->z > tmthing->floorz)
+			{
+				tmfloorz = tmceilingz = INT32_MAX; // block while in air
+#ifdef ESLOPE
+				tmfloorslope = NULL;
+#endif
+				tmfloorthing = thing; // needed for side collision
+			}
+			else if (thing->flags & MF_SPRING)
 				;
-			else if (topz > tmfloorz && tmthing->z >= thing->z)
+			else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z)
 			{
 				tmfloorz = topz;
 #ifdef ESLOPE
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 5e5961d41d1d617371bb341352b5abb0e060e497..e7ec2f8b8af9ab784f9ffb529598afb6d16b2178 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -2017,13 +2017,13 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
 		delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
 		if (topheight > mo->floorz && abs(delta1) < abs(delta2)
 			&& !(rover->flags & FF_REVERSEPLATFORM)
-			&& ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
+			&& ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
 		{
 			mo->floorz = topheight;
 		}
 		if (bottomheight < mo->ceilingz && abs(delta1) >= abs(delta2)
 			&& !(rover->flags & FF_PLATFORM)
-			&& ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below
+			&& ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below
 		{
 			mo->ceilingz = bottomheight;
 		}
@@ -6048,6 +6048,8 @@ void P_RunOverlays(void)
 		P_UnsetThingPosition(mo);
 		mo->x = destx;
 		mo->y = desty;
+		mo->radius = mo->target->radius;
+		mo->height = mo->target->height;
 		if (mo->eflags & MFE_VERTICALFLIP)
 			mo->z = (mo->target->z + mo->target->height - mo->height) - zoffs;
 		else
diff --git a/src/p_setup.c b/src/p_setup.c
index e56c44c70616814a2f6f216864f07aaa0e2e8b8f..d656373550dc1615a4f780b08fa51b26578a840a 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -2585,11 +2585,7 @@ boolean P_SetupLevel(boolean skipprecip)
 	lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
 
 	R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
-	CON_ReSetupBackColormap(mapheaderinfo[gamemap-1]->palette);
-
-	// now part of level loading since in future each level may have
-	// its own anim texture sequences, switches etc.
-	P_InitPicAnims();
+	CON_SetupBackColormap();
 
 	// SRB2 determines the sky texture to be used depending on the map header.
 	P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
@@ -3001,6 +2997,9 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
 	else
 		R_FlushTextureCache(); // just reload it from file
 
+	// Reload ANIMATED / ANIMDEFS
+	P_InitPicAnims();
+
 	// Flush and reload HUD graphics
 	ST_UnloadGraphics();
 	HU_LoadGraphics();
diff --git a/src/p_spec.c b/src/p_spec.c
index 5dac8d34b31d55c676f138ed80b6d951a48a3969..b04c558816596e528d0f2b4497cc86f42522810d 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -221,8 +221,8 @@ static animdef_t harddefs[] =
 static animdef_t *animdefs = NULL;
 
 // A prototype; here instead of p_spec.h, so they're "private"
-void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i);
-void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
+void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum);
+void P_ParseAnimationDefintion(SINT8 istexture);
 
 /** Sets up texture and flat animations.
   *
@@ -232,24 +232,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
   * Issues an error if any animation cycles are invalid.
   *
   * \sa P_FindAnimatedFlat, P_SetupLevelFlatAnims
-  * \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs)
+  * \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs), JTE (had to rewrite it to handle multiple WADs _correctly_)
   */
 void P_InitPicAnims(void)
 {
 	// Init animation
-	INT32 i; // Position in the animdefs array
 	INT32 w; // WAD
-	UINT8 *wadAnimdefs; // not to be confused with animdefs, the combined total of every ANIMATED lump in every WAD, or ANIMDEFS, the ZDoom lump I intend to implement later
+	UINT8 *animatedLump;
 	UINT8 *currentPos;
+	size_t i;
+
+	I_Assert(animdefs == NULL);
 
 	if (W_CheckNumForName("ANIMATED") != LUMPERROR || W_CheckNumForName("ANIMDEFS") != LUMPERROR)
 	{
-		if (animdefs)
-		{
-			Z_Free(animdefs);
-			animdefs = NULL;
-		}
-		for (w = 0, i = 0, maxanims = 0; w < numwadfiles; w++)
+		for (w = numwadfiles-1, maxanims = 0; w >= 0; w--)
 		{
 			UINT16 animatedLumpNum;
 			UINT16 animdefsLumpNum;
@@ -258,20 +255,20 @@ void P_InitPicAnims(void)
 			animatedLumpNum = W_CheckNumForNamePwad("ANIMATED", w, 0);
 			if (animatedLumpNum != INT16_MAX)
 			{
-				wadAnimdefs = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
+				animatedLump = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
 
 				// Get the number of animations in the file
-				for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
+				i = maxanims;
+				for (currentPos = animatedLump; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
 
 				// Resize animdefs (or if it hasn't been created, create it)
 				animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
 				// Sanity check it
-				if (!animdefs) {
+				if (!animdefs)
 					I_Error("Not enough free memory for ANIMATED data");
-				}
 
 				// Populate the new array
-				for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; i++, currentPos+=23)
+				for (currentPos = animatedLump; *currentPos != UINT8_MAX; i++, currentPos+=23)
 				{
 					M_Memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte
 					M_Memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes
@@ -279,15 +276,13 @@ void P_InitPicAnims(void)
 					M_Memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes
 				}
 
-				Z_Free(wadAnimdefs);
+				Z_Free(animatedLump);
 			}
 
 			// Now find ANIMDEFS
 			animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0);
 			if (animdefsLumpNum != INT16_MAX)
-			{
-				P_ParseANIMDEFSLump(w, animdefsLumpNum, &i);
-			}
+				P_ParseANIMDEFSLump(w, animdefsLumpNum);
 		}
 		// Define the last one
 		animdefs[maxanims].istexture = -1;
@@ -347,16 +342,20 @@ void P_InitPicAnims(void)
 	lastanim->istexture = -1;
 	R_ClearTextureNumCache(false);
 
+	// Clear animdefs now that we're done with it.
+	// We'll only be using anims from now on.
 	if (animdefs != harddefs)
-		Z_ChangeTag(animdefs, PU_CACHE);
+		Z_Free(animdefs);
+	animdefs = NULL;
 }
 
-void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
+void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
 {
 	char *animdefsLump;
 	size_t animdefsLumpLength;
 	char *animdefsText;
 	char *animdefsToken;
+	char *p;
 
 	// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
 	// need to make a space of memory where I can ensure that it will terminate
@@ -376,18 +375,19 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
 	Z_Free(animdefsLump);
 
 	// Now, let's start parsing this thing
-	animdefsToken = M_GetToken(animdefsText);
+	p = animdefsText;
+	animdefsToken = M_GetToken(p);
 	while (animdefsToken != NULL)
 	{
 		if (stricmp(animdefsToken, "TEXTURE") == 0)
 		{
 			Z_Free(animdefsToken);
-			P_ParseAnimationDefintion(1, i);
+			P_ParseAnimationDefintion(1);
 		}
 		else if (stricmp(animdefsToken, "FLAT") == 0)
 		{
 			Z_Free(animdefsToken);
-			P_ParseAnimationDefintion(0, i);
+			P_ParseAnimationDefintion(0);
 		}
 		else if (stricmp(animdefsToken, "OSCILLATE") == 0)
 		{
@@ -398,23 +398,22 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
 		{
 			I_Error("Error parsing ANIMDEFS lump: Expected \"TEXTURE\" or \"FLAT\", got \"%s\"",animdefsToken);
 		}
-		animdefsToken = M_GetToken(NULL);
+		// parse next line
+		while (*p != '\0' && *p != '\n') ++p;
+		if (*p == '\n') ++p;
+		animdefsToken = M_GetToken(p);
 	}
 	Z_Free(animdefsToken);
 	Z_Free((void *)animdefsText);
 }
 
-void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
+void P_ParseAnimationDefintion(SINT8 istexture)
 {
 	char *animdefsToken;
 	size_t animdefsTokenLength;
 	char *endPos;
 	INT32 animSpeed;
-
-	// Increase the size to make room for the new animation definition
-	maxanims++;
-	animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
-	animdefs[*i].istexture = istexture;
+	size_t i;
 
 	// Startname
 	animdefsToken = M_GetToken(NULL);
@@ -448,14 +447,39 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
 	{
 		I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
 	}
-	strncpy(animdefs[*i].startname, animdefsToken, 9);
+
+	// Search for existing animdef
+	for (i = 0; i < maxanims; i++)
+		if (stricmp(animdefsToken, animdefs[i].startname) == 0)
+		{
+			//CONS_Alert(CONS_NOTICE, "Duplicate animation: %s\n", animdefsToken);
+
+			// If we weren't parsing in reverse order, we would `break` here and parse the new data into the existing slot we found.
+			// Instead, we're just going to skip parsing the rest of this line entirely.
+			Z_Free(animdefsToken);
+			return;
+		}
+
+	// Not found
+	if (i == maxanims)
+	{
+		// Increase the size to make room for the new animation definition
+		maxanims++;
+		animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
+		strncpy(animdefs[i].startname, animdefsToken, 9);
+	}
+
+	// animdefs[i].startname is now set to animdefsToken either way.
 	Z_Free(animdefsToken);
 
+	// set texture type
+	animdefs[i].istexture = istexture;
+
 	// "RANGE"
 	animdefsToken = M_GetToken(NULL);
 	if (animdefsToken == NULL)
 	{
-		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[*i].startname);
+		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[i].startname);
 	}
 	if (stricmp(animdefsToken, "ALLOWDECALS") == 0)
 	{
@@ -470,7 +494,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
 	}
 	if (stricmp(animdefsToken, "RANGE") != 0)
 	{
-		I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[*i].startname, animdefsToken);
+		I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[i].startname, animdefsToken);
 	}
 	Z_Free(animdefsToken);
 
@@ -478,21 +502,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
 	animdefsToken = M_GetToken(NULL);
 	if (animdefsToken == NULL)
 	{
-		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[*i].startname);
+		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[i].startname);
 	}
 	animdefsTokenLength = strlen(animdefsToken);
 	if (animdefsTokenLength>8)
 	{
 		I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
 	}
-	strncpy(animdefs[*i].endname, animdefsToken, 9);
+	strncpy(animdefs[i].endname, animdefsToken, 9);
 	Z_Free(animdefsToken);
 
 	// "TICS"
 	animdefsToken = M_GetToken(NULL);
 	if (animdefsToken == NULL)
 	{
-		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[*i].startname);
+		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[i].startname);
 	}
 	if (stricmp(animdefsToken, "RAND") == 0)
 	{
@@ -501,7 +525,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
 	}
 	if (stricmp(animdefsToken, "TICS") != 0)
 	{
-		I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[*i].startname, animdefsToken);
+		I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[i].startname, animdefsToken);
 	}
 	Z_Free(animdefsToken);
 
@@ -509,7 +533,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
 	animdefsToken = M_GetToken(NULL);
 	if (animdefsToken == NULL)
 	{
-		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[*i].startname);
+		I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[i].startname);
 	}
 	endPos = NULL;
 #ifndef AVOID_ERRNO
@@ -523,13 +547,10 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
 #endif
 		|| animSpeed < 0) // Number is not positive
 	{
-		I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[*i].startname, animdefsToken);
+		I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[i].startname, animdefsToken);
 	}
-	animdefs[*i].speed = animSpeed;
+	animdefs[i].speed = animSpeed;
 	Z_Free(animdefsToken);
-
-	// Increment i before we go, so this doesn't cause issues later
-	(*i)++;
 }
 
 
@@ -7428,7 +7449,7 @@ void T_Pusher(pusher_t *p)
 			}
 			else
 			{
-				if (top < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1)))
+				if (top < thing->z || bottom > (thing->z + (thing->height >> 1)))
 					continue;
 				if (thing->z + thing->height > top)
 					touching = true;
diff --git a/src/p_user.c b/src/p_user.c
index 3867137adf75d4f09e5ec59138ec302d1e3d319b..f8dc942c0efd852b6109ae588809d9d0b5cfda08 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -2280,14 +2280,13 @@ static void P_DoClimbing(player_t *player)
 	fixed_t platy;
 	subsector_t *glidesector;
 	boolean climb = true;
-	boolean onesided = ((player->lastsidehit != -1 && player->lastlinehit != -1) && !(lines[player->lastlinehit].backsector));
 
 	platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
 	platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
 
-	glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
+	glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
 
-	if (onesided || glidesector->sector != player->mo->subsector->sector)
+	if (!glidesector || glidesector->sector != player->mo->subsector->sector)
 	{
 		boolean floorclimb = false;
 		boolean thrust = false;
@@ -2295,7 +2294,7 @@ static void P_DoClimbing(player_t *player)
 		boolean skyclimber = false;
 		fixed_t floorheight, ceilingheight; // ESLOPE
 
-		if (onesided)
+		if (!glidesector)
 			floorclimb = true;
 		else
 		{
diff --git a/src/r_data.c b/src/r_data.c
index cb5cf3591486abc8ca14b7cc5caf656021e55e54..87b6b1193cfd0e63fe1fe7753bc79e408b53e087 100644
--- a/src/r_data.c
+++ b/src/r_data.c
@@ -1499,6 +1499,9 @@ void R_InitData(void)
 	CONS_Printf("R_LoadTextures()...\n");
 	R_LoadTextures();
 
+	CONS_Printf("P_InitPicAnims()...\n");
+	P_InitPicAnims();
+
 	CONS_Printf("R_InitSprites()...\n");
 	R_InitSpriteLumps();
 	R_InitSprites();
diff --git a/src/r_main.c b/src/r_main.c
index 498f4dab8829aba9db31557f1f5f5a7ea4f1c5d9..1b4322b48be064e7c590c3e737637fdbc2af3595 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -771,7 +771,7 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
 }
 
 //
-// R_IsPointInSubsector, same as above but returns 0 if not in subsector - this does not work in opengl because of polyvertex_t
+// R_IsPointInSubsector, same as above but returns 0 if not in subsector
 //
 subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
 {
@@ -795,7 +795,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
 
 	ret = &subsectors[nodenum & ~NF_SUBSECTOR];
 	for (i = 0; i < ret->numlines; i++)
-		if (R_PointOnSegSide(x, y, &segs[ret->firstline + i]))
+		//if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) -- breaks in ogl because polyvertex_t cast over vertex pointers
+		if (P_PointOnLineSide(x, y, segs[ret->firstline + i].linedef) != segs[ret->firstline + i].side)
 			return 0;
 
 	return ret;
diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c
index ea8ade8c1f5b901e800810f64c691982040ada8e..71ee3f79474b6bb48b23a2fbf4127a74fd40e115 100644
--- a/src/sdl/i_system.c
+++ b/src/sdl/i_system.c
@@ -2647,6 +2647,47 @@ INT32 I_PutEnv(char *variable)
 #endif
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	char storage[256];
+	if (size > 255)
+		size = 255;
+	memcpy(storage, data, size);
+	storage[size] = 0;
+
+	if (SDL_SetClipboardText(storage))
+		return 0;
+	return -1;
+}
+
+const char *I_ClipboardPaste(void)
+{
+	static char clipboard_modified[256];
+	char *clipboard_contents, *i = clipboard_modified;
+
+	if (!SDL_HasClipboardText())
+		return NULL;
+	clipboard_contents = SDL_GetClipboardText();
+	memcpy(clipboard_modified, clipboard_contents, 255);
+	SDL_free(clipboard_contents);
+	clipboard_modified[255] = 0;
+
+	while (*i)
+	{
+		if (*i == '\n' || *i == '\r')
+		{ // End on newline
+			*i = 0;
+			break;
+		}
+		else if (*i == '\t')
+			*i = ' '; // Tabs become spaces
+		else if (*i < 32 || (unsigned)*i > 127)
+			*i = '?'; // Nonprintable chars become question marks
+		++i;
+	}
+	return (const char *)&clipboard_modified;
+}
+
 /**	\brief	The isWadPathOk function
 
 	\param	path	string path to check
diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c
index 4a46813c111ce0e69023e08372958d6d127e7b3d..88bbadd20ad91ecd1aa7a41230700539bd7b7fca 100644
--- a/src/sdl/mixer_sound.c
+++ b/src/sdl/mixer_sound.c
@@ -220,7 +220,7 @@ static Mix_Chunk *ds2chunk(void *stream)
 		break;
 	default: // convert arbitrary hz to 44100.
 		step = 0;
-		frac = ((UINT32)freq << FRACBITS) / 44100;
+		frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
 		while (i < samples)
 		{
 			o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
diff --git a/src/sdl/ogl_sdl.h b/src/sdl/ogl_sdl.h
index 7e144644ce325d7c18b1d0916ad3fdae3f384421..2d6209f2bb94c1e28e35e96e949c5ddb641f567c 100644
--- a/src/sdl/ogl_sdl.h
+++ b/src/sdl/ogl_sdl.h
@@ -24,7 +24,6 @@ boolean OglSdlSurface(INT32 w, INT32 h);
 
 void OglSdlFinishUpdate(boolean vidwait);
 
-extern SDL_Window *window;
 extern SDL_Renderer *renderer;
 extern SDL_GLContext sdlglcontext;
 extern Uint16      realwidth;
diff --git a/src/sdl/sdlmain.h b/src/sdl/sdlmain.h
index 7ac32f4b3bf0268be5aaada164426a207195d790..fea1e16487dd8f5c4f7acfbbcf2de94d9ea77b1b 100644
--- a/src/sdl/sdlmain.h
+++ b/src/sdl/sdlmain.h
@@ -71,4 +71,7 @@ void I_GetConsoleEvents(void);
 
 void SDLforceUngrabMouse(void);
 
+// Needed for some WIN32 functions
+extern SDL_Window *window;
+
 #endif
diff --git a/src/sdl12/i_system.c b/src/sdl12/i_system.c
index 888a6a507637e5a6c5d4e2c5de9099fcf34933d1..ed0db653d1f51df07ae714199f5bd9f68c05de21 100644
--- a/src/sdl12/i_system.c
+++ b/src/sdl12/i_system.c
@@ -2666,6 +2666,18 @@ INT32 I_PutEnv(char *variable)
 #endif
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	(void)data;
+	(void)size;
+	return -1;
+}
+
+char *I_ClipboardPaste(void)
+{
+	return NULL;
+}
+
 /**	\brief	The isWadPathOk function
 
 	\param	path	string path to check
diff --git a/src/v_video.c b/src/v_video.c
index 3cc6d195f51e5b879e2704320cc65c70744a2615..f6a966e673713f0f9e55fe7ec40325e5f40741ca 100644
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -774,43 +774,51 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
 	if (!screens[0])
 		return;
 
-	if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
-	{ // Clear the entire screen, from dest to deststop. Yes, this really works.
-		memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
-		return;
+	if (c & V_NOSCALESTART)
+	{
+		dest = screens[0] + y*vid.width + x;
+		deststop = screens[0] + vid.rowbytes * vid.height;
 	}
-
-	dest = screens[0] + y*dupy*vid.width + x*dupx;
-	deststop = screens[0] + vid.rowbytes * vid.height;
-
-	if (w == BASEVIDWIDTH)
-		w = vid.width;
-	else
-		w *= dupx;
-	if (h == BASEVIDHEIGHT)
-		h = vid.height;
 	else
-		h *= dupy;
-
-	if (x && y && x + w < vid.width && y + h < vid.height)
 	{
-		// Center it if necessary
-		if (vid.width != BASEVIDWIDTH * dupx)
-		{
-			// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
-			// so center this imaginary screen
-			if (c & V_SNAPTORIGHT)
-				dest += (vid.width - (BASEVIDWIDTH * dupx));
-			else if (!(c & V_SNAPTOLEFT))
-				dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
+		if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
+		{ // Clear the entire screen, from dest to deststop. Yes, this really works.
+			memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
+			return;
 		}
-		if (vid.height != BASEVIDHEIGHT * dupy)
+
+		dest = screens[0] + y*dupy*vid.width + x*dupx;
+		deststop = screens[0] + vid.rowbytes * vid.height;
+
+		if (w == BASEVIDWIDTH)
+			w = vid.width;
+		else
+			w *= dupx;
+		if (h == BASEVIDHEIGHT)
+			h = vid.height;
+		else
+			h *= dupy;
+
+		if (x && y && x + w < vid.width && y + h < vid.height)
 		{
-			// same thing here
-			if (c & V_SNAPTOBOTTOM)
-				dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
-			else if (!(c & V_SNAPTOTOP))
-				dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
+			// Center it if necessary
+			if (vid.width != BASEVIDWIDTH * dupx)
+			{
+				// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
+				// so center this imaginary screen
+				if (c & V_SNAPTORIGHT)
+					dest += (vid.width - (BASEVIDWIDTH * dupx));
+				else if (!(c & V_SNAPTOLEFT))
+					dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
+			}
+			if (vid.height != BASEVIDHEIGHT * dupy)
+			{
+				// same thing here
+				if (c & V_SNAPTOBOTTOM)
+					dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
+				else if (!(c & V_SNAPTOTOP))
+					dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
+			}
 		}
 	}
 
@@ -968,45 +976,38 @@ void V_DrawFadeScreen(void)
 }
 
 // Simple translucency with one color, over a set number of lines starting from the top.
-void V_DrawFadeConsBack(INT32 plines, INT32 pcolor)
+void V_DrawFadeConsBack(INT32 plines)
 {
-	UINT8 *deststop, *colormap, *buf;
+	UINT8 *deststop, *buf;
 
 #ifdef HWRENDER // not win32 only 19990829 by Kin
 	if (rendermode != render_soft && rendermode != render_none)
 	{
 		UINT32 hwcolor;
-		switch (pcolor)
+		switch (cons_backcolor.value)
 		{
-			case 0:		hwcolor = 0xffffff00;	break;	//white
-			case 1:		hwcolor = 0xff800000;	break;	//orange
-			case 2:		hwcolor = 0x0000ff00;	break;	//blue
-			case 3:		hwcolor = 0x00800000;	break;	//green
-			case 4:		hwcolor = 0x80808000;	break;	//gray
-			case 5:		hwcolor = 0xff000000;	break;	//red
-			default:	hwcolor = 0x00800000;	break;	//green
+			case 0:		hwcolor = 0xffffff00;	break; // White
+			case 1:		hwcolor = 0x80808000;	break; // Gray
+			case 2:		hwcolor = 0x40201000;	break; // Brown
+			case 3:		hwcolor = 0xff000000;	break; // Red
+			case 4:		hwcolor = 0xff800000;	break; // Orange
+			case 5:		hwcolor = 0x80800000;	break; // Yellow
+			case 6:		hwcolor = 0x00800000;	break; // Green
+			case 7:		hwcolor = 0x0000ff00;	break; // Blue
+			case 8:		hwcolor = 0x4080ff00;	break; // Cyan
+			// Default green
+			default:	hwcolor = 0x00800000;	break;
 		}
 		HWR_DrawConsoleBack(hwcolor, plines);
 		return;
 	}
 #endif
 
-	switch (pcolor)
-	{
-		case 0:		colormap = cwhitemap; 	break;
-		case 1:		colormap = corangemap;	break;
-		case 2:		colormap = cbluemap;	break;
-		case 3:		colormap = cgreenmap;	break;
-		case 4:		colormap = cgraymap;	break;
-		case 5:		colormap = credmap;		break;
-		default:	colormap = cgreenmap;	break;
-	}
-
 	// heavily simplified -- we don't need to know x or y position,
 	// just the stop position
 	deststop = screens[0] + vid.rowbytes * min(plines, vid.height);
 	for (buf = screens[0]; buf < deststop; ++buf)
-		*buf = colormap[*buf];
+		*buf = consolebgmap[*buf];
 }
 
 // Gets string colormap, used for 0x80 color codes
diff --git a/src/v_video.h b/src/v_video.h
index 70255d0ef9c72c80cd866eb65051d0b403dcf2d8..353f84c1d973223e642436000f1464211fdeb7a0 100644
--- a/src/v_video.h
+++ b/src/v_video.h
@@ -145,7 +145,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum);
 // fade down the screen buffer before drawing the menu over
 void V_DrawFadeScreen(void);
 
-void V_DrawFadeConsBack(INT32 plines, INT32 pcolor);
+void V_DrawFadeConsBack(INT32 plines);
 
 // draw a single character
 void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c
index 0331080c8e42acf6941f20ce39588a71e416acc3..80b89a6e64ccc549242b60ee216d0721c4f0096f 100644
--- a/src/win32/win_sys.c
+++ b/src/win32/win_sys.c
@@ -3598,6 +3598,18 @@ INT32 I_PutEnv(char *variable)
 	return putenv(variable);
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	(void)data;
+	(void)size;
+	return -1;
+}
+
+const char *I_ClipboardPaste(void)
+{
+	return NULL;
+}
+
 typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
 
 const CPUInfoFlags *I_CPUInfo(void)
diff --git a/src/win32ce/win_sys.c b/src/win32ce/win_sys.c
index 88764ef733c70f2400ce9101433f69b7fd441337..3b6a472587cc161f214736005c48df406dde9925 100644
--- a/src/win32ce/win_sys.c
+++ b/src/win32ce/win_sys.c
@@ -3470,6 +3470,18 @@ INT32 I_PutEnv(char *variable)
 	return putenv(variable);
 }
 
+INT32 I_ClipboardCopy(const char *data, size_t size)
+{
+	(void)data;
+	(void)size;
+	return -1;
+}
+
+char *I_ClipboardPaste(void)
+{
+	return NULL;
+}
+
 typedef BOOL (WINAPI *MyFunc3) (DWORD);
 
 const CPUInfoFlags *I_CPUInfo(void)