diff --git a/src/p_user.c b/src/p_user.c index 7a80031b8c57db1e2ced3a64a279706b0711d1d4..a3264b6756fc1d7d04e611271c002a7cd8184681 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5962,6 +5962,8 @@ static void P_3dMovement(player_t *player) // When sliding, don't allow forward/back if (player->pflags & PF_SLIDING) cmd->forwardmove = 0; + else if (onground && player->mo->state == states+S_PLAY_PAIN) + P_SetPlayerMobjState(player->mo, S_PLAY_WALK); player->aiming = cmd->aiming<<FRACBITS;