From 2181dadb4cead6b3dbb8f63ada6446ee72202d90 Mon Sep 17 00:00:00 2001
From: SSNTails <github@spaddlewit.com>
Date: Fri, 15 Mar 2024 16:39:37 -0400
Subject: [PATCH] Checking MFE_VERTICALFLIP matching is actually redundant..

---
 src/p_map.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/p_map.c b/src/p_map.c
index 088d552088..57883b4481 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -1043,7 +1043,6 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
 		if ((thing->flags & MF_PUSHABLE) // not carrying a player
 			&& (tmthing->player->powers[pw_carry] == CR_NONE) // player is not already riding something
 			&& !(tmthing->player->powers[pw_ignorelatch] & (1<<15))
-			&& ((tmthing->eflags & MFE_VERTICALFLIP) == (thing->eflags & MFE_VERTICALFLIP) || tmthing->player->powers[pw_gravityboots])
 			&& (P_MobjFlip(tmthing)*tmthing->momz <= 0)
 			&& ((!(tmthing->eflags & MFE_VERTICALFLIP) && abs(thing->z + thing->height - tmthing->z) < (thing->height>>2))
 				|| (tmthing->eflags & MFE_VERTICALFLIP && abs(tmthing->z + tmthing->height - thing->z) < (thing->height>>2))))
-- 
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