From 23759c67aa402a1f474edc8a8db25196393397e9 Mon Sep 17 00:00:00 2001
From: katsy <katmint@live.com>
Date: Mon, 12 Apr 2021 21:26:29 -0500
Subject: [PATCH] move HWR_GetMappedPatch earlier

---
 src/hardware/hw_main.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index c2d617eaf0..5772b67d9d 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -4137,6 +4137,11 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
 		wallVerts[1].z = wallVerts[2].z = spr->z2;
 	}
 
+	// cache the patch in the graphics card memory
+	//12/12/99: Hurdler: same comment as above (for md2)
+	//Hurdler: 25/04/2000: now support colormap in hardware mode
+	HWR_GetMappedPatch(gpatch, spr->colormap);
+
 	if (spr->flip)
 	{
 		wallVerts[0].s = wallVerts[3].s = ((GLPatch_t *)gpatch->hardware)->max_s;
@@ -4156,11 +4161,6 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
 		wallVerts[0].t = wallVerts[1].t = ((GLPatch_t *)gpatch->hardware)->max_t;
 	}
 
-	// cache the patch in the graphics card memory
-	//12/12/99: Hurdler: same comment as above (for md2)
-	//Hurdler: 25/04/2000: now support colormap in hardware mode
-	HWR_GetMappedPatch(gpatch, spr->colormap);
-
 	if (!splat)
 	{
 		// if it has a dispoffset, push it a little towards the camera
-- 
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