diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 2a82ec5129c11410d008090ae41f29e0a5e69a87..7f1d2bbea01a6fc1ea31aa0cca72f95119d3c80d 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -681,6 +681,17 @@ static int lib_pSpawnPlayerMissile(lua_State *L) return 1; } +static int lib_pRailThinker(lua_State *L) +{ + mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + NOHUD + INLEVEL + if (!mobj) + return LUA_ErrInvalid(L, "mobj_t"); + lua_pushboolean(L, P_RailThinker(mobj)); + return 1; +} + static int lib_pMobjFlip(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); @@ -1406,6 +1417,19 @@ static int lib_pTeleportMove(lua_State *L) return 2; } +static int lib_pCheckMoveBlocked(lua_State *L) +{ + line_t *li = luaL_checkudata(L, 1, META_LINE); + mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ)); + INLEVEL + if (!li) + return LUA_ErrInvalid(L, "line_t"); + if (!mo) + return LUA_ErrInvalid(L, "mobj_t"); + lua_pushboolean(L, P_CheckMoveBlocked(li, mo)); + return 1; +} + static int lib_pSlideMove(lua_State *L) { mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); @@ -3003,6 +3027,7 @@ static luaL_Reg lib[] = { {"P_ColorTeamMissile",lib_pColorTeamMissile}, {"P_SPMAngle",lib_pSPMAngle}, {"P_SpawnPlayerMissile",lib_pSpawnPlayerMissile}, + {"P_RailThinker",lib_pRailThinker}, {"P_MobjFlip",lib_pMobjFlip}, {"P_GetMobjGravity",lib_pGetMobjGravity}, {"P_WeaponOrPanel",lib_pWeaponOrPanel}, @@ -3065,6 +3090,7 @@ static luaL_Reg lib[] = { {"P_TryMove",lib_pTryMove}, {"P_Move",lib_pMove}, {"P_TeleportMove",lib_pTeleportMove}, + {"P_CheckMoveBlocked",lib_pCheckMoveBlocked}, {"P_SlideMove",lib_pSlideMove}, {"P_BounceMove",lib_pBounceMove}, {"P_CheckSight", lib_pCheckSight}, diff --git a/src/p_local.h b/src/p_local.h index a5f3d313ce25c71fc50a3695ea8eafd7a01831f8..a825c340063987f62e45dd587164c4aae6d55d99 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -405,6 +405,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam); boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff); boolean P_Move(mobj_t *actor, fixed_t speed); boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z); +boolean P_CheckMoveBlocked(line_t *li, mobj_t *mo); void P_SlideMove(mobj_t *mo); void P_BounceMove(mobj_t *mo); boolean P_CheckSight(mobj_t *t1, mobj_t *t2); diff --git a/src/p_map.c b/src/p_map.c index 40fee7b46f8ccc7cfe27fc6a8639d3887efbd4c3..d1d175f8a39e3d7687846f0fce69342ffc8a14e3 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3386,173 +3386,207 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) } // -// PTR_SlideTraverse +//P_CheckMoveBlocked // -static boolean PTR_SlideTraverse(intercept_t *in) +boolean P_CheckMoveBlocked(line_t *li, mobj_t *mo) { - line_t *li; - - I_Assert(in->isaline); - - li = in->d.line; - // one-sided linedefs are always solid to sliding movement. // one-sided linedef if (!li->backsector) { - if (P_PointOnLineSide(slidemo->x, slidemo->y, li)) + if (P_PointOnLineSide(mo->x, mo->y, li)) return true; // don't hit the back side - goto isblocking; + return false; } - if (!(slidemo->flags & MF_MISSILE)) + if (!(mo->flags & MF_MISSILE)) { if (li->flags & ML_IMPASSIBLE) - goto isblocking; + return false; - if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS) - goto isblocking; + if ((mo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS) + return false; } // set openrange, opentop, openbottom - P_LineOpening(li, slidemo); + P_LineOpening(li, mo); - if (openrange < slidemo->height) - goto isblocking; // doesn't fit + if (openrange < mo->height) + return false; // doesn't fit - if (opentop - slidemo->z < slidemo->height) - goto isblocking; // mobj is too high + if (opentop - mo->z < mo->height) + return false; // mobj is too high - if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale)) - goto isblocking; // too big a step up + if (openbottom - mo->z > FixedMul(MAXSTEPMOVE, mo->scale)) + return false; // too big a step up // this line doesn't block movement return true; +} - // the line does block movement, - // see if it is closer than best so far -isblocking: - if (li->polyobj && slidemo->player) + if (!(mo->flags & MF_MISSILE)) { - if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS)) - P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector); + if (li->flags & ML_IMPASSIBLE) + return false; + + if ((mo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS) + return false; } - if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing) - && slidemo->player->charability == CA_GLIDEANDCLIMB) - { - line_t *checkline = li; - sector_t *checksector; - ffloor_t *rover; - fixed_t topheight, bottomheight; - boolean fofline = false; - INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li); + // set openrange, opentop, openbottom + P_LineOpening(li, mo); - if (!side && li->backsector) - checksector = li->backsector; - else - checksector = li->frontsector; + if (openrange < mo->height) + return false; // doesn't fit - if (checksector->ffloors) - { - for (rover = checksector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) - continue; + if (opentop - mo->z < mo->height) + return false; // mobj is too high - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; + if (openbottom - mo->z > FixedMul(MAXSTEPMOVE, mo->scale)) + return false; // too big a step up -#ifdef ESLOPE - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); -#endif + // this line doesn't block movement + return true; +} - if (topheight < slidemo->z) - continue; +// +// PTR_SlideTraverse +// +static boolean PTR_SlideTraverse(intercept_t *in) +{ + line_t *li; - if (bottomheight > slidemo->z + slidemo->height) - continue; + I_Assert(in->isaline); - // Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this? - if (rover->master->flags & ML_TFERLINE) - { - size_t linenum = li-checksector->lines[0]; - checkline = rover->master->frontsector->lines[0] + linenum; - fofline = true; - } + li = in->d.line; - break; - } + if (!P_CheckMoveBlocked(li, slidemo)) + { + // the line does block movement, + // see if it is closer than best so far + if (li->polyobj && slidemo->player) + { + if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS)) + P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector); } - // see about climbing on the wall - if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL) + if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing) + && slidemo->player->charability == CA_GLIDEANDCLIMB) { - boolean canclimb; - angle_t climbangle, climbline; - INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li); + line_t *checkline = li; + sector_t *checksector; + ffloor_t *rover; + fixed_t topheight, bottomheight; + boolean fofline = false; + INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li); + + if (!side && li->backsector) + checksector = li->backsector; + else + checksector = li->frontsector; - climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y); + if (checksector->ffloors) + { + for (rover = checksector->ffloors; rover; rover = rover->next) + { + if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) + continue; - if (whichside) // on second side? - climbline += ANGLE_180; + topheight = *rover->topheight; + bottomheight = *rover->bottomheight; - climbangle += (ANGLE_90 * (whichside ? -1 : 1)); + #ifdef ESLOPE + if (*rover->t_slope) + topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); + if (*rover->b_slope) + bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); + #endif - canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true); + if (topheight < slidemo->z) + continue; - if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45) - || (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135)) - && canclimb) - { - slidemo->angle = climbangle; - /*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG) - { - if (slidemo->player == &players[consoleplayer]) - localangle = slidemo->angle; - else if (slidemo->player == &players[secondarydisplayplayer]) - localangle2 = slidemo->angle; - }*/ + if (bottomheight > slidemo->z + slidemo->height) + continue; - if (!slidemo->player->climbing) - { - S_StartSound(slidemo->player->mo, sfx_s3k4a); - slidemo->player->climbing = 5; + // Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this? + if (rover->master->flags & ML_TFERLINE) + { + size_t linenum = li-checksector->lines[0]; + checkline = rover->master->frontsector->lines[0] + linenum; + fofline = true; + } + + break; } + } + + // see about climbing on the wall + if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL) + { + boolean canclimb; + angle_t climbangle, climbline; + INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li); - slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED); - slidemo->player->glidetime = 0; - slidemo->player->secondjump = 0; + climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y); - if (slidemo->player->climbing > 1) - slidemo->momz = slidemo->momx = slidemo->momy = 0; + if (whichside) // on second side? + climbline += ANGLE_180; - if (fofline) - whichside = 0; + climbangle += (ANGLE_90 * (whichside ? -1 : 1)); - if (!whichside) + canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true); + + if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45) + || (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135)) + && canclimb) { - slidemo->player->lastsidehit = checkline->sidenum[whichside]; - slidemo->player->lastlinehit = (INT16)(checkline - lines); - } + slidemo->angle = climbangle; + /*if (!demoplayback || P_AnalogMove(slidemo->player)) + { + if (slidemo->player == &players[consoleplayer]) + localangle = slidemo->angle; + else if (slidemo->player == &players[secondarydisplayplayer]) + localangle2 = slidemo->angle; + }*/ + + if (!slidemo->player->climbing) + { + S_StartSound(slidemo->player->mo, sfx_s3k4a); + slidemo->player->climbing = 5; + } + + slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED); + slidemo->player->glidetime = 0; + slidemo->player->secondjump = 0; + + if (slidemo->player->climbing > 1) + slidemo->momz = slidemo->momx = slidemo->momy = 0; + + if (fofline) + whichside = 0; + + if (!whichside) + { + slidemo->player->lastsidehit = checkline->sidenum[whichside]; + slidemo->player->lastlinehit = (INT16)(checkline - lines); + } - P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale)); + P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale)); + } } } - } - if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing)) - { - secondslidefrac = bestslidefrac; - secondslideline = bestslideline; - bestslidefrac = in->frac; - bestslideline = li; - } + if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing)) + { + secondslidefrac = bestslidefrac; + secondslideline = bestslideline; + bestslidefrac = in->frac; + bestslideline = li; + } - return false; // stop + return false; // stop + } + return true; // keep going! } //