From 248a80cac48be372effa0e92170a70007dcdbdd4 Mon Sep 17 00:00:00 2001
From: lachwright <lachlanwright17@gmail.com>
Date: Tue, 11 Feb 2020 20:36:48 +0800
Subject: [PATCH] Cast to statenum_t for 32-bit compatibility

---
 src/p_enemy.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/p_enemy.c b/src/p_enemy.c
index 8ff490a058..2ddbd8d29b 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -5232,14 +5232,14 @@ void A_SignPlayer(mobj_t *actor)
 		{
 			ov->color = facecolor;
 			ov->skin = skin;
-			if (ov->state-states != actor->info->seestate)
+			if ((statenum_t)(ov->state-states) != actor->info->seestate)
 				P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
 		}
 		else // CLEAR! sign
 		{
 			ov->color = SKINCOLOR_NONE;
 			ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
-			if (ov->state-states != actor->info->missilestate)
+			if ((statenum_t)(ov->state-states) != actor->info->missilestate)
 				P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
 		}
 	}
@@ -5247,7 +5247,7 @@ void A_SignPlayer(mobj_t *actor)
 	{
 		ov->color = SKINCOLOR_NONE;
 		ov->skin = NULL;
-		if (ov->state-states != actor->info->meleestate)
+		if ((statenum_t)(ov->state-states) != actor->info->meleestate)
 			P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
 		if (!signcolor)
 			signcolor = SKINCOLOR_CARBON;
-- 
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