diff --git a/src/info.c b/src/info.c
index 4e934bb7ee94d404d0956e38aa096f963ef91e80..4d3468e10fac23edeeea539cdac550ad9ab6057a 100644
--- a/src/info.c
+++ b/src/info.c
@@ -21897,15 +21897,15 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Moss",      {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE,     13, V_GREENMAP,  true}, // SKINCOLOR_MOSS
 	{"Azure",     {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK,      5,  V_AZUREMAP,  true}, // SKINCOLOR_AZURE
 	{"Eggplant",  {   4,   8,    11,   11,   16,  195,  195,  195,  196,  186,  187,  187,  254,  254,   30,   31}, SKINCOLOR_ROSEBUSH,  5,  V_PURPLEMAP, true}, // SKINCOLOR_EGGPLANT
-	{"Lavender",  {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD,      4,  V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
+	{"Lavender",  {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_HEADLIGHT, 8,  V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
 
 	// Viv's vivid colours (toast 21/07/17)
 	// Tweaks & additions (Lach, Chrispy, sphere, Alice, MotorRoach & Saneko 26/10/22)
 	{"Ruby",       {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD,    10, V_REDMAP,     true}, // SKINCOLOR_RUBY
 	{"Cherry",     { 202,  203,  204,  205,  206,   40,   41,   42,   43,   44,  186,  187,   28,   29,   30,   31}, SKINCOLOR_MIDNIGHT,   10, V_REDMAP,     true}, // SKINCOLOR_CHERRY
 	{"Salmon",     {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST,     6,  V_REDMAP,     true}, // SKINCOLOR_SALMON
-	{"Pepper",     { 210,   32,   33,   34,   35,   35,   36,   37,   38,   39,   41,   43,   45,   45,   46,   47}, SKINCOLOR_MASTER,     8,  V_REDMAP,     true}, // SKINCOLOR_PEPPER
-	{"Red",        {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN,      10, V_REDMAP,     true}, // SKINCOLOR_RED
+	{"Pepper",     { 210,   32,   33,   34,   35,   35,   36,   37,   38,   39,   41,   43,   45,   45,   46,   47}, SKINCOLOR_GREEN,      10, V_REDMAP,     true}, // SKINCOLOR_PEPPER
+	{"Red",        {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_MASTER,     8,  V_REDMAP,     true}, // SKINCOLOR_RED
 	{"Crimson",    {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY,        10, V_REDMAP,     true}, // SKINCOLOR_CRIMSON
 	{"Flame",      {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE,     8,  V_REDMAP,     true}, // SKINCOLOR_FLAME
 	{"Garnet",     {   0,   83,   50,   53,   34,   35,   37,   38,   39,   40,   42,   44,   45,   46,   47,   47}, SKINCOLOR_AQUAMARINE, 6,  V_REDMAP,     true}, // SKINCOLOR_GARNET
@@ -21920,7 +21920,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Rust",       {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT,     8,  V_ORANGEMAP,  true}, // SKINCOLOR_RUST
 	{"Tangerine",  {  81,   83,   64,   64,   51,   52,   53,   54,   56,   58,   60,   61,   63,   45,   46,   47}, SKINCOLOR_OCEAN,      12, V_ORANGEMAP,  true}, // SKINCOLOR_TANGERINE
 	{"Topaz",      {   0,   81,   83,   73,   74,   74,   65,   52,   53,   54,   56,   58,   60,   42,   43,   45}, SKINCOLOR_MOONSTONE,  10, V_YELLOWMAP,  true}, // SKINCOLOR_TOPAZ
-	{"Gold",       {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER,   10, V_YELLOWMAP,  true}, // SKINCOLOR_GOLD
+	{"Gold",       {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_MAUVE,      8,  V_YELLOWMAP,  true}, // SKINCOLOR_GOLD
 	{"Sandy",      {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY,        8,  V_YELLOWMAP,  true}, // SKINCOLOR_SANDY
 	{"Goldenrod",  {   0,   80,   81,   81,   83,   73,   73,   64,   65,   66,   67,   68,   69,   62,   44,   45}, SKINCOLOR_MAJESTY,    8,  V_YELLOWMAP,  true}, // SKINCOLOR_GOLDENROD
 	{"Yellow",     {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8,  V_YELLOWMAP,  true}, // SKINCOLOR_YELLOW
@@ -21930,19 +21930,19 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Lime",       {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA,    9,  V_PERIDOTMAP, true}, // SKINCOLOR_LIME
 	{"Peridot",    {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT,     2,  V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
 	{"Apple",      {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY,  13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
-	{"Headlight",  {   0,   80,   81,   82,   73,   84,   64,   65,   91,   91,  124,  125,  126,  137,  138,  139}, SKINCOLOR_MAUVE,      8,  V_YELLOWMAP,  true}, // SKINCOLOR_HEADLIGHT
+	{"Headlight",  {   0,   80,   81,   82,   73,   84,   64,   65,   91,   91,  124,  125,  126,  137,  138,  139}, SKINCOLOR_LAVENDER,   10, V_YELLOWMAP,  true}, // SKINCOLOR_HEADLIGHT
 	{"Chartreuse", {  80,   82,   72,   73,  188,  188,  113,  114,  114,  125,  126,  137,  138,  139,  253,  254}, SKINCOLOR_NOBLE,      9,  V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE
-	{"Green",      {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED,        6,  V_GREENMAP,   true}, // SKINCOLOR_GREEN
+	{"Green",      {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_PEPPER,     8,  V_GREENMAP,   true}, // SKINCOLOR_GREEN
 	{"Forest",     {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON,     9,  V_GREENMAP,   true}, // SKINCOLOR_FOREST
 	{"Shamrock",   {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_SIBERITE,   10, V_GREENMAP,   true}, // SKINCOLOR_SHAMROCK
-	{"Jade",       { 128,  120,  121,  122,  122,  113,  114,  114,  115,  116,  117,  118,  119,  110,  111,   30}, SKINCOLOR_TAFFY,      10, V_GREENMAP,   true}, // SKINCOLOR_JADE
+	{"Jade",       { 128,  120,  121,  122,  122,  113,  114,  114,  115,  116,  117,  118,  119,  110,  111,   30}, SKINCOLOR_ROSY,       7,  V_GREENMAP,   true}, // SKINCOLOR_JADE
 	{"Mint",       {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET,     5,  V_GREENMAP,   true}, // SKINCOLOR_MINT
-	{"Master",     {   0,   80,   88,   96,  112,  113,   99,  100,  124,  125,  126,  117,  107,  118,  119,  111}, SKINCOLOR_PEPPER,     8,  V_GREENMAP,   true}, // SKINCOLOR_MASTER
+	{"Master",     {   0,   80,   88,   96,  112,  113,   99,  100,  124,  125,  126,  117,  107,  118,  119,  111}, SKINCOLOR_RED,        6,  V_GREENMAP,   true}, // SKINCOLOR_MASTER
 	{"Emerald",    {  80,   96,  112,  113,  114,  114,  125,  125,  126,  126,  137,  137,  138,  138,  139,  139}, SKINCOLOR_RUBY,       9,  V_GREENMAP,   true}, // SKINCOLOR_EMERALD
 	{"Seafoam",    {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM,       6,  V_AQUAMAP,    true}, // SKINCOLOR_SEAFOAM
 	{"Island",     {  96,   97,  113,  113,  114,  124,  142,  136,  136,  150,  151,  153,  168,  168,  169,  169}, SKINCOLOR_GALAXY,     7,  V_AQUAMAP,    true}, // SKINCOLOR_ISLAND
 	{"Bottle",     {   0,    1,    3,    4,    5,  140,  141,  141,  124,  125,  126,  127,  118,  119,  111,  111}, SKINCOLOR_LATTE,      14, V_AQUAMAP,    true}, // SKINCOLOR_BOTTLE
-	{"Aqua",       {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY,       7,  V_AQUAMAP,    true}, // SKINCOLOR_AQUA
+	{"Aqua",       {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_TAFFY,      10, V_AQUAMAP,    true}, // SKINCOLOR_AQUA
 	{"Teal",       {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY,     7,  V_SKYMAP,     true}, // SKINCOLOR_TEAL
 	{"Ocean",      { 120,  121,  122,  122,  123,  141,  142,  142,  136,  137,  138,  138,  139,  139,  253,  253}, SKINCOLOR_TANGERINE,  4,  V_AQUAMAP,    true}, // SKINCOLOR_OCEAN
 	{"Wave",       {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL,      5,  V_SKYMAP,     true}, // SKINCOLOR_WAVE
@@ -21976,12 +21976,12 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
 	{"Violet",     {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT,       6,  V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
 	{"Royal",      { 208,  209,  192,  192,  192,  193,  193,  194,  194,  172,  173,  174,  175,  175,  139,  139}, SKINCOLOR_FANCY,      9,  V_PURPLEMAP,  true}, // SKINCOLOR_ROYAL
 	{"Lilac",      {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR,      4,  V_ROSYMAP,    true}, // SKINCOLOR_LILAC
-	{"Mauve",      { 176,  177,  178,  192,  193,  194,  195,  195,  196,  185,  185,  186,  186,  187,  187,  253}, SKINCOLOR_HEADLIGHT,  8,  V_PURPLEMAP,  true}, // SKINCOLOR_MAUVE
+	{"Mauve",      { 176,  177,  178,  192,  193,  194,  195,  195,  196,  185,  185,  186,  186,  187,  187,  253}, SKINCOLOR_GOLD,       4,  V_PURPLEMAP,  true}, // SKINCOLOR_MAUVE
 	{"Eventide",   {  51,   52,   53,   33,   34,  204,  183,  183,  184,  184,  166,  167,  168,  169,  253,  254}, SKINCOLOR_DAYBREAK,   13, V_MAGENTAMAP, true}, // SKINCOLOR_EVENTIDE
 	{"Plum",       {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT,       7,  V_ROSYMAP,    true}, // SKINCOLOR_PLUM
 	{"Raspberry",  {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE,      13, V_ROSYMAP,    true}, // SKINCOLOR_RASPBERRY
-	{"Taffy",      {   1,  176,  176,  177,  178,  179,  202,  203,  204,  204,  205,  206,  207,   44,   45,   46}, SKINCOLOR_JADE,       8,  V_ROSYMAP,    true}, // SKINCOLOR_TAFFY
-	{"Rosy",       {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA,       1,  V_ROSYMAP,    true}, // SKINCOLOR_ROSY
+	{"Taffy",      {   1,  176,  176,  177,  178,  179,  202,  203,  204,  204,  205,  206,  207,   44,   45,   46}, SKINCOLOR_AQUA,       1,  V_ROSYMAP,    true}, // SKINCOLOR_TAFFY
+	{"Rosy",       {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_JADE,       8,  V_ROSYMAP,    true}, // SKINCOLOR_ROSY
 	{"Fancy",      {   0,  208,   49,  210,  210,  202,  202,  203,  204,  204,  205,  206,  207,  207,  186,  186}, SKINCOLOR_ROYAL,      9,  V_ROSYMAP,    true}, // SKINCOLOR_FANCY
 	{"Sangria",    { 210,   32,   33,   34,   34,  215,  215,  207,  207,  185,  186,  186,  186,  169,  169,  253}, SKINCOLOR_TURQUOISE,  12, V_ROSYMAP,    true}, // SKINCOLOR_SANGRIA
 	{"Volcanic",   {  54,   36,   42,   44,   45,   46,   46,   47,   28,  253,  253,  254,  254,   30,   31,   31}, SKINCOLOR_BRONZE,     9,  V_REDMAP,     true}, // SKINCOLOR_VOLCANIC
diff --git a/src/m_menu.c b/src/m_menu.c
index d92f56ffaf795b4a06d07ad78e06de409d634f9d..e345a6a87f3be80dc7da620e7342f9d8efc71287 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -3917,12 +3917,16 @@ void M_StartControlPanel(void)
 	}
 	else if (!(netgame || multiplayer)) // Single Player
 	{
-		// Devmode unlocks Pandora's Box in the pause menu
-		boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) || cv_debug || devparm) && !marathonmode);
+		// Devmode unlocks Pandora's Box and Level Select in the pause menu
+		boolean isforbidden = (marathonmode || ultimatemode);
+		boolean isdebug = ((cv_debug || devparm) && !isforbidden);
+		boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !isforbidden) || isdebug);
+		boolean lselect = ((maplistoption != 0 && !isforbidden) || isdebug);
 
-		if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff.
+		if (gamestate != GS_LEVEL) // intermission, so gray out stuff.
 		{
 			SPauseMenu[spause_pandora].status = (pandora) ? (IT_GRAYEDOUT) : (IT_DISABLED);
+			SPauseMenu[spause_levelselect].status = (lselect) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
 			SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
 		}
 		else
@@ -3932,6 +3936,11 @@ void M_StartControlPanel(void)
 				++numlives;
 
 			SPauseMenu[spause_pandora].status = (pandora) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
+			SPauseMenu[spause_levelselect].status = (lselect) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
+			if (ultimatemode)
+			{
+				SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
+			}
 
 			// The list of things that can disable retrying is (was?) a little too complex
 			// for me to want to use the short if statement syntax
@@ -3941,13 +3950,6 @@ void M_StartControlPanel(void)
 				SPauseMenu[spause_retry].status = (IT_STRING | IT_CALL);
 		}
 
-		// We can always use level select though. :33
-		// Guarantee it if we have either it unlocked or devmode is enabled
-		if ((maplistoption != 0 || M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata) || cv_debug || devparm) && !marathonmode)
-			SPauseMenu[spause_levelselect].status = (IT_STRING | IT_CALL);
-		else
-			SPauseMenu[spause_levelselect].status = (IT_DISABLED);
-
 		// And emblem hints.
 		SPauseMenu[spause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
 
@@ -7788,13 +7790,9 @@ static void M_PauseLevelSelect(INT32 choice)
 	SP_PauseLevelSelectDef.prevMenu = currentMenu;
 	levellistmode = LLM_LEVELSELECT;
 
-	// maplistoption is only specified if not set already
-	// and we have the level select unlocked so that it
+	// maplistoption is NOT specified, so that this
 	// transfers the level select list from the menu
 	// used to enter the game to the pause menu.
-	if (maplistoption == 0 && M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata))
-		maplistoption = 1;
-
 	if (!M_PrepareLevelPlatter(-1, true))
 	{
 		M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
@@ -11373,7 +11371,7 @@ static void M_Refresh(INT32 choice)
 
 	// note: this is the one case where 0 is a valid room number
 	// because it corresponds to "All"
-	CL_UpdateServerList(!(ms_RoomId < 0), ms_RoomId);
+	CL_UpdateServerList(cv_masterserver_room_id.value >= 0, cv_masterserver_room_id.value);
 
 	// first page of servers
 	serverlistpage = 0;
@@ -11459,7 +11457,7 @@ static void M_DrawConnectMenu(void)
 		numPages = 1;
 
 	// Room name
-	if (ms_RoomId < 0)
+	if (cv_masterserver_room_id.value < 0)
 		V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
 		                         V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Unlisted Mode>");
 	else
@@ -11687,7 +11685,7 @@ static void M_ConnectMenu(INT32 choice)
 
 	// first page of servers
 	serverlistpage = 0;
-	if (ms_RoomId < 0)
+	if (cv_masterserver_room_id.value < 0)
 	{
 		M_RoomMenu(0); // Select a room instead of staring at an empty list
 		// This prevents us from returning to the modified game alert.
@@ -11783,7 +11781,7 @@ static void M_ChooseRoom(INT32 choice)
 #endif
 
 	if (choice == 0)
-		CV_SetValue(&cv_masterserver_room_id, 0);
+		CV_SetValue(&cv_masterserver_room_id, -1);
 	else
 	{
 		CV_SetValue(&cv_masterserver_room_id, roomIds[choice-1]);
@@ -11855,7 +11853,7 @@ static void M_DrawServerMenu(void)
 	if (currentMenu == &MP_ServerDef)
 	{
 		M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
-		if (ms_RoomId < 0)
+		if (cv_masterserver_room_id.value < 0)
 			V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
 			                         V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Unlisted Mode>");
 		else
@@ -11951,7 +11949,7 @@ static void M_ServerOptions(INT32 choice)
 static void M_StartServerMenu(INT32 choice)
 {
 	(void)choice;
-	ms_RoomId = -1;
+	CV_SetValue(&cv_masterserver_room_id, -1);
 	levellistmode = LLM_CREATESERVER;
 	Newgametype_OnChange();
 	M_SetupNextMenu(&MP_ServerDef);
diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c
index 067458852e69b1bf1e37d8cd5b6b0de10cc95f27..6702e2591254349a9bd3dde6d08b7fa86ef7fb29 100644
--- a/src/netcode/d_clisrv.c
+++ b/src/netcode/d_clisrv.c
@@ -663,7 +663,7 @@ void D_QuitNetGame(void)
 			if (netnodes[i].ingame)
 				HSendPacket(i, true, 0, 0);
 #ifdef MASTERSERVER
-		if (serverrunning && ms_RoomId > 0)
+		if (serverrunning && cv_masterserver_room_id.value > 0)
 			UnregisterServer();
 #endif
 	}
@@ -797,7 +797,7 @@ void SV_SpawnServer(void)
 		{
 			I_NetOpenSocket();
 #ifdef MASTERSERVER
-			if (ms_RoomId > 0)
+			if (cv_masterserver_room_id.value > 0)
 				RegisterServer();
 #endif
 		}
diff --git a/src/netcode/http-mserv.c b/src/netcode/http-mserv.c
index 4a080498455234f234655f505e4bf0df956dd9a6..8ce20af956008d2e522a08dc0aa98756174252d8 100644
--- a/src/netcode/http-mserv.c
+++ b/src/netcode/http-mserv.c
@@ -426,7 +426,7 @@ HMS_register (void)
 
 	char *title;
 
-	hms = HMS_connect(PROTO_V4, "rooms/%d/register", ms_RoomId);
+	hms = HMS_connect(PROTO_V4, "rooms/%d/register", cv_masterserver_room_id.value);
 
 	if (! hms)
 		return 0;
@@ -462,7 +462,7 @@ HMS_register (void)
 	if (!hms_allow_ipv6)
 		return ok;
 
-	hms = HMS_connect(PROTO_V6, "rooms/%d/register", ms_RoomId);
+	hms = HMS_connect(PROTO_V6, "rooms/%d/register", cv_masterserver_room_id.value);
 
 	if (! hms)
 		return 0;
diff --git a/src/netcode/mserv.c b/src/netcode/mserv.c
index fba36a3babddc507dd9d3c7601682ac50baa7a45..f17db4b6e32e59a08a7ac5c9c3a44e867c0ffff2 100644
--- a/src/netcode/mserv.c
+++ b/src/netcode/mserv.c
@@ -67,9 +67,10 @@ consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ds.ms.srb2.org/M
 consvar_t cv_servername = CVAR_INIT_WITH_CALLBACKS ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters, ServerName_CanChange);
 
 consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
-consvar_t cv_masterserver_room_id = CVAR_INIT ("masterserver_room_id", "0", CV_CALL, CV_Unsigned, RoomId_OnChange);
+CV_PossibleValue_t cv_masterserver_room_values[] = {{-1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
+consvar_t cv_masterserver_room_id = CVAR_INIT ("masterserver_room_id", "-1", CV_CALL, cv_masterserver_room_values, RoomId_OnChange);
 
-INT16 ms_RoomId = 0;
+static INT16 ms_RoomId = -1;
 
 #if defined (MASTERSERVER) && defined (HAVE_THREADS)
 int           ms_QueryId;
@@ -449,7 +450,7 @@ void UnregisterServer(void)
 static boolean
 Online (void)
 {
-	return ( serverrunning && ms_RoomId > 0 );
+	return ( serverrunning && cv_masterserver_room_id.value > 0 );
 }
 
 static inline void SendPingToMasterServer(void)
diff --git a/src/netcode/mserv.h b/src/netcode/mserv.h
index 419c11a89409d7491249d159f669285c344fdee5..ed3c9b27b8f6d9f52b1c8cc4e2640b5501653dff 100644
--- a/src/netcode/mserv.h
+++ b/src/netcode/mserv.h
@@ -71,11 +71,6 @@ extern consvar_t cv_masterserver_timeout;
 extern consvar_t cv_masterserver_debug;
 extern consvar_t cv_masterserver_token;
 
-// < 0 to not connect (usually -1) (offline mode)
-// == 0 to show all rooms, not a valid hosting room
-// anything else is whatever room the MS assigns to that number (online mode)
-extern INT16 ms_RoomId;
-
 #ifdef HAVE_THREADS
 extern int           ms_QueryId;
 extern I_mutex       ms_QueryId_mutex;
diff --git a/src/p_mobj.c b/src/p_mobj.c
index b97d384bd83681109c147092e6391988d15c8220..dd695c92a62ce685a292bce6661318ea45e0a1d6 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -6641,12 +6641,12 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
 	if (scale < 1) {
 		P_SetScale(thing, thing->target->scale, true);
 		thing->old_scale = thing->target->old_scale;
-		
+
 		thing->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED); //Hide and indicate we're hidden
 	} else {
 		P_SetScale(thing, scale, true);
 		thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale);
-		
+
 		//Only unhide if we were hidden by the above code
 		if (thing->flags2 & MF2_JUSTATTACKED)
 			thing->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
@@ -6775,6 +6775,12 @@ void P_RunOverlays(void)
 		else
 			zoffs = 0;
 
+		// hide the overlay as well if we're part of a hidden shield
+		if ((mo->target->flags2 & (MF2_JUSTATTACKED|MF2_DONTDRAW)) == (MF2_JUSTATTACKED|MF2_DONTDRAW))
+			mo->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED);
+		else if (mo->flags2 & MF2_JUSTATTACKED)
+			mo->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
+
 		P_UnsetThingPosition(mo);
 		mo->x = mo->target->x;
 		mo->y = mo->target->y;
@@ -11005,13 +11011,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
 				mcsolid->angle = mobj->angle + ANGLE_90;
 			}
 			break;
-		case MT_TORCHFLOWER:
-			{
-				mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
-				if (!P_MobjWasRemoved(fire))
-					P_SetTarget(&mobj->target, fire);
-				break;
-			}
 		case MT_PYREFLY:
 			mobj->extravalue1 = (FixedHypot(mobj->x, mobj->y)/FRACUNIT) % 360;
 			mobj->extravalue2 = 0;
@@ -13004,6 +13003,13 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
 			}
 		}
 		break;
+	case MT_TORCHFLOWER:
+		{
+			mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
+			if (!P_MobjWasRemoved(fire))
+				P_SetTarget(&mobj->target, fire);
+			break;
+		}
 	case MT_CANDLE:
 	case MT_CANDLEPRICKET:
 		if (mthing->args[0])