diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg
index 585fa7857d18b7b843425121811c9ea3281779d5..ea783908a933e63319548291e57d475ff74cbfab 100644
--- a/extras/conf/SRB2-22.cfg
+++ b/extras/conf/SRB2-22.cfg
@@ -3900,6 +3900,8 @@ thingtypes
 		{
 			title = "Emerald Hunt Location";
 			sprite = "SHRDA0";
+			flags8height = 24;
+			flags8text = "[8] Float";
 		}
 		321
 		{
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 7e65c37adbae82d0c3bb7757eed077ab518054fa..10f05189189ef98a0982bb3b42c0a50ee995e232 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -11616,7 +11616,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
 mapthing_t *huntemeralds[MAXHUNTEMERALDS];
 INT32 numhuntemeralds;
 
-static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip)
+fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip)
 {
 	const subsector_t *ss = R_PointInSubsector(x, y);
 
@@ -11633,7 +11633,7 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x,
 			+ offset;
 }
 
-static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
+fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y)
 {
 	fixed_t offset = mthing->z << FRACBITS;
 	boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
@@ -11673,6 +11673,7 @@ static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthin
 
 	// Ring-like items, may float additional units with MTF_AMBUSH.
 	case MT_SPIKEBALL:
+	case MT_EMERHUNT:
 	case MT_EMERALDSPAWN:
 	case MT_TOKEN:
 	case MT_EMBLEM:
diff --git a/src/p_mobj.h b/src/p_mobj.h
index 5deb288e42c8969a336ab119d37f88c3fb9a9876..9e7e340a62f674e4b9c7741bd8c88bb8df212ff9 100644
--- a/src/p_mobj.h
+++ b/src/p_mobj.h
@@ -451,6 +451,9 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
 void P_MovePlayerToStarpost(INT32 playernum);
 void P_AfterPlayerSpawn(INT32 playernum);
 
+fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip);
+fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y);
+
 mobj_t *P_SpawnMapThing(mapthing_t *mthing);
 void P_SpawnHoop(mapthing_t *mthing);
 void P_SetBonusTime(mobj_t *mobj);
diff --git a/src/p_setup.c b/src/p_setup.c
index 700113d85ff1fee46e8d07fddb121f5a5f5c2afb..50df3c01a4544111573996de4323816a7a4c99ef 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -695,6 +695,7 @@ static void P_SpawnEmeraldHunt(void)
 {
 	INT32 emer1, emer2, emer3;
 	INT32 timeout = 0; // keeps from getting stuck
+	fixed_t x, y, z;
 
 	emer1 = emer2 = emer3 = 0;
 
@@ -719,21 +720,30 @@ static void P_SpawnEmeraldHunt(void)
 
 	//decrement spawn values to the actual number because zero is valid.
 	if (emer1--)
-		P_SpawnMobj(huntemeralds[emer1]->x<<FRACBITS,
-			huntemeralds[emer1]->y<<FRACBITS,
-			huntemeralds[emer1]->z<<FRACBITS, MT_EMERHUNT);
+	{
+		x = huntemeralds[emer1]->x<<FRACBITS;
+		y = huntemeralds[emer1]->y<<FRACBITS;
+		z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer1], x, y);
+		P_SpawnMobj(x, y, z, MT_EMERHUNT);
+	}
 
 	if (emer2--)
-		P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer2]->x<<FRACBITS,
-			huntemeralds[emer2]->y<<FRACBITS,
-			huntemeralds[emer2]->z<<FRACBITS, MT_EMERHUNT),
+	{
+		x = huntemeralds[emer2]->x<<FRACBITS;
+		y = huntemeralds[emer2]->y<<FRACBITS;
+		z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer2], x, y);
+		P_SetMobjStateNF(P_SpawnMobj(x, y, z, MT_EMERHUNT),
 		mobjinfo[MT_EMERHUNT].spawnstate+1);
+	}
 
 	if (emer3--)
-		P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer3]->x<<FRACBITS,
-			huntemeralds[emer3]->y<<FRACBITS,
-			huntemeralds[emer3]->z<<FRACBITS, MT_EMERHUNT),
+	{
+		x = huntemeralds[emer3]->x<<FRACBITS;
+		y = huntemeralds[emer3]->y<<FRACBITS;
+		z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer3], x, y);
+		P_SetMobjStateNF(P_SpawnMobj(x, y, z, MT_EMERHUNT),
 		mobjinfo[MT_EMERHUNT].spawnstate+2);
+	}
 }
 
 static void P_SpawnMapThings(boolean spawnemblems)