diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 7bc12ba75db5ceb77e493d32aa9e5f273d9f5415..ac4c896bf29f2f52a87ce67cefa5d4b8c5cabb7a 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5128,7 +5128,7 @@ static void HWR_ProjectSprite(mobj_t *thing) else { // choose a different rotation based on player view - ang = R_PointToAngle (thing->x, thing->y) - thing->angle; + ang = R_PointToAngle (thing->x, thing->y) - (thing->player ? thing->player->drawangle : thing->angle); if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right rot = 6; // F7 slot diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 7edf02db061f02eb2d7b8fd917b0e004df567bdb..29a3e72db688ff61a4c27c5051de8c4c7fc044dd 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1496,7 +1496,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) if (sprframe->rotate) { - const fixed_t anglef = AngleFixed(spr->mobj->angle); + const fixed_t anglef = AngleFixed((spr->mobj->player ? spr->mobj->player->drawangle : spr->mobj->angle)); p.angley = FIXED_TO_FLOAT(anglef); } else