diff --git a/src/doomdata.h b/src/doomdata.h index 0b6210d2fcb768c2c8bf210f0fd0dc9e70e450b4..e2675e3dd32b85b41582c5542751360add31683e 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -32,23 +32,6 @@ // used in the lumps of the WAD files. // -// Lump order in a map WAD: each map needs a couple of lumps -// to provide a complete scene geometry description. -enum -{ - ML_LABEL, // A separator, name, MAPxx - ML_THINGS, // Enemies, rings, monitors, scenery, etc. - ML_LINEDEFS, // Linedefs, from editing - ML_SIDEDEFS, // Sidedefs, from editing - ML_VERTEXES, // Vertices, edited and BSP splits generated - ML_SEGS, // Linesegs, from linedefs split by BSP - ML_SSECTORS, // Subsectors, list of linesegs - ML_NODES, // BSP nodes - ML_SECTORS, // Sectors, from editing - ML_REJECT, // LUT, sector-sector visibility - ML_BLOCKMAP, // LUT, motion clipping, walls/grid element -}; - // Extra flag for objects. #define MTF_EXTRA 1 diff --git a/src/p_setup.c b/src/p_setup.c index 43a4f46a17c1d7f59131e8207cdcee32a92ee2e7..f3b4b6b8f0c7717fd71f58ffee3aaf3cbc16f323 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -785,69 +785,6 @@ void P_SwitchSpheresBonusMode(boolean bonustime) } } -#ifdef SCANTHINGS -void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum) -{ - size_t i, n; - UINT8 *data, *datastart; - UINT16 type, maprings; - INT16 tol; - UINT32 flags; - - tol = mapheaderinfo[mapnum-1]->typeoflevel; - if (!(tol & TOL_SP)) - return; - flags = mapheaderinfo[mapnum-1]->levelflags; - - n = W_LumpLengthPwad(wadnum, lumpnum) / (5 * sizeof (INT16)); - //CONS_Printf("%u map things found!\n", n); - - maprings = 0; - data = datastart = W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC); - for (i = 0; i < n; i++) - { - data += 3 * sizeof (INT16); // skip x y position, angle - type = READUINT16(data) & 4095; - data += sizeof (INT16); // skip options - - switch (type) - { - case 300: // MT_RING - case 1800: // MT_COIN - case 308: // red team ring - case 309: // blue team ring - maprings++; - break; - case 400: // MT_SUPERRINGBOX - case 414: // red ring box - case 415: // blue ring box - case 603: // 10 diagonal rings - maprings += 10; - break; - case 600: // 5 vertical rings - case 601: // 5 vertical rings - case 602: // 5 diagonal rings - maprings += 5; - break; - case 604: // 8 circle rings - case 609: // 16 circle rings & wings - maprings += 8; - break; - case 605: // 16 circle rings - maprings += 16; - break; - case 608: // 8 circle rings & wings - maprings += 4; - break; - } - } - Z_Free(datastart); - - if (maprings) - CONS_Printf("%s has %u rings\n", G_BuildMapName(mapnum), maprings); -} -#endif - static void P_SpawnEmeraldHunt(void) { INT32 emer[3], num[MAXHUNTEMERALDS], i, randomkey; diff --git a/src/p_setup.h b/src/p_setup.h index a3f850ff6b66de423d936ab2af1cc62e299fd46e..090a35cb254dff88b3a870de89b10e6aff36cc97 100644 --- a/src/p_setup.h +++ b/src/p_setup.h @@ -94,9 +94,6 @@ extern size_t nummapthings; extern mapthing_t *mapthings; void P_SetupLevelSky(INT32 skynum, boolean global); -#ifdef SCANTHINGS -void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum); -#endif void P_RespawnThings(void); boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate); #ifdef HWRENDER diff --git a/src/w_wad.c b/src/w_wad.c index 51e5e7ab991738f7890a6dfb5c4ea4454fbe8c3f..10359de22826096ef2cbb5700564436d9fa79a22 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -64,9 +64,6 @@ #include "i_video.h" // rendermode #include "md5.h" #include "lua_script.h" -#ifdef SCANTHINGS -#include "p_setup.h" // P_ScanThings -#endif #include "m_misc.h" // M_MapNumber #include "g_game.h" // G_SetGameModified @@ -278,22 +275,6 @@ static void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile) DEH_LoadDehackedLumpPwad(wadnum, lump, mainfile); } } - -#ifdef SCANTHINGS - // Scan maps for emblems 'n shit - { - lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; - for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) - { - const char *name = lump_p->name; - if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P' && name[5]=='\0') - { - INT16 mapnum = (INT16)M_MapNumber(name[3], name[4]); - P_ScanThings(mapnum, wadnum, lump + ML_THINGS); - } - } - } -#endif } /** Compute MD5 message digest for bytes read from STREAM of this filname.