From 2731c9e92d795e905ffd5fe39ec13ce7d27f73fb Mon Sep 17 00:00:00 2001
From: Steel Titanium <steeltitanium1@gmail.com>
Date: Fri, 24 Jan 2020 15:44:57 -0500
Subject: [PATCH] Add newlines to GL debug print.

---
 src/hardware/r_opengl/r_opengl.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c
index d2b868380f..4e1a6290b8 100644
--- a/src/hardware/r_opengl/r_opengl.c
+++ b/src/hardware/r_opengl/r_opengl.c
@@ -868,7 +868,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
 		gl_vertShader = pglCreateShader(GL_VERTEX_SHADER);
 		if (!gl_vertShader)
 		{
-			GL_DBG_Printf("LoadShaders: Error creating vertex shader %d", i);
+			GL_DBG_Printf("LoadShaders: Error creating vertex shader %d\n", i);
 			continue;
 		}
 
@@ -897,7 +897,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
 		gl_fragShader = pglCreateShader(GL_FRAGMENT_SHADER);
 		if (!gl_fragShader)
 		{
-			GL_DBG_Printf("LoadShaders: Error creating fragment shader %d", i);
+			GL_DBG_Printf("LoadShaders: Error creating fragment shader %d\n", i);
 			continue;
 		}
 
@@ -937,7 +937,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
 		{
 			shader->program = 0;
 			shader->custom = false;
-			GL_DBG_Printf("LoadShaders: Error linking shader program %d", i);
+			GL_DBG_Printf("LoadShaders: Error linking shader program %d\n", i);
 			continue;
 		}
 
-- 
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