diff --git a/src/g_game.c b/src/g_game.c index 175e757ec9c58a865052be6a3a7f838a0b04c121..8940635851adbbf56b95e296c1fa908da642b828 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1384,7 +1384,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0)) cmd->buttons |= BT_SPIN; - if (gamestate != GS_LEVEL) // not in a level, don't build anything else + if (gamestate == GS_INTRO) // prevent crash in intro { cmd->angleturn = ticcmd_oldangleturn[forplayer]; cmd->aiming = G_ClipAimingPitch(myaiming); @@ -1722,7 +1722,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // At this point, cmd doesn't contain the final angle yet, // So we need to temporarily transform it so Lua scripters // don't need to handle it differently than in other hooks. - if (addedtogame) + if (addedtogame && gamestate == GS_LEVEL) { INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn; INT16 origangle = cmd->angleturn;