From 2a9819947eefec9b1d226a7d68dc51da7eabb38a Mon Sep 17 00:00:00 2001
From: fickleheart <fickle@tinted.red>
Date: Mon, 9 Dec 2019 22:09:58 -0600
Subject: [PATCH] Disable all new camera behavior if playstyle is not Simple

---
 src/g_game.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/g_game.c b/src/g_game.c
index 4cd5272915..654747da4e 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1387,7 +1387,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 		cmd->angleturn = (INT16)(*myangle >> 16);
 
 		// Adjust camera angle by player input
-		if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
+		if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
 		{
 			fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
 
@@ -1413,7 +1413,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 
 		// Adjust camera angle to face player direction, depending on circumstances
 		// Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction
-		if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART)
+		if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART)
 		{
 			fixed_t camadjustfactor;
 
-- 
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