From 2a9819947eefec9b1d226a7d68dc51da7eabb38a Mon Sep 17 00:00:00 2001 From: fickleheart <fickle@tinted.red> Date: Mon, 9 Dec 2019 22:09:58 -0600 Subject: [PATCH] Disable all new camera behavior if playstyle is not Simple --- src/g_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 4cd5272915..654747da4e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1387,7 +1387,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(*myangle >> 16); // Adjust camera angle by player input - if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar @@ -1413,7 +1413,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) // Adjust camera angle to face player direction, depending on circumstances // Nothing happens if cam left/right are held, so you can hold both to lock the camera in one direction - if (!forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART) + if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_resetdown[forplayer] && player->powers[pw_carry] != CR_MINECART) { fixed_t camadjustfactor; -- GitLab