From 2f4edc0cb9b09db5e5e1ebe2f9f5e9a2b1178b61 Mon Sep 17 00:00:00 2001
From: MascaraSnake <jonassauer27@gmail.com>
Date: Sat, 5 Oct 2019 20:29:47 +0200
Subject: [PATCH] Players carried by Pterabyte cannot adjust their angle and
 are in their falling state

---
 src/p_user.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index 51c3a04f85..9d6f3f6436 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -11179,6 +11179,7 @@ void P_PlayerThink(player_t *player)
 					/* FALLTHRU */
 				case CR_MINECART:
 				case CR_GENERIC:
+				case CR_PTERABYTE:
 					player->drawangle = player->mo->tracer->angle;
 					break;
 				case CR_ROLLOUT:
@@ -11970,8 +11971,8 @@ void P_PlayerAfterThink(player_t *player)
 				if (P_AproxDistance(player->mo->x - ptera->x, player->mo->y - ptera->y) > player->mo->radius)
 					goto dropoff;
 
-				if (player->mo->state-states != S_PLAY_RIDE)
-					P_SetPlayerMobjState(player->mo, S_PLAY_RIDE);
+				if (player->mo->state-states != S_PLAY_FALL)
+					P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
 				break;
 
 			dropoff:
-- 
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