From 317c107064a1ed88da40b342e07fc4f86d1d6197 Mon Sep 17 00:00:00 2001
From: Zippy_Zolton <zolton9996@gmail.com>
Date: Thu, 10 Dec 2020 16:09:43 -0600
Subject: [PATCH] Make player->speed use R_PointToDist2

---
 src/p_user.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_user.c b/src/p_user.c
index 892f4b6784..292e452d77 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -5924,7 +5924,7 @@ static void P_3dMovement(player_t *player)
 	player->rmomy = player->mo->momy - player->cmomy;
 
 	// Calculates player's speed based on distance-of-a-line formula
-	player->speed = P_AproxDistance(player->rmomx, player->rmomy);
+	player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
 
 	// Monster Iestyn - 04-11-13
 	// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
-- 
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