From 317c107064a1ed88da40b342e07fc4f86d1d6197 Mon Sep 17 00:00:00 2001 From: Zippy_Zolton <zolton9996@gmail.com> Date: Thu, 10 Dec 2020 16:09:43 -0600 Subject: [PATCH] Make player->speed use R_PointToDist2 --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 892f4b6784..292e452d77 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5924,7 +5924,7 @@ static void P_3dMovement(player_t *player) player->rmomy = player->mo->momy - player->cmomy; // Calculates player's speed based on distance-of-a-line formula - player->speed = P_AproxDistance(player->rmomx, player->rmomy); + player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // Monster Iestyn - 04-11-13 // Quadrants are stupid, excessive and broken, let's do this a much simpler way! -- GitLab