From 323c7fa064d7851a3cb9cd3b9e2a9acaf6479acb Mon Sep 17 00:00:00 2001
From: toaster <rollerorbital@gmail.com>
Date: Wed, 11 Sep 2019 14:22:56 -0400
Subject: [PATCH] Increase maximum number of Luabanks to 16 on Steel's
 suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made
 the code flexible to constant replacement!)

---
 src/doomstat.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/doomstat.h b/src/doomstat.h
index 1bf67de61f..c12a6d0072 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -419,7 +419,7 @@ extern UINT16 emeralds;
 #define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
 
 // yes, even in non HAVE_BLUA
-#define NUM_LUABANKS 8 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
+#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
 extern INT32 luabanks[NUM_LUABANKS];
 
 extern INT32 nummaprings; //keep track of spawned rings/coins
-- 
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