diff --git a/src/doomdef.h b/src/doomdef.h
index cec46a32c42a9fc1d519f20194528f9af258ab49..66e649ee0f14be7d4cf3e609760dc23f77b11595 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -149,9 +149,9 @@ extern FILE *logstream;
 // we use comprevision and compbranch instead.
 #else
 #define VERSION    201 // Game version
-#define SUBVERSION 15  // more precise version number
-#define VERSIONSTRING "v2.1.15"
-#define VERSIONSTRINGW L"v2.1.15"
+#define SUBVERSION 16  // more precise version number
+#define VERSIONSTRING "v2.1.16"
+#define VERSIONSTRINGW L"v2.1.16"
 // Hey! If you change this, add 1 to the MODVERSION below!
 // Otherwise we can't force updates!
 #endif
@@ -213,7 +213,7 @@ extern FILE *logstream;
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
-#define MODVERSION 20
+#define MODVERSION 21
 
 // =========================================================================