From 335fc0b3275fa0368489ebe0ff6231f7995ceed0 Mon Sep 17 00:00:00 2001
From: James R <justsomejames2@gmail.com>
Date: Sat, 27 Jun 2020 14:30:41 -0700
Subject: [PATCH] Use levelflat->name instead of flatname

---
 src/p_setup.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_setup.c b/src/p_setup.c
index 5027bab0c6..12f12e27ac 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -575,9 +575,9 @@ Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
 	strupr(levelflat->name);
 
 	/* If we can't find a flat, try looking for a texture! */
-	if (( flatnum = R_GetFlatNumForName(flatname) ) == LUMPERROR)
+	if (( flatnum = R_GetFlatNumForName(levelflat->name) ) == LUMPERROR)
 	{
-		if (( texturenum = R_CheckTextureNumForName(flatname) ) == -1)
+		if (( texturenum = R_CheckTextureNumForName(levelflat->name) ) == -1)
 		{
 			// check for REDWALL
 			if (( texturenum = R_CheckTextureNumForName("REDWALL") ) != -1)
-- 
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