From 35244fa736cd2b5d1a35b471ef75cfaaba6a3a2a Mon Sep 17 00:00:00 2001
From: James R <justsomejames2@gmail.com>
Date: Sat, 8 May 2021 16:49:23 -0700
Subject: [PATCH] Clang: fix -Wimplicit-const-int-float-conversion

Some of these integers exceed the precision of float. In
that case the number is rounded. The rounding shouldn't
matter too much anyway, so just shut the compiler up.
---
 src/hardware/hw_main.c | 2 +-
 src/m_random.c         | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index e94c637e46..dd633d6fc4 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -5715,7 +5715,7 @@ static void HWR_DrawSkyBackground(player_t *player)
 
 		dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
 
-		v[0].s = v[3].s = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left
+		v[0].s = v[3].s = (-1.0f * angle) / (((float)ANGLE_90-1.0f)*dimensionmultiply); // left
 		v[2].s = v[1].s = v[0].s + (1.0f/dimensionmultiply); // right (or left + 1.0f)
 		// use +angle and -1.0f above instead if you wanted old backwards behavior
 
diff --git a/src/m_random.c b/src/m_random.c
index 481fdb72b0..b00eff60f1 100644
--- a/src/m_random.c
+++ b/src/m_random.c
@@ -60,7 +60,7 @@ UINT8 M_RandomByte(void)
   */
 INT32 M_RandomKey(INT32 a)
 {
-	return (INT32)((rand()/((unsigned)RAND_MAX+1.0f))*a);
+	return (INT32)((rand()/((float)RAND_MAX+1.0f))*a);
 }
 
 /** Provides a random integer in a given range.
@@ -73,7 +73,7 @@ INT32 M_RandomKey(INT32 a)
   */
 INT32 M_RandomRange(INT32 a, INT32 b)
 {
-	return (INT32)((rand()/((unsigned)RAND_MAX+1.0f))*(b-a+1))+a;
+	return (INT32)((rand()/((float)RAND_MAX+1.0f))*(b-a+1))+a;
 }
 
 
-- 
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