diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index d35e774e934d5b624b4d2bcc5c19b5bc24b6abf6..87a0499b6d088b5bb51cf36658de9238397b3402 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -276,6 +276,7 @@ set(SRB2_LUA_SOURCES
 	lua_hudlib.c
 	lua_infolib.c
 	lua_maplib.c
+	lua_taglib.c
 	lua_mathlib.c
 	lua_mobjlib.c
 	lua_playerlib.c
diff --git a/src/blua/Makefile.cfg b/src/blua/Makefile.cfg
index eae95ba3ae2cf52656cd40eaff40b185a694cf51..3a2962e659e24cbb34f9690afe52348393a31ed3 100644
--- a/src/blua/Makefile.cfg
+++ b/src/blua/Makefile.cfg
@@ -47,6 +47,7 @@ OBJS:=$(OBJS) \
 	$(OBJDIR)/lua_skinlib.o \
 	$(OBJDIR)/lua_thinkerlib.o \
 	$(OBJDIR)/lua_maplib.o \
+	$(OBJDIR)/lua_taglib.o \
 	$(OBJDIR)/lua_polyobjlib.o \
 	$(OBJDIR)/lua_blockmaplib.o \
 	$(OBJDIR)/lua_hudlib.o
diff --git a/src/console.c b/src/console.c
index b19b8818d709bca4e55f61c033cdd5e97d5f8413..c7bfe0fe18bd2a016757424b625dfefdc1596944 100644
--- a/src/console.c
+++ b/src/console.c
@@ -360,30 +360,48 @@ static void CON_SetupColormaps(void)
 	for (i = 0; i < (256*15); i++, ++memorysrc)
 		*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
 
-#define colset(map, a, b, c) \
-	map[1] = (UINT8)a;\
-	map[3] = (UINT8)b;\
-	map[9] = (UINT8)c
-
-	colset(magentamap, 177, 178, 184);
-	colset(yellowmap,   82,  73,  66);
-	colset(lgreenmap,   97,  98, 106);
-	colset(bluemap,    146, 147, 155);
-	colset(redmap,     210,  32,  39);
-	colset(graymap,      6,  8,   14);
-	colset(orangemap,   51,  52,  57);
-	colset(skymap,     129, 130, 133);
-	colset(purplemap,  160, 161, 163);
-	colset(aquamap,    120, 121, 123);
-	colset(peridotmap,  88, 188, 190);
-	colset(azuremap,   144, 145, 170);
-	colset(brownmap,   219, 221, 224);
-	colset(rosymap,    200, 201, 203);
-	colset(invertmap,   27,  26,  22);
-	invertmap[26] = (UINT8)3;
+#define colset(map, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \
+	map[0x0] = (UINT8)a;\
+	map[0x1] = (UINT8)b;\
+	map[0x2] = (UINT8)c;\
+	map[0x3] = (UINT8)d;\
+	map[0x4] = (UINT8)e;\
+	map[0x5] = (UINT8)f;\
+	map[0x6] = (UINT8)g;\
+	map[0x7] = (UINT8)h;\
+	map[0x8] = (UINT8)i;\
+	map[0x9] = (UINT8)j;\
+	map[0xA] = (UINT8)k;\
+	map[0xB] = (UINT8)l;\
+	map[0xC] = (UINT8)m;\
+	map[0xD] = (UINT8)n;\
+	map[0xE] = (UINT8)o;\
+	map[0xF] = (UINT8)p;
+
+	// Tried to keep the colors vanilla while adding some shades in between them ~SonicX8000
+
+	//                      0x1       0x3                           0x9                           0xF
+	colset(magentamap, 177, 177, 178, 178, 178, 180, 180, 180, 182, 182, 182, 182, 184, 184, 184, 185);
+	colset(yellowmap,   82,  82,  73,  73,  73,  64,  64,  64,  66,  66,  66,  66,  67,  67,  67,  68);
+	colset(lgreenmap,   96,  96,  98,  98,  98, 101, 101, 101, 104, 104, 104, 104, 106, 106, 106, 107);
+	colset(bluemap,    146, 146, 147, 147, 147, 149, 149, 149, 152, 152, 152, 152, 155, 155, 155, 157);
+	colset(redmap,      32,  32,  33,  33,  33,  35,  35,  35,  39,  39,  39,  39,  42,  42,  42,  44);
+	colset(graymap,      8,   9,  10,  11,  12,  13,  14,  15,  16,  17,  18,  19,  20,  21,  22,  23);
+	colset(orangemap,   50,  50,  52,  52,  52,  54,  54,  54,  56,  56,  56,  56,  59,  59,  59,  60);
+	colset(skymap,     129, 129, 130, 130, 130, 131, 131, 131, 133, 133, 133, 133, 135, 135, 135, 136);
+	colset(purplemap,  160, 160, 161, 161, 161, 162, 162, 162, 163, 163, 163, 163, 164, 164, 164, 165);
+	colset(aquamap,    120, 120, 121, 121, 121, 122, 122, 122, 123, 123, 123, 123, 124, 124, 124, 125);
+	colset(peridotmap,  72,  72, 188, 188, 189, 189, 189, 189, 190, 190, 190, 190, 191, 191, 191,  94);
+	colset(azuremap,   144, 144, 145, 145, 145, 146, 146, 146, 170, 170, 170, 170, 171, 171, 171, 172);
+	colset(brownmap,   219, 219, 221, 221, 221, 222, 222, 222, 224, 224, 224, 224, 227, 227, 227, 229);
+	colset(rosymap,    200, 200, 201, 201, 201, 202, 202, 202, 203, 203, 203, 203, 204, 204, 204, 205);
 
 #undef colset
 
+	// Yeah just straight up invert it like a normal person
+	for (i = 0x00; i <= 0x1F; i++)
+		invertmap[0x1F - i] = i;
+
 	// Init back colormap
 	CON_SetupBackColormap();
 }
diff --git a/src/d_player.h b/src/d_player.h
index 79f2a3b924ac5781f9312a7f5523cbe9d4deef7e..2e7afed882ccf4b1ca1966b7439785aadf4a993a 100644
--- a/src/d_player.h
+++ b/src/d_player.h
@@ -52,6 +52,8 @@ typedef enum
 	SF_NOSUPERSPRITES   = 1<<16, // Don't use super sprites while super
 	SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
 	SF_CANBUSTWALLS     = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
+	SF_NOSHIELDABILITY  = 1<<19, // Disable shield abilities
+
 	// free up to and including 1<<31
 } skinflags_t;
 
diff --git a/src/deh_tables.c b/src/deh_tables.c
index b907e2206d8685ff4285fe9afdc733ba45532842..3039bf7dec22dfecc241bd253ef5175d83aee026 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -1522,6 +1522,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_SPINFIRE5",
 	"S_SPINFIRE6",
 
+	"S_TEAM_SPINFIRE1",
+	"S_TEAM_SPINFIRE2",
+	"S_TEAM_SPINFIRE3",
+	"S_TEAM_SPINFIRE4",
+	"S_TEAM_SPINFIRE5",
+	"S_TEAM_SPINFIRE6",
+
 	// Spikes
 	"S_SPIKE1",
 	"S_SPIKE2",
@@ -5015,6 +5022,7 @@ struct int_const_s const INT_CONST[] = {
 	{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
 	{"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST},
 	{"SF_CANBUSTWALLS",SF_CANBUSTWALLS},
+	{"SF_NOSHIELDABILITY",SF_NOSHIELDABILITY},
 
 	// Dashmode constants
 	{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
diff --git a/src/doomtype.h b/src/doomtype.h
index 910063665ec057b5898cde14719c9ceed761f0d7..7dfee0720d263bf568ba3cd9e5d15e9ef8a24227 100644
--- a/src/doomtype.h
+++ b/src/doomtype.h
@@ -381,6 +381,28 @@ Needed for some lua shenanigans.
 #define FIELDFROM( type, field, have, want ) \
 	(void *)((intptr_t)(field) - offsetof (type, have) + offsetof (type, want))
 
+typedef UINT8 bitarray_t;
+
+#define BIT_ARRAY_SIZE(n) (((n) + 7) >> 3)
+
+static inline int
+in_bit_array (const bitarray_t * const array, const int value)
+{
+	return (array[value >> 3] & (1<<(value & 7)));
+}
+
+static inline void
+set_bit_array (bitarray_t * const array, const int value)
+{
+	array[value >> 3] |= (1<<(value & 7));
+}
+
+static inline void
+unset_bit_array (bitarray_t * const array, const int value)
+{
+	array[value >> 3] &= ~(1<<(value & 7));
+}
+
 #ifdef HAVE_SDL
 typedef UINT64 precise_t;
 #endif
diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c
index b4fa7ec6c1d8be984b7f0f86234b42980c6f3b7b..43fdc89f080bf2465747e698a96bc23a73c4aaf0 100644
--- a/src/hardware/hw_cache.c
+++ b/src/hardware/hw_cache.c
@@ -108,7 +108,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
 
 			//Hurdler: 25/04/2000: now support colormap in hardware mode
 			if (mipmap->colormap)
-				texel = mipmap->colormap[texel];
+				texel = mipmap->colormap->data[texel];
 
 			// hope compiler will get this switch out of the loops (dreams...)
 			// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@@ -218,7 +218,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
 
 			//Hurdler: 25/04/2000: now support colormap in hardware mode
 			if (mipmap->colormap)
-				texel = mipmap->colormap[texel];
+				texel = mipmap->colormap->data[texel];
 
 			// hope compiler will get this switch out of the loops (dreams...)
 			// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@@ -659,7 +659,10 @@ void HWR_FreeTextureColormaps(patch_t *patch)
 		// Free image data from memory.
 		if (next->data)
 			Z_Free(next->data);
+		if (next->colormap)
+			Z_Free(next->colormap);
 		next->data = NULL;
+		next->colormap = NULL;
 		HWD.pfnDeleteTexture(next);
 
 		// Free the old colormap mipmap from memory.
@@ -667,16 +670,29 @@ void HWR_FreeTextureColormaps(patch_t *patch)
 	}
 }
 
+static boolean FreeTextureCallback(void *mem)
+{
+	patch_t *patch = (patch_t *)mem;
+	HWR_FreeTexture(patch);
+	return false;
+}
+
+static boolean FreeColormapsCallback(void *mem)
+{
+	patch_t *patch = (patch_t *)mem;
+	HWR_FreeTextureColormaps(patch);
+	return false;
+}
+
 static void HWR_FreePatchCache(boolean freeall)
 {
-	INT32 i;
+	boolean (*callback)(void *mem) = FreeTextureCallback;
 
-	for (i = 0; i < numwadfiles; i++)
-	{
-		INT32 j = 0;
-		for (; j < wadfiles[i]->numlumps; j++)
-			(freeall ? HWR_FreeTexture : HWR_FreeTextureColormaps)(wadfiles[i]->patchcache[j]);
-	}
+	if (!freeall)
+		callback = FreeColormapsCallback;
+
+	Z_IterateTags(PU_PATCH, PU_PATCH_ROTATED, callback);
+	Z_IterateTags(PU_SPRITE, PU_HUDGFX, callback);
 }
 
 // free all textures after each level
@@ -977,8 +993,28 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
 	Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
 }
 
+// ----------------------+
+// HWR_UpdatePatchMipmap : Updates a mipmap.
+// ----------------------+
+static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
+{
+	GLPatch_t *grPatch = patch->hardware;
+	HWR_MakePatch(patch, grPatch, grMipmap, true);
+
+	// If hardware does not have the texture, then call pfnSetTexture to upload it
+	// If it does have the texture, then call pfnUpdateTexture to update it
+	if (!grMipmap->downloaded)
+		HWD.pfnSetTexture(grMipmap);
+	else
+		HWD.pfnUpdateTexture(grMipmap);
+	HWR_SetCurrentTexture(grMipmap);
+
+	// The system-memory data can be purged now.
+	Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
+}
+
 // -----------------+
-// HWR_GetPatch     : Download a patch to the hardware cache and make it ready for use
+// HWR_GetPatch     : Downloads a patch to the hardware cache and make it ready for use
 // -----------------+
 void HWR_GetPatch(patch_t *patch)
 {
@@ -1006,14 +1042,20 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
 		return;
 	}
 
-	// search for the mimmap
+	// search for the mipmap
 	// skip the first (no colormap translated)
 	for (grMipmap = grPatch->mipmap; grMipmap->nextcolormap; )
 	{
 		grMipmap = grMipmap->nextcolormap;
-		if (grMipmap->colormap == colormap)
+		if (grMipmap->colormap && grMipmap->colormap->source == colormap)
 		{
-			HWR_LoadPatchMipmap(patch, grMipmap);
+			if (memcmp(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
+			{
+				M_Memcpy(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
+				HWR_UpdatePatchMipmap(patch, grMipmap);
+			}
+			else
+				HWR_LoadPatchMipmap(patch, grMipmap);
 			return;
 		}
 	}
@@ -1029,7 +1071,10 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
 		I_Error("%s: Out of memory", "HWR_GetMappedPatch");
 	grMipmap->nextcolormap = newMipmap;
 
-	newMipmap->colormap = colormap;
+	newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
+	newMipmap->colormap->source = colormap;
+	M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
+
 	HWR_LoadPatchMipmap(patch, newMipmap);
 }
 
diff --git a/src/hardware/hw_data.h b/src/hardware/hw_data.h
index 3ae4ef8bc2145430846a728523e5d85dc577dd8e..11e41b18ac335a961c6fcff0d1b3dfff70659f49 100644
--- a/src/hardware/hw_data.h
+++ b/src/hardware/hw_data.h
@@ -39,6 +39,15 @@ typedef enum GLTextureFormat_e
 	GL_TEXFMT_ALPHA_INTENSITY_88  = 0x22,
 } GLTextureFormat_t;
 
+// Colormap structure for mipmaps.
+struct GLColormap_s
+{
+	const UINT8 *source;
+	UINT8 data[256];
+};
+typedef struct GLColormap_s GLColormap_t;
+
+
 // data holds the address of the graphics data cached in heap memory
 //                NULL if the texture is not in Doom heap cache.
 struct GLMipmap_s
@@ -53,7 +62,7 @@ struct GLMipmap_s
 	UINT32                downloaded;     // The GPU has this texture.
 
 	struct GLMipmap_s    *nextcolormap;
-	const UINT8          *colormap;
+	struct GLColormap_s  *colormap;
 
 	struct GLMipmap_s    *nextmipmap; // Linked list of all textures
 };
@@ -77,7 +86,7 @@ struct GLPatch_s
 {
 	float               max_s,max_t;
 	GLMipmap_t          *mipmap;
-} ATTRPACK;
+};
 typedef struct GLPatch_s GLPatch_t;
 
 #endif //_HWR_DATA_
diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c
index 987d70c69e22b293bb8d07cce5ce10520b5d387e..93c61f4e7f9d2357cd323555f41631d3bd17bb09 100644
--- a/src/hardware/hw_light.c
+++ b/src/hardware/hw_light.c
@@ -253,6 +253,7 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT],     // SPR_SIGN
 	&lspr[NOLIGHT],     // SPR_SPIK
 	&lspr[NOLIGHT],     // SPR_SFLM
+	&lspr[NOLIGHT],     // SPR_TFLM
 	&lspr[NOLIGHT],     // SPR_USPK
 	&lspr[NOLIGHT],     // SPR_WSPK
 	&lspr[NOLIGHT],     // SPR_WSPB
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index c5f63654bc6c048a18af2ecd406b0035d1f3fd31..a7e37d231a1d6401f99203e11bc97b8161f1a46b 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -5295,7 +5295,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
 			vis->colormap = R_GetTranslationColormap(TC_DEFAULT, vis->mobj->color ? vis->mobj->color : SKINCOLOR_CYAN, GTC_CACHE);
 	}
 	else
-		vis->colormap = colormaps;
+		vis->colormap = NULL;
 
 	// set top/bottom coords
 	vis->gzt = gzt;
@@ -5396,7 +5396,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
 	vis->flip = flip;
 	vis->mobj = (mobj_t *)thing;
 
-	vis->colormap = colormaps;
+	vis->colormap = NULL;
 
 	// set top/bottom coords
 	vis->gzt = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c
index 9c786e67ed5a40e395ceb362b28cc3a58a1254c5..2e944d3e601c03f541bdf65d3ed57fda4c81d4a1 100644
--- a/src/hardware/hw_md2.c
+++ b/src/hardware/hw_md2.c
@@ -1106,11 +1106,19 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
 	for (grMipmap = grPatch->mipmap; grMipmap->nextcolormap; )
 	{
 		grMipmap = grMipmap->nextcolormap;
-		if (grMipmap->colormap == colormap)
+		if (grMipmap->colormap && grMipmap->colormap->source == colormap)
 		{
 			if (grMipmap->downloaded && grMipmap->data)
 			{
-				HWD.pfnSetTexture(grMipmap); // found the colormap, set it to the correct texture
+				if (memcmp(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
+				{
+					M_Memcpy(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
+					HWR_CreateBlendedTexture(patch, blendpatch, grMipmap, skinnum, color);
+					HWD.pfnUpdateTexture(grMipmap);
+				}
+				else
+					HWD.pfnSetTexture(grMipmap); // found the colormap, set it to the correct texture
+
 				Z_ChangeTag(grMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
 				return;
 			}
@@ -1128,7 +1136,10 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
 	if (newMipmap == NULL)
 		I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
 	grMipmap->nextcolormap = newMipmap;
-	newMipmap->colormap = colormap;
+
+	newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
+	newMipmap->colormap->source = colormap;
+	M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
 
 	HWR_CreateBlendedTexture(patch, blendpatch, newMipmap, skinnum, color);
 
diff --git a/src/info.c b/src/info.c
index 8cba6149455802d81e4147d395a4d1d057839230..ee836a3728e4bb0ccea8352b790b7dfdb053136e 100644
--- a/src/info.c
+++ b/src/info.c
@@ -150,6 +150,7 @@ char sprnames[NUMSPRITES + 1][5] =
 	"SIGN", // Level end sign
 	"SPIK", // Spike Ball
 	"SFLM", // Spin fire
+	"TFLM", // Spin fire (team)
 	"USPK", // Floor spike
 	"WSPK", // Wall spike
 	"WSPB", // Wall spike base
@@ -1894,6 +1895,13 @@ state_t states[NUMSTATES] =
 	{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
 	{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6
 
+	{SPR_TFLM, FF_FULLBRIGHT,   2, {NULL}, 0, 0, S_TEAM_SPINFIRE2}, // S_TEAM_SPINFIRE1
+	{SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3}, // S_TEAM_SPINFIRE2
+	{SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4}, // S_TEAM_SPINFIRE3
+	{SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5}, // S_TEAM_SPINFIRE4
+	{SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6}, // S_TEAM_SPINFIRE5
+	{SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1}, // S_TEAM_SPINFIRE6
+
 	// Floor Spike
 	{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
 	{SPR_USPK, 1, 2, {A_Pain},         0, 0, S_SPIKE3}, // S_SPIKE2
@@ -3291,18 +3299,18 @@ state_t states[NUMSTATES] =
 	{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL},  // S_WATERZAP
 
 	// Spindash dust
-	{SPR_DUST,            0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
-	{SPR_DUST,            1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
-	{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
-	{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
-	{SPR_BUBL,            0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
-	{SPR_BUBL,            0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
-	{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
-	{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
-	{SPR_FPRT,            0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
-	{SPR_FPRT,            0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
-	{SPR_FPRT, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
-	{SPR_FPRT, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
+	{SPR_DUST,                          0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
+	{SPR_DUST,                          1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
+	{SPR_DUST,               FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
+	{SPR_DUST,               FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
+	{SPR_BUBL,                          0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
+	{SPR_BUBL,                          0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
+	{SPR_BUBL,               FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
+	{SPR_BUBL,               FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
+	{SPR_FPRT,            FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
+	{SPR_FPRT,            FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
+	{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
+	{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
 
 
 	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50,    2, {NULL}, 0, 0, S_FOG2},  // S_FOG1
diff --git a/src/info.h b/src/info.h
index c6a2a2c442b8eccf2e0fe10a032d767d57d825e6..60e9702463fb50db9934d6aea9e6eab28a562983 100644
--- a/src/info.h
+++ b/src/info.h
@@ -684,6 +684,7 @@ typedef enum sprite
 	SPR_SIGN, // Level end sign
 	SPR_SPIK, // Spike Ball
 	SPR_SFLM, // Spin fire
+	SPR_TFLM, // Spin fire (team)
 	SPR_USPK, // Floor spike
 	SPR_WSPK, // Wall spike
 	SPR_WSPB, // Wall spike base
@@ -2324,6 +2325,13 @@ typedef enum state
 	S_SPINFIRE5,
 	S_SPINFIRE6,
 
+	S_TEAM_SPINFIRE1,
+	S_TEAM_SPINFIRE2,
+	S_TEAM_SPINFIRE3,
+	S_TEAM_SPINFIRE4,
+	S_TEAM_SPINFIRE5,
+	S_TEAM_SPINFIRE6,
+
 	// Spikes
 	S_SPIKE1,
 	S_SPIKE2,
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 515f6f0ba65b00e64e85c7a63d8c45b65868b08b..c5f847be63026831eb2fefd6b71637cfa67b3a80 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -155,6 +155,8 @@ static const struct {
 	{META_PIVOTLIST,    "spriteframepivot_t[]"},
 	{META_FRAMEPIVOT,   "spriteframepivot_t"},
 
+	{META_TAGLIST,      "taglist"},
+
 	{META_MOBJ,         "mobj_t"},
 	{META_MAPTHING,     "mapthing_t"},
 
@@ -186,6 +188,9 @@ static const struct {
 	{META_CVAR,         "consvar_t"},
 
 	{META_SECTORLINES,  "sector_t.lines"},
+#ifdef MUTABLE_TAGS
+	{META_SECTORTAGLIST, "sector_t.taglist"},
+#endif
 	{META_SIDENUM,      "line_t.sidenum"},
 	{META_LINEARGS,     "line_t.args"},
 	{META_LINESTRINGARGS, "line_t.stringargs"},
diff --git a/src/lua_libs.h b/src/lua_libs.h
index 54ac89bcc559b796c3f7348f04c9c53237abc889..fbe8d48780f35009dfb0ca9b8f7209664297017c 100644
--- a/src/lua_libs.h
+++ b/src/lua_libs.h
@@ -12,6 +12,8 @@
 
 extern lua_State *gL;
 
+#define MUTABLE_TAGS
+
 #define LREG_VALID "VALID_USERDATA"
 #define LREG_EXTVARS "LUA_VARS"
 #define LREG_STATEACTION "STATE_ACTION"
@@ -27,6 +29,8 @@ extern lua_State *gL;
 #define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
 #define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
 
+#define META_TAGLIST "TAGLIST"
+
 #define META_MOBJ "MOBJ_T*"
 #define META_MAPTHING "MAPTHING_T*"
 
@@ -58,6 +62,9 @@ extern lua_State *gL;
 #define META_CVAR "CONSVAR_T*"
 
 #define META_SECTORLINES "SECTOR_T*LINES"
+#ifdef MUTABLE_TAGS
+#define META_SECTORTAGLIST "sector_t.taglist"
+#endif
 #define META_SIDENUM "LINE_T*SIDENUM"
 #define META_LINEARGS "LINE_T*ARGS"
 #define META_LINESTRINGARGS "LINE_T*STRINGARGS"
@@ -95,6 +102,7 @@ int LUA_PlayerLib(lua_State *L);
 int LUA_SkinLib(lua_State *L);
 int LUA_ThinkerLib(lua_State *L);
 int LUA_MapLib(lua_State *L);
+int LUA_TagLib(lua_State *L);
 int LUA_PolyObjLib(lua_State *L);
 int LUA_BlockmapLib(lua_State *L);
 int LUA_HudLib(lua_State *L);
diff --git a/src/lua_maplib.c b/src/lua_maplib.c
index 83744c74d90378580f1c34d516e3a82f7b8067ae..6a9091cc949f364c8e01fd19d2b3e0eb740d44c8 100644
--- a/src/lua_maplib.c
+++ b/src/lua_maplib.c
@@ -37,6 +37,7 @@ enum sector_e {
 	sector_lightlevel,
 	sector_special,
 	sector_tag,
+	sector_taglist,
 	sector_thinglist,
 	sector_heightsec,
 	sector_camsec,
@@ -55,6 +56,7 @@ static const char *const sector_opt[] = {
 	"lightlevel",
 	"special",
 	"tag",
+	"taglist",
 	"thinglist",
 	"heightsec",
 	"camsec",
@@ -89,6 +91,7 @@ enum line_e {
 	line_flags,
 	line_special,
 	line_tag,
+	line_taglist,
 	line_args,
 	line_stringargs,
 	line_sidenum,
@@ -113,6 +116,7 @@ static const char *const line_opt[] = {
 	"flags",
 	"special",
 	"tag",
+	"taglist",
 	"args",
 	"stringargs",
 	"sidenum",
@@ -581,6 +585,9 @@ static int sector_get(lua_State *L)
 	case sector_tag:
 		lua_pushinteger(L, Tag_FGet(&sector->tags));
 		return 1;
+	case sector_taglist:
+		LUA_PushUserdata(L, &sector->tags, META_SECTORTAGLIST);
+		return 1;
 	case sector_thinglist: // thinglist
 		lua_pushcfunction(L, lib_iterateSectorThinglist);
 		LUA_PushUserdata(L, sector->thinglist, META_MOBJ);
@@ -682,6 +689,8 @@ static int sector_set(lua_State *L)
 	case sector_tag:
 		Tag_SectorFSet((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
 		break;
+	case sector_taglist:
+		return LUA_ErrSetDirectly(L, "sector_t", "taglist");
 	}
 	return 0;
 }
@@ -821,6 +830,9 @@ static int line_get(lua_State *L)
 	case line_tag:
 		lua_pushinteger(L, Tag_FGet(&line->tags));
 		return 1;
+	case line_taglist:
+		LUA_PushUserdata(L, &line->tags, META_TAGLIST);
+		return 1;
 	case line_args:
 		LUA_PushUserdata(L, line->args, META_LINEARGS);
 		return 1;
@@ -1385,25 +1397,15 @@ static int lib_iterateSectors(lua_State *L)
 
 static int lib_getSector(lua_State *L)
 {
-	int field;
 	INLEVEL
-	lua_settop(L, 2);
-	lua_remove(L, 1); // dummy userdata table is unused.
-	if (lua_isnumber(L, 1))
+	if (lua_isnumber(L, 2))
 	{
-		size_t i = lua_tointeger(L, 1);
+		size_t i = lua_tointeger(L, 2);
 		if (i >= numsectors)
 			return 0;
 		LUA_PushUserdata(L, &sectors[i], META_SECTOR);
 		return 1;
 	}
-	field = luaL_checkoption(L, 1, NULL, array_opt);
-	switch(field)
-	{
-	case 0: // iterate
-		lua_pushcfunction(L, lib_iterateSectors);
-		return 1;
-	}
 	return 0;
 }
 
@@ -1489,25 +1491,15 @@ static int lib_iterateLines(lua_State *L)
 
 static int lib_getLine(lua_State *L)
 {
-	int field;
 	INLEVEL
-	lua_settop(L, 2);
-	lua_remove(L, 1); // dummy userdata table is unused.
-	if (lua_isnumber(L, 1))
+	if (lua_isnumber(L, 2))
 	{
-		size_t i = lua_tointeger(L, 1);
+		size_t i = lua_tointeger(L, 2);
 		if (i >= numlines)
 			return 0;
 		LUA_PushUserdata(L, &lines[i], META_LINE);
 		return 1;
 	}
-	field = luaL_checkoption(L, 1, NULL, array_opt);
-	switch(field)
-	{
-	case 0: // iterate
-		lua_pushcfunction(L, lib_iterateLines);
-		return 1;
-	}
 	return 0;
 }
 
@@ -2360,15 +2352,13 @@ int LUA_MapLib(lua_State *L)
 		//lua_setfield(L, -2, "__len");
 	lua_pop(L, 1);
 
-	lua_newuserdata(L, 0);
-		lua_createtable(L, 0, 2);
-			lua_pushcfunction(L, lib_getSector);
-			lua_setfield(L, -2, "__index");
-
-			lua_pushcfunction(L, lib_numsectors);
-			lua_setfield(L, -2, "__len");
-		lua_setmetatable(L, -2);
-	lua_setglobal(L, "sectors");
+	LUA_PushTaggableObjectArray(L, "sectors",
+			lib_iterateSectors,
+			lib_getSector,
+			lib_numsectors,
+			tags_sectors,
+			&numsectors, &sectors,
+			sizeof (sector_t), META_SECTOR);
 
 	lua_newuserdata(L, 0);
 		lua_createtable(L, 0, 2);
@@ -2380,15 +2370,13 @@ int LUA_MapLib(lua_State *L)
 		lua_setmetatable(L, -2);
 	lua_setglobal(L, "subsectors");
 
-	lua_newuserdata(L, 0);
-		lua_createtable(L, 0, 2);
-			lua_pushcfunction(L, lib_getLine);
-			lua_setfield(L, -2, "__index");
-
-			lua_pushcfunction(L, lib_numlines);
-			lua_setfield(L, -2, "__len");
-		lua_setmetatable(L, -2);
-	lua_setglobal(L, "lines");
+	LUA_PushTaggableObjectArray(L, "lines",
+			lib_iterateLines,
+			lib_getLine,
+			lib_numlines,
+			tags_lines,
+			&numlines, &lines,
+			sizeof (line_t), META_LINE);
 
 	lua_newuserdata(L, 0);
 		lua_createtable(L, 0, 2);
diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c
index 7aae18c90a31f43dd43fefc6e33c6085003d20af..65adceb154cb66424c73b3415253891307a9f706 100644
--- a/src/lua_mobjlib.c
+++ b/src/lua_mobjlib.c
@@ -22,8 +22,6 @@
 #include "lua_hud.h" // hud_running errors
 #include "lua_hook.h" // hook_cmd_running errors
 
-static const char *const array_opt[] ={"iterate",NULL};
-
 enum mobj_e {
 	mobj_valid = 0,
 	mobj_x,
@@ -904,6 +902,11 @@ static int mapthing_get(lua_State *L)
 		number = mt->extrainfo;
 	else if(fastcmp(field,"tag"))
 		number = Tag_FGet(&mt->tags);
+	else if(fastcmp(field,"taglist"))
+	{
+		LUA_PushUserdata(L, &mt->tags, META_TAGLIST);
+		return 1;
+	}
 	else if(fastcmp(field,"args"))
 	{
 		LUA_PushUserdata(L, mt->args, META_THINGARGS);
@@ -966,6 +969,8 @@ static int mapthing_set(lua_State *L)
 	}
 	else if (fastcmp(field,"tag"))
 		Tag_FSet(&mt->tags, (INT16)luaL_checkinteger(L, 3));
+	else if (fastcmp(field,"taglist"))
+		return LUA_ErrSetDirectly(L, "mapthing_t", "taglist");
 	else if(fastcmp(field,"mobj"))
 		mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
 	else
@@ -1003,25 +1008,15 @@ static int lib_iterateMapthings(lua_State *L)
 
 static int lib_getMapthing(lua_State *L)
 {
-	int field;
 	INLEVEL
-	lua_settop(L, 2);
-	lua_remove(L, 1); // dummy userdata table is unused.
-	if (lua_isnumber(L, 1))
+	if (lua_isnumber(L, 2))
 	{
-		size_t i = lua_tointeger(L, 1);
+		size_t i = lua_tointeger(L, 2);
 		if (i >= nummapthings)
 			return 0;
 		LUA_PushUserdata(L, &mapthings[i], META_MAPTHING);
 		return 1;
 	}
-	field = luaL_checkoption(L, 1, NULL, array_opt);
-	switch(field)
-	{
-	case 0: // iterate
-		lua_pushcfunction(L, lib_iterateMapthings);
-		return 1;
-	}
 	return 0;
 }
 
@@ -1068,14 +1063,13 @@ int LUA_MobjLib(lua_State *L)
 		lua_setfield(L, -2, "__len");
 	lua_pop(L,1);
 
-	lua_newuserdata(L, 0);
-		lua_createtable(L, 0, 2);
-			lua_pushcfunction(L, lib_getMapthing);
-			lua_setfield(L, -2, "__index");
+	LUA_PushTaggableObjectArray(L, "mapthings",
+			lib_iterateMapthings,
+			lib_getMapthing,
+			lib_nummapthings,
+			tags_mapthings,
+			&nummapthings, &mapthings,
+			sizeof (mapthing_t), META_MAPTHING);
 
-			lua_pushcfunction(L, lib_nummapthings);
-			lua_setfield(L, -2, "__len");
-		lua_setmetatable(L, -2);
-	lua_setglobal(L, "mapthings");
 	return 0;
 }
diff --git a/src/lua_script.c b/src/lua_script.c
index a649942b85b272787d36fce7b9509476c0439b8f..310995de305cb6373344784483d6429691ef0a0c 100644
--- a/src/lua_script.c
+++ b/src/lua_script.c
@@ -53,6 +53,7 @@ static lua_CFunction liblist[] = {
 	LUA_SkinLib, // skin_t, skins[]
 	LUA_ThinkerLib, // thinker_t
 	LUA_MapLib, // line_t, side_t, sector_t, subsector_t
+	LUA_TagLib, // tags
 	LUA_PolyObjLib, // polyobj_t
 	LUA_BlockmapLib, // blockmap stuff
 	LUA_HudLib, // HUD stuff
@@ -739,25 +740,37 @@ void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta)
 // Pushes it to the stack and stores it in the registry.
 void LUA_PushUserdata(lua_State *L, void *data, const char *meta)
 {
+	if (LUA_RawPushUserdata(L, data) == LPUSHED_NEW)
+	{
+		luaL_getmetatable(L, meta);
+		lua_setmetatable(L, -2);
+	}
+}
+
+// Same as LUA_PushUserdata but don't set a metatable yet.
+lpushed_t LUA_RawPushUserdata(lua_State *L, void *data)
+{
+	lpushed_t status = LPUSHED_NIL;
+
 	void **userdata;
 
 	if (!data) { // push a NULL
 		lua_pushnil(L);
-		return;
+		return status;
 	}
 
 	lua_getfield(L, LUA_REGISTRYINDEX, LREG_VALID);
 	I_Assert(lua_istable(L, -1));
+
 	lua_pushlightuserdata(L, data);
 	lua_rawget(L, -2);
+
 	if (lua_isnil(L, -1)) { // no userdata? deary me, we'll have to make one.
 		lua_pop(L, 1); // pop the nil
 
 		// create the userdata
 		userdata = lua_newuserdata(L, sizeof(void *));
 		*userdata = data;
-		luaL_getmetatable(L, meta);
-		lua_setmetatable(L, -2);
 
 		// Set it in the registry so we can find it again
 		lua_pushlightuserdata(L, data); // k (store the userdata via the data's pointer)
@@ -765,8 +778,15 @@ void LUA_PushUserdata(lua_State *L, void *data, const char *meta)
 		lua_rawset(L, -4);
 
 		// stack is left with the userdata on top, as if getting it had originally succeeded.
+
+		status = LPUSHED_NEW;
 	}
+	else
+		status = LPUSHED_EXISTING;
+
 	lua_remove(L, -2); // remove LREG_VALID
+
+	return status;
 }
 
 // When userdata is freed, use this function to remove it from Lua.
@@ -826,6 +846,7 @@ void LUA_InvalidateLevel(void)
 	{
 		LUA_InvalidateUserdata(&sectors[i]);
 		LUA_InvalidateUserdata(&sectors[i].lines);
+		LUA_InvalidateUserdata(&sectors[i].tags);
 		if (sectors[i].ffloors)
 		{
 			for (rover = sectors[i].ffloors; rover; rover = rover->next)
@@ -835,6 +856,7 @@ void LUA_InvalidateLevel(void)
 	for (i = 0; i < numlines; i++)
 	{
 		LUA_InvalidateUserdata(&lines[i]);
+		LUA_InvalidateUserdata(&lines[i].tags);
 		LUA_InvalidateUserdata(lines[i].sidenum);
 	}
 	for (i = 0; i < numsides; i++)
@@ -866,7 +888,10 @@ void LUA_InvalidateMapthings(void)
 		return;
 
 	for (i = 0; i < nummapthings; i++)
+	{
 		LUA_InvalidateUserdata(&mapthings[i]);
+		LUA_InvalidateUserdata(&mapthings[i].tags);
+	}
 }
 
 void LUA_InvalidatePlayer(player_t *player)
@@ -1681,3 +1706,36 @@ int Lua_optoption(lua_State *L, int narg,
 			return i;
 	return -1;
 }
+
+void LUA_PushTaggableObjectArray
+(		lua_State *L,
+		const char *field,
+		lua_CFunction iterator,
+		lua_CFunction indexer,
+		lua_CFunction counter,
+		taggroup_t *garray[],
+		size_t * max_elements,
+		void * element_array,
+		size_t sizeof_element,
+		const char *meta)
+{
+	lua_newuserdata(L, 0);
+		lua_createtable(L, 0, 2);
+			lua_createtable(L, 0, 2);
+				lua_pushcfunction(L, iterator);
+				lua_setfield(L, -2, "iterate");
+
+				LUA_InsertTaggroupIterator(L, garray,
+						max_elements, element_array, sizeof_element, meta);
+
+				lua_createtable(L, 0, 1);
+					lua_pushcfunction(L, indexer);
+					lua_setfield(L, -2, "__index");
+				lua_setmetatable(L, -2);
+			lua_setfield(L, -2, "__index");
+
+			lua_pushcfunction(L, counter);
+			lua_setfield(L, -2, "__len");
+		lua_setmetatable(L, -2);
+	lua_setglobal(L, field);
+}
diff --git a/src/lua_script.h b/src/lua_script.h
index e9104f3d5f1072fdf6729e0c3dfd8ff460b5635e..3bb692f223a391570654fc2075c5fc6e2745d6ba 100644
--- a/src/lua_script.h
+++ b/src/lua_script.h
@@ -10,10 +10,14 @@
 /// \file  lua_script.h
 /// \brief Lua scripting basics
 
+#ifndef LUA_SCRIPT_H
+#define LUA_SCRIPT_H
+
 #include "m_fixed.h"
 #include "doomtype.h"
 #include "d_player.h"
 #include "g_state.h"
+#include "taglist.h"
 
 #include "blua/lua.h"
 #include "blua/lualib.h"
@@ -46,12 +50,6 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults);
 void LUA_DumpFile(const char *filename);
 #endif
 fixed_t LUA_EvalMath(const char *word);
-void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
-void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
-void LUA_InvalidateUserdata(void *data);
-void LUA_InvalidateLevel(void);
-void LUA_InvalidateMapthings(void);
-void LUA_InvalidatePlayer(player_t *player);
 void LUA_Step(void);
 void LUA_Archive(void);
 void LUA_UnArchive(void);
@@ -63,11 +61,49 @@ int Lua_optoption(lua_State *L, int narg,
 	const char *def, const char *const lst[]);
 void LUA_HookNetArchive(lua_CFunction archFunc);
 
+void LUA_PushTaggableObjectArray
+(		lua_State *L,
+		const char *field,
+		lua_CFunction iterator,
+		lua_CFunction indexer,
+		lua_CFunction counter,
+		taggroup_t *garray[],
+		size_t * max_elements,
+		void * element_array,
+		size_t sizeof_element,
+		const char *meta);
+
+void LUA_InsertTaggroupIterator
+(		lua_State *L,
+		taggroup_t *garray[],
+		size_t * max_elements,
+		void * element_array,
+		size_t sizeof_element,
+		const char * meta);
+
+typedef enum {
+	LPUSHED_NIL,
+	LPUSHED_NEW,
+	LPUSHED_EXISTING,
+} lpushed_t;
+
+void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta);
+void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
+lpushed_t LUA_RawPushUserdata(lua_State *L, void *data);
+
+void LUA_InvalidateUserdata(void *data);
+
+void LUA_InvalidateLevel(void);
+void LUA_InvalidateMapthings(void);
+void LUA_InvalidatePlayer(player_t *player);
+
 // Console wrapper
 void COM_Lua_f(void);
 
 #define LUA_ErrInvalid(L, type) luaL_error(L, "accessed " type " doesn't exist anymore, please check 'valid' before using " type ".");
 
+#define LUA_ErrSetDirectly(L, type, field) luaL_error(L, type " field " LUA_QL(field) " cannot be set directly.")
+
 // Deprecation warnings
 // Shows once upon use. Then doesn't show again.
 #define LUA_Deprecated(L,this_func,use_instead)\
@@ -98,3 +134,5 @@ void COM_Lua_f(void);
 
 #define INLEVEL if (! ISINLEVEL)\
 return luaL_error(L, "This can only be used in a level!");
+
+#endif/*LUA_SCRIPT_H*/
diff --git a/src/lua_taglib.c b/src/lua_taglib.c
new file mode 100644
index 0000000000000000000000000000000000000000..c9f320fe8f230524b0b42b10b04022b8d79a5d10
--- /dev/null
+++ b/src/lua_taglib.c
@@ -0,0 +1,451 @@
+// SONIC ROBO BLAST 2
+//-----------------------------------------------------------------------------
+// Copyright (C) 2020 by James R.
+// Copyright (C) 2020 by Sonic Team Junior.
+//
+// This program is free software distributed under the
+// terms of the GNU General Public License, version 2.
+// See the 'LICENSE' file for more details.
+//-----------------------------------------------------------------------------
+/// \file  lua_taglib.c
+/// \brief tag list iterator for Lua scripting
+
+#include "doomdef.h"
+#include "taglist.h"
+#include "r_state.h"
+
+#include "lua_script.h"
+#include "lua_libs.h"
+
+#ifdef MUTABLE_TAGS
+#include "z_zone.h"
+#endif
+
+static int tag_iterator(lua_State *L)
+{
+	INT32 tag = lua_isnil(L, 2) ? -1 : lua_tonumber(L, 2);
+	do
+	{
+		if (++tag >= MAXTAGS)
+			return 0;
+	}
+	while (! in_bit_array(tags_available, tag)) ;
+	lua_pushnumber(L, tag);
+	return 1;
+}
+
+enum {
+#define UPVALUE lua_upvalueindex
+	up_garray         = UPVALUE(1),
+	up_max_elements   = UPVALUE(2),
+	up_element_array  = UPVALUE(3),
+	up_sizeof_element = UPVALUE(4),
+	up_meta           = UPVALUE(5),
+#undef UPVALUE
+};
+
+static INT32 next_element(lua_State *L, const mtag_t tag, const size_t p)
+{
+	taggroup_t ** garray = lua_touserdata(L, up_garray);
+	const size_t * max_elements = lua_touserdata(L, up_max_elements);
+	return Taggroup_Iterate(garray, *max_elements, tag, p);
+}
+
+static void push_element(lua_State *L, void *element)
+{
+	if (LUA_RawPushUserdata(L, element) == LPUSHED_NEW)
+	{
+		lua_pushvalue(L, up_meta);
+		lua_setmetatable(L, -2);
+	}
+}
+
+static void push_next_element(lua_State *L, const INT32 element)
+{
+	char * element_array = *(char **)lua_touserdata(L, up_element_array);
+	const size_t sizeof_element = lua_tonumber(L, up_sizeof_element);
+	push_element(L, &element_array[element * sizeof_element]);
+}
+
+struct element_iterator_state {
+	mtag_t tag;
+	size_t p;
+};
+
+static int element_iterator(lua_State *L)
+{
+	struct element_iterator_state * state = lua_touserdata(L, 1);
+	if (lua_isnoneornil(L, 3))
+		state->p = 0;
+	lua_pushnumber(L, ++state->p);
+	lua_gettable(L, 1);
+	return 1;
+}
+
+static int lib_iterateTags(lua_State *L)
+{
+	if (lua_gettop(L) < 2)
+	{
+		lua_pushcfunction(L, tag_iterator);
+		return 1;
+	}
+	else
+		return tag_iterator(L);
+}
+
+static int lib_numTags(lua_State *L)
+{
+	lua_pushnumber(L, num_tags);
+	return 1;
+}
+
+static int lib_getTaggroup(lua_State *L)
+{
+	struct element_iterator_state *state;
+
+	mtag_t tag;
+
+	if (lua_gettop(L) > 1)
+		return luaL_error(L, "too many arguments");
+
+	if (lua_isnoneornil(L, 1))
+	{
+		tag = MTAG_GLOBAL;
+	}
+	else
+	{
+		tag = lua_tonumber(L, 1);
+		luaL_argcheck(L, tag >= -1, 1, "tag out of range");
+	}
+
+	state = lua_newuserdata(L, sizeof *state);
+	state->tag = tag;
+	state->p = 0;
+
+	lua_pushvalue(L, lua_upvalueindex(1));
+	lua_setmetatable(L, -2);
+
+	return 1;
+}
+
+static int lib_getTaggroupElement(lua_State *L)
+{
+	const size_t p = luaL_checknumber(L, 2) - 1;
+	const mtag_t tag = *(mtag_t *)lua_touserdata(L, 1);
+	const INT32 element = next_element(L, tag, p);
+
+	if (element == -1)
+		return 0;
+	else
+	{
+		push_next_element(L, element);
+		return 1;
+	}
+}
+
+static int lib_numTaggroupElements(lua_State *L)
+{
+	const mtag_t tag = *(mtag_t *)lua_touserdata(L, 1);
+	if (tag == MTAG_GLOBAL)
+		lua_pushnumber(L, *(size_t *)lua_touserdata(L, up_max_elements));
+	else
+	{
+		const taggroup_t ** garray = lua_touserdata(L, up_garray);
+		lua_pushnumber(L, Taggroup_Count(garray[tag]));
+	}
+	return 1;
+}
+
+#ifdef MUTABLE_TAGS
+static int meta_ref[2];
+#endif
+
+static int has_valid_field(lua_State *L)
+{
+	int equal;
+	lua_rawgeti(L, LUA_ENVIRONINDEX, 1);
+	equal = lua_rawequal(L, 2, -1);
+	lua_pop(L, 1);
+	return equal;
+}
+
+static taglist_t * valid_taglist(lua_State *L, int idx, boolean getting)
+{
+	taglist_t *list = *(taglist_t **)lua_touserdata(L, idx);
+
+	if (list == NULL)
+	{
+		if (getting && has_valid_field(L))
+			lua_pushboolean(L, 0);
+		else
+			LUA_ErrInvalid(L, "taglist");/* doesn't actually return */
+		return NULL;
+	}
+	else
+		return list;
+}
+
+static taglist_t * check_taglist(lua_State *L, int idx)
+{
+	if (lua_isuserdata(L, idx) && lua_getmetatable(L, idx))
+	{
+		lua_getref(L, meta_ref[0]);
+		lua_getref(L, meta_ref[1]);
+
+		if (lua_rawequal(L, -3, -2) || lua_rawequal(L, -3, -1))
+		{
+			lua_pop(L, 3);
+			return valid_taglist(L, idx, false);
+		}
+	}
+
+	return luaL_argerror(L, idx, "must be a tag list"), NULL;
+}
+
+static int taglist_get(lua_State *L)
+{
+	const taglist_t *list = valid_taglist(L, 1, true);
+
+	if (list == NULL)/* valid check */
+		return 1;
+
+	if (lua_isnumber(L, 2))
+	{
+		const size_t i = lua_tonumber(L, 2);
+
+		if (list && i <= list->count)
+		{
+			lua_pushnumber(L, list->tags[i - 1]);
+			return 1;
+		}
+		else
+			return 0;
+	}
+	else if (has_valid_field(L))
+	{
+		lua_pushboolean(L, 1);
+		return 1;
+	}
+	else
+	{
+		lua_getmetatable(L, 1);
+		lua_replace(L, 1);
+		lua_rawget(L, 1);
+		return 1;
+	}
+}
+
+static int taglist_len(lua_State *L)
+{
+	const taglist_t *list = valid_taglist(L, 1, false);
+	lua_pushnumber(L, list->count);
+	return 1;
+}
+
+static int taglist_equal(lua_State *L)
+{
+	const taglist_t *lhs = check_taglist(L, 1);
+	const taglist_t *rhs = check_taglist(L, 2);
+	lua_pushboolean(L, Tag_Compare(lhs, rhs));
+	return 1;
+}
+
+static int taglist_iterator(lua_State *L)
+{
+	const taglist_t *list = valid_taglist(L, 1, false);
+	const size_t i = 1 + lua_tonumber(L, lua_upvalueindex(1));
+	if (i <= list->count)
+	{
+		lua_pushnumber(L, list->tags[i - 1]);
+		/* watch me exploit an upvalue as a control because
+			I want to use the control as the value */
+		lua_pushnumber(L, i);
+		lua_replace(L, lua_upvalueindex(1));
+		return 1;
+	}
+	else
+		return 0;
+}
+
+static int taglist_iterate(lua_State *L)
+{
+	check_taglist(L, 1);
+	lua_pushnumber(L, 0);
+	lua_pushcclosure(L, taglist_iterator, 1);
+	lua_pushvalue(L, 1);
+	return 2;
+}
+
+static int taglist_find(lua_State *L)
+{
+	const taglist_t *list = check_taglist(L, 1);
+	const mtag_t tag = luaL_checknumber(L, 2);
+	lua_pushboolean(L, Tag_Find(list, tag));
+	return 1;
+}
+
+static int taglist_shares(lua_State *L)
+{
+	const taglist_t *lhs = check_taglist(L, 1);
+	const taglist_t *rhs = check_taglist(L, 2);
+	lua_pushboolean(L, Tag_Share(lhs, rhs));
+	return 1;
+}
+
+/* only sector tags are mutable... */
+
+#ifdef MUTABLE_TAGS
+static size_t sector_of_taglist(taglist_t *list)
+{
+	return (sector_t *)((char *)list - offsetof (sector_t, tags)) - sectors;
+}
+
+static int this_taglist(lua_State *L)
+{
+	lua_settop(L, 1);
+	return 1;
+}
+
+static int taglist_add(lua_State *L)
+{
+	taglist_t *list = *(taglist_t **)luaL_checkudata(L, 1, META_SECTORTAGLIST);
+	const mtag_t tag = luaL_checknumber(L, 2);
+
+	if (! Tag_Find(list, tag))
+	{
+		Taggroup_Add(tags_sectors, tag, sector_of_taglist(list));
+		Tag_Add(list, tag);
+	}
+
+	return this_taglist(L);
+}
+
+static int taglist_remove(lua_State *L)
+{
+	taglist_t *list = *(taglist_t **)luaL_checkudata(L, 1, META_SECTORTAGLIST);
+	const mtag_t tag = luaL_checknumber(L, 2);
+
+	size_t i;
+
+	for (i = 0; i < list->count; ++i)
+	{
+		if (list->tags[i] == tag)
+		{
+			if (list->count > 1)
+			{
+				memmove(&list->tags[i], &list->tags[i + 1],
+						(list->count - 1 - i) * sizeof (mtag_t));
+				list->tags = Z_Realloc(list->tags,
+						(--list->count) * sizeof (mtag_t), PU_LEVEL, NULL);
+				Taggroup_Remove(tags_sectors, tag, sector_of_taglist(list));
+			}
+			else/* reset to default tag */
+				Tag_SectorFSet(sector_of_taglist(list), 0);
+			break;
+		}
+	}
+
+	return this_taglist(L);
+}
+#endif/*MUTABLE_TAGS*/
+
+void LUA_InsertTaggroupIterator
+(		lua_State *L,
+		taggroup_t *garray[],
+		size_t * max_elements,
+		void * element_array,
+		size_t sizeof_element,
+		const char * meta)
+{
+	lua_createtable(L, 0, 3);
+		lua_pushlightuserdata(L, garray);
+		lua_pushlightuserdata(L, max_elements);
+
+		lua_pushvalue(L, -2);
+		lua_pushvalue(L, -2);
+		lua_pushlightuserdata(L, element_array);
+		lua_pushnumber(L, sizeof_element);
+		luaL_getmetatable(L, meta);
+		lua_pushcclosure(L, lib_getTaggroupElement, 5);
+		lua_setfield(L, -4, "__index");
+
+		lua_pushcclosure(L, lib_numTaggroupElements, 2);
+		lua_setfield(L, -2, "__len");
+
+		lua_pushcfunction(L, element_iterator);
+		lua_setfield(L, -2, "__call");
+	lua_pushcclosure(L, lib_getTaggroup, 1);
+	lua_setfield(L, -2, "tagged");
+}
+
+static luaL_Reg taglist_lib[] = {
+	{"iterate", taglist_iterate},
+	{"find", taglist_find},
+	{"shares", taglist_shares},
+#ifdef MUTABLE_TAGS
+	{"add", taglist_add},
+	{"remove", taglist_remove},
+#endif
+	{0}
+};
+
+static void open_taglist(lua_State *L)
+{
+	luaL_register(L, "taglist", taglist_lib);
+
+	lua_getfield(L, -1, "find");
+	lua_setfield(L, -2, "has");
+}
+
+#define new_literal(L, s) \
+	(lua_pushliteral(L, s), luaL_ref(L, -2))
+
+#ifdef MUTABLE_TAGS
+static int
+#else
+static void
+#endif
+set_taglist_metatable(lua_State *L, const char *meta)
+{
+	luaL_newmetatable(L, meta);
+		lua_pushcfunction(L, taglist_get);
+		lua_createtable(L, 0, 1);
+			new_literal(L, "valid");
+		lua_setfenv(L, -2);
+		lua_setfield(L, -2, "__index");
+
+		lua_pushcfunction(L, taglist_len);
+		lua_setfield(L, -2, "__len");
+
+		lua_pushcfunction(L, taglist_equal);
+		lua_setfield(L, -2, "__eq");
+#ifdef MUTABLE_TAGS
+	return luaL_ref(L, LUA_REGISTRYINDEX);
+#endif
+}
+
+int LUA_TagLib(lua_State *L)
+{
+	lua_newuserdata(L, 0);
+		lua_createtable(L, 0, 2);
+			lua_createtable(L, 0, 1);
+				lua_pushcfunction(L, lib_iterateTags);
+				lua_setfield(L, -2, "iterate");
+			lua_setfield(L, -2, "__index");
+
+			lua_pushcfunction(L, lib_numTags);
+			lua_setfield(L, -2, "__len");
+		lua_setmetatable(L, -2);
+	lua_setglobal(L, "tags");
+
+	open_taglist(L);
+
+#ifdef MUTABLE_TAGS
+	meta_ref[0] = set_taglist_metatable(L, META_TAGLIST);
+	meta_ref[1] = set_taglist_metatable(L, META_SECTORTAGLIST);
+#else
+	set_taglist_metatable(L, META_TAGLIST);
+#endif
+
+	return 0;
+}
diff --git a/src/m_menu.c b/src/m_menu.c
index 783c74852d3f54c3440aaa079c8fd3c18ce68b65..73f6d9685e9a548ede9733af4bf2e1db52ef14b7 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -8421,7 +8421,7 @@ static void M_DrawLoadGameData(void)
 				sprdef = &charbotskin->sprites[SPR2_SIGN];
 				if (!sprdef->numframes)
 					goto skipbot;
-				colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, 0);
+				colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, GTC_CACHE);
 				sprframe = &sprdef->spriteframes[0];
 				patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
 
@@ -8431,8 +8431,6 @@ static void M_DrawLoadGameData(void)
 					charbotskin->highresscale,
 					0, patch, colormap);
 
-				Z_Free(colormap);
-
 				tempx -= (20<<FRACBITS);
 				//flip = V_FLIP;
 			}
@@ -8441,7 +8439,7 @@ skipbot:
 			if (!charskin) // shut up compiler
 				goto skipsign;
 			sprdef = &charskin->sprites[SPR2_SIGN];
-			colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, 0);
+			colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, GTC_CACHE);
 			if (!sprdef->numframes)
 				goto skipsign;
 			sprframe = &sprdef->spriteframes[0];
@@ -8481,8 +8479,6 @@ skipsign:
 				charskin->highresscale/2,
 				0, patch, colormap);
 skiplife:
-			if (colormap)
-				Z_Free(colormap);
 
 			patch = W_CachePatchName("STLIVEX", PU_PATCH);
 
@@ -11753,7 +11749,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
 		goto faildraw;
 
 	// ok, draw player sprite for sure now
-	colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0);
+	colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE);
 
 	if (multi_frame >= sprdef->numframes)
 		multi_frame = 0;
@@ -11771,7 +11767,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
 		FixedDiv(skins[setupm_fakeskin].highresscale, skins[setupm_fakeskin].shieldscale),
 		flags, patch, colormap);
 
-	Z_Free(colormap);
 	goto colordraw;
 
 faildraw:
diff --git a/src/p_local.h b/src/p_local.h
index 8caab0d2716f97f376580b7fc53f6660e5e7082d..9359290fae06fc000daece09423260b70a565ac7 100644
--- a/src/p_local.h
+++ b/src/p_local.h
@@ -279,6 +279,7 @@ mobjtype_t P_GetMobjtype(UINT16 mthingtype);
 void P_RespawnSpecials(void);
 
 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
+void P_SetMobjSpawnDefaults(mobj_t *mobj);
 
 void P_RecalcPrecipInSector(sector_t *sector);
 void P_PrecipitationEffects(void);
diff --git a/src/p_mobj.c b/src/p_mobj.c
index d8e1296900d76c18f61a0c42b2ad0d4d1ecec953..26ceb5a820f8c7b2a398544f40f34c91967a479a 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -9837,7 +9837,7 @@ static void P_FlagFuseThink(mobj_t *mobj)
 	if (mobj->type == MT_REDFLAG)
 	{
 		if (!(mobj->flags2 & MF2_JUSTATTACKED))
-			CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x85, M_GetText("Red flag"), 0x80);
+			CONS_Printf(M_GetText("The \205Red flag\200 has returned to base.\n"));
 
 		// Assumedly in splitscreen players will be on opposing teams
 		if (players[consoleplayer].ctfteam == 1 || splitscreen)
@@ -9850,7 +9850,7 @@ static void P_FlagFuseThink(mobj_t *mobj)
 	else // MT_BLUEFLAG
 	{
 		if (!(mobj->flags2 & MF2_JUSTATTACKED))
-			CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x84, M_GetText("Blue flag"), 0x80);
+			CONS_Printf(M_GetText("The \204Blue flag\200 has returned to base.\n"));
 
 		// Assumedly in splitscreen players will be on opposing teams
 		if (players[consoleplayer].ctfteam == 2 || splitscreen)
@@ -10440,52 +10440,12 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
 	mobj->x = x;
 	mobj->y = y;
 
-	mobj->radius = info->radius;
-	mobj->height = info->height;
-	mobj->flags = info->flags;
-
-	mobj->health = (info->spawnhealth ? info->spawnhealth : 1);
-
-	mobj->reactiontime = info->reactiontime;
-
-	mobj->lastlook = -1; // stuff moved in P_enemy.P_LookForPlayer
-
-	// do not set the state with P_SetMobjState,
-	// because action routines can not be called yet
-	st = &states[info->spawnstate];
-
-	mobj->state = st;
-	mobj->tics = st->tics;
-	mobj->sprite = st->sprite;
-	mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
-	P_SetupStateAnimation(mobj, st);
-
-	mobj->friction = ORIG_FRICTION;
-
-	mobj->movefactor = FRACUNIT;
-
-	// All mobjs are created at 100% scale.
-	mobj->scale = FRACUNIT;
-	mobj->destscale = mobj->scale;
-	mobj->scalespeed = FRACUNIT/12;
-
-	// TODO: Make this a special map header
-	if ((maptol & TOL_ERZ3) && !(mobj->type == MT_BLACKEGGMAN))
-		mobj->destscale = FRACUNIT/2;
-
-	// Sprite rendering
-	mobj->blendmode = AST_TRANSLUCENT;
-	mobj->spritexscale = mobj->spriteyscale = mobj->scale;
-	mobj->spritexoffset = mobj->spriteyoffset = 0;
-	mobj->floorspriteslope = NULL;
+	P_SetMobjSpawnDefaults(mobj);
 
 	// set subsector and/or block links
 	P_SetThingPosition(mobj);
 	I_Assert(mobj->subsector != NULL);
 
-	// Make sure scale matches destscale immediately when spawned
-	P_SetScale(mobj, mobj->destscale);
-
 	mobj->floorz   = P_GetSectorFloorZAt  (mobj->subsector->sector, x, y);
 	mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
 
@@ -10787,6 +10747,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
 		mobj->frame &= ~FF_FRAMEMASK;
 	}
 
+	st = &states[info->spawnstate];
+
 	// Call action functions when the state is set
 	if (st->action.acp1 && (mobj->flags & MF_RUNSPAWNFUNC))
 	{
@@ -10817,6 +10779,52 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
 	return mobj;
 }
 
+void P_SetMobjSpawnDefaults(mobj_t *mobj)
+{
+	const mobjinfo_t *info = mobj->info;
+	state_t *st = &states[info->spawnstate];
+
+	mobj->radius = info->radius;
+	mobj->height = info->height;
+	mobj->flags = info->flags;
+
+	mobj->health = (info->spawnhealth ? info->spawnhealth : 1);
+
+	mobj->reactiontime = info->reactiontime;
+
+	mobj->lastlook = -1; // stuff moved in P_enemy.P_LookForPlayer
+
+	// do not set the state with P_SetMobjState,
+	// because action routines can not be called yet
+	mobj->state = st;
+	mobj->tics = st->tics;
+	mobj->sprite = st->sprite;
+	mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
+	P_SetupStateAnimation(mobj, st);
+
+	mobj->friction = ORIG_FRICTION;
+
+	mobj->movefactor = FRACUNIT;
+
+	// All mobjs are created at 100% scale.
+	mobj->scale = FRACUNIT;
+	mobj->destscale = mobj->scale;
+	mobj->scalespeed = FRACUNIT/12;
+
+	// TODO: Make this a special map header
+	if ((maptol & TOL_ERZ3) && !(mobj->type == MT_BLACKEGGMAN))
+		mobj->destscale = FRACUNIT/2;
+
+	// Make sure scale matches destscale immediately when spawned
+	P_SetScale(mobj, mobj->destscale);
+
+	// Sprite rendering
+	mobj->blendmode = AST_TRANSLUCENT;
+	mobj->spritexscale = mobj->spriteyscale = FRACUNIT;
+	mobj->spritexoffset = mobj->spriteyoffset = 0;
+	mobj->floorspriteslope = NULL;
+}
+
 static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
 {
 	state_t *st;
@@ -11798,7 +11806,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
 		if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA)))
 			return false; // she doesn't hang out here
 
-		if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3)
+		if (!(netgame || multiplayer) && players[consoleplayer].skin == 3)
 			return false; // no doubles
 
 		break;
diff --git a/src/p_saveg.c b/src/p_saveg.c
index adedea049108ecbd1d44b8931bb0854365128005..c1364e08fc4400349dac9e7325b4d2ee0b8ca8a4 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -1506,7 +1506,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
 {
 	const mobj_t *mobj = (const mobj_t *)th;
 	UINT32 diff;
-	UINT16 diff2;
+	UINT32 diff2;
 
 	// Ignore stationary hoops - these will be respawned from mapthings.
 	if (mobj->type == MT_HOOP)
@@ -1638,7 +1638,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
 		diff2 |= MD2_SHADOWSCALE;
 	if (mobj->renderflags)
 		diff2 |= MD2_RENDERFLAGS;
-	if (mobj->renderflags)
+	if (mobj->blendmode != AST_TRANSLUCENT)
 		diff2 |= MD2_BLENDMODE;
 	if (mobj->spritexscale != FRACUNIT)
 		diff2 |= MD2_SPRITEXSCALE;
@@ -1646,6 +1646,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
 		diff2 |= MD2_SPRITEYSCALE;
 	if (mobj->spritexoffset)
 		diff2 |= MD2_SPRITEXOFFSET;
+	if (mobj->spriteyoffset)
+		diff2 |= MD2_SPRITEYOFFSET;
 	if (mobj->floorspriteslope)
 	{
 		pslope_t *slope = mobj->floorspriteslope;
@@ -1667,7 +1669,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
 	WRITEUINT8(save_p, type);
 	WRITEUINT32(save_p, diff);
 	if (diff & MD_MORE)
-		WRITEUINT16(save_p, diff2);
+		WRITEUINT32(save_p, diff2);
 
 	// save pointer, at load time we will search this pointer to reinitilize pointers
 	WRITEUINT32(save_p, (size_t)mobj);
@@ -2615,14 +2617,14 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
 	thinker_t *next;
 	mobj_t *mobj;
 	UINT32 diff;
-	UINT16 diff2;
+	UINT32 diff2;
 	INT32 i;
 	fixed_t z, floorz, ceilingz;
 	ffloor_t *floorrover = NULL, *ceilingrover = NULL;
 
 	diff = READUINT32(save_p);
 	if (diff & MD_MORE)
-		diff2 = READUINT16(save_p);
+		diff2 = READUINT32(save_p);
 	else
 		diff2 = 0;
 
@@ -2690,7 +2692,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
 		}
 		mobj->type = i;
 	}
+
 	mobj->info = &mobjinfo[mobj->type];
+	P_SetMobjSpawnDefaults(mobj);
+
 	if (diff & MD_POS)
 	{
 		mobj->x = READFIXED(save_p);
@@ -2716,35 +2721,21 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
 
 	if (diff & MD_RADIUS)
 		mobj->radius = READFIXED(save_p);
-	else
-		mobj->radius = mobj->info->radius;
 	if (diff & MD_HEIGHT)
 		mobj->height = READFIXED(save_p);
-	else
-		mobj->height = mobj->info->height;
 	if (diff & MD_FLAGS)
 		mobj->flags = READUINT32(save_p);
-	else
-		mobj->flags = mobj->info->flags;
 	if (diff & MD_FLAGS2)
 		mobj->flags2 = READUINT32(save_p);
 	if (diff & MD_HEALTH)
 		mobj->health = READINT32(save_p);
-	else
-		mobj->health = mobj->info->spawnhealth;
 	if (diff & MD_RTIME)
 		mobj->reactiontime = READINT32(save_p);
-	else
-		mobj->reactiontime = mobj->info->reactiontime;
 
 	if (diff & MD_STATE)
 		mobj->state = &states[READUINT16(save_p)];
-	else
-		mobj->state = &states[mobj->info->spawnstate];
 	if (diff & MD_TICS)
 		mobj->tics = READINT32(save_p);
-	else
-		mobj->tics = mobj->state->tics;
 	if (diff & MD_SPRITE) {
 		mobj->sprite = READUINT16(save_p);
 		if (mobj->sprite == SPR_PLAY)
@@ -2760,11 +2751,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
 		mobj->frame = READUINT32(save_p);
 		mobj->anim_duration = READUINT16(save_p);
 	}
-	else
-	{
-		mobj->frame = mobj->state->frame;
-		mobj->anim_duration = (UINT16)mobj->state->var2;
-	}
 	if (diff & MD_EFLAGS)
 		mobj->eflags = READUINT16(save_p);
 	if (diff & MD_PLAYER)
@@ -2781,20 +2767,14 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
 		mobj->threshold = READINT32(save_p);
 	if (diff & MD_LASTLOOK)
 		mobj->lastlook = READINT32(save_p);
-	else
-		mobj->lastlook = -1;
 	if (diff & MD_TARGET)
 		mobj->target = (mobj_t *)(size_t)READUINT32(save_p);
 	if (diff & MD_TRACER)
 		mobj->tracer = (mobj_t *)(size_t)READUINT32(save_p);
 	if (diff & MD_FRICTION)
 		mobj->friction = READFIXED(save_p);
-	else
-		mobj->friction = ORIG_FRICTION;
 	if (diff & MD_MOVEFACTOR)
 		mobj->movefactor = READFIXED(save_p);
-	else
-		mobj->movefactor = FRACUNIT;
 	if (diff & MD_FUSE)
 		mobj->fuse = READINT32(save_p);
 	if (diff & MD_WATERTOP)
@@ -2803,16 +2783,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
 		mobj->waterbottom = READFIXED(save_p);
 	if (diff & MD_SCALE)
 		mobj->scale = READFIXED(save_p);
-	else
-		mobj->scale = FRACUNIT;
 	if (diff & MD_DSCALE)
 		mobj->destscale = READFIXED(save_p);
-	else
-		mobj->destscale = mobj->scale;
 	if (diff2 & MD2_SCALESPEED)
 		mobj->scalespeed = READFIXED(save_p);
-	else
-		mobj->scalespeed = FRACUNIT/12;
 	if (diff2 & MD2_CUSVAL)
 		mobj->cusval = READINT32(save_p);
 	if (diff2 & MD2_CVMEM)
diff --git a/src/p_setup.c b/src/p_setup.c
index 0ab43a8bc03c242d678a3b92e6f7777c26848624..4229f547ab604c56bea726e9170510eac68a47ba 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -3171,7 +3171,7 @@ static void P_ConvertBinaryMap(void)
 		switch (mapthings[i].type)
 		{
 		case 750:
-			Tag_Add(&mapthings[i].tags, mapthings[i].angle);
+			Tag_FSet(&mapthings[i].tags, mapthings[i].angle);
 			break;
 		case 760:
 		case 761:
diff --git a/src/p_spec.c b/src/p_spec.c
index 9a446746859e35ed63d4ef04109eb5699dfe2aaa..008a794a9f85a9bd9e8c3cb29a8027ffc3476a68 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
 			if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
 			{
 				player->rings--;
-				S_StartSound(player->mo, sfx_itemup);
+				S_StartSound(player->mo, sfx_antiri);
 			}
 			break;
 		case 11: // Special Stage Damage
@@ -4604,7 +4604,7 @@ DoneSection2:
 
 					HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
 					HU_SetCEchoDuration(5);
-					HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sBLUE FLAG%s.\\\\\\\\"), "\x85", player_names[player-players], "\x80", "\x84", "\x80"));
+					HU_DoCEcho(va(M_GetText("\205%s\200\\CAPTURED THE \204BLUE FLAG\200.\\\\\\\\"), player_names[player-players]));
 
 					if (splitscreen || players[consoleplayer].ctfteam == 1)
 						S_StartSound(NULL, sfx_flgcap);
@@ -4637,7 +4637,7 @@ DoneSection2:
 
 					HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
 					HU_SetCEchoDuration(5);
-					HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sRED FLAG%s.\\\\\\\\"), "\x84", player_names[player-players], "\x80", "\x85", "\x80"));
+					HU_DoCEcho(va(M_GetText("\204%s\200\\CAPTURED THE \205RED FLAG\200.\\\\\\\\"), player_names[player-players]));
 
 					if (splitscreen || players[consoleplayer].ctfteam == 2)
 						S_StartSound(NULL, sfx_flgcap);
@@ -4827,6 +4827,8 @@ DoneSection2:
 
 					if (player->laps >= (UINT8)cv_numlaps.value)
 						CONS_Printf(M_GetText("%s has finished the race.\n"), player_names[player-players]);
+					else if (player->laps == (UINT8)cv_numlaps.value-1)
+						CONS_Printf(M_GetText("%s started the \205final lap\200!\n"), player_names[player-players]);
 					else
 						CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
 
diff --git a/src/p_user.c b/src/p_user.c
index cccc1cbeabc700c53e970d98dcf01af1d151c05c..6ab74869dc8f6cb9eda7fb849a0eca127b5d7d9c 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -5024,7 +5024,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
 	if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
 		&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
 	{
-		if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
+		if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && !(player->charflags & SF_NOSHIELDABILITY))
 		{
 			if ((lockonshield = P_LookForEnemies(player, false, false)))
 			{
@@ -5047,7 +5047,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
 				}
 			}
 		}
-		if (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial))) // Spin button effects
+		if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Spin button effects
 		{
 			// Force stop
 			if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
@@ -5495,7 +5495,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 						break;
 				}
 		}
-		else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super])
+		else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUA_HookPlayer(player, HOOK(ShieldSpecial))))
 			P_DoJumpShield(player);
 	}
 
@@ -7756,6 +7756,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
 			flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
 			P_InstaThrust(flame, flame->angle, FixedMul(3*FRACUNIT, flame->scale));
 			P_SetObjectMomZ(flame, 3*FRACUNIT, false);
+			if (!(gametyperules & GTR_FRIENDLY))
+			{
+				P_SetMobjState(flame, S_TEAM_SPINFIRE1);
+				flame->color = player->mo->color;
+			}
 		}
 #undef limitangle
 #undef numangles
@@ -7783,6 +7788,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
 			flame->destscale = player->mo->scale;
 			P_SetScale(flame, player->mo->scale);
 			flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
+			if (!(gametyperules & GTR_FRIENDLY))
+			{
+				P_SetMobjState(flame, S_TEAM_SPINFIRE1);
+				flame->color = player->mo->color;
+			}
 
 			flame->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others
 			P_XYMovement(flame);
diff --git a/src/r_picformats.c b/src/r_picformats.c
index 02f1de4ab20d1f0edaeb8753459eacc8c452de23..f87362c76ef895097b7e21329367c6b082fa705e 100644
--- a/src/r_picformats.c
+++ b/src/r_picformats.c
@@ -544,21 +544,22 @@ void *Picture_GetPatchPixel(
 	UINT16 *s16 = NULL;
 	UINT32 *s32 = NULL;
 	softwarepatch_t *doompatch = (softwarepatch_t *)patch;
+	boolean isdoompatch = Picture_IsDoomPatchFormat(informat);
 	INT16 width;
 
 	if (patch == NULL)
 		I_Error("Picture_GetPatchPixel: patch == NULL");
 
-	width = (Picture_IsDoomPatchFormat(informat) ? patch->width : SHORT(patch->width));
+	width = (isdoompatch ? SHORT(doompatch->width) : patch->width);
 
 	if (x >= 0 && x < width)
 	{
 		INT32 colx = (flags & PICFLAGS_XFLIP) ? (width-1)-x : x;
 		INT32 topdelta, prevdelta = -1;
-		INT32 colofs = (Picture_IsDoomPatchFormat(informat) ? LONG(patch->columnofs[colx]) : patch->columnofs[colx]);
+		INT32 colofs = (isdoompatch ? LONG(doompatch->columnofs[colx]) : patch->columnofs[colx]);
 
-		// Column offsets are pointers so no casting required
-		if (Picture_IsDoomPatchFormat(informat))
+		// Column offsets are pointers, so no casting is required.
+		if (isdoompatch)
 			column = (column_t *)((UINT8 *)doompatch + colofs);
 		else
 			column = (column_t *)((UINT8 *)patch->columns + colofs);
diff --git a/src/r_plane.c b/src/r_plane.c
index c54b32382eb178f86b8d19a5a36d6dbe07189a39..45d635213e81166ca5c5fa2c0393bb805edbeef5 100644
--- a/src/r_plane.c
+++ b/src/r_plane.c
@@ -607,6 +607,7 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
 void R_DrawPlanes(void)
 {
 	visplane_t *pl;
+	angle_t va = viewangle;
 	INT32 i;
 
 	R_UpdatePlaneRipple();
@@ -621,6 +622,8 @@ void R_DrawPlanes(void)
 			R_DrawSinglePlane(pl);
 		}
 	}
+
+	viewangle = va;
 }
 
 // R_DrawSkyPlane
@@ -705,9 +708,9 @@ void R_CalculateSlopeVectors(pslope_t *slope, fixed_t planeviewx, fixed_t planev
 	n.z = -xscale * cos(ang);
 
 	ang = ANG2RAD(planeangle);
-	temp = P_GetSlopeZAt(slope, planeviewx + yscale * FLOAT_TO_FIXED(sin(ang)), planeviewy + yscale * FLOAT_TO_FIXED(cos(ang)));
+	temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(yscale * sin(ang)), planeviewy + FLOAT_TO_FIXED(yscale * cos(ang)));
 	m.y = FIXED_TO_FLOAT(temp) - zeroheight;
-	temp = P_GetSlopeZAt(slope, planeviewx + xscale * FLOAT_TO_FIXED(cos(ang)), planeviewy - xscale * FLOAT_TO_FIXED(sin(ang)));
+	temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(xscale * cos(ang)), planeviewy - FLOAT_TO_FIXED(xscale * sin(ang)));
 	n.y = FIXED_TO_FLOAT(temp) - zeroheight;
 
 	if (ds_powersoftwo)
@@ -788,7 +791,6 @@ void R_DrawSinglePlane(visplane_t *pl)
 	ffloor_t *rover;
 	int type;
 	int spanfunctype = BASEDRAWFUNC;
-	angle_t viewang = viewangle;
 
 	if (!(pl->minx <= pl->maxx))
 		return;
@@ -1153,8 +1155,6 @@ using the palette colors.
 		}
 	}
 #endif
-
-	viewangle = viewang;
 }
 
 void R_PlaneBounds(visplane_t *plane)
diff --git a/src/r_skins.c b/src/r_skins.c
index 522d9236a09fede50991504c1a24c56d32814a87..6f150f234ed9908f9c58bd42ecbe65ac5e5a534a 100644
--- a/src/r_skins.c
+++ b/src/r_skins.c
@@ -514,6 +514,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
 	GETFLAG(NOSUPERSPRITES)
 	GETFLAG(NOSUPERJUMPBOOST)
 	GETFLAG(CANBUSTWALLS)
+	GETFLAG(NOSHIELDABILITY)
 #undef GETFLAG
 
 	else // let's check if it's a sound, otherwise error out
diff --git a/src/r_textures.c b/src/r_textures.c
index 9de9649e222a9628f0917592570c899917e62722..a006d739fc75278d6cfbd35cac997ff8e444fe94 100644
--- a/src/r_textures.c
+++ b/src/r_textures.c
@@ -604,7 +604,7 @@ void *R_GetLevelFlat(levelflat_t *levelflat)
 				levelflat->height = ds_flatheight = SHORT(patch->height);
 
 				levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
-				converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, patch->topoffset, patch->leftoffset, 0);
+				converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0);
 				M_Memcpy(levelflat->picture, converted, size);
 				Z_Free(converted);
 			}
diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c
index c64164caafce5b52698e564a2514d57fa7a7eeda..5cae480772f31e232213c4467eb4928f5db65d6f 100644
--- a/src/sdl/mixer_sound.c
+++ b/src/sdl/mixer_sound.c
@@ -1298,6 +1298,10 @@ boolean I_PlaySong(boolean looping)
 	if (gme)
 	{
 		gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
+#if GME_VERSION >= 0x000603
+		if (looping)
+			gme_set_autoload_playback_limit(gme, 0);
+#endif        
 		gme_set_equalizer(gme, &eq);
 		gme_start_track(gme, 0);
 		current_track = 0;
diff --git a/src/taglist.c b/src/taglist.c
index b11216b6cf7b3e7c709b73750c2d46e8e9155c40..a759f4d02bfc0658ea68a6b6becd20dffaad7700 100644
--- a/src/taglist.c
+++ b/src/taglist.c
@@ -15,6 +15,11 @@
 #include "z_zone.h"
 #include "r_data.h"
 
+// Bit array of whether a tag exists for sectors/lines/things.
+bitarray_t tags_available[BIT_ARRAY_SIZE (MAXTAGS)];
+
+size_t num_tags;
+
 // Taggroups are used to list elements of the same tag, for iteration.
 // Since elements can now have multiple tags, it means an element may appear
 // in several taggroups at the same time. These are built on level load.
@@ -105,6 +110,39 @@ size_t Taggroup_Find (const taggroup_t *group, const size_t id)
 	return -1;
 }
 
+/// group->count, but also checks for NULL
+size_t Taggroup_Count (const taggroup_t *group)
+{
+	return group ? group->count : 0;
+}
+
+/// Iterate thru elements in a global taggroup.
+INT32 Taggroup_Iterate
+(		taggroup_t *garray[],
+		const size_t max_elements,
+		const mtag_t tag,
+		const size_t p)
+{
+	const taggroup_t *group;
+
+	if (tag == MTAG_GLOBAL)
+	{
+		if (p < max_elements)
+			return p;
+		return -1;
+	}
+
+	group = garray[(UINT16)tag];
+
+	if (group)
+	{
+		if (p < group->count)
+			return group->elements[p];
+		return -1;
+	}
+	return -1;
+}
+
 /// Add an element to a global taggroup.
 void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id)
 {
@@ -120,6 +158,12 @@ void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id)
 	if (Taggroup_Find(group, id) != (size_t)-1)
 		return;
 
+	if (! in_bit_array(tags_available, tag))
+	{
+		num_tags++;
+		set_bit_array(tags_available, tag);
+	}
+
 	// Create group if empty.
 	if (!group)
 	{
@@ -133,25 +177,34 @@ void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id)
 		for (i = 0; i < group->count; i++)
 			if (group->elements[i] > id)
 				break;
+	}
 
-		group->elements = Z_Realloc(group->elements, (group->count + 1) * sizeof(size_t), PU_LEVEL, NULL);
+	group->elements = Z_Realloc(group->elements, (group->count + 1) * sizeof(size_t), PU_LEVEL, NULL);
 
-		// Offset existing elements to make room for the new one.
-		if (i < group->count)
-			memmove(&group->elements[i + 1], &group->elements[i], group->count - i);
-	}
+	// Offset existing elements to make room for the new one.
+	if (i < group->count)
+		memmove(&group->elements[i + 1], &group->elements[i], group->count - i);
 
 	group->count++;
-	group->elements = Z_Realloc(group->elements, group->count * sizeof(size_t), PU_LEVEL, NULL);
 	group->elements[i] = id;
 }
 
+static size_t total_elements_with_tag (const mtag_t tag)
+{
+	return
+		(
+				Taggroup_Count(tags_sectors[tag]) +
+				Taggroup_Count(tags_lines[tag]) +
+				Taggroup_Count(tags_mapthings[tag])
+		);
+}
+
 /// Remove an element from a global taggroup.
 void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id)
 {
 	taggroup_t *group;
 	size_t rempos;
-	size_t newcount;
+	size_t oldcount;
 
 	if (tag == MTAG_GLOBAL)
 		return;
@@ -161,8 +214,14 @@ void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id)
 	if ((rempos = Taggroup_Find(group, id)) == (size_t)-1)
 		return;
 
+	if (group->count == 1 && total_elements_with_tag(tag) == 1)
+	{
+		num_tags--;
+		unset_bit_array(tags_available, tag);
+	}
+
 	// Strip away taggroup if no elements left.
-	if (!(newcount = --group->count))
+	if (!(oldcount = group->count--))
 	{
 		Z_Free(group->elements);
 		Z_Free(group);
@@ -170,19 +229,18 @@ void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id)
 	}
 	else
 	{
-		size_t *newelements = Z_Malloc(newcount * sizeof(size_t), PU_LEVEL, NULL);
+		size_t *newelements = Z_Malloc(group->count * sizeof(size_t), PU_LEVEL, NULL);
 		size_t i;
 
 		// Copy the previous entries save for the one to remove.
 		for (i = 0; i < rempos; i++)
 			newelements[i] = group->elements[i];
 
-		for (i = rempos + 1; i < group->count; i++)
+		for (i = rempos + 1; i < oldcount; i++)
 			newelements[i - 1] = group->elements[i];
 
 		Z_Free(group->elements);
 		group->elements = newelements;
-		group->count = newcount;
 	}
 }
 
@@ -209,6 +267,9 @@ void Taglist_InitGlobalTables(void)
 {
 	size_t i, j;
 
+	memset(tags_available, 0, sizeof tags_available);
+	num_tags = 0;
+
 	for (i = 0; i < MAXTAGS; i++)
 	{
 		tags_sectors[i] = NULL;
@@ -236,56 +297,17 @@ void Taglist_InitGlobalTables(void)
 
 INT32 Tag_Iterate_Sectors (const mtag_t tag, const size_t p)
 {
-	if (tag == MTAG_GLOBAL)
-	{
-		if (p < numsectors)
-			return p;
-		return -1;
-	}
-
-	if (tags_sectors[(UINT16)tag])
-	{
-		if (p < tags_sectors[(UINT16)tag]->count)
-			return tags_sectors[(UINT16)tag]->elements[p];
-		return -1;
-	}
-	return -1;
+	return Taggroup_Iterate(tags_sectors, numsectors, tag, p);
 }
 
 INT32 Tag_Iterate_Lines (const mtag_t tag, const size_t p)
 {
-	if (tag == MTAG_GLOBAL)
-	{
-		if (p < numlines)
-			return p;
-		return -1;
-	}
-
-	if (tags_lines[(UINT16)tag])
-	{
-		if (p < tags_lines[(UINT16)tag]->count)
-			return tags_lines[(UINT16)tag]->elements[p];
-		return -1;
-	}
-	return -1;
+	return Taggroup_Iterate(tags_lines, numlines, tag, p);
 }
 
 INT32 Tag_Iterate_Things (const mtag_t tag, const size_t p)
 {
-	if (tag == MTAG_GLOBAL)
-	{
-		if (p < nummapthings)
-			return p;
-		return -1;
-	}
-
-	if (tags_mapthings[(UINT16)tag])
-	{
-		if (p < tags_mapthings[(UINT16)tag]->count)
-			return tags_mapthings[(UINT16)tag]->elements[p];
-		return -1;
-	}
-	return -1;
+	return Taggroup_Iterate(tags_mapthings, nummapthings, tag, p);
 }
 
 INT32 Tag_FindLineSpecial(const INT16 special, const mtag_t tag)
diff --git a/src/taglist.h b/src/taglist.h
index 0e6d9f8422bbc150dbbabe3c6048d6e66c448f05..a0529ab6b6afae4fe4252e61fd5848e2bd875ef6 100644
--- a/src/taglist.h
+++ b/src/taglist.h
@@ -43,6 +43,10 @@ typedef struct
 	size_t count;
 } taggroup_t;
 
+extern bitarray_t tags_available[];
+
+extern size_t num_tags;
+
 extern taggroup_t* tags_sectors[];
 extern taggroup_t* tags_lines[];
 extern taggroup_t* tags_mapthings[];
@@ -50,6 +54,13 @@ extern taggroup_t* tags_mapthings[];
 void Taggroup_Add (taggroup_t *garray[], const mtag_t tag, size_t id);
 void Taggroup_Remove (taggroup_t *garray[], const mtag_t tag, size_t id);
 size_t Taggroup_Find (const taggroup_t *group, const size_t id);
+size_t Taggroup_Count (const taggroup_t *group);
+
+INT32 Taggroup_Iterate
+(		taggroup_t *garray[],
+		const size_t max_elements,
+		const mtag_t tag,
+		const size_t p);
 
 void Taglist_InitGlobalTables(void);
 
diff --git a/src/w_wad.c b/src/w_wad.c
index 4aae2ee463bf5d026284f643b6dddaa0a80f66cd..6566800c03ce0594898d4bb50026b5bc55eb3f67 100644
--- a/src/w_wad.c
+++ b/src/w_wad.c
@@ -1747,6 +1747,9 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
 
 void W_UnlockCachedPatch(void *patch)
 {
+	if (!patch)
+		return;
+
 	// The hardware code does its own memory management, as its patches
 	// have different lifetimes from software's.
 #ifdef HWRENDER
diff --git a/src/y_inter.c b/src/y_inter.c
index 5930d35ec7f63e1a155d892477089d8fca9eb64f..384fbc1946e9ea2b71b8ae0d3ee34ea6a65da072 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -1229,7 +1229,10 @@ void Y_StartIntermission(void)
 			data.coop.tics = players[consoleplayer].realtime;
 
 			for (i = 0; i < 4; ++i)
-				data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
+			{
+				if (strlen(data.coop.bonuses[i].patch))
+					data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
+			}
 			data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
 
 			// get act number
@@ -1733,7 +1736,6 @@ static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct)
 {
 	(void)player;
 	memset(bstruct, 0, sizeof(y_bonus_t));
-	strncpy(bstruct->patch, "MISSING", sizeof(bstruct->patch));
 }
 
 //
diff --git a/src/z_zone.c b/src/z_zone.c
index ad64a3a07f04f01d40ac291cfa4e77f26bd37e88..d7da17e51d1608cf068a0c929bbdbd982d3a935c 100644
--- a/src/z_zone.c
+++ b/src/z_zone.c
@@ -813,12 +813,12 @@ static void Command_Memfree_f(void)
 #ifdef HWRENDER
 	if (rendermode == render_opengl)
 	{
-		CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
-		CONS_Printf(M_GetText("Mipmap patches    : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
-		CONS_Printf(M_GetText("HW Texture cache  : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
-		CONS_Printf(M_GetText("Plane polygons    : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
-		CONS_Printf(M_GetText("HW model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
-		CONS_Printf(M_GetText("HW Texture used   : %7d KB\n"), HWR_GetTextureUsed()>>10);
+		CONS_Printf(M_GetText("Patch info headers     : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
+		CONS_Printf(M_GetText("Cached textures        : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
+		CONS_Printf(M_GetText("Texture colormaps      : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
+		CONS_Printf(M_GetText("Model textures         : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
+		CONS_Printf(M_GetText("Plane polygons         : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
+		CONS_Printf(M_GetText("All GPU textures       : %7d KB\n"), HWR_GetTextureUsed()>>10);
 	}
 #endif