diff --git a/src/p_enemy.c b/src/p_enemy.c
index efeadda2f24b2202943a6303d07ae58a22e5eee4..30c5b88fbff64c2d6b3cf75baa8e00df10bfe53e 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -5183,7 +5183,7 @@ void A_SignPlayer(mobj_t *actor)
 		ov->color = SKINCOLOR_NONE;
 		P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
 		if (signcolor)
-			acotor->tracer->color = signcolor;
+			actor->tracer->color = signcolor;
 		else
 			actor->tracer->color = signcolor = SKINCOLOR_CARBON;
 		actor->tracer->frame = signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]);
diff --git a/src/p_spec.c b/src/p_spec.c
index 02aeda4fd1df231ba4268e972a2ad79693208e14..366377bedbf926228dc5253173ece07678f8dccd 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -4054,6 +4054,9 @@ void P_SetupSignExit(player_t *player)
 		if (thing->type != MT_SIGN)
 			continue;
 
+		if (!player->mo->target || player->mo->target->type != MT_SIGN)
+			P_SetTarget(&player->mo->target, thing);
+
 		if (thing->state != &states[thing->info->spawnstate])
 			continue;
 
@@ -4080,6 +4083,9 @@ void P_SetupSignExit(player_t *player)
 		if (thing->type != MT_SIGN)
 			continue;
 
+		if (!player->mo->target || player->mo->target->type != MT_SIGN)
+			P_SetTarget(&player->mo->target, thing);
+
 		if (thing->state != &states[thing->info->spawnstate])
 			continue;
 
diff --git a/src/p_user.c b/src/p_user.c
index 561183cd5a7d0f6f3888e48897af8002bbac62e7..a316573832648cb2c86654ba5b06e9e6f84b5b91 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -9501,7 +9501,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	fixed_t x, y, z, dist, distxy, distz, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight, slopez = 0;
 	INT32 camrotate;
 	boolean camstill, cameranoclip, camorbit;
-	mobj_t *mo;
+	mobj_t *mo, *sign = NULL;
 	subsector_t *newsubsec;
 	fixed_t f1, f2;
 
@@ -9511,6 +9511,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 
 	mo = player->mo;
 
+	if (player->exiting && mo->target && mo->target->type == MT_SIGN)
+		sign = mo->target;
+
 	cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
 
 	if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || tutorialmode))
@@ -9557,6 +9560,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 		focusangle = mo->angle;
 		focusaiming = 0;
 	}
+	else if (sign)
+	{
+		focusangle = FixedAngle(sign->spawnpoint->angle << FRACBITS) + ANGLE_180;
+		focusaiming = 0;
+	}
 	else if (player == &players[consoleplayer])
 	{
 		focusangle = localangle;
@@ -9705,6 +9713,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 			camheight = FixedMul(camheight, 6*FRACUNIT/5);
 		}
 
+		if (sign)
+		{
+			camheight = mo->scale << 7;
+			camspeed = FRACUNIT/12;
+		}
+
 		if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->powers[pw_carry] == CR_ROPEHANG || player->powers[pw_carry] == CR_GENERIC || player->powers[pw_carry] == CR_MACESPIN))
 			dist <<= 1;
 	}
@@ -9751,8 +9765,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 		distz = slopez;
 	}
 
-	x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
-	y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
+	if (sign)
+	{
+		x = sign->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
+		y = sign->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
+	}
+	else
+	{
+		x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
+		y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
+	}
 
 #if 0
 	if (twodlevel || (mo->flags2 & MF2_TWOD))
@@ -9997,14 +10019,30 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	// point viewed by the camera
 	// this point is just 64 unit forward the player
 	dist = FixedMul(64 << FRACBITS, mo->scale);
-	viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
-	viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+	if (sign)
+	{
+		viewpointx = sign->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+		viewpointy = sign->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+	}
+	else
+	{
+		viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+		viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+	}
 
 	if (!camstill && !resetcalled && !paused)
 		thiscam->angle = R_PointToAngle2(thiscam->x, thiscam->y, viewpointx, viewpointy);
 
-	viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
-	viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+	if (sign)
+	{
+		viewpointx = sign->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+		viewpointy = sign->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+	}
+	else
+	{
+		viewpointx = mo->x + FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+		viewpointy = mo->y + FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
+	}
 
 /*
 	if (twodlevel || (mo->flags2 & MF2_TWOD))