diff --git a/src/r_data.c b/src/r_data.c
index f9088a8d5d93a861d76c8abe0e5071d3fecd876b..bd12eb248012b2bbee3649a783b4799cf3a54a61 100644
--- a/src/r_data.c
+++ b/src/r_data.c
@@ -506,42 +506,30 @@ void R_LoadTextures(void)
 			}
 			patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE);
 
-			// Then, check the lump directly to see if it's a texture SOC,
-			// and if it is, load it using dehacked instead.
-			if (strstr((const char *)patchlump, "TEXTURE"))
-			{
-				CONS_Alert(CONS_WARNING, "%s is a Texture SOC.\n", W_CheckNameForNumPwad((UINT16)w,texstart+j));
-				Z_Unlock(patchlump);
-				DEH_LoadDehackedLumpPwad((UINT16)w, texstart + j);
-			}
-			else
-			{
-				//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
-				texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
-
-				// Set texture properties.
-				M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
-				texture->width = SHORT(patchlump->width);
-				texture->height = SHORT(patchlump->height);
-				texture->patchcount = 1;
-				texture->holes = false;
-
-				// Allocate information for the texture's patches.
-				patch = &texture->patches[0];
-
-				patch->originx = patch->originy = 0;
-				patch->wad = (UINT16)w;
-				patch->lump = texstart + j;
-
-				Z_Unlock(patchlump);
-
-				k = 1;
-				while (k << 1 <= texture->width)
-					k <<= 1;
-
-				texturewidthmask[i] = k - 1;
-				textureheight[i] = texture->height << FRACBITS;
-			}
+			//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
+			texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
+
+			// Set texture properties.
+			M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
+			texture->width = SHORT(patchlump->width);
+			texture->height = SHORT(patchlump->height);
+			texture->patchcount = 1;
+			texture->holes = false;
+
+			// Allocate information for the texture's patches.
+			patch = &texture->patches[0];
+
+			patch->originx = patch->originy = 0;
+			patch->wad = (UINT16)w;
+			patch->lump = texstart + j;
+
+			Z_Unlock(patchlump);
+
+			k = 1;
+			while (k << 1 <= texture->width)
+				k <<= 1;
+			texturewidthmask[i] = k - 1;
+			textureheight[i] = texture->height << FRACBITS;
 			i++;
 		}
 	}
@@ -1088,6 +1076,7 @@ void R_ReInitColormaps(UINT16 num)
 {
 	char colormap[9] = "COLORMAP";
 	lumpnum_t lump;
+	const lumpnum_t basecolormaplump = W_GetNumForName(colormap);
 
 	if (num > 0 && num <= 10000)
 		snprintf(colormap, 8, "CLM%04u", num-1);
@@ -1095,8 +1084,16 @@ void R_ReInitColormaps(UINT16 num)
 	// Load in the light tables, now 64k aligned for smokie...
 	lump = W_GetNumForName(colormap);
 	if (lump == LUMPERROR)
-		lump = W_GetNumForName("COLORMAP");
-	W_ReadLump(lump, colormaps);
+		lump = basecolormaplump;
+	else
+	{
+		if (W_LumpLength(lump) != W_LumpLength(basecolormaplump))
+		{
+			CONS_Alert(CONS_WARNING, "%s lump size does not match COLORMAP, results may be unexpected.\n", colormap);
+		}
+	}
+
+	W_ReadLumpHeader(lump, colormaps, W_LumpLength(basecolormaplump), 0U);
 
 	// Init Boom colormaps.
 	R_ClearColormaps();
diff --git a/src/w_wad.c b/src/w_wad.c
index e063378109f75720be4525e815f9b9f5c990d6f1..7de64f9adbea7024e03500c5ca37190770de9e6d 100644
--- a/src/w_wad.c
+++ b/src/w_wad.c
@@ -149,9 +149,15 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
 {
 	FILE *handle;
 
-	strncpy(filenamebuf, *filename, MAX_WADPATH);
-	filenamebuf[MAX_WADPATH - 1] = '\0';
-	*filename = filenamebuf;
+	// Officially, strncpy should not have overlapping buffers, since W_VerifyNMUSlumps is called after this, and it
+	// changes filename to point at filenamebuf, it would technically be doing that. I doubt any issue will occur since
+	// they point to the same location, but it's better to be safe and this is a simple change.
+	if (filenamebuf != *filename)
+	{
+		strncpy(filenamebuf, *filename, MAX_WADPATH);
+		filenamebuf[MAX_WADPATH - 1] = '\0';
+		*filename = filenamebuf;
+	}
 
 	// open wad file
 	if ((handle = fopen(*filename, "rb")) == NULL)