From 3ce4ddf85425f3cca2aaa6934fa172d1c29b1c6f Mon Sep 17 00:00:00 2001
From: Jaime Passos <lazymyuutsu@gmail.com>
Date: Fri, 28 Feb 2020 23:25:25 -0300
Subject: [PATCH] Fix incorrect team gametype rule being used in
 A_OldRingExplode

---
 src/p_enemy.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/p_enemy.c b/src/p_enemy.c
index 26edff35f1..ec21eb2994 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -6601,7 +6601,7 @@ void A_OldRingExplode(mobj_t *actor) {
 
 		if (changecolor)
 		{
-			if (!(gametyperules & GTR_TEAMFLAGS))
+			if (!(gametyperules & GTR_TEAMS))
 				mo->color = actor->target->color; //copy color
 			else if (actor->target->player->ctfteam == 2)
 				mo->color = skincolor_bluering;
@@ -6617,7 +6617,7 @@ void A_OldRingExplode(mobj_t *actor) {
 
 	if (changecolor)
 	{
-		if (!(gametyperules & GTR_TEAMFLAGS))
+		if (!(gametyperules & GTR_TEAMS))
 			mo->color = actor->target->color; //copy color
 		else if (actor->target->player->ctfteam == 2)
 			mo->color = skincolor_bluering;
@@ -6632,7 +6632,7 @@ void A_OldRingExplode(mobj_t *actor) {
 
 	if (changecolor)
 	{
-		if (!(gametyperules & GTR_TEAMFLAGS))
+		if (!(gametyperules & GTR_TEAMS))
 			mo->color = actor->target->color; //copy color
 		else if (actor->target->player->ctfteam == 2)
 			mo->color = skincolor_bluering;
-- 
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