diff --git a/src/g_game.c b/src/g_game.c
index 6fed500b30abba675b021226011bf4839693096e..f0275bbf4247ae0187d107f321e73005319bb635 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1371,6 +1371,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
 			if (newtarget)
 				P_SetTarget(&ticcmd_ztargetfocus[forplayer], newtarget);
 
+			// I assume this is netgame-safe because gunslinger spawns this for only the local player...... *sweats intensely*
+			newtarget = P_SpawnMobj(ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y, ticcmd_ztargetfocus[forplayer]->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
+			P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
+
 			if (P_AproxDistance(
 				player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
 				player->mo->y - ticcmd_ztargetfocus[forplayer]->y