diff --git a/src/r_data.c b/src/r_data.c
index 0e15c468990f52fdbed7e8fee788dd019ee17d95..57d81c697c7e58e3e02a3abb8c47d155c4827c33 100644
--- a/src/r_data.c
+++ b/src/r_data.c
@@ -530,48 +530,37 @@ void R_LoadTextures(void)
 			size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
 			patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
 
-			// Then, check the lump directly to see if it's a texture SOC,
-			// and if it is, load it using dehacked instead.
-			if (strstr((const char *)patchlump, "TEXTURE"))
+			//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
+			texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
+
+			// Set texture properties.
+			M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
+			if (R_IsLumpPNG((UINT8 *)patchlump, lumplength))
 			{
-				CONS_Alert(CONS_WARNING, "%s is a Texture SOC.\n", W_CheckNameForNumPwad((UINT16)w,texstart+j));
-				Z_Unlock(patchlump);
-				DEH_LoadDehackedLumpPwad((UINT16)w, texstart + j);
+				INT16 width, height;
+				R_PNGDimensions((UINT8 *)patchlump, &width, &height, lumplength);
+				texture->width = width;
+				texture->height = height;
 			}
 			else
 			{
-				//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
-				texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
-
-				// Set texture properties.
-				M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
-				if (R_IsLumpPNG((UINT8 *)patchlump, lumplength))
-				{
-					INT16 width, height;
-					R_PNGDimensions((UINT8 *)patchlump, &width, &height, lumplength);
-					texture->width = width;
-					texture->height = height;
-				}
-				else
-				{
-					texture->width = SHORT(patchlump->width);
-					texture->height = SHORT(patchlump->height);
-				}
-				texture->patchcount = 1;
-				texture->holes = false;
+				texture->width = SHORT(patchlump->width);
+				texture->height = SHORT(patchlump->height);
+			}
+			texture->patchcount = 1;
+			texture->holes = false;
 
-				// Allocate information for the texture's patches.
-				patch = &texture->patches[0];
+			// Allocate information for the texture's patches.
+			patch = &texture->patches[0];
 
-				patch->originx = patch->originy = 0;
-				patch->wad = (UINT16)w;
-				patch->lump = texstart + j;
+			patch->originx = patch->originy = 0;
+			patch->wad = (UINT16)w;
+			patch->lump = texstart + j;
 
-				Z_Unlock(patchlump);
+			Z_Unlock(patchlump);
 
-				texturewidth[i] = texture->width;
-				textureheight[i] = texture->height << FRACBITS;
-			}
+			texturewidth[i] = texture->width;
+			textureheight[i] = texture->height << FRACBITS;
 		}
 	}
 }
@@ -1152,6 +1141,7 @@ void R_ReInitColormaps(UINT16 num)
 {
 	char colormap[9] = "COLORMAP";
 	lumpnum_t lump;
+	const lumpnum_t basecolormaplump = W_GetNumForName(colormap);
 
 	if (num > 0 && num <= 10000)
 		snprintf(colormap, 8, "CLM%04u", num-1);
@@ -1159,8 +1149,16 @@ void R_ReInitColormaps(UINT16 num)
 	// Load in the light tables, now 64k aligned for smokie...
 	lump = W_GetNumForName(colormap);
 	if (lump == LUMPERROR)
-		lump = W_GetNumForName("COLORMAP");
-	W_ReadLump(lump, colormaps);
+		lump = basecolormaplump;
+	else
+	{
+		if (W_LumpLength(lump) != W_LumpLength(basecolormaplump))
+		{
+			CONS_Alert(CONS_WARNING, "%s lump size does not match COLORMAP, results may be unexpected.\n", colormap);
+		}
+	}
+
+	W_ReadLumpHeader(lump, colormaps, W_LumpLength(basecolormaplump), 0U);
 
 	// Init Boom colormaps.
 	R_ClearColormaps();
diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c
index 045e82b15cf4930f706be444fce10b805a14eae8..a1319dbec192f687ee30fe2315dfa3e0b5a00e21 100644
--- a/src/sdl/mixer_sound.c
+++ b/src/sdl/mixer_sound.c
@@ -362,7 +362,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
 					gme_track_info(emu, &info, 0);
 
 					len = (info->play_length * 441 / 10) << 2;
-					mem = malloc(len);
+					mem = Z_Malloc(len, PU_SOUND, 0);
 					gme_play(emu, len >> 1, mem);
 					gme_free_info(info);
 					gme_delete(emu);
@@ -435,7 +435,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
 		gme_track_info(emu, &info, 0);
 
 		len = (info->play_length * 441 / 10) << 2;
-		mem = malloc(len);
+		mem = Z_Malloc(len, PU_SOUND, 0);
 		gme_play(emu, len >> 1, mem);
 		gme_free_info(info);
 		gme_delete(emu);
diff --git a/src/w_wad.c b/src/w_wad.c
index ecc66c53b65f9ffc34ac63d1cbd74c4e75741315..9597c6bfc46c147307bfa519538cb42d9da92521 100644
--- a/src/w_wad.c
+++ b/src/w_wad.c
@@ -149,9 +149,15 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
 {
 	FILE *handle;
 
-	strncpy(filenamebuf, *filename, MAX_WADPATH);
-	filenamebuf[MAX_WADPATH - 1] = '\0';
-	*filename = filenamebuf;
+	// Officially, strncpy should not have overlapping buffers, since W_VerifyNMUSlumps is called after this, and it
+	// changes filename to point at filenamebuf, it would technically be doing that. I doubt any issue will occur since
+	// they point to the same location, but it's better to be safe and this is a simple change.
+	if (filenamebuf != *filename)
+	{
+		strncpy(filenamebuf, *filename, MAX_WADPATH);
+		filenamebuf[MAX_WADPATH - 1] = '\0';
+		*filename = filenamebuf;
+	}
 
 	// open wad file
 	if ((handle = fopen(*filename, "rb")) == NULL)