diff --git a/src/p_user.c b/src/p_user.c index 83b95c3c8c41755d70f3ac71bfa4b40850471840..9a68e6e9e6f813ba2319124e8a567d13e09b5563 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2077,7 +2077,7 @@ void P_SpawnThokMobj(player_t *player) mobj = P_SpawnGhostMobj(player->mo); // virtually does everything here for us else if (type == MT_THOKEFFECT) // Thok boom effect for Sonic { - mobj = P_SpawnMobjFromMobj(player->mo, 0, 0, FRACUNIT * 24, type); + mobj = P_SpawnMobjFromMobj(player->mo, 0, 0, FixedDiv(player->mo->height, player->mo->scale)*3/4, type); mobj->angle = player->mo->angle + ANGLE_90; mobj->fuse = 7; mobj->scale = player->mo->scale / 3;