diff --git a/src/deh_tables.c b/src/deh_tables.c
index 44b3870d5f16c12d93da24abac54200805161a2f..76febc4a684d134f49de23d1343ea16d703f6007 100644
--- a/src/deh_tables.c
+++ b/src/deh_tables.c
@@ -2245,6 +2245,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
 	"S_LAMPPOST2",  // with snow
 	"S_HANGSTAR",
 	"S_MISTLETOE",
+	"S_SSZTREE",
+	"S_SSZTREE_BRANCH",
+	"S_SSZTREE2",
+	"S_SSZTREE2_BRANCH",
 	// Xmas GFZ bushes
 	"S_XMASBLUEBERRYBUSH",
 	"S_XMASBERRYBUSH",
@@ -4114,6 +4118,10 @@ const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for sanity t
 	"MT_LAMPPOST2",  // with snow
 	"MT_HANGSTAR",
 	"MT_MISTLETOE",
+	"MT_SSZTREE",
+	"MT_SSZTREE_BRANCH",
+	"MT_SSZTREE2",
+	"MT_SSZTREE2_BRANCH",
 	// Xmas GFZ bushes
 	"MT_XMASBLUEBERRYBUSH",
 	"MT_XMASBERRYBUSH",
diff --git a/src/f_finale.c b/src/f_finale.c
index c6ca7877f62e5b14c22e8f1897741caaabefd1e7..76dc3b0a4c60b966ef80d60501855911f6293833 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1128,6 +1128,7 @@ static const char *credits[] = {
 	"David \"Instant Sonic\" Spencer Jr.",
 	"\"SSNTails\"",
 	"Daniel \"Inazuma\" Trinh",
+	"Samuel \"Spectorious\" Tuttle",
 	"\"VelocitOni\"",
 	"Jarrett \"JEV3\" Voight",
 	"",
diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c
index 2e6ad7db7b6bc0424e2b18c40de135799ffc942e..4b4d82fd2bb59ba0340e3e45eb7220e528d420dc 100644
--- a/src/hardware/hw_light.c
+++ b/src/hardware/hw_light.c
@@ -395,6 +395,8 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT],     // SPR_XMS4
 	&lspr[NOLIGHT],     // SPR_XMS5
 	&lspr[NOLIGHT],     // SPR_XMS6
+	&lspr[NOLIGHT],     // SPR_SNTT
+	&lspr[NOLIGHT],     // SPR_SSTT
 	&lspr[NOLIGHT],     // SPR_FHZI
 	&lspr[NOLIGHT],     // SPR_ROSY
 
diff --git a/src/info.c b/src/info.c
index 7855b6157a6ce4d7d741f57a21b344c1f2df1b35..33b4064afe8437088013af27df5621424304a6a0 100644
--- a/src/info.c
+++ b/src/info.c
@@ -306,6 +306,8 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
 	"XMS4", // Lamppost
 	"XMS5", // Hanging Star
 	"XMS6", // Mistletoe
+	"SNTT", // Silver Shiver tree
+	"SSTT", // Silver Shiver tree with snow
 	"FHZI", // FHZ ice
 	"ROSY",
 
@@ -2658,6 +2660,10 @@ state_t states[NUMSTATES] =
 	{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST2
 	{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HANGSTAR
 	{SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MISTLETOE
+	{SPR_SNTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, 				// S_SSZTREE
+	{SPR_SNTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, 	// S_SSZTREE_BRANCH
+	{SPR_SSTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, 				// S_SSZTREE2
+	{SPR_SSTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, 	// S_SSZTREE2_BRANCH
 	// Xmas GFZ bushes
 	{SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBLUEBERRYBUSH
 	{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBERRYBUSH
@@ -14885,6 +14891,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
+	{           // MT_SSZTREE
+		1860,           // doomednum
+		S_SSZTREE,    	// spawnstate
+		1000,           // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		8,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		20*FRACUNIT,    // radius
+		256*FRACUNIT,   // height
+		0,              // display offset
+		100,            // mass
+		1,              // damage
+		sfx_None,       // activesound
+		MF_SOLID|MF_SCENERY, // flags
+		S_NULL          // raisestate
+	},
+
+	{           // MT_SSZTREE_BRANCH
+		-1,		        // doomednum
+		S_SSZTREE_BRANCH,    // spawnstate
+		1000,           // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		8,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		20*FRACUNIT,    // radius
+		256*FRACUNIT,   // height
+		0,              // display offset
+		100,            // mass
+		1,              // damage
+		sfx_None,       // activesound
+		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
+		S_NULL          // raisestate
+	},
+
+	{           // MT_SSZTREE2
+		1861,           // doomednum
+		S_SSZTREE2,    	// spawnstate
+		1000,           // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		8,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		20*FRACUNIT,    // radius
+		256*FRACUNIT,   // height
+		0,              // display offset
+		100,            // mass
+		1,              // damage
+		sfx_None,       // activesound
+		MF_SOLID|MF_SCENERY, // flags
+		S_NULL          // raisestate
+	},
+
+	{           // MT_SSZTREE2_BRANCH
+		-1,		        // doomednum
+		S_SSZTREE2_BRANCH,    // spawnstate
+		1000,           // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		8,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		20*FRACUNIT,    // radius
+		256*FRACUNIT,   // height
+		0,              // display offset
+		100,            // mass
+		1,              // damage
+		sfx_None,       // activesound
+		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
+		S_NULL          // raisestate
+	},
+
 	{           // MT_XMASBLUEBERRYBUSH
 		1859,           // doomednum
 		S_XMASBLUEBERRYBUSH, // spawnstate
diff --git a/src/info.h b/src/info.h
index 4552fb2eefe0b27637d33b738d43cb3325fbbbd4..57edf289d2ed91ffa6f56419e6d9719754aa1cc9 100644
--- a/src/info.h
+++ b/src/info.h
@@ -857,6 +857,8 @@ typedef enum sprite
 	SPR_XMS4, // Lamppost
 	SPR_XMS5, // Hanging Star
 	SPR_XMS6, // Mistletoe
+	SPR_SNTT, // Silver Shiver tree
+	SPR_SSTT, // Silver Shiver tree with snow
 	SPR_FHZI, // FHZ Ice
 	SPR_ROSY,
 
@@ -3089,6 +3091,10 @@ typedef enum state
 	S_LAMPPOST2,  // with snow
 	S_HANGSTAR,
 	S_MISTLETOE,
+	S_SSZTREE,
+	S_SSZTREE_BRANCH,
+	S_SSZTREE2,
+	S_SSZTREE2_BRANCH,
 	// Xmas GFZ bushes
 	S_XMASBLUEBERRYBUSH,
 	S_XMASBERRYBUSH,
@@ -4985,6 +4991,10 @@ typedef enum mobj_type
 	MT_LAMPPOST2,  // with snow
 	MT_HANGSTAR,
 	MT_MISTLETOE,
+	MT_SSZTREE,
+	MT_SSZTREE_BRANCH,
+	MT_SSZTREE2,
+	MT_SSZTREE2_BRANCH,
 	// Xmas GFZ bushes
 	MT_XMASBLUEBERRYBUSH,
 	MT_XMASBERRYBUSH,
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 0ce217e5020784afe7c20a62db861db07618fde6..dc9648d633667cbe2d286b9dd90c497719469dc2 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -13153,6 +13153,34 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
 			banner->angle = mobjangle + ANGLE_90;
 	}
 	break;
+	case MT_SSZTREE:
+	{ // Spawn the branches
+		angle_t mobjangle = FixedAngle((mthing->angle % 113) << FRACBITS);
+		mobj_t *branch = P_SpawnMobjFromMobj(mobj, FRACUNIT, 0, 0, MT_SSZTREE_BRANCH);
+		if (!P_MobjWasRemoved(branch))
+			branch->angle = mobjangle + ANGLE_22h;
+		branch = P_SpawnMobjFromMobj(mobj, 0, FRACUNIT, 0, MT_SSZTREE_BRANCH);
+		if (!P_MobjWasRemoved(branch))
+			branch->angle = mobjangle + ANGLE_157h;
+		branch = P_SpawnMobjFromMobj(mobj, -FRACUNIT, 0, 0, MT_SSZTREE_BRANCH);
+		if (!P_MobjWasRemoved(branch))
+			branch->angle = mobjangle + ANGLE_270;
+	}
+	break;
+	case MT_SSZTREE2:
+	{ // Spawn the branches
+		angle_t mobjangle = FixedAngle((mthing->angle % 113) << FRACBITS);
+		mobj_t *branch = P_SpawnMobjFromMobj(mobj, FRACUNIT, 0, 0, MT_SSZTREE2_BRANCH);
+		if (!P_MobjWasRemoved(branch))
+			branch->angle = mobjangle + ANGLE_22h;
+		branch = P_SpawnMobjFromMobj(mobj, 0, FRACUNIT, 0, MT_SSZTREE2_BRANCH);
+		if (!P_MobjWasRemoved(branch))
+			branch->angle = mobjangle + ANGLE_157h;
+		branch = P_SpawnMobjFromMobj(mobj, -FRACUNIT, 0, 0, MT_SSZTREE2_BRANCH);
+		if (!P_MobjWasRemoved(branch))
+			branch->angle = mobjangle + ANGLE_270;
+	}
+	break;
 	case MT_HHZTREE_TOP:
 	{ // Spawn the branches
 		angle_t mobjangle = FixedAngle(mthing->angle << FRACBITS) & (ANGLE_90 - 1);