diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c
index f282ca89184b9d47fe000f47e126880c0467b602..b71bf7007e03ab2cdb7d229d84aa5a57deb8cc8c 100644
--- a/src/hardware/hw_cache.c
+++ b/src/hardware/hw_cache.c
@@ -1258,20 +1258,29 @@ void HWR_SetMapPalette(void)
 
 // Creates a hardware lighttable from the supplied lighttable.
 // Returns the id of the hw lighttable, usable in FSurfaceInfo.
-UINT32 HWR_CreateLightTable(UINT8 *lighttable)
+UINT32 HWR_CreateLightTable(UINT8 *lighttable, RGBA_t *hw_lighttable)
 {
-	UINT32 i, id;
+	UINT32 i;
 	RGBA_t *palette = HWR_GetTexturePalette();
-	RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
 
 	// To make the palette index -> RGBA mapping easier for the shader,
 	// the hardware lighttable is composed of RGBA colors instead of palette indices.
 	for (i = 0; i < 256 * 32; i++)
 		hw_lighttable[i] = palette[lighttable[i]];
 
-	id = HWD.pfnCreateLightTable(hw_lighttable);
-	Z_Free(hw_lighttable);
-	return id;
+	return HWD.pfnCreateLightTable(hw_lighttable);
+}
+
+// Updates a hardware lighttable of a given id from the supplied lighttable.
+void HWR_UpdateLightTable(UINT32 id, UINT8 *lighttable, RGBA_t *hw_lighttable)
+{
+	UINT32 i;
+	RGBA_t *palette = HWR_GetTexturePalette();
+
+	for (i = 0; i < 256 * 32; i++)
+		hw_lighttable[i] = palette[lighttable[i]];
+
+	HWD.pfnUpdateLightTable(id, hw_lighttable);
 }
 
 // get hwr lighttable id for colormap, create it if it doesn't already exist
@@ -1285,25 +1294,41 @@ UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
 		default_colormap = true;
 	}
 
+	UINT8 *colormap_pointer;
+
+	if (default_colormap)
+		colormap_pointer = colormaps; // don't actually use the data from the "default colormap"
+	else
+		colormap_pointer = colormap->colormap;
+
 	// create hw lighttable if there isn't one
-	if (!colormap->gl_lighttable_id)
+	if (colormap->gl_lighttable.data == NULL)
 	{
-		UINT8 *colormap_pointer;
+		Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_HWRLIGHTTABLEDATA, &colormap->gl_lighttable.data);
+	}
 
-		if (default_colormap)
-			colormap_pointer = colormaps; // don't actually use the data from the "default colormap"
-		else
-			colormap_pointer = colormap->colormap;
-		colormap->gl_lighttable_id = HWR_CreateLightTable(colormap_pointer);
+	// Generate the texture for this light table
+	if (!colormap->gl_lighttable.id)
+	{
+		colormap->gl_lighttable.id = HWR_CreateLightTable(colormap_pointer, colormap->gl_lighttable.data);
+	}
+	// Update the texture if it was directly changed by a script
+	else if (colormap->gl_lighttable.needs_update)
+	{
+		HWR_UpdateLightTable(colormap->gl_lighttable.id, colormap_pointer, colormap->gl_lighttable.data);
 	}
 
-	return colormap->gl_lighttable_id;
+	colormap->gl_lighttable.needs_update = false;
+
+	return colormap->gl_lighttable.id;
 }
 
 // Note: all hardware lighttable ids assigned before this
 // call become invalid and must not be used.
 void HWR_ClearLightTables(void)
 {
+	Z_FreeTag(PU_HWRLIGHTTABLEDATA);
+
 	if (vid.glstate == VID_GL_LIBRARY_LOADED)
 		HWD.pfnClearLightTables();
 }
diff --git a/src/hardware/hw_drv.h b/src/hardware/hw_drv.h
index 694cc1b8c0d5a16e1d40ae9d14575c562d868058..a5fdc00a47c17e6b5cbeba5d074554a66672cde7 100644
--- a/src/hardware/hw_drv.h
+++ b/src/hardware/hw_drv.h
@@ -71,6 +71,7 @@ EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
 
 EXPORT void HWRAPI(SetPaletteLookup)(UINT8 *lut);
 EXPORT UINT32 HWRAPI(CreateLightTable)(RGBA_t *hw_lighttable);
+EXPORT void HWRAPI(UpdateLightTable)(UINT32 id, RGBA_t *hw_lighttable);
 EXPORT void HWRAPI(ClearLightTables)(void);
 EXPORT void HWRAPI(SetScreenPalette)(RGBA_t *palette);
 
@@ -125,6 +126,7 @@ struct hwdriver_s
 
 	SetPaletteLookup    pfnSetPaletteLookup;
 	CreateLightTable    pfnCreateLightTable;
+	UpdateLightTable    pfnUpdateLightTable;
 	ClearLightTables    pfnClearLightTables;
 	SetScreenPalette    pfnSetScreenPalette;
 };
diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h
index 62fe8d0bda5b521f650a91f00f97e111d99e6eed..bf9f7da3b4c126154fed2faf81761f348fbeed63 100644
--- a/src/hardware/hw_glob.h
+++ b/src/hardware/hw_glob.h
@@ -133,7 +133,8 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
 
 void HWR_SetPalette(RGBA_t *palette);
 void HWR_SetMapPalette(void);
-UINT32 HWR_CreateLightTable(UINT8 *lighttable);
+UINT32 HWR_CreateLightTable(UINT8 *lighttable, RGBA_t *hw_lighttable);
+void HWR_UpdateLightTable(UINT32 id, UINT8 *lighttable, RGBA_t *hw_lighttable);
 UINT32 HWR_GetLightTableID(extracolormap_t *colormap);
 void HWR_ClearLightTables(void);
 
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index e208a91b6b372a73889bc2a769a1297c543945c4..da8965454ae30f52e1c50762e0dff76f875d6780 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -1692,7 +1692,7 @@ static void HWR_ProcessSeg(void)
 				{
 					blendmode = PF_Masked;
 
-					if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
+					if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend)
 					{
 						blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
 						Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
@@ -1849,7 +1849,7 @@ static void HWR_ProcessSeg(void)
 				{
 					blendmode = PF_Masked;
 
-					if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
+					if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend)
 					{
 						blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
 						Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
@@ -2530,7 +2530,7 @@ static void HWR_Subsector(size_t num)
 					                       alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
 										   true, false, rover->master->frontsector->extra_colormap);
 				}
-				else if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend) // SoM: Flags are more efficient
+				else if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend) // SoM: Flags are more efficient
 				{
 					light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
 
@@ -2576,7 +2576,7 @@ static void HWR_Subsector(size_t num)
 					                       alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
 										   true, false, rover->master->frontsector->extra_colormap);
 				}
-				else if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
+				else if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend)
 				{
 					light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
 
diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c
index 75a92c2fb33ad542b0931786a9b4688a9f9dccbc..85a50edb0691bb11bd141e1a9c7262ef6233e564 100644
--- a/src/hardware/r_opengl/r_opengl.c
+++ b/src/hardware/r_opengl/r_opengl.c
@@ -3257,6 +3257,24 @@ EXPORT UINT32 HWRAPI(CreateLightTable)(RGBA_t *hw_lighttable)
 	return item->id;
 }
 
+EXPORT void HWRAPI(UpdateLightTable)(UINT32 id, RGBA_t *hw_lighttable)
+{
+	LTListItem *item = LightTablesHead;
+	while (item && item->id != id)
+		item = item->next;
+
+	if (item)
+	{
+		pglBindTexture(GL_TEXTURE_2D, item->id);
+
+		// Just update it
+		pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 32, GL_RGBA, GL_UNSIGNED_BYTE, hw_lighttable);
+
+		// restore previously bound texture
+		pglBindTexture(GL_TEXTURE_2D, tex_downloaded);
+	}
+}
+
 // Delete light table textures, ids given before become invalid and must not be used.
 EXPORT void HWRAPI(ClearLightTables)(void)
 {
diff --git a/src/lua_colorlib.c b/src/lua_colorlib.c
index 9e679eb402f8e6e99eb4957c93aee8dbe9915bdb..2743635edfefe88348a93dc45aa26f77d4702067 100644
--- a/src/lua_colorlib.c
+++ b/src/lua_colorlib.c
@@ -593,7 +593,7 @@ static int extracolormap_set(lua_State *L)
 		|| exc->fadergba != old_fade_rgba
 		|| exc->fadestart != old_fade_start
 		|| exc->fadeend != old_fade_end)
-	R_GenerateLightTable(exc, true);
+	R_UpdateLightTable(exc, true);
 
 	return 0;
 }
diff --git a/src/netcode/d_net.c b/src/netcode/d_net.c
index 99859ea4c0c9c05e3058b0bf8fcb6a9953d10c0b..4860d8688b4a8b998b59523c6cf52502c69d10ca 100644
--- a/src/netcode/d_net.c
+++ b/src/netcode/d_net.c
@@ -1143,7 +1143,7 @@ static void Internal_FreeNodenum(INT32 nodenum)
 
 char *I_NetSplitAddress(char *host, char **port)
 {
-	boolean v4 = (strchr(host, '.') != NULL);
+	boolean v4 = (host[0] != '[');
 
 	host = strtok(host, v4 ? ":" : "[]");
 
diff --git a/src/r_data.c b/src/r_data.c
index e7200ecbd600c85cc6b3ca89c5c84d511b8aface..244690ebe5e13626a856ff976e3db480cfc7254a 100644
--- a/src/r_data.c
+++ b/src/r_data.c
@@ -849,6 +849,15 @@ void R_GenerateLightTable(extracolormap_t *extra_colormap, boolean uselookup)
 	}
 }
 
+void R_UpdateLightTable(extracolormap_t *extra_colormap, boolean uselookup)
+{
+	R_GenerateLightTable(extra_colormap, uselookup);
+
+#ifdef HWRENDER
+	extra_colormap->gl_lighttable.needs_update = true;
+#endif
+}
+
 extracolormap_t *R_CreateColormapFromLinedef(char *p1, char *p2, char *p3)
 {
 	// default values
diff --git a/src/r_data.h b/src/r_data.h
index 7c6ee19d50c4b8b9b081691541b4d35fff5388c4..64abf6d83637ed8f54c7449f621ac52eb6aa9113 100644
--- a/src/r_data.h
+++ b/src/r_data.h
@@ -90,6 +90,7 @@ typedef enum
 } textmapcolormapflags_t;
 
 void R_GenerateLightTable(extracolormap_t *extra_colormap, boolean uselookup);
+void R_UpdateLightTable(extracolormap_t *extra_colormap, boolean uselookup);
 lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap);
 extracolormap_t * R_CreateColormapFromLinedef(char *p1, char *p2, char *p3);
 extracolormap_t* R_CreateColormap(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
diff --git a/src/r_defs.h b/src/r_defs.h
index 51fac21fae4ed2e1c83929d6a121d09286e2a271..7269aa9d5b10526435ede8909796af25579cf3e1 100644
--- a/src/r_defs.h
+++ b/src/r_defs.h
@@ -76,8 +76,11 @@ typedef struct extracolormap_s
 	lighttable_t *colormap;
 
 #ifdef HWRENDER
-	// The id of the hardware lighttable. Zero means it does not exist yet.
-	UINT32 gl_lighttable_id;
+	struct {
+		UINT32 id; // The id of the hardware lighttable. Zero means it does not exist yet.
+		RGBA_t *data; // The texture data of the hardware lighttable.
+		boolean needs_update; // If the colormap changed recently or not.
+	} gl_lighttable;
 #endif
 
 #ifdef EXTRACOLORMAPLUMPS
diff --git a/src/r_draw.h b/src/r_draw.h
index 00032e44f51d713b42b89cd9c2dda5344e945abb..d5c5b4e25d36ba375d365a2d13f0ba5fab19e3f3 100644
--- a/src/r_draw.h
+++ b/src/r_draw.h
@@ -173,6 +173,7 @@ void R_DrawTiltedTranslucentSpan_8(void);
 void R_DrawSplat_8(void);
 void R_DrawTranslucentSplat_8(void);
 void R_DrawTiltedSplat_8(void);
+void R_DrawTiltedTranslucentSplat_8(void);
 
 void R_DrawFloorSprite_8(void);
 void R_DrawTranslucentFloorSprite_8(void);
@@ -194,6 +195,7 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void);
 void R_DrawSplat_NPO2_8(void);
 void R_DrawTranslucentSplat_NPO2_8(void);
 void R_DrawTiltedSplat_NPO2_8(void);
+void R_DrawTiltedTranslucentSplat_NPO2_8(void);
 
 void R_DrawFloorSprite_NPO2_8(void);
 void R_DrawTranslucentFloorSprite_NPO2_8(void);
diff --git a/src/r_draw8.c b/src/r_draw8.c
index 220878f88e4d34ac0cfd99ef7246a12aec73d4e4..c720f454e078d1f7857227eae01caa866d56d136 100644
--- a/src/r_draw8.c
+++ b/src/r_draw8.c
@@ -1301,6 +1301,136 @@ void R_DrawTiltedSplat_8(void)
 #endif
 }
 
+void R_DrawTiltedTranslucentSplat_8(void)
+{
+	// x1, x2 = ds_x1, ds_x2
+	int width = ds_x2 - ds_x1;
+	double iz, uz, vz;
+	UINT32 u, v;
+	int i;
+
+	UINT8 *source;
+	UINT8 *colormap;
+	UINT8 *dest;
+
+	UINT8 val;
+
+	double startz, startu, startv;
+	double izstep, uzstep, vzstep;
+	double endz, endu, endv;
+	UINT32 stepu, stepv;
+
+	iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
+	uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
+	vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
+
+	R_CalcSlopeLight();
+
+	dest = &topleft[ds_y*vid.width + ds_x1];
+	source = ds_source;
+	//colormap = ds_colormap;
+
+#if 0	// The "perfect" reference version of this routine. Pretty slow.
+		// Use it only to see how things are supposed to look.
+	i = 0;
+	do
+	{
+		double z = 1.f/iz;
+		u = (INT64)(uz*z);
+		v = (INT64)(vz*z);
+
+		colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+
+		val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
+		if (val != TRANSPARENTPIXEL)
+			*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+
+		dest++;
+		iz += ds_sz.x;
+		uz += ds_su.x;
+		vz += ds_sv.x;
+	} while (--width >= 0);
+#else
+	startz = 1.f/iz;
+	startu = uz*startz;
+	startv = vz*startz;
+
+	izstep = ds_sz.x * SPANSIZE;
+	uzstep = ds_su.x * SPANSIZE;
+	vzstep = ds_sv.x * SPANSIZE;
+	//x1 = 0;
+	width++;
+
+	while (width >= SPANSIZE)
+	{
+		iz += izstep;
+		uz += uzstep;
+		vz += vzstep;
+
+		endz = 1.f/iz;
+		endu = uz*endz;
+		endv = vz*endz;
+		stepu = (INT64)((endu - startu) * INVSPAN);
+		stepv = (INT64)((endv - startv) * INVSPAN);
+		u = (INT64)(startu);
+		v = (INT64)(startv);
+
+		for (i = SPANSIZE-1; i >= 0; i--)
+		{
+			colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+			val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
+			if (val != TRANSPARENTPIXEL)
+				*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+			dest++;
+			u += stepu;
+			v += stepv;
+		}
+		startu = endu;
+		startv = endv;
+		width -= SPANSIZE;
+	}
+	if (width > 0)
+	{
+		if (width == 1)
+		{
+			u = (INT64)(startu);
+			v = (INT64)(startv);
+			colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+			val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
+			if (val != TRANSPARENTPIXEL)
+				*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+		}
+		else
+		{
+			double left = width;
+			iz += ds_sz.x * left;
+			uz += ds_su.x * left;
+			vz += ds_sv.x * left;
+
+			endz = 1.f/iz;
+			endu = uz*endz;
+			endv = vz*endz;
+			left = 1.f/left;
+			stepu = (INT64)((endu - startu) * left);
+			stepv = (INT64)((endv - startv) * left);
+			u = (INT64)(startu);
+			v = (INT64)(startv);
+
+			for (; width != 0; width--)
+			{
+				colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+				val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
+				if (val != TRANSPARENTPIXEL)
+					*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+				dest++;
+				u += stepu;
+				v += stepv;
+			}
+		}
+	}
+#endif
+}
+
 /**	\brief The R_DrawSplat_8 function
 	Just like R_DrawSpan_8, but skips transparent pixels.
 */
diff --git a/src/r_draw8_npo2.c b/src/r_draw8_npo2.c
index 6213ecbc5f17af1cfa37b78c4d9d454f0ab09c9a..7fbb40d84956d342f1d675876f7dbcc9b2cd539b 100644
--- a/src/r_draw8_npo2.c
+++ b/src/r_draw8_npo2.c
@@ -666,6 +666,204 @@ void R_DrawTiltedSplat_NPO2_8(void)
 #endif
 }
 
+void R_DrawTiltedTranslucentSplat_NPO2_8(void)
+{
+	// x1, x2 = ds_x1, ds_x2
+	int width = ds_x2 - ds_x1;
+	double iz, uz, vz;
+	UINT32 u, v;
+	int i;
+
+	UINT8 *source;
+	UINT8 *colormap;
+	UINT8 *dest;
+
+	UINT8 val;
+
+	double startz, startu, startv;
+	double izstep, uzstep, vzstep;
+	double endz, endu, endv;
+	UINT32 stepu, stepv;
+
+	struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
+	struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
+
+	iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
+	uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
+	vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
+
+	R_CalcSlopeLight();
+
+	dest = &topleft[ds_y*vid.width + ds_x1];
+	source = ds_source;
+	//colormap = ds_colormap;
+
+#if 0	// The "perfect" reference version of this routine. Pretty slow.
+		// Use it only to see how things are supposed to look.
+	i = 0;
+	do
+	{
+		double z = 1.f/iz;
+		u = (INT64)(uz*z);
+		v = (INT64)(vz*z);
+
+		colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+
+		// Lactozilla: Non-powers-of-two
+		{
+			fixed_t x = (((fixed_t)u) >> FRACBITS);
+			fixed_t y = (((fixed_t)v) >> FRACBITS);
+
+			// Carefully align all of my Friends.
+			if (x < 0)
+				x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
+			else
+				x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
+			if (y < 0)
+				y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
+			else
+				y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
+
+			val = source[((y * ds_flatwidth) + x)];
+		}
+
+		if (val != TRANSPARENTPIXEL)
+			*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+
+		dest++;
+		iz += ds_sz.x;
+		uz += ds_su.x;
+		vz += ds_sv.x;
+	} while (--width >= 0);
+#else
+	startz = 1.f/iz;
+	startu = uz*startz;
+	startv = vz*startz;
+
+	izstep = ds_sz.x * SPANSIZE;
+	uzstep = ds_su.x * SPANSIZE;
+	vzstep = ds_sv.x * SPANSIZE;
+	//x1 = 0;
+	width++;
+
+	while (width >= SPANSIZE)
+	{
+		iz += izstep;
+		uz += uzstep;
+		vz += vzstep;
+
+		endz = 1.f/iz;
+		endu = uz*endz;
+		endv = vz*endz;
+		stepu = (INT64)((endu - startu) * INVSPAN);
+		stepv = (INT64)((endv - startv) * INVSPAN);
+		u = (INT64)(startu);
+		v = (INT64)(startv);
+
+		for (i = SPANSIZE-1; i >= 0; i--)
+		{
+			colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+			// Lactozilla: Non-powers-of-two
+			{
+				fixed_t x = (((fixed_t)u) >> FRACBITS);
+				fixed_t y = (((fixed_t)v) >> FRACBITS);
+
+				// Carefully align all of my Friends.
+				if (x < 0)
+					x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
+				else
+					x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
+				if (y < 0)
+					y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
+				else
+					y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
+
+				val = source[((y * ds_flatwidth) + x)];
+			}
+			if (val != TRANSPARENTPIXEL)
+				*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+			dest++;
+			u += stepu;
+			v += stepv;
+		}
+		startu = endu;
+		startv = endv;
+		width -= SPANSIZE;
+	}
+	if (width > 0)
+	{
+		if (width == 1)
+		{
+			u = (INT64)(startu);
+			v = (INT64)(startv);
+			colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+			// Lactozilla: Non-powers-of-two
+			{
+				fixed_t x = (((fixed_t)u) >> FRACBITS);
+				fixed_t y = (((fixed_t)v) >> FRACBITS);
+
+				// Carefully align all of my Friends.
+				if (x < 0)
+					x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
+				else
+					x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
+				if (y < 0)
+					y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
+				else
+					y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
+
+				val = source[((y * ds_flatwidth) + x)];
+			}
+			if (val != TRANSPARENTPIXEL)
+				*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+		}
+		else
+		{
+			double left = width;
+			iz += ds_sz.x * left;
+			uz += ds_su.x * left;
+			vz += ds_sv.x * left;
+
+			endz = 1.f/iz;
+			endu = uz*endz;
+			endv = vz*endz;
+			left = 1.f/left;
+			stepu = (INT64)((endu - startu) * left);
+			stepv = (INT64)((endv - startv) * left);
+			u = (INT64)(startu);
+			v = (INT64)(startv);
+
+			for (; width != 0; width--)
+			{
+				colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
+				// Lactozilla: Non-powers-of-two
+				{
+					fixed_t x = (((fixed_t)u) >> FRACBITS);
+					fixed_t y = (((fixed_t)v) >> FRACBITS);
+
+					// Carefully align all of my Friends.
+					if (x < 0)
+						x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
+					else
+						x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
+					if (y < 0)
+						y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
+					else
+						y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
+
+					val = source[((y * ds_flatwidth) + x)];
+				}
+				if (val != TRANSPARENTPIXEL)
+					*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
+				dest++;
+				u += stepu;
+				v += stepv;
+			}
+		}
+	}
+#endif
+}
+
 /**	\brief The R_DrawSplat_NPO2_8 function
 	Just like R_DrawSpan_NPO2_8, but skips transparent pixels.
 */
diff --git a/src/r_plane.c b/src/r_plane.c
index 380f39eabca224a402044d7be1504a3b60356044..7642a4dd69a4310c78dc235f7fdc43d4d4a104bd 100644
--- a/src/r_plane.c
+++ b/src/r_plane.c
@@ -1079,6 +1079,9 @@ void R_DrawSinglePlane(visplane_t *pl)
 			case SPANDRAWFUNC_SPLAT:
 				spanfunctype = SPANDRAWFUNC_TILTEDSPLAT;
 				break;
+			case SPANDRAWFUNC_TRANSSPLAT:
+				spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPLAT;
+				break;
 			case SPANDRAWFUNC_SOLID:
 				spanfunctype = SPANDRAWFUNC_TILTEDSOLID;
 				break;
diff --git a/src/screen.c b/src/screen.c
index a2c1f04daa32ee977119f2729e57b87e8d6a2811..781d22335adde3d90a349f8a064e5ab4059d54bc 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -124,6 +124,7 @@ void SCR_SetDrawFuncs(void)
 		spanfuncs[SPANDRAWFUNC_SPLAT] = R_DrawSplat_8;
 		spanfuncs[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_8;
 		spanfuncs[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_8;
+		spanfuncs[SPANDRAWFUNC_TILTEDTRANSSPLAT] = R_DrawTiltedTranslucentSplat_8;
 		spanfuncs[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_8;
 		spanfuncs[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_8;
 		spanfuncs[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_8;
@@ -146,6 +147,7 @@ void SCR_SetDrawFuncs(void)
 		spanfuncs_npo2[SPANDRAWFUNC_SPLAT] = R_DrawSplat_NPO2_8;
 		spanfuncs_npo2[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_NPO2_8;
 		spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_NPO2_8;
+		spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANSSPLAT] = R_DrawTiltedTranslucentSplat_NPO2_8;
 		spanfuncs_npo2[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_NPO2_8;
 		spanfuncs_npo2[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_NPO2_8;
 		spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_NPO2_8;
diff --git a/src/screen.h b/src/screen.h
index 6d45560c4582164e84c881004cbda002a7177d47..3ce593a52e8595e7412eb9c20c29c91ba9c057bb 100644
--- a/src/screen.h
+++ b/src/screen.h
@@ -115,6 +115,7 @@ enum
 	SPANDRAWFUNC_SPLAT,
 	SPANDRAWFUNC_TRANSSPLAT,
 	SPANDRAWFUNC_TILTEDSPLAT,
+	SPANDRAWFUNC_TILTEDTRANSSPLAT,
 
 	SPANDRAWFUNC_SPRITE,
 	SPANDRAWFUNC_TRANSSPRITE,
diff --git a/src/sdl/hwsym_sdl.c b/src/sdl/hwsym_sdl.c
index ca87fcc7951758e9a5de7ca1a405f88b1f202204..f561266017dd9fcf20b467b3c5e9323be7f5dbe2 100644
--- a/src/sdl/hwsym_sdl.c
+++ b/src/sdl/hwsym_sdl.c
@@ -112,6 +112,7 @@ void *hwSym(const char *funcName,void *handle)
 
 	GETFUNC(SetPaletteLookup);
 	GETFUNC(CreateLightTable);
+	GETFUNC(UpdateLightTable);
 	GETFUNC(ClearLightTables);
 	GETFUNC(SetScreenPalette);
 
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index 10c866a1e32ff6dd3c8ac248fb50df2a4e3a30f6..36bfd380f8164194dbc2715cf9d7452fe476475c 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -1901,6 +1901,7 @@ void VID_StartupOpenGL(void)
 
 		HWD.pfnSetPaletteLookup = hwSym("SetPaletteLookup",NULL);
 		HWD.pfnCreateLightTable = hwSym("CreateLightTable",NULL);
+		HWD.pfnUpdateLightTable = hwSym("UpdateLightTable",NULL);
 		HWD.pfnClearLightTables = hwSym("ClearLightTables",NULL);
 		HWD.pfnSetScreenPalette = hwSym("SetScreenPalette",NULL);
 
diff --git a/src/z_zone.c b/src/z_zone.c
index 5750f8ae016becd9c9548b690b0e7fd5b32ec7cb..0852fabaeac03f3751d33063cb14f63105678537 100644
--- a/src/z_zone.c
+++ b/src/z_zone.c
@@ -671,6 +671,7 @@ static void Command_Memfree_f(void)
 		CONS_Printf(M_GetText("Cached textures        : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
 		CONS_Printf(M_GetText("Texture colormaps      : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
 		CONS_Printf(M_GetText("Model textures         : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
+		CONS_Printf(M_GetText("Light table textures   : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRLIGHTTABLEDATA)>>10));
 		CONS_Printf(M_GetText("Plane polygons         : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
 		CONS_Printf(M_GetText("All GPU textures       : %7d KB\n"), HWR_GetTextureUsed()>>10);
 	}
diff --git a/src/z_zone.h b/src/z_zone.h
index ce7af4a159555e3a6c2be83e8d0eadcf8a7a69eb..56c540c3bb31a4a84e5f2403519455f3830583ee 100644
--- a/src/z_zone.h
+++ b/src/z_zone.h
@@ -55,6 +55,7 @@ enum
 	PU_HWRPATCHINFO          = 21, // Hardware GLPatch_t struct for OpenGL texture cache
 	PU_HWRPATCHCOLMIPMAP     = 22, // Hardware GLMipmap_t struct colormap variation of patch
 	PU_HWRMODELTEXTURE       = 23, // Hardware model texture
+	PU_HWRLIGHTTABLEDATA     = 24, // Hardware light table data
 
 	PU_HWRCACHE              = 48, // static until unlocked
 	PU_CACHE                 = 49, // static until unlocked