diff --git a/src/p_local.h b/src/p_local.h index de519b211b8d664ddba9305f6a6c5a2eb03ed159..3b29fb06f00d821631302c6448da6589eba82cd0 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -289,7 +289,7 @@ void P_RecalcPrecipInSector(sector_t *sector); void P_PrecipitationEffects(void); void P_RemoveMobj(mobj_t *th); -boolean P_MobjWasRemoved(mobj_t *th); +static inline boolean P_MobjWasRemoved(mobj_t *th); void P_RemoveSavegameMobj(mobj_t *th); boolean P_SetMobjState(mobj_t *mobj, statenum_t state); void P_RunShields(void); diff --git a/src/p_mobj.c b/src/p_mobj.c index 85ae8b256f3f0d397342b2c5cd03b94cac6dc16c..b07e0163b4f00b6fe18f21a9eb1356142478a2bd 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11275,7 +11275,7 @@ void P_RemoveMobj(mobj_t *mobj) // This does not need to be added to Lua. // To test it in Lua, check mobj.valid -boolean P_MobjWasRemoved(mobj_t *mobj) +static inline boolean P_MobjWasRemoved(mobj_t *mobj) { if (mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker) return false;