From 450b536147b6bf36f879ee0a5ae9164d32f15c72 Mon Sep 17 00:00:00 2001
From: Steel Titanium <steeltitanium1@gmail.com>
Date: Thu, 11 Oct 2018 20:11:37 -0400
Subject: [PATCH] Remove the condition in restartaudio command. No longer
 needed as S_RegisterSoundStuff will return early if in dedicated mode.

---
 src/s_sound.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/s_sound.c b/src/s_sound.c
index 33c6140510..a79e56ce53 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -1511,9 +1511,6 @@ static void Command_Tunes_f(void)
 
 static void Command_RestartAudio_f(void)
 {
-	if (dedicated)  // No point in doing anything if game is a dedicated server.
-		return;
-
 	S_StopMusic();
 	I_ShutdownMusic();
 	I_ShutdownSound();
@@ -1527,5 +1524,4 @@ static void Command_RestartAudio_f(void)
 	I_SetMIDIMusicVolume(cv_midimusicvolume.value);
 	if (Playing()) // Gotta make sure the player is in a level
 		P_RestoreMusic(&players[consoleplayer]);
-
 }
\ No newline at end of file
-- 
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