diff --git a/src/p_setup.c b/src/p_setup.c index 5725c6db18670b4755396c64d0c9b6905d79b9ec..74ba5c5bda6cc83de51ccf2f4e77a7180cbdbf34 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1456,13 +1456,6 @@ static void P_LoadSegs(UINT8 *data) } } -// Auxiliary function: Shrink node ID from 32-bit to 16-bit. -static UINT16 ShrinkNodeID(UINT32 x) { - UINT16 mask = (x >> 16) & 0xC000; - UINT16 result = x; - return result | mask; -} - typedef enum { NT_DOOM, NT_XNOD, @@ -1529,28 +1522,58 @@ static nodetype_t P_GetNodetype(const virtres_t *virt, virtlump_t *virtnodes) return supported[nodetype] ? nodetype : NT_UNSUPPORTED; } -static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype) +// Auxiliary function: Shrink node ID from 32-bit to 16-bit. +static UINT16 ShrinkNodeID(UINT32 x) { + UINT16 mask = (x >> 16) & 0xC000; + UINT16 result = x; + return result | mask; +} + +static void P_LoadExtendedNodes(UINT8 *data, boolean xgl3) +{ + node_t *mn; + size_t i, j, k; + + for (i = 0, mn = nodes; i < numnodes; i++, mn++) + { + // Splitter + mn->x = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); + mn->y = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); + mn->dx = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); + mn->dy = xgl3 ? READINT32(data) : (READINT16(data) << FRACBITS); + + // Bounding boxes + for (j = 0; j < 2; j++) + for (k = 0; k < 4; k++) + mn->bbox[j][k] = READINT16(data) << FRACBITS; + + //Children + mn->children[0] = ShrinkNodeID(READUINT32(data)); /// \todo Use UINT32 for node children in a future, instead? + mn->children[1] = ShrinkNodeID(READUINT32(data)); + } +} + +static void P_LoadExtendedBSP(UINT8 *data, nodetype_t nodetype) { size_t i, j, k; INT16 m; - /// Extended node formats feature additional vertexes; useful for OpenGL, but totally useless in gamelogic. - UINT32 orivtx, xtrvtx; - orivtx = READUINT32(data); - xtrvtx = READUINT32(data); + // Extended node formats feature additional vertexes; useful for OpenGL, but totally useless in gamelogic. + UINT32 origvrtx = READUINT32(data); + UINT32 xtrvrtx = READUINT32(data); - if (numvertexes != orivtx) /// If native vertex count doesn't match node original vertex count, bail out (broken data?). + if (numvertexes != origvrtx) // If native vertex count doesn't match node original vertex count, bail out (broken data?). { CONS_Alert(CONS_WARNING, "Vertex count in map data and nodes differ!\n"); return; } - if (xtrvtx) /// If extra vertexes were generated, reallocate the vertex array and fix the pointers. + if (xtrvrtx) // If extra vertexes were generated, reallocate the vertex array and fix the pointers. { line_t *ld = lines; size_t oldpos = (size_t)vertexes; ssize_t offset; - numvertexes += xtrvtx; + numvertexes += xtrvrtx; vertexes = Z_Realloc(vertexes, numvertexes*sizeof(*vertexes), PU_LEVEL, NULL); offset = ((size_t)vertexes) - oldpos; @@ -1562,7 +1585,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype) } // Read vertex data. - for (i = orivtx; i < numvertexes; i++) + for (i = origvrtx; i < numvertexes; i++) { vertexes[i].x = READFIXED(data); vertexes[i].y = READFIXED(data); @@ -1596,7 +1619,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype) segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert]; else segs[k - 1].v2 = segs[k].v1; - data += 4;// partner; can be ignored by software renderer; + data += 4; // partner; can be ignored by software renderer; linenum = READUINT16(data); if (linenum == 0xFFFF) { @@ -1623,7 +1646,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype) segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert]; else segs[k - 1].v2 = segs[k].v1; - data += 4;// partner; can be ignored by software renderer; + data += 4; // partner; can be ignored by software renderer; linenum = READUINT32(data); if (linenum == 0xFFFFFFFF) { @@ -1633,7 +1656,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype) else { segs[k].glseg = false; - segs[k].linedef = NULL; + segs[k].linedef = &lines[linenum]; } segs[k].side = READUINT8(data); } @@ -1681,54 +1704,7 @@ static void P_LoadExtendedNodes(UINT8 *data, nodetype_t nodetype) // Nodes numnodes = READINT32(data); nodes = Z_Calloc(numnodes*sizeof(*nodes), PU_LEVEL, NULL); - if (nodetype == NT_XGL3) - { - UINT32 x, y, dx, dy; - UINT32 c0, c1; - node_t *mn; - for (i = 0, mn = nodes; i < numnodes; i++, mn++) - { - // Splitter. - x = READINT32(data); - y = READINT32(data); - dx = READINT32(data); - dy = READINT32(data); - mn->x = x; - mn->y = y; - mn->dx = dx; - mn->dy = dy; - - // Bounding boxes and children. - for (j = 0; j < 2; j++) - for (k = 0; k < 4; k++) - mn->bbox[j][k] = READINT16(data) << FRACBITS; - c0 = READUINT32(data); - c1 = READUINT32(data); - mn->children[0] = ShrinkNodeID(c0); /// \todo Use UINT32 for node children in a future, instead? - mn->children[1] = ShrinkNodeID(c1); - } - } - else - { - UINT32 c0, c1; - node_t *mn; - for (i = 0, mn = nodes; i < numnodes; i++, mn++) - { - // Splitter. - mn->x = READINT16(data) << FRACBITS; - mn->y = READINT16(data) << FRACBITS; - mn->dx = READINT16(data) << FRACBITS; - mn->dy = READINT16(data) << FRACBITS; - // Bounding boxes and children. - for (j = 0; j < 2; j++) - for (k = 0; k < 4; k++) - mn->bbox[j][k] = READINT16(data) << FRACBITS; - c0 = READUINT32(data); - c1 = READUINT32(data); - mn->children[0] = ShrinkNodeID(c0); /// \todo Use UINT32 for node children in a future, instead? - mn->children[1] = ShrinkNodeID(c1); - } - } + P_LoadExtendedNodes(data, nodetype == NT_XGL3); } static void P_LoadMapBSP(const virtres_t *virt) @@ -1766,7 +1742,7 @@ static void P_LoadMapBSP(const virtres_t *virt) case NT_XNOD: case NT_XGLN: case NT_XGL3: - P_LoadExtendedNodes(virtnodes->data, nodetype); + P_LoadExtendedBSP(virtnodes->data, nodetype); break; default: CONS_Alert(CONS_WARNING, "Unsupported BSP format detected.\n");