From 46a1d6897c220de97da5cbfff65f22021b6d4fff Mon Sep 17 00:00:00 2001 From: toaster <rollerorbital@gmail.com> Date: Mon, 7 Oct 2019 15:03:28 +0100 Subject: [PATCH] Address checkbox 1 and 2 of #235. * If using twinspin and have melee ability too, go into melee landing when hitting the ground. * Only have melee go directly forward if standing/idle, otherwise use drawangle. --- src/p_user.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index e4792c1071..a594d4ae8f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2249,7 +2249,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff) else if (!player->skidtime) player->pflags &= ~PF_GLIDING; } - else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2) + else if (player->charability2 == CA2_MELEE && ((player->panim == PA_ABILITY2) || (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY))) { if (player->mo->state-states != S_PLAY_MELEE_LANDING) { @@ -4643,8 +4643,9 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) if (player->speed < FixedMul(player->maxdash, player->mo->scale)) #endif { - player->drawangle = player->mo->angle; - P_InstaThrust(player->mo, player->mo->angle, FixedMul(player->maxdash, player->mo->scale)); + if (player->panim == PA_IDLE) + player->drawangle = player->mo->angle; + P_InstaThrust(player->mo, player->drawangle, FixedMul(player->maxdash, player->mo->scale)); } player->mo->momx += player->cmomx; player->mo->momy += player->cmomy; -- GitLab