diff --git a/src/sdl/sdl_sound.c b/src/sdl/sdl_sound.c
index 7fec92029d998a606d5eb2441035a812f061e474..412102790f10f4bfff5c74f1fcbf04f52a7571a1 100644
--- a/src/sdl/sdl_sound.c
+++ b/src/sdl/sdl_sound.c
@@ -1186,11 +1186,11 @@ void I_StartupSound(void)
 	// Configure sound device
 	CONS_Printf("I_StartupSound:\n");
 
-	#ifdef _WIN32
-		// Force DirectSound instead of WASAPI
-		// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
-		SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
-	#endif
+#ifdef _WIN32
+	// Force DirectSound instead of WASAPI
+	// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
+	SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
+#endif
 
 	// EE inits audio first so we're following along.
 	if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)