diff --git a/src/console.c b/src/console.c index 50ecfec9c28fa11a9395907478dbb93d9d416a24..2eb5b26c3afeae0459a9d4b06aa79274185628f8 100644 --- a/src/console.c +++ b/src/console.c @@ -954,6 +954,9 @@ boolean CON_Responder(event_t *ev) if ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown) { + if (con_destlines == 0 && I_GetTextInputMode()) + return false; // some other component is holding keyboard input, don't hijack it! + I_SetTextInputMode(con_destlines == 0); // inverse, since this is changed next tic. consoletoggle = true; return true;