From 4979ab6b8ec0de1e684ff87a00978b0fab87df51 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Mon, 15 May 2017 15:43:31 +0100
Subject: [PATCH] Not really important or anything, but checking render_soft ==
 rendermode rather than rendermode == render_soft always bugged me. And it's
 not consistent with the rest of the source code (or at least most of it)
 anyway.

---
 src/sdl/i_video.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index 43a293ae56..2df4d527e6 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -899,7 +899,7 @@ static inline boolean I_SkipFrame(void)
 {
 	static boolean skip = false;
 
-	if (render_soft != rendermode)
+	if (rendermode != render_soft)
 		return false;
 
 	skip = !skip;
@@ -1190,7 +1190,7 @@ INT32 VID_SetMode(INT32 modeNum)
 
 	SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
 
-	if (render_soft == rendermode)
+	if (rendermode == render_soft)
 	{
 		if (bufSurface)
 		{
@@ -1483,7 +1483,7 @@ void I_ShutdownGraphics(void)
 	rendermode = render_none;
 	if (icoSurface) SDL_FreeSurface(icoSurface);
 	icoSurface = NULL;
-	if (render_soft == oldrendermode)
+	if (oldrendermode == render_soft)
 	{
 		if (vidSurface) SDL_FreeSurface(vidSurface);
 		vidSurface = NULL;
-- 
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