From 49b27fc1243e1d663032c80f9f0adfd726d8fbd5 Mon Sep 17 00:00:00 2001 From: mazmazz <mar.marcoz@outlook.com> Date: Fri, 7 Sep 2018 08:19:22 -0400 Subject: [PATCH] Deduct marescore immediately on instakill * Deduct player->spheres too, missed that one --- src/p_user.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index e1480a47d1..806fc5da08 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -609,9 +609,9 @@ static void P_DeNightserizePlayer(player_t *player) stagefailed = true; // NIGHT OVER // If you screwed up, kiss your score and ring bonus goodbye. - // But don't do this yet if not in special stage! Wait til we hit the ground. - player->marescore = 0; - player->rings = 0; + // But only do this in special stage (and instakill!) In regular stages, wait til we hit the ground. + player->marescore = player->spheres =\ + player->rings = 0; } // Check to see if the player should be killed. @@ -625,7 +625,11 @@ static void P_DeNightserizePlayer(player_t *player) continue; if (mo2->flags2 & MF2_AMBUSH) + { + player->marescore = player->spheres =\ + player->rings = 0; P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL); + } break; } @@ -7083,8 +7087,8 @@ static void P_MovePlayer(player_t *player) P_DamageMobj(player->mo, NULL, NULL, 1, 0); // Now deduct our mare score! - player->marescore = 0; - player->rings = 0; + player->marescore = player->spheres =\ + player->rings = 0; } player->powers[pw_carry] = CR_NONE; } -- GitLab