diff --git a/src/version.h b/src/version.h
index dce681669b83cf0db648bb1f65798f980818318e..2ef7116bb66d2f600917e47e56ef011926aea55a 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,4 +1,4 @@
-#define SRB2VERSION "2.2.6"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2.7"/* this must be the first line, for cmake !! */
 
 // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
 // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@@ -9,7 +9,7 @@
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 47
+#define MODVERSION 48
 
 // Define this as a prerelease version suffix
-//#define BETAVERSION "RC1"
+#define BETAVERSION "RC1"
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index b90947a9ece7d48c1166bad85861374687923048..293dd29bdfc6441d131bd21605d386cbffe5b063 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -66,8 +66,8 @@ END
 #include "../doomdef.h" // Needed for version string
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,2,6,0
- PRODUCTVERSION 2,2,6,0
+ FILEVERSION 2,2,7,0
+ PRODUCTVERSION 2,2,7,0
  FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
  FILEFLAGS 0x1L