From 4e322af6cb97ffea5d638b6dbd488d65f4f110ae Mon Sep 17 00:00:00 2001
From: Alam Ed Arias <alam@srb2.org>
Date: Sat, 16 Jul 2016 16:03:32 -0400
Subject: [PATCH] whitespace: cleanup

---
 src/p_user.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index 18846a5ca7..d99d86deaa 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -4001,19 +4001,19 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 					{
 						// Catapult the player
 						fixed_t actionspd = player->actionspd;
-						
+
 						if (player->charability == CA_DASHMODE)
 							actionspd = max(player->normalspeed, FixedDiv(player->speed, player->mo->scale));
-						
+
 						if (player->mo->eflags & MFE_UNDERWATER)
 							actionspd >>= 1;
-						
+
 						if ((player->charability == CA_JUMPTHOK) && !(player->pflags & PF_THOKKED))
 						{
 							player->pflags &= ~PF_JUMPED;
 							P_DoJump(player, false);
 						}
-						
+
 						P_InstaThrust(player->mo, player->mo->angle, FixedMul(actionspd, player->mo->scale));
 
 						if (maptol & TOL_2D)
@@ -9139,7 +9139,7 @@ void P_PlayerThink(player_t *player)
 		{
 			dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
 			if (dashmode == 3*TICRATE) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
-				S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts.		
+				S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts.
 		}
 		else if (!(player->pflags & PF_SPINNING))
 		{
-- 
GitLab