From 4e56caa196d2580bf9ee0cfa20dddea9753ef1c2 Mon Sep 17 00:00:00 2001
From: Zippy_Zolton <zolton9996@gmail.com>
Date: Wed, 28 Oct 2020 01:23:05 -0500
Subject: [PATCH] Flame Shield Changes

---
 src/p_user.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/p_user.c b/src/p_user.c
index 0d73312931..0cf5321add 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -5107,6 +5107,8 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
 							player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
 							P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
 							player->drawangle = player->mo->angle;
+							player->pflags &= ~PF_NOJUMPDAMAGE;
+							P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
 							S_StartSound(player->mo, sfx_s3k43);
 						default:
 							break;
-- 
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