diff --git a/CMakeLists.txt b/CMakeLists.txt index 31597f399e5d90c32cdf4471341ef6b134b8084a..f9364fdd2c1b20ea8c3fa2afa744cbe8360a62de 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,6 @@ cmake_minimum_required(VERSION 3.0) project(SRB2 - VERSION 2.1.17 + VERSION 2.1.19 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) diff --git a/SRB2.cbp b/SRB2.cbp index 88dc400fee58d949fe3f59eb968662e45702ffd1..2a1eb87b8565b3d2d9c13216c23d39dceecd6f92 100644 --- a/SRB2.cbp +++ b/SRB2.cbp @@ -1174,6 +1174,39 @@ HW3SOUND for 3D hardware sound support <Option target="Debug Mingw64/DirectX" /> <Option target="Release Mingw64/DirectX" /> </Unit> + <Unit filename="src/hardware/hw_clip.c"> + <Option compilerVar="CC" /> + <Option target="Debug Native/SDL" /> + <Option target="Release Native/SDL" /> + <Option target="Debug Mingw/SDL" /> + <Option target="Release Mingw/SDL" /> + <Option target="Debug Mingw/DirectX" /> + <Option target="Release Mingw/DirectX" /> + <Option target="Debug Any/Dummy" /> + <Option target="Release Any/Dummy" /> + <Option target="Debug Linux/SDL" /> + <Option target="Release Linux/SDL" /> + <Option target="Debug Mingw64/SDL" /> + <Option target="Release Mingw64/SDL" /> + <Option target="Debug Mingw64/DirectX" /> + <Option target="Release Mingw64/DirectX" /> + </Unit> + <Unit filename="src/hardware/hw_clip.h"> + <Option target="Debug Native/SDL" /> + <Option target="Release Native/SDL" /> + <Option target="Debug Mingw/SDL" /> + <Option target="Release Mingw/SDL" /> + <Option target="Debug Mingw/DirectX" /> + <Option target="Release Mingw/DirectX" /> + <Option target="Debug Any/Dummy" /> + <Option target="Release Any/Dummy" /> + <Option target="Debug Linux/SDL" /> + <Option target="Release Linux/SDL" /> + <Option target="Debug Mingw64/SDL" /> + <Option target="Release Mingw64/SDL" /> + <Option target="Debug Mingw64/DirectX" /> + <Option target="Release Mingw64/DirectX" /> + </Unit> <Unit filename="src/hardware/hw_data.h"> <Option target="Debug Native/SDL" /> <Option target="Release Native/SDL" /> diff --git a/appveyor.yml b/appveyor.yml index b0544a90b549ab0e526e2f0902a8b4093837478f..23b9b62815b597867a56957bcdde2239808cbdb2 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 2.1.17.{branch}-{build} +version: 2.1.19.{branch}-{build} os: MinGW environment: @@ -47,7 +47,7 @@ before_build: - upx -V - ccache -V - ccache -s -- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC63=1 CCACHE=1 +- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC63=1 CCACHE=1 NOOBJDUMP=1 build_script: - cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 clean @@ -58,26 +58,29 @@ after_build: - cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt - cmd: set /P GITSHORT=<%TMP%/gitshort.txt - set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z +- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z - cmd: 7z a %BUILD_ARCHIVE% bin\Mingw\Release -xr!.gitignore - appveyor PushArtifact %BUILD_ARCHIVE% +- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE% +- appveyor PushArtifact %BUILDSARCHIVE% test: off -deploy: - - provider: FTP - protocol: ftps - host: - secure: NsLJEPIBvmwCOj8Tg8RoRQ== - username: - secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA= - password: - secure: Hbn6Uy3lT0YZ88yFJ3aW4w== - folder: appveyor - application: - active_mode: false - on: - branch: master - appveyor_repo_tag: true +#deploy: +# - provider: FTP +# protocol: ftps +# host: +# secure: NsLJEPIBvmwCOj8Tg8RoRQ== +# username: +# secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA= +# password: +# secure: Hbn6Uy3lT0YZ88yFJ3aW4w== +# folder: appveyor +# application: +# active_mode: false +# on: +# branch: master +# appveyor_repo_tag: true on_finish: diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index da8438a59ef123836a88593f30c1438f2b69e4da..6a8b7e3f1228f2e7028a9f9cd324768c85182025 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -351,6 +351,7 @@ if(${SRB2_CONFIG_HWRENDER}) set(SRB2_HWRENDER_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c + ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c @@ -359,6 +360,7 @@ if(${SRB2_CONFIG_HWRENDER}) ) set (SRB2_HWRENDER_HEADERS + ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h diff --git a/src/Makefile b/src/Makefile index 76f013c5285aaf684c2517cb0cf05a0069f08d42..27569b36ca772f45fffc26b09625498e16a058d2 100644 --- a/src/Makefile +++ b/src/Makefile @@ -259,7 +259,7 @@ ifndef DC endif OPTS+=-DHWRENDER OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \ - $(OBJDIR)/hw_main.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o + $(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o endif ifdef NOHS @@ -511,13 +511,11 @@ OBJS:=$(i_main_o) \ # For reference, this is the command I use to build a srb2.pot file from the source code. # (The listed source files are the ones containing translated strings). # FILES=""; for file in `find ./ | grep "\.c" | grep -v svn`; do [ "`grep "M_GetText(" $file`" ] && FILES="$FILES $file"; done; xgettext -d srb2 -o locale/srb2.pot -kM_GetText -F --no-wrap $FILES -ifndef NOGETTEXT ifdef GETTEXT POS:=$(BIN)/en.mo OPTS+=-DGETTEXT endif -endif ifdef DJGPPDOS all: pre-build $(BIN)/$(EXENAME) @@ -705,7 +703,7 @@ ifdef MINGW $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \ doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \ command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \ - hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \ + hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \ d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \ p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h $(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@ @@ -713,7 +711,7 @@ else $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \ doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \ command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \ - hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \ + hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \ d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \ p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h $(CC) $(CFLAGS) $(WFLAGS) -I/usr/X11R6/include -c $< -o $@ @@ -866,7 +864,7 @@ ifndef NOHW $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \ doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \ command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \ - hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \ + hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \ d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \ p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h $(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@ @@ -874,7 +872,7 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h $(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \ doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \ command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \ - hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \ + hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \ d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \ p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h $(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@ @@ -882,7 +880,7 @@ $(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \ $(OBJDIR)/r_minigl.o: hardware/r_minigl/r_minigl.c hardware/r_opengl/r_opengl.h \ doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \ command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \ - hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h am_map.h \ + hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h am_map.h \ d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \ p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h $(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@ diff --git a/src/Makefile.cfg b/src/Makefile.cfg index 80d018c4b5993ad01e1ddbfd34cff1f2564a3398..5bf7f247dfc6c0f0dea25405eaa4eb8e36f8e75b 100644 --- a/src/Makefile.cfg +++ b/src/Makefile.cfg @@ -283,9 +283,6 @@ else ifdef LINUX NASMFORMAT=elf -DLINUX SDL=1 -ifndef NOGETTEXT - GETTEXT=1 -endif ifdef LINUX64 OBJDIR:=$(OBJDIR)/Linux64 BIN:=$(BIN)/Linux64 @@ -321,9 +318,6 @@ else ifdef MINGW64 INTERFACE=win32 #NASMFORMAT=win64 -ifndef NOGETTEXT - #GETTEXT=1 -endif OBJDIR:=$(OBJDIR)/Mingw64 BIN:=$(BIN)/Mingw64 else @@ -354,9 +348,6 @@ else ifdef MINGW INTERFACE=win32 NASMFORMAT=win32 -ifndef NOGETTEXT - GETTEXT=1 -endif OBJDIR:=$(OBJDIR)/Mingw BIN:=$(BIN)/Mingw else diff --git a/src/console.c b/src/console.c index fff9ba96ca117815f9a2b8d99d73b8aa16536504..54fde7af7235cb75193c73d7cdfadfaa6508e20f 100644 --- a/src/console.c +++ b/src/console.c @@ -33,6 +33,7 @@ #include "i_system.h" #include "d_main.h" #include "m_menu.h" +#include "filesrch.h" #ifdef _WINDOWS #include "win32/win_main.h" @@ -1275,12 +1276,15 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...) switch (level) { case CONS_NOTICE: + // no notice for notices, hehe CONS_Printf("\x83" "%s" "\x80 ", M_GetText("NOTICE:")); break; case CONS_WARNING: + refreshdirmenu |= REFRESHDIR_WARNING; CONS_Printf("\x82" "%s" "\x80 ", M_GetText("WARNING:")); break; case CONS_ERROR: + refreshdirmenu |= REFRESHDIR_ERROR; CONS_Printf("\x85" "%s" "\x80 ", M_GetText("ERROR:")); break; } diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 929b821eb96771ffa0153a4015fce4404585de39..3878d879560d0a0991a0191cfdabd9c6188c8658 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -768,8 +768,16 @@ static void resynch_read_player(resynch_pak *rsp) players[i].mo->scalespeed = LONG(rsp->scalespeed); // And finally, SET THE MOBJ SKIN damn it. - players[i].mo->skin = &skins[players[i].skin]; - players[i].mo->color = players[i].skincolor; + if ((players[i].powers[pw_carry] == CR_NIGHTSMODE) && (skins[players[i].skin].sprites[SPR2_NGT0].numframes == 0)) + { + players[i].mo->skin = &skins[DEFAULTNIGHTSSKIN]; + players[i].mo->color = skins[DEFAULTNIGHTSSKIN].prefcolor; // this will be corrected by thinker to super flash + } + else + { + players[i].mo->skin = &skins[players[i].skin]; + players[i].mo->color = players[i].skincolor; // this will be corrected by thinker to super flash/mario star + } P_SetThingPosition(players[i].mo); } @@ -883,6 +891,7 @@ static inline void resynch_write_others(resynchend_pak *rst) UINT8 i; rst->ingame = 0; + rst->outofcoop = 0; for (i = 0; i < MAXPLAYERS; ++i) { @@ -899,6 +908,8 @@ static inline void resynch_write_others(resynchend_pak *rst) if (!players[i].spectator) rst->ingame |= (1<<i); + if (players[i].outofcoop) + rst->outofcoop |= (1<<i); rst->ctfteam[i] = (INT32)LONG(players[i].ctfteam); rst->score[i] = (UINT32)LONG(players[i].score); rst->numboxes[i] = SHORT(players[i].numboxes); @@ -915,11 +926,13 @@ static inline void resynch_read_others(resynchend_pak *p) { UINT8 i; UINT32 loc_ingame = (UINT32)LONG(p->ingame); + UINT32 loc_outofcoop = (UINT32)LONG(p->outofcoop); for (i = 0; i < MAXPLAYERS; ++i) { // We don't care if they're in the game or not, just write all the data. players[i].spectator = !(loc_ingame & (1<<i)); + players[i].outofcoop = (loc_outofcoop & (1<<i)); players[i].ctfteam = (INT32)LONG(p->ctfteam[i]); // no, 0 does not mean spectator, at least not in Match players[i].score = (UINT32)LONG(p->score[i]); players[i].numboxes = SHORT(p->numboxes[i]); @@ -1319,7 +1332,7 @@ static void SV_SendPlayerInfo(INT32 node) netbuffer->u.playerinfo[i].skin = (UINT8)players[i].skin; // Extra data - netbuffer->u.playerinfo[i].data = players[i].skincolor; + netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor; if (players[i].pflags & PF_TAGIT) netbuffer->u.playerinfo[i].data |= 0x20; @@ -1740,9 +1753,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent) { #ifndef NONET INT32 i; -#endif -#ifndef NONET // serverlist is updated by GetPacket function if (serverlistcount > 0) { @@ -1776,7 +1787,20 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent) serverlist[i].info.fileneeded); CONS_Printf(M_GetText("Checking files...\n")); i = CL_CheckFiles(); - if (i == 2) // cannot join for some reason + if (i == 3) // too many files + { + D_QuitNetGame(); + CL_Reset(); + D_StartTitle(); + M_StartMessage(M_GetText( + "You have too many WAD files loaded\n" + "to add ones the server is using.\n" + "Please restart SRB2 before connecting.\n\n" + "Press ESC\n" + ), NULL, MM_NOTHING); + return false; + } + else if (i == 2) // cannot join for some reason { D_QuitNetGame(); CL_Reset(); @@ -2516,12 +2540,18 @@ static void Command_Nodes(void) static void Command_Ban(void) { - if (COM_Argc() == 1) + if (COM_Argc() < 2) { CONS_Printf(M_GetText("Ban <playername/playernum> <reason>: ban and kick a player\n")); return; } + if (!netgame) // Don't kick Tails in splitscreen! + { + CONS_Printf(M_GetText("This only works in a netgame.\n")); + return; + } + if (server || adminplayer == consoleplayer) { XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; @@ -2531,8 +2561,9 @@ static void Command_Ban(void) if (pn == -1 || pn == 0) return; - else - WRITEUINT8(p, pn); + + WRITEUINT8(p, pn); + if (server && I_Ban && !I_Ban(node)) // only the server is allowed to do this right now { CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n")); @@ -2575,21 +2606,27 @@ static void Command_Ban(void) static void Command_Kick(void) { - XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; - UINT8 *p = buf; - - if (COM_Argc() == 1) + if (COM_Argc() < 2) { CONS_Printf(M_GetText("kick <playername/playernum> <reason>: kick a player\n")); return; } + if (!netgame) // Don't kick Tails in splitscreen! + { + CONS_Printf(M_GetText("This only works in a netgame.\n")); + return; + } + if (server || adminplayer == consoleplayer) { + XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; + UINT8 *p = buf; const SINT8 pn = nametonum(COM_Argv(1)); - WRITESINT8(p, pn); + if (pn == -1 || pn == 0) return; + // Special case if we are trying to kick a player who is downloading the game state: // trigger a timeout instead of kicking them, because a kick would only // take effect after they have finished downloading @@ -2598,6 +2635,9 @@ static void Command_Kick(void) Net_ConnectionTimeout(playernode[pn]); return; } + + WRITESINT8(p, pn); + if (COM_Argc() == 2) { WRITEUINT8(p, KICK_MSG_GO_AWAY); @@ -3404,17 +3444,42 @@ static void HandlePacketFromAwayNode(SINT8 node) if (node != servernode) DEBFILE(va("Received packet from unknown host %d\n", node)); +// macro for packets that should only be sent by the server +// if it is NOT from the server, bail out and close the connection! +#define SERVERONLY \ + if (node != servernode) \ + { \ + Net_CloseConnection(node); \ + break; \ + } switch (netbuffer->packettype) { case PT_ASKINFOVIAMS: +#if 0 if (server && serverrunning) { - INT32 clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr); - SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time)); - SV_SendPlayerInfo(clientnode); // Send extra info - Net_CloseConnection(clientnode); - // Don't close connection to MS. + INT32 clientnode; + if (ms_RoomId < 0) // ignore if we're not actually on the MS right now + { + Net_CloseConnection(node); // and yes, close connection + return; + } + clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr); + if (clientnode != -1) + { + SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time)); + SV_SendPlayerInfo(clientnode); // Send extra info + Net_CloseConnection(clientnode); + // Don't close connection to MS... + } + else + Net_CloseConnection(node); // ...unless the IP address is not valid } + else + Net_CloseConnection(node); // you're not supposed to get it, so ignore it +#else + Net_CloseConnection(node); +#endif break; case PT_ASKINFO: @@ -3422,8 +3487,8 @@ static void HandlePacketFromAwayNode(SINT8 node) { SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time)); SV_SendPlayerInfo(node); // Send extra info - Net_CloseConnection(node); } + Net_CloseConnection(node); break; case PT_SERVERREFUSE: // Negative response of client join request @@ -3432,6 +3497,7 @@ static void HandlePacketFromAwayNode(SINT8 node) Net_CloseConnection(node); break; } + SERVERONLY if (cl_mode == CL_WAITJOINRESPONSE) { // Save the reason so it can be displayed after quitting the netgame @@ -3463,6 +3529,7 @@ static void HandlePacketFromAwayNode(SINT8 node) Net_CloseConnection(node); break; } + SERVERONLY /// \note how would this happen? and is it doing the right thing if it does? if (cl_mode != CL_WAITJOINRESPONSE) break; @@ -3528,13 +3595,18 @@ static void HandlePacketFromAwayNode(SINT8 node) Net_CloseConnection(node); break; } - else - Got_Filetxpak(); + SERVERONLY + Got_Filetxpak(); break; case PT_REQUESTFILE: if (server) - Got_RequestFilePak(node); + { + if (!cv_downloading.value || !Got_RequestFilePak(node)) + Net_CloseConnection(node); // close connection if one of the requested files could not be sent, or you disabled downloading anyway + } + else + Net_CloseConnection(node); // nope break; case PT_NODETIMEOUT: @@ -3557,6 +3629,7 @@ static void HandlePacketFromAwayNode(SINT8 node) break; // Ignore it } +#undef SERVERONLY } /** Handles a packet received from a node that is in game @@ -3589,6 +3662,8 @@ FILESTAMP { // -------------------------------------------- SERVER RECEIVE ---------- case PT_RESYNCHGET: + if (client) + break; SV_AcknowledgeResynchAck(netconsole, netbuffer->u.resynchgot); break; case PT_CLIENTCMD: @@ -3655,7 +3730,8 @@ FILESTAMP } // Splitscreen cmd - if (netbuffer->packettype == PT_CLIENT2CMD && nodetoplayer2[node] >= 0) + if ((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS) + && nodetoplayer2[node] >= 0) G_MoveTiccmd(&netcmds[maketic%BACKUPTICS][(UINT8)nodetoplayer2[node]], &netbuffer->u.client2pak.cmd2, 1); @@ -3714,6 +3790,27 @@ FILESTAMP tic_t tic = maketic; UINT8 *textcmd; + // ignore if the textcmd has a reported size of zero + // this shouldn't be sent at all + if (!netbuffer->u.textcmd[0]) + { + DEBFILE(va("GetPacket: Textcmd with size 0 detected! (node %u, player %d)\n", + node, netconsole)); + Net_UnAcknowledgePacket(node); + break; + } + + // ignore if the textcmd size var is actually larger than it should be + // BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength + if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1) + { + DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n", + netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1), + node, netconsole)); + Net_UnAcknowledgePacket(node); + break; + } + // check if tic that we are making isn't too large else we cannot send it :( // doomcom->numslots+1 "+1" since doomcom->numslots can change within this time and sent time j = software_MAXPACKETLENGTH @@ -3907,7 +4004,7 @@ FILESTAMP if (client) { INT32 i; - for (i = 0; i < MAXNETNODES; i++) + for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i]) playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i]; } @@ -3917,6 +4014,21 @@ FILESTAMP case PT_SERVERCFG: break; case PT_FILEFRAGMENT: + // Only accept PT_FILEFRAGMENT from the server. + if (node != servernode) + { + CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node); + + if (server) + { + XBOXSTATIC UINT8 buf[2]; + buf[0] = (UINT8)node; + buf[1] = KICK_MSG_CON_FAIL; + SendNetXCmd(XD_KICK, &buf, 2); + } + + break; + } if (client) Got_Filetxpak(); break; @@ -4450,8 +4562,8 @@ static inline void PingUpdate(void) } //send out our ping packets - for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i]) + for (i = 0; i < MAXNETNODES; i++) + if (nodeingame[i]) HSendPacket(i, true, 0, sizeof(INT32) * MAXPLAYERS); pingmeasurecount = 1; //Reset count @@ -4481,20 +4593,15 @@ void NetUpdate(void) gametime = nowtime; - if (!(gametime % 255) && netgame && server) - { -#ifdef NEWPING - PingUpdate(); -#endif - } - #ifdef NEWPING if (server) { + if (netgame && !(gametime % 255)) + PingUpdate(); // update node latency values so we can take an average later. - for (i = 0; i < MAXNETNODES; i++) + for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i]) - realpingtable[i] += G_TicsToMilliseconds(GetLag(i)); + realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i])); pingmeasurecount++; } #endif diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 1ca82fdc517026f314fdd8c16b568e06666e406f..b9a4eec3e56e0888d578556cdc6a218505bdf2a9 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -136,6 +136,7 @@ typedef struct fixed_t flagz[2]; UINT32 ingame; // Spectator bit for each player + UINT32 outofcoop; // outofcoop bit for each player INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams) // Resynch game scores and the like all at once @@ -315,6 +316,7 @@ typedef struct } ATTRPACK clientconfig_pak; #define MAXSERVERNAME 32 +#define MAXFILENEEDED 915 // This packet is too large typedef struct { @@ -336,7 +338,7 @@ typedef struct unsigned char mapmd5[16]; UINT8 actnum; UINT8 iszone; - UINT8 fileneeded[915]; // is filled with writexxx (byteptr.h) + UINT8 fileneeded[MAXFILENEEDED]; // is filled with writexxx (byteptr.h) } ATTRPACK serverinfo_pak; typedef struct diff --git a/src/d_main.c b/src/d_main.c index 1d3680ff01eca9c8a480b1164a8d7830d8111942..d1936d6bb1c75b98c26201d450ba60abca336433 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -74,6 +74,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...); #include "m_cond.h" // condition initialization #include "fastcmp.h" #include "keys.h" +#include "filesrch.h" // refreshdirmenu, mainwadstally #ifdef CMAKECONFIG #include "config.h" @@ -107,8 +108,6 @@ UINT8 window_notinfocus = false; // // DEMO LOOP // -//static INT32 demosequence; -static const char *pagename = "MAP1PIC"; static char *startupwadfiles[MAX_WADFILES]; boolean devparm = false; // started game with -devparm @@ -423,10 +422,13 @@ static void D_Display(void) } // Image postprocessing effect - if (postimgtype) - V_DoPostProcessor(0, postimgtype, postimgparam); - if (postimgtype2) - V_DoPostProcessor(1, postimgtype2, postimgparam2); + if (rendermode == render_soft) + { + if (postimgtype) + V_DoPostProcessor(0, postimgtype, postimgparam); + if (postimgtype2) + V_DoPostProcessor(1, postimgtype2, postimgparam2); + } } if (lastdraw) @@ -593,6 +595,8 @@ void D_SRB2Loop(void) realtics = entertic - oldentertics; oldentertics = entertic; + refreshdirmenu = 0; // not sure where to put this, here as good as any? + #ifdef DEBUGFILE if (!realtics) if (debugload) @@ -721,6 +725,7 @@ void D_StartTitle(void) botskin = 0; cv_debug = 0; emeralds = 0; + lastmaploaded = 0; // In case someone exits out at the same time they start a time attack run, // reset modeattacking @@ -729,9 +734,16 @@ void D_StartTitle(void) // empty maptol so mario/etc sounds don't play in sound test when they shouldn't maptol = 0; + // reset to default player stuff + COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string)); + COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string)); + gameaction = ga_nothing; displayplayer = consoleplayer = 0; - //demosequence = -1; gametype = GT_COOP; paused = false; advancedemo = false; @@ -883,7 +895,7 @@ static void IdentifyVersion(void) } #endif -#if 1 // This section can be deleted when music_new is merged with music.dta +#ifdef DEVELOP // This section can be deleted when music_new is merged with music.dta { const char *musicfile = "music_new.dta"; const char *musicpath = va(pandf,srb2waddir,musicfile); @@ -896,27 +908,10 @@ static void IdentifyVersion(void) #endif } +#ifdef PC_DOS /* ======================================================================== */ -// Just print the nice red titlebar like the original SRB2 for DOS. +// Code for printing SRB2's title bar in DOS /* ======================================================================== */ -#ifdef PC_DOS -static inline void D_Titlebar(char *title1, char *title2) -{ - // SRB2 banner - clrscr(); - textattr((BLUE<<4)+WHITE); - clreol(); - cputs(title1); - - // standard srb2 banner - textattr((RED<<4)+WHITE); - clreol(); - gotoxy((80-strlen(title2))/2, 2); - cputs(title2); - normvideo(); - gotoxy(1,3); -} -#endif // // Center the title string, then add the date and time of compilation. @@ -945,6 +940,31 @@ static inline void D_MakeTitleString(char *s) strcpy(s, temp); } +static inline void D_Titlebar(void) +{ + char title1[82]; // srb2 title banner + char title2[82]; + + strcpy(title1, "Sonic Robo Blast 2"); + strcpy(title2, "Sonic Robo Blast 2"); + + D_MakeTitleString(title1); + + // SRB2 banner + clrscr(); + textattr((BLUE<<4)+WHITE); + clreol(); + cputs(title1); + + // standard srb2 banner + textattr((RED<<4)+WHITE); + clreol(); + gotoxy((80-strlen(title2))/2, 2); + cputs(title2); + normvideo(); + gotoxy(1,3); +} +#endif // // D_SRB2Main @@ -952,8 +972,6 @@ static inline void D_MakeTitleString(char *s) void D_SRB2Main(void) { INT32 p; - char srb2[82]; // srb2 title banner - char title[82]; INT32 pstartmap = 1; boolean autostart = false; @@ -996,20 +1014,8 @@ void D_SRB2Main(void) dedicated = M_CheckParm("-dedicated") != 0; #endif - strcpy(title, "Sonic Robo Blast 2"); - strcpy(srb2, "Sonic Robo Blast 2"); - D_MakeTitleString(srb2); - #ifdef PC_DOS - D_Titlebar(srb2, title); -#endif - -#if defined (__OS2__) && !defined (HAVE_SDL) - // set PM window title - snprintf(pmData->title, sizeof (pmData->title), - "Sonic Robo Blast 2" VERSIONSTRING ": %s", - title); - pmData->title[sizeof (pmData->title) - 1] = '\0'; + D_Titlebar(); #endif if (devparm) @@ -1181,6 +1187,11 @@ void D_SRB2Main(void) #ifdef USE_PATCH_DTA ++mainwads; // patch.dta adds one more #endif +#ifdef DEVELOP + ++mainwads; // music_new, too +#endif + + mainwadstally = packetsizetally; cht_Init(); @@ -1422,7 +1433,6 @@ void D_SRB2Main(void) if (dedicated && server) { - pagename = "TITLESKY"; levelstarttic = gametic; G_SetGamestate(GS_LEVEL); if (!P_SetupLevel(false)) diff --git a/src/d_net.c b/src/d_net.c index 7dd8f34783cb29b7377f6a6be565cb23e7aa57dd..48c1d60ea7bd918840da01d31f0e488020f9cef6 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -713,11 +713,24 @@ void Net_CloseConnection(INT32 node) #else INT32 i; boolean forceclose = (node & FORCECLOSE) != 0; + + if (node == -1) + { + DEBFILE(M_GetText("Net_CloseConnection: node -1 detected!\n")); + return; // nope, just ignore it + } + node &= ~FORCECLOSE; if (!node) return; + if (node < 0 || node >= MAXNETNODES) // prevent invalid nodes from crashing the game + { + DEBFILE(va(M_GetText("Net_CloseConnection: invalid node %d detected!\n"), node)); + return; + } + nodes[node].flags |= NF_CLOSE; // try to Send ack back (two army problem) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 125e9d2c3e651cf84a8d1253fd9f28dcea78cf41..7f408a2b5d8b28148dd88ca30a938f07626729bd 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -37,6 +37,7 @@ #include "d_main.h" #include "m_random.h" #include "f_finale.h" +#include "filesrch.h" #include "mserv.h" #include "md5.h" #include "z_zone.h" @@ -60,9 +61,6 @@ static void Got_WeaponPref(UINT8 **cp, INT32 playernum); static void Got_Mapcmd(UINT8 **cp, INT32 playernum); static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum); static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum); -#ifdef DELFILE -static void Got_Delfilecmd(UINT8 **cp, INT32 playernum); -#endif static void Got_Addfilecmd(UINT8 **cp, INT32 playernum); static void Got_Pause(UINT8 **cp, INT32 playernum); static void Got_Suicide(UINT8 **cp, INT32 playernum); @@ -84,6 +82,9 @@ static void TeamScramble_OnChange(void); static void NetTimeout_OnChange(void); static void JoinTimeout_OnChange(void); +static void CoopStarposts_OnChange(void); +static void CoopLives_OnChange(void); + static void Ringslinger_OnChange(void); static void Gravity_OnChange(void); static void ForceSkin_OnChange(void); @@ -111,9 +112,6 @@ static void Command_ResetCamera_f(void); static void Command_Addfile(void); static void Command_ListWADS_f(void); -#ifdef DELFILE -static void Command_Delfile(void); -#endif static void Command_RunSOC(void); static void Command_Pause(void); static void Command_Suicide(void); @@ -184,15 +182,14 @@ static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"}, #define usejoystick_cons_t NULL #endif -static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}}; static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}}; static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}}; static CV_PossibleValue_t sleeping_cons_t[] = {{-1, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}}; -static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, //{2, "Teleports"}, +static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, //{2, "Teleport"}, {3, "None"}, {0, NULL}}; -static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"}, +static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, {2, "Unchanging"}, {3, "None"}, {0, NULL}}; static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}}; @@ -214,7 +211,7 @@ consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT, starting static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}}; consvar_t cv_respawntime = {"respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_competitionboxes = {"competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; #ifdef SEENAMES static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}}; @@ -222,9 +219,9 @@ consvar_t cv_seenames = {"seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0, 0, consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; #endif -// these are just meant to be saved to the config -consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +// names +consvar_t cv_playername = {"name", "Sonic", CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_playername2 = {"name2", "Tails", CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL}; // player colors consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -232,6 +229,14 @@ consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +// saved versions of the above six +consvar_t cv_defaultplayername = {"defaultname", "Sonic", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_defaultplayername2 = {"defaultname2", "Tails", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_defaultplayercolor = {"defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_defaultplayercolor2 = {"defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_defaultskin = {"defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_defaultskin2 = {"defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; + consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; INT32 cv_debug; @@ -302,7 +307,7 @@ consvar_t cv_countdowntime = {"countdowntime", "60", CV_NETVAR|CV_CHEAT, minitim consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_autobalance = {"autobalance", "0", CV_NETVAR|CV_CALL, autobalance_cons_t, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_autobalance = {"autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_teamscramble = {"teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_scrambleonchange = {"scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -347,12 +352,18 @@ consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NUL #endif // Intermission time Tails 04-19-2002 static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}}; -consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; + +static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}}; +consvar_t cv_coopstarposts = {"coopstarposts", "Teamwork", CV_NETVAR|CV_CALL|CV_CHEAT, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL}; + +static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}}; +consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}}; consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "All"}, {0, NULL}}; -consvar_t cv_playersforexit = {"playersforexit", "One", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}}; +consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -386,7 +397,7 @@ const char *netxcmdnames[MAXNETXCMD - 1] = "RANDOMSEED", "RUNSOC", "REQADDFILE", - "DELFILE", + "DELFILE", // replace next time we add an XD "SETMOTD", "SUICIDE", #ifdef HAVE_BLUA @@ -412,9 +423,6 @@ void D_RegisterServerCommands(void) RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd); RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd); RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd); -#ifdef DELFILE - RegisterNetXCmd(XD_DELFILE, Got_Delfilecmd); -#endif RegisterNetXCmd(XD_PAUSE, Got_Pause); RegisterNetXCmd(XD_SUICIDE, Got_Suicide); RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd); @@ -448,9 +456,6 @@ void D_RegisterServerCommands(void) COM_AddCommand("addfile", Command_Addfile); COM_AddCommand("listwad", Command_ListWADS_f); -#ifdef DELFILE - COM_AddCommand("delfile", Command_Delfile); -#endif COM_AddCommand("runsoc", Command_RunSOC); COM_AddCommand("pause", Command_Pause); COM_AddCommand("suicide", Command_Suicide); @@ -507,6 +512,9 @@ void D_RegisterServerCommands(void) CV_RegisterVar(&cv_forceskin); CV_RegisterVar(&cv_downloading); + CV_RegisterVar(&cv_coopstarposts); + CV_RegisterVar(&cv_cooplives); + CV_RegisterVar(&cv_specialrings); CV_RegisterVar(&cv_powerstones); CV_RegisterVar(&cv_competitionboxes); @@ -635,7 +643,7 @@ void D_RegisterClientCommands(void) // register these so it is saved to config if ((username = I_GetUserName())) - cv_playername.defaultvalue = username; + cv_playername.defaultvalue = cv_defaultplayername.defaultvalue = username; CV_RegisterVar(&cv_playername); CV_RegisterVar(&cv_playercolor); CV_RegisterVar(&cv_skin); // r_things.c (skin NAME) @@ -643,6 +651,13 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_playername2); CV_RegisterVar(&cv_playercolor2); CV_RegisterVar(&cv_skin2); + // saved versions of the above six + CV_RegisterVar(&cv_defaultplayername); + CV_RegisterVar(&cv_defaultplayercolor); + CV_RegisterVar(&cv_defaultskin); + CV_RegisterVar(&cv_defaultplayername2); + CV_RegisterVar(&cv_defaultplayercolor2); + CV_RegisterVar(&cv_defaultskin2); #ifdef SEENAMES CV_RegisterVar(&cv_seenames); @@ -714,6 +729,14 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_firenaxis); CV_RegisterVar(&cv_firenaxis2); + // filesrch.c + CV_RegisterVar(&cv_addons_option); + CV_RegisterVar(&cv_addons_folder); + CV_RegisterVar(&cv_addons_md5); + CV_RegisterVar(&cv_addons_showall); + CV_RegisterVar(&cv_addons_search_type); + CV_RegisterVar(&cv_addons_search_case); + // WARNING: the order is important when initialising mouse2 // we need the mouse2port CV_RegisterVar(&cv_mouse2port); @@ -1164,7 +1187,7 @@ static void SendNameAndColor(void) { CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor); - players[consoleplayer].skincolor = (cv_playercolor.value&0x1F) % MAXSKINCOLORS; + players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS; if (players[consoleplayer].mo) players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor; @@ -1291,7 +1314,7 @@ static void SendNameAndColor2(void) { CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor); - players[secondplaya].skincolor = (cv_playercolor2.value&0x1F) % MAXSKINCOLORS; + players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS; if (players[secondplaya].mo) players[secondplaya].mo->color = players[secondplaya].skincolor; @@ -1609,8 +1632,13 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese mapchangepending = 0; // spawn the server if needed // reset players if there is a new one - if (!(adminplayer == consoleplayer) && SV_SpawnServer()) - buf[0] &= ~(1<<1); + if (!(adminplayer == consoleplayer)) + { + if (SV_SpawnServer()) + buf[0] &= ~(1<<1); + if (!Playing()) // you failed to start a server somehow, so cancel the map change + return; + } // Kick bot from special stages if (botskin) @@ -3074,49 +3102,19 @@ static void Command_Addfile(void) SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); } -#ifdef DELFILE -/** removes the last added pwad at runtime. - * Searches for sounds, maps, music and images to remove - */ -static void Command_Delfile(void) -{ - if (gamestate == GS_LEVEL) - { - CONS_Printf(M_GetText("You must NOT be in a level to use this.\n")); - return; - } - - if (netgame && !(server || adminplayer == consoleplayer)) - { - CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - return; - } - - if (numwadfiles <= mainwads) - { - CONS_Printf(M_GetText("No additional WADs are loaded.\n")); - return; - } - - if (!(netgame || multiplayer)) - { - P_DelWadFile(); - if (mainwads == numwadfiles && modifiedgame) - modifiedgame = false; - return; - } - - SendNetXCmd(XD_DELFILE, NULL, 0); -} -#endif - static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) { char filename[241]; filestatus_t ncs = FS_NOTFOUND; UINT8 md5sum[16]; boolean kick = false; + boolean toomany = false; INT32 i; + size_t packetsize = 0; + serverinfo_pak *dummycheck = NULL; + + // Shut the compiler up. + (void)dummycheck; READSTRINGN(*cp, filename, 240); READMEM(*cp, md5sum, 16); @@ -3142,13 +3140,25 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) return; } - ncs = findfile(filename,md5sum,true); + // See W_LoadWadFile in w_wad.c + for (i = 0; i < numwadfiles; i++) + packetsize += nameonlylength(wadfiles[i]->filename) + 22; + + packetsize += nameonlylength(filename) + 22; - if (ncs != FS_FOUND) + if ((numwadfiles >= MAX_WADFILES) + || (packetsize > sizeof(dummycheck->fileneeded))) + toomany = true; + else + ncs = findfile(filename,md5sum,true); + + if (ncs != FS_FOUND || toomany) { char message[256]; - if (ncs == FS_NOTFOUND) + if (toomany) + sprintf(message, M_GetText("Too many files loaded to add %s\n"), filename); + else if (ncs == FS_NOTFOUND) sprintf(message, M_GetText("The server doesn't have %s\n"), filename); else if (ncs == FS_MD5SUMBAD) sprintf(message, M_GetText("Checksum mismatch on %s\n"), filename); @@ -3166,33 +3176,6 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) COM_BufAddText(va("addfile %s\n", filename)); } -#ifdef DELFILE -static void Got_Delfilecmd(UINT8 **cp, INT32 playernum) -{ - if (playernum != serverplayer && playernum != adminplayer) - { - CONS_Alert(CONS_WARNING, M_GetText("Illegal delfile command received from %s\n"), player_names[playernum]); - if (server) - { - XBOXSTATIC UINT8 buf[2]; - - buf[0] = (UINT8)playernum; - buf[1] = KICK_MSG_CON_FAIL; - SendNetXCmd(XD_KICK, &buf, 2); - } - return; - } - (void)cp; - - if (numwadfiles <= mainwads) //sanity - return; - - P_DelWadFile(); - if (mainwads == numwadfiles && modifiedgame) - modifiedgame = false; -} -#endif - static void Got_Addfilecmd(UINT8 **cp, INT32 playernum) { char filename[241]; @@ -3218,10 +3201,15 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum) ncs = findfile(filename,md5sum,true); - if (ncs != FS_FOUND) + if (ncs != FS_FOUND || !P_AddWadFile(filename, NULL)) { Command_ExitGame_f(); - if (ncs == FS_NOTFOUND) + if (ncs == FS_FOUND) + { + CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), filename); + M_StartMessage(va("The server added a file \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",filename), NULL, MM_NOTHING); + } + else if (ncs == FS_NOTFOUND) { CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), filename); M_StartMessage(va("The server added a file \n(%s)\nthat you do not have.\n\nPress ESC\n",filename), NULL, MM_NOTHING); @@ -3239,7 +3227,6 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum) return; } - P_AddWadFile(filename, NULL); G_SetGameModified(true); } @@ -3394,6 +3381,102 @@ static void JoinTimeout_OnChange(void) jointimeout = (tic_t)cv_jointimeout.value; } +static void CoopStarposts_OnChange(void) +{ + INT32 i; + + if (!(netgame || multiplayer) || gametype != GT_COOP) + return; + + switch (cv_coopstarposts.value) + { + case 0: + CONS_Printf(M_GetText("Starposts are now per-player.\n")); + break; + case 1: + CONS_Printf(M_GetText("Starposts are now shared between players.\n")); + break; + case 2: + CONS_Printf(M_GetText("Players now only spawn when starposts are hit.\n")); + return; + } + + if (G_IsSpecialStage(gamemap)) + return; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (!players[i].spectator) + continue; + + if (players[i].lives <= 0) + continue; + + break; + } + + if (i == MAXPLAYERS) + return; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (!players[i].spectator) + continue; + + if (players[i].lives <= 0 && (cv_cooplives.value == 1)) + continue; + + P_SpectatorJoinGame(&players[i]); + } +} + +static void CoopLives_OnChange(void) +{ + INT32 i; + + if (!(netgame || multiplayer) || gametype != GT_COOP) + return; + + switch (cv_cooplives.value) + { + case 0: + CONS_Printf(M_GetText("Players can now respawn indefinitely.\n")); + return; + case 1: + CONS_Printf(M_GetText("Lives are now per-player.\n")); + return; + case 2: + CONS_Printf(M_GetText("Players can now steal lives to avoid game over.\n")); + break; + case 3: + CONS_Printf(M_GetText("Lives are now shared between players.\n")); + break; + } + + if (cv_coopstarposts.value == 2) + return; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (!players[i].spectator) + continue; + + if (players[i].lives > 0) + continue; + + P_SpectatorJoinGame(&players[i]); + } +} + UINT32 timelimitintics = 0; /** Deals with a timelimit change by printing the change to the console. @@ -3684,7 +3767,7 @@ retryscramble: { if (red == maxcomposition) newteam = 2; - else if (blue == maxcomposition) + else //if (blue == maxcomposition) newteam = 1; repick = false; @@ -3725,14 +3808,11 @@ retryscramble: newteam = (INT16)((M_RandomByte() % 2) + 1); repick = false; } - else + else if (i != 2) // Mystic's secret sauce - ABBA is better than ABAB, so team B doesn't get worse players all around { // We will only randomly pick the team for the first guy. // Otherwise, just alternate back and forth, distributing players. - if (newteam == 1) - newteam = 2; - else - newteam = 1; + newteam = 3 - newteam; } scrambleteams[i] = newteam; diff --git a/src/d_netcmd.h b/src/d_netcmd.h index 80481c6a5474b4f0c3a7e8544f418fab5759599c..57e23b0f1e0752d95576e197fe3de8aaadb1806b 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -25,6 +25,13 @@ extern consvar_t cv_skin; extern consvar_t cv_playername2; extern consvar_t cv_playercolor2; extern consvar_t cv_skin2; +// saved versions of the above six +extern consvar_t cv_defaultplayername; +extern consvar_t cv_defaultplayercolor; +extern consvar_t cv_defaultskin; +extern consvar_t cv_defaultplayername2; +extern consvar_t cv_defaultplayercolor2; +extern consvar_t cv_defaultskin2; #ifdef SEENAMES extern consvar_t cv_seenames, cv_allowseenames; @@ -89,7 +96,7 @@ extern consvar_t cv_recycler; extern consvar_t cv_itemfinder; -extern consvar_t cv_inttime, cv_advancemap, cv_playersforexit; +extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit; extern consvar_t cv_overtime; extern consvar_t cv_startinglives; @@ -129,7 +136,7 @@ typedef enum XD_RANDOMSEED, // 15 XD_RUNSOC, // 16 XD_REQADDFILE, // 17 - XD_DELFILE, // 18 + XD_DELFILE, // 18 - replace next time we add an XD XD_SETMOTD, // 19 XD_SUICIDE, // 20 #ifdef HAVE_BLUA diff --git a/src/d_netfil.c b/src/d_netfil.c index bf4e5987825b2ca40c9fb91f4b28f42aef096e12..9f2446e7e51ee13cf90ef7b2524c325af7bcfbfb 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -62,7 +62,8 @@ #include <errno.h> -static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid); +// Prototypes +static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid); // Sender structure typedef struct filetx_s @@ -103,6 +104,7 @@ INT32 lastfilenum = -1; /** Fills a serverinfo packet with information about wad files loaded. * * \todo Give this function a better name since it is in global scope. + * Used to have size limiting built in - now handled via W_LoadWadFile in w_wad.c * */ UINT8 *PutFileNeeded(void) @@ -111,29 +113,22 @@ UINT8 *PutFileNeeded(void) UINT8 *p = netbuffer->u.serverinfo.fileneeded; char wadfilename[MAX_WADPATH] = ""; UINT8 filestatus; - size_t bytesused = 0; for (i = 0; i < numwadfiles; i++) { - // If it has only music/sound lumps, mark it as unimportant - if (W_VerifyNMUSlumps(wadfiles[i]->filename)) - filestatus = 0; - else - filestatus = 1; // Important + // If it has only music/sound lumps, don't put it in the list + if (!wadfiles[i]->important) + continue; + + filestatus = 1; // Importance - not really used any more, holds 1 by default for backwards compat with MS // Store in the upper four bits if (!cv_downloading.value) filestatus += (2 << 4); // Won't send - else if ((wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024)) - filestatus += (0 << 4); // Won't send - else + else if ((wadfiles[i]->filesize <= (UINT32)cv_maxsend.value * 1024)) filestatus += (1 << 4); // Will send if requested - - bytesused += (nameonlylength(wadfilename) + 22); - - // Don't write too far... - if (bytesused > sizeof(netbuffer->u.serverinfo.fileneeded)) - I_Error("Too many wad files added to host a game. (%s, stopped on %s)\n", sizeu1(bytesused), wadfilename); + // else + // filestatus += (0 << 4); -- Won't send, too big WRITEUINT8(p, filestatus); @@ -166,7 +161,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr) { fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet filestatus = READUINT8(p); // The first byte is the file status - fileneeded[i].important = (UINT8)(filestatus & 3); fileneeded[i].willsend = (UINT8)(filestatus >> 4); fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size fileneeded[i].file = NULL; // The file isn't open yet @@ -196,7 +190,7 @@ boolean CL_CheckDownloadable(void) UINT8 i,dlstatus = 0; for (i = 0; i < fileneedednum; i++) - if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important) + if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN) { if (fileneeded[i].willsend == 1) continue; @@ -217,7 +211,7 @@ boolean CL_CheckDownloadable(void) // not downloadable, put reason in console CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n")); for (i = 0; i < fileneedednum; i++) - if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN && fileneeded[i].important) + if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN) { CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10); @@ -270,7 +264,7 @@ boolean CL_SendRequestFile(void) for (i = 0; i < fileneedednum; i++) if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN - && fileneeded[i].important && (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2)) + && (fileneeded[i].willsend == 0 || fileneeded[i].willsend == 2)) { I_Error("Attempted to download files that were not sendable"); } @@ -279,8 +273,7 @@ boolean CL_SendRequestFile(void) netbuffer->packettype = PT_REQUESTFILE; p = (char *)netbuffer->u.textcmd; for (i = 0; i < fileneedednum; i++) - if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD) - && fileneeded[i].important) + if ((fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)) { totalfreespaceneeded += fileneeded[i].totalsize; nameonly(fileneeded[i].filename); @@ -303,7 +296,8 @@ boolean CL_SendRequestFile(void) } // get request filepak and put it on the send queue -void Got_RequestFilePak(INT32 node) +// returns false if a requested file was not found or cannot be sent +boolean Got_RequestFilePak(INT32 node) { char wad[MAX_WADPATH+1]; UINT8 *p = netbuffer->u.textcmd; @@ -314,8 +308,13 @@ void Got_RequestFilePak(INT32 node) if (id == 0xFF) break; READSTRINGN(p, wad, MAX_WADPATH); - SV_SendFile(node, wad, id); + if (!SV_SendFile(node, wad, id)) + { + SV_AbortSendFiles(node); + return false; // don't read the rest of the files + } } + return true; // no problems with any files } /** Checks if the files needed aren't already loaded or on the disk @@ -330,6 +329,12 @@ INT32 CL_CheckFiles(void) INT32 i, j; char wadfilename[MAX_WADPATH]; INT32 ret = 1; + size_t packetsize = 0; + size_t filestoget = 0; + serverinfo_pak *dummycheck = NULL; + + // Shut the compiler up. + (void)dummycheck; // if (M_CheckParm("-nofiles")) // return 1; @@ -347,15 +352,9 @@ INT32 CL_CheckFiles(void) CONS_Debug(DBG_NETPLAY, "game is modified; only doing basic checks\n"); for (i = 1, j = 1; i < fileneedednum || j < numwadfiles;) { - if (i < fileneedednum && !fileneeded[i].important) + if (j < numwadfiles && !wadfiles[j]->important) { - // Eh whatever, don't care - ++i; - continue; - } - if (j < numwadfiles && W_VerifyNMUSlumps(wadfiles[j]->filename)) - { - // Unimportant on our side. still don't care. + // Unimportant on our side. ++j; continue; } @@ -378,6 +377,10 @@ INT32 CL_CheckFiles(void) return 1; } + // See W_LoadWadFile in w_wad.c + for (i = 0; i < numwadfiles; i++) + packetsize += nameonlylength(wadfiles[i]->filename) + 22; + for (i = 1; i < fileneedednum; i++) { CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename); @@ -394,9 +397,17 @@ INT32 CL_CheckFiles(void) break; } } - if (fileneeded[i].status != FS_NOTFOUND || !fileneeded[i].important) + if (fileneeded[i].status != FS_NOTFOUND) continue; + packetsize += nameonlylength(fileneeded[i].filename) + 22; + + if ((numwadfiles+filestoget >= MAX_WADFILES) + || (packetsize > sizeof(dummycheck->fileneeded))) + return 3; + + filestoget++; + fileneeded[i].status = findfile(fileneeded[i].filename, fileneeded[i].md5sum, true); CONS_Debug(DBG_NETPLAY, "found %d\n", fileneeded[i].status); if (fileneeded[i].status != FS_FOUND) @@ -424,27 +435,8 @@ void CL_LoadServerFiles(void) fileneeded[i].status = FS_OPEN; } else if (fileneeded[i].status == FS_MD5SUMBAD) - { - // If the file is marked important, don't even bother proceeding. - if (fileneeded[i].important) - I_Error("Wrong version of important file %s", fileneeded[i].filename); - - // If it isn't, no need to worry the user with a console message, - // although it can't hurt to put something in the debug file. - - // ...but wait a second. What if the local version is "important"? - if (!W_VerifyNMUSlumps(fileneeded[i].filename)) - I_Error("File %s should only contain music and sound effects!", - fileneeded[i].filename); - - // Okay, NOW we know it's safe. Whew. - P_AddWadFile(fileneeded[i].filename, NULL); - if (fileneeded[i].important) - G_SetGameModified(true); - fileneeded[i].status = FS_OPEN; - DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename)); - } - else if (fileneeded[i].important) + I_Error("Wrong version of file %s", fileneeded[i].filename); + else { const char *s; switch(fileneeded[i].status) @@ -480,7 +472,7 @@ static INT32 filestosend = 0; * \sa SV_SendRam * */ -static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid) +static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid) { filetx_t **q; // A pointer to the "next" field of the last file in the list filetx_t *p; // The new file request @@ -488,7 +480,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid) char wadfilename[MAX_WADPATH]; if (cv_noticedownload.value) - CONS_Printf("Sending file \"%s\" to node %d\n", filename, node); + CONS_Printf("Sending file \"%s\" to node %d (%s)\n", filename, node, I_GetNodeAddress(node)); // Find the last file in the list and set a pointer to its "next" field q = &transfer[node].txlist; @@ -537,7 +529,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid) free(p->id.filename); free(p); *q = NULL; - return; + return false; // cancel the rest of the requests } // Handle huge file requests (i.e. bigger than cv_maxsend.value KB) @@ -549,7 +541,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid) free(p->id.filename); free(p); *q = NULL; - return; + return false; // cancel the rest of the requests } DEBFILE(va("Sending file %s (id=%d) to %d\n", filename, fileid, node)); @@ -557,6 +549,7 @@ static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid) p->fileid = fileid; p->next = NULL; // End of list filestosend++; + return true; } /** Adds a memory block to the file list for a node diff --git a/src/d_netfil.h b/src/d_netfil.h index c9085a5b0ecdc38ed3fb8a0ecb9278ef37369749..6fdd0a8a1e3cbf2995a748c91e865fe7a06ff1fb 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -35,7 +35,6 @@ typedef enum typedef struct { - UINT8 important; UINT8 willsend; // Is the server willing to send it? char filename[MAX_WADPATH]; UINT8 md5sum[16]; @@ -69,7 +68,7 @@ boolean SV_SendingFile(INT32 node); boolean CL_CheckDownloadable(void); boolean CL_SendRequestFile(void); -void Got_RequestFilePak(INT32 node); +boolean Got_RequestFilePak(INT32 node); void SV_AbortSendFiles(INT32 node); void CloseNetFile(void); diff --git a/src/d_player.h b/src/d_player.h index 4e4a53a084674ad11707c6410554bbcee84f5f7c..d578d15efd71d5cb41fab0ec263c32ad667be299 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -181,6 +181,14 @@ typedef enum PA_RIDE } panim_t; +// +// All of the base srb2 shields are either a single constant, +// or use damagetype-protecting flags applied to a constant, +// or are the force shield (which does everything weirdly). +// +// Base flags by themselves aren't used so modders can make +// abstract, ability-less shields should they so choose. +// typedef enum { SH_NONE = 0, @@ -189,19 +197,21 @@ typedef enum SH_PROTECTFIRE = 0x400, SH_PROTECTWATER = 0x800, SH_PROTECTELECTRIC = 0x1000, + SH_PROTECTSPIKE = 0x2000, // cactus shield one day? thanks, subarashii + //SH_PROTECTNUKE = 0x4000, // intentionally no hardcoded defense against nukes // Indivisible shields SH_PITY = 1, // the world's most basic shield ever, given to players who suck at Match SH_WHIRLWIND, SH_ARMAGEDDON, - // normal shields that use flags - SH_ATTRACT = SH_PROTECTELECTRIC, - SH_ELEMENTAL = SH_PROTECTFIRE|SH_PROTECTWATER, + // Normal shields that use flags + SH_ATTRACT = SH_PITY|SH_PROTECTELECTRIC, + SH_ELEMENTAL = SH_PITY|SH_PROTECTFIRE|SH_PROTECTWATER, // Sonic 3 shields - SH_FLAMEAURA = SH_PROTECTFIRE, - SH_BUBBLEWRAP = SH_PROTECTWATER, + SH_FLAMEAURA = SH_PITY|SH_PROTECTFIRE, + SH_BUBBLEWRAP = SH_PITY|SH_PROTECTWATER, SH_THUNDERCOIN = SH_WHIRLWIND|SH_PROTECTELECTRIC, // The force shield uses the lower 8 bits to count how many extra hits are left. @@ -471,6 +481,7 @@ typedef struct player_s angle_t awayviewaiming; // Used for cut-away view boolean spectator; + boolean outofcoop; UINT8 bot; tic_t jointime; // Timer when player joins game to change skin/color diff --git a/src/dehacked.c b/src/dehacked.c index 406e107168a7ec9f0e29d7091bd49c4414599667..89f44cb3b6f310dc139017e4dfcb37c322c8c445 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -80,97 +80,6 @@ static boolean gamedataadded = false; static boolean titlechanged = false; static boolean introchanged = false; -#ifdef DELFILE -typedef struct undehacked_s -{ - char *undata; - struct undehacked_s *next; -} undehacked_t; - -static UINT16 unsocwad; -static undehacked_t *unsocdata[MAX_WADFILES]; -static boolean disableundo = false; - -void DEH_WriteUndoline(const char *value, const char *data, undotype_f flags) -{ - const char *eqstr = " = "; - const char *space = " "; - const char *pader = eqstr; - undehacked_t *newdata; - - if (disableundo || !unsocwad) - return; - - if ((newdata = malloc(sizeof(*newdata))) == NULL) - I_Error("Out of memory for unsoc line"); - - if (flags & UNDO_SPACE) - pader = space; - - if (flags & UNDO_ENDTEXT && !data) - data = space; - - if (value) - { - const size_t plen = strlen(pader); - const char *pound = "#"; - char *undata = NULL; - const size_t elen = strlen(pound); - size_t vlen = strlen(value), dlen = 0, len = 1; - - if (*(value+vlen-1) == '\n') - vlen--; // lnet not copy the ending \n - - if (flags & UNDO_ENDTEXT) - len += elen; // let malloc more space - - if (flags & UNDO_NEWLINE) - len++; // more space for the beginning \n - - if (data) - { - dlen = strlen(data); - if (flags & UNDO_CUTLINE && *(data+dlen-1) == '\n') - dlen--; // let not copy the ending \n - newdata->undata = malloc(vlen+plen+dlen+len); - newdata->undata[vlen+plen+dlen+len-1] = '\0'; - } - else - { - newdata->undata = malloc(vlen+len); - newdata->undata[vlen+len-1] = '\0'; - } - - if (newdata->undata) - { - undata = newdata->undata; - *undata = '\0'; - } - else - { - free(newdata); - I_Error("Out of memory for unsoc data"); - } - - if (flags & UNDO_NEWLINE) // let start with \n - strcat(undata, "\n"); - - strncat(undata, value, vlen); - - if (data) // value+pader+data - strncat(strncat(undata, pader, plen), data, dlen); - - if (flags & UNDO_ENDTEXT) // let end the text - strncat(undata, pound, elen); - } - else - newdata->undata = NULL; - - newdata->next = unsocdata[unsocwad]; - unsocdata[unsocwad] = newdata; -} -#endif - ATTRINLINE static FUNCINLINE char myfget_color(MYFILE *f) { char c = *f->curpos++; @@ -384,56 +293,6 @@ static void clear_levels(void) P_AllocMapHeader(gamemap-1); } -/* -// Edits an animated texture slot on the array -// Tails 12-27-2003 -static void readAnimTex(MYFILE *f, INT32 num) -{ - char s[MAXLINELEN]; - char *word; - char *word2; - INT32 i; - - do { - if (myfgets(s, sizeof s, f) != NULL) - { - if (s[0] == '\n') break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - // set the value in the appropriate field - - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " = "); - if (word2) - strupr(word2); - else - break; - - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - - i = atoi(word2); - - if (fastcmp(word, "START")) - strncpy(harddefs[num].startname, word2, 8); - if (fastcmp(word, "END")) - strncpy(harddefs[num].endname, word2, 8); - else if (fastcmp(word, "SPEED")) harddefs[num].speed = i; - else if (fastcmp(word, "ISTEXTURE")) harddefs[num].istexture = i; - - else deh_warning("readAnimTex %d: unknown word '%s'", num, word); - } - } while (s[0] != '\n' && !myfeof(f)); //finish when the line is empty -} -*/ - static boolean findFreeSlot(INT32 *num) { // Send the character select entry to a free slot. @@ -460,8 +319,6 @@ static void readPlayer(MYFILE *f, INT32 num) INT32 i; boolean slotfound = false; - DEH_WriteUndoline("PLAYERTEXT", description[num].notes, UNDO_ENDTEXT); - do { if (myfgets(s, MAXLINELEN, f)) @@ -530,7 +387,6 @@ static void readPlayer(MYFILE *f, INT32 num) { if (!slotfound && (slotfound = findFreeSlot(&num)) == false) goto done; - DEH_WriteUndoline(word, &description[num].picname[0], UNDO_NONE); strncpy(description[num].picname, word2, 8); } @@ -545,7 +401,7 @@ static void readPlayer(MYFILE *f, INT32 num) */ if (i && !slotfound && (slotfound = findFreeSlot(&num)) == false) goto done; - DEH_WriteUndoline(word, va("%d", description[num].used), UNDO_NONE); + description[num].used = (!!i); } else if (fastcmp(word, "SKINNAME")) @@ -553,7 +409,6 @@ static void readPlayer(MYFILE *f, INT32 num) // Send to free slot. if (!slotfound && (slotfound = findFreeSlot(&num)) == false) goto done; - DEH_WriteUndoline(word, description[num].skinname, UNDO_NONE); strlcpy(description[num].skinname, word2, sizeof description[num].skinname); strlwr(description[num].skinname); @@ -563,11 +418,6 @@ static void readPlayer(MYFILE *f, INT32 num) } } while (!myfeof(f)); // finish when the line is empty -#ifdef DELFILE - if (slotfound) - DEH_WriteUndoline("MENUPOSITION", va("%d", num), UNDO_NONE); -#endif - done: Z_Free(s); } @@ -705,122 +555,98 @@ static void readthing(MYFILE *f, INT32 num) if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].doomednum), UNDO_NONE); mobjinfo[num].doomednum = (INT32)atoi(word2); } else if (fastcmp(word, "SPAWNSTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnstate), UNDO_NONE); mobjinfo[num].spawnstate = get_number(word2); } else if (fastcmp(word, "SPAWNHEALTH")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnhealth), UNDO_NONE); mobjinfo[num].spawnhealth = (INT32)get_number(word2); } else if (fastcmp(word, "SEESTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].seestate), UNDO_NONE); mobjinfo[num].seestate = get_number(word2); } else if (fastcmp(word, "SEESOUND")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].seesound), UNDO_NONE); mobjinfo[num].seesound = get_number(word2); } else if (fastcmp(word, "REACTIONTIME")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].reactiontime), UNDO_NONE); mobjinfo[num].reactiontime = (INT32)get_number(word2); } else if (fastcmp(word, "ATTACKSOUND")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].attacksound), UNDO_NONE); mobjinfo[num].attacksound = get_number(word2); } else if (fastcmp(word, "PAINSTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].painstate), UNDO_NONE); mobjinfo[num].painstate = get_number(word2); } else if (fastcmp(word, "PAINCHANCE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].painchance), UNDO_NONE); mobjinfo[num].painchance = (INT32)get_number(word2); } else if (fastcmp(word, "PAINSOUND")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].painsound), UNDO_NONE); mobjinfo[num].painsound = get_number(word2); } else if (fastcmp(word, "MELEESTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].meleestate), UNDO_NONE); mobjinfo[num].meleestate = get_number(word2); } else if (fastcmp(word, "MISSILESTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].missilestate), UNDO_NONE); mobjinfo[num].missilestate = get_number(word2); } else if (fastcmp(word, "DEATHSTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathstate), UNDO_NONE); mobjinfo[num].deathstate = get_number(word2); } else if (fastcmp(word, "DEATHSOUND")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathsound), UNDO_NONE); mobjinfo[num].deathsound = get_number(word2); } else if (fastcmp(word, "XDEATHSTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].xdeathstate), UNDO_NONE); mobjinfo[num].xdeathstate = get_number(word2); } else if (fastcmp(word, "SPEED")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].speed), UNDO_NONE); mobjinfo[num].speed = get_number(word2); } else if (fastcmp(word, "RADIUS")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].radius), UNDO_NONE); mobjinfo[num].radius = get_number(word2); } else if (fastcmp(word, "HEIGHT")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].height), UNDO_NONE); mobjinfo[num].height = get_number(word2); } else if (fastcmp(word, "DISPOFFSET")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].dispoffset), UNDO_NONE); mobjinfo[num].dispoffset = get_number(word2); } else if (fastcmp(word, "MASS")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].mass), UNDO_NONE); mobjinfo[num].mass = (INT32)get_number(word2); } else if (fastcmp(word, "DAMAGE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].damage), UNDO_NONE); mobjinfo[num].damage = (INT32)get_number(word2); } else if (fastcmp(word, "ACTIVESOUND")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].activesound), UNDO_NONE); mobjinfo[num].activesound = get_number(word2); } else if (fastcmp(word, "FLAGS")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].flags), UNDO_NONE); mobjinfo[num].flags = (INT32)get_number(word2); } else if (fastcmp(word, "RAISESTATE")) { - DEH_WriteUndoline(word, va("%d", mobjinfo[num].raisestate), UNDO_NONE); mobjinfo[num].raisestate = get_number(word2); } else @@ -864,37 +690,30 @@ static void readlight(MYFILE *f, INT32 num) if (fastcmp(word, "TYPE")) { - DEH_WriteUndoline(word, va("%d", lspr[num].type), UNDO_NONE); lspr[num].type = (UINT16)value; } else if (fastcmp(word, "OFFSETX")) { - DEH_WriteUndoline(word, va("%f", lspr[num].light_xoffset), UNDO_NONE); lspr[num].light_xoffset = fvalue; } else if (fastcmp(word, "OFFSETY")) { - DEH_WriteUndoline(word, va("%f", lspr[num].light_yoffset), UNDO_NONE); lspr[num].light_yoffset = fvalue; } else if (fastcmp(word, "CORONACOLOR")) { - DEH_WriteUndoline(word, va("%u", lspr[num].corona_color), UNDO_NONE); lspr[num].corona_color = value; } else if (fastcmp(word, "CORONARADIUS")) { - DEH_WriteUndoline(word, va("%f", lspr[num].corona_radius), UNDO_NONE); lspr[num].corona_radius = fvalue; } else if (fastcmp(word, "DYNAMICCOLOR")) { - DEH_WriteUndoline(word, va("%u", lspr[num].dynamic_color), UNDO_NONE); lspr[num].dynamic_color = value; } else if (fastcmp(word, "DYNAMICRADIUS")) { - DEH_WriteUndoline(word, va("%f", lspr[num].dynamic_radius), UNDO_NONE); lspr[num].dynamic_radius = fvalue; /// \note Update the sqrradius! unnecessary? @@ -941,7 +760,6 @@ static void readspritelight(MYFILE *f, INT32 num) INT32 oldvar; for (oldvar = 0; t_lspr[num] != &lspr[oldvar]; oldvar++) ; - DEH_WriteUndoline(word, va("%d", oldvar), UNDO_NONE); t_lspr[num] = &lspr[value]; } else @@ -1024,8 +842,6 @@ static void readlevelheader(MYFILE *f, INT32 num) INT32 i; // Reset all previous map header information - // This call automatically saves all previous information when DELFILE is defined. - // We don't need to do it ourselves. P_AllocMapHeader((INT16)(num-1)); do @@ -1381,6 +1197,13 @@ static void readlevelheader(MYFILE *f, INT32 num) else mapheaderinfo[num-1]->levelflags &= ~LF_NOZONE; } + else if (fastcmp(word, "SAVEGAME")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_SAVEGAME; + else + mapheaderinfo[num-1]->levelflags &= ~LF_SAVEGAME; + } // Individual triggers for menu flags else if (fastcmp(word, "HIDDEN")) @@ -1444,8 +1267,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) UINT16 usi; UINT8 picid; - DEH_WriteUndoline("SCENETEXT", cutscenes[num]->scene[scenenum].text, UNDO_ENDTEXT); - do { if (myfgets(s, MAXLINELEN, f)) @@ -1522,7 +1343,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) if (fastcmp(word, "NUMBEROFPICS")) { - DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].numpics), UNDO_NONE); cutscenes[num]->scene[scenenum].numpics = (UINT8)i; } else if (fastncmp(word, "PIC", 3)) @@ -1537,27 +1357,22 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) if (fastcmp(word+4, "NAME")) { - DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].picname[picid], UNDO_NONE); strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8); } else if (fastcmp(word+4, "HIRES")) { - DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].pichires[picid]), UNDO_NONE); cutscenes[num]->scene[scenenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word+4, "DURATION")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].picduration[picid]), UNDO_NONE); cutscenes[num]->scene[scenenum].picduration[picid] = usi; } else if (fastcmp(word+4, "XCOORD")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].xcoord[picid]), UNDO_NONE); cutscenes[num]->scene[scenenum].xcoord[picid] = usi; } else if (fastcmp(word+4, "YCOORD")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].ycoord[picid]), UNDO_NONE); cutscenes[num]->scene[scenenum].ycoord[picid] = usi; } else @@ -1565,14 +1380,12 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) } else if (fastcmp(word, "MUSIC")) { - DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE); strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7); cutscenes[num]->scene[scenenum].musswitch[6] = 0; } #ifdef MUSICSLOT_COMPATIBILITY else if (fastcmp(word, "MUSICSLOT")) { - DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE); i = get_mus(word2, true); if (i && i <= 1035) snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i)); @@ -1585,37 +1398,30 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) #endif else if (fastcmp(word, "MUSICTRACK")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE); cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; } else if (fastcmp(word, "MUSICLOOP")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicloop), UNDO_NONE); cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word, "TEXTXPOS")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textxpos), UNDO_NONE); cutscenes[num]->scene[scenenum].textxpos = usi; } else if (fastcmp(word, "TEXTYPOS")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textypos), UNDO_NONE); cutscenes[num]->scene[scenenum].textypos = usi; } else if (fastcmp(word, "FADEINID")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE); cutscenes[num]->scene[scenenum].fadeinid = (UINT8)i; } else if (fastcmp(word, "FADEOUTID")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE); cutscenes[num]->scene[scenenum].fadeoutid = (UINT8)i; } else if (fastcmp(word, "FADECOLOR")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE); cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i; } else @@ -1633,9 +1439,6 @@ static void readcutscene(MYFILE *f, INT32 num) char *word2; char *tmp; INT32 value; -#ifdef DELFILE - const INT32 oldnumscenes = cutscenes[num]->numscenes; -#endif // Allocate memory for this cutscene if we don't yet have any if (!cutscenes[num]) @@ -1678,8 +1481,6 @@ static void readcutscene(MYFILE *f, INT32 num) if (1 <= value && value <= 128) { readcutscenescene(f, num, value - 1); - DEH_WriteUndoline(word, word2, UNDO_SPACE|UNDO_CUTLINE); - DEH_WriteUndoline("NUMSCENES", va("%d", oldnumscenes), UNDO_SPACE); } else deh_warning("Scene number %d out of range (1 - 128)", value); @@ -1732,12 +1533,10 @@ static void readhuditem(MYFILE *f, INT32 num) if (fastcmp(word, "X")) { - DEH_WriteUndoline(word, va("%d", hudinfo[num].x), UNDO_NONE); hudinfo[num].x = i; } else if (fastcmp(word, "Y")) { - DEH_WriteUndoline(word, va("%d", hudinfo[num].y), UNDO_NONE); hudinfo[num].y = i; } else @@ -1784,7 +1583,6 @@ static actionpointer_t actionpointers[] = {{A_BossDeath}, "A_BOSSDEATH"}, {{A_CustomPower}, "A_CUSTOMPOWER"}, {{A_GiveWeapon}, "A_GIVEWEAPON"}, - {{A_RingShield}, "A_RINGSHIELD"}, {{A_RingBox}, "A_RINGBOX"}, {{A_Invincibility}, "A_INVINCIBILITY"}, {{A_SuperSneakers}, "A_SUPERSNEAKERS"}, @@ -1795,14 +1593,7 @@ static actionpointer_t actionpointers[] = {{A_BubbleCheck}, "A_BUBBLECHECK"}, {{A_AwardScore}, "A_AWARDSCORE"}, {{A_ExtraLife}, "A_EXTRALIFE"}, - {{A_BombShield}, "A_BOMBSHIELD"}, - {{A_JumpShield}, "A_JUMPSHIELD"}, - {{A_WaterShield}, "A_WATERSHIELD"}, - {{A_ForceShield}, "A_FORCESHIELD"}, - {{A_PityShield}, "A_PITYSHIELD"}, - {{A_FlameShield}, "A_FLAMESHIELD"}, - {{A_BubbleShield}, "A_BUBBLESHIELD"}, - {{A_ThunderShield}, "A_THUNDERSHIELD"}, + {{A_GiveShield}, "A_GIVESHIELD"}, {{A_GravityBox}, "A_GRAVITYBOX"}, {{A_ScoreRise}, "A_SCORERISE"}, {{A_ParticleSpawn}, "A_PARTICLESPAWN"}, @@ -1828,7 +1619,6 @@ static actionpointer_t actionpointers[] = {{A_CapeChase}, "A_CAPECHASE"}, {{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"}, {{A_SlingAppear}, "A_SLINGAPPEAR"}, - {{A_MaceRotate}, "A_MACEROTATE"}, {{A_UnidusBall}, "A_UNIDUSBALL"}, {{A_RockSpawn}, "A_ROCKSPAWN"}, {{A_SetFuse}, "A_SETFUSE"}, @@ -2023,32 +1813,26 @@ static void readframe(MYFILE *f, INT32 num) if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME")) { - DEH_WriteUndoline(word1, va("%u", states[num].sprite), UNDO_NONE); states[num].sprite = get_sprite(word2); } else if (fastcmp(word1, "SPRITESUBNUMBER") || fastcmp(word1, "SPRITEFRAME")) { - DEH_WriteUndoline(word1, va("%d", states[num].frame), UNDO_NONE); states[num].frame = (INT32)get_number(word2); // So the FF_ flags get calculated } else if (fastcmp(word1, "DURATION")) { - DEH_WriteUndoline(word1, va("%u", states[num].tics), UNDO_NONE); states[num].tics = (INT32)get_number(word2); // So TICRATE can be used } else if (fastcmp(word1, "NEXT")) { - DEH_WriteUndoline(word1, va("%d", states[num].nextstate), UNDO_NONE); states[num].nextstate = get_state(word2); } else if (fastcmp(word1, "VAR1")) { - DEH_WriteUndoline(word1, va("%d", states[num].var1), UNDO_NONE); states[num].var1 = (INT32)get_number(word2); } else if (fastcmp(word1, "VAR2")) { - DEH_WriteUndoline(word1, va("%d", states[num].var2), UNDO_NONE); states[num].var2 = (INT32)get_number(word2); } else if (fastcmp(word1, "ACTION")) @@ -2073,10 +1857,7 @@ static void readframe(MYFILE *f, INT32 num) for (z = 0; actionpointers[z].name; z++) { if (actionpointers[z].action.acv == states[num].action.acv) - { - DEH_WriteUndoline(word1, actionpointers[z].name, UNDO_NONE); break; - } } z = 0; @@ -2108,7 +1889,7 @@ static void readframe(MYFILE *f, INT32 num) Z_Free(s); } -static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[]) +static void readsound(MYFILE *f, INT32 num) { char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); char *word; @@ -2144,33 +1925,16 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[]) continue; } -/* if (fastcmp(word, "OFFSET")) + if (fastcmp(word, "SINGULAR")) { - value -= 150360; - if (value <= 64) - value /= 8; - else if (value <= 260) - value = (value+4)/8; - else - value = (value+8)/8; - if (value >= -1 && value < sfx_freeslot0 - 1) - S_sfx[num].name = savesfxnames[value+1]; - else - deh_warning("Sound %d: offset out of bounds", num); - } - else */if (fastcmp(word, "SINGULAR")) - { - DEH_WriteUndoline(word, va("%d", S_sfx[num].singularity), UNDO_NONE); S_sfx[num].singularity = value; } else if (fastcmp(word, "PRIORITY")) { - DEH_WriteUndoline(word, va("%d", S_sfx[num].priority), UNDO_NONE); S_sfx[num].priority = value; } else if (fastcmp(word, "FLAGS")) { - DEH_WriteUndoline(word, va("%d", S_sfx[num].pitch), UNDO_NONE); S_sfx[num].pitch = value; } else if (fastcmp(word, "CAPTION") || fastcmp(word, "DESCRIPTION")) @@ -2184,8 +1948,6 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[]) } while (!myfeof(f)); Z_Free(s); - - (void)savesfxnames; } /** Checks if a game data file name for a mod is good. @@ -2216,11 +1978,7 @@ static boolean GoodDataFileName(const char *s) p = s + strlen(s) - strlen(tail); if (p <= s) return false; // too short if (!fasticmp(p, tail)) return false; // doesn't end in .dat -#ifdef DELFILE - if (fasticmp(s, "gamedata.dat") && !disableundo) return false; -#else if (fasticmp(s, "gamedata.dat")) return false; -#endif return true; } @@ -2233,17 +1991,6 @@ static void reademblemdata(MYFILE *f, INT32 num) char *tmp; INT32 value; - // Reset all data initially - DEH_WriteUndoline("TYPE", va("%d", emblemlocations[num-1].type), UNDO_NONE); - DEH_WriteUndoline("X", va("%d", emblemlocations[num-1].x), UNDO_NONE); - DEH_WriteUndoline("Y", va("%d", emblemlocations[num-1].y), UNDO_NONE); - DEH_WriteUndoline("Z", va("%d", emblemlocations[num-1].z), UNDO_NONE); - DEH_WriteUndoline("MAPNUM", va("%d", emblemlocations[num-1].level), UNDO_NONE); - DEH_WriteUndoline("VAR", va("%d", emblemlocations[num-1].var), UNDO_NONE); - DEH_WriteUndoline("SPRITE", va("%d", emblemlocations[num-1].sprite), UNDO_NONE); - DEH_WriteUndoline("COLOR", va("%d", emblemlocations[num-1].color), UNDO_NONE); - DEH_WriteUndoline("HINT", extraemblems[num-1].hint, UNDO_NONE); - memset(&emblemlocations[num-1], 0, sizeof(emblem_t)); do @@ -2295,12 +2042,12 @@ static void reademblemdata(MYFILE *f, INT32 num) emblemlocations[num-1].type = ET_TIME; else if (fastcmp(word2, "RINGS")) emblemlocations[num-1].type = ET_RINGS; + else if (fastcmp(word2, "MAP")) + emblemlocations[num-1].type = ET_MAP; else if (fastcmp(word2, "NGRADE")) emblemlocations[num-1].type = ET_NGRADE; else if (fastcmp(word2, "NTIME")) emblemlocations[num-1].type = ET_NTIME; - else if (fastcmp(word2, "MAP")) - emblemlocations[num-1].type = ET_MAP; else emblemlocations[num-1].type = (UINT8)value; } @@ -2379,13 +2126,6 @@ static void readextraemblemdata(MYFILE *f, INT32 num) char *tmp; INT32 value; - // Reset all data initially - DEH_WriteUndoline("NAME", extraemblems[num-1].name, UNDO_NONE); - DEH_WriteUndoline("OBJECTIVE", extraemblems[num-1].description, UNDO_NONE); - DEH_WriteUndoline("CONDITIONSET", va("%d", extraemblems[num-1].conditionset), UNDO_NONE); - DEH_WriteUndoline("SPRITE", va("%d", extraemblems[num-1].sprite), UNDO_NONE); - DEH_WriteUndoline("COLOR", va("%d", extraemblems[num-1].color), UNDO_NONE); - memset(&extraemblems[num-1], 0, sizeof(extraemblem_t)); do @@ -2460,16 +2200,6 @@ static void readunlockable(MYFILE *f, INT32 num) char *tmp; INT32 i; - // Same deal with unlockables, clear all first - DEH_WriteUndoline("NAME", unlockables[num].name, UNDO_NONE); - DEH_WriteUndoline("OBJECTIVE", unlockables[num].objective, UNDO_NONE); - DEH_WriteUndoline("HEIGHT", va("%d", unlockables[num].height), UNDO_NONE); - DEH_WriteUndoline("CONDITIONSET", va("%d", unlockables[num].conditionset), UNDO_NONE); - DEH_WriteUndoline("TYPE", va("%d", unlockables[num].type), UNDO_NONE); - DEH_WriteUndoline("NOCECHO", va("%d", unlockables[num].nocecho), UNDO_NONE); - DEH_WriteUndoline("NOCHECKLIST", va("%d", unlockables[num].nochecklist), UNDO_NONE); - DEH_WriteUndoline("VAR", va("%d", unlockables[num].variable), UNDO_NONE); - memset(&unlockables[num], 0, sizeof(unlockable_t)); unlockables[num].objective[0] = '/'; @@ -2813,190 +2543,6 @@ static void readconditionset(MYFILE *f, UINT8 setnum) Z_Free(s); } -static void readtexture(MYFILE *f, const char *name) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - char *tmp; - INT32 i, j, value; - UINT16 width = 0, height = 0; - INT16 patchcount = 0; - texture_t *texture; - - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - - value = searchvalue(s); - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " "); - if (word2) - strupr(word2); - else - break; - - // Width of the texture. - if (fastcmp(word, "WIDTH")) - { - DEH_WriteUndoline(word, va("%d", width), UNDO_NONE); - width = SHORT((UINT16)value); - } - // Height of the texture. - else if (fastcmp(word, "HEIGHT")) - { - DEH_WriteUndoline(word, va("%d", height), UNDO_NONE); - height = SHORT((UINT16)value); - } - // Number of patches the texture has. - else if (fastcmp(word, "NUMPATCHES")) - { - DEH_WriteUndoline(word, va("%d", patchcount), UNDO_NONE); - patchcount = SHORT((UINT16)value); - } - else - deh_warning("readtexture: unknown word '%s'", word); - } - } while (!myfeof(f)); - - // Error checking. - if (!width) - I_Error("Texture %s has no width!\n", name); - - if (!height) - I_Error("Texture %s has no height!\n", name); - - if (!patchcount) - I_Error("Texture %s has no patches!\n", name); - - // Allocate memory for the texture, and fill in information. - texture = Z_Calloc(sizeof(texture_t) + (sizeof(texpatch_t) * SHORT(patchcount)), PU_STATIC, NULL); - M_Memcpy(texture->name, name, sizeof(texture->name)); - texture->width = width; - texture->height = height; - texture->patchcount = patchcount; - texture->holes = false; - // Fill out the texture patches, to allow them to be detected - // accurately by readpatch. - for (i = 0; i < patchcount; i++) - { - texture->patches[i].originx = 0; - texture->patches[i].originy = 0; - texture->patches[i].wad = UINT16_MAX; - texture->patches[i].lump = UINT16_MAX; - } - - // Jump to the next empty texture entry. - i = 0; - while (textures[i]) - i++; - - // Fill the global texture buffer entries. - j = 1; - while (j << 1 <= texture->width) - j <<= 1; - - textures[i] = texture; - texturewidthmask[i] = j - 1; - textureheight[i] = texture->height << FRACBITS; - - // Clean up. - Z_Free(s); -} - -static void readpatch(MYFILE *f, const char *name, UINT16 wad) -{ - char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); - char *word; - char *word2; - char *tmp; - INT32 i = 0, j = 0, value; - texpatch_t patch = {0, 0, UINT16_MAX, UINT16_MAX, 0, 255, AST_COPY}; - - // Jump to the texture this patch belongs to, which, - // coincidentally, is always the last one on the buffer cache. - while (textures[i+1]) - i++; - - // Jump to the next empty patch entry. - while (memcmp(&(textures[i]->patches[j]), &patch, sizeof(patch))) - j++; - - patch.wad = wad; - // Set the texture number, but only if the lump exists. - if ((patch.lump = W_CheckNumForNamePwad(name, wad, 0)) == INT16_MAX) - I_Error("readpatch: Missing patch in texture %s", textures[i]->name); - - // note: undoing this patch will be done by other means - do - { - if (myfgets(s, MAXLINELEN, f)) - { - if (s[0] == '\n') - break; - - tmp = strchr(s, '#'); - if (tmp) - *tmp = '\0'; - - value = searchvalue(s); - word = strtok(s, " "); - if (word) - strupr(word); - else - break; - - word2 = strtok(NULL, " "); - if (word2) - strupr(word2); - else - break; - - // X position of the patch in the texture. - if (fastcmp(word, "X")) - { - //DEH_WriteUndoline(word, va("%d", patch->originx), UNDO_NONE); - patch.originx = (INT16)value; - } - // Y position of the patch in the texture. - else if (fastcmp(word, "Y")) - { - //DEH_WriteUndoline(word, va("%d", patch->originy), UNDO_NONE); - patch.originy = (INT16)value; - } - else - deh_warning("readpatch: unknown word '%s'", word); - } - } while (!myfeof(f)); - - // Error checking. - /* // Irrelevant. Origins cannot be unsigned. - if (patch.originx == UINT16_MAX) - I_Error("Patch %s on texture %s has no X position!\n", name, textures[i]->name); - - if (patch.originy == UINT16_MAX) - I_Error("Patch %s on texture %s has no Y position!\n", name, textures[i]->name); -*/ - - // Set the patch as that patch number. - textures[i]->patches[j] = patch; - - // Clean up. - Z_Free(s); -} - static void readmaincfg(MYFILE *f) { char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); @@ -3048,7 +2594,6 @@ static void readmaincfg(MYFILE *f) else value = get_number(word2); - DEH_WriteUndoline(word, va("%d", spstage_start), UNDO_NONE); spstage_start = (INT16)value; } else if (fastcmp(word, "SSTAGE_START")) @@ -3062,79 +2607,64 @@ static void readmaincfg(MYFILE *f) else value = get_number(word2); - DEH_WriteUndoline(word, va("%d", sstage_start), UNDO_NONE); sstage_start = (INT16)value; sstage_end = (INT16)(sstage_start+6); // 7 special stages total } else if (fastcmp(word, "USENIGHTSSS")) { - DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE); useNightsSS = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word, "REDTEAM")) { - DEH_WriteUndoline(word, va("%d", skincolor_redteam), UNDO_NONE); skincolor_redteam = (UINT8)get_number(word2); } else if (fastcmp(word, "BLUETEAM")) { - DEH_WriteUndoline(word, va("%d", skincolor_blueteam), UNDO_NONE); skincolor_blueteam = (UINT8)get_number(word2); } else if (fastcmp(word, "REDRING")) { - DEH_WriteUndoline(word, va("%d", skincolor_redring), UNDO_NONE); skincolor_redring = (UINT8)get_number(word2); } else if (fastcmp(word, "BLUERING")) { - DEH_WriteUndoline(word, va("%d", skincolor_bluering), UNDO_NONE); skincolor_bluering = (UINT8)get_number(word2); } else if (fastcmp(word, "INVULNTICS")) { - DEH_WriteUndoline(word, va("%u", invulntics), UNDO_NONE); invulntics = (UINT16)get_number(word2); } else if (fastcmp(word, "SNEAKERTICS")) { - DEH_WriteUndoline(word, va("%u", sneakertics), UNDO_NONE); sneakertics = (UINT16)get_number(word2); } else if (fastcmp(word, "FLASHINGTICS")) { - DEH_WriteUndoline(word, va("%u", flashingtics), UNDO_NONE); flashingtics = (UINT16)get_number(word2); } else if (fastcmp(word, "TAILSFLYTICS")) { - DEH_WriteUndoline(word, va("%u", tailsflytics), UNDO_NONE); tailsflytics = (UINT16)get_number(word2); } else if (fastcmp(word, "UNDERWATERTICS")) { - DEH_WriteUndoline(word, va("%u", underwatertics), UNDO_NONE); underwatertics = (UINT16)get_number(word2); } else if (fastcmp(word, "SPACETIMETICS")) { - DEH_WriteUndoline(word, va("%u", spacetimetics), UNDO_NONE); spacetimetics = (UINT16)get_number(word2); } else if (fastcmp(word, "EXTRALIFETICS")) { - DEH_WriteUndoline(word, va("%u", extralifetics), UNDO_NONE); extralifetics = (UINT16)get_number(word2); } else if (fastcmp(word, "GAMEOVERTICS")) { - DEH_WriteUndoline(word, va("%u", gameovertics), UNDO_NONE); gameovertics = get_number(word2); } else if (fastcmp(word, "INTROTOPLAY")) { - DEH_WriteUndoline(word, va("%d", introtoplay), UNDO_NONE); introtoplay = (UINT8)get_number(word2); // range check, you morons. if (introtoplay > 128) @@ -3143,7 +2673,6 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "LOOPTITLE")) { - DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE); looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); titlechanged = true; } @@ -3170,13 +2699,11 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "TITLESCROLLSPEED")) { - DEH_WriteUndoline(word, va("%d", titlescrollspeed), UNDO_NONE); titlescrollspeed = get_number(word2); titlechanged = true; } else if (fastcmp(word, "CREDITSCUTSCENE")) { - DEH_WriteUndoline(word, va("%d", creditscutscene), UNDO_NONE); creditscutscene = (UINT8)get_number(word2); // range check, you morons. if (creditscutscene > 128) @@ -3184,35 +2711,29 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "DISABLESPEEDADJUST")) { - DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE); disableSpeedAdjust = (UINT8)get_number(word2); } else if (fastcmp(word, "NUMDEMOS")) { - DEH_WriteUndoline(word, va("%d", numDemos), UNDO_NONE); numDemos = (UINT8)get_number(word2); titlechanged = true; } else if (fastcmp(word, "DEMODELAYTIME")) { - DEH_WriteUndoline(word, va("%d", demoDelayTime), UNDO_NONE); demoDelayTime = get_number(word2); titlechanged = true; } else if (fastcmp(word, "DEMOIDLETIME")) { - DEH_WriteUndoline(word, va("%d", demoIdleTime), UNDO_NONE); demoIdleTime = get_number(word2); titlechanged = true; } else if (fastcmp(word, "USE1UPSOUND")) { - DEH_WriteUndoline(word, va("%u", use1upSound), UNDO_NONE); use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word, "MAXXTRALIFE")) { - DEH_WriteUndoline(word, va("%u", maxXtraLife), UNDO_NONE); maxXtraLife = (UINT8)get_number(word2); } @@ -3226,7 +2747,6 @@ static void readmaincfg(MYFILE *f) I_Error("Maincfg: bad data file name '%s'\n", word2); G_SaveGameData(); - DEH_WriteUndoline(word, gamedatafilename, UNDO_NONE); strlcpy(gamedatafilename, word2, sizeof (gamedatafilename)); strlwr(gamedatafilename); savemoddata = true; @@ -3244,13 +2764,11 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "RESETDATA")) { - DEH_WriteUndoline(word, "0", UNDO_TODO); /// \todo P_ResetData(value); titlechanged = true; } else if (fastcmp(word, "CUSTOMVERSION")) { - DEH_WriteUndoline(word, customversionstring, UNDO_NONE); strlcpy(customversionstring, word2, sizeof (customversionstring)); //titlechanged = true; } @@ -3452,30 +2970,17 @@ static void ignorelines(MYFILE *f) Z_Free(s); } -static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) +static void DEH_LoadDehackedFile(MYFILE *f) { char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); char *word; char *word2; INT32 i; - // do a copy of this for cross references probleme - //XBOXSTATIC actionf_t saveactions[NUMSTATES]; - //XBOXSTATIC const char *savesprnames[NUMSPRITES]; - XBOXSTATIC const char *savesfxnames[NUMSFX]; if (!deh_loaded) initfreeslots(); deh_num_warning = 0; - // save values for cross reference - /* - for (i = 0; i < NUMSTATES; i++) - saveactions[i] = states[i].action; - for (i = 0; i < NUMSPRITES; i++) - savesprnames[i] = sprnames[i]; - */ - for (i = 0; i < NUMSFX; i++) - savesfxnames[i] = S_sfx[i].name; gamedataadded = titlechanged = introchanged = false; @@ -3517,13 +3022,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) else if (fastcmp(word, "MAINCFG")) { readmaincfg(f); - DEH_WriteUndoline(word, "", UNDO_HEADER); continue; } else if (fastcmp(word, "WIPES")) { readwipes(f); - DEH_WriteUndoline(word, "", UNDO_HEADER); continue; } word2 = strtok(NULL, " "); @@ -3543,7 +3046,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Character %d out of range (0 - 31)", i); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); continue; } if (word2) @@ -3552,19 +3054,8 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) if (word2[strlen(word2)-1] == '\n') word2[strlen(word2)-1] = '\0'; i = atoi(word2); - if (fastcmp(word, "TEXTURE")) - { - // Read texture from spec file. - readtexture(f, word2); - DEH_WriteUndoline(word, word2, UNDO_HEADER); - } - else if (fastcmp(word, "PATCH")) - { - // Read patch from spec file. - readpatch(f, word2, wad); - DEH_WriteUndoline(word, word2, UNDO_HEADER); - } - else if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT")) + + if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT")) { if (i == 0 && word2[0] != '0') // If word2 isn't a number i = get_mobjtype(word2); // find a thing by name @@ -3575,12 +3066,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Thing %d out of range (1 - %d)", i, NUMMOBJTYPES-1); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } -/* else if (fastcmp(word, "ANIMTEX")) - { - readAnimTex(f, i); - }*/ else if (fastcmp(word, "LIGHT")) { #ifdef HWRENDER @@ -3592,7 +3078,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Light number %d out of range (1 - %d)", i, NUMLIGHTS-1); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); #endif } else if (fastcmp(word, "SPRITE")) @@ -3607,7 +3092,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Sprite number %d out of range (0 - %d)", i, NUMSPRITES-1); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); #endif } else if (fastcmp(word, "LEVEL")) @@ -3626,7 +3110,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Level number %d out of range (1 - %d)", i, NUMMAPS); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } else if (fastcmp(word, "CUTSCENE")) { @@ -3637,7 +3120,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Cutscene number %d out of range (1 - 128)", i); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE")) { @@ -3650,63 +3132,19 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Frame %d out of range (0 - %d)", i, NUMSTATES-1); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } - // <Callum> Added translations to this just in case its re-enabled -/* else if (fastcmp(word, "POINTER")) - { - word = strtok(NULL, " "); // get frame - word = strtok(NULL, ")"); - if (word) - { - i = atoi(word); - if (i < NUMSTATES && i >= 0) - { - if (myfgets(s, MAXLINELEN, f)) - states[i].action = saveactions[searchvalue(s)]; - } - else - { - deh_warning("Pointer: Frame %d doesn't exist", i); - ignorelines(f); - } - } - else - deh_warning("pointer (Frame %d) : missing ')'", i); - }*/ else if (fastcmp(word, "SOUND")) { if (i == 0 && word2[0] != '0') // If word2 isn't a number i = get_sfx(word2); // find a sound by name if (i < NUMSFX && i > 0) - readsound(f, i, savesfxnames); + readsound(f, i); else { deh_warning("Sound %d out of range (1 - %d)", i, NUMSFX-1); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } -/* else if (fastcmp(word, "SPRITE")) - { - if (i < NUMSPRITES && i >= 0) - { - if (myfgets(s, MAXLINELEN, f)) - { - INT32 k; - k = (searchvalue(s) - 151328)/8; - if (k >= 0 && k < NUMSPRITES) - sprnames[i] = savesprnames[k]; - else - { - deh_warning("Sprite %d: offset out of bounds", i); - ignorelines(f); - } - } - } - else - deh_warning("Sprite %d doesn't exist",i); - }*/ else if (fastcmp(word, "HUDITEM")) { if (i == 0 && word2[0] != '0') // If word2 isn't a number @@ -3718,7 +3156,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("HUD item number %d out of range (0 - %d)", i, NUMHUDITEMS-1); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } else if (fastcmp(word, "EMBLEM")) { @@ -3738,7 +3175,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Emblem number %d out of range (1 - %d)", i, MAXEMBLEMS); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } else if (fastcmp(word, "EXTRAEMBLEM")) { @@ -3758,7 +3194,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Extra emblem number %d out of range (1 - %d)", i, MAXEXTRAEMBLEMS); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } else if (fastcmp(word, "UNLOCKABLE")) { @@ -3774,7 +3209,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Unlockable number %d out of range (1 - %d)", i, MAXUNLOCKABLES); ignorelines(f); } - DEH_WriteUndoline(word, word2, UNDO_HEADER); } else if (fastcmp(word, "CONDITIONSET")) { @@ -3790,20 +3224,21 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) deh_warning("Condition set number %d out of range (1 - %d)", i, MAXCONDITIONSETS); ignorelines(f); } - // no undo support for this insanity yet - //DEH_WriteUndoline(word, word2, UNDO_HEADER); } - else if (fastcmp(word, "SRB2")) + // Last I heard this crashes the game if you try to use it + // so this is disabled for now + // -- Monster Iestyn +/* else if (fastcmp(word, "SRB2")) { INT32 ver = searchvalue(strtok(NULL, "\n")); if (ver != PATCHVERSION) deh_warning("Patch is for SRB2 version %d,\nonly version %d is supported", ver, PATCHVERSION); - //DEH_WriteUndoline(word, va("%d", ver), UNDO_NONE); } // Clear all data in certain locations (mostly for unlocks) // Unless you REALLY want to piss people off, // define a custom gamedata /before/ doing this!! // (then again, modifiedgame will prevent game data saving anyway) +*/ else if (fastcmp(word, "CLEAR")) { boolean clearall = (fastcmp(word2, "ALL")); @@ -3876,17 +3311,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad) void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump) { MYFILE f; -#ifdef DELFILE - unsocwad = wad; -#endif f.wad = wad; f.size = W_LumpLengthPwad(wad, lump); f.data = Z_Malloc(f.size + 1, PU_STATIC, NULL); W_ReadLumpPwad(wad, lump, f.data); f.curpos = f.data; f.data[f.size] = 0; - DEH_LoadDehackedFile(&f, wad); - DEH_WriteUndoline(va("# uload for wad: %u, lump: %u", wad, lump), NULL, UNDO_DONE); + DEH_LoadDehackedFile(&f); Z_Free(f.data); } @@ -3895,67 +3326,6 @@ void DEH_LoadDehackedLump(lumpnum_t lumpnum) DEH_LoadDehackedLumpPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum)); } -#ifdef DELFILE -#define DUMPUNDONE - -// read (un)dehacked lump in wad's memory -void DEH_UnloadDehackedWad(UINT16 wad) -{ - undehacked_t *tmp, *curundo = unsocdata[wad]; - MYFILE f; - size_t len = 0; - char *data; -#ifdef DUMPUNDONE - FILE *UNDO = fopen("undo.soc", "wt"); -#endif - CONS_Printf(M_GetText("Unloading WAD SOC edits\n")); - while (curundo) - { - data = curundo->undata; - curundo = curundo->next; - if (data) - len += strlen(data); - len += 1; -#ifdef DUMPUNDONE - if (UNDO) - { - if (data) - fprintf(UNDO, "%s\n", data); - else - fprintf(UNDO, "\n"); - } -#endif - } -#ifndef DUMPUNDONE - if (UNDO) fclose(UNDO); -#endif - if (!len) return; - f.size = len; - data = f.data = Z_Malloc(f.size + 1, PU_STATIC, NULL); - curundo = unsocdata[wad]; - unsocdata[wad] = NULL; - while (curundo) - { - tmp = curundo; - curundo = curundo->next; - if (tmp->undata) - data += sprintf(data, "%s\n", tmp->undata); - else - data += sprintf(data, "\n"); - if (tmp->undata) free(tmp->undata); - free(tmp); - } - f.wad = wad; - f.curpos = f.data; - f.data[f.size] = 0; - disableundo = true; - DEH_LoadDehackedFile(&f); - disableundo = false; - Z_Free(f.data); -} -#endif //DELFILE - - //////////////////////////////////////////////////////////////////////////////// // CRAZY LIST OF STATE NAMES AND ALL FROM HERE DOWN // TODO: Make this all a seperate file or something, like part of info.c?? @@ -4893,12 +4263,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Individual Team Rings "S_TEAMRING", - // Special Stage Token - "S_EMMY", - // Special Stage Token "S_TOKEN", - "S_MOVINGTOKEN", // CTF Flags "S_REDFLAG", @@ -5049,6 +4415,17 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SPIKED1", "S_SPIKED2", + // Wall spikes + "S_WALLSPIKE1", + "S_WALLSPIKE2", + "S_WALLSPIKE3", + "S_WALLSPIKE4", + "S_WALLSPIKE5", + "S_WALLSPIKE6", + "S_WALLSPIKEBASE", + "S_WALLSPIKED1", + "S_WALLSPIKED2", + // Starpost "S_STARPOST_IDLE", "S_STARPOST_FLASH", @@ -5235,6 +4612,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_DEMONFIRE5", "S_DEMONFIRE6", + // GFZ flowers "S_GFZFLOWERA", "S_GFZFLOWERB", "S_GFZFLOWERC", @@ -5242,6 +4620,18 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_BERRYBUSH", "S_BUSH", + // Trees (both GFZ and misc) + "S_GFZTREE", + "S_GFZBERRYTREE", + "S_GFZCHERRYTREE", + "S_CHECKERTREE", + "S_CHECKERSUNSETTREE", + "S_FHZTREE", // Frozen Hillside + "S_FHZPINKTREE", + "S_POLYGONTREE", + "S_BUSHTREE", + "S_BUSHREDTREE", + // THZ Plant "S_THZFLOWERA", "S_THZFLOWERB", @@ -5303,18 +4693,62 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SLING1", "S_SLING2", - // CEZ Small Mace Chain + // CEZ maces and chains "S_SMALLMACECHAIN", - - // CEZ Big Mace Chain "S_BIGMACECHAIN", - - // CEZ Small Mace "S_SMALLMACE", - - // CEZ Big Mace "S_BIGMACE", + // Yellow spring on a ball + "S_YELLOWSPRINGBALL", + "S_YELLOWSPRINGBALL2", + "S_YELLOWSPRINGBALL3", + "S_YELLOWSPRINGBALL4", + "S_YELLOWSPRINGBALL5", + + // Red spring on a ball + "S_REDSPRINGBALL", + "S_REDSPRINGBALL2", + "S_REDSPRINGBALL3", + "S_REDSPRINGBALL4", + "S_REDSPRINGBALL5", + + // Small Firebar + "S_SMALLFIREBAR1", + "S_SMALLFIREBAR2", + "S_SMALLFIREBAR3", + "S_SMALLFIREBAR4", + "S_SMALLFIREBAR5", + "S_SMALLFIREBAR6", + "S_SMALLFIREBAR7", + "S_SMALLFIREBAR8", + "S_SMALLFIREBAR9", + "S_SMALLFIREBAR10", + "S_SMALLFIREBAR11", + "S_SMALLFIREBAR12", + "S_SMALLFIREBAR13", + "S_SMALLFIREBAR14", + "S_SMALLFIREBAR15", + "S_SMALLFIREBAR16", + + // Big Firebar + "S_BIGFIREBAR1", + "S_BIGFIREBAR2", + "S_BIGFIREBAR3", + "S_BIGFIREBAR4", + "S_BIGFIREBAR5", + "S_BIGFIREBAR6", + "S_BIGFIREBAR7", + "S_BIGFIREBAR8", + "S_BIGFIREBAR9", + "S_BIGFIREBAR10", + "S_BIGFIREBAR11", + "S_BIGFIREBAR12", + "S_BIGFIREBAR13", + "S_BIGFIREBAR14", + "S_BIGFIREBAR15", + "S_BIGFIREBAR16", + "S_CEZFLOWER1", // Big Tumbleweed @@ -6288,16 +5722,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_NIGHTSWING_XMAS", // NiGHTS Paraloop Powerups - "S_NIGHTSPOWERUP1", - "S_NIGHTSPOWERUP2", - "S_NIGHTSPOWERUP3", - "S_NIGHTSPOWERUP4", - "S_NIGHTSPOWERUP5", - "S_NIGHTSPOWERUP6", - "S_NIGHTSPOWERUP7", - "S_NIGHTSPOWERUP8", - "S_NIGHTSPOWERUP9", - "S_NIGHTSPOWERUP10", + "S_NIGHTSSUPERLOOP", + "S_NIGHTSDRILLREFILL", + "S_NIGHTSHELPER", + "S_NIGHTSEXTRATIME", + "S_NIGHTSLINKFREEZE", "S_EGGCAPSULE", // Orbiting Chaos Emeralds @@ -6494,8 +5923,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_BLUEBALL", // Blue sphere replacement for special stages "MT_REDTEAMRING", //Rings collectable by red team. "MT_BLUETEAMRING", //Rings collectable by blue team. - "MT_EMMY", // emerald token for special stage - "MT_TOKEN", // Special Stage Token (uncollectible part) + "MT_TOKEN", // Special Stage Token "MT_REDFLAG", // Red CTF Flag "MT_BLUEFLAG", // Blue CTF Flag "MT_EMBLEM", @@ -6529,6 +5957,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_SPECIALSPIKEBALL", "MT_SPINFIRE", "MT_SPIKE", + "MT_WALLSPIKE", + "MT_WALLSPIKEBASE", "MT_STARPOST", "MT_BIGMINE", "MT_BIGAIRMINE", @@ -6619,6 +6049,17 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_GFZFLOWER3", "MT_BERRYBUSH", "MT_BUSH", + // Trees (both GFZ and misc) + "MT_GFZTREE", + "MT_GFZBERRYTREE", + "MT_GFZCHERRYTREE", + "MT_CHECKERTREE", + "MT_CHECKERSUNSETTREE", + "MT_FHZTREE", // Frozen Hillside + "MT_FHZPINKTREE", + "MT_POLYGONTREE", + "MT_BUSHTREE", + "MT_BUSHREDTREE", // Techno Hill Scenery "MT_THZFLOWER1", @@ -6642,14 +6083,20 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_FLAMEPARTICLE", "MT_EGGSTATUE", // Eggman Statue "MT_MACEPOINT", // Mace rotation point - "MT_SWINGMACEPOINT", // Mace swinging point - "MT_HANGMACEPOINT", // Hangable mace chain - "MT_SPINMACEPOINT", // Spin/Controllable mace chain + "MT_CHAINMACEPOINT", // Combination of chains and maces point + "MT_SPRINGBALLPOINT", // Spring ball point + "MT_CHAINPOINT", // Mace chain "MT_HIDDEN_SLING", // Spin mace chain (activatable) + "MT_FIREBARPOINT", // Firebar + "MT_CUSTOMMACEPOINT", // Custom mace "MT_SMALLMACECHAIN", // Small Mace Chain "MT_BIGMACECHAIN", // Big Mace Chain "MT_SMALLMACE", // Small Mace "MT_BIGMACE", // Big Mace + "MT_YELLOWSPRINGBALL", // Yellow spring on a ball + "MT_REDSPRINGBALL", // Red spring on a ball + "MT_SMALLFIREBAR", // Small Firebar + "MT_BIGFIREBAR", // Big Firebar "MT_CEZFLOWER", // Arid Canyon Scenery @@ -7002,6 +6449,7 @@ static const char *const MOBJFLAG2_LIST[] = { "AMBUSH", // Alternate behaviour typically set by MTF_AMBUSH "LINKDRAW", // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position) "SHIELD", // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use) + "MACEROTATE", // Thinker calls P_MaceRotate around tracer NULL }; @@ -7112,91 +6560,130 @@ static const char *const ML_LIST[16] = { // This DOES differ from r_draw's Color_Names, unfortunately. // Also includes Super colors static const char *COLOR_ENUMS[] = { - "NONE", // SKINCOLOR_NONE - "WHITE", // SKINCOLOR_WHITE - "SILVER", // SKINCOLOR_SILVER - "GREY", // SKINCOLOR_GREY - "BLACK", // SKINCOLOR_BLACK - "BEIGE", // SKINCOLOR_BEIGE - "PEACH", // SKINCOLOR_PEACH - "BROWN", // SKINCOLOR_BROWN - "RED", // SKINCOLOR_RED - "CRIMSON", // SKINCOLOR_CRIMSON - "ORANGE", // SKINCOLOR_ORANGE - "RUST", // SKINCOLOR_RUST - "GOLD", // SKINCOLOR_GOLD - "YELLOW", // SKINCOLOR_YELLOW - "TAN", // SKINCOLOR_TAN - "MOSS", // SKINCOLOR_MOSS - "PERIDOT", // SKINCOLOR_PERIDOT - "GREEN", // SKINCOLOR_GREEN - "EMERALD", // SKINCOLOR_EMERALD - "AQUA", // SKINCOLOR_AQUA - "TEAL", // SKINCOLOR_TEAL - "CYAN", // SKINCOLOR_CYAN - "BLUE", // SKINCOLOR_BLUE - "AZURE", // SKINCOLOR_AZURE - "PASTEL", // SKINCOLOR_PASTEL - "PURPLE", // SKINCOLOR_PURPLE - "LAVENDER", // SKINCOLOR_LAVENDER - "MAGENTA", // SKINCOLOR_MAGENTA - "PINK", // SKINCOLOR_PINK - "ROSY", // SKINCOLOR_ROSY + "NONE", // SKINCOLOR_NONE, + + // Greyscale ranges + "WHITE", // SKINCOLOR_WHITE, + "BONE", // SKINCOLOR_BONE, + "CLOUDY", // SKINCOLOR_CLOUDY, + "GREY", // SKINCOLOR_GREY, + "SILVER", // SKINCOLOR_SILVER, + "CARBON", // SKINCOLOR_CARBON, + "JET", // SKINCOLOR_JET, + "BLACK", // SKINCOLOR_BLACK, + + // Desaturated + "AETHER", // SKINCOLOR_AETHER, + "SLATE", // SKINCOLOR_SLATE, + "PINK", // SKINCOLOR_PINK, + "YOGURT", // SKINCOLOR_YOGURT, + "BROWN", // SKINCOLOR_BROWN, + "TAN", // SKINCOLOR_TAN, + "BEIGE", // SKINCOLOR_BEIGE, + "MOSS", // SKINCOLOR_MOSS, + "AZURE", // SKINCOLOR_AZURE, + "LAVENDER", // SKINCOLOR_LAVENDER, + + // Viv's vivid colours (toast 21/07/17) + "RUBY", // SKINCOLOR_RUBY, + "SALMON", // SKINCOLOR_SALMON, + "RED", // SKINCOLOR_RED, + "CRIMSON", // SKINCOLOR_CRIMSON, + "FLAME", // SKINCOLOR_FLAME, + "PEACHY", // SKINCOLOR_PEACHY, + "QUAIL", // SKINCOLOR_QUAIL, + "SUNSET", // SKINCOLOR_SUNSET, + "APRICOT", // SKINCOLOR_APRICOT, + "ORANGE", // SKINCOLOR_ORANGE, + "RUST", // SKINCOLOR_RUST, + "GOLD", // SKINCOLOR_GOLD, + "SANDY", // SKINCOLOR_SANDY, + "YELLOW", // SKINCOLOR_YELLOW, + "OLIVE", // SKINCOLOR_OLIVE, + "LIME", // SKINCOLOR_LIME, + "PERIDOT", // SKINCOLOR_PERIDOT, + "GREEN", // SKINCOLOR_GREEN, + "FOREST", // SKINCOLOR_FOREST, + "EMERALD", // SKINCOLOR_EMERALD, + "MINT", // SKINCOLOR_MINT, + "SEAFOAM", // SKINCOLOR_SEAFOAM, + "AQUA", // SKINCOLOR_AQUA, + "TEAL", // SKINCOLOR_TEAL, + "WAVE", // SKINCOLOR_WAVE, + "CYAN", // SKINCOLOR_CYAN, + "SKY", // SKINCOLOR_SKY, + "CERULEAN", // SKINCOLOR_CERULEAN, + "ICY", // SKINCOLOR_ICY, + "SAPPHIRE", // SKINCOLOR_SAPPHIRE, + "CORNFLOWER", // SKINCOLOR_CORNFLOWER, + "BLUE", // SKINCOLOR_BLUE, + "COBALT", // SKINCOLOR_COBALT, + "VAPOR", // SKINCOLOR_VAPOR, + "DUSK", // SKINCOLOR_DUSK, + "PASTEL", // SKINCOLOR_PASTEL, + "PURPLE", // SKINCOLOR_PURPLE, + "BUBBLEGUM", // SKINCOLOR_BUBBLEGUM, + "MAGENTA", // SKINCOLOR_MAGENTA, + "NEON", // SKINCOLOR_NEON, + "VIOLET", // SKINCOLOR_VIOLET, + "LILAC", // SKINCOLOR_LILAC, + "PLUM", // SKINCOLOR_PLUM, + "ROSY", // SKINCOLOR_ROSY, // Super special awesome Super flashing colors! - "SUPERSILVER1", // SKINCOLOR_SUPERSILVER1 - "SUPERSILVER2", // SKINCOLOR_SUPERSILVER2, - "SUPERSILVER3", // SKINCOLOR_SUPERSILVER3, - "SUPERSILVER4", // SKINCOLOR_SUPERSILVER4, - "SUPERSILVER5", // SKINCOLOR_SUPERSILVER5, - - "SUPERRED1", // SKINCOLOR_SUPERRED1 - "SUPERRED2", // SKINCOLOR_SUPERRED2, - "SUPERRED3", // SKINCOLOR_SUPERRED3, - "SUPERRED4", // SKINCOLOR_SUPERRED4, - "SUPERRED5", // SKINCOLOR_SUPERRED5, - - "SUPERORANGE1", // SKINCOLOR_SUPERORANGE1 - "SUPERORANGE2", // SKINCOLOR_SUPERORANGE2, - "SUPERORANGE3", // SKINCOLOR_SUPERORANGE3, - "SUPERORANGE4", // SKINCOLOR_SUPERORANGE4, - "SUPERORANGE5", // SKINCOLOR_SUPERORANGE5, - - "SUPERGOLD1", // SKINCOLOR_SUPERGOLD1 - "SUPERGOLD2", // SKINCOLOR_SUPERGOLD2, - "SUPERGOLD3", // SKINCOLOR_SUPERGOLD3, - "SUPERGOLD4", // SKINCOLOR_SUPERGOLD4, - "SUPERGOLD5", // SKINCOLOR_SUPERGOLD5, - - "SUPERPERIDOT1", // SKINCOLOR_SUPERPERIDOT1 - "SUPERPERIDOT2", // SKINCOLOR_SUPERPERIDOT2, - "SUPERPERIDOT3", // SKINCOLOR_SUPERPERIDOT3, - "SUPERPERIDOT4", // SKINCOLOR_SUPERPERIDOT4, - "SUPERPERIDOT5", // SKINCOLOR_SUPERPERIDOT5, - - "SUPERCYAN1", // SKINCOLOR_SUPERCYAN1 - "SUPERCYAN2", // SKINCOLOR_SUPERCYAN2, - "SUPERCYAN3", // SKINCOLOR_SUPERCYAN3, - "SUPERCYAN4", // SKINCOLOR_SUPERCYAN4, - "SUPERCYAN5", // SKINCOLOR_SUPERCYAN5, - - "SUPERPURPLE1", // SKINCOLOR_SUPERPURPLE1, - "SUPERPURPLE2", // SKINCOLOR_SUPERPURPLE2, - "SUPERPURPLE3", // SKINCOLOR_SUPERPURPLE3, - "SUPERPURPLE4", // SKINCOLOR_SUPERPURPLE4, - "SUPERPURPLE5", // SKINCOLOR_SUPERPURPLE5, - - "SUPERRUST1", // SKINCOLOR_SUPERRUST1 - "SUPERRUST2", // SKINCOLOR_SUPERRUST2, - "SUPERRUST3", // SKINCOLOR_SUPERRUST3, - "SUPERRUST4", // SKINCOLOR_SUPERRUST4, - "SUPERRUST5", // SKINCOLOR_SUPERRUST5, - - "SUPERTAN1", // SKINCOLOR_SUPERTAN1 - "SUPERTAN2", // SKINCOLOR_SUPERTAN2, - "SUPERTAN3", // SKINCOLOR_SUPERTAN3, - "SUPERTAN4", // SKINCOLOR_SUPERTAN4, - "SUPERTAN5" // SKINCOLOR_SUPERTAN5, + "SUPERSILVER1", // SKINCOLOR_SUPERSILVER1 + "SUPERSILVER2", // SKINCOLOR_SUPERSILVER2, + "SUPERSILVER3", // SKINCOLOR_SUPERSILVER3, + "SUPERSILVER4", // SKINCOLOR_SUPERSILVER4, + "SUPERSILVER5", // SKINCOLOR_SUPERSILVER5, + + "SUPERRED1", // SKINCOLOR_SUPERRED1 + "SUPERRED2", // SKINCOLOR_SUPERRED2, + "SUPERRED3", // SKINCOLOR_SUPERRED3, + "SUPERRED4", // SKINCOLOR_SUPERRED4, + "SUPERRED5", // SKINCOLOR_SUPERRED5, + + "SUPERORANGE1", // SKINCOLOR_SUPERORANGE1 + "SUPERORANGE2", // SKINCOLOR_SUPERORANGE2, + "SUPERORANGE3", // SKINCOLOR_SUPERORANGE3, + "SUPERORANGE4", // SKINCOLOR_SUPERORANGE4, + "SUPERORANGE5", // SKINCOLOR_SUPERORANGE5, + + "SUPERGOLD1", // SKINCOLOR_SUPERGOLD1 + "SUPERGOLD2", // SKINCOLOR_SUPERGOLD2, + "SUPERGOLD3", // SKINCOLOR_SUPERGOLD3, + "SUPERGOLD4", // SKINCOLOR_SUPERGOLD4, + "SUPERGOLD5", // SKINCOLOR_SUPERGOLD5, + + "SUPERPERIDOT1", // SKINCOLOR_SUPERPERIDOT1 + "SUPERPERIDOT2", // SKINCOLOR_SUPERPERIDOT2, + "SUPERPERIDOT3", // SKINCOLOR_SUPERPERIDOT3, + "SUPERPERIDOT4", // SKINCOLOR_SUPERPERIDOT4, + "SUPERPERIDOT5", // SKINCOLOR_SUPERPERIDOT5, + + "SUPERSKY1", // SKINCOLOR_SUPERSKY1 + "SUPERSKY2", // SKINCOLOR_SUPERSKY2, + "SUPERSKY3", // SKINCOLOR_SUPERSKY3, + "SUPERSKY4", // SKINCOLOR_SUPERSKY4, + "SUPERSKY5", // SKINCOLOR_SUPERSKY5, + + "SUPERPURPLE1", // SKINCOLOR_SUPERPURPLE1, + "SUPERPURPLE2", // SKINCOLOR_SUPERPURPLE2, + "SUPERPURPLE3", // SKINCOLOR_SUPERPURPLE3, + "SUPERPURPLE4", // SKINCOLOR_SUPERPURPLE4, + "SUPERPURPLE5", // SKINCOLOR_SUPERPURPLE5, + + "SUPERRUST1", // SKINCOLOR_SUPERRUST1 + "SUPERRUST2", // SKINCOLOR_SUPERRUST2, + "SUPERRUST3", // SKINCOLOR_SUPERRUST3, + "SUPERRUST4", // SKINCOLOR_SUPERRUST4, + "SUPERRUST5", // SKINCOLOR_SUPERRUST5, + + "SUPERTAN1", // SKINCOLOR_SUPERTAN1 + "SUPERTAN2", // SKINCOLOR_SUPERTAN2, + "SUPERTAN3", // SKINCOLOR_SUPERTAN3, + "SUPERTAN4", // SKINCOLOR_SUPERTAN4, + "SUPERTAN5" // SKINCOLOR_SUPERTAN5, }; static const char *const POWERS_LIST[] = { @@ -7388,6 +6875,7 @@ struct { {"LF_NOSSMUSIC",LF_NOSSMUSIC}, {"LF_NORELOAD",LF_NORELOAD}, {"LF_NOZONE",LF_NOZONE}, + {"LF_SAVEGAME",LF_SAVEGAME}, // And map flags {"LF2_HIDEINMENU",LF2_HIDEINMENU}, {"LF2_HIDEINSTATS",LF2_HIDEINSTATS}, @@ -7433,6 +6921,7 @@ struct { {"SH_PROTECTFIRE",SH_PROTECTFIRE}, {"SH_PROTECTWATER",SH_PROTECTWATER}, {"SH_PROTECTELECTRIC",SH_PROTECTELECTRIC}, + {"SH_PROTECTSPIKE",SH_PROTECTSPIKE}, // Indivisible shields {"SH_PITY",SH_PITY}, {"SH_WHIRLWIND",SH_WHIRLWIND}, @@ -7520,7 +7009,11 @@ struct { {"SF_X8AWAYSOUND",SF_X8AWAYSOUND}, {"SF_NOINTERRUPT",SF_NOINTERRUPT}, {"SF_X2AWAYSOUND",SF_X2AWAYSOUND}, - + + // Global emblem var flags + {"GE_NIGHTSPULL",GE_NIGHTSPULL}, + {"GE_NIGHTSITEM",GE_NIGHTSITEM}, + // Map emblem var flags {"ME_ALLEMERALDS",ME_ALLEMERALDS}, {"ME_ULTIMATE",ME_ULTIMATE}, @@ -8202,11 +7695,14 @@ void FUNCMATH DEH_Check(void) static inline int lib_freeslot(lua_State *L) { int n = lua_gettop(L); - int r = 0; // args returned + int r = 0; // args returned char *s, *type,*word; - while (n-- > 0) - { + if (!lua_lumploading) + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); + + while (n-- > 0) + { s = Z_StrDup(luaL_checkstring(L,1)); type = strtok(s, "_"); if (type) diff --git a/src/dehacked.h b/src/dehacked.h index 8832216b84799995cf38c3b1485ea27289912f00..dfce996a2c5f2fe0ca38221ee52983a8943fa4a1 100644 --- a/src/dehacked.h +++ b/src/dehacked.h @@ -27,13 +27,6 @@ typedef enum UNDO_DONE = 0, } undotype_f; -#ifdef DELFILE -void DEH_WriteUndoline(const char *value, const char *data, undotype_f flags); -void DEH_UnloadDehackedWad(UINT16 wad); -#else // null the undo lines -#define DEH_WriteUndoline(a,b,c) -#endif - void DEH_LoadDehackedLump(lumpnum_t lumpnum); void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump); diff --git a/src/doomdata.h b/src/doomdata.h index 033cc71b3e8c75413aeec0cb0ff0c71e80cb11fe..c0586fd65620f44d8b0e0f49e56d629d210772ae 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -207,8 +207,9 @@ typedef struct #define ZSHIFT 4 +extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16]; extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS]; -extern const UINT8 Color_Opposite[MAXSKINCOLORS*2]; +extern const UINT8 Color_Opposite[(MAXSKINCOLORS - 1)*2]; #define NUMMAPS 1035 diff --git a/src/doomdef.h b/src/doomdef.h index 73ecf7dc9daec2f20ee057d31d638df4f2f5e8b8..4d6bf75bbb65c0089d5d51dd98a7eb81de071c7b 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -214,7 +214,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 22 +#define MODVERSION 24 // ========================================================================= @@ -229,39 +229,77 @@ extern FILE *logstream; typedef enum { SKINCOLOR_NONE = 0, + + // Greyscale ranges SKINCOLOR_WHITE, - SKINCOLOR_SILVER, + SKINCOLOR_BONE, + SKINCOLOR_CLOUDY, SKINCOLOR_GREY, + SKINCOLOR_SILVER, + SKINCOLOR_CARBON, + SKINCOLOR_JET, SKINCOLOR_BLACK, - SKINCOLOR_BEIGE, - SKINCOLOR_PEACH, + + // Desaturated + SKINCOLOR_AETHER, + SKINCOLOR_SLATE, + SKINCOLOR_PINK, + SKINCOLOR_YOGURT, SKINCOLOR_BROWN, + SKINCOLOR_TAN, + SKINCOLOR_BEIGE, + SKINCOLOR_MOSS, + SKINCOLOR_AZURE, + SKINCOLOR_LAVENDER, + + // Viv's vivid colours (toast 21/07/17) + SKINCOLOR_RUBY, + SKINCOLOR_SALMON, SKINCOLOR_RED, SKINCOLOR_CRIMSON, + SKINCOLOR_FLAME, + SKINCOLOR_PEACHY, + SKINCOLOR_QUAIL, + SKINCOLOR_SUNSET, + SKINCOLOR_APRICOT, SKINCOLOR_ORANGE, SKINCOLOR_RUST, SKINCOLOR_GOLD, + SKINCOLOR_SANDY, SKINCOLOR_YELLOW, - SKINCOLOR_TAN, - SKINCOLOR_MOSS, + SKINCOLOR_OLIVE, + SKINCOLOR_LIME, SKINCOLOR_PERIDOT, SKINCOLOR_GREEN, + SKINCOLOR_FOREST, SKINCOLOR_EMERALD, + SKINCOLOR_MINT, + SKINCOLOR_SEAFOAM, SKINCOLOR_AQUA, SKINCOLOR_TEAL, + SKINCOLOR_WAVE, SKINCOLOR_CYAN, + SKINCOLOR_SKY, + SKINCOLOR_CERULEAN, + SKINCOLOR_ICY, + SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave – slender aphrodite has overcome me with longing for a girl + SKINCOLOR_CORNFLOWER, SKINCOLOR_BLUE, - SKINCOLOR_AZURE, + SKINCOLOR_COBALT, + SKINCOLOR_VAPOR, + SKINCOLOR_DUSK, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, - SKINCOLOR_LAVENDER, + SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA, - SKINCOLOR_PINK, + SKINCOLOR_NEON, + SKINCOLOR_VIOLET, + SKINCOLOR_LILAC, + SKINCOLOR_PLUM, SKINCOLOR_ROSY, - //SKINCOLOR_? - //SKINCOLOR_? - // Careful! MAXSKINCOLORS cannot be greater than 0x20! Two slots left... + // SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive + MAXSKINCOLORS, // Super special awesome Super flashing colors! @@ -295,11 +333,11 @@ typedef enum SKINCOLOR_SUPERPERIDOT4, SKINCOLOR_SUPERPERIDOT5, - SKINCOLOR_SUPERCYAN1, - SKINCOLOR_SUPERCYAN2, - SKINCOLOR_SUPERCYAN3, - SKINCOLOR_SUPERCYAN4, - SKINCOLOR_SUPERCYAN5, + SKINCOLOR_SUPERSKY1, + SKINCOLOR_SUPERSKY2, + SKINCOLOR_SUPERSKY3, + SKINCOLOR_SUPERSKY4, + SKINCOLOR_SUPERSKY5, SKINCOLOR_SUPERPURPLE1, SKINCOLOR_SUPERPURPLE2, @@ -483,10 +521,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; #define ESLOPE_TYPESHIM #endif -/// Delete file while the game is running. -/// \note EXTREMELY buggy, tends to crash game. -//#define DELFILE - /// Allows the use of devmode in multiplayer. AKA "fishcake" //#define NETGAME_DEVMODE @@ -546,4 +580,15 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Hudname padding. #define SKINNAMEPADDING +/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up +/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down) +/// on the bright side it fixes some weird issues with translucent walls +/// \note SRB2CB port. +/// SRB2CB itself ported this from PrBoom+ +#define NEWCLIP + +/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink. +/// \note Required for proper collision with moving sloped surfaces that have sector specials on them. +//#define SECTORSPECIALSAFTERTHINK + #endif // __DOOMDEF__ diff --git a/src/doomstat.h b/src/doomstat.h index 0d6dc2bae1823a171e43a4d21b611c1d337f3fb4..04930eff516d6876590a1b8de9c1a2e1d6adb64e 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -41,7 +41,8 @@ extern INT16 maptol; extern UINT8 globalweather; extern INT32 curWeather; extern INT32 cursaveslot; -extern INT16 lastmapsaved; +//extern INT16 lastmapsaved; +extern INT16 lastmaploaded; extern boolean gamecomplete; #define PRECIP_NONE 0 @@ -267,6 +268,7 @@ typedef struct #define LF_NOSSMUSIC 4 ///< Disable Super Sonic music #define LF_NORELOAD 8 ///< Don't reload level on death #define LF_NOZONE 16 ///< Don't include "ZONE" on level title +#define LF_SAVEGAME 32 ///< Save the game upon loading this level #define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu #define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen diff --git a/src/f_finale.c b/src/f_finale.c index eab565ca11f475bc8e95da138351e5833c794efa..89df1446774922fe257d827985e15334b7374c2c 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1843,7 +1843,7 @@ static void F_AdvanceToNextScene(void) void F_EndCutScene(void) { - cutsceneover = true; // do this first, just in case Y_EndGame or something wants to turn it back false later + cutsceneover = true; // do this first, just in case G_EndGame or something wants to turn it back false later if (runningprecutscene) { if (server) @@ -1858,7 +1858,7 @@ void F_EndCutScene(void) else if (nextmap < 1100-1) G_NextLevel(); else - Y_EndGame(); + G_EndGame(); } } diff --git a/src/filesrch.c b/src/filesrch.c index acc176d6a3018392fcbf1724a43072072748b7ba..a28c4d83c24f03564d456fa3094decb07a1139d7 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -31,6 +31,8 @@ #include "filesrch.h" #include "d_netfil.h" #include "m_misc.h" +#include "z_zone.h" +#include "m_menu.h" // Addons_option_Onchange #if (defined (_WIN32) && !defined (_WIN32_WCE)) && defined (_MSC_VER) && !defined (_XBOX) @@ -255,6 +257,28 @@ readdir (DIR * dirp) return (struct dirent *) 0; } +/* + * rewinddir + * + * Makes the next readdir start from the beginning. + */ +int +rewinddir (DIR * dirp) +{ + errno = 0; + + /* Check for valid DIR struct. */ + if (!dirp) + { + errno = EFAULT; + return -1; + } + + dirp->dd_stat = 0; + + return 0; +} + /* * closedir * @@ -285,6 +309,35 @@ closedir (DIR * dirp) return rc; } #endif + +static CV_PossibleValue_t addons_cons_t[] = {{0, "SRB2 Folder"}, /*{1, "HOME"}, {2, "SRB2 Folder"},*/ {3, "CUSTOM"}, {0, NULL}}; +consvar_t cv_addons_option = {"addons_option", "SRB2 Folder", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_addons_folder = {"addons_folder", "./", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; + +static CV_PossibleValue_t addons_md5_cons_t[] = {{0, "Name"}, {1, "Contents"}, {0, NULL}}; +consvar_t cv_addons_md5 = {"addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; + +consvar_t cv_addons_showall = {"addons_showall", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; + +consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; + +static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}}; +consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; + +char menupath[1024]; +size_t menupathindex[menudepth]; +size_t menudepthleft = menudepth; + +char menusearch[MAXSTRINGLENGTH+1]; + +char **dirmenu; +size_t sizedirmenu; +size_t dir_on[menudepth]; +UINT8 refreshdirmenu = 0; + +size_t packetsizetally = 0; +size_t mainwadstally = 0; + #if defined (_XBOX) && defined (_MSC_VER) filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth) @@ -296,6 +349,13 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want completepath = false; return FS_NOTFOUND; } + +boolean preparefilemenu(boolean samedepth) +{ + (void)samedepth; + return false; +} + #elif defined (_WIN32_WCE) filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth) @@ -346,6 +406,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want #endif return FS_NOTFOUND; } + +boolean preparefilemenu(boolean samedepth) +{ + (void)samedepth; + return false; +} #else filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth) { @@ -387,25 +453,29 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want { searchpath[searchpathindex[depthleft]]=0; dent = readdir(dirhandle[depthleft]); - if (dent) - strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name); if (!dent) + { closedir(dirhandle[depthleft++]); - else if (dent->d_name[0]=='.' && + continue; + } + + if (dent->d_name[0]=='.' && (dent->d_name[1]=='\0' || (dent->d_name[1]=='.' && dent->d_name[2]=='\0'))) { // we don't want to scan uptree + continue; } - else if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat - { - // was the file (re)moved? can't stat it - } + + // okay, now we actually want searchpath to incorporate d_name + strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name); + + if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat + ; // was the file (re)moved? can't stat it else if (S_ISDIR(fsstat.st_mode) && depthleft) { - strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name); searchpathindex[--depthleft] = strlen(searchpath) + 1; dirhandle[depthleft] = opendir(searchpath); if (!dirhandle[depthleft]) @@ -444,6 +514,255 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want free(searchname); free(searchpathindex); free(dirhandle); + return retval; } + +char exttable[NUM_EXT_TABLE][5] = { + ".txt", ".cfg", // exec + ".wad", ".soc", ".lua"}; // addfile + +char filenamebuf[MAX_WADFILES][MAX_WADPATH]; + + +static boolean filemenusearch(char *haystack, char *needle) +{ + static char localhaystack[128]; + strlcpy(localhaystack, haystack, 128); + if (!cv_addons_search_case.value) + strupr(localhaystack); + return ((cv_addons_search_type.value) + ? (strstr(localhaystack, needle) != 0) + : (!strncmp(localhaystack, needle, menusearch[0]))); +} + +#define searchdir if (menusearch[0] && !filemenusearch(dent->d_name, localmenusearch))\ + {\ + rejected++;\ + continue;\ + }\ + +boolean preparefilemenu(boolean samedepth) +{ + DIR *dirhandle; + struct dirent *dent; + struct stat fsstat; + size_t pos = 0, folderpos = 0, numfolders = 0, rejected = 0; + char *tempname = NULL; + boolean noresults = false; + char localmenusearch[MAXSTRINGLENGTH] = ""; + + if (samedepth) + { + if (dirmenu && dirmenu[dir_on[menudepthleft]]) + tempname = Z_StrDup(dirmenu[dir_on[menudepthleft]]+DIR_STRING); // don't need to I_Error if can't make - not important, just QoL + } + else + menusearch[0] = menusearch[1] = 0; // clear search + + for (; sizedirmenu > 0; sizedirmenu--) // clear out existing items + { + Z_Free(dirmenu[sizedirmenu-1]); + dirmenu[sizedirmenu-1] = NULL; + } + + if (!(dirhandle = opendir(menupath))) // get directory + return false; + + if (menusearch[0]) + { + strcpy(localmenusearch, menusearch+1); + if (!cv_addons_search_case.value) + strupr(localmenusearch); + } + + while (true) + { + menupath[menupathindex[menudepthleft]] = 0; + dent = readdir(dirhandle); + + if (!dent) + break; + else if (dent->d_name[0]=='.' && + (dent->d_name[1]=='\0' || + (dent->d_name[1]=='.' && + dent->d_name[2]=='\0'))) + continue; // we don't want to scan uptree + + strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name); + + if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat + ; // was the file (re)moved? can't stat it + else // is a file or directory + { + if (!S_ISDIR(fsstat.st_mode)) // file + { + if (!cv_addons_showall.value) + { + size_t len = strlen(dent->d_name)+1; + UINT8 ext; + for (ext = 0; ext < NUM_EXT_TABLE; ext++) + if (!strcasecmp(exttable[ext], dent->d_name+len-5)) break; // extension comparison + if (ext == NUM_EXT_TABLE) continue; // not an addfile-able (or exec-able) file + } + searchdir; + } + else // directory + { + searchdir; + numfolders++; + } + sizedirmenu++; + } + } + + if (!rejected && !sizedirmenu) + { + if (tempname) + Z_Free(tempname); + closedir(dirhandle); + return false; + } + + if (((noresults = (menusearch[0] && !sizedirmenu))) + || (!menusearch[0] && menudepthleft != menudepth-1)) // Make room for UP... or search entry + { + sizedirmenu++; + numfolders++; + folderpos++; + } + + if (!(dirmenu = Z_Realloc(dirmenu, sizedirmenu*sizeof(char *), PU_STATIC, NULL))) + { + closedir(dirhandle); // just in case + I_Error("Ran out of memory whilst preparing add-ons menu"); + } + + rejected = 0; + rewinddir(dirhandle); + + while ((pos+folderpos) < sizedirmenu) + { + menupath[menupathindex[menudepthleft]] = 0; + dent = readdir(dirhandle); + + if (!dent) + break; + else if (dent->d_name[0]=='.' && + (dent->d_name[1]=='\0' || + (dent->d_name[1]=='.' && + dent->d_name[2]=='\0'))) + continue; // we don't want to scan uptree + + strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name); + + if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat + ; // was the file (re)moved? can't stat it + else // is a file or directory + { + char *temp; + size_t len = strlen(dent->d_name)+1; + UINT8 ext = EXT_FOLDER; + UINT8 folder; + + if (!S_ISDIR(fsstat.st_mode)) // file + { + if (!((numfolders+pos) < sizedirmenu)) continue; // crash prevention + for (; ext < NUM_EXT_TABLE; ext++) + if (!strcasecmp(exttable[ext], dent->d_name+len-5)) break; // extension comparison + if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file + ext += EXT_START; // moving to be appropriate position + + searchdir; + + if (ext >= EXT_LOADSTART) + { + size_t i; + for (i = 0; i < numwadfiles; i++) + { + if (!filenamebuf[i][0]) + { + strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH); + filenamebuf[i][MAX_WADPATH - 1] = '\0'; + nameonly(filenamebuf[i]); + } + + if (strcmp(dent->d_name, filenamebuf[i])) + continue; + if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum)) + continue; + + ext |= EXT_LOADED; + } + } + else if (ext == EXT_TXT) + { + if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt")) + ext |= EXT_LOADED; + } + + if (!strcmp(dent->d_name, configfile)) + ext |= EXT_LOADED; + + folder = 0; + } + else // directory + { + searchdir; + len += (folder = 1); + } + + if (len > 255) + len = 255; + + if (!(temp = Z_Malloc((len+DIR_STRING+folder) * sizeof (char), PU_STATIC, NULL))) + I_Error("Ran out of memory whilst preparing add-ons menu"); + temp[DIR_TYPE] = ext; + temp[DIR_LEN] = (UINT8)(len); + strlcpy(temp+DIR_STRING, dent->d_name, len); + if (folder) + { + strcpy(temp+len, "/"); + dirmenu[folderpos++] = temp; + } + else + dirmenu[numfolders + pos++] = temp; + } + } + + closedir(dirhandle); + + if (noresults) // no results + dirmenu[0] = Z_StrDup(va("%c\13No results...", EXT_NORESULTS)); + else if (!menusearch[0] &&menudepthleft != menudepth-1) // now for UP... entry + dirmenu[0] = Z_StrDup(va("%c\5UP...", EXT_UP)); + + menupath[menupathindex[menudepthleft]] = 0; + sizedirmenu = (numfolders+pos); // just in case things shrink between opening and rewind + + if (tempname) + { + size_t i; + for (i = 0; i < sizedirmenu; i++) + { + if (!strcmp(dirmenu[i]+DIR_STRING, tempname)) + { + dir_on[menudepthleft] = i; + break; + } + } + Z_Free(tempname); + } + + if (!sizedirmenu) + { + dir_on[menudepthleft] = 0; + Z_Free(dirmenu); + return false; + } + else if (dir_on[menudepthleft] >= sizedirmenu) + dir_on[menudepthleft] = sizedirmenu-1; + + return true; +} #endif diff --git a/src/filesrch.h b/src/filesrch.h index 33b148d4b8c0ce668aaf08dd1c3cdcfeec87eb42..c2201b45306686a8b17220a883ff7b2864c5fc9c 100644 --- a/src/filesrch.h +++ b/src/filesrch.h @@ -6,6 +6,9 @@ #include "doomdef.h" #include "d_netfil.h" +#include "m_menu.h" // MAXSTRINGLENGTH + +extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_showall, cv_addons_search_case, cv_addons_search_type; /** \brief The filesearch function @@ -25,4 +28,64 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth); +#define menudepth 20 + +extern char menupath[1024]; +extern size_t menupathindex[menudepth]; +extern size_t menudepthleft; + +extern char menusearch[MAXSTRINGLENGTH+1]; + +extern char **dirmenu; +extern size_t sizedirmenu; +extern size_t dir_on[menudepth]; +extern UINT8 refreshdirmenu; + +extern size_t packetsizetally; +extern size_t mainwadstally; + +typedef enum +{ + EXT_FOLDER = 0, + EXT_UP, + EXT_NORESULTS, + EXT_START, + EXT_TXT = EXT_START, + EXT_CFG, + EXT_LOADSTART, + EXT_WAD = EXT_LOADSTART, + EXT_SOC, + EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt + NUM_EXT, + NUM_EXT_TABLE = NUM_EXT-EXT_START, + EXT_LOADED = 0x80 + /* + obviously there can only be 0x7F supported extensions in + addons menu because we're cramming this into a char out of + laziness/easy memory allocation (what's the difference?) + and have stolen a bit to show whether it's loaded or not + in practice the size of the data type is probably overkill + toast 02/05/17 + */ +} ext_enum; + +typedef enum +{ + DIR_TYPE = 0, + DIR_LEN, + DIR_STRING +} dirname_enum; + +typedef enum +{ + REFRESHDIR_NORMAL = 1, + REFRESHDIR_ADDFILE = 2, + REFRESHDIR_WARNING = 4, + REFRESHDIR_ERROR = 8, + REFRESHDIR_NOTLOADED = 16, + REFRESHDIR_MAX = 32 +} refreshdir_enum; + +boolean preparefilemenu(boolean samedepth); + #endif // __FILESRCH_H__ diff --git a/src/g_game.c b/src/g_game.c index c118eba295955470e5fb65dfd4508d026b896bc2..96908de739cd4fdbac47b67bc66fbf65bea5174a 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -77,7 +77,8 @@ INT16 maptol; UINT8 globalweather = 0; INT32 curWeather = PRECIP_NONE; INT32 cursaveslot = -1; // Auto-save 1p savegame slot -INT16 lastmapsaved = 0; // Last map we auto-saved at +//INT16 lastmapsaved = 0; // Last map we auto-saved at +INT16 lastmaploaded = 0; // Last map the game loaded boolean gamecomplete = false; UINT16 mainwads = 0; @@ -2110,6 +2111,7 @@ void G_PlayerReborn(INT32 player) UINT32 availabilities; tic_t jointime; boolean spectator; + boolean outofcoop; INT16 bot; SINT8 pity; @@ -2120,6 +2122,7 @@ void G_PlayerReborn(INT32 player) exiting = players[player].exiting; jointime = players[player].jointime; spectator = players[player].spectator; + outofcoop = players[player].outofcoop; pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE)); // As long as we're not in multiplayer, carry over cheatcodes from map to map @@ -2174,6 +2177,7 @@ void G_PlayerReborn(INT32 player) p->ctfteam = ctfteam; p->jointime = jointime; p->spectator = spectator; + p->outofcoop = outofcoop; // save player config truth reborn p->skincolor = skincolor; @@ -2225,8 +2229,8 @@ void G_PlayerReborn(INT32 player) p->rings = 0; // 0 rings p->panim = PA_IDLE; // standing animation - if ((netgame || multiplayer) && !p->spectator) - p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent + //if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there + //p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent if (p-players == consoleplayer) { @@ -2329,6 +2333,9 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost) if (starpost) //Don't even bother with looking for a place to spawn. { P_MovePlayerToStarpost(playernum); +#ifdef HAVE_BLUA + LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) +#endif return; } @@ -2512,7 +2519,8 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo) void G_DoReborn(INT32 playernum) { player_t *player = &players[playernum]; - boolean starpost = false; + boolean resetlevel = false; + INT32 i; if (modeattacking) { @@ -2538,35 +2546,98 @@ void G_DoReborn(INT32 playernum) B_RespawnBot(playernum); if (oldmo) G_ChangePlayerReferences(oldmo, players[playernum].mo); + + return; + } + + if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP)) + resetlevel = true; + else if (gametype == GT_COOP && (netgame || multiplayer)) + { + boolean notgameover = true; + + if (cv_cooplives.value != 0 && player->lives <= 0) // consider game over first + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + if (players[i].exiting || players[i].lives > 0) + break; + } + + if (i == MAXPLAYERS) + { + notgameover = false; + if (!countdown2) + { + // They're dead, Jim. + //nextmapoverride = spstage_start; + nextmapoverride = gamemap; + countdown2 = TICRATE; + skipstats = true; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i]) + players[i].score = 0; + } + + //emeralds = 0; + tokenbits = 0; + tokenlist = 0; + token = 0; + } + } + } + + if (notgameover && cv_coopstarposts.value == 2) + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (players[i].playerstate != PST_DEAD && !players[i].spectator && players[i].mo && players[i].mo->health) + break; + } + if (i == MAXPLAYERS) + resetlevel = true; + } } - else if (countdowntimeup || (!multiplayer && gametype == GT_COOP)) + + if (resetlevel) { // reload the level from scratch if (countdowntimeup) { - player->starpostangle = 0; - player->starposttime = 0; - player->starpostx = 0; - player->starposty = 0; - player->starpostz = 0; - player->starpostnum = 0; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + players[i].starpostangle = 0; + players[i].starposttime = 0; + players[i].starpostx = 0; + players[i].starposty = 0; + players[i].starpostz = 0; + players[i].starpostnum = 0; + } } if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD)) { - INT32 i; - - player->playerstate = PST_REBORN; - P_LoadThingsOnly(); - P_ClearStarPost(player->starpostnum); + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + players[i].playerstate = PST_REBORN; + P_ClearStarPost(players[i].starpostnum); + } // Do a wipe wipegamestate = -1; - if (player->starposttime) - starpost = true; - if (camera.chase) P_ResetCamera(&players[displayplayer], &camera); if (camera2.chase && splitscreen) @@ -2574,7 +2645,7 @@ void G_DoReborn(INT32 playernum) // clear cmd building stuff memset(gamekeydown, 0, sizeof (gamekeydown)); - for (i = 0;i < JOYAXISSET; i++) + for (i = 0; i < JOYAXISSET; i++) { joyxmove[i] = joyymove[i] = 0; joy2xmove[i] = joy2ymove[i] = 0; @@ -2586,31 +2657,45 @@ void G_DoReborn(INT32 playernum) CON_ClearHUD(); // Starpost support - G_SpawnPlayer(playernum, starpost); + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + G_SpawnPlayer(i, (players[i].starposttime)); + } - if (botingame) - { // Bots respawn next to their master. - players[secondarydisplayplayer].playerstate = PST_REBORN; - G_SpawnPlayer(secondarydisplayplayer, false); + // restore time in netgame (see also p_setup.c) + if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2) + { + // is this a hack? maybe + tic_t maxstarposttime = 0; + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i] && players[i].starposttime > maxstarposttime) + maxstarposttime = players[i].starposttime; + } + leveltime = maxstarposttime; } } else -#ifdef HAVE_BLUA { +#ifdef HAVE_BLUA LUAh_MapChange(); #endif G_DoLoadLevel(true); -#ifdef HAVE_BLUA + return; } -#endif } else { // respawn at the start mobj_t *oldmo = NULL; - if (player->starposttime) - starpost = true; + // Not resetting map, so return to level music + if (!countdown2 + && player->lives <= 0 + && cv_cooplives.value == 1) // not allowed for life steal because no way to come back from zero group lives without addons, which should call this anyways + P_RestoreMultiMusic(player); // first dissasociate the corpse if (player->mo) @@ -2620,7 +2705,7 @@ void G_DoReborn(INT32 playernum) P_RemoveMobj(player->mo); } - G_SpawnPlayer(playernum, starpost); + G_SpawnPlayer(playernum, (player->starposttime)); if (oldmo) G_ChangePlayerReferences(oldmo, players[playernum].mo); } @@ -2628,10 +2713,49 @@ void G_DoReborn(INT32 playernum) void G_AddPlayer(INT32 playernum) { + INT32 countplayers = 0, notexiting = 0; + player_t *p = &players[playernum]; + // Go through the current players and make sure you have the latest starpost set + if (G_PlatformGametype() && (netgame || multiplayer)) + { + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (players[i].bot) // ignore dumb, stupid tails + continue; + + countplayers++; + + if (!players->exiting) + notexiting++; + + if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum))) + continue; + + p->starposttime = players[i].starposttime; + p->starpostx = players[i].starpostx; + p->starposty = players[i].starposty; + p->starpostz = players[i].starpostz; + p->starpostangle = players[i].starpostangle; + p->starpostnum = players[i].starpostnum; + } + } + p->jointime = 0; p->playerstate = PST_REBORN; + + p->height = mobjinfo[MT_PLAYER].height; + + if (G_GametypeUsesLives() || ((netgame || multiplayer) && gametype == GT_COOP)) + p->lives = cv_startinglives.value; + + if (countplayers && !notexiting) + P_DoPlayerExit(p); } void G_ExitLevel(void) @@ -2653,7 +2777,7 @@ void G_ExitLevel(void) CONS_Printf(M_GetText("The round has ended.\n")); // Remove CEcho text on round end. - HU_DoCEcho(""); + HU_ClearCEcho(); } } @@ -2947,7 +3071,7 @@ void G_AfterIntermission(void) if (nextmap < 1100-1) G_NextLevel(); else - Y_EndGame(); + G_EndGame(); } } @@ -3033,6 +3157,38 @@ static void G_DoContinued(void) gameaction = ga_nothing; } +// +// G_EndGame (formerly Y_EndGame) +// Frankly this function fits better in g_game.c than it does in y_inter.c +// +// ...Gee, (why) end the game? +// Because G_AfterIntermission and F_EndCutscene would +// both do this exact same thing *in different ways* otherwise, +// which made it so that you could only unlock Ultimate mode +// if you had a cutscene after the final level and crap like that. +// This function simplifies it so only one place has to be updated +// when something new is added. +void G_EndGame(void) +{ + // Only do evaluation and credits in coop games. + if (gametype == GT_COOP) + { + if (nextmap == 1102-1) // end game with credits + { + F_StartCredits(); + return; + } + if (nextmap == 1101-1) // end game with evaluation + { + F_StartGameEvaluation(); + return; + } + } + + // 1100 or competitive multiplayer, so go back to title screen. + D_StartTitle(); +} + // // G_LoadGameSettings // @@ -3597,7 +3753,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean if (netgame || multiplayer) { - if (!FLS || (players[i].lives < cv_startinglives.value)) + if (!FLS || (players[i].lives < 1)) players[i].lives = cv_startinglives.value; players[i].continues = 0; } @@ -3918,7 +4074,7 @@ void G_GhostAddColor(ghostcolor_t color) ghostext.color = (UINT8)color; } -void G_GhostAddScale(UINT16 scale) +void G_GhostAddScale(fixed_t scale) { if (!demorecording || !(demoflags & DF_GHOST)) return; @@ -4399,7 +4555,7 @@ void G_GhostTicker(void) g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4); break; case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer) - g->mo->color = (UINT8)(SKINCOLOR_RED + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RED))); // Passes through all saturated colours + g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours break; default: break; diff --git a/src/g_game.h b/src/g_game.h index 2cb527ba2af700a86ad6f240391f1047a9553985..72a6f3d6e56e2e73f909134bbdfe39c76068fdc2 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -142,7 +142,7 @@ void G_GhostAddSpin(void); void G_GhostAddRev(void); void G_GhostAddColor(ghostcolor_t color); void G_GhostAddFlip(void); -void G_GhostAddScale(UINT16 scale); +void G_GhostAddScale(fixed_t scale); void G_GhostAddHit(mobj_t *victim); void G_WriteGhostTic(mobj_t *ghost); void G_ConsGhostTic(void); @@ -174,6 +174,7 @@ void G_NextLevel(void); void G_Continue(void); void G_UseContinue(void); void G_AfterIntermission(void); +void G_EndGame(void); // moved from y_inter.c/h and renamed void G_Ticker(boolean run); boolean G_Responder(event_t *ev); diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index a32609fc80ebb1e0316f1c1f6d2dd5897a00c707..fa5bce308eff82bf52021c98bc19e1797ceb87ee 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -878,8 +878,8 @@ static void AdjustSegs(void) count = subsectors[i].numlines; lseg = &segs[subsectors[i].firstline]; p = extrasubsectors[i].planepoly; - if (!p) - continue; + //if (!p) + //continue; for (; count--; lseg++) { float distv1,distv2,tmp; @@ -892,29 +892,31 @@ static void AdjustSegs(void) continue; #endif - for (j = 0; j < p->numpts; j++) - { - distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x); - tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y); - distv1 = distv1*distv1+tmp*tmp; - if (distv1 <= nearv1) - { - v1found = j; - nearv1 = distv1; - } - // the same with v2 - distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x); - tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y); - distv2 = distv2*distv2+tmp*tmp; - if (distv2 <= nearv2) + if (p) { + for (j = 0; j < p->numpts; j++) { - v2found = j; - nearv2 = distv2; + distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x); + tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y); + distv1 = distv1*distv1+tmp*tmp; + if (distv1 <= nearv1) + { + v1found = j; + nearv1 = distv1; + } + // the same with v2 + distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x); + tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y); + distv2 = distv2*distv2+tmp*tmp; + if (distv2 <= nearv2) + { + v2found = j; + nearv2 = distv2; + } } } - if (nearv1 <= NEARDIST*NEARDIST) + if (p && nearv1 <= NEARDIST*NEARDIST) // share vertice with segs - lseg->v1 = (vertex_t *)&(p->pts[v1found]); + lseg->pv1 = &(p->pts[v1found]); else { // BP: here we can do better, using PointInSeg and compute @@ -925,24 +927,24 @@ static void AdjustSegs(void) polyvertex_t *pv = HWR_AllocVertex(); pv->x = FIXED_TO_FLOAT(lseg->v1->x); pv->y = FIXED_TO_FLOAT(lseg->v1->y); - lseg->v1 = (vertex_t *)pv; + lseg->pv1 = pv; } - if (nearv2 <= NEARDIST*NEARDIST) - lseg->v2 = (vertex_t *)&(p->pts[v2found]); + if (p && nearv2 <= NEARDIST*NEARDIST) + lseg->pv2 = &(p->pts[v2found]); else { polyvertex_t *pv = HWR_AllocVertex(); pv->x = FIXED_TO_FLOAT(lseg->v2->x); pv->y = FIXED_TO_FLOAT(lseg->v2->y); - lseg->v2 = (vertex_t *)pv; + lseg->pv2 = pv; } // recompute length { float x,y; - x = ((polyvertex_t *)lseg->v2)->x - ((polyvertex_t *)lseg->v1)->x + x = ((polyvertex_t *)lseg->pv2)->x - ((polyvertex_t *)lseg->pv1)->x + FIXED_TO_FLOAT(FRACUNIT/2); - y = ((polyvertex_t *)lseg->v2)->y - ((polyvertex_t *)lseg->v1)->y + y = ((polyvertex_t *)lseg->pv2)->y - ((polyvertex_t *)lseg->pv1)->y + FIXED_TO_FLOAT(FRACUNIT/2); lseg->flength = (float)hypot(x, y); // BP: debug see this kind of segs diff --git a/src/hardware/hw_clip.c b/src/hardware/hw_clip.c new file mode 100644 index 0000000000000000000000000000000000000000..8b01cabd5ed37696652b931548eed18de3aea344 --- /dev/null +++ b/src/hardware/hw_clip.c @@ -0,0 +1,465 @@ +/* Emacs style mode select -*- C++ -*- + *----------------------------------------------------------------------------- + * + * + * PrBoom: a Doom port merged with LxDoom and LSDLDoom + * based on BOOM, a modified and improved DOOM engine + * Copyright (C) 1999 by + * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman + * Copyright (C) 1999-2000 by + * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze + * Copyright 2005, 2006 by + * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * DESCRIPTION: + * + *--------------------------------------------------------------------- + */ + +/* + * + ** gl_clipper.cpp + ** + ** Handles visibility checks. + ** Loosely based on the JDoom clipper. + ** + **--------------------------------------------------------------------------- + ** Copyright 2003 Tim Stump + ** All rights reserved. + ** + ** Redistribution and use in source and binary forms, with or without + ** modification, are permitted provided that the following conditions + ** are met: + ** + ** 1. Redistributions of source code must retain the above copyright + ** notice, this list of conditions and the following disclaimer. + ** 2. Redistributions in binary form must reproduce the above copyright + ** notice, this list of conditions and the following disclaimer in the + ** documentation and/or other materials provided with the distribution. + ** 3. The name of the author may not be used to endorse or promote products + ** derived from this software without specific prior written permission. + ** + ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + **--------------------------------------------------------------------------- + ** + */ + +#include <math.h> +#include "../v_video.h" +#include "hw_clip.h" +#include "hw_glob.h" +#include "../r_state.h" +#include "../tables.h" +#include "r_opengl/r_opengl.h" + +#ifdef HAVE_SPHEREFRUSTRUM +static GLdouble viewMatrix[16]; +static GLdouble projMatrix[16]; +float frustum[6][4]; +#endif + +typedef struct clipnode_s + { + struct clipnode_s *prev, *next; + angle_t start, end; + } clipnode_t; + +clipnode_t *freelist; +clipnode_t *clipnodes; +clipnode_t *cliphead; + +static clipnode_t * gld_clipnode_GetNew(void); +static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end); +static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle); +static void gld_clipper_AddClipRange(angle_t start, angle_t end); +static void gld_clipper_RemoveRange(clipnode_t * range); +static void gld_clipnode_Free(clipnode_t *node); + +static clipnode_t * gld_clipnode_GetNew(void) +{ + if (freelist) + { + clipnode_t * p = freelist; + freelist = p->next; + return p; + } + else + { + return (clipnode_t*)malloc(sizeof(clipnode_t)); + } +} + +static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end) +{ + clipnode_t * c = gld_clipnode_GetNew(); + c->start = start; + c->end = end; + c->next = c->prev=NULL; + return c; +} + +boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle) +{ + if(startAngle > endAngle) + { + return (gld_clipper_IsRangeVisible(startAngle, ANGLE_MAX) || gld_clipper_IsRangeVisible(0, endAngle)); + } + + return gld_clipper_IsRangeVisible(startAngle, endAngle); +} + +static boolean gld_clipper_IsRangeVisible(angle_t startAngle, angle_t endAngle) +{ + clipnode_t *ci; + ci = cliphead; + + if (endAngle == 0 && ci && ci->start == 0) + return false; + + while (ci != NULL && ci->start < endAngle) + { + if (startAngle >= ci->start && endAngle <= ci->end) + { + return false; + } + ci = ci->next; + } + + return true; +} + +static void gld_clipnode_Free(clipnode_t *node) +{ + node->next = freelist; + freelist = node; +} + +static void gld_clipper_RemoveRange(clipnode_t *range) +{ + if (range == cliphead) + { + cliphead = cliphead->next; + } + else + { + if (range->prev) + { + range->prev->next = range->next; + } + if (range->next) + { + range->next->prev = range->prev; + } + } + + gld_clipnode_Free(range); +} + +void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle) +{ + if(startangle > endangle) + { + // The range has to added in two parts. + gld_clipper_AddClipRange(startangle, ANGLE_MAX); + gld_clipper_AddClipRange(0, endangle); + } + else + { + // Add the range as usual. + gld_clipper_AddClipRange(startangle, endangle); + } +} + +static void gld_clipper_AddClipRange(angle_t start, angle_t end) +{ + clipnode_t *node, *temp, *prevNode, *node2, *delnode; + + if (cliphead) + { + //check to see if range contains any old ranges + node = cliphead; + while (node != NULL && node->start < end) + { + if (node->start >= start && node->end <= end) + { + temp = node; + node = node->next; + gld_clipper_RemoveRange(temp); + } + else + { + if (node->start <= start && node->end >= end) + { + return; + } + else + { + node = node->next; + } + } + } + + //check to see if range overlaps a range (or possibly 2) + node = cliphead; + while (node != NULL && node->start <= end) + { + if (node->end >= start) + { + // we found the first overlapping node + if (node->start > start) + { + // the new range overlaps with this node's start point + node->start = start; + } + if (node->end < end) + { + node->end = end; + } + + node2 = node->next; + while (node2 && node2->start <= node->end) + { + if (node2->end > node->end) + { + node->end = node2->end; + } + + delnode = node2; + node2 = node2->next; + gld_clipper_RemoveRange(delnode); + } + return; + } + node = node->next; + } + + //just add range + node = cliphead; + prevNode = NULL; + temp = gld_clipnode_NewRange(start, end); + while (node != NULL && node->start < end) + { + prevNode = node; + node = node->next; + } + temp->next = node; + if (node == NULL) + { + temp->prev = prevNode; + if (prevNode) + { + prevNode->next = temp; + } + if (!cliphead) + { + cliphead = temp; + } + } + else + { + if (node == cliphead) + { + cliphead->prev = temp; + cliphead = temp; + } + else + { + temp->prev = prevNode; + prevNode->next = temp; + node->prev = temp; + } + } + } + else + { + temp = gld_clipnode_NewRange(start, end); + cliphead = temp; + return; + } +} + +void gld_clipper_Clear(void) +{ + clipnode_t *node = cliphead; + clipnode_t *temp; + + while (node != NULL) + { + temp = node; + node = node->next; + gld_clipnode_Free(temp); + } + + cliphead = NULL; +} + +#define RMUL (1.6f/1.333333f) + +angle_t gld_FrustumAngle(void) +{ + double floatangle; + angle_t a1; + + float tilt = (float)fabs(((double)(int)aimingangle) / ANG1); + + // NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function + + float render_fov = FIXED_TO_FLOAT(cv_grfov.value); + float render_fovratio = (float)BASEVIDWIDTH / (float)BASEVIDHEIGHT; // SRB2CBTODO: NEWCLIPTODO: Is this right? + float render_multiplier = 64.0f / render_fovratio / RMUL; + + if (tilt > 90.0f) + { + tilt = 90.0f; + } + + // If the pitch is larger than this you can look all around at a FOV of 90 + if (abs(aimingangle) > 46 * ANG1) + return 0xffffffff; + + // ok, this is a gross hack that barely works... + // but at least it doesn't overestimate too much... + floatangle = 2.0f + (45.0f + (tilt / 1.9f)) * (float)render_fov * 48.0f / render_multiplier / 90.0f; + a1 = ANG1 * (int)floatangle; + if (a1 >= ANGLE_180) + return 0xffffffff; + return a1; +} + +// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either +// compiler complains about (p)glGetDoublev anyway, in case anyone wants this +// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks +// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h +#ifdef HAVE_SPHEREFRUSTRUM +// +// gld_FrustrumSetup +// + +#define CALCMATRIX(a, b, c, d, e, f, g, h)\ +(float)(viewMatrix[a] * projMatrix[b] + \ +viewMatrix[c] * projMatrix[d] + \ +viewMatrix[e] * projMatrix[f] + \ +viewMatrix[g] * projMatrix[h]) + +#define NORMALIZE_PLANE(i)\ +t = (float)sqrt(\ +frustum[i][0] * frustum[i][0] + \ +frustum[i][1] * frustum[i][1] + \ +frustum[i][2] * frustum[i][2]); \ +frustum[i][0] /= t; \ +frustum[i][1] /= t; \ +frustum[i][2] /= t; \ +frustum[i][3] /= t + +void gld_FrustrumSetup(void) +{ + float t; + float clip[16]; + + pglGetDoublev(GL_PROJECTION_MATRIX, projMatrix); + pglGetDoublev(GL_MODELVIEW_MATRIX, viewMatrix); + + clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12); + clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13); + clip[2] = CALCMATRIX(0, 2, 1, 6, 2, 10, 3, 14); + clip[3] = CALCMATRIX(0, 3, 1, 7, 2, 11, 3, 15); + + clip[4] = CALCMATRIX(4, 0, 5, 4, 6, 8, 7, 12); + clip[5] = CALCMATRIX(4, 1, 5, 5, 6, 9, 7, 13); + clip[6] = CALCMATRIX(4, 2, 5, 6, 6, 10, 7, 14); + clip[7] = CALCMATRIX(4, 3, 5, 7, 6, 11, 7, 15); + + clip[8] = CALCMATRIX(8, 0, 9, 4, 10, 8, 11, 12); + clip[9] = CALCMATRIX(8, 1, 9, 5, 10, 9, 11, 13); + clip[10] = CALCMATRIX(8, 2, 9, 6, 10, 10, 11, 14); + clip[11] = CALCMATRIX(8, 3, 9, 7, 10, 11, 11, 15); + + clip[12] = CALCMATRIX(12, 0, 13, 4, 14, 8, 15, 12); + clip[13] = CALCMATRIX(12, 1, 13, 5, 14, 9, 15, 13); + clip[14] = CALCMATRIX(12, 2, 13, 6, 14, 10, 15, 14); + clip[15] = CALCMATRIX(12, 3, 13, 7, 14, 11, 15, 15); + + // Right plane + frustum[0][0] = clip[ 3] - clip[ 0]; + frustum[0][1] = clip[ 7] - clip[ 4]; + frustum[0][2] = clip[11] - clip[ 8]; + frustum[0][3] = clip[15] - clip[12]; + NORMALIZE_PLANE(0); + + // Left plane + frustum[1][0] = clip[ 3] + clip[ 0]; + frustum[1][1] = clip[ 7] + clip[ 4]; + frustum[1][2] = clip[11] + clip[ 8]; + frustum[1][3] = clip[15] + clip[12]; + NORMALIZE_PLANE(1); + + // Bottom plane + frustum[2][0] = clip[ 3] + clip[ 1]; + frustum[2][1] = clip[ 7] + clip[ 5]; + frustum[2][2] = clip[11] + clip[ 9]; + frustum[2][3] = clip[15] + clip[13]; + NORMALIZE_PLANE(2); + + // Top plane + frustum[3][0] = clip[ 3] - clip[ 1]; + frustum[3][1] = clip[ 7] - clip[ 5]; + frustum[3][2] = clip[11] - clip[ 9]; + frustum[3][3] = clip[15] - clip[13]; + NORMALIZE_PLANE(3); + + // Far plane + frustum[4][0] = clip[ 3] - clip[ 2]; + frustum[4][1] = clip[ 7] - clip[ 6]; + frustum[4][2] = clip[11] - clip[10]; + frustum[4][3] = clip[15] - clip[14]; + NORMALIZE_PLANE(4); + + // Near plane + frustum[5][0] = clip[ 3] + clip[ 2]; + frustum[5][1] = clip[ 7] + clip[ 6]; + frustum[5][2] = clip[11] + clip[10]; + frustum[5][3] = clip[15] + clip[14]; + NORMALIZE_PLANE(5); +} + +boolean gld_SphereInFrustum(float x, float y, float z, float radius) +{ + int p; + + for (p = 0; p < 4; p++) + { + if (frustum[p][0] * x + + frustum[p][1] * y + + frustum[p][2] * z + + frustum[p][3] <= -radius) + { + return false; + } + } + return true; +} +#endif diff --git a/src/hardware/hw_clip.h b/src/hardware/hw_clip.h new file mode 100644 index 0000000000000000000000000000000000000000..3ba26e5e56f3dc053adc068078dc11859e8a86df --- /dev/null +++ b/src/hardware/hw_clip.h @@ -0,0 +1,24 @@ +/* + * hw_clip.h + * SRB2CB + * + * PrBoom's OpenGL clipping + * + * + */ + +// OpenGL BSP clipping +#include "../doomdef.h" +#include "../tables.h" +#include "../doomtype.h" + +//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code + +boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle); +void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle); +void gld_clipper_Clear(void); +angle_t gld_FrustumAngle(void); +#ifdef HAVE_SPHEREFRUSTRUM +void gld_FrustrumSetup(void); +boolean gld_SphereInFrustum(float x, float y, float z, float radius); +#endif diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 94eef1d3e46e95f825f7ac89088cbb6674636225..5d1a81d4f4318826e3ce9c3b8d176a3b2baa00f5 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -78,6 +78,7 @@ typedef struct gr_vissprite_s //Hurdler: 25/04/2000: now support colormap in hardware mode UINT8 *colormap; INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing + float z1, z2; } gr_vissprite_t; // -------- diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index a49a788e66c59713c6a14038fb36a7e2b2ef3528..267666749baf363ec02652fdb65f342a96f0d8f0 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -226,8 +226,7 @@ light_t *t_lspr[NUMSPRITES] = // Collectible Items &lspr[NOLIGHT], // SPR_RING &lspr[NOLIGHT], // SPR_TRNG - &lspr[NOLIGHT], // SPR_EMMY - &lspr[BLUEBALL_L], // SPR_TOKE + &lspr[NOLIGHT], // SPR_TOKE &lspr[REDBALL_L], // SPR_RFLG &lspr[BLUEBALL_L], // SPR_BFLG &lspr[NOLIGHT], // SPR_NWNG @@ -243,6 +242,8 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_SPIK &lspr[NOLIGHT], // SPR_SFLM &lspr[NOLIGHT], // SPR_USPK + &lspr[NOLIGHT], // SPR_WSPK + &lspr[NOLIGHT], // SPR_WSPB &lspr[NOLIGHT], // SPR_STPT &lspr[NOLIGHT], // SPR_BMNE @@ -293,6 +294,12 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_FWR4 &lspr[NOLIGHT], // SPR_BUS1 &lspr[NOLIGHT], // SPR_BUS2 + // Trees (both GFZ and misc) + &lspr[NOLIGHT], // SPR_TRE1 + &lspr[NOLIGHT], // SPR_TRE2 + &lspr[NOLIGHT], // SPR_TRE3 + &lspr[NOLIGHT], // SPR_TRE4 + &lspr[NOLIGHT], // SPR_TRE5 // Techno Hill Scenery &lspr[NOLIGHT], // SPR_THZP @@ -316,6 +323,10 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_BMCH &lspr[NOLIGHT], // SPR_SMCE &lspr[NOLIGHT], // SPR_BMCE + &lspr[NOLIGHT], // SPR_YSPB + &lspr[NOLIGHT], // SPR_RSPB + &lspr[REDBALL_L], // SPR_SFBR + &lspr[REDBALL_L], // SPR_BFBR // Arid Canyon Scenery &lspr[NOLIGHT], // SPR_BTBL @@ -334,6 +345,8 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_XMS1 &lspr[NOLIGHT], // SPR_XMS2 &lspr[NOLIGHT], // SPR_XMS3 + &lspr[NOLIGHT], // SPR_XMS4 + &lspr[NOLIGHT], // SPR_XMS5 // Botanic Serenity Scenery &lspr[NOLIGHT], // SPR_BSZ1 @@ -345,13 +358,9 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_BSZ7 &lspr[NOLIGHT], // SPR_BSZ8 - // Stalagmites + // Misc Scenery &lspr[NOLIGHT], // SPR_STLG - - // Disco Ball &lspr[NOLIGHT], // SPR_DBAL - - // ATZ Red Crystal &lspr[NOLIGHT], // SPR_RCRY // Powerup Indicators @@ -396,8 +405,11 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_SPRB Graue &lspr[NOLIGHT], // SPR_YSPR &lspr[NOLIGHT], // SPR_RSPR + &lspr[NOLIGHT], // SPR_SSWY + &lspr[NOLIGHT], // SPR_SSWR + &lspr[NOLIGHT], // SPR_SSWB - // Environmentals Effects + // Environmental Effects &lspr[NOLIGHT], // SPR_RAIN &lspr[NOLIGHT], // SPR_SNO1 &lspr[NOLIGHT], // SPR_SPLH @@ -405,6 +417,8 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_SMOK &lspr[NOLIGHT], // SPR_BUBL &lspr[RINGLIGHT_L], // SPR_WZAP + &lspr[NOLIGHT], // SPR_DUST + &lspr[NOLIGHT], // SPR_FPRT &lspr[SUPERSPARK_L], // SPR_TFOG &lspr[NIGHTSLIGHT_L], // SPR_SEED // Sonic CD flower seed &lspr[NOLIGHT], // SPR_PRTL diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index e15713e27c338ef173f71d7b3b5c300d82c19e8d..d74cd0587778e9181e63d75d6de7ce01ce0eafb9 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -44,6 +44,10 @@ #endif #include "hw_md2.h" +#ifdef NEWCLIP +#include "hw_clip.h" +#endif + #define R_FAKEFLOORS #define HWPRECIP #define SORTING @@ -99,8 +103,9 @@ CV_PossibleValue_t granisotropicmode_cons_t[] = {{1, "MIN"}, {16, "MAX"}, {0, NU boolean drawsky = true; // needs fix: walls are incorrectly clipped one column less +#ifndef NEWCLIP static consvar_t cv_grclipwalls = {"gr_clipwalls", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; - +#endif //development variables for diverse uses static consvar_t cv_gralpha = {"gr_alpha", "160", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL}; static consvar_t cv_grbeta = {"gr_beta", "0", 0, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -323,9 +328,6 @@ static angle_t gr_xtoviewangle[MAXVIDWIDTH+1]; // test change fov when looking up/down but bsp projection messup :( //#define NOCRAPPYMLOOK -/// \note crappy -#define drawtextured true - // base values set at SetViewSize static float gr_basecentery; @@ -641,13 +643,13 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is { scrollx = FIXED_TO_FLOAT(FOFsector->floor_xoffs)/fflatsize; scrolly = FIXED_TO_FLOAT(FOFsector->floor_yoffs)/fflatsize; - angle = FOFsector->floorpic_angle>>ANGLETOFINESHIFT; + angle = FOFsector->floorpic_angle; } else // it's a ceiling { scrollx = FIXED_TO_FLOAT(FOFsector->ceiling_xoffs)/fflatsize; scrolly = FIXED_TO_FLOAT(FOFsector->ceiling_yoffs)/fflatsize; - angle = FOFsector->ceilingpic_angle>>ANGLETOFINESHIFT; + angle = FOFsector->ceilingpic_angle; } } else if (gr_frontsector) @@ -656,25 +658,19 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is { scrollx = FIXED_TO_FLOAT(gr_frontsector->floor_xoffs)/fflatsize; scrolly = FIXED_TO_FLOAT(gr_frontsector->floor_yoffs)/fflatsize; - angle = gr_frontsector->floorpic_angle>>ANGLETOFINESHIFT; + angle = gr_frontsector->floorpic_angle; } else // it's a ceiling { scrollx = FIXED_TO_FLOAT(gr_frontsector->ceiling_xoffs)/fflatsize; scrolly = FIXED_TO_FLOAT(gr_frontsector->ceiling_yoffs)/fflatsize; - angle = gr_frontsector->ceilingpic_angle>>ANGLETOFINESHIFT; + angle = gr_frontsector->ceilingpic_angle; } } if (angle) // Only needs to be done if there's an altered angle { - - // This needs to be done so that it scrolls in a different direction after rotation like software - tempxsow = FLOAT_TO_FIXED(scrollx); - tempytow = FLOAT_TO_FIXED(scrolly); - scrollx = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle)))); - scrolly = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle)))); - + angle = InvAngle(angle)>>ANGLETOFINESHIFT; // This needs to be done so everything aligns after rotation // It would be done so that rotation is done, THEN the translation, but I couldn't get it to rotate AND scroll like software does tempxsow = FLOAT_TO_FIXED(flatxref); @@ -687,7 +683,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is { // Hurdler: add scrolling texture on floor/ceiling v3d->sow = (float)((pv->x / fflatsize) - flatxref + scrollx); - v3d->tow = (float)(flatyref - (pv->y / fflatsize) + scrolly); + v3d->tow = (float)(-(pv->y / fflatsize) + flatyref + scrolly); //v3d->sow = (float)(pv->x / fflatsize); //v3d->tow = (float)(pv->y / fflatsize); @@ -698,7 +694,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is tempxsow = FLOAT_TO_FIXED(v3d->sow); tempytow = FLOAT_TO_FIXED(v3d->tow); v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle)))); - v3d->tow = (FIXED_TO_FLOAT(-FixedMul(tempxsow, FINESINE(angle)) - FixedMul(tempytow, FINECOSINE(angle)))); + v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle)))); } //v3d->sow = (float)(v3d->sow - flatxref + scrollx); @@ -858,11 +854,11 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf) M_ClearBox(segbbox); M_AddToBox(segbbox, - FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x), - FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y)); + FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x), + FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y)); M_AddToBox(segbbox, - FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x), - FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y)); + FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x), + FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y)); splat = (wallsplat_t *)gr_curline->linedef->splats; for (; splat; splat = splat->next) @@ -1035,6 +1031,7 @@ static void HWR_ProjectWall(wallVert3D * wallVerts, // (in fact a clipping plane that has a constant, so can clip with simple 2d) // with the wall segment // +#ifndef NEWCLIP static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2) { float num, den; @@ -1063,6 +1060,7 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2) return num / den; } +#endif // // HWR_SplitWall @@ -1084,9 +1082,9 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, float endheight = 0.0f, endbheight = 0.0f; fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x); - fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].y); + fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x); - fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].y); + fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].z); // not a typo // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly // use this as a temp var to store P_GetZAt's return value each time fixed_t temp; @@ -1437,7 +1435,11 @@ static void HWR_DrawSkyWall(wallVert3D *wallVerts, FSurfaceInfo *Surf, fixed_t b // Anything between means the wall segment has been clipped with solidsegs, // reducing wall overdraw to a minimum // +#ifdef NEWCLIP +static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom +#else static void HWR_StoreWallRange(double startfrac, double endfrac) +#endif { wallVert3D wallVerts[4]; v2d_t vs, ve; // start, end vertices of 2d line (view from above) @@ -1462,16 +1464,18 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) extracolormap_t *colormap; FSurfaceInfo Surf; +#ifndef NEWCLIP if (startfrac > endfrac) return; +#endif gr_sidedef = gr_curline->sidedef; gr_linedef = gr_curline->linedef; - vs.x = ((polyvertex_t *)gr_curline->v1)->x; - vs.y = ((polyvertex_t *)gr_curline->v1)->y; - ve.x = ((polyvertex_t *)gr_curline->v2)->x; - ve.y = ((polyvertex_t *)gr_curline->v2)->y; + vs.x = ((polyvertex_t *)gr_curline->pv1)->x; + vs.y = ((polyvertex_t *)gr_curline->pv1)->y; + ve.x = ((polyvertex_t *)gr_curline->pv2)->x; + ve.y = ((polyvertex_t *)gr_curline->pv2)->y; #ifdef ESLOPE v1x = FLOAT_TO_FIXED(vs.x); @@ -1479,44 +1483,21 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) v2x = FLOAT_TO_FIXED(ve.x); v2y = FLOAT_TO_FIXED(ve.y); #endif - - if (gr_frontsector->heightsec != -1) - { #ifdef ESLOPE - worldtop = worldtopslope = sectors[gr_frontsector->heightsec].ceilingheight; - worldbottom = worldbottomslope = sectors[gr_frontsector->heightsec].floorheight; -#else - worldtop = sectors[gr_frontsector->heightsec].ceilingheight; - worldbottom = sectors[gr_frontsector->heightsec].floorheight; -#endif - } - else - { -#ifdef ESLOPE - if (gr_frontsector->c_slope) - { - worldtop = P_GetZAt(gr_frontsector->c_slope, v1x, v1y); - worldtopslope = P_GetZAt(gr_frontsector->c_slope, v2x, v2y); - } - else - { - worldtop = worldtopslope = gr_frontsector->ceilingheight; - } - if (gr_frontsector->f_slope) - { - worldbottom = P_GetZAt(gr_frontsector->f_slope, v1x, v1y); - worldbottomslope = P_GetZAt(gr_frontsector->f_slope, v2x, v2y); - } - else - { - worldbottom = worldbottomslope = gr_frontsector->floorheight; - } +#define SLOPEPARAMS(slope, end1, end2, normalheight) \ + if (slope) { \ + end1 = P_GetZAt(slope, v1x, v1y); \ + end2 = P_GetZAt(slope, v2x, v2y); \ + } else \ + end1 = end2 = normalheight; + + SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight) + SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight) #else - worldtop = gr_frontsector->ceilingheight; - worldbottom = gr_frontsector->floorheight; + worldtop = gr_frontsector->ceilingheight; + worldbottom = gr_frontsector->floorheight; #endif - } // remember vertices ordering // 3--2 @@ -1531,20 +1512,23 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[2].z = wallVerts[1].z = ve.y; wallVerts[0].w = wallVerts[1].w = wallVerts[2].w = wallVerts[3].w = 1.0f; - if (drawtextured) { // x offset the texture fixed_t texturehpeg = gr_sidedef->textureoffset + gr_curline->offset; +#ifndef NEWCLIP // clip texture s start/end coords with solidsegs if (startfrac > 0.0f && startfrac < 1.0f) cliplow = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * startfrac); else +#endif cliplow = (float)texturehpeg; +#ifndef NEWCLIP if (endfrac > 0.0f && endfrac < 1.0f) cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT) * endfrac); else +#endif cliphigh = (float)(texturehpeg + (gr_curline->flength*FRACUNIT)); } @@ -1560,43 +1544,15 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { INT32 gr_toptexture, gr_bottomtexture; // two sided line - if (gr_backsector->heightsec != -1) - { -#ifdef ESLOPE - worldhigh = worldhighslope = sectors[gr_backsector->heightsec].ceilingheight; - worldlow = worldlowslope = sectors[gr_backsector->heightsec].floorheight; -#else - worldhigh = sectors[gr_backsector->heightsec].ceilingheight; - worldlow = sectors[gr_backsector->heightsec].floorheight; -#endif - } - else - { -#ifdef ESLOPE - if (gr_backsector->c_slope) - { - worldhigh = P_GetZAt(gr_backsector->c_slope, v1x, v1y); - worldhighslope = P_GetZAt(gr_backsector->c_slope, v2x, v2y); - } - else - { - worldhigh = worldhighslope = gr_backsector->ceilingheight; - } - if (gr_backsector->f_slope) - { - worldlow = P_GetZAt(gr_backsector->f_slope, v1x, v1y); - worldlowslope = P_GetZAt(gr_backsector->f_slope, v2x, v2y); - } - else - { - worldlow = worldlowslope = gr_backsector->floorheight; - } +#ifdef ESLOPE + SLOPEPARAMS(gr_backsector->c_slope, worldhigh, worldhighslope, gr_backsector->ceilingheight) + SLOPEPARAMS(gr_backsector->f_slope, worldlow, worldlowslope, gr_backsector->floorheight) +#undef SLOPEPARAMS #else - worldhigh = gr_backsector->ceilingheight; - worldlow = gr_backsector->floorheight; + worldhigh = gr_backsector->ceilingheight; + worldlow = gr_backsector->floorheight; #endif - } // hack to allow height changes in outdoor areas // This is what gets rid of the upper textures if there should be sky @@ -1620,7 +1576,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) worldhigh < worldtop ) && gr_toptexture) { - if (drawtextured) { fixed_t texturevpegtop; // top @@ -1701,7 +1656,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) #endif worldlow > worldbottom) && gr_bottomtexture) //only if VISIBLE!!! { - if (drawtextured) { fixed_t texturevpegbottom = 0; // bottom @@ -1893,7 +1847,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) h = min(highcut, polytop); l = max(polybottom, lowcut); - if (drawtextured) { // PEGGING #ifdef ESLOPE @@ -1949,7 +1902,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) h = min(highcut, polytop); l = max(polybottom, lowcut); - if (drawtextured) { // PEGGING if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3)) @@ -2141,7 +2093,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) gr_midtexture = R_GetTextureNum(gr_sidedef->midtexture); if (gr_midtexture) { - if (drawtextured) { fixed_t texturevpeg; // PEGGING @@ -2282,7 +2233,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[0].s = wallVerts[3].s = 0; wallVerts[2].s = wallVerts[1].s = 0; } - else if (drawtextured) + else { #ifdef ESLOPE // P.S. this is better-organized than the old version fixed_t offs = sides[(newline ? newline : rover->master)->sidenum[0]].rowoffset; @@ -2415,7 +2366,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[0].s = wallVerts[3].s = 0; wallVerts[2].s = wallVerts[1].s = 0; } - else if (drawtextured) + else { grTex = HWR_GetTexture(texnum); @@ -2488,6 +2439,110 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) //Hurdler: end of 3d-floors test } +// From PrBoom: +// +// e6y: Check whether the player can look beyond this line +// +#ifdef NEWCLIP +boolean checkforemptylines = true; +// Don't modify anything here, just check +// Kalaron: Modified for sloped linedefs +static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacksector) +{ + fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends + fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends + + // GZDoom method of sloped line clipping + +#ifdef ESLOPE + if (afrontsector->f_slope || afrontsector->c_slope || abacksector->f_slope || abacksector->c_slope) + { + fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t + v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x); + v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y); + v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x); + v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y); +#define SLOPEPARAMS(slope, end1, end2, normalheight) \ + if (slope) { \ + end1 = P_GetZAt(slope, v1x, v1y); \ + end2 = P_GetZAt(slope, v2x, v2y); \ + } else \ + end1 = end2 = normalheight; + + SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector->floorheight) + SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight) + SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector->floorheight) + SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight) +#undef SLOPEPARAMS + } + else +#endif + { + frontf1 = frontf2 = afrontsector->floorheight; + frontc1 = frontc2 = afrontsector->ceilingheight; + backf1 = backf2 = abacksector->floorheight; + backc1 = backc2 = abacksector->ceilingheight; + } + + // now check for closed sectors! + if (backc1 <= frontf1 && backc2 <= frontf2) + { + checkforemptylines = false; + if (!seg->sidedef->toptexture) + return false; + + if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum) + return false; + + return true; + } + + if (backf1 >= frontc1 && backf2 >= frontc2) + { + checkforemptylines = false; + if (!seg->sidedef->bottomtexture) + return false; + + // properly render skies (consider door "open" if both floors are sky): + if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum) + return false; + + return true; + } + + if (backc1 <= backf1 && backc2 <= backf2) + { + checkforemptylines = false; + // preserve a kind of transparent door/lift special effect: + if (backc1 < frontc1 || backc2 < frontc2) + { + if (!seg->sidedef->toptexture) + return false; + } + if (backf1 > frontf1 || backf2 > frontf2) + { + if (!seg->sidedef->bottomtexture) + return false; + } + if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum) + return false; + + if (abacksector->floorpic == skyflatnum && afrontsector->floorpic == skyflatnum) + return false; + + return true; + } + + if (backc1 != frontc1 || backc2 != frontc2 + || backf1 != frontf1 || backf2 != frontf2) + { + checkforemptylines = false; + return false; + } + + return false; +} +#else //Hurdler: just like in r_bsp.c #if 1 #define MAXSEGS MAXVIDWIDTH/2+1 @@ -2559,7 +2614,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last) } else { - highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2); + highfrac = HWR_ClipViewSegment(start->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2); HWR_StoreWallRange(0, highfrac); } // Now adjust the clip size. @@ -2583,8 +2638,8 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last) } else { - lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2); - highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2); + lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2); + highfrac = HWR_ClipViewSegment((next+1)->first+1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2); HWR_StoreWallRange(lowfrac, highfrac); } next++; @@ -2618,7 +2673,7 @@ static void HWR_ClipSolidWallSegment(INT32 first, INT32 last) } else { - lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2); + lowfrac = HWR_ClipViewSegment(next->last-1, (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2); HWR_StoreWallRange(lowfrac, 1); } } @@ -2681,8 +2736,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last) else { highfrac = HWR_ClipViewSegment(min(start->first + 1, - start->last), (polyvertex_t *)gr_curline->v1, - (polyvertex_t *)gr_curline->v2); + start->last), (polyvertex_t *)gr_curline->pv1, + (polyvertex_t *)gr_curline->pv2); HWR_StoreWallRange(0, highfrac); } } @@ -2701,8 +2756,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last) } else { - lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2); - highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->v1, (polyvertex_t *)gr_curline->v2); + lowfrac = HWR_ClipViewSegment(max(start->last-1,start->first), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2); + highfrac = HWR_ClipViewSegment(min((start+1)->first+1,(start+1)->last), (polyvertex_t *)gr_curline->pv1, (polyvertex_t *)gr_curline->pv2); HWR_StoreWallRange(lowfrac, highfrac); } start++; @@ -2732,8 +2787,8 @@ static void HWR_ClipPassWallSegment(INT32 first, INT32 last) else { lowfrac = HWR_ClipViewSegment(max(start->last - 1, - start->first), (polyvertex_t *)gr_curline->v1, - (polyvertex_t *)gr_curline->v2); + start->first), (polyvertex_t *)gr_curline->pv1, + (polyvertex_t *)gr_curline->pv2); HWR_StoreWallRange(lowfrac, 1); } } @@ -2773,6 +2828,7 @@ static void HWR_ClearClipSegs(void) gr_solidsegs[1].last = 0x7fffffff; hw_newend = gr_solidsegs+2; } +#endif // NEWCLIP // -----------------+ // HWR_AddLine : Clips the given segment and adds any visible pieces to the line list. @@ -2781,24 +2837,46 @@ static void HWR_ClearClipSegs(void) // -----------------+ static void HWR_AddLine(seg_t * line) { - INT32 x1, x2; angle_t angle1, angle2; +#ifndef NEWCLIP + INT32 x1, x2; angle_t span, tspan; +#endif // SoM: Backsector needs to be run through R_FakeFlat sector_t tempsec; + fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t +#ifdef POLYOBJECTS if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES)) return; +#endif gr_curline = line; + v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x); + v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y); + v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x); + v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y); + // OPTIMIZE: quickly reject orthogonal back sides. - angle1 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x), - FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y)); - angle2 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x), - FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y)); + angle1 = R_PointToAngle(v1x, v1y); + angle2 = R_PointToAngle(v2x, v2y); + +#ifdef NEWCLIP + // PrBoom: Back side, i.e. backface culling - read: endAngle >= startAngle! + if (angle2 - angle1 < ANGLE_180) + return; + + // PrBoom: use REAL clipping math YAYYYYYYY!!! + if (!gld_clipper_SafeCheckRange(angle2, angle1)) + { + return; + } + + checkforemptylines = true; +#else // Clip to view edges. span = angle1 - angle2; @@ -2839,8 +2917,8 @@ static void HWR_AddLine(seg_t * line) float fx1,fx2,fy1,fy2; //BP: test with a better projection than viewangletox[R_PointToAngle(angle)] // do not enable this at release 4 mul and 2 div - fx1 = ((polyvertex_t *)(line->v1))->x-gr_viewx; - fy1 = ((polyvertex_t *)(line->v1))->y-gr_viewy; + fx1 = ((polyvertex_t *)(line->pv1))->x-gr_viewx; + fy1 = ((polyvertex_t *)(line->pv1))->y-gr_viewy; fy2 = (fx1 * gr_viewcos + fy1 * gr_viewsin); if (fy2 < 0) // the point is back @@ -2848,8 +2926,8 @@ static void HWR_AddLine(seg_t * line) else fx1 = gr_windowcenterx + (fx1 * gr_viewsin - fy1 * gr_viewcos) * gr_centerx / fy2; - fx2 = ((polyvertex_t *)(line->v2))->x-gr_viewx; - fy2 = ((polyvertex_t *)(line->v2))->y-gr_viewy; + fx2 = ((polyvertex_t *)(line->pv2))->x-gr_viewx; + fy2 = ((polyvertex_t *)(line->pv2))->y-gr_viewy; fy1 = (fx2 * gr_viewcos + fy2 * gr_viewsin); if (fy1 < 0) // the point is back @@ -2877,8 +2955,34 @@ static void HWR_AddLine(seg_t * line) return; } */ +#endif + gr_backsector = line->backsector; +#ifdef NEWCLIP + if (!line->backsector) + { + gld_clipper_SafeAddClipRange(angle2, angle1); + } + else + { + gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true); + if (CheckClip(line, gr_frontsector, gr_backsector)) + { + gld_clipper_SafeAddClipRange(angle2, angle1); + checkforemptylines = false; + } + // Reject empty lines used for triggers and special events. + // Identical floor and ceiling on both sides, + // identical light levels on both sides, + // and no middle texture. + if (checkforemptylines && R_IsEmptyLine(line, gr_frontsector, gr_backsector)) + return; + } + + HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D + return; +#else // Single sided line? if (!gr_backsector) goto clipsolid; @@ -2888,14 +2992,9 @@ static void HWR_AddLine(seg_t * line) #ifdef ESLOPE if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope) { - fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends - v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x); - v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y); - v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x); - v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ if (slope) { \ end1 = P_GetZAt(slope, v1x, v1y); \ @@ -2916,6 +3015,13 @@ static void HWR_AddLine(seg_t * line) goto clipsolid; } + // Check for automap fix. + if (backc1 <= backf1 && backc2 <= backf2 + && ((backc1 >= frontc1 && backc2 >= frontc2) || gr_curline->sidedef->toptexture) + && ((backf1 <= frontf1 && backf2 >= frontf2) || gr_curline->sidedef->bottomtexture) + && (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum)) + goto clipsolid; + // Window. if (backc1 != frontc1 || backc2 != frontc2 || backf1 != frontf1 || backf2 != frontf2) @@ -2931,6 +3037,13 @@ static void HWR_AddLine(seg_t * line) gr_backsector->floorheight >= gr_frontsector->ceilingheight) goto clipsolid; + // Check for automap fix. + if (gr_backsector->ceilingheight <= gr_backsector->floorheight + && ((gr_backsector->ceilingheight >= gr_frontsector->ceilingheight) || gr_curline->sidedef->toptexture) + && ((gr_backsector->floorheight <= gr_backsector->floorheight) || gr_curline->sidedef->bottomtexture) + && (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum)) + goto clipsolid; + // Window. if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight || gr_backsector->floorheight != gr_frontsector->floorheight) @@ -2941,25 +3054,8 @@ static void HWR_AddLine(seg_t * line) // Identical floor and ceiling on both sides, // identical light levels on both sides, // and no middle texture. - if ( -#ifdef POLYOBJECTS - !line->polyseg && -#endif - gr_backsector->ceilingpic == gr_frontsector->ceilingpic - && gr_backsector->floorpic == gr_frontsector->floorpic -#ifdef ESLOPE - && gr_backsector->f_slope == gr_frontsector->f_slope - && gr_backsector->c_slope == gr_frontsector->c_slope -#endif - && gr_backsector->lightlevel == gr_frontsector->lightlevel - && gr_curline->sidedef->midtexture == 0 - && !gr_backsector->ffloors && !gr_frontsector->ffloors) - // SoM: For 3D sides... Boris, would you like to take a - // crack at rendering 3D sides? You would need to add the - // above check and add code to HWR_StoreWallRange... - { + if (R_IsEmptyLine(gr_curline, gr_frontsector, gr_backsector)) return; - } clippass: if (x1 == x2) @@ -2971,6 +3067,7 @@ clipsolid: if (x1 == x2) goto clippass; HWR_ClipSolidWallSegment(x1, x2-1); +#endif } // HWR_CheckBBox @@ -2982,9 +3079,13 @@ clipsolid: static boolean HWR_CheckBBox(fixed_t *bspcoord) { - INT32 boxpos, sx1, sx2; + INT32 boxpos; fixed_t px1, py1, px2, py2; - angle_t angle1, angle2, span, tspan; + angle_t angle1, angle2; +#ifndef NEWCLIP + INT32 sx1, sx2; + angle_t span, tspan; +#endif // Find the corners of the box // that define the edges from current viewpoint. @@ -3010,6 +3111,11 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord) px2 = bspcoord[checkcoord[boxpos][2]]; py2 = bspcoord[checkcoord[boxpos][3]]; +#ifdef NEWCLIP + angle1 = R_PointToAngle(px1, py1); + angle2 = R_PointToAngle(px2, py2); + return gld_clipper_SafeCheckRange(angle2, angle1); +#else // check clip list for an open space angle1 = R_PointToAngle(px1, py1) - dup_viewangle; angle2 = R_PointToAngle(px2, py2) - dup_viewangle; @@ -3057,6 +3163,7 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord) return false; return HWR_ClipToSolidSegs(sx1, sx2 - 1); +#endif } #ifdef POLYOBJECTS @@ -3090,8 +3197,8 @@ static inline void HWR_AddPolyObjectSegs(void) pv2->x = FIXED_TO_FLOAT(gr_fakeline->v2->x); pv2->y = FIXED_TO_FLOAT(gr_fakeline->v2->y); - gr_fakeline->v1 = (vertex_t *)pv1; - gr_fakeline->v2 = (vertex_t *)pv2; + gr_fakeline->pv1 = pv1; + gr_fakeline->pv2 = pv2; HWR_AddLine(gr_fakeline); } @@ -3721,6 +3828,9 @@ static void HWR_Subsector(size_t num) while (count--) { +#ifdef POLYOBJECTS + if (!line->polyseg) // ignore segs that belong to polyobjects +#endif HWR_AddLine(line); line++; } @@ -4226,6 +4336,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) GLPatch_t *gpatch; // sprite patch converted to hardware FSurfaceInfo Surf; const boolean hires = (spr->mobj && spr->mobj->skin && ((skin_t *)spr->mobj->skin)->flags & SF_HIRES); + //const boolean papersprite = (spr->mobj && (spr->mobj->frame & FF_PAPERSPRITE)); if (spr->mobj) this_scale = FIXED_TO_FLOAT(spr->mobj->scale); if (hires) @@ -4269,7 +4380,8 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) // make a wall polygon (with 2 triangles), using the floor/ceiling heights, // and the 2d map coords of start/end vertices - wallVerts[0].z = wallVerts[1].z = wallVerts[2].z = wallVerts[3].z = spr->tz; + wallVerts[0].z = wallVerts[3].z = spr->z1; + wallVerts[2].z = wallVerts[1].z = spr->z2; // transform wv = wallVerts; @@ -5065,6 +5177,10 @@ static void HWR_ProjectSprite(mobj_t *thing) angle_t ang; INT32 heightsec, phs; + const boolean papersprite = (thing->frame & FF_PAPERSPRITE); + float offset; + float ang_scale = 1.0f, ang_scalez = 0.0f; + float z1, z2; if (!thing) return; @@ -5079,7 +5195,7 @@ static void HWR_ProjectSprite(mobj_t *thing) tz = (tr_x * gr_viewcos) + (tr_y * gr_viewsin); // thing is behind view plane? - if (tz < ZCLIP_PLANE && (!cv_grmd2.value || md2_models[thing->sprite].notfound == true)) //Yellow: Only MD2's dont disappear + if (tz < ZCLIP_PLANE && !papersprite && (!cv_grmd2.value || md2_models[thing->sprite].notfound == true)) //Yellow: Only MD2's dont disappear return; tx = (tr_x * gr_viewsin) - (tr_y * gr_viewcos); @@ -5117,6 +5233,27 @@ static void HWR_ProjectSprite(mobj_t *thing) I_Error("sprframes NULL for sprite %d\n", thing->sprite); #endif + if (papersprite) + { + // Use the actual view angle, rather than the angle formed + // between the view point and the thing + // this makes sure paper sprites always appear at the right angle! + // Note: DO NOT do this in software mode version, it actually + // makes papersprites look WORSE there (I know, I've tried) + // Monster Iestyn - 13/05/17 + ang = dup_viewangle - thing->angle; + ang_scale = FIXED_TO_FLOAT(FINESINE(ang>>ANGLETOFINESHIFT)); + ang_scalez = FIXED_TO_FLOAT(FINECOSINE(ang>>ANGLETOFINESHIFT)); + + if (ang_scale < 0) + { + ang_scale = -ang_scale; + ang_scalez = -ang_scalez; + } + } + else if (sprframe->rotate != SRF_SINGLE) + ang = R_PointToAngle (thing->x, thing->y) - thing->angle; + if (sprframe->rotate == SRF_SINGLE) { // use single rotation for all views @@ -5127,8 +5264,6 @@ static void HWR_ProjectSprite(mobj_t *thing) else { // choose a different rotation based on player view - ang = R_PointToAngle (thing->x, thing->y) - thing->angle; - if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right rot = 6; // F7 slot else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left @@ -5146,9 +5281,12 @@ static void HWR_ProjectSprite(mobj_t *thing) // calculate edges of the shape if (flip) - tx -= FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset) * this_scale; + offset = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset) * this_scale; else - tx -= FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset) * this_scale; + offset = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset) * this_scale; + + z1 = tz - (offset * ang_scalez); + tx -= offset * ang_scale; // project x x1 = gr_windowcenterx + (tx * gr_centerx / tz); @@ -5159,7 +5297,14 @@ static void HWR_ProjectSprite(mobj_t *thing) x1 = tx; - tx += FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width) * this_scale; + offset = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width) * this_scale; + + z2 = z1 + (offset * ang_scalez); + tx += offset * ang_scale; + + if (papersprite && max(z1, z2) < ZCLIP_PLANE) + return; + x2 = gr_windowcenterx + (tx * gr_centerx / tz); if (vflip) @@ -5208,6 +5353,8 @@ static void HWR_ProjectSprite(mobj_t *thing) vis->patchlumpnum = sprframe->lumppat[rot]; vis->flip = flip; vis->mobj = thing; + vis->z1 = z1; + vis->z2 = z2; //Hurdler: 25/04/2000: now support colormap in hardware mode if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash" @@ -5596,7 +5743,19 @@ if (0) #ifdef SORTING drawcount = 0; #endif +#ifdef NEWCLIP + if (rendermode == render_opengl) + { + angle_t a1 = gld_FrustumAngle(); + gld_clipper_Clear(); + gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1); +#ifdef HAVE_SPHEREFRUSTRUM + gld_FrustrumSetup(); +#endif + } +#else HWR_ClearClipSegs(); +#endif //04/01/2000: Hurdler: added for T&L // Actually it only works on Walls and Planes @@ -5606,6 +5765,7 @@ if (0) HWR_RenderBSPNode((INT32)numnodes-1); +#ifndef NEWCLIP // Make a viewangle int so we can render things based on mouselook if (player == &players[consoleplayer]) viewangle = localaiming; @@ -5632,6 +5792,7 @@ if (0) dup_viewangle += ANGLE_90; } +#endif // Check for new console commands. NetUpdate(); @@ -5826,7 +5987,19 @@ if (0) #ifdef SORTING drawcount = 0; #endif +#ifdef NEWCLIP + if (rendermode == render_opengl) + { + angle_t a1 = gld_FrustumAngle(); + gld_clipper_Clear(); + gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1); +#ifdef HAVE_SPHEREFRUSTRUM + gld_FrustrumSetup(); +#endif + } +#else HWR_ClearClipSegs(); +#endif //04/01/2000: Hurdler: added for T&L // Actually it only works on Walls and Planes @@ -5836,6 +6009,7 @@ if (0) HWR_RenderBSPNode((INT32)numnodes-1); +#ifndef NEWCLIP // Make a viewangle int so we can render things based on mouselook if (player == &players[consoleplayer]) viewangle = localaiming; @@ -5862,6 +6036,7 @@ if (0) dup_viewangle += ANGLE_90; } +#endif // Check for new console commands. NetUpdate(); @@ -6007,7 +6182,9 @@ static inline void HWR_AddEngineCommands(void) { // engine state variables //CV_RegisterVar(&cv_grzbuffer); +#ifndef NEWCLIP CV_RegisterVar(&cv_grclipwalls); +#endif // engine development mode variables // - usage may vary from version to version.. diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 7edf02db061f02eb2d7b8fd917b0e004df567bdb..df2c9f59a60b675f5aacfdce1be23a30064af3bd 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -298,8 +298,8 @@ static md2_model_t *md2_readModel(const char *filename) // initialize model and read header if (fread(&model->header, sizeof (model->header), 1, file) != 1 - || model->header.magic != - (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I')) + || model->header.magic != MD2_IDENT + || model->header.version != MD2_VERSION) { fclose(file); free(model); @@ -313,6 +313,7 @@ static md2_model_t *md2_readModel(const char *filename) { \ CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \ md2_freeModel (model); \ + fclose(file); \ return 0; \ } @@ -334,6 +335,7 @@ static md2_model_t *md2_readModel(const char *filename) fread(model->skins, sizeof (md2_skin_t), model->header.numSkins, file)) { md2_freeModel (model); + fclose(file); return 0; } } @@ -347,6 +349,7 @@ static md2_model_t *md2_readModel(const char *filename) fread(model->texCoords, sizeof (md2_textureCoordinate_t), model->header.numTexCoords, file)) { md2_freeModel (model); + fclose(file); return 0; } } @@ -360,6 +363,7 @@ static md2_model_t *md2_readModel(const char *filename) fread(model->triangles, sizeof (md2_triangle_t), model->header.numTriangles, file)) { md2_freeModel (model); + fclose(file); return 0; } } @@ -372,6 +376,7 @@ static md2_model_t *md2_readModel(const char *filename) if (!model->frames) { md2_freeModel (model); + fclose(file); return 0; } @@ -385,6 +390,7 @@ static md2_model_t *md2_readModel(const char *filename) fread(frame, 1, model->header.frameSize, file)) { md2_freeModel (model); + fclose(file); return 0; } @@ -410,6 +416,7 @@ static md2_model_t *md2_readModel(const char *filename) fread(model->glCommandBuffer, sizeof (INT32), model->header.numGlCommands, file)) { md2_freeModel (model); + fclose(file); return 0; } } @@ -961,244 +968,10 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, image = gpatch->mipmap.grInfo.data; blendimage = blendgpatch->mipmap.grInfo.data; - switch (color) - { - case SKINCOLOR_WHITE: - blendcolor = V_GetColor(3); - break; - case SKINCOLOR_SILVER: - blendcolor = V_GetColor(10); - break; - case SKINCOLOR_GREY: - blendcolor = V_GetColor(15); - break; - case SKINCOLOR_BLACK: - blendcolor = V_GetColor(27); - break; - case SKINCOLOR_BEIGE: - blendcolor = V_GetColor(247); - break; - case SKINCOLOR_PEACH: - blendcolor = V_GetColor(218); - break; - case SKINCOLOR_BROWN: - blendcolor = V_GetColor(234); - break; - case SKINCOLOR_RED: - blendcolor = V_GetColor(38); - break; - case SKINCOLOR_CRIMSON: - blendcolor = V_GetColor(45); - break; - case SKINCOLOR_ORANGE: - blendcolor = V_GetColor(54); - break; - case SKINCOLOR_RUST: - blendcolor = V_GetColor(60); - break; - case SKINCOLOR_GOLD: - blendcolor = V_GetColor(67); - break; - case SKINCOLOR_YELLOW: - blendcolor = V_GetColor(73); - break; - case SKINCOLOR_TAN: - blendcolor = V_GetColor(85); - break; - case SKINCOLOR_MOSS: - blendcolor = V_GetColor(92); - break; - case SKINCOLOR_PERIDOT: - blendcolor = V_GetColor(188); - break; - case SKINCOLOR_GREEN: - blendcolor = V_GetColor(101); - break; - case SKINCOLOR_EMERALD: - blendcolor = V_GetColor(112); - break; - case SKINCOLOR_AQUA: - blendcolor = V_GetColor(122); - break; - case SKINCOLOR_TEAL: - blendcolor = V_GetColor(141); - break; - case SKINCOLOR_CYAN: - blendcolor = V_GetColor(131); - break; - case SKINCOLOR_BLUE: - blendcolor = V_GetColor(152); - break; - case SKINCOLOR_AZURE: - blendcolor = V_GetColor(171); - break; - case SKINCOLOR_PASTEL: - blendcolor = V_GetColor(161); - break; - case SKINCOLOR_PURPLE: - blendcolor = V_GetColor(165); - break; - case SKINCOLOR_LAVENDER: - blendcolor = V_GetColor(195); - break; - case SKINCOLOR_MAGENTA: - blendcolor = V_GetColor(183); - break; - case SKINCOLOR_PINK: - blendcolor = V_GetColor(211); - break; - case SKINCOLOR_ROSY: - blendcolor = V_GetColor(202); - break; - - case SKINCOLOR_SUPERSILVER1: // Super silver - blendcolor = V_GetColor(0); - break; - case SKINCOLOR_SUPERSILVER2: - blendcolor = V_GetColor(2); - break; - case SKINCOLOR_SUPERSILVER3: - blendcolor = V_GetColor(4); - break; - case SKINCOLOR_SUPERSILVER4: - blendcolor = V_GetColor(7); - break; - case SKINCOLOR_SUPERSILVER5: - blendcolor = V_GetColor(10); - break; - - case SKINCOLOR_SUPERRED1: // Super red - blendcolor = V_GetColor(208); - break; - case SKINCOLOR_SUPERRED2: - blendcolor = V_GetColor(210); - break; - case SKINCOLOR_SUPERRED3: - blendcolor = V_GetColor(32); - break; - case SKINCOLOR_SUPERRED4: - blendcolor = V_GetColor(33); - break; - case SKINCOLOR_SUPERRED5: - blendcolor = V_GetColor(35); - break; - - case SKINCOLOR_SUPERORANGE1: // Super orange - blendcolor = V_GetColor(208); - break; - case SKINCOLOR_SUPERORANGE2: - blendcolor = V_GetColor(48); - break; - case SKINCOLOR_SUPERORANGE3: - blendcolor = V_GetColor(50); - break; - case SKINCOLOR_SUPERORANGE4: - blendcolor = V_GetColor(54); - break; - case SKINCOLOR_SUPERORANGE5: - blendcolor = V_GetColor(58); - break; - - case SKINCOLOR_SUPERGOLD1: // Super gold - blendcolor = V_GetColor(80); - break; - case SKINCOLOR_SUPERGOLD2: - blendcolor = V_GetColor(83); - break; - case SKINCOLOR_SUPERGOLD3: - blendcolor = V_GetColor(73); - break; - case SKINCOLOR_SUPERGOLD4: - blendcolor = V_GetColor(64); - break; - case SKINCOLOR_SUPERGOLD5: - blendcolor = V_GetColor(67); - break; - - case SKINCOLOR_SUPERPERIDOT1: // Super peridot - blendcolor = V_GetColor(88); - break; - case SKINCOLOR_SUPERPERIDOT2: - blendcolor = V_GetColor(188); - break; - case SKINCOLOR_SUPERPERIDOT3: - blendcolor = V_GetColor(189); - break; - case SKINCOLOR_SUPERPERIDOT4: - blendcolor = V_GetColor(190); - break; - case SKINCOLOR_SUPERPERIDOT5: - blendcolor = V_GetColor(191); - break; - - case SKINCOLOR_SUPERCYAN1: // Super cyan - blendcolor = V_GetColor(128); - break; - case SKINCOLOR_SUPERCYAN2: - blendcolor = V_GetColor(131); - break; - case SKINCOLOR_SUPERCYAN3: - blendcolor = V_GetColor(133); - break; - case SKINCOLOR_SUPERCYAN4: - blendcolor = V_GetColor(134); - break; - case SKINCOLOR_SUPERCYAN5: - blendcolor = V_GetColor(136); - break; - - case SKINCOLOR_SUPERPURPLE1: // Super purple - blendcolor = V_GetColor(144); - break; - case SKINCOLOR_SUPERPURPLE2: - blendcolor = V_GetColor(162); - break; - case SKINCOLOR_SUPERPURPLE3: - blendcolor = V_GetColor(164); - break; - case SKINCOLOR_SUPERPURPLE4: - blendcolor = V_GetColor(166); - break; - case SKINCOLOR_SUPERPURPLE5: - blendcolor = V_GetColor(168); - break; - - case SKINCOLOR_SUPERRUST1: // Super rust - blendcolor = V_GetColor(51); - break; - case SKINCOLOR_SUPERRUST2: - blendcolor = V_GetColor(54); - break; - case SKINCOLOR_SUPERRUST3: - blendcolor = V_GetColor(68); - break; - case SKINCOLOR_SUPERRUST4: - blendcolor = V_GetColor(70); - break; - case SKINCOLOR_SUPERRUST5: - blendcolor = V_GetColor(234); - break; - - case SKINCOLOR_SUPERTAN1: // Super tan - blendcolor = V_GetColor(80); - break; - case SKINCOLOR_SUPERTAN2: - blendcolor = V_GetColor(82); - break; - case SKINCOLOR_SUPERTAN3: - blendcolor = V_GetColor(84); - break; - case SKINCOLOR_SUPERTAN4: - blendcolor = V_GetColor(87); - break; - case SKINCOLOR_SUPERTAN5: - blendcolor = V_GetColor(247); - break; - - default: - blendcolor = V_GetColor(255); - break; - } + if (color == SKINCOLOR_NONE || color >= MAXTRANSLATIONS) + blendcolor = V_GetColor(0xff); + else + blendcolor = V_GetColor(Color_Index[color-1][4]); while (size--) { diff --git a/src/hardware/hw_md2.h b/src/hardware/hw_md2.h index 5a7e6d2b3cdaf0c3ae7d5813e835d5cf8711403e..299d1240005daba28769c1e8b5e12adfd1b67401 100644 --- a/src/hardware/hw_md2.h +++ b/src/hardware/hw_md2.h @@ -23,6 +23,11 @@ #include "hw_glob.h" +// magic number "IDP2" or 844121161 +#define MD2_IDENT (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I') +// model version +#define MD2_VERSION 8 + #define MD2_MAX_TRIANGLES 8192 #define MD2_MAX_VERTICES 4096 #define MD2_MAX_TEXCOORDS 4096 diff --git a/src/hardware/hw_trick.c b/src/hardware/hw_trick.c index e9ba19efb60a8fb8a6fe26c657866bcd2d764927..97d86b944890de2fae05d11bfd05ed607722b3d3 100644 --- a/src/hardware/hw_trick.c +++ b/src/hardware/hw_trick.c @@ -107,17 +107,17 @@ static void releaseLineChains(void) for (i = 0; i < numsectors; i++) { - sector = §ors[i]; - nextElem = sector->sectorLines; + sector = §ors[i]; + nextElem = sector->sectorLines; - while (nextElem) - { - thisElem = nextElem; - nextElem = thisElem->next; - free(thisElem); - } + while (nextElem) + { + thisElem = nextElem; + nextElem = thisElem->next; + free(thisElem); + } - sector->sectorLines = NULL; + sector->sectorLines = NULL; } } @@ -397,7 +397,7 @@ static void sortStacklist(sector_t *sector) i = 0; finished = true; - while (NULL != *(list+i+1)) + while (*(list+i+1)) { sec1 = *(list+i); sec2 = *(list+i+1); @@ -438,7 +438,7 @@ static double calcLineoutLength(sector_t *sector) double length = 0.0L; chain = sector->sectorLines; - while (NULL != chain) // sum up lengths of all lines + while (chain) // sum up lengths of all lines { length += lineLength(chain->line); chain = chain->next; @@ -454,7 +454,7 @@ static void calcLineouts(sector_t *sector) size_t secCount = 0; sector_t *encSector = *(sector->stackList); - while (NULL != encSector) + while (encSector) { if (encSector->lineoutLength < 0.0L) // if length has not yet been calculated { @@ -552,7 +552,7 @@ static boolean areBottomtexturesMissing(sector_t *thisSector) if (frontSector == backSector) // skip damn renderer tricks here continue; - if (frontSector == NULL || backSector == NULL) + if (!frontSector || !backSector) continue; sider = &sides[thisElem->line->sidenum[0]]; @@ -587,15 +587,14 @@ static boolean areBottomtexturesMissing(sector_t *thisSector) static boolean isCeilingFloating(sector_t *thisSector) { sector_t *adjSector, *refSector = NULL, *frontSector, *backSector; - boolean floating = true; linechain_t *thisElem, *nextElem; if (!thisSector) return false; - nextElem = thisSector->sectorLines; + nextElem = thisSector->sectorLines; - while (NULL != nextElem) // walk through chain + while (nextElem) // walk through chain { thisElem = nextElem; nextElem = thisElem->next; @@ -609,10 +608,12 @@ static boolean isCeilingFloating(sector_t *thisSector) adjSector = frontSector; if (!adjSector) // assume floating sectors have surrounding sectors - { - floating = false; - break; - } + return false; + +#ifdef ESLOPE + if (adjSector->c_slope) // Don't bother with slopes + return false; +#endif if (!refSector) { @@ -621,23 +622,15 @@ static boolean isCeilingFloating(sector_t *thisSector) } // if adjacent sector has same height or more than one adjacent sector exists -> stop - if (thisSector->ceilingheight == adjSector->ceilingheight || - refSector != adjSector) - { - floating = false; - break; - } + if (thisSector->ceilingheight == adjSector->ceilingheight || refSector != adjSector) + return false; } // now check for walltextures - if (floating) - { - if (!areToptexturesMissing(thisSector)) - { - floating = false; - } - } - return floating; + if (!areToptexturesMissing(thisSector)) + return false; + + return true; } // @@ -647,13 +640,12 @@ static boolean isCeilingFloating(sector_t *thisSector) static boolean isFloorFloating(sector_t *thisSector) { sector_t *adjSector, *refSector = NULL, *frontSector, *backSector; - boolean floating = true; linechain_t *thisElem, *nextElem; if (!thisSector) return false; - nextElem = thisSector->sectorLines; + nextElem = thisSector->sectorLines; while (nextElem) // walk through chain { @@ -668,36 +660,30 @@ static boolean isFloorFloating(sector_t *thisSector) else adjSector = frontSector; - if (NULL == adjSector) // assume floating sectors have surrounding sectors - { - floating = false; - break; - } + if (!adjSector) // assume floating sectors have surrounding sectors + return false; + +#ifdef ESLOPE + if (adjSector->f_slope) // Don't bother with slopes + return false; +#endif - if (NULL == refSector) + if (!refSector) { refSector = adjSector; continue; } // if adjacent sector has same height or more than one adjacent sector exists -> stop - if (thisSector->floorheight == adjSector->floorheight || - refSector != adjSector) - { - floating = false; - break; - } + if (thisSector->floorheight == adjSector->floorheight || refSector != adjSector) + return false; } // now check for walltextures - if (floating) - { - if (!areBottomtexturesMissing(thisSector)) - { - floating = false; - } - } - return floating; + if (!areBottomtexturesMissing(thisSector)) + return false; + + return true; } // @@ -707,14 +693,12 @@ static fixed_t estimateCeilHeight(sector_t *thisSector) { sector_t *adjSector; - if (!thisSector || - !thisSector->sectorLines || - !thisSector->sectorLines->line) + if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line) return 0; adjSector = thisSector->sectorLines->line->frontsector; if (adjSector == thisSector) - adjSector = thisSector->sectorLines->line->backsector; + adjSector = thisSector->sectorLines->line->backsector; if (!adjSector) return 0; @@ -729,17 +713,15 @@ static fixed_t estimateFloorHeight(sector_t *thisSector) { sector_t *adjSector; - if (!thisSector || - !thisSector->sectorLines || - !thisSector->sectorLines->line) - return 0; + if (!thisSector || !thisSector->sectorLines || !thisSector->sectorLines->line) + return 0; adjSector = thisSector->sectorLines->line->frontsector; if (adjSector == thisSector) - adjSector = thisSector->sectorLines->line->backsector; + adjSector = thisSector->sectorLines->line->backsector; - if (NULL == adjSector) - return 0; + if (!adjSector) + return 0; return adjSector->floorheight; } @@ -845,18 +827,12 @@ void HWR_CorrectSWTricks(void) // correct height of floating sectors if (isCeilingFloating(floatSector)) { - fixed_t corrheight; - - corrheight = estimateCeilHeight(floatSector); - floatSector->virtualCeilingheight = corrheight; + floatSector->virtualCeilingheight = estimateCeilHeight(floatSector); floatSector->virtualCeiling = true; } if (isFloorFloating(floatSector)) { - fixed_t corrheight; - - corrheight = estimateFloorHeight(floatSector); - floatSector->virtualFloorheight = corrheight; + floatSector->virtualFloorheight = estimateFloorHeight(floatSector); floatSector->virtualFloor = true; } } diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 3a0bf70544b4b63e25f64b00595e5d2976eb758b..e6ff83e89698439c947fb7b73833e551c55387fd 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -244,6 +244,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...) #define pglMaterialfv glMaterialfv /* Raster functions */ +#define pglPixelStorei glPixelStorei #define pglReadPixels glReadPixels /* Texture mapping */ @@ -262,15 +263,8 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...) /* texture mapping */ //GL_EXT_copy_texture #ifndef KOS_GL_COMPATIBILITY #define pglCopyTexImage2D glCopyTexImage2D - -/* GLU functions */ -#define pgluBuild2DMipmaps gluBuild2DMipmaps -#endif -#ifndef MINI_GL_COMPATIBILITY -/* 1.3 functions for multitexturing */ -#define pglActiveTexture glActiveTexture -#define pglMultiTexCoord2f glMultiTexCoord2f #endif + #else //!STATIC_OPENGL /* 1.0 functions */ @@ -365,6 +359,8 @@ typedef void (APIENTRY * PFNglMaterialfv) (GLint face, GLenum pname, GLfloat *pa static PFNglMaterialfv pglMaterialfv; /* Raster functions */ +typedef void (APIENTRY * PFNglPixelStorei) (GLenum pname, GLint param); +static PFNglPixelStorei pglPixelStorei; typedef void (APIENTRY * PFNglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); static PFNglReadPixels pglReadPixels; @@ -391,7 +387,7 @@ static PFNglBindTexture pglBindTexture; /* texture mapping */ //GL_EXT_copy_texture typedef void (APIENTRY * PFNglCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static PFNglCopyTexImage2D pglCopyTexImage2D; - +#endif /* GLU functions */ typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); static PFNgluBuild2DMipmaps pgluBuild2DMipmaps; @@ -403,7 +399,6 @@ static PFNglActiveTexture pglActiveTexture; typedef void (APIENTRY *PFNglMultiTexCoord2f) (GLenum, GLfloat, GLfloat); static PFNglMultiTexCoord2f pglMultiTexCoord2f; #endif -#endif #ifndef MINI_GL_COMPATIBILITY /* 1.2 Parms */ @@ -494,6 +489,7 @@ boolean SetupGLfunc(void) GETOPENGLFUNC(pglLightModelfv , glLightModelfv) GETOPENGLFUNC(pglMaterialfv , glMaterialfv) + GETOPENGLFUNC(pglPixelStorei , glPixelStorei) GETOPENGLFUNC(pglReadPixels , glReadPixels) GETOPENGLFUNC(pglTexEnvi , glTexEnvi) @@ -519,35 +515,23 @@ boolean SetupGLfunc(void) // This has to be done after the context is created so the version number can be obtained boolean SetupGLFunc13(void) { - const GLubyte *version = pglGetString(GL_VERSION); - int glmajor, glminor; - - gl13 = false; #ifdef MINI_GL_COMPATIBILITY return false; #else -#ifdef STATIC_OPENGL - gl13 = true; -#else + const GLubyte *version = pglGetString(GL_VERSION); + int glmajor, glminor; + gl13 = false; // Parse the GL version if (version != NULL) { if (sscanf((const char*)version, "%d.%d", &glmajor, &glminor) == 2) { // Look, we gotta prepare for the inevitable arrival of GL 2.0 code... - switch (glmajor) - { - case 1: - if (glminor == 3) gl13 = true; - break; - case 2: - case 3: - case 4: - gl13 = true; - default: - break; - } + if (glmajor == 1 && glminor >= 3) + gl13 = true; + else if (glmajor > 1) + gl13 = true; } } @@ -568,9 +552,6 @@ boolean SetupGLFunc13(void) } else DBG_Printf("GL_ARB_multitexture support: disabled\n"); -#undef GETOPENGLFUNC - -#endif return true; #endif } @@ -897,7 +878,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, GLubyte*top = (GLvoid*)dst_data, *bottom = top + dst_stride * (height - 1); GLubyte *row = malloc(dst_stride); if (!row) return; + pglPixelStorei(GL_PACK_ALIGNMENT, 1); pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, dst_data); + pglPixelStorei(GL_UNPACK_ALIGNMENT, 1); for(i = 0; i < height/2; i++) { memcpy(row, top, dst_stride); @@ -913,7 +896,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 j; GLubyte *image = malloc(width*height*3*sizeof (*image)); if (!image) return; + pglPixelStorei(GL_PACK_ALIGNMENT, 1); pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, image); + pglPixelStorei(GL_UNPACK_ALIGNMENT, 1); for (i = height-1; i >= 0; i--) { for (j = 0; j < width; j++) @@ -1815,13 +1800,11 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value) min_filter = GL_NEAREST; #endif } -#ifndef STATIC_OPENGL if (!pgluBuild2DMipmaps) { MipMap = GL_FALSE; min_filter = GL_LINEAR; } -#endif Flush(); //??? if we want to change filter mode by texture, remove this break; diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 365ea093b8095c90ad51c61897b4f44cf3d60e8f..e92b969957d1b109290d4fca2fce70563c7d7ba4 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -92,6 +92,7 @@ patch_t *emeraldpics[7]; patch_t *tinyemeraldpics[7]; static patch_t *emblemicon; patch_t *tokenicon; +static patch_t *exiticon; //------------------------------------------- // misc vars @@ -245,6 +246,7 @@ void HU_LoadGraphics(void) emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX); tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX); + exiticon = W_CachePatchName("EXITICON", PU_HUDGFX); emeraldpics[0] = W_CachePatchName("CHAOS1", PU_HUDGFX); emeraldpics[1] = W_CachePatchName("CHAOS2", PU_HUDGFX); @@ -1176,6 +1178,9 @@ void HU_Erase(void) // IN-LEVEL MULTIPLAYER RANKINGS //====================================================================== +#define supercheckdef ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS] || players[tab[i].num].mo->state > &states[S_PLAY_SUPER_TRANS9])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER)) +#define greycheckdef ((players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) || players[tab[i].num].spectator) + // // HU_DrawTabRankings // @@ -1183,6 +1188,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I { INT32 i; const UINT8 *colormap; + boolean greycheck, supercheck; //this function is designed for 9 or less score lines only I_Assert(scorelines <= 9); @@ -1191,12 +1197,15 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I for (i = 0; i < scorelines; i++) { - if (players[tab[i].num].spectator) + if (players[tab[i].num].spectator && gametype != GT_COOP) continue; //ignore them. + greycheck = greycheckdef; + supercheck = supercheckdef; + V_DrawString(x + 20, y, ((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0) - | ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS) + | (greycheck ? V_60TRANS : 0) | V_ALLOWLOWERCASE, tab[i].name); // Draw emeralds @@ -1206,7 +1215,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I HU_DrawEmeralds(x-12,y+2,tab[i].emeralds); } - if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) + if (greycheck) V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, livesback); else V_DrawSmallScaledPatch (x, y-4, 0, livesback); @@ -1214,11 +1223,11 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I if (tab[i].color == 0) { colormap = colormaps; - if (players[tab[i].num].powers[pw_super]) + if (supercheck) V_DrawSmallScaledPatch(x, y-4, 0, superprefix[players[tab[i].num].skin]); else { - if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) + if (greycheck) V_DrawSmallTranslucentPatch(x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]); else V_DrawSmallScaledPatch(x, y-4, 0, faceprefix[players[tab[i].num].skin]); @@ -1226,7 +1235,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I } else { - if (players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS] || players[tab[i].num].mo->state > &states[S_PLAY_SUPER_TRANS9])) + if (supercheck) { colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo->color, GTC_CACHE); V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap); @@ -1234,23 +1243,26 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I else { colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE); - if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) + if (greycheck) V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap); else V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap); } } - if (G_GametypeUsesLives()) //show lives - V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%dx", players[tab[i].num].lives)); + if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives + V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives)); else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT) { - if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) + if (greycheck) V_DrawSmallTranslucentPatch(x-32, y-4, V_60TRANS, tagico); else V_DrawSmallScaledPatch(x-32, y-4, 0, tagico); } + if (players[tab[i].num].exiting) + V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon); + if (gametype == GT_RACE) { if (circuitmap) @@ -1258,13 +1270,13 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I if (players[tab[i].num].exiting) V_DrawRightAlignedString(x+240, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime))); else - V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count)); + V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%u", tab[i].count)); } else - V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); + V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); } else - V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count)); + V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%u", tab[i].count)); y += 16; } @@ -1279,6 +1291,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer) INT32 redplayers = 0, blueplayers = 0; const UINT8 *colormap; char name[MAXPLAYERNAME+1]; + boolean greycheck, supercheck; V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two teams. V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T. @@ -1306,10 +1319,13 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer) else //er? not on red or blue, so ignore them continue; + greycheck = greycheckdef; + supercheck = supercheckdef; + strlcpy(name, tab[i].name, 9); V_DrawString(x + 20, y, ((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0) - | ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT) + | (greycheck ? V_TRANSLUCENT : 0) | V_ALLOWLOWERCASE, name); if (gametype == GT_CTF) @@ -1327,7 +1343,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer) HU_DrawEmeralds(x-12,y+2,tab[i].emeralds); } - if (players[tab[i].num].powers[pw_super]) + if (supercheck) { colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE); V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap); @@ -1335,12 +1351,12 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer) else { colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE); - if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) - V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap); + if (greycheck) + V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap); else V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap); } - V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count)); + V_DrawRightAlignedThinString(x+120, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); } } @@ -1352,6 +1368,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline INT32 i; const UINT8 *colormap; char name[MAXPLAYERNAME+1]; + boolean greycheck, supercheck; V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two sides. V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T. @@ -1359,20 +1376,26 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline for (i = 0; i < scorelines; i++) { - if (players[tab[i].num].spectator) + if (players[tab[i].num].spectator && gametype != GT_COOP) continue; //ignore them. + greycheck = greycheckdef; + supercheck = supercheckdef; + strlcpy(name, tab[i].name, 9); V_DrawString(x + 20, y, ((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0) - | ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT) + | (greycheck ? V_TRANSLUCENT : 0) | V_ALLOWLOWERCASE, name); - if (G_GametypeUsesLives()) //show lives + if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives)); else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT) V_DrawSmallScaledPatch(x-28, y-4, 0, tagico); + if (players[tab[i].num].exiting) + V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon); + // Draw emeralds if (!players[tab[i].num].powers[pw_super] || ((leveltime/7) & 1)) @@ -1384,19 +1407,19 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline if (tab[i].color == 0) { colormap = colormaps; - if (players[tab[i].num].powers[pw_super]) + if (supercheck) V_DrawSmallScaledPatch (x, y-4, 0, superprefix[players[tab[i].num].skin]); else { - if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) - V_DrawSmallTranslucentPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]); + if (greycheck) + V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]); else V_DrawSmallScaledPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]); } } else { - if (players[tab[i].num].powers[pw_super]) + if (supercheck) { colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE); V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap); @@ -1404,8 +1427,8 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline else { colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE); - if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) - V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap); + if (greycheck) + V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap); else V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap); } @@ -1419,13 +1442,13 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline if (players[tab[i].num].exiting) V_DrawRightAlignedThinString(x+156, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime))); else - V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count)); + V_DrawRightAlignedThinString(x+156, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); } else - V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); + V_DrawRightAlignedThinString(x+156, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count))); } else - V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count)); + V_DrawRightAlignedThinString(x+120, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count)); y += 16; if (y > 160) @@ -1622,61 +1645,67 @@ static void HU_DrawRankings(void) for (j = 0; j < MAXPLAYERS; j++) { - if (!playeringame[j] || players[j].spectator) + if (!playeringame[j]) + continue; + + if (gametype != GT_COOP && players[j].spectator) continue; for (i = 0; i < MAXPLAYERS; i++) { - if (playeringame[i] && !players[i].spectator) + if (!playeringame[i]) + continue; + + if (gametype != GT_COOP && players[i].spectator) + continue; + + if (gametype == GT_RACE) { - if (gametype == GT_RACE) + if (circuitmap) { - if (circuitmap) + if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false) { - if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false) - { - tab[scorelines].count = players[i].laps+1; - tab[scorelines].num = i; - tab[scorelines].color = players[i].skincolor; - tab[scorelines].name = player_names[i]; - } - } - else - { - if (players[i].realtime <= tab[scorelines].count && completed[i] == false) - { - tab[scorelines].count = players[i].realtime; - tab[scorelines].num = i; - tab[scorelines].color = players[i].skincolor; - tab[scorelines].name = player_names[i]; - } - } - } - else if (gametype == GT_COMPETITION) - { - // todo put something more fitting for the gametype here, such as current - // number of categories led - if (players[i].score >= tab[scorelines].count && completed[i] == false) - { - tab[scorelines].count = players[i].score; + tab[scorelines].count = players[i].laps+1; tab[scorelines].num = i; tab[scorelines].color = players[i].skincolor; tab[scorelines].name = player_names[i]; - tab[scorelines].emeralds = players[i].powers[pw_emeralds]; } } else { - if (players[i].score >= tab[scorelines].count && completed[i] == false) + if (players[i].realtime <= tab[scorelines].count && completed[i] == false) { - tab[scorelines].count = players[i].score; + tab[scorelines].count = players[i].realtime; tab[scorelines].num = i; tab[scorelines].color = players[i].skincolor; tab[scorelines].name = player_names[i]; - tab[scorelines].emeralds = players[i].powers[pw_emeralds]; } } } + else if (gametype == GT_COMPETITION) + { + // todo put something more fitting for the gametype here, such as current + // number of categories led + if (players[i].score >= tab[scorelines].count && completed[i] == false) + { + tab[scorelines].count = players[i].score; + tab[scorelines].num = i; + tab[scorelines].color = players[i].skincolor; + tab[scorelines].name = player_names[i]; + tab[scorelines].emeralds = players[i].powers[pw_emeralds]; + } + } + else + { + if (players[i].score >= tab[scorelines].count && completed[i] == false) + { + tab[scorelines].count = players[i].score; + tab[scorelines].num = i; + tab[scorelines].color = players[i].skincolor; + tab[scorelines].name = player_names[i]; + tab[scorelines].emeralds = players[i].powers[pw_emeralds]; + } + } } completed[tab[scorelines].num] = true; scorelines++; diff --git a/src/hu_stuff.h b/src/hu_stuff.h index 9bfb4291228e0cbd9b30d74e70fb9f23982e52e2..e757db85a97e43c6607b104d89a6c5c35fb4bb72 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -21,7 +21,7 @@ //------------------------------------ // heads up font //------------------------------------ -#define HU_FONTSTART '\x19' // the first font character +#define HU_FONTSTART '\x16' // the first font character #define HU_FONTEND '~' #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) diff --git a/src/info.c b/src/info.c index 9e779acb02347ddfb7469a22b8e4cc1d4769bd03..2d6c9a3d12bb9ad518506531b6ad8acd89bfae61 100644 --- a/src/info.c +++ b/src/info.c @@ -114,7 +114,6 @@ char sprnames[NUMSPRITES + 1][5] = // Collectible Items "RING", "TRNG", // Team Rings - "EMMY", // emerald test "TOKE", // Special Stage Token "RFLG", // Red CTF Flag "BFLG", // Blue CTF Flag @@ -131,6 +130,8 @@ char sprnames[NUMSPRITES + 1][5] = "SPIK", // Spike Ball "SFLM", // Spin fire "USPK", // Floor spike + "WSPK", // Wall spike + "WSPB", // Wall spike base "STPT", // Starpost "BMNE", // Big floating mine @@ -181,6 +182,12 @@ char sprnames[NUMSPRITES + 1][5] = "FWR4", "BUS1", // GFZ Bush w/ berries "BUS2", // GFZ Bush w/o berries + // Trees (both GFZ and misc) + "TRE1", // GFZ + "TRE2", // Checker + "TRE3", // Frozen Hillside + "TRE4", // Polygon + "TRE5", // Bush tree // Techno Hill Scenery "THZP", // Techno Hill Zone Plant @@ -204,6 +211,10 @@ char sprnames[NUMSPRITES + 1][5] = "BMCH", // Big Mace Chain "SMCE", // Small Mace "BMCE", // Big Mace + "YSPB", // Yellow spring on a ball + "RSPB", // Red spring on a ball + "SFBR", // Small Firebar + "BFBR", // Big Firebar // Arid Canyon Scenery "BTBL", // Big tumbleweed @@ -1409,14 +1420,10 @@ state_t states[NUMSTATES] = {SPR_GWLR, 2, 1, {NULL}, 0, 0, S_GRAVWELLRED}, // S_GRAVWELLRED3 // Individual Team Rings (now with shield attracting action! =P) - {SPR_TRNG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_TEAMRING}, // S_TEAMRING1 + {SPR_TRNG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_TEAMRING}, // S_TEAMRING // Special Stage Token - {SPR_EMMY, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 6, 2, S_EMMY}, // S_EMMY - - // Special Stage Token - {SPR_TOKE, FF_TRANS50|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_TOKEN - {SPR_TOKE, FF_TRANS50|FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_MOVINGTOKEN}, // S_MOVINGTOKEN + {SPR_TOKE, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 19, 1, S_TOKEN}, // S_TOKEN // CTF Flags {SPR_RFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFLAG @@ -1560,13 +1567,24 @@ state_t states[NUMSTATES] = // Floor Spike {SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended - {SPR_USPK, 5, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2 - {SPR_USPK, 4, 2, {NULL}, 0, 0, S_SPIKE4}, // S_SPIKE3 + {SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2 + {SPR_USPK, 2, 2, {NULL}, 0, 0, S_SPIKE4}, // S_SPIKE3 {SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted - {SPR_USPK, 4, 2, {A_Pain}, 0, 0, S_SPIKE6}, // S_SPIKE5 - {SPR_USPK, 5, 2, {NULL}, 0, 0, S_SPIKE1}, // S_SPIKE6 - {SPR_USPK, 1,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles - {SPR_USPK, 2,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2 + {SPR_USPK, 2, 2, {A_Pain}, 0, 0, S_SPIKE6}, // S_SPIKE5 + {SPR_USPK, 1, 2, {NULL}, 0, 0, S_SPIKE1}, // S_SPIKE6 + {SPR_USPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles + {SPR_USPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2 + + // Wall Spike + {SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully extended + {SPR_WSPK, 1|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE3}, // S_WALLSPIKE2 + {SPR_WSPK, 2|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE4}, // S_WALLSPIKE3 + {SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully retracted + {SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE6}, // S_WALLSPIKE5 + {SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE1}, // S_WALLSPIKE6 + {SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKEBASE -- Base + {SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED1 -- Busted spike particles + {SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED2 // Starpost {SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL}, // S_STARPOST_IDLE @@ -1661,22 +1679,22 @@ state_t states[NUMSTATES] = {SPR_TVRI, 2, 18, {A_RingBox}, 0, 0, S_NULL}, // S_RING_ICON2 {SPR_TVPI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_PITY_ICON2}, // S_PITY_ICON1 - {SPR_TVPI, 2, 18, {A_PityShield}, 0, 0, S_NULL}, // S_PITY_ICON2 + {SPR_TVPI, 2, 18, {A_GiveShield}, SH_PITY, 0, S_NULL}, // S_PITY_ICON2 {SPR_TVAT, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ATTRACT_ICON2}, // S_ATTRACT_ICON1 - {SPR_TVAT, 2, 18, {A_RingShield},0, 0, S_NULL}, // S_ATTRACT_ICON2 + {SPR_TVAT, 2, 18, {A_GiveShield}, SH_ATTRACT, 0, S_NULL}, // S_ATTRACT_ICON2 {SPR_TVFO, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FORCE_ICON2}, // S_FORCE_ICON1 - {SPR_TVFO, 2, 18, {A_ForceShield}, 1, 0, S_NULL}, // S_FORCE_ICON2 + {SPR_TVFO, 2, 18, {A_GiveShield}, SH_FORCE|1, 0, S_NULL}, // S_FORCE_ICON2 {SPR_TVAR, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ARMAGEDDON_ICON2}, // S_ARMAGEDDON_ICON1 - {SPR_TVAR, 2, 18, {A_BombShield}, 0, 0, S_NULL}, // S_ARMAGEDDON_ICON2 + {SPR_TVAR, 2, 18, {A_GiveShield}, SH_ARMAGEDDON, 0, S_NULL}, // S_ARMAGEDDON_ICON2 {SPR_TVWW, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_WHIRLWIND_ICON2}, // S_WHIRLWIND_ICON1 - {SPR_TVWW, 2, 18, {A_JumpShield}, 0, 0, S_NULL}, // S_WHIRLWIND_ICON2 + {SPR_TVWW, 2, 18, {A_GiveShield}, SH_WHIRLWIND, 0, S_NULL}, // S_WHIRLWIND_ICON2 {SPR_TVEL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ELEMENTAL_ICON2}, // S_ELEMENTAL_ICON1 - {SPR_TVEL, 2, 18, {A_WaterShield}, 0, 0, S_NULL}, // S_ELEMENTAL_ICON2 + {SPR_TVEL, 2, 18, {A_GiveShield}, SH_ELEMENTAL, 0, S_NULL}, // S_ELEMENTAL_ICON2 {SPR_TVSS, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SNEAKERS_ICON2}, // S_SNEAKERS_ICON1 {SPR_TVSS, 2, 18, {A_SuperSneakers}, 0, 0, S_NULL}, // S_SNEAKERS_ICON2 @@ -1706,13 +1724,13 @@ state_t states[NUMSTATES] = {SPR_TVTK, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE10K_ICON2 {SPR_TVFL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FLAMEAURA_ICON2}, // S_FLAMEAURA_ICON1 - {SPR_TVFL, 2, 18, {A_FlameShield}, 0, 0, S_NULL}, // S_FLAMEAURA_ICON2 + {SPR_TVFL, 2, 18, {A_GiveShield}, SH_FLAMEAURA, 0, S_NULL}, // S_FLAMEAURA_ICON2 {SPR_TVBB, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_BUBBLEWRAP_ICON2}, // S_BUBBLEWRAP_ICON1 - {SPR_TVBB, 2, 18, {A_BubbleShield}, 0, 0, S_NULL}, // S_BUBBLERWAP_ICON2 + {SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL}, // S_BUBBLERWAP_ICON2 {SPR_TVZP, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_THUNDERCOIN_ICON2}, // S_THUNDERCOIN_ICON1 - {SPR_TVZP, 2, 18, {A_ThunderShield}, 0, 0, S_NULL}, // S_THUNDERCOIN_ICON2 + {SPR_TVZP, 2, 18, {A_GiveShield}, SH_THUNDERCOIN, 0, S_NULL}, // S_THUNDERCOIN_ICON2 // --- @@ -1761,6 +1779,18 @@ state_t states[NUMSTATES] = {SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH {SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH + // Trees + {SPR_TRE1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GFZTREE + {SPR_TRE1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_GFZBERRYTREE + {SPR_TRE1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_GFZCHERRYTREE + {SPR_TRE2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERTREE + {SPR_TRE2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERSUNSETTREE + {SPR_TRE3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZTREE + {SPR_TRE3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZPINKTREE + {SPR_TRE4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_POLYGONTREE + {SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHTREE + {SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHREDTREE + {SPR_THZP, FF_ANIMATE, -1, {NULL}, 7, 4, S_NULL}, // S_THZFLOWERA {SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERB @@ -1804,13 +1834,13 @@ state_t states[NUMSTATES] = {SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZCHAIN // Flame - {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20, 3, {A_FlameParticle}, 3, 0, S_FLAME2}, // S_FLAME1 - {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|1, 3, {NULL}, 0, 0, S_FLAME3}, // S_FLAME2 - {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|2, 3, {A_FlameParticle}, 3, 0, S_FLAME4}, // S_FLAME3 - {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0, S_FLAME5}, // S_FLAME4 - {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|4, 3, {A_FlameParticle}, 3, 0, S_FLAME6}, // S_FLAME5 - {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|5, 3, {NULL}, 0, 0, S_FLAME1}, // S_FLAME6 - {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS10|6, 24, {NULL}, 0, 0, S_NULL}, // S_FLAMEPARTICLE + {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20, 3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME2}, // S_FLAME1 + {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|1, 3, {NULL}, 0, 0 , S_FLAME3}, // S_FLAME2 + {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|2, 3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME4}, // S_FLAME3 + {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0 , S_FLAME5}, // S_FLAME4 + {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|4, 3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME6}, // S_FLAME5 + {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|5, 3, {NULL}, 0, 0 , S_FLAME1}, // S_FLAME6 + {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS10|6, 24, {NULL}, 0, 0 , S_NULL}, // S_FLAMEPARTICLE {SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|FF_ANIMATE, -1, {NULL}, 5, 3, S_FLAME2}, // S_FLAMEREST @@ -1821,31 +1851,75 @@ state_t states[NUMSTATES] = {SPR_NULL, 0, -1, {NULL}, 0, 0, S_SLING2}, // S_SLING1 {SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL}, // S_SLING2 - // Small Mace Chain - {SPR_SMCH, 0, 1, {A_MaceRotate}, 0, 0, S_SMALLMACECHAIN}, // S_SMALLMACECHAIN - - // Big Mace Chain - {SPR_BMCH, 0, 1, {A_MaceRotate}, 0, 0, S_BIGMACECHAIN}, // S_BIGMACECHAIN - - // Small Mace - {SPR_SMCE, 0, 1, {A_MaceRotate}, 0, 0, S_SMALLMACE}, // S_SMALLMACE - - // Big Mace - {SPR_BMCE, 0, 1, {A_MaceRotate}, 0, 0, S_BIGMACE}, // S_BIGMACE + // CEZ maces and chains + {SPR_SMCH, 0, -1, {NULL}, 0, 0, S_SMALLMACECHAIN}, // S_SMALLMACECHAIN + {SPR_BMCH, 0, -1, {NULL}, 0, 0, S_BIGMACECHAIN}, // S_BIGMACECHAIN + {SPR_SMCE, 0, -1, {NULL}, 0, 0, S_SMALLMACE}, // S_SMALLMACE + {SPR_BMCE, 0, -1, {NULL}, 0, 0, S_BIGMACE}, // S_BIGMACE + + // Yellow spring on a ball + {SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL + {SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2 + {SPR_YSPB, 3, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL4}, // S_YELLOWSPRINGBALL3 + {SPR_YSPB, 2, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL5}, // S_YELLOWSPRINGBALL4 + {SPR_YSPB, 1, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL}, // S_YELLOWSPRINGBALL5 + + // Red spring on a ball + {SPR_RSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRINGBALL + {SPR_RSPB, 4, 4, {A_Pain}, 0, 0, S_REDSPRINGBALL3}, // S_REDSPRINGBALL2 + {SPR_RSPB, 3, 1, {NULL}, 0, 0, S_REDSPRINGBALL4}, // S_REDSPRINGBALL3 + {SPR_RSPB, 2, 1, {NULL}, 0, 0, S_REDSPRINGBALL5}, // S_REDSPRINGBALL4 + {SPR_RSPB, 1, 1, {NULL}, 0, 0, S_REDSPRINGBALL}, // S_REDSPRINGBALL5 + + // Small Firebar + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR2}, // S_SMALLFIREBAR1 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 1, 1, {NULL}, 0, 0, S_SMALLFIREBAR3}, // S_SMALLFIREBAR2 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 2, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR4}, // S_SMALLFIREBAR3 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 3, 1, {NULL}, 0, 0, S_SMALLFIREBAR5}, // S_SMALLFIREBAR4 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 4, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR6}, // S_SMALLFIREBAR5 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 5, 1, {NULL}, 0, 0, S_SMALLFIREBAR7}, // S_SMALLFIREBAR6 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 6, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR8}, // S_SMALLFIREBAR7 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 7, 1, {NULL}, 0, 0, S_SMALLFIREBAR9}, // S_SMALLFIREBAR8 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 8, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR10}, // S_SMALLFIREBAR9 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 9, 1, {NULL}, 0, 0, S_SMALLFIREBAR11}, // S_SMALLFIREBAR10 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|10, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR12}, // S_SMALLFIREBAR11 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|11, 1, {NULL}, 0, 0, S_SMALLFIREBAR13}, // S_SMALLFIREBAR12 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|12, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR14}, // S_SMALLFIREBAR13 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|13, 1, {NULL}, 0, 0, S_SMALLFIREBAR15}, // S_SMALLFIREBAR14 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|14, 1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR16}, // S_SMALLFIREBAR15 + {SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|15, 1, {NULL}, 0, 0, S_SMALLFIREBAR1}, // S_SMALLFIREBAR16 + + // Big Firebar + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR2}, // S_BIGFIREBAR1 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 1, 1, {NULL}, 0, 0, S_BIGFIREBAR3}, // S_BIGFIREBAR2 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 2, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR4}, // S_BIGFIREBAR3 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 3, 1, {NULL}, 0, 0, S_BIGFIREBAR5}, // S_BIGFIREBAR4 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 4, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR6}, // S_BIGFIREBAR5 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 5, 1, {NULL}, 0, 0, S_BIGFIREBAR7}, // S_BIGFIREBAR6 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 6, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR8}, // S_BIGFIREBAR7 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 7, 1, {NULL}, 0, 0, S_BIGFIREBAR9}, // S_BIGFIREBAR8 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 8, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR10}, // S_BIGFIREBAR9 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 9, 1, {NULL}, 0, 0, S_BIGFIREBAR11}, // S_BIGFIREBAR10 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|10, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR12}, // S_BIGFIREBAR11 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|11, 1, {NULL}, 0, 0, S_BIGFIREBAR13}, // S_BIGFIREBAR12 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|12, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR14}, // S_BIGFIREBAR13 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|13, 1, {NULL}, 0, 0, S_BIGFIREBAR15}, // S_BIGFIREBAR14 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|14, 1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR16}, // S_BIGFIREBAR15 + {SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1}, // S_BIGFIREBAR16 // CEZ Flower {SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER1 // Big Tumbleweed - {SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED - {SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1 - {SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2 - {SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3 - {SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4 - {SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5 - {SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6 - {SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7 - {SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8 + {SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED + {SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1 + {SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2 + {SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3 + {SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4 + {SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5 + {SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6 + {SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7 + {SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8 // Little Tumbleweed {SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LITTLETUMBLEWEED @@ -2507,7 +2581,7 @@ state_t states[NUMSTATES] = // Particle sprite {SPR_PRTL, FF_FULLBRIGHT|FF_TRANS70, 2*TICRATE, {NULL}, 0, 0, S_NULL}, // S_PARTICLE - {SPR_NULL, 0, 1, {A_ParticleSpawn}, 0, 0, S_PARTICLEGEN}, // S_PARTICLEGEN + {SPR_NULL, 0, 3, {A_ParticleSpawn}, 0, 0, S_PARTICLEGEN}, // S_PARTICLEGEN {SPR_SCOR, 0, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRA - 100 {SPR_SCOR, 1, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRB - 200 @@ -2870,16 +2944,11 @@ state_t states[NUMSTATES] = {SPR_NWNG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING_XMAS // NiGHTS Paraloop Powerups - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP1 - {SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP2 - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP3 - {SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP4 - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP5 - {SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP6 - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP7 - {SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP8 - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP9 - {SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPOWERUP10 + {SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSUPERLOOP + {SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSDRILLREFILL + {SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSHELPER + {SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSEXTRATIME + {SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLINKFREEZE {SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGCAPSULE @@ -5162,9 +5231,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, - { // MT_EMMY + { // MT_TOKEN 312, // doomednum - S_EMMY, // spawnstate + S_TOKEN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound @@ -5189,33 +5258,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, - { // MT_TOKEN - -1, // doomednum - S_TOKEN, // spawnstate - 1000, // spawnhealth - S_MOVINGTOKEN, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 8, // speed - 8*FRACUNIT, // radius - 16*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP, // flags - S_NULL // raisestate - }, - { // MT_REDFLAG 310, // doomednum S_REDFLAG, // spawnstate @@ -5993,6 +6035,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_WALLSPIKE + 522, // doomednum + S_WALLSPIKE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_s3k64, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_WALLSPIKED1, // deathstate + S_WALLSPIKED2, // xdeathstate + sfx_mspogo, // deathsound + 2*TICRATE, // speed + 16*FRACUNIT, // radius + 14*FRACUNIT, // height + 0, // display offset + 4, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags + S_NULL // raisestate + }, + + { // MT_WALLSPIKEBASE + -1, // doomednum + S_WALLSPIKEBASE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 7*FRACUNIT, // radius + 14*FRACUNIT, // height + 0, // display offset + 4, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags + S_NULL // raisestate + }, + { // MT_STARPOST 502, // doomednum S_STARPOST_IDLE, // spawnstate @@ -8045,6 +8141,276 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_GFZTREE + 806, // doomednum + S_GFZTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 128*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_GFZBERRYTREE + 807, // doomednum + S_GFZBERRYTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 128*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_GFZCHERRYTREE + 808, // doomednum + S_GFZCHERRYTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 128*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_CHECKERTREE + 810, // doomednum + S_CHECKERTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 200*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_CHECKERSUNSETTREE + 811, // doomednum + S_CHECKERSUNSETTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 200*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_FHZTREE + 812, // doomednum + S_FHZTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 200*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_FHZPINKTREE + 813, // doomednum + S_FHZPINKTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 200*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_POLYGONTREE + 814, // doomednum + S_POLYGONTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 200*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_BUSHTREE + 815, // doomednum + S_BUSHTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 200*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_BUSHREDTREE + 816, // doomednum + S_BUSHREDTREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 20*FRACUNIT, // radius + 200*FRACUNIT, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags + S_NULL // raisestate + }, + { // MT_THZFLOWER1 900, // doomednum S_THZFLOWERA, // spawnstate @@ -8504,7 +8870,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, - { // MT_SWINGMACEPOINT + { // MT_CHAINMACEPOINT 1105, // doomednum S_INVISIBLE, // spawnstate 1000, // spawnhealth @@ -8531,7 +8897,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, - { // MT_HANGMACEPOINT + { // MT_SPRINGBALLPOINT 1106, // doomednum S_INVISIBLE, // spawnstate 1000, // spawnhealth @@ -8558,7 +8924,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, - { // MT_SPINMACEPOINT + { // MT_CHAINPOINT 1107, // doomednum S_INVISIBLE, // spawnstate 1000, // spawnhealth @@ -8578,7 +8944,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 128*FRACUNIT, // radius 1*FRACUNIT, // height 0, // display offset - 200, // mass + 10000, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags @@ -8612,6 +8978,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_FIREBARPOINT + 1109, // doomednum + S_INVISIBLE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 10*FRACUNIT, // speed + 128*FRACUNIT, // radius + 1*FRACUNIT, // height + 0, // display offset + 200, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags + S_NULL // raisestate + }, + + { // MT_CUSTOMMACEPOINT + 1111, // doomednum + S_INVISIBLE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 10*FRACUNIT, // speed + 128*FRACUNIT, // radius + 1*FRACUNIT, // height + 0, // display offset + 200, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags + S_NULL // raisestate + }, + { // MT_SMALLMACECHAIN -1, // doomednum S_SMALLMACECHAIN, // spawnstate @@ -8635,7 +9055,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 100, // mass 1, // damage sfx_None, // activesound - MF_NOGRAVITY|MF_SPECIAL|MF_NOCLIPHEIGHT, // flags + MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags S_NULL // raisestate }, @@ -8662,7 +9082,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 100, // mass 1, // damage sfx_None, // activesound - MF_NOGRAVITY|MF_SPECIAL|MF_NOCLIPHEIGHT, // flags + MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags S_NULL // raisestate }, @@ -8685,11 +9105,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 24*FRACUNIT, // speed 17*FRACUNIT, // radius 34*FRACUNIT, // height - 0, // display offset + 1, // display offset 100, // mass 1, // damage sfx_mswing, // activesound - MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags + MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags S_NULL // raisestate }, @@ -8712,11 +9132,119 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 48*FRACUNIT, // speed 34*FRACUNIT, // radius 68*FRACUNIT, // height - 0, // display offset + 1, // display offset 100, // mass 1, // damage sfx_mswing, // activesound - MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags + MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_YELLOWSPRINGBALL + -1, // doomednum + S_YELLOWSPRINGBALL, // spawnstate + 1000, // spawnhealth + S_YELLOWSPRINGBALL2, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_spring, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 24*FRACUNIT, // speed + 17*FRACUNIT, // radius + 34*FRACUNIT, // height + 1, // display offset + 20*FRACUNIT, // mass + 0, // damage + sfx_mswing, // activesound + MF_SCENERY|MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags + S_YELLOWSPRINGBALL2 // raisestate + }, + + { // MT_REDSPRINGBALL + -1, // doomednum + S_REDSPRINGBALL, // spawnstate + 1000, // spawnhealth + S_REDSPRINGBALL2, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_spring, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 24*FRACUNIT, // speed + 17*FRACUNIT, // radius + 34*FRACUNIT, // height + 1, // display offset + 32*FRACUNIT, // mass + 0, // damage + sfx_mswing, // activesound + MF_SCENERY|MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags + S_REDSPRINGBALL2 // raisestate + }, + + { // MT_SMALLFIREBAR + -1, // doomednum + S_SMALLFIREBAR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + MT_FLAMEPARTICLE, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 24*FRACUNIT, // speed + 17*FRACUNIT, // radius + 34*FRACUNIT, // height + 0, // display offset + 100, // mass + 1, // damage + sfx_None, // activesound + MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + + { // MT_BIGFIREBAR + -1, // doomednum + S_BIGFIREBAR1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + MT_FLAMEPARTICLE, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 48*FRACUNIT, // speed + 34*FRACUNIT, // radius + 68*FRACUNIT, // height + 1, // display offset + 100, // mass + 1, // damage + sfx_None, // activesound + MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags S_NULL // raisestate }, @@ -13973,9 +14501,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_NIGHTSSUPERLOOP 1707, // doomednum - S_NIGHTSPOWERUP1, // spawnstate + S_NIGHTSSUPERLOOP, // spawnstate 1000, // spawnhealth - S_NIGHTSPOWERUP2, // seestate + S_NULL, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound @@ -14000,9 +14528,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_NIGHTSDRILLREFILL 1708, // doomednum - S_NIGHTSPOWERUP3, // spawnstate + S_NIGHTSDRILLREFILL, // spawnstate 1000, // spawnhealth - S_NIGHTSPOWERUP4, // seestate + S_NULL, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound @@ -14027,9 +14555,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_NIGHTSHELPER 1709, // doomednum - S_NIGHTSPOWERUP5, // spawnstate + S_NIGHTSHELPER, // spawnstate 1000, // spawnhealth - S_NIGHTSPOWERUP6, // seestate + S_NULL, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound @@ -14054,9 +14582,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_NIGHTSEXTRATIME 1711, // doomednum - S_NIGHTSPOWERUP7, // spawnstate + S_NIGHTSEXTRATIME, // spawnstate 1000, // spawnhealth - S_NIGHTSPOWERUP8, // seestate + S_NULL, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound @@ -14081,9 +14609,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_NIGHTSLINKFREEZE 1712, // doomednum - S_NIGHTSPOWERUP9, // spawnstate + S_NIGHTSLINKFREEZE, // spawnstate 1000, // spawnhealth - S_NIGHTSPOWERUP10, // seestate + S_NULL, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound diff --git a/src/info.h b/src/info.h index 75484081ef28f2b9c2f4b509a8a404d8190ad653..cd79b12a98951a6116cbe9a0d7d88d6b9e8263d9 100644 --- a/src/info.h +++ b/src/info.h @@ -40,8 +40,6 @@ void A_Scream(); void A_BossDeath(); void A_CustomPower(); // Use this for a custom power void A_GiveWeapon(); // Gives the player weapon(s) -void A_JumpShield(); // Obtained Jump Shield -void A_RingShield(); // Obtained Ring Shield void A_RingBox(); // Obtained Ring Box Tails void A_Invincibility(); // Obtained Invincibility Box void A_SuperSneakers(); // Obtained Super Sneakers Box @@ -52,13 +50,7 @@ void A_BubbleRise(); // Bubbles float to surface void A_BubbleCheck(); // Don't draw if not underwater void A_AwardScore(); void A_ExtraLife(); // Extra Life -void A_BombShield(); // Obtained Bomb Shield -void A_WaterShield(); // Obtained Water Shield -void A_ForceShield(); // Obtained Force Shield -void A_PityShield(); // Obtained Pity Shield. We're... sorry. -void A_FlameShield(); // Obtained Flame Shield -void A_BubbleShield(); // Obtained Bubble Shield -void A_ThunderShield(); // Obtained Thunder Shield +void A_GiveShield(); // Obtained Shield void A_GravityBox(); void A_ScoreRise(); // Rise the score logo void A_ParticleSpawn(); @@ -84,7 +76,6 @@ void A_DetonChase(); // Deton Chaser void A_CapeChase(); // Fake little Super Sonic cape void A_RotateSpikeBall(); // Spike ball rotation void A_SlingAppear(); -void A_MaceRotate(); void A_UnidusBall(); void A_RockSpawn(); void A_SetFuse(); @@ -320,7 +311,6 @@ typedef enum sprite // Collectible Items SPR_RING, SPR_TRNG, // Team Rings - SPR_EMMY, // emerald test SPR_TOKE, // Special Stage Token SPR_RFLG, // Red CTF Flag SPR_BFLG, // Blue CTF Flag @@ -337,6 +327,8 @@ typedef enum sprite SPR_SPIK, // Spike Ball SPR_SFLM, // Spin fire SPR_USPK, // Floor spike + SPR_WSPK, // Wall spike + SPR_WSPB, // Wall spike base SPR_STPT, // Starpost SPR_BMNE, // Big floating mine @@ -387,6 +379,12 @@ typedef enum sprite SPR_FWR4, SPR_BUS1, // GFZ Bush w/ berries SPR_BUS2, // GFZ Bush w/o berries + // Trees (both GFZ and misc) + SPR_TRE1, // GFZ + SPR_TRE2, // Checker + SPR_TRE3, // Frozen Hillside + SPR_TRE4, // Polygon + SPR_TRE5, // Bush tree // Techno Hill Scenery SPR_THZP, // THZ1 Flower @@ -410,6 +408,10 @@ typedef enum sprite SPR_BMCH, // Big Mace Chain SPR_SMCE, // Small Mace SPR_BMCE, // Big Mace + SPR_YSPB, // Yellow spring on a ball + SPR_RSPB, // Red spring on a ball + SPR_SFBR, // Small Firebar + SPR_BFBR, // Big Firebar // Arid Canyon Scenery SPR_BTBL, // Big tumbleweed @@ -1617,12 +1619,8 @@ typedef enum state // Individual Team Rings S_TEAMRING, - // Special Stage Token - S_EMMY, - // Special Stage Token S_TOKEN, - S_MOVINGTOKEN, // CTF Flags S_REDFLAG, @@ -1773,6 +1771,17 @@ typedef enum state S_SPIKED1, S_SPIKED2, + // Wall spikes + S_WALLSPIKE1, + S_WALLSPIKE2, + S_WALLSPIKE3, + S_WALLSPIKE4, + S_WALLSPIKE5, + S_WALLSPIKE6, + S_WALLSPIKEBASE, + S_WALLSPIKED1, + S_WALLSPIKED2, + // Starpost S_STARPOST_IDLE, S_STARPOST_FLASH, @@ -1961,6 +1970,7 @@ typedef enum state S_DEMONFIRE5, S_DEMONFIRE6, + // GFZ flowers S_GFZFLOWERA, S_GFZFLOWERB, S_GFZFLOWERC, @@ -1968,6 +1978,18 @@ typedef enum state S_BERRYBUSH, S_BUSH, + // Trees (both GFZ and misc) + S_GFZTREE, + S_GFZBERRYTREE, + S_GFZCHERRYTREE, + S_CHECKERTREE, + S_CHECKERSUNSETTREE, + S_FHZTREE, // Frozen Hillside + S_FHZPINKTREE, + S_POLYGONTREE, + S_BUSHTREE, + S_BUSHREDTREE, + // THZ Plant S_THZFLOWERA, S_THZFLOWERB, @@ -2029,18 +2051,62 @@ typedef enum state S_SLING1, S_SLING2, - // CEZ Small Mace Chain + // CEZ maces and chains S_SMALLMACECHAIN, - - // CEZ Big Mace Chain S_BIGMACECHAIN, - - // CEZ Small Mace S_SMALLMACE, - - // CEZ Big Mace S_BIGMACE, + // Yellow spring on a ball + S_YELLOWSPRINGBALL, + S_YELLOWSPRINGBALL2, + S_YELLOWSPRINGBALL3, + S_YELLOWSPRINGBALL4, + S_YELLOWSPRINGBALL5, + + // Red spring on a ball + S_REDSPRINGBALL, + S_REDSPRINGBALL2, + S_REDSPRINGBALL3, + S_REDSPRINGBALL4, + S_REDSPRINGBALL5, + + // Small Firebar + S_SMALLFIREBAR1, + S_SMALLFIREBAR2, + S_SMALLFIREBAR3, + S_SMALLFIREBAR4, + S_SMALLFIREBAR5, + S_SMALLFIREBAR6, + S_SMALLFIREBAR7, + S_SMALLFIREBAR8, + S_SMALLFIREBAR9, + S_SMALLFIREBAR10, + S_SMALLFIREBAR11, + S_SMALLFIREBAR12, + S_SMALLFIREBAR13, + S_SMALLFIREBAR14, + S_SMALLFIREBAR15, + S_SMALLFIREBAR16, + + // Big Firebar + S_BIGFIREBAR1, + S_BIGFIREBAR2, + S_BIGFIREBAR3, + S_BIGFIREBAR4, + S_BIGFIREBAR5, + S_BIGFIREBAR6, + S_BIGFIREBAR7, + S_BIGFIREBAR8, + S_BIGFIREBAR9, + S_BIGFIREBAR10, + S_BIGFIREBAR11, + S_BIGFIREBAR12, + S_BIGFIREBAR13, + S_BIGFIREBAR14, + S_BIGFIREBAR15, + S_BIGFIREBAR16, + S_CEZFLOWER1, // Big Tumbleweed @@ -3014,16 +3080,11 @@ typedef enum state S_NIGHTSWING_XMAS, // NiGHTS Paraloop Powerups - S_NIGHTSPOWERUP1, - S_NIGHTSPOWERUP2, - S_NIGHTSPOWERUP3, - S_NIGHTSPOWERUP4, - S_NIGHTSPOWERUP5, - S_NIGHTSPOWERUP6, - S_NIGHTSPOWERUP7, - S_NIGHTSPOWERUP8, - S_NIGHTSPOWERUP9, - S_NIGHTSPOWERUP10, + S_NIGHTSSUPERLOOP, + S_NIGHTSDRILLREFILL, + S_NIGHTSHELPER, + S_NIGHTSEXTRATIME, + S_NIGHTSLINKFREEZE, S_EGGCAPSULE, // Orbiting Chaos Emeralds @@ -3239,8 +3300,7 @@ typedef enum mobj_type MT_BLUEBALL, // Blue sphere replacement for special stages MT_REDTEAMRING, //Rings collectable by red team. MT_BLUETEAMRING, //Rings collectable by blue team. - MT_EMMY, // emerald token for special stage - MT_TOKEN, // Special Stage Token (uncollectible part) + MT_TOKEN, // Special Stage token for special stage MT_REDFLAG, // Red CTF Flag MT_BLUEFLAG, // Blue CTF Flag MT_EMBLEM, @@ -3274,6 +3334,8 @@ typedef enum mobj_type MT_SPECIALSPIKEBALL, MT_SPINFIRE, MT_SPIKE, + MT_WALLSPIKE, + MT_WALLSPIKEBASE, MT_STARPOST, MT_BIGMINE, MT_BIGAIRMINE, @@ -3364,6 +3426,17 @@ typedef enum mobj_type MT_GFZFLOWER3, MT_BERRYBUSH, MT_BUSH, + // Trees (both GFZ and misc) + MT_GFZTREE, + MT_GFZBERRYTREE, + MT_GFZCHERRYTREE, + MT_CHECKERTREE, + MT_CHECKERSUNSETTREE, + MT_FHZTREE, // Frozen Hillside + MT_FHZPINKTREE, + MT_POLYGONTREE, + MT_BUSHTREE, + MT_BUSHREDTREE, // Techno Hill Scenery MT_THZFLOWER1, @@ -3387,14 +3460,20 @@ typedef enum mobj_type MT_FLAMEPARTICLE, MT_EGGSTATUE, // Eggman Statue MT_MACEPOINT, // Mace rotation point - MT_SWINGMACEPOINT, // Mace swinging point - MT_HANGMACEPOINT, // Hangable mace chain - MT_SPINMACEPOINT, // Spin/Controllable mace chain + MT_CHAINMACEPOINT, // Combination of chains and maces point + MT_SPRINGBALLPOINT, // Spring ball point + MT_CHAINPOINT, // Mace chain MT_HIDDEN_SLING, // Spin mace chain (activatable) + MT_FIREBARPOINT, // Firebar + MT_CUSTOMMACEPOINT, // Custom mace MT_SMALLMACECHAIN, // Small Mace Chain MT_BIGMACECHAIN, // Big Mace Chain MT_SMALLMACE, // Small Mace MT_BIGMACE, // Big Mace + MT_YELLOWSPRINGBALL, // Yellow spring on a ball + MT_REDSPRINGBALL, // Red spring on a ball + MT_SMALLFIREBAR, // Small Firebar + MT_BIGFIREBAR, // Big Firebar MT_CEZFLOWER, // Arid Canyon Scenery diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 93f2979fa181d6dea78253327dea6d70027c5d09..be14554153962e68d0aeec8c84043b2d2e156b39 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -978,6 +978,19 @@ static int lib_pGivePlayerLives(lua_State *L) return 0; } +static int lib_pGiveCoopLives(lua_State *L) +{ + player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + INT32 numlives = (INT32)luaL_checkinteger(L, 2); + boolean sound = (boolean)lua_opttrueboolean(L, 3); + NOHUD + INLEVEL + if (!player) + return LUA_ErrInvalid(L, "player_t"); + P_GiveCoopLives(player, numlives, sound); + return 0; +} + static int lib_pResetScore(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); @@ -1183,6 +1196,18 @@ static int lib_pTelekinesis(lua_State *L) return 0; } +static int lib_pSwitchShield(lua_State *L) +{ + player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + UINT16 shield = luaL_checkinteger(L, 2); + NOHUD + INLEVEL + if (!player) + return LUA_ErrInvalid(L, "player_t"); + P_SwitchShield(player, shield); + return 0; +} + // P_MAP /////////// @@ -2428,6 +2453,7 @@ static luaL_Reg lib[] = { {"P_SpawnGhostMobj",lib_pSpawnGhostMobj}, {"P_GivePlayerRings",lib_pGivePlayerRings}, {"P_GivePlayerLives",lib_pGivePlayerLives}, + {"P_GiveCoopLives",lib_pGiveCoopLives}, {"P_ResetScore",lib_pResetScore}, {"P_DoJumpShield",lib_pDoJumpShield}, {"P_DoBubbleBounce",lib_pDoBubbleBounce}, @@ -2445,6 +2471,7 @@ static luaL_Reg lib[] = { {"P_SpawnThokMobj",lib_pSpawnThokMobj}, {"P_SpawnSpinMobj",lib_pSpawnSpinMobj}, {"P_Telekinesis",lib_pTelekinesis}, + {"P_SwitchShield",lib_pSwitchShield}, // p_map {"P_CheckPosition",lib_pCheckPosition}, diff --git a/src/lua_blockmaplib.c b/src/lua_blockmaplib.c index d90ef4d67bd6c8d5149da6175f297245675ddc1a..ccd90f99363aa2645f9220ef757c509ac1e3944b 100644 --- a/src/lua_blockmaplib.c +++ b/src/lua_blockmaplib.c @@ -266,4 +266,4 @@ int LUA_BlockmapLib(lua_State *L) return 0; } -#endif \ No newline at end of file +#endif diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 322fecb64f1739b3d9749e731f1eef59b9f8570c..559c576f0513a14ffa7273b59243b537bc4af971 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -22,8 +22,13 @@ #include "lua_libs.h" #include "lua_hud.h" // hud_running errors +// for functions not allowed in hud.add hooks #define NOHUD if (hud_running)\ return luaL_error(L, "HUD rendering code should not call this function!"); +// for functions not allowed in hooks or coroutines (supercedes above) +#define NOHOOK if (!lua_lumploading)\ + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); +// for functions only allowed within a level #define INLEVEL if (gamestate != GS_LEVEL)\ return luaL_error(L, "This function can only be used in a level!"); @@ -184,7 +189,7 @@ static int lib_comAddCommand(lua_State *L) strlwr(name); luaL_checktype(L, 2, LUA_TFUNCTION); - NOHUD + NOHOOK if (lua_gettop(L) >= 3) { // For the third argument, only take a boolean or a number. lua_settop(L, 3); @@ -296,7 +301,7 @@ static int lib_cvRegisterVar(lua_State *L) consvar_t *cvar; luaL_checktype(L, 1, LUA_TTABLE); lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one. - NOHUD + NOHOOK cvar = lua_newuserdata(L, sizeof(consvar_t)); luaL_getmetatable(L, META_CVAR); lua_setmetatable(L, -2); @@ -394,12 +399,21 @@ static int lib_cvRegisterVar(lua_State *L) // stack: cvar table, cvar userdata lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars"); I_Assert(lua_istable(L, 3)); + + lua_getfield(L, 3, cvar->name); + if (lua_type(L, -1) != LUA_TNIL) + return luaL_error(L, M_GetText("Variable %s is already defined\n"), cvar->name); + lua_pop(L, 1); + lua_pushvalue(L, 2); lua_setfield(L, 3, cvar->name); lua_pop(L, 1); // actually time to register it to the console now! Finally! + cvar->flags |= CV_MODIFIED; CV_RegisterVar(cvar); + if (cvar->flags & CV_MODIFIED) + return luaL_error(L, "failed to register cvar (probable conflict with internal variable/command names)"); // return cvar userdata return 1; diff --git a/src/lua_hook.h b/src/lua_hook.h index 88867db2b8b051891518f51566489b39aa909dda..fe5706f56a6b3c90051ba2bf84f49d5da274b122 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -46,6 +46,7 @@ enum hook { hook_ShieldSpawn, hook_ShieldSpecial, hook_MobjMoveBlocked, + hook_MapThingSpawn, hook_MAX // last hook }; @@ -83,5 +84,6 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 #define LUAh_ShieldSpawn(player) LUAh_PlayerHook(player, hook_ShieldSpawn) // Hook for P_SpawnShieldOrb #define LUAh_ShieldSpecial(player) LUAh_PlayerHook(player, hook_ShieldSpecial) // Hook for shield abilities #define LUAh_MobjMoveBlocked(mo) LUAh_MobjHook(mo, hook_MobjMoveBlocked) // Hook for P_XYMovement (when movement is blocked) +boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type #endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index dadc1861ac879ce3ffd9dba3db3bee65b9af11d2..3dd3f932f81a41bb82c046a7eb4fe8a564de796f 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -57,6 +57,7 @@ const char *const hookNames[hook_MAX+1] = { "ShieldSpawn", "ShieldSpecial", "MobjMoveBlocked", + "MapThingSpawn", NULL }; @@ -108,8 +109,8 @@ static int lib_addHook(lua_State *L) luaL_checktype(L, 1, LUA_TFUNCTION); - if (hud_running) - return luaL_error(L, "HUD rendering code should not call this function!"); + if (!lua_lumploading) + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); switch(hook.type) { @@ -128,6 +129,7 @@ static int lib_addHook(lua_State *L) case hook_MobjRemoved: case hook_HurtMsg: case hook_MobjMoveBlocked: + case hook_MapThingSpawn: hook.s.mt = MT_NULL; if (lua_isnumber(L, 2)) hook.s.mt = lua_tonumber(L, 2); @@ -187,6 +189,7 @@ static int lib_addHook(lua_State *L) case hook_BossDeath: case hook_MobjRemoved: case hook_MobjMoveBlocked: + case hook_MapThingSpawn: lastp = &mobjhooks[hook.s.mt]; break; case hook_JumpSpecial: @@ -1073,4 +1076,66 @@ void LUAh_NetArchiveHook(lua_CFunction archFunc) // stack: tables } +boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) +{ + hook_p hookp; + boolean hooked = false; + if (!gL || !(hooksAvailable[hook_MapThingSpawn/8] & (1<<(hook_MapThingSpawn%8)))) + return false; + + lua_settop(gL, 0); + + // Look for all generic mobj map thing spawn hooks + for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hookp->type == hook_MapThingSpawn) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, mo, META_MOBJ); + LUA_PushUserdata(gL, mthing, META_MAPTHING); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next) + if (hookp->type == hook_MapThingSpawn) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, mo, META_MOBJ); + LUA_PushUserdata(gL, mthing, META_MAPTHING); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + return hooked; +} + #endif diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index f2a2be847ca19d1d373ec9500946560b249edd53..68a69cd1d2934e3af83f24c804aad7368b6f7359 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -12,6 +12,7 @@ #include "doomdef.h" #ifdef HAVE_BLUA +#include "fastcmp.h" #include "r_defs.h" #include "r_local.h" #include "st_stuff.h" // hudinfo[] @@ -345,6 +346,158 @@ static int libd_cachePatch(lua_State *L) return 1; } +// v.getSpritePatch(sprite, [frame, [angle]]) +static int libd_getSpritePatch(lua_State *L) +{ + UINT32 i; // sprite prefix + UINT32 frame = 0; // 'A' + UINT8 angle = 0; + spritedef_t *sprdef; + spriteframe_t *sprframe; + HUDONLY + + if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR_THOK + { + i = lua_tonumber(L, 1); + if (i >= NUMSPRITES) + return 0; + } + else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK" + { + const char *name = lua_tostring(L, 1); + for (i = 0; i < NUMSPRITES; i++) + if (fastcmp(name, sprnames[i])) + break; + if (i >= NUMSPRITES) + return 0; + } + else + return 0; + + if (i == SPR_PLAY) // Use getSprite2Patch instead! + return 0; + + sprdef = &sprites[i]; + + // set frame number + frame = luaL_optinteger(L, 2, 0); + frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case + if (frame >= sprdef->numframes) + return 0; + // set angle number + sprframe = &sprdef->spriteframes[frame]; + angle = luaL_optinteger(L, 3, 1); + + // convert WAD editor angle numbers (1-8) to internal angle numbers (0-7) + // keep 0 the same since we'll make it default to angle 1 (which is internally 0) + // in case somebody didn't know that angle 0 really just maps all 8 angles to the same patch + if (angle != 0) + angle--; + + if (angle >= 8) // out of range? + return 0; + + // push both the patch and it's "flip" value + LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH); + lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0); + return 2; +} + +// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]]) +static int libd_getSprite2Patch(lua_State *L) +{ + INT32 i; // skin number + UINT32 j; // sprite2 prefix + UINT32 frame = 0; // 'A' + UINT8 angle = 0; + spritedef_t *sprdef; + spriteframe_t *sprframe; + boolean super = false; // add FF_SPR2SUPER to sprite2 if true + HUDONLY + + // get skin first! + if (lua_isnumber(L, 1)) // find skin by number + { + i = lua_tonumber(L, 1); + if (i < 0 || i >= MAXSKINS) + return luaL_error(L, "skin number %d out of range (0 - %d)", i, MAXSKINS-1); + if (i >= numskins) + return 0; + } + else // find skin by name + { + const char *name = luaL_checkstring(L, 1); + for (i = 0; i < numskins; i++) + if (fastcmp(skins[i].name, name)) + break; + if (i >= numskins) + return 0; + } + + lua_remove(L, 1); // remove skin now + + if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR2_STND + { + j = lua_tonumber(L, 1); + if (j & FF_SPR2SUPER) // e.g. SPR2_STND|FF_SPR2SUPER + { + super = true; + j &= ~FF_SPR2SUPER; // remove flag so the next check doesn't fail + } + if (j >= free_spr2) + return 0; + } + else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "STND" + { + const char *name = lua_tostring(L, 1); + for (j = 0; j < free_spr2; j++) + if (fastcmp(name, spr2names[j])) + break; + // if you want super flags you'll have to use the optional boolean following this + if (j >= free_spr2) + return 0; + } + else + return 0; + + if (lua_isboolean(L, 2)) // optional boolean for superness + { + super = lua_toboolean(L, 2); // note: this can override FF_SPR2SUPER from sprite number + lua_remove(L, 2); // remove + } + // if it's not boolean then just assume it's the frame number + + if (super) + j |= FF_SPR2SUPER; + + j = P_GetSkinSprite2(&skins[i], j, NULL); // feed skin and current sprite2 through to change sprite2 used if necessary + + sprdef = &skins[i].sprites[j]; + + // set frame number + frame = luaL_optinteger(L, 2, 0); + frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case + if (frame >= sprdef->numframes) + return 0; + // set angle number + sprframe = &sprdef->spriteframes[frame]; + angle = luaL_optinteger(L, 3, 1); + + // convert WAD editor angle numbers (1-8) to internal angle numbers (0-7) + // keep 0 the same since we'll make it default to angle 1 (which is internally 0) + // in case somebody didn't know that angle 0 really just maps all 8 angles to the same patch + if (angle != 0) + angle--; + + if (angle >= 8) // out of range? + return 0; + + // push both the patch and it's "flip" value + LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH); + lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0); + return 2; +} + static int libd_draw(lua_State *L) { INT32 x, y, flags; @@ -570,6 +723,8 @@ static int libd_renderer(lua_State *L) static luaL_Reg lib_draw[] = { {"patchExists", libd_patchExists}, {"cachePatch", libd_cachePatch}, + {"getSpritePatch", libd_getSpritePatch}, + {"getSprite2Patch", libd_getSprite2Patch}, {"draw", libd_draw}, {"drawScaled", libd_drawScaled}, {"drawNum", libd_drawNum}, @@ -614,6 +769,9 @@ static int lib_hudadd(lua_State *L) luaL_checktype(L, 1, LUA_TFUNCTION); field = luaL_checkoption(L, 2, "game", hudhook_opt); + if (!lua_lumploading) + return luaL_error(L, "This function cannot be called from within a hook or coroutine!"); + lua_getfield(L, LUA_REGISTRYINDEX, "HUD"); I_Assert(lua_istable(L, -1)); lua_rawgeti(L, -1, field+2); // HUD[2+] diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 2fcccab6683052b927dcbaed7d3284e8515ba49c..d384b75d1b5163e7f24ffb83a3177f0e84585fd4 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -417,7 +417,7 @@ static int mobj_set(lua_State *L) mo->frame = (UINT32)luaL_checkinteger(L, 3); break; case mobj_sprite2: - mo->sprite2 = P_GetMobjSprite2(mo, (UINT8)luaL_checkinteger(L, 3)); + mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT8)luaL_checkinteger(L, 3), mo->player); break; case mobj_anim_duration: mo->anim_duration = (UINT16)luaL_checkinteger(L, 3); diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index 6223094257320dd62cd2f6dc12673c922e47b818..b8a6ea4fd5938090c85ba6f8ea085a43d2e51f3f 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -320,6 +320,8 @@ static int player_get(lua_State *L) lua_pushangle(L, plr->awayviewaiming); else if (fastcmp(field,"spectator")) lua_pushboolean(L, plr->spectator); + else if (fastcmp(field,"outofcoop")) + lua_pushboolean(L, plr->outofcoop); else if (fastcmp(field,"bot")) lua_pushinteger(L, plr->bot); else if (fastcmp(field,"jointime")) @@ -597,6 +599,8 @@ static int player_set(lua_State *L) plr->awayviewaiming = luaL_checkangle(L, 3); else if (fastcmp(field,"spectator")) plr->spectator = lua_toboolean(L, 3); + else if (fastcmp(field,"outofcoop")) + plr->outofcoop = lua_toboolean(L, 3); else if (fastcmp(field,"bot")) return NOSET; else if (fastcmp(field,"jointime")) diff --git a/src/lua_script.c b/src/lua_script.c index d30790be1bc70359b7e13b566d4791b2271c0780..994f81a40bb54880fffcefd061bb909a43e6fead 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -161,6 +161,11 @@ void LUA_ClearExtVars(void) } #endif +// Use this variable to prevent certain functions from running +// if they were not called on lump load +// (i.e. they were called in hooks or coroutines etc) +boolean lua_lumploading = false; + // Load a script from a MYFILE static inline void LUA_LoadFile(MYFILE *f, char *name) { @@ -198,7 +203,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump) name[strlen(wadfiles[wad]->filename)+9] = '\0'; } - LUA_LoadFile(&f, name); + lua_lumploading = true; // turn on loading flag + LUA_LoadFile(&f, name); // actually load file! + lua_lumploading = false; // turn off again free(name); Z_Free(f.data); @@ -596,14 +603,14 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) { mobjinfo_t *info = *((mobjinfo_t **)lua_touserdata(gL, myindex)); WRITEUINT8(save_p, ARCH_MOBJINFO); - WRITEUINT8(save_p, info - mobjinfo); + WRITEUINT16(save_p, info - mobjinfo); break; } case ARCH_STATE: { state_t *state = *((state_t **)lua_touserdata(gL, myindex)); WRITEUINT8(save_p, ARCH_STATE); - WRITEUINT8(save_p, state - states); + WRITEUINT16(save_p, state - states); break; } case ARCH_MOBJ: diff --git a/src/lua_script.h b/src/lua_script.h index d143ed879a25944778f6105c6b123b0190184ab0..51f1eaeaaeb4d00b4c55721aa4ae8fad165cd185 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -38,6 +38,8 @@ void LUA_ClearExtVars(void); #endif +extern boolean lua_lumploading; // is LUA_LoadLump being called? + void LUA_LoadLump(UINT16 wad, UINT16 lump); #ifdef LUA_ALLOW_BYTECODE void LUA_DumpFile(const char *filename); diff --git a/src/lua_thinkerlib.c b/src/lua_thinkerlib.c index b8cf1baec64f09b3065679409be925abdb23e5b1..a661aaf04f780ef95774e0606426efc03ffc4844 100644 --- a/src/lua_thinkerlib.c +++ b/src/lua_thinkerlib.c @@ -16,89 +16,127 @@ #include "lua_script.h" #include "lua_libs.h" +#define META_ITERATIONSTATE "iteration state" + static const char *const iter_opt[] = { "all", "mobj", NULL}; -static int lib_iterateThinkers(lua_State *L) +static const actionf_p1 iter_funcs[] = { + NULL, + (actionf_p1)P_MobjThinker +}; + +struct iterationState { + actionf_p1 filter; + int next; +}; + +static int iterationState_gc(lua_State *L) { - int state = luaL_checkoption(L, 1, "mobj", iter_opt); + struct iterationState *it = luaL_checkudata(L, -1, META_ITERATIONSTATE); + if (it->next != LUA_REFNIL) + { + luaL_unref(L, LUA_REGISTRYINDEX, it->next); + it->next = LUA_REFNIL; + } + return 0; +} - thinker_t *th = NULL; - actionf_p1 searchFunc; - const char *searchMeta; +#define push_thinker(th) {\ + if ((th)->function.acp1 == (actionf_p1)P_MobjThinker) \ + LUA_PushUserdata(L, (th), META_MOBJ); \ + else \ + lua_pushlightuserdata(L, (th)); \ +} + +static int lib_iterateThinkers(lua_State *L) +{ + thinker_t *th = NULL, *next = NULL; + struct iterationState *it; if (gamestate != GS_LEVEL) return luaL_error(L, "This function can only be used in a level!"); + it = luaL_checkudata(L, 1, META_ITERATIONSTATE); + lua_settop(L, 2); - lua_remove(L, 1); // remove state now. - switch(state) + if (lua_isnil(L, 2)) + th = &thinkercap; + else if (lua_isuserdata(L, 2)) { - case 0: - searchFunc = NULL; - searchMeta = NULL; - break; - case 1: - default: - searchFunc = (actionf_p1)P_MobjThinker; - searchMeta = META_MOBJ; - break; + if (lua_islightuserdata(L, 2)) + th = lua_touserdata(L, 2); + else + { + th = *(thinker_t **)lua_touserdata(L, -1); + if (!th) + { + if (it->next == LUA_REFNIL) + return 0; + + lua_rawgeti(L, LUA_REGISTRYINDEX, it->next); + if (lua_islightuserdata(L, -1)) + next = lua_touserdata(L, -1); + else + next = *(thinker_t **)lua_touserdata(L, -1); + } + } } - if (!lua_isnil(L, 1)) { - if (lua_islightuserdata(L, 1)) - th = (thinker_t *)lua_touserdata(L, 1); - else if (searchMeta) - th = *((thinker_t **)luaL_checkudata(L, 1, searchMeta)); - else - th = *((thinker_t **)lua_touserdata(L, 1)); - } else - th = &thinkercap; + luaL_unref(L, LUA_REGISTRYINDEX, it->next); + it->next = LUA_REFNIL; - if (!th) // something got our userdata invalidated! - return 0; + if (th && !next) + next = th->next; + if (!next) + return luaL_error(L, "next thinker invalidated during iteration"); - if (searchFunc == NULL) - { - if ((th = th->next) != &thinkercap) + for (; next != &thinkercap; next = next->next) + if (!it->filter || next->function.acp1 == it->filter) { - if (th->function.acp1 == (actionf_p1)P_MobjThinker) - LUA_PushUserdata(L, th, META_MOBJ); - else - lua_pushlightuserdata(L, th); + push_thinker(next); + if (next->next != &thinkercap) + { + push_thinker(next->next); + it->next = luaL_ref(L, LUA_REGISTRYINDEX); + } return 1; } - return 0; - } - - for (th = th->next; th != &thinkercap; th = th->next) - { - if (th->function.acp1 != searchFunc) - continue; - - LUA_PushUserdata(L, th, searchMeta); - return 1; - } return 0; } static int lib_startIterate(lua_State *L) { + struct iterationState *it; + if (gamestate != GS_LEVEL) return luaL_error(L, "This function can only be used in a level!"); - luaL_checkoption(L, 1, iter_opt[0], iter_opt); - lua_pushcfunction(L, lib_iterateThinkers); - lua_pushvalue(L, 1); + + lua_pushvalue(L, lua_upvalueindex(1)); + it = lua_newuserdata(L, sizeof(struct iterationState)); + luaL_getmetatable(L, META_ITERATIONSTATE); + lua_setmetatable(L, -2); + + it->filter = iter_funcs[luaL_checkoption(L, 1, "mobj", iter_opt)]; + it->next = LUA_REFNIL; return 2; } +#undef push_thinker + int LUA_ThinkerLib(lua_State *L) { + luaL_newmetatable(L, META_ITERATIONSTATE); + lua_pushcfunction(L, iterationState_gc); + lua_setfield(L, -2, "__gc"); + lua_pop(L, 1); + lua_createtable(L, 0, 1); - lua_pushcfunction(L, lib_startIterate); + lua_pushcfunction(L, lib_iterateThinkers); + lua_pushcclosure(L, lib_startIterate, 1); lua_setfield(L, -2, "iterate"); lua_setglobal(L, "thinkers"); return 0; diff --git a/src/m_cond.c b/src/m_cond.c index b7735d4cef175d343639db03a1f625080ef15969..9339c498991ccb9993fd044b42b984eb5b5e35c6 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -499,63 +499,63 @@ emblem_t emblemlocations[MAXEMBLEMS] = // FLORAL FIELD // --- {0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0}, // TOXIC PLATEAU // --- {0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0}, // FLOODED COVE // --- {0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0}, // CAVERN FORTRESS // --- {0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0}, // DUSTY WASTELAND // --- {0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0}, // MAGMA CAVES // --- {0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0}, // EGG SATELLITE // --- {0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0}, // BLACK HOLE // --- {0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0}, // SPRING HILL // --- {0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0}, - {ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0}, + {ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0}, {ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0}, }; @@ -566,7 +566,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] = {"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0}, {"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0}, {"PLACEHOLDER", "PLACEHOLDER", 0, 'O', SKINCOLOR_RUST, 0}, - {"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0}, + {"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_CYAN, 0}, }; // Default Unlockables diff --git a/src/m_cond.h b/src/m_cond.h index 94802f66594bfd3f2f3e7162a87b4387d66c0ace..00f633a8d079e1c79a6e57b2189fc349f23a2c0b 100644 --- a/src/m_cond.h +++ b/src/m_cond.h @@ -66,14 +66,18 @@ typedef struct } conditionset_t; // Emblem information -#define ET_GLOBAL 0 // Global map emblem, var == color -#define ET_SKIN 1 // Skin specific emblem, var == skin -#define ET_SCORE 2 -#define ET_TIME 3 -#define ET_RINGS 4 -#define ET_NGRADE 5 -#define ET_NTIME 6 -#define ET_MAP 7 +#define ET_GLOBAL 0 // Emblem with a position in space +#define ET_SKIN 1 // Skin specific emblem with a position in space, var == skin +#define ET_MAP 2 // Beat the map +#define ET_SCORE 3 // Get the score +#define ET_TIME 4 // Get the time +#define ET_RINGS 5 // Get the rings +#define ET_NGRADE 6 // Get the grade +#define ET_NTIME 7 // Get the time (NiGHTS mode) + +// Global emblem flags +#define GE_NIGHTSPULL 1 // sun off the nights track - loop it +#define GE_NIGHTSITEM 2 // moon on the nights track - find it // Map emblem flags #define ME_ALLEMERALDS 1 diff --git a/src/m_menu.c b/src/m_menu.c index 68a83876047240c9dac4c57448938b0f6ece2a15..64255e71a82d6630a962878cde7c634a8262af9c 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -33,6 +33,9 @@ #include "s_sound.h" #include "i_system.h" +// Addfile +#include "filesrch.h" + #include "v_video.h" #include "i_video.h" #include "keys.h" @@ -74,7 +77,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...); #define SMALLLINEHEIGHT 8 #define SLIDER_RANGE 9 #define SLIDER_WIDTH 78 -#define MAXSTRINGLENGTH 32 #define SERVERS_PER_PAGE 11 typedef enum @@ -211,14 +213,13 @@ menu_t SPauseDef; // Level Select static levelselect_t levelselect = {0, NULL}; -static UINT8 levelselectselect[4]; +static UINT8 levelselectselect[3]; static patch_t *levselp[2][3]; static INT32 lsoffs[2]; #define lsrow levelselectselect[0] #define lscol levelselectselect[1] -#define lstic levelselectselect[2] -#define lshli levelselectselect[3] +#define lshli levelselectselect[2] #define lshseperation 101 #define lsbasevseperation 62 @@ -262,7 +263,7 @@ static void M_ConfirmTeamChange(INT32 choice); static void M_SecretsMenu(INT32 choice); static void M_SetupChoosePlayer(INT32 choice); static void M_QuitSRB2(INT32 choice); -menu_t SP_MainDef, MP_MainDef, OP_MainDef; +menu_t SP_MainDef, OP_MainDef; menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef; // Single Player @@ -285,21 +286,19 @@ static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef; static menu_t SP_NightsAttackDef, SP_NightsReplayDef, SP_NightsGuestReplayDef, SP_NightsGhostDef; // Multiplayer -#ifndef NONET -static void M_StartServerMenu(INT32 choice); -static void M_ConnectMenu(INT32 choice); -static void M_ConnectIPMenu(INT32 choice); -#endif +static void M_SetupMultiPlayer(INT32 choice); +static void M_SetupMultiPlayer2(INT32 choice); static void M_StartSplitServerMenu(INT32 choice); static void M_StartServer(INT32 choice); static void M_ServerOptions(INT32 choice); #ifndef NONET +static void M_StartServerMenu(INT32 choice); +static void M_ConnectMenu(INT32 choice); static void M_Refresh(INT32 choice); static void M_Connect(INT32 choice); static void M_ChooseRoom(INT32 choice); +menu_t MP_MainDef; #endif -static void M_SetupMultiPlayer(INT32 choice); -static void M_SetupMultiPlayer2(INT32 choice); // Options // Split into multiple parts due to size @@ -334,12 +333,20 @@ menu_t OP_MonitorToggleDef; static void M_ScreenshotOptions(INT32 choice); static void M_EraseData(INT32 choice); -static void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight); +static void M_Addons(INT32 choice); +static void M_AddonsOptions(INT32 choice); +static patch_t *addonsp[NUM_EXT+6]; +static UINT8 addonsresponselimit = 0; + +#define numaddonsshown 4 + +static void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight, boolean allowlowercase); // Drawing functions static void M_DrawGenericMenu(void); static void M_DrawGenericScrollMenu(void); static void M_DrawCenteredMenu(void); +static void M_DrawAddons(void); static void M_DrawSkyRoom(void); static void M_DrawChecklist(void); static void M_DrawEmblemHints(void); @@ -358,6 +365,7 @@ static void M_DrawMainVideoMenu(void); static void M_DrawVideoMode(void); static void M_DrawColorMenu(void); static void M_DrawSoundMenu(void); +static void M_DrawScreenshotMenu(void); static void M_DrawMonitorToggles(void); #ifdef HWRENDER static void M_OGL_DrawFogMenu(void); @@ -366,24 +374,23 @@ static void M_OGL_DrawColorMenu(void); #ifndef NONET static void M_DrawScreenshotMenu(void); static void M_DrawConnectMenu(void); -static void M_DrawConnectIPMenu(void); +static void M_DrawMPMainMenu(void); static void M_DrawRoomMenu(void); #endif static void M_DrawJoystick(void); static void M_DrawSetupMultiPlayerMenu(void); // Handling functions -#ifndef NONET -static boolean M_CancelConnect(void); -#endif static boolean M_ExitPandorasBox(void); static boolean M_QuitMultiPlayerMenu(void); +static void M_HandleAddons(INT32 choice); static void M_HandleLevelPlatter(INT32 choice); static void M_HandleSoundTest(INT32 choice); static void M_HandleImageDef(INT32 choice); static void M_HandleLoadSave(INT32 choice); static void M_HandleLevelStats(INT32 choice); #ifndef NONET +static boolean M_CancelConnect(void); static void M_HandleConnectIP(INT32 choice); #endif static void M_HandleSetupMultiPlayer(INT32 choice); @@ -486,11 +493,16 @@ static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dum // --------- static menuitem_t MainMenu[] = { - {IT_CALL |IT_STRING, NULL, "Secrets", M_SecretsMenu, 84}, - {IT_CALL |IT_STRING, NULL, "1 player", M_SinglePlayerMenu, 92}, - {IT_SUBMENU|IT_STRING, NULL, "multiplayer", &MP_MainDef, 100}, - {IT_CALL |IT_STRING, NULL, "options", M_Options, 108}, - {IT_CALL |IT_STRING, NULL, "quit game", M_QuitSRB2, 116}, + {IT_STRING|IT_CALL, NULL, "Secrets", M_SecretsMenu, 76}, + {IT_STRING|IT_CALL, NULL, "1 player", M_SinglePlayerMenu, 84}, +#ifndef NONET + {IT_STRING|IT_SUBMENU, NULL, "multiplayer", &MP_MainDef, 92}, +#else + {IT_STRING|IT_CALL, NULL, "multiplayer", M_StartSplitServerMenu, 92}, +#endif + {IT_STRING|IT_CALL, NULL, "options", M_Options, 100}, + {IT_CALL |IT_STRING, NULL, "addons", M_Addons, 108}, + {IT_STRING|IT_CALL, NULL, "quit game", M_QuitSRB2, 116}, }; typedef enum @@ -499,9 +511,15 @@ typedef enum singleplr, multiplr, options, + addons, quitdoom } main_e; +static menuitem_t MISC_AddonsMenu[] = +{ + {IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleAddons, 0}, // dummy menuitem for the control func +}; + // --------------------------------- // Pause Menu Mode Attacking Edition // --------------------------------- @@ -524,26 +542,28 @@ typedef enum // --------------------- static menuitem_t MPauseMenu[] = { - {IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16}, - {IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_GameTypeChange, 24}, + {IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8}, + {IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16}, + {IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_GameTypeChange, 24}, - {IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,40}, - {IT_CALL | IT_STRING, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen - {IT_CALL | IT_STRING, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen + {IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,40}, + {IT_STRING | IT_CALL, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen + {IT_STRING | IT_CALL, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen {IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48}, {IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48}, {IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48}, - {IT_CALL | IT_STRING, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone - {IT_CALL | IT_STRING, NULL, "Options", M_Options, 64}, + {IT_STRING | IT_CALL, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone + {IT_STRING | IT_CALL, NULL, "Options", M_Options, 64}, - {IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80}, - {IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88}, + {IT_STRING | IT_CALL, NULL, "Return to Title", M_EndGame, 80}, + {IT_STRING | IT_CALL, NULL, "Quit Game", M_QuitSRB2, 88}, }; typedef enum { - mpause_scramble = 0, + mpause_addons = 0, + mpause_scramble, mpause_switchmap, mpause_continue, @@ -586,6 +606,7 @@ typedef enum spause_continue, spause_retry, spause_options, + spause_title, spause_quit } spause_e; @@ -901,56 +922,56 @@ static menuitem_t SP_PlayerMenu[] = // Multiplayer and all of its submenus // ----------------------------------- // Prefix: MP_ -static menuitem_t MP_MainMenu[] = + +// Separated splitscreen and normal servers. +static menuitem_t MP_SplitServerMenu[] = { -#ifndef NONET - {IT_CALL | IT_STRING, NULL, "HOST GAME", M_StartServerMenu, 10}, - {IT_CALL | IT_STRING, NULL, "JOIN GAME (Search)", M_ConnectMenu, 30}, - {IT_CALL | IT_STRING, NULL, "JOIN GAME (Specify IP)", M_ConnectIPMenu, 40}, + {IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_GameTypeChange, 100}, +#ifdef NONET // In order to keep player setup accessible. + {IT_STRING|IT_CALL, NULL, "Player 1 setup...", M_SetupMultiPlayer, 110}, + {IT_STRING|IT_CALL, NULL, "Player 2 setup...", M_SetupMultiPlayer2, 120}, #endif - {IT_CALL | IT_STRING, NULL, "TWO PLAYER GAME", M_StartSplitServerMenu, 60}, + {IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130}, + {IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140}, +}; + +#ifndef NONET - {IT_CALL | IT_STRING, NULL, "PLAYER 1 SETUP", M_SetupMultiPlayer, 80}, - {IT_CALL | IT_STRING, NULL, "PLAYER 2 SETUP", M_SetupMultiPlayer2, 90}, +static menuitem_t MP_MainMenu[] = +{ + {IT_HEADER, NULL, "Host a game", NULL, 0}, + {IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 12}, + {IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 22}, + {IT_HEADER, NULL, "Join a game", NULL, 40}, + {IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenu, 52}, + {IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 62}, + {IT_HEADER, NULL, "Player setup", NULL, 94}, + {IT_STRING|IT_CALL, NULL, "Player 1...", M_SetupMultiPlayer, 106}, + {IT_STRING|IT_CALL, NULL, "Player 2... ", M_SetupMultiPlayer2, 116}, }; static menuitem_t MP_ServerMenu[] = { - {IT_DISABLED|IT_NOTHING, NULL, "", NULL, 0}, -#ifndef NONET - {IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 10}, - {IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 20}, - {IT_STRING|IT_CVAR, NULL, "Max Players", &cv_maxplayers, 46}, - {IT_STRING|IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 56}, -#endif - {IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_GameTypeChange, 100}, - {IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130}, - {IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140}, + {IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 10}, + {IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 20}, + {IT_STRING|IT_CVAR, NULL, "Max Players", &cv_maxplayers, 46}, + {IT_STRING|IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 56}, + {IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_GameTypeChange, 100}, + {IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130}, + {IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140}, }; enum { - mp_server_dummy = 0, // exists solely so zero-indexed in both NONET and not NONET -#ifndef NONET - mp_server_room, + mp_server_room = 0, mp_server_name, mp_server_maxpl, mp_server_waddl, -#endif mp_server_levelgt, mp_server_options, mp_server_start }; -// Separated splitscreen and normal servers. -static menuitem_t MP_SplitServerMenu[] = -{ - {IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_GameTypeChange, 100}, - {IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130}, - {IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140}, -}; - -#ifndef NONET static menuitem_t MP_ConnectMenu[] = { {IT_STRING | IT_CALL, NULL, "Room...", M_RoomMenu, 4}, @@ -1002,17 +1023,14 @@ static menuitem_t MP_RoomMenu[] = {IT_DISABLED, NULL, "", M_ChooseRoom, 162}, }; -static menuitem_t MP_ConnectIPMenu[] = -{ - {IT_KEYHANDLER | IT_STRING, NULL, " IP Address:", M_HandleConnectIP, 0}, -}; #endif static menuitem_t MP_PlayerSetupMenu[] = { - {IT_KEYHANDLER | IT_STRING, NULL, "Your name", M_HandleSetupMultiPlayer, 0}, - {IT_KEYHANDLER | IT_STRING, NULL, "Your color", M_HandleSetupMultiPlayer, 16}, - {IT_KEYHANDLER | IT_STRING, NULL, "Your player", M_HandleSetupMultiPlayer, 96}, // Tails 01-18-2001 + {IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // name + {IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // skin + {IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // colour + {IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // default }; // ------------------------------------ @@ -1113,23 +1131,23 @@ static menuitem_t OP_ChangeControlsMenu[] = static menuitem_t OP_Joystick1Menu[] = { {IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup1PJoystickMenu, 10}, - {IT_STRING | IT_CVAR, NULL, "Move \x1A \x1B Axis" , &cv_moveaxis , 30}, - {IT_STRING | IT_CVAR, NULL, "Move \x1C \x1D Axis" , &cv_sideaxis , 40}, - {IT_STRING | IT_CVAR, NULL, "Camera \x1A \x1B Axis" , &cv_lookaxis , 50}, - {IT_STRING | IT_CVAR, NULL, "Camera \x1C \x1D Axis" , &cv_turnaxis , 60}, - {IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis , 70}, - {IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis , 80}, + {IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 30}, + {IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 40}, + {IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 50}, + {IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 60}, + {IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis , 70}, + {IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis , 80}, }; static menuitem_t OP_Joystick2Menu[] = { {IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10}, - {IT_STRING | IT_CVAR, NULL, "Move \x1A \x1B Axis" , &cv_moveaxis2 , 30}, - {IT_STRING | IT_CVAR, NULL, "Move \x1C \x1D Axis" , &cv_sideaxis2 , 40}, - {IT_STRING | IT_CVAR, NULL, "Camera \x1A \x1B Axis" , &cv_lookaxis2 , 50}, - {IT_STRING | IT_CVAR, NULL, "Camera \x1C \x1D Axis" , &cv_turnaxis2 , 60}, - {IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis2 , 70}, - {IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis2 , 80}, + {IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 30}, + {IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 40}, + {IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 50}, + {IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 60}, + {IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis2 , 70}, + {IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis2 , 80}, }; static menuitem_t OP_JoystickSetMenu[] = @@ -1317,9 +1335,10 @@ static menuitem_t OP_SoundOptionsMenu[] = static menuitem_t OP_DataOptionsMenu[] = { - {IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 10}, + {IT_STRING | IT_CALL, NULL, "Add-on Options...", M_AddonsOptions, 10}, + {IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 20}, - {IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 20}, + {IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 40}, }; static menuitem_t OP_ScreenshotOptionsMenu[] = @@ -1366,6 +1385,24 @@ static menuitem_t OP_EraseDataMenu[] = {IT_STRING | IT_CALL, NULL, "\x85" "Erase ALL Data", M_EraseData, 40}, }; +static menuitem_t OP_AddonsOptionsMenu[] = +{ + {IT_HEADER, NULL, "Menu", NULL, 0}, + {IT_STRING|IT_CVAR, NULL, "Location", &cv_addons_option, 12}, + {IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_addons_folder, 22}, + {IT_STRING|IT_CVAR, NULL, "Identify add-ons via", &cv_addons_md5, 50}, + {IT_STRING|IT_CVAR, NULL, "Show unsupported file types", &cv_addons_showall, 60}, + + {IT_HEADER, NULL, "Search", NULL, 78}, + {IT_STRING|IT_CVAR, NULL, "Matching", &cv_addons_search_type, 90}, + {IT_STRING|IT_CVAR, NULL, "Case-sensitive", &cv_addons_search_case, 100}, +}; + +enum +{ + op_addons_folder = 2, +}; + static menuitem_t OP_ServerOptionsMenu[] = { {IT_HEADER, NULL, "General", NULL, 0}, @@ -1373,7 +1410,7 @@ static menuitem_t OP_ServerOptionsMenu[] = {IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Server name", &cv_servername, 7}, {IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21}, - {IT_STRING | IT_CVAR, NULL, "Allow WAD Downloading", &cv_downloading, 26}, + {IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 26}, {IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31}, #endif {IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 36}, @@ -1385,33 +1422,38 @@ static menuitem_t OP_ServerOptionsMenu[] = {IT_HEADER, NULL, "Items", NULL, 70}, {IT_STRING | IT_CVAR, NULL, "Item respawn delay", &cv_itemrespawntime, 76}, - {IT_STRING | IT_SUBMENU, NULL, "Random Item Box Toggles...", &OP_MonitorToggleDef, 81}, + {IT_STRING | IT_SUBMENU, NULL, "Mystery Item Monitor Toggles...", &OP_MonitorToggleDef, 81}, - {IT_HEADER, NULL, "Platform (Coop, Race, Competition)", NULL, 90}, + {IT_HEADER, NULL, "Cooperative", NULL, 90}, {IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 96}, - {IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 101}, - {IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_competitionboxes, 106}, + {IT_STRING | IT_CVAR, NULL, "Starposts", &cv_coopstarposts, 101}, + {IT_STRING | IT_CVAR, NULL, "Life sharing", &cv_cooplives, 106}, + + {IT_HEADER, NULL, "Race, Competition", NULL, 115}, + {IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 121}, + {IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_competitionboxes, 126}, - {IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 115}, - {IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 121}, - {IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 126}, - {IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 131}, - {IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 136}, + {IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 135}, + {IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 141}, + {IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 146}, + {IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 151}, + {IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 156}, - {IT_STRING | IT_CVAR, NULL, "Item Boxes", &cv_matchboxes, 146}, - {IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 151}, - {IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 156}, + {IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_matchboxes, 166}, + {IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 171}, + {IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 176}, - {IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 166}, - {IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 171}, + {IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 186}, + {IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 191}, - {IT_STRING | IT_CVAR, NULL, "Autobalance Teams", &cv_autobalance, 181}, - {IT_STRING | IT_CVAR, NULL, "Scramble Teams on Map Change", &cv_scrambleonchange, 186}, + {IT_HEADER, NULL, "Teams", NULL, 200}, + {IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 206}, + {IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 211}, #ifndef NONET - {IT_HEADER, NULL, "Advanced", NULL, 195}, - {IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 201}, - {IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 215}, + {IT_HEADER, NULL, "Advanced", NULL, 220}, + {IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 226}, + {IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 240}, #endif }; @@ -1420,11 +1462,11 @@ static menuitem_t OP_MonitorToggleMenu[] = // Printing handled by drawing function {IT_STRING|IT_CALL, NULL, "Reset to defaults", M_ResetCvars, 15}, {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Recycler", &cv_recycler, 30}, - {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Teleporters", &cv_teleporters, 40}, + {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Teleport", &cv_teleporters, 40}, {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Ring", &cv_superring, 50}, {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Sneakers", &cv_supersneakers, 60}, {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Invincibility", &cv_invincibility, 70}, - {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Jump Shield", &cv_jumpshield, 80}, + {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Whirlwind Shield", &cv_jumpshield, 80}, {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Elemental Shield", &cv_watershield, 90}, {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Attraction Shield", &cv_ringshield, 100}, {IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Force Shield", &cv_forceshield, 110}, @@ -1440,6 +1482,18 @@ static menuitem_t OP_MonitorToggleMenu[] = // Main Menu and related menu_t MainDef = CENTERMENUSTYLE(NULL, MainMenu, NULL, 72); +menu_t MISC_AddonsDef = +{ + NULL, + sizeof (MISC_AddonsMenu)/sizeof (menuitem_t), + &MainDef, + MISC_AddonsMenu, + M_DrawAddons, + 50, 28, + 0, + NULL +}; + menu_t MAPauseDef = PAUSEMENUSTYLE(MAPauseMenu, 40, 72); menu_t SPauseDef = PAUSEMENUSTYLE(SPauseMenu, 40, 72); menu_t MPauseDef = PAUSEMENUSTYLE(MPauseMenu, 40, 72); @@ -1659,37 +1713,49 @@ menu_t SP_PlayerDef = }; // Multiplayer -menu_t MP_MainDef = DEFAULTMENUSTYLE("M_MULTI", MP_MainMenu, &MainDef, 60, 40); -menu_t MP_ServerDef = +menu_t MP_SplitServerDef = { "M_MULTI", - sizeof (MP_ServerMenu)/sizeof (menuitem_t), + sizeof (MP_SplitServerMenu)/sizeof (menuitem_t), +#ifndef NONET &MP_MainDef, - MP_ServerMenu, - M_DrawServerMenu, - 27, 30 -#ifdef NONET - - 50 +#else + &MainDef, #endif - , + MP_SplitServerMenu, + M_DrawServerMenu, + 27, 30 - 50, 0, NULL }; -menu_t MP_SplitServerDef = +#ifndef NONET + +menu_t MP_MainDef = { "M_MULTI", - sizeof (MP_SplitServerMenu)/sizeof (menuitem_t), + sizeof (MP_MainMenu)/sizeof (menuitem_t), + &MainDef, + MP_MainMenu, + M_DrawMPMainMenu, + 27, 40, + 0, + M_CancelConnect +}; + +menu_t MP_ServerDef = +{ + "M_MULTI", + sizeof (MP_ServerMenu)/sizeof (menuitem_t), &MP_MainDef, - MP_SplitServerMenu, + MP_ServerMenu, M_DrawServerMenu, - 27, 30 - 50, + 27, 30, 0, NULL }; -#ifndef NONET menu_t MP_ConnectDef = { "M_MULTI", @@ -1701,17 +1767,7 @@ menu_t MP_ConnectDef = 0, M_CancelConnect }; -menu_t MP_ConnectIPDef = -{ - "M_MULTI", - sizeof (MP_ConnectIPMenu)/sizeof (menuitem_t), - &MP_MainDef, - MP_ConnectIPMenu, - M_DrawConnectIPMenu, - 27,40, - 0, - M_CancelConnect -}; + menu_t MP_RoomDef = { "M_MULTI", @@ -1729,23 +1785,23 @@ menu_t MP_PlayerSetupDef = { "M_SPLAYR", sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t), - &MP_MainDef, + &MainDef, // doesn't matter MP_PlayerSetupMenu, M_DrawSetupMultiPlayerMenu, - 27, 40, + 19, 22, 0, M_QuitMultiPlayerMenu }; // Options -menu_t OP_MainDef = DEFAULTMENUSTYLE("M_OPTTTL", OP_MainMenu, &MainDef, 60, 30); +menu_t OP_MainDef = DEFAULTMENUSTYLE("M_OPTTTL", OP_MainMenu, &MainDef, 50, 30); menu_t OP_ChangeControlsDef = CONTROLMENUSTYLE(OP_ChangeControlsMenu, &OP_MainDef); menu_t OP_P1ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P1ControlsMenu, &OP_MainDef, 50, 30); menu_t OP_P2ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_P2ControlsMenu, &OP_MainDef, 50, 30); menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 35, 30); menu_t OP_Mouse2OptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_Mouse2OptionsMenu, &OP_P2ControlsDef, 35, 30); -menu_t OP_Joystick1Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick1Menu, &OP_P1ControlsDef, 60, 30); -menu_t OP_Joystick2Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick2Menu, &OP_P2ControlsDef, 60, 30); +menu_t OP_Joystick1Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick1Menu, &OP_P1ControlsDef, 50, 30); +menu_t OP_Joystick2Def = DEFAULTMENUSTYLE("M_CONTRO", OP_Joystick2Menu, &OP_P2ControlsDef, 50, 30); menu_t OP_JoystickSetDef = { "M_CONTRO", @@ -1803,17 +1859,7 @@ menu_t OP_SoundOptionsDef = NULL }; -menu_t OP_ServerOptionsDef = -{ - "M_SERVER", - sizeof (OP_ServerOptionsMenu)/sizeof (menuitem_t), - &OP_MainDef, - OP_ServerOptionsMenu, - M_DrawGenericScrollMenu, - 30, 30, - 0, - NULL -}; +menu_t OP_ServerOptionsDef = DEFAULTSCROLLMENUSTYLE("M_SERVER", OP_ServerOptionsMenu, &OP_MainDef, 30, 30); menu_t OP_MonitorToggleDef = { @@ -1855,7 +1901,7 @@ menu_t OP_OpenGLColorDef = NULL }; #endif -menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 30, 30); +menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30); menu_t OP_ScreenshotOptionsDef = { @@ -1869,6 +1915,8 @@ menu_t OP_ScreenshotOptionsDef = NULL }; +menu_t OP_AddonsOptionsDef = DEFAULTMENUSTYLE("M_ADDONS", OP_AddonsOptionsMenu, &OP_DataOptionsDef, 30, 30); + menu_t OP_EraseDataDef = DEFAULTMENUSTYLE("M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 60, 30); // ========================================================================== @@ -2087,6 +2135,12 @@ void Moviemode_mode_Onchange(void) OP_ScreenshotOptionsMenu[i].status = IT_STRING|IT_CVAR; } +void Addons_option_Onchange(void) +{ + OP_AddonsOptionsMenu[op_addons_folder].status = + (cv_addons_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED); +} + // ========================================================================== // END ORGANIZATION STUFF. // ========================================================================== @@ -2149,9 +2203,12 @@ static void M_ChangeCvar(INT32 choice) static boolean M_ChangeStringCvar(INT32 choice) { consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction; - char buf[255]; + char buf[MAXSTRINGLENGTH]; size_t len; + if (shiftdown && choice >= 32 && choice <= 127) + choice = shiftxform[choice]; + switch (choice) { case KEY_BACKSPACE: @@ -2462,8 +2519,6 @@ boolean M_Responder(event_t *ev) { if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING) { - if (shiftdown && ch >= 32 && ch <= 127) - ch = shiftxform[ch]; if (M_ChangeStringCvar(ch)) return true; else @@ -2709,6 +2764,7 @@ void M_StartControlPanel(void) else // multiplayer { MPauseMenu[mpause_switchmap].status = IT_DISABLED; + MPauseMenu[mpause_addons].status = IT_DISABLED; MPauseMenu[mpause_scramble].status = IT_DISABLED; MPauseMenu[mpause_psetupsplit].status = IT_DISABLED; MPauseMenu[mpause_psetupsplit2].status = IT_DISABLED; @@ -2720,6 +2776,7 @@ void M_StartControlPanel(void) if ((server || adminplayer == consoleplayer)) { MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL; + MPauseMenu[mpause_addons].status = IT_STRING | IT_CALL; if (G_GametypeHasTeams()) MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU; } @@ -2947,7 +3004,7 @@ static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv) } // A smaller 'Thermo', with range given as percents (0-100) -static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv) +static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop) { INT32 i; INT32 range; @@ -2961,6 +3018,14 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv) for (i = 1; i < SLIDER_RANGE; i++) V_DrawScaledPatch (x+i*8, y, 0,p); + if (ontop) + { + V_DrawCharacter(x - 6 - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(x+i*8 + 8 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } + p = W_CachePatchName("M_SLIDER", PU_CACHE); V_DrawScaledPatch(x+i*8, y, 0, p); @@ -3210,7 +3275,7 @@ static void M_DrawGenericMenu(void) switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_SLIDER: - M_DrawSlider(x, y, cv); + M_DrawSlider(x, y, cv, (i == itemOn)); case IT_CV_NOPRINT: // color use this case IT_CV_INVISSLIDER: // monitor toggles use this break; @@ -3225,6 +3290,13 @@ static void M_DrawGenericMenu(void) default: V_DrawRightAlignedString(BASEVIDWIDTH - x, y, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string); + if (i == itemOn) + { + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } break; } break; @@ -3261,7 +3333,7 @@ static void M_DrawGenericMenu(void) y = currentMenu->y+currentMenu->menuitems[i].alphaKey; //V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text); - M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true); + M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true, false); y += SMALLLINEHEIGHT; break; } @@ -3319,9 +3391,9 @@ static void M_DrawGenericScrollMenu(void) } if (i) - V_DrawString(currentMenu->x - 20, currentMenu->y, V_YELLOWMAP, "\x1A"); // up arrow + V_DrawString(currentMenu->x - 20, currentMenu->y - (skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow if (max != bottom) - V_DrawString(currentMenu->x - 20, currentMenu->y + 2*scrollareaheight, V_YELLOWMAP, "\x1B"); // down arrow + V_DrawString(currentMenu->x - 20, currentMenu->y + 2*scrollareaheight + (skullAnimCounter/5), V_YELLOWMAP, "\x1B"); // down arrow // draw title (or big pic) M_DrawMenuTitle(); @@ -3359,7 +3431,7 @@ static void M_DrawGenericScrollMenu(void) switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_SLIDER: - M_DrawSlider(x, y, cv); + M_DrawSlider(x, y, cv, (i == itemOn)); case IT_CV_NOPRINT: // color use this case IT_CV_INVISSLIDER: // monitor toggles use this break; @@ -3388,6 +3460,13 @@ static void M_DrawGenericScrollMenu(void) default: V_DrawRightAlignedString(BASEVIDWIDTH - x, y, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string); + if (i == itemOn) + { + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } break; } break; @@ -3401,7 +3480,7 @@ static void M_DrawGenericScrollMenu(void) break; case IT_HEADERTEXT: //V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text); - M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true); + M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true, false); break; } } @@ -3615,7 +3694,7 @@ static void M_DrawCenteredMenu(void) switch(currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_SLIDER: - M_DrawSlider(x, y, cv); + M_DrawSlider(x, y, cv, (i == itemOn)); case IT_CV_NOPRINT: // color use this break; case IT_CV_STRING: @@ -3629,6 +3708,13 @@ static void M_DrawCenteredMenu(void) default: V_DrawString(BASEVIDWIDTH - x - V_StringWidth(cv->string, 0), y, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string); + if (i == itemOn) + { + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } break; } break; @@ -3911,7 +3997,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt) I_Error("Insufficient memory to prepare level platter"); // done here so lsrow and lscol can be set if cv_nextmap is on the platter - lsrow = lscol = lstic = lshli = lsoffs[0] = lsoffs[1] = 0; + lsrow = lscol = lshli = lsoffs[0] = lsoffs[1] = 0; while (mapnum < NUMMAPS) { @@ -4170,10 +4256,10 @@ static void M_HandleLevelPlatter(INT32 choice) } } -void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight) +void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight, boolean allowlowercase) { y += lsheadingheight - 12; - V_DrawString(19, y, (headerhighlight ? V_YELLOWMAP : 0), header); + V_DrawString(19, y, (headerhighlight ? V_YELLOWMAP : 0)|(allowlowercase ? V_ALLOWLOWERCASE : 0), header); y += 9; if ((y >= 0) && (y < 200)) { @@ -4182,9 +4268,7 @@ void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlig } y++; if ((y >= 0) && (y < 200)) - { V_DrawFill(19, y, 282, 1, 26); - } } static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolean highlight) @@ -4278,7 +4362,7 @@ static void M_DrawLevelPlatterRow(UINT8 row, INT32 y) const boolean rowhighlight = (row == lsrow); if (levelselect.rows[row].header[0]) { - M_DrawLevelPlatterHeader(y, levelselect.rows[row].header, (rowhighlight || (row == lshli))); + M_DrawLevelPlatterHeader(y, levelselect.rows[row].header, (rowhighlight || (row == lshli)), false); y += lsheadingheight; } @@ -4297,9 +4381,6 @@ static void M_DrawLevelPlatterMenu(void) INT32 y = lsbasey + lsoffs[0] - getheadingoffset(lsrow); const INT32 cursorx = (sizeselect ? 0 : (lscol*lshseperation)); - if (++lstic == 32) - lstic = 0; - if (gamestate == GS_TIMEATTACK) V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE)); @@ -4319,7 +4400,7 @@ static void M_DrawLevelPlatterMenu(void) } // draw cursor box - V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, ((lstic & 8) ? levselp[sizeselect][0] : levselp[sizeselect][1])); + V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)])); if (levelselect.rows[lsrow].maplist[lscol]) V_DrawScaledPatch(lsbasex + cursorx-17, lsbasey+50+lsoffs[0], 0, W_CachePatchName("M_CURSOR", PU_CACHE)); @@ -4619,6 +4700,511 @@ static void M_HandleImageDef(INT32 choice) // MISC MAIN MENU OPTIONS // ====================== +static void M_AddonsOptions(INT32 choice) +{ + (void)choice; + Addons_option_Onchange(); + + M_SetupNextMenu(&OP_AddonsOptionsDef); +} + +#define LOCATIONSTRING "Visit \x83SRB2.ORG/MODS\x80 to get & make add-ons!" + +static void M_Addons(INT32 choice) +{ + const char *pathname = "."; + + (void)choice; + + /*if (cv_addons_option.value == 0) + pathname = srb2home; usehome ? srb2home : srb2path; + else if (cv_addons_option.value == 1) + pathname = srb2home; + else if (cv_addons_option.value == 2) + pathname = srb2path; + else*/ + if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0') + pathname = cv_addons_folder.string; + + strlcpy(menupath, pathname, 1024); + menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath) + 1; + + if (menupath[menupathindex[menudepthleft]-2] != '/') + { + menupath[menupathindex[menudepthleft]-1] = '/'; + menupath[menupathindex[menudepthleft]] = 0; + } + else + --menupathindex[menudepthleft]; + + if (!preparefilemenu(false)) + { + M_StartMessage(M_GetText("No files/folders found.\n\n"LOCATIONSTRING"\n\n(Press a key)\n"),NULL,MM_NOTHING); + return; + } + else + dir_on[menudepthleft] = 0; + + if (addonsp[0]) // never going to have some provided but not all, saves individually checking + { + size_t i; + for (i = 0; i < NUM_EXT+6; i++) + W_UnlockCachedPatch(addonsp[i]); + } + + addonsp[EXT_FOLDER] = W_CachePatchName("M_FFLDR", PU_STATIC); + addonsp[EXT_UP] = W_CachePatchName("M_FBACK", PU_STATIC); + addonsp[EXT_NORESULTS] = W_CachePatchName("M_FNOPE", PU_STATIC); + addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC); + addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC); + addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC); + addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC); + addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC); + addonsp[NUM_EXT] = W_CachePatchName("M_FUNKN", PU_STATIC); + addonsp[NUM_EXT+1] = W_CachePatchName("M_FSEL1", PU_STATIC); + addonsp[NUM_EXT+2] = W_CachePatchName("M_FSEL2", PU_STATIC); + addonsp[NUM_EXT+3] = W_CachePatchName("M_FLOAD", PU_STATIC); + addonsp[NUM_EXT+4] = W_CachePatchName("M_FSRCH", PU_STATIC); + addonsp[NUM_EXT+5] = W_CachePatchName("M_FSAVE", PU_STATIC); + + MISC_AddonsDef.prevMenu = currentMenu; + M_SetupNextMenu(&MISC_AddonsDef); +} + +#define width 4 +#define vpadding 27 +#define h (BASEVIDHEIGHT-(2*vpadding)) +#define NUMCOLOURS 8 // when toast's coding it's british english hacker fucker +static void M_DrawTemperature(INT32 x, fixed_t t) +{ + INT32 y; + + // bounds check + if (t > FRACUNIT) + t = FRACUNIT; + /*else if (t < 0) -- not needed + t = 0;*/ + + // scale + if (t > 1) + t = (FixedMul(h<<FRACBITS, t)>>FRACBITS); + + // border + V_DrawFill(x - 1, vpadding, 1, h, 3); + V_DrawFill(x + width, vpadding, 1, h, 3); + V_DrawFill(x - 1, vpadding-1, width+2, 1, 3); + V_DrawFill(x - 1, vpadding+h, width+2, 1, 3); + + // bar itself + y = h; + if (t) + for (t = h - t; y > 0; y--) + { + UINT8 colours[NUMCOLOURS] = {42, 40, 58, 222, 65, 90, 97, 98}; + UINT8 c; + if (y <= t) break; + if (y+vpadding >= BASEVIDHEIGHT/2) + c = 113; + else + c = colours[(NUMCOLOURS*(y-1))/(h/2)]; + V_DrawFill(x, y-1 + vpadding, width, 1, c); + } + + // fill the rest of the backing + if (y) + V_DrawFill(x, vpadding, width, y, 27); +} +#undef width +#undef vpadding +#undef h +#undef NUMCOLOURS + +static char *M_AddonsHeaderPath(void) +{ + UINT32 len; + static char header[1024]; + + if (menupath[0] == '.') + strlcpy(header, va("SRB2 folder%s", menupath+1), 1024); + else + strcpy(header, menupath); + + len = strlen(header); + if (len > 34) + { + len = len-34; + header[len] = header[len+1] = header[len+2] = '.'; + } + else + len = 0; + + return header+len; +} + +#define UNEXIST S_StartSound(NULL, sfx_lose);\ + M_SetupNextMenu(MISC_AddonsDef.prevMenu);\ + M_StartMessage(va("\x82%s\x80\nThis folder no longer exists!\nAborting to main menu.\n\n(Press a key)\n", M_AddonsHeaderPath()),NULL,MM_NOTHING) + +// returns whether to do message draw +static boolean M_AddonsRefresh(void) +{ + if ((refreshdirmenu & REFRESHDIR_NORMAL) && !preparefilemenu(true)) + { + UNEXIST; + return true; + } + + if (refreshdirmenu & REFRESHDIR_ADDFILE) + { + addonsresponselimit = 0; + + if (refreshdirmenu & REFRESHDIR_NOTLOADED) + { + char *message = NULL; + S_StartSound(NULL, sfx_lose); + if (refreshdirmenu & REFRESHDIR_MAX) + message = va("\x82%s\x80\nMaximum number of add-ons reached.\nThis file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING); + else + message = va("\x82%s\x80\nThe file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING); + M_StartMessage(message,NULL,MM_NOTHING); + return true; + } + + if (refreshdirmenu & (REFRESHDIR_WARNING|REFRESHDIR_ERROR)) + { + S_StartSound(NULL, sfx_skid); + M_StartMessage(va("\x82%s\x80\nThe file was loaded with %s.\nCheck the console log for more information.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING, ((refreshdirmenu & REFRESHDIR_ERROR) ? "errors" : "warnings")),NULL,MM_NOTHING); + return true; + } + + S_StartSound(NULL, sfx_strpst); + } + + return false; +} + +#define offs 1 + +static void M_DrawAddons(void) +{ + INT32 x, y; + ssize_t i, max; + + // hack - need to refresh at end of frame to handle addfile... + if (refreshdirmenu & M_AddonsRefresh()) + return M_DrawMessageMenu(); + + if (addonsresponselimit) + addonsresponselimit--; + + V_DrawCenteredString(BASEVIDWIDTH/2, 4+offs, 0, (Playing() + ? "\x85""Adding files mid-game may cause problems." + : LOCATIONSTRING)); + + if (numwadfiles <= mainwads+1) + y = 0; + else if (numwadfiles >= MAX_WADFILES) + y = FRACUNIT; + else + { + x = FixedDiv((numwadfiles - mainwads+1)<<FRACBITS, (MAX_WADFILES - mainwads+1)<<FRACBITS); + y = FixedDiv(((packetsizetally-mainwadstally)<<FRACBITS), (((MAXFILENEEDED*sizeof(UINT8)-mainwadstally)-(5+22))<<FRACBITS)); // 5+22 = (a.ext + checksum length) is minimum addition to packet size tally + if (x > y) + y = x; + if (y > FRACUNIT) // happens because of how we're shrinkin' it a little + y = FRACUNIT; + } + + M_DrawTemperature(BASEVIDWIDTH - 19 - 5, y); + + // DRAW MENU + x = currentMenu->x; + y = currentMenu->y + offs; + + //M_DrawLevelPlatterHeader(y - 16, M_AddonsHeaderPath(), true, true); -- wanted different width + V_DrawString(x-21, (y - 16) + (lsheadingheight - 12), V_YELLOWMAP|V_ALLOWLOWERCASE, M_AddonsHeaderPath()); + V_DrawFill(x-21, (y - 16) + (lsheadingheight - 3), (MAXSTRINGLENGTH*8+6 - 1), 1, yellowmap[3]); + V_DrawFill(x-21 + (MAXSTRINGLENGTH*8+6 - 1), (y - 16) + (lsheadingheight - 3), 1, 1, 26); + V_DrawFill(x-21, (y - 16) + (lsheadingheight - 2), MAXSTRINGLENGTH*8+6, 1, 26); + + V_DrawFill(x - 21, y - 1, MAXSTRINGLENGTH*8+6, (BASEVIDHEIGHT - currentMenu->y + 1 + offs) - (y - 1), 159); + + // get bottom... + max = dir_on[menudepthleft] + numaddonsshown + 1; + if (max > (ssize_t)sizedirmenu) + max = sizedirmenu; + + // then top... + i = max - (2*numaddonsshown + 1); + + // then adjust! + if (i < 0) + { + if ((max -= i) > (ssize_t)sizedirmenu) + max = sizedirmenu; + i = 0; + } + + if (i != 0) + V_DrawString(19, y+4 - (skullAnimCounter/5), V_YELLOWMAP, "\x1A"); + + for (; i < max; i++) + { + UINT32 flags = V_ALLOWLOWERCASE; + if (y > BASEVIDHEIGHT) break; + if (dirmenu[i]) +#define type (UINT8)(dirmenu[i][DIR_TYPE]) + { + if (type & EXT_LOADED) + flags |= V_TRANSLUCENT; + + V_DrawSmallScaledPatch(x-(16+4), y, (flags & V_TRANSLUCENT), addonsp[((UINT8)(dirmenu[i][DIR_TYPE]) & ~EXT_LOADED)]); + + if (type & EXT_LOADED) + V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+3]); + + if ((size_t)i == dir_on[menudepthleft]) + { + V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+1+((skullAnimCounter/4) ? 1 : 0)]); + flags = V_ALLOWLOWERCASE|V_YELLOWMAP; + } + +#define charsonside 14 + if (dirmenu[i][DIR_LEN] > (charsonside*2 + 3)) + V_DrawString(x, y+4, flags, va("%.*s...%s", charsonside, dirmenu[i]+DIR_STRING, dirmenu[i]+DIR_STRING+dirmenu[i][DIR_LEN]-(charsonside+1))); +#undef charsonside + else + V_DrawString(x, y+4, flags, dirmenu[i]+DIR_STRING); + } +#undef type + y += 16; + } + + if (max != (ssize_t)sizedirmenu) + V_DrawString(19, y-12 + (skullAnimCounter/5), V_YELLOWMAP, "\x1B"); + + y = BASEVIDHEIGHT - currentMenu->y + offs; + + M_DrawTextBox(x - (21 + 5), y, MAXSTRINGLENGTH, 1); + if (menusearch[0]) + V_DrawString(x - 18, y + 8, V_ALLOWLOWERCASE, menusearch+1); + else + V_DrawString(x - 18, y + 8, V_ALLOWLOWERCASE|V_TRANSLUCENT, "Type to search..."); + if (skullAnimCounter < 4) + V_DrawCharacter(x - 18 + V_StringWidth(menusearch+1, 0), y + 8, + '_' | 0x80, false); + + x -= (21 + 5 + 16); + V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]); + +#define CANSAVE (!modifiedgame || savemoddata) + x = BASEVIDWIDTH - x - 16; + V_DrawSmallScaledPatch(x, y + 4, (CANSAVE ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+5]); + + if CANSAVE + V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+3]); +#undef CANSAVE +} + +#undef offs + +static void M_AddonExec(INT32 ch) +{ + if (ch != 'y' && ch != KEY_ENTER) + return; + + S_StartSound(NULL, sfx_zoom); + COM_BufAddText(va("exec %s%s", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING)); +} + +#define len menusearch[0] +static boolean M_ChangeStringAddons(INT32 choice) +{ + if (shiftdown && choice >= 32 && choice <= 127) + choice = shiftxform[choice]; + + switch (choice) + { + case KEY_DEL: + if (len) + { + len = menusearch[1] = 0; + return true; + } + break; + case KEY_BACKSPACE: + if (len) + { + menusearch[1+--len] = 0; + return true; + } + break; + default: + if (choice >= 32 && choice <= 127) + { + if (len < MAXSTRINGLENGTH - 1) + { + menusearch[1+len++] = (char)choice; + menusearch[1+len] = 0; + return true; + } + } + break; + } + return false; +} +#undef len + +static void M_HandleAddons(INT32 choice) +{ + boolean exitmenu = false; // exit to previous menu + + if (addonsresponselimit) + return; + + if (M_ChangeStringAddons(choice)) + { + if (!preparefilemenu(true)) + { + UNEXIST; + return; + } + } + + switch (choice) + { + case KEY_DOWNARROW: + if (dir_on[menudepthleft] < sizedirmenu-1) + dir_on[menudepthleft]++; + S_StartSound(NULL, sfx_menu1); + break; + case KEY_UPARROW: + if (dir_on[menudepthleft]) + dir_on[menudepthleft]--; + S_StartSound(NULL, sfx_menu1); + break; + case KEY_PGDN: + { + UINT8 i; + for (i = numaddonsshown; i && (dir_on[menudepthleft] < sizedirmenu-1); i--) + dir_on[menudepthleft]++; + } + S_StartSound(NULL, sfx_menu1); + break; + case KEY_PGUP: + { + UINT8 i; + for (i = numaddonsshown; i && (dir_on[menudepthleft]); i--) + dir_on[menudepthleft]--; + } + S_StartSound(NULL, sfx_menu1); + break; + case KEY_ENTER: + { + boolean refresh = true; + if (!dirmenu[dir_on[menudepthleft]]) + S_StartSound(NULL, sfx_lose); + else + { + switch (dirmenu[dir_on[menudepthleft]][DIR_TYPE]) + { + case EXT_FOLDER: + strcpy(&menupath[menupathindex[menudepthleft]],dirmenu[dir_on[menudepthleft]]+DIR_STRING); + if (menudepthleft) + { + menupathindex[--menudepthleft] = strlen(menupath); + menupath[menupathindex[menudepthleft]] = 0; + + if (!preparefilemenu(false)) + { + S_StartSound(NULL, sfx_skid); + M_StartMessage(va("\x82%s\x80\nThis folder is empty.\n\n(Press a key)\n", M_AddonsHeaderPath()),NULL,MM_NOTHING); + menupath[menupathindex[++menudepthleft]] = 0; + + if (!preparefilemenu(true)) + { + UNEXIST; + return; + } + } + else + { + S_StartSound(NULL, sfx_menu1); + dir_on[menudepthleft] = 1; + } + refresh = false; + } + else + { + S_StartSound(NULL, sfx_lose); + M_StartMessage(va("\x82%s\x80\nThis folder is too deep to navigate to!\n\n(Press a key)\n", M_AddonsHeaderPath()),NULL,MM_NOTHING); + menupath[menupathindex[menudepthleft]] = 0; + } + break; + case EXT_UP: + S_StartSound(NULL, sfx_menu1); + menupath[menupathindex[++menudepthleft]] = 0; + if (!preparefilemenu(false)) + { + UNEXIST; + return; + } + break; + case EXT_TXT: + M_StartMessage(va("\x82%s\x80\nThis file may not be a console script.\nAttempt to run anyways? \n\n(Press 'Y' to confirm)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING),M_AddonExec,MM_YESNO); + break; + case EXT_CFG: + M_AddonExec(KEY_ENTER); + break; + case EXT_LUA: +#ifndef HAVE_BLUA + S_StartSound(NULL, sfx_lose); + M_StartMessage(va("\x82%s\x80\nThis copy of SRB2 was compiled\nwithout support for .lua files.\n\n(Press a key)\n", dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING); + break; +#endif + // else intentional fallthrough + case EXT_SOC: + case EXT_WAD: + COM_BufAddText(va("addfile %s%s", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING)); + addonsresponselimit = 5; + break; + default: + S_StartSound(NULL, sfx_lose); + } + } + if (refresh) + refreshdirmenu |= REFRESHDIR_NORMAL; + } + break; + + case KEY_ESCAPE: + exitmenu = true; + break; + + default: + break; + } + if (exitmenu) + { + for (; sizedirmenu > 0; sizedirmenu--) + { + Z_Free(dirmenu[sizedirmenu-1]); + dirmenu[sizedirmenu-1] = NULL; + } + + Z_Free(dirmenu); + dirmenu = NULL; + + // secrets disabled by addfile... + MainMenu[secrets].status = (M_AnySecretUnlocked()) ? (IT_STRING | IT_CALL) : (IT_DISABLED); + + if (currentMenu->prevMenu) + M_SetupNextMenu(currentMenu->prevMenu); + else + M_ClearMenus(true); + } +} + static void M_PandorasBox(INT32 choice) { (void)choice; @@ -4721,7 +5307,7 @@ static void M_Options(INT32 choice) OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL); // if the player is playing _at all_, disable the erase data options - OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); + OP_DataOptionsMenu[2].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); OP_MainDef.prevMenu = currentMenu; M_SetupNextMenu(&OP_MainDef); @@ -4829,13 +5415,21 @@ static void M_HandleChecklist(INT32 choice) { case KEY_DOWNARROW: S_StartSound(NULL, sfx_menu1); - if (checklist_cangodown) + if ((check_on != MAXUNLOCKABLES) && checklist_cangodown) { for (j = check_on+1; j < MAXUNLOCKABLES; j++) { - if (!(unlockables[j].name[0] == 0 //|| unlockables[j].nochecklist - || !unlockables[j].conditionset || unlockables[j].conditionset > MAXCONDITIONSETS)) - break; + if (!unlockables[j].name[0]) + continue; + // if (unlockables[j].nochecklist) + // continue; + if (!unlockables[j].conditionset) + continue; + if (unlockables[j].conditionset > MAXCONDITIONSETS) + continue; + if (unlockables[j].conditionset == unlockables[check_on].conditionset) + continue; + break; } if (j != MAXUNLOCKABLES) check_on = j; @@ -4844,14 +5438,25 @@ static void M_HandleChecklist(INT32 choice) case KEY_UPARROW: S_StartSound(NULL, sfx_menu1); - for (j = check_on-1; j > -1; j--) + if (check_on) { - if (!(unlockables[j].name[0] == 0 //|| unlockables[j].nochecklist - || !unlockables[j].conditionset || unlockables[j].conditionset > MAXCONDITIONSETS)) + for (j = check_on-1; j > -1; j--) + { + if (!unlockables[j].name[0]) + continue; + // if (unlockables[j].nochecklist) + // continue; + if (!unlockables[j].conditionset) + continue; + if (unlockables[j].conditionset > MAXCONDITIONSETS) + continue; + if (j && unlockables[j].conditionset == unlockables[j-1].conditionset) + continue; break; + } + if (j != -1) + check_on = j; } - if (j != -1) - check_on = j; return; case KEY_ESCAPE: @@ -4877,7 +5482,7 @@ static void M_DrawChecklist(void) M_DrawMenuTitle(); if (check_on) - V_DrawString(10, y, V_YELLOWMAP, "\x1A"); + V_DrawString(10, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); while (i < MAXUNLOCKABLES) { @@ -5135,9 +5740,7 @@ static void M_DrawChecklist(void) finishchecklist: if ((checklist_cangodown = ((y - currentMenu->y) > (scrollareaheight*2)))) // haaaaaaacks. - { - V_DrawString(10, currentMenu->y+(scrollareaheight*2), V_YELLOWMAP, "\x1B"); - } + V_DrawString(10, currentMenu->y+(scrollareaheight*2)+(skullAnimCounter/5), V_YELLOWMAP, "\x1B"); } #define NUMHINTS 5 @@ -5208,6 +5811,13 @@ static void M_DrawSkyRoom(void) return; V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y, V_YELLOWMAP, cv_soundtest.string); + if (i == itemOn) + { + V_DrawCharacter(BASEVIDWIDTH - currentMenu->x - 10 - V_StringWidth(cv_soundtest.string, 0) - (skullAnimCounter/5), currentMenu->y + y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - currentMenu->x + 2 + (skullAnimCounter/5), currentMenu->y + y, + '\x1D' | V_YELLOWMAP, false); + } if (cv_soundtest.value) V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y + 8, V_YELLOWMAP, S_sfx[cv_soundtest.value].name); } @@ -6110,7 +6720,7 @@ static void M_ChoosePlayer(INT32 choice) if (startmap != spstage_start) cursaveslot = -1; - lastmapsaved = 0; + //lastmapsaved = 0; gamecomplete = false; G_DeferedInitNew(ultmode, G_BuildMapName(startmap), (UINT8)skinnum, false, fromlevelselect); @@ -6168,7 +6778,7 @@ static void M_DrawStatsMaps(int location) boolean dotopname = true, dobottomarrow = (location < statsMax); if (location) - V_DrawString(10, y, V_YELLOWMAP, "\x1A"); + V_DrawString(10, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); while (statsMapList[++i] != -1) { @@ -6245,7 +6855,7 @@ static void M_DrawStatsMaps(int location) } bottomarrow: if (dobottomarrow) - V_DrawString(10, y-8, V_YELLOWMAP, "\x1B"); + V_DrawString(10, y-8 + (skullAnimCounter/5), V_YELLOWMAP, "\x1B"); } static void M_DrawLevelStats(void) @@ -6414,6 +7024,13 @@ void M_DrawTimeAttackMenu(void) // Should see nothing but strings V_DrawString(BASEVIDWIDTH - x - soffset - V_StringWidth(cv->string, 0), y, V_YELLOWMAP, cv->string); + if (i == itemOn) + { + V_DrawCharacter(BASEVIDWIDTH - x - soffset - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x - soffset + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } } } @@ -6440,7 +7057,7 @@ void M_DrawTimeAttackMenu(void) lumpnum_t lumpnum; char beststr[40]; - M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true); + M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false); // A 160x100 image of the level as entry MAPxxP lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value))); @@ -6596,6 +7213,13 @@ void M_DrawNightsAttackMenu(void) // Should see nothing but strings V_DrawString(BASEVIDWIDTH - x - soffset - V_StringWidth(cv->string, 0), y, V_YELLOWMAP, cv->string); + if (i == itemOn) + { + V_DrawCharacter(BASEVIDWIDTH - x - soffset - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x - soffset + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } } } @@ -6617,7 +7241,7 @@ void M_DrawNightsAttackMenu(void) UINT32 bestscore = G_GetBestNightsScore(cv_nextmap.value, cv_dummymares.value); tic_t besttime = G_GetBestNightsTime(cv_nextmap.value, cv_dummymares.value); - M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true); + M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false); // A 160x100 image of the level as entry MAPxxP lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value))); @@ -7373,7 +7997,7 @@ static void M_DrawServerMenu(void) // Room name if (currentMenu == &MP_ServerDef) { - M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true); + M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false); if (ms_RoomId < 0) V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey, V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Offline Mode>"); @@ -7385,13 +8009,18 @@ static void M_DrawServerMenu(void) if (cv_nextmap.value) { +#ifndef NONET +#define imgheight MP_ServerMenu[mp_server_levelgt].alphaKey +#else +#define imgheight 100 +#endif patch_t *PictureOfLevel; lumpnum_t lumpnum; char headerstr[40]; sprintf(headerstr, "%s - %s", cv_newgametype.string, cv_nextmap.string); - M_DrawLevelPlatterHeader(currentMenu->y + MP_ServerMenu[mp_server_levelgt].alphaKey - 10 - lsheadingheight/2, (const char *)headerstr, true); + M_DrawLevelPlatterHeader(currentMenu->y + imgheight - 10 - lsheadingheight/2, (const char *)headerstr, true, false); // A 160x100 image of the level as entry MAPxxP lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value))); @@ -7401,7 +8030,7 @@ static void M_DrawServerMenu(void) else PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE); - V_DrawSmallScaledPatch(319 - (currentMenu->x + (SHORT(PictureOfLevel->width)/2)), currentMenu->y + MP_ServerMenu[mp_server_levelgt].alphaKey, 0, PictureOfLevel); + V_DrawSmallScaledPatch(319 - (currentMenu->x + (SHORT(PictureOfLevel->width)/2)), currentMenu->y + imgheight, 0, PictureOfLevel); } } @@ -7421,7 +8050,7 @@ static void M_GameTypeChange(INT32 choice) void M_DrawGameTypeMenu(void) { M_DrawGenericMenu(); - M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight, "Select Gametype", true); + M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight, "Select Gametype", true, false); if (!char_notes) char_notes = V_WordWrap(0, (160 - 30) - 8, V_ALLOWLOWERCASE, gametypedesc[itemOn].notes); @@ -7466,10 +8095,10 @@ static void M_ServerOptions(INT32 choice) { OP_ServerOptionsMenu[ 1].status = IT_GRAYEDOUT; // Server name OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players - OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow WAD downloading + OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join - OP_ServerOptionsMenu[30].status = IT_GRAYEDOUT; // Master server - OP_ServerOptionsMenu[31].status = IT_GRAYEDOUT; // Attempts to resynchronise + OP_ServerOptionsMenu[34].status = IT_GRAYEDOUT; // Master server + OP_ServerOptionsMenu[35].status = IT_GRAYEDOUT; // Attempts to resynchronise } else { @@ -7477,11 +8106,10 @@ static void M_ServerOptions(INT32 choice) OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR; OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR; OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR; - if (netgame) - OP_ServerOptionsMenu[30].status = IT_GRAYEDOUT; - else - OP_ServerOptionsMenu[30].status = IT_STRING | IT_CVAR | IT_CV_STRING; - OP_ServerOptionsMenu[31].status = IT_STRING | IT_CVAR; + OP_ServerOptionsMenu[34].status = (netgame + ? IT_GRAYEDOUT + : (IT_STRING | IT_CVAR | IT_CV_STRING)); + OP_ServerOptionsMenu[35].status = IT_STRING | IT_CVAR; } #endif @@ -7506,30 +8134,40 @@ static void M_StartServerMenu(INT32 choice) static char setupm_ip[16]; -// Connect using IP address Tails 11-19-2002 -static void M_ConnectIPMenu(INT32 choice) -{ - (void)choice; - // modified game check: no longer handled - // we don't request a restart unless the filelist differs - - M_SetupNextMenu(&MP_ConnectIPDef); -} - // Draw the funky Connect IP menu. Tails 11-19-2002 // So much work for such a little thing! -static void M_DrawConnectIPMenu(void) +static void M_DrawMPMainMenu(void) { + INT32 x = currentMenu->x; + INT32 y = currentMenu->y; + // use generic drawer for cursor, items and title M_DrawGenericMenu(); +#if MAXPLAYERS == 32 + V_DrawRightAlignedString(BASEVIDWIDTH-x, y+12, + ((itemOn == 1) ? V_YELLOWMAP : 0), "(2-32 players)"); +#else +Update the maxplayers label... +#endif + + V_DrawRightAlignedString(BASEVIDWIDTH-x, y+22, + ((itemOn == 2) ? V_YELLOWMAP : 0), "(2 players)"); + + V_DrawRightAlignedString(BASEVIDWIDTH-x, y+116, + ((itemOn == 8) ? V_YELLOWMAP : 0), "(splitscreen)"); + + y += 62; + + V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 159); + // draw name string - V_DrawString(128,40, V_MONOSPACE, setupm_ip); + V_DrawString(x+8,y+12, V_MONOSPACE, setupm_ip); // draw text cursor for name - if (itemOn == 0 && - skullAnimCounter < 4) //blink cursor - V_DrawCharacter(128+V_StringWidth(setupm_ip, V_MONOSPACE),40,'_',false); + if (itemOn == 5 //0 + && skullAnimCounter < 4) //blink cursor + V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_MONOSPACE),y+12,'_',false); } // Tails 11-19-2002 @@ -7550,11 +8188,21 @@ static void M_ConnectIP(INT32 choice) // Tails 11-19-2002 static void M_HandleConnectIP(INT32 choice) { - size_t l; - boolean exitmenu = false; // exit to previous menu and send name change + size_t l; + boolean exitmenu = false; // exit to previous menu and send name change switch (choice) { + case KEY_DOWNARROW: + M_NextOpt(); + S_StartSound(NULL,sfx_menu1); // Tails + break; + + case KEY_UPARROW: + M_PrevOpt(); + S_StartSound(NULL,sfx_menu1); // Tails + break; + case KEY_ENTER: S_StartSound(NULL,sfx_menu1); // Tails M_ClearMenus(true); @@ -7566,29 +8214,41 @@ static void M_HandleConnectIP(INT32 choice) break; case KEY_BACKSPACE: - if ((l = strlen(setupm_ip))!=0 && itemOn == 0) + if ((l = strlen(setupm_ip)) != 0) + { + S_StartSound(NULL,sfx_menu1); // Tails + setupm_ip[l-1] = 0; + } + break; + + case KEY_DEL: + if (setupm_ip[0]) { S_StartSound(NULL,sfx_menu1); // Tails - setupm_ip[l-1] =0; + setupm_ip[0] = 0; } break; default: l = strlen(setupm_ip); - if (l < 16-1 && (choice == 46 || (choice >= 48 && choice <= 57))) // Rudimentary number and period enforcing + if (l >= 16-1) + break; + + if (choice == 46 || (choice >= 48 && choice <= 57)) // Rudimentary number and period enforcing { S_StartSound(NULL,sfx_menu1); // Tails - setupm_ip[l] =(char)choice; - setupm_ip[l+1] =0; + setupm_ip[l] = (char)choice; + setupm_ip[l+1] = 0; } - else if (l < 16-1 && choice >= 199 && choice <= 211 && choice != 202 && choice != 206) //numpad too! + else if (choice >= 199 && choice <= 211 && choice != 202 && choice != 206) //numpad too! { XBOXSTATIC char keypad_translation[] = {'7','8','9','-','4','5','6','+','1','2','3','0','.'}; choice = keypad_translation[choice - 199]; S_StartSound(NULL,sfx_menu1); // Tails - setupm_ip[l] =(char)choice; - setupm_ip[l+1] =0; + setupm_ip[l] = (char)choice; + setupm_ip[l+1] = 0; } + break; } @@ -7607,11 +8267,9 @@ static void M_HandleConnectIP(INT32 choice) // ======================== // Tails 03-02-2002 -#define PLBOXW 8 -#define PLBOXH 9 - static UINT8 multi_tics; static UINT8 multi_frame; +static UINT8 multi_spr2; // this is set before entering the MultiPlayer setup menu, // for either player 1 or 2 @@ -7620,38 +8278,62 @@ static player_t *setupm_player; static consvar_t *setupm_cvskin; static consvar_t *setupm_cvcolor; static consvar_t *setupm_cvname; +static consvar_t *setupm_cvdefaultskin; +static consvar_t *setupm_cvdefaultcolor; +static consvar_t *setupm_cvdefaultname; static INT32 setupm_fakeskin; static INT32 setupm_fakecolor; static void M_DrawSetupMultiPlayerMenu(void) { - INT32 mx, my, flags = 0; + INT32 x, y, cursory = 0, flags = 0; spritedef_t *sprdef; spriteframe_t *sprframe; patch_t *patch; + UINT8 *colormap; - mx = MP_PlayerSetupDef.x; - my = MP_PlayerSetupDef.y; + x = MP_PlayerSetupDef.x; + y = MP_PlayerSetupDef.y; // use generic drawer for cursor, items and title - M_DrawGenericMenu(); + //M_DrawGenericMenu(); + + // draw title (or big pic) + M_DrawMenuTitle(); + + M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Name", true, false); + if (itemOn == 0) + cursory = y; + y += 11; // draw name string - M_DrawTextBox(mx + 90, my - 8, MAXPLAYERNAME, 1); - V_DrawString(mx + 98, my, V_ALLOWLOWERCASE, setupm_name); + V_DrawFill(x, y, 282/*(MAXPLAYERNAME+1)*8+6*/, 14, 159); + V_DrawString(x + 8, y + 3, V_ALLOWLOWERCASE, setupm_name); + if (skullAnimCounter < 4 && itemOn == 0) + V_DrawCharacter(x + 8 + V_StringWidth(setupm_name, V_ALLOWLOWERCASE), y + 3, + '_' | 0x80, false); + + y += 20; + + M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Character", true, false); + if (itemOn == 1) + cursory = y; // draw skin string - V_DrawString(mx + 90, my + 96, - ((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|V_YELLOWMAP|V_ALLOWLOWERCASE, + V_DrawRightAlignedString(BASEVIDWIDTH - x, y, + ((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 1 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, skins[setupm_fakeskin].realname); - // draw the name of the color you have chosen - // Just so people don't go thinking that "Default" is Green. - V_DrawString(208, 72, V_YELLOWMAP|V_ALLOWLOWERCASE, Color_Names[setupm_fakecolor]); + if (itemOn == 1 && (MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE) + { + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skins[setupm_fakeskin].realname, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } - // draw text cursor for name - if (!itemOn && skullAnimCounter < 4) // blink cursor - V_DrawCharacter(mx + 98 + V_StringWidth(setupm_name, 0), my, '_',false); + x = BASEVIDWIDTH/2; + y += 11; // anim the player in the box if (--multi_tics <= 0) @@ -7660,14 +8342,18 @@ static void M_DrawSetupMultiPlayerMenu(void) multi_tics = 4; } - // skin 0 is default player sprite - if (R_SkinAvailable(skins[setupm_fakeskin].name) != -1) - sprdef = &skins[R_SkinAvailable(skins[setupm_fakeskin].name)].sprites[SPR2_WALK]; - else - sprdef = &skins[0].sprites[SPR2_WALK]; +#define charw 74 - if (!sprdef->numframes) // No frames ?? - return; // Can't render! + // draw box around character + V_DrawFill(x-(charw/2), y, charw, 84, 159); + + sprdef = &skins[setupm_fakeskin].sprites[multi_spr2]; + + if (!setupm_fakecolor || !sprdef->numframes) // should never happen but hey, who knows + goto faildraw; + + // ok, draw player sprite for sure now + colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0); if (multi_frame >= sprdef->numframes) multi_frame = 0; @@ -7677,38 +8363,96 @@ static void M_DrawSetupMultiPlayerMenu(void) if (sprframe->flip & 1) // Only for first sprite flags |= V_FLIP; // This sprite is left/right flipped! - // draw box around guy - M_DrawTextBox(mx + 90, my + 8, PLBOXW, PLBOXH); +#define chary (y+64) + + V_DrawFixedPatch( + x<<FRACBITS, + chary<<FRACBITS, + FixedDiv(skins[setupm_fakeskin].highresscale, skins[setupm_fakeskin].shieldscale), + flags, patch, colormap); - // draw player sprite - if (!setupm_fakecolor) // should never happen but hey, who knows + Z_Free(colormap); + goto colordraw; + +faildraw: + sprdef = &sprites[SPR_UNKN]; + if (!sprdef->numframes) // No frames ?? + return; // Can't render! + + sprframe = &sprdef->spriteframes[0]; + patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); + if (sprframe->flip & 1) // Only for first sprite + flags |= V_FLIP; // This sprite is left/right flipped! + + V_DrawScaledPatch(x, chary, flags, patch); + +#undef chary + +colordraw: + x = MP_PlayerSetupDef.x; + y += 75; + + M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Color", true, false); + if (itemOn == 2) + cursory = y; + + // draw color string + V_DrawRightAlignedString(BASEVIDWIDTH - x, y, + (itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, + Color_Names[setupm_fakecolor]); + + if (itemOn == 2 && (MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE) { - if (skins[setupm_fakeskin].flags & SF_HIRES) - { - V_DrawSciencePatch((mx+98+(PLBOXW*8/2))<<FRACBITS, - (my+16+(PLBOXH*8)-12)<<FRACBITS, - flags, patch, - skins[setupm_fakeskin].highresscale); - } - else - V_DrawScaledPatch(mx + 98 + (PLBOXW*8/2), my + 16 + (PLBOXH*8) - 12, flags, patch); + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(Color_Names[setupm_fakecolor], V_ALLOWLOWERCASE) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); } - else + + y += 11; + +#define indexwidth 8 { - UINT8 *colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0); + const INT32 colwidth = (282-charw)/(2*indexwidth); + INT32 i = -colwidth; + INT16 col = setupm_fakecolor - colwidth; + INT32 w = indexwidth; + UINT8 h; - if (skins[setupm_fakeskin].flags & SF_HIRES) + while (col < 1) + col += MAXSKINCOLORS-1; + while (i <= colwidth) { - V_DrawFixedPatch((mx+98+(PLBOXW*8/2))<<FRACBITS, - (my+16+(PLBOXH*8)-12)<<FRACBITS, - skins[setupm_fakeskin].highresscale, - flags, patch, colormap); + if (!(i++)) + w = charw; + else + w = indexwidth; + for (h = 0; h < 16; h++) + V_DrawFill(x, y+h, w, 1, Color_Index[col-1][h]); + if (++col >= MAXSKINCOLORS) + col -= MAXSKINCOLORS-1; + x += w; } - else - V_DrawMappedPatch(mx + 98 + (PLBOXW*8/2), my + 16 + (PLBOXH*8) - 12, flags, patch, colormap); - - Z_Free(colormap); } +#undef charw +#undef indexwidth + + x = MP_PlayerSetupDef.x; + y += 20; + + V_DrawString(x, y, + ((R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin + || setupm_cvdefaultcolor->value != setupm_fakecolor + || strcmp(setupm_name, setupm_cvdefaultname->string)) + ? 0 + : V_TRANSLUCENT) + | ((itemOn == 3) ? V_YELLOWMAP : 0), + "Save as default"); + if (itemOn == 3) + cursory = y; + + V_DrawScaledPatch(x - 17, cursory, 0, + W_CachePatchName("M_CURSOR", PU_CACHE)); } // Handle 1P/2P MP Setup @@ -7731,7 +8475,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice) break; case KEY_LEFTARROW: - if (itemOn == 2) //player skin + if (itemOn == 1) //player skin { S_StartSound(NULL,sfx_menu1); // Tails prev_setupm_fakeskin = setupm_fakeskin; @@ -7742,16 +8486,30 @@ static void M_HandleSetupMultiPlayer(INT32 choice) setupm_fakeskin = numskins-1; } while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin))); + multi_spr2 = P_GetSkinSprite2(&skins[setupm_fakeskin], SPR2_WALK, NULL); } - else if (itemOn == 1) // player color + else if (itemOn == 2) // player color { S_StartSound(NULL,sfx_menu1); // Tails setupm_fakecolor--; } break; + case KEY_ENTER: + if (itemOn == 3 + && (R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin + || setupm_cvdefaultcolor->value != setupm_fakecolor + || strcmp(setupm_name, setupm_cvdefaultname->string))) + { + S_StartSound(NULL,sfx_strpst); + // you know what? always putting these in the buffer won't hurt anything. + COM_BufAddText (va("%s \"%s\"\n",setupm_cvdefaultskin->name,skins[setupm_fakeskin].name)); + COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor)); + COM_BufAddText (va("%s %s\n",setupm_cvdefaultname->name,setupm_name)); + break; + } case KEY_RIGHTARROW: - if (itemOn == 2) //player skin + if (itemOn == 1) //player skin { S_StartSound(NULL,sfx_menu1); // Tails prev_setupm_fakeskin = setupm_fakeskin; @@ -7762,8 +8520,9 @@ static void M_HandleSetupMultiPlayer(INT32 choice) setupm_fakeskin = 0; } while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin))); + multi_spr2 = P_GetSkinSprite2(&skins[setupm_fakeskin], SPR2_WALK, NULL); } - else if (itemOn == 1) // player color + else if (itemOn == 2) // player color { S_StartSound(NULL,sfx_menu1); // Tails setupm_fakecolor++; @@ -7775,22 +8534,30 @@ static void M_HandleSetupMultiPlayer(INT32 choice) break; case KEY_BACKSPACE: - if ((l = strlen(setupm_name))!=0 && itemOn == 0) + if (itemOn == 0 && (l = strlen(setupm_name))!=0) + { + S_StartSound(NULL,sfx_menu1); // Tails + setupm_name[l-1] = 0; + } + break; + + case KEY_DEL: + if (itemOn == 0 && (l = strlen(setupm_name))!=0) { S_StartSound(NULL,sfx_menu1); // Tails - setupm_name[l-1] =0; + setupm_name[0] = 0; } break; default: - if (choice < 32 || choice > 127 || itemOn != 0) + if (itemOn != 0 || choice < 32 || choice > 127) break; + S_StartSound(NULL,sfx_menu1); // Tails l = strlen(setupm_name); if (l < MAXPLAYERNAME-1) { - S_StartSound(NULL,sfx_menu1); // Tails - setupm_name[l] =(char)choice; - setupm_name[l+1] =0; + setupm_name[l] = (char)choice; + setupm_name[l+1] = 0; } break; } @@ -7824,6 +8591,9 @@ static void M_SetupMultiPlayer(INT32 choice) setupm_cvskin = &cv_skin; setupm_cvcolor = &cv_playercolor; setupm_cvname = &cv_playername; + setupm_cvdefaultskin = &cv_defaultskin; + setupm_cvdefaultcolor = &cv_defaultplayercolor; + setupm_cvdefaultname = &cv_defaultplayername; // For whatever reason this doesn't work right if you just use ->value setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string); @@ -7833,9 +8603,11 @@ static void M_SetupMultiPlayer(INT32 choice) // disable skin changes if we can't actually change skins if (!CanChangeSkin(consoleplayer)) - MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT); + MP_PlayerSetupMenu[1].status = (IT_GRAYEDOUT); else - MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING); + MP_PlayerSetupMenu[1].status = (IT_KEYHANDLER|IT_STRING); + + multi_spr2 = P_GetSkinSprite2(&skins[setupm_fakeskin], SPR2_WALK, NULL); MP_PlayerSetupDef.prevMenu = currentMenu; M_SetupNextMenu(&MP_PlayerSetupDef); @@ -7855,6 +8627,9 @@ static void M_SetupMultiPlayer2(INT32 choice) setupm_cvskin = &cv_skin2; setupm_cvcolor = &cv_playercolor2; setupm_cvname = &cv_playername2; + setupm_cvdefaultskin = &cv_defaultskin2; + setupm_cvdefaultcolor = &cv_defaultplayercolor2; + setupm_cvdefaultname = &cv_defaultplayername2; // For whatever reason this doesn't work right if you just use ->value setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string); @@ -7864,9 +8639,11 @@ static void M_SetupMultiPlayer2(INT32 choice) // disable skin changes if we can't actually change skins if (splitscreen && !CanChangeSkin(secondarydisplayplayer)) - MP_PlayerSetupMenu[2].status = (IT_GRAYEDOUT); + MP_PlayerSetupMenu[1].status = (IT_GRAYEDOUT); else - MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER | IT_STRING); + MP_PlayerSetupMenu[1].status = (IT_KEYHANDLER | IT_STRING); + + multi_spr2 = P_GetSkinSprite2(&skins[setupm_fakeskin], SPR2_WALK, NULL); MP_PlayerSetupDef.prevMenu = currentMenu; M_SetupNextMenu(&MP_PlayerSetupDef); @@ -8132,9 +8909,9 @@ static void M_DrawControl(void) "PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR")); if (i) - V_DrawString(currentMenu->x - 16, y, V_YELLOWMAP, "\x1A"); // up arrow + V_DrawString(currentMenu->x - 16, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow if (max != currentMenu->numitems) - V_DrawString(currentMenu->x - 16, y+(SMALLLINEHEIGHT*(controlheight-1)), V_YELLOWMAP, "\x1B"); // down arrow + V_DrawString(currentMenu->x - 16, y+(SMALLLINEHEIGHT*(controlheight-1))+(skullAnimCounter/5), V_YELLOWMAP, "\x1B"); // down arrow for (; i < max; i++) { @@ -8173,7 +8950,7 @@ static void M_DrawControl(void) /*else if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2) V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);*/ else if ((currentMenu->menuitems[i].status == IT_HEADER) && (i != max-1)) - M_DrawLevelPlatterHeader(y, currentMenu->menuitems[i].text, true); + M_DrawLevelPlatterHeader(y, currentMenu->menuitems[i].text, true, false); y += SMALLLINEHEIGHT; } @@ -8287,6 +9064,7 @@ void M_DrawSoundMenu(void) { const char* onstring = "ON"; const char* offstring = "OFF"; + INT32 lengthstring; M_DrawGenericMenu(); V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, @@ -8303,6 +9081,20 @@ void M_DrawSoundMenu(void) currentMenu->y+currentMenu->menuitems[4].alphaKey, (nomidimusic ? V_REDMAP : V_YELLOWMAP), ((nomidimusic || music_disabled) ? offstring : onstring)); + + if (itemOn == 0) + lengthstring = ((nosound || sound_disabled) ? 3 : 2); + else if (itemOn == 2) + lengthstring = ((nodigimusic || digital_disabled) ? 3 : 2); + else if (itemOn == 4) + lengthstring = ((nomidimusic || music_disabled) ? 3 : 2); + else + return; + + V_DrawCharacter(BASEVIDWIDTH - currentMenu->x - 10 - (lengthstring*8) - (skullAnimCounter/5), currentMenu->y+currentMenu->menuitems[itemOn].alphaKey, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - currentMenu->x + 2 + (skullAnimCounter/5), currentMenu->y+currentMenu->menuitems[itemOn].alphaKey, + '\x1D' | V_YELLOWMAP, false); } // Toggles sound systems in-game. @@ -8676,9 +9468,9 @@ static void M_DrawColorMenu(void) } if (i) - V_DrawString(currentMenu->x - 20, currentMenu->y, V_YELLOWMAP, "\x1A"); // up arrow + V_DrawString(currentMenu->x - 20, currentMenu->y - (skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow if (max != currentMenu->numitems) - V_DrawString(currentMenu->x - 20, currentMenu->y + 2*scrollareaheight, V_YELLOWMAP, "\x1B"); // down arrow + V_DrawString(currentMenu->x - 20, currentMenu->y + 2*scrollareaheight + (skullAnimCounter/5), V_YELLOWMAP, "\x1B"); // down arrow // draw title (or big pic) M_DrawMenuTitle(); @@ -8716,7 +9508,7 @@ static void M_DrawColorMenu(void) switch (currentMenu->menuitems[i].status & IT_CVARTYPE) { case IT_CV_SLIDER: - M_DrawSlider(x, y, cv); + M_DrawSlider(x, y, cv, (i == itemOn)); case IT_CV_NOPRINT: // color use this case IT_CV_INVISSLIDER: // monitor toggles use this break; @@ -8733,6 +9525,13 @@ static void M_DrawColorMenu(void) default: V_DrawRightAlignedString(BASEVIDWIDTH - x, y, ((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string); + if (i == itemOn) + { + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } break; } break; @@ -8748,7 +9547,7 @@ static void M_DrawColorMenu(void) //V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text); V_DrawFill(19, y, 281, 9, currentMenu->menuitems[i+1].alphaKey); V_DrawFill(300, y, 1, 9, 26); - M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, false); + M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, false, false); break; } } @@ -8875,7 +9674,7 @@ static void M_DrawMonitorToggles(void) continue; y = currentMenu->y + currentMenu->menuitems[i].alphaKey; - M_DrawSlider(currentMenu->x + 20, y, cv); + M_DrawSlider(currentMenu->x + 20, y, cv, (i == itemOn)); if (!cv->value) V_DrawRightAlignedString(312, y, V_OLDSPACING|((i == itemOn) ? V_YELLOWMAP : 0), "None"); diff --git a/src/m_menu.h b/src/m_menu.h index 2e20789efc09792618ac9650b1c7d74edcd8835e..53dc266d1d075c2195618846914dcd5fb57ccf6f 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -124,6 +124,8 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt); #define IT_HEADER (IT_SPACE +IT_HEADERTEXT) #define IT_SECRET (IT_SPACE +IT_QUESTIONMARKS) +#define MAXSTRINGLENGTH 32 + typedef union { struct menu_s *submenu; // IT_SUBMENU @@ -249,6 +251,9 @@ void Nextmap_OnChange(void); void Moviemode_mode_Onchange(void); void Screenshot_option_Onchange(void); +// Addons menu updating +void Addons_option_Onchange(void); + // These defines make it a little easier to make menus #define DEFAULTMENUSTYLE(header, source, prev, x, y)\ {\ @@ -262,6 +267,18 @@ void Screenshot_option_Onchange(void); NULL\ } +#define DEFAULTSCROLLMENUSTYLE(header, source, prev, x, y)\ +{\ + header,\ + sizeof(source)/sizeof(menuitem_t),\ + prev,\ + source,\ + M_DrawGenericScrollMenu,\ + x, y,\ + 0,\ + NULL\ +} + #define PAUSEMENUSTYLE(source, x, y)\ {\ NULL,\ diff --git a/src/m_misc.c b/src/m_misc.c index f4e94189d0bf4c0282f32c70f6da032e8da54faa..d271558fb6c056c076873190b0aa824bfcc2330f 100644 --- a/src/m_misc.c +++ b/src/m_misc.c @@ -100,7 +100,7 @@ static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2 consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}}; consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL}; diff --git a/src/p_enemy.c b/src/p_enemy.c index d4d6064e349f8ad01ce56fb0558f5ee9efc6f569..0cf86b1ec8131609c7ab75b96a20acba1fedc574 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -93,20 +93,12 @@ void A_Explode(mobj_t *actor); void A_BossDeath(mobj_t *actor); void A_CustomPower(mobj_t *actor); void A_GiveWeapon(mobj_t *actor); -void A_JumpShield(mobj_t *actor); -void A_RingShield(mobj_t *actor); void A_RingBox(mobj_t *actor); void A_Invincibility(mobj_t *actor); void A_SuperSneakers(mobj_t *actor); void A_AwardScore(mobj_t *actor); void A_ExtraLife(mobj_t *actor); -void A_BombShield(mobj_t *actor); -void A_WaterShield(mobj_t *actor); -void A_ForceShield(mobj_t *actor); -void A_PityShield(mobj_t *actor); -void A_FlameShield(mobj_t *actor); -void A_BubbleShield(mobj_t *actor); -void A_ThunderShield(mobj_t *actor); +void A_GiveShield(mobj_t *actor); void A_GravityBox(mobj_t *actor); void A_ScoreRise(mobj_t *actor); void A_ParticleSpawn(mobj_t *actor); @@ -137,7 +129,6 @@ void A_DetonChase(mobj_t *actor); void A_CapeChase(mobj_t *actor); void A_RotateSpikeBall(mobj_t *actor); void A_SlingAppear(mobj_t *actor); -void A_MaceRotate(mobj_t *actor); void A_UnidusBall(mobj_t *actor); void A_RockSpawn(mobj_t *actor); void A_SetFuse(mobj_t *actor); @@ -841,6 +832,34 @@ static mobjtype_t P_DoRandomBoxChances(void) mobjtype_t spawnchance[256]; INT32 numchoices = 0, i = 0; + if (!(netgame || multiplayer)) + { + switch (P_RandomKey(10)) + { + case 0: + return MT_RING_ICON; + case 1: + return MT_SNEAKERS_ICON; + case 2: + return MT_INVULN_ICON; + case 3: + return MT_WHIRLWIND_ICON; + case 4: + return MT_ELEMENTAL_ICON; + case 5: + return MT_ATTRACT_ICON; + case 6: + return MT_FORCE_ICON; + case 7: + return MT_ARMAGEDDON_ICON; + case 8: + return MT_1UP_ICON; + case 9: + return MT_EGGMAN_ICON; + } + return MT_NULL; + } + #define QUESTIONBOXCHANCES(type, cvar) \ for (i = cvar.value; i; --i) spawnchance[numchoices++] = type QUESTIONBOXCHANCES(MT_RING_ICON, cv_superring); @@ -1145,7 +1164,7 @@ void A_JetJawChomp(mobj_t *actor) if (!actor->target || !(actor->target->flags & MF_SHOOTABLE) || actor->target->health <= 0 || !P_CheckSight(actor, actor->target)) { - P_SetMobjState(actor, actor->info->spawnstate); + P_SetMobjStateNF(actor, actor->info->spawnstate); return; } @@ -2835,8 +2854,8 @@ void A_BossDeath(mobj_t *mo) // make sure there is a player alive for victory for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i] && ((players[i].mo && players[i].mo->health > 0) - || ((netgame || multiplayer) && (players[i].lives > 0 || players[i].continues > 0)))) + if (playeringame[i] && ((players[i].mo && players[i].mo->health) + || ((netgame || multiplayer) && (players[i].lives || players[i].continues)))) break; if (i == MAXPLAYERS) @@ -3057,62 +3076,6 @@ void A_GiveWeapon(mobj_t *actor) S_StartSound(player->mo, actor->info->seesound); } -// Function: A_JumpShield -// -// Description: Awards the player a jump shield. -// -// var1 = unused -// var2 = unused -// -void A_JumpShield(mobj_t *actor) -{ - player_t *player; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_JumpShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) - { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; - } - - player = actor->target->player; - - P_SwitchShield(player, SH_WHIRLWIND); - - S_StartSound(player->mo, actor->info->seesound); -} - -// Function: A_RingShield -// -// Description: Awards the player a ring shield. -// -// var1 = unused -// var2 = unused -// -void A_RingShield(mobj_t *actor) -{ - player_t *player; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_RingShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) - { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; - } - - player = actor->target->player; - - P_SwitchShield(player, SH_ATTRACT); - - S_StartSound(player->mo, actor->info->seesound); -} - // Function: A_RingBox // // Description: Awards the player 10 rings. @@ -3280,209 +3243,28 @@ void A_ExtraLife(mobj_t *actor) // In shooter gametypes, give the player 100 rings instead of an extra life. if (gametype != GT_COOP && gametype != GT_COMPETITION) - P_GivePlayerRings(player, 100); - else - P_GivePlayerLives(player, 1); - P_PlayLivesJingle(player); -} - -// Function: A_BombShield -// -// Description: Awards the player a bomb shield. -// -// var1 = unused -// var2 = unused -// -void A_BombShield(mobj_t *actor) -{ - player_t *player; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_BombShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) - { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; - } - - player = actor->target->player; - - // If you already have a bomb shield, use it! - if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ARMAGEDDON) - P_BlackOw(player); - - // Now we know for certain that we don't have a bomb shield, so add one. :3 - P_SwitchShield(player, SH_ARMAGEDDON); - - S_StartSound(player->mo, actor->info->seesound); -} - -// Function: A_WaterShield -// -// Description: Awards the player a water shield. -// -// var1 = unused -// var2 = unused -// -void A_WaterShield(mobj_t *actor) -{ - player_t *player; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_WaterShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) - { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; - } - - player = actor->target->player; - - P_SwitchShield(player, SH_ELEMENTAL); - - S_StartSound(player->mo, actor->info->seesound); -} - -// Function: A_ForceShield -// -// Description: Awards the player a force shield. -// -// var1 = Number of additional hitpoints to give -// var2 = unused -// -void A_ForceShield(mobj_t *actor) -{ - player_t *player; - INT32 locvar1 = var1; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_ForceShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) - { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; - } - - if (locvar1 & ~SH_FORCEHP) - { - CONS_Debug(DBG_GAMELOGIC, "Invalid number of additional hitpoints.\n"); - return; - } - - player = actor->target->player; - - P_SwitchShield(player, SH_FORCE|locvar1); - - S_StartSound(player->mo, actor->info->seesound); -} - -// Function: A_PityShield -// -// Description: Awards the player a pity shield. -// Because you fail it. -// Your skill is not enough. -// See you next time. -// Bye-bye. -// -// var1 = unused -// var2 = unused -// -void A_PityShield(mobj_t *actor) -{ - player_t *player; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_PityShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) - { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; - } - - player = actor->target->player; - - P_SwitchShield(player, SH_PITY); - - S_StartSound(player->mo, actor->info->seesound); -} - -// Function: A_FlameShield -// -// Description: Awards the player a flame shield. -// -// var1 = unused -// var2 = unused -// -void A_FlameShield(mobj_t *actor) -{ - player_t *player; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_FlameShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; - } - - player = actor->target->player; - - P_SwitchShield(player, SH_FLAMEAURA); - - S_StartSound(player->mo, actor->info->seesound); -} - -// Function: A_BubbleShield -// -// Description: Awards the player a bubble shield. -// -// var1 = unused -// var2 = unused -// -void A_BubbleShield(mobj_t *actor) -{ - player_t *player; - -#ifdef HAVE_BLUA - if (LUA_CallAction("A_BubbleShield", actor)) - return; -#endif - if (!actor->target || !actor->target->player) - { - CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); - return; + P_GivePlayerRings(player, 100); + P_PlayLivesJingle(player); } - - player = actor->target->player; - - P_SwitchShield(player, SH_BUBBLEWRAP); - - S_StartSound(player->mo, actor->info->seesound); + else + P_GiveCoopLives(player, 1, true); } -// Function: A_ThunderShield +// Function: A_GiveShield // -// Description: Awards the player a thunder shield. +// Description: Awards the player a specified shield. // -// var1 = unused +// var1 = Shield type (make with SH_ constants) // var2 = unused // -void A_ThunderShield(mobj_t *actor) +void A_GiveShield(mobj_t *actor) { player_t *player; + UINT16 locvar1 = var1; #ifdef HAVE_BLUA - if (LUA_CallAction("A_ThunderShield", actor)) + if (LUA_CallAction("A_GiveShield", actor)) return; #endif if (!actor->target || !actor->target->player) @@ -3493,12 +3275,10 @@ void A_ThunderShield(mobj_t *actor) player = actor->target->player; - P_SwitchShield(player, SH_THUNDERCOIN); - + P_SwitchShield(player, locvar1); S_StartSound(player->mo, actor->info->seesound); } - // Function: A_GravityBox // // Description: Awards the player gravity boots. @@ -3583,12 +3363,12 @@ void A_ParticleSpawn(mobj_t *actor) spawn->tics = (tic_t)actor->health; spawn->flags2 |= (actor->flags2 & MF2_OBJECTFLIP); spawn->angle += P_RandomKey(36)*ANG10; // irrelevant for default objects but might make sense for some custom ones - if (spawn->frame & FF_ANIMATE) - spawn->frame += P_RandomKey(spawn->state->var1); actor->angle += actor->movedir; } + actor->angle += (angle_t)actor->movecount; + actor->tics = (tic_t)actor->reactiontime; } // Function: A_BunnyHop @@ -4110,15 +3890,18 @@ void A_SetSolidSteam(mobj_t *actor) #endif actor->flags &= ~MF_NOCLIP; actor->flags |= MF_SOLID; - if (P_RandomChance(FRACUNIT/8)) - { - if (actor->info->deathsound) - S_StartSound(actor, actor->info->deathsound); // Hiss! - } - else + if (!(actor->flags2 & MF2_AMBUSH)) { - if (actor->info->painsound) - S_StartSound(actor, actor->info->painsound); + if (P_RandomChance(FRACUNIT/8)) + { + if (actor->info->deathsound) + S_StartSound(actor, actor->info->deathsound); // Hiss! + } + else + { + if (actor->info->painsound) + S_StartSound(actor, actor->info->painsound); + } } P_SetObjectMomZ (actor, 1, true); @@ -4178,12 +3961,12 @@ void A_SignPlayer(mobj_t *actor) of in the name. If you have a better idea, feel free to let me know. ~toast 2016/07/20 */ - actor->frame += Color_Opposite[Color_Opposite[skin->prefoppositecolor*2]*2+1]; + actor->frame += (15 - Color_Opposite[(Color_Opposite[(skin->prefoppositecolor - 1)*2] - 1)*2 + 1]); } - else // Set the sign to be an appropriate background color for this player's skincolor. + else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor. { - actor->color = Color_Opposite[actor->target->player->skincolor*2]; - actor->frame += Color_Opposite[actor->target->player->skincolor*2+1]; + actor->color = Color_Opposite[(actor->target->player->skincolor - 1)*2]; + actor->frame += (15 - Color_Opposite[(actor->target->player->skincolor - 1)*2 + 1]); } if (skin->sprites[SPR2_SIGN].numframes) @@ -5142,15 +4925,12 @@ void A_SlingAppear(mobj_t *actor) actor->movefactor = actor->threshold; actor->friction = 128; - actor->flags |= MF_SLIDEME; - while (mlength > 0) { spawnee = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SMALLMACECHAIN); P_SetTarget(&spawnee->target, actor); - spawnee->movecount = 0; spawnee->threshold = 0; spawnee->reactiontime = mlength; @@ -5165,129 +4945,6 @@ void A_SlingAppear(mobj_t *actor) } } -// -// Function: A_MaceRotate -// -// Spins an object around its target, or, swings it from side to side. -// -// var1 = unused -// var2 = unused -// -// So NOBODY forgets: -// actor-> -// threshold - X tilt -// movecount - Z tilt -// reactiontime - link # in the chain (1 is closest) -// lastlook - speed -// friction - top speed -// movedir - current angle holder -// extravalue1 - smoothly move link into place -// -void A_MaceRotate(mobj_t *actor) -{ - TVector v; - TVector *res; - fixed_t radius; -#ifdef HAVE_BLUA - if (LUA_CallAction("A_MaceRotate", actor)) - return; -#endif - - // Target was removed. - if (!actor->target) - { - P_RemoveMobj(actor); - return; - } - - P_UnsetThingPosition(actor); - - // Radius of the link's rotation. - radius = FixedMul(actor->info->speed * actor->reactiontime, actor->target->scale); - - // Double the radius if the chain links are made up of maces. - if (actor->target->type == MT_AXIS && (actor->type == MT_SMALLMACE || actor->type == MT_BIGMACE)) - radius *= 2; - - // Axis offset for the axis. - radius += actor->target->extravalue1; - - // Smoothly move the link into position. - if (actor->extravalue1) - { - radius = FixedMul(radius, FixedDiv(actor->extravalue1, 100)); - actor->extravalue1 += 1; - if (actor->extravalue1 >= 100) - actor->extravalue1 = 0; - } - - actor->x = actor->target->x; - actor->y = actor->target->y; - actor->z = actor->target->z; - - // Cut the height to align the link with the axis. - if (actor->type == MT_SMALLMACECHAIN || actor->type == MT_BIGMACECHAIN) - actor->z -= actor->height/4; - else - actor->z -= actor->height/2; - - // Set the top speed for the link if it happens to be over that speed. - if (actor->target->lastlook > actor->target->friction) - actor->target->lastlook = actor->target->friction; - - // Swinging Chain. - if (actor->target->type == MT_HANGMACEPOINT || actor->target->type == MT_SWINGMACEPOINT) - { - actor->movecount += actor->target->lastlook; - actor->movecount &= FINEMASK; - - actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook << FRACBITS); - - v[0] = FRACUNIT; - v[1] = 0; - v[2] = -radius; - v[3] = FRACUNIT; - - // Calculate the angle matrixes for the link. - res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold))); - M_Memcpy(&v, res, sizeof(v)); - res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT)); - M_Memcpy(&v, res, sizeof(v)); - } - // Rotating Chain. - else - { - angle_t fa; - - actor->threshold += actor->target->lastlook; - actor->threshold &= FINEMASK; - actor->target->health &= FINEMASK; - - fa = actor->threshold; - v[0] = FixedMul(FINECOSINE(fa), radius); - v[1] = 0; - v[2] = FixedMul(FINESINE(fa), radius); - v[3] = FRACUNIT; - - // Calculate the angle matrixes for the link. - res = VectorMatrixMultiply(v, *RotateXMatrix(actor->target->threshold << ANGLETOFINESHIFT)); - M_Memcpy(&v, res, sizeof(v)); - res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT)); - M_Memcpy(&v, res, sizeof(v)); - } - - // Add on the appropriate distances to the actor's co-ordinates. - actor->x += v[0]; - actor->y += v[1]; - actor->z += v[2]; - - P_SetThingPosition(actor); - - if (!(actor->target->flags2 & MF2_BOSSNOTRAP) // flag that makes maces shut up on request - && !(leveltime & 63) && (actor->type == MT_BIGMACE || actor->type == MT_SMALLMACE) && actor->target->type == MT_MACEPOINT) - S_StartSound(actor, actor->info->activesound); -} - // Function: A_SetFuse // // Description: Sets the actor's fuse timer if not set already. May also change state when fuse reaches the last tic, otherwise by default the actor will die or disappear. (Replaces A_SnowBall) @@ -5627,7 +5284,10 @@ void A_MixUp(mobj_t *actor) } if (numplayers <= 1) // Not enough players to mix up. + { + S_StartSound(actor, sfx_lose); return; + } else if (numplayers == 2) // Special case -- simple swap { fixed_t x, y, z; @@ -5873,7 +5533,10 @@ void A_RecyclePowers(mobj_t *actor) #endif if (!multiplayer) + { + S_StartSound(actor, sfx_lose); return; + } numplayers = 0; @@ -5909,7 +5572,10 @@ void A_RecyclePowers(mobj_t *actor) } if (numplayers <= 1) + { + S_StartSound(actor, sfx_lose); return; //nobody to touch! + } //shuffle the post scramble list, whee! // hardcoded 0-1 to 1-0 for two players @@ -9389,8 +9055,8 @@ void A_ForceWin(mobj_t *actor) for (i = 0; i < MAXPLAYERS; i++) { - if (playeringame[i] && ((players[i].mo && players[i].mo->health > 0) - || ((netgame || multiplayer) && (players[i].lives > 0 || players[i].continues > 0)))) + if (playeringame[i] && ((players[i].mo && players[i].mo->health) + || ((netgame || multiplayer) && (players[i].lives || players[i].continues)))) break; } @@ -10791,26 +10457,33 @@ void A_FlickyFlutter(mobj_t *actor) // Description: Creates the mobj's painchance at a random position around the object's radius. // // var1 = momz of particle. +// var2 = chance of particle spawn // void A_FlameParticle(mobj_t *actor) { mobjtype_t type = (mobjtype_t)(mobjinfo[actor->type].painchance); + fixed_t rad, hei; + mobj_t *particle; INT32 locvar1 = var1; + INT32 locvar2 = var2; #ifdef HAVE_BLUA if (LUA_CallAction("A_FlameParticle", actor)) return; #endif - if (type) - { - fixed_t rad = 2*actor->radius>>FRACBITS; - fixed_t hei = actor->height>>FRACBITS; - mobj_t *particle = P_SpawnMobjFromMobj(actor, - P_RandomRange(rad, -rad)<<FRACBITS, - P_RandomRange(rad, -rad)<<FRACBITS, - P_RandomRange(hei/2, hei)<<FRACBITS, - type); - P_SetObjectMomZ(particle, locvar1<<FRACBITS, false); - } + if (!P_RandomChance(locvar2)) + return; + + if (!type) + return; + + rad = 2*actor->radius>>FRACBITS; + hei = actor->height>>FRACBITS; + particle = P_SpawnMobjFromMobj(actor, + P_RandomRange(rad, -rad)<<FRACBITS, + P_RandomRange(rad, -rad)<<FRACBITS, + P_RandomRange(hei/2, hei)<<FRACBITS, + type); + P_SetObjectMomZ(particle, locvar1<<FRACBITS, false); } diff --git a/src/p_floor.c b/src/p_floor.c index cefdc3d4ffd01b1c2caf98557c2d2c670f343e7b..ef94bb95d8a648480a4ab47176a1f7c03fba41ff 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -2061,6 +2061,33 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies) P_RemoveThinker(&nobaddies->thinker); } +// +// P_IsObjectOnRealGround +// +// Helper function for T_EachTimeThinker +// Like P_IsObjectOnGroundIn, except ONLY THE REAL GROUND IS CONSIDERED, NOT FOFS +// I'll consider whether to make this a more globally accessible function or whatever in future +// -- Monster Iestyn +// +static boolean P_IsObjectOnRealGround(mobj_t *mo, sector_t *sec) +{ + // Is the object in reverse gravity? + if (mo->eflags & MFE_VERTICALFLIP) + { + // Detect if the player is on the ceiling. + if (mo->z+mo->height >= P_GetSpecialTopZ(mo, sec, sec)) + return true; + } + // Nope! + else + { + // Detect if the player is on the floor. + if (mo->z <= P_GetSpecialBottomZ(mo, sec, sec)) + return true; + } + return false; +} + // // P_HavePlayersEnteredArea // @@ -2113,6 +2140,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) boolean inAndOut = false; boolean floortouch = false; fixed_t bottomheight, topheight; + msecnode_t *node; for (i = 0; i < MAXPLAYERS; i++) { @@ -2174,7 +2202,23 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) if ((netgame || multiplayer) && players[j].spectator) continue; - if (players[j].mo->subsector->sector != targetsec) + if (players[j].mo->subsector->sector == targetsec) + ; + else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH) + { + boolean insector = false; + for (node = players[j].mo->touching_sectorlist; node; node = node->m_sectorlist_next) + { + if (node->m_sector == targetsec) + { + insector = true; + break; + } + } + if (!insector) + continue; + } + else continue; topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec); @@ -2224,10 +2268,30 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) if ((netgame || multiplayer) && players[i].spectator) continue; - if (players[i].mo->subsector->sector != sec) + if (players[i].mo->subsector->sector == sec) + ; + else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH) + { + boolean insector = false; + for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next) + { + if (node->m_sector == sec) + { + insector = true; + break; + } + } + if (!insector) + continue; + } + else + continue; + + if (!(players[i].mo->subsector->sector == sec + || P_PlayerTouchingSectorSpecial(&players[i], 2, (GETSECSPECIAL(sec->special, 2))) == sec)) continue; - if (floortouch == true && P_IsObjectOnGroundIn(players[i].mo, sec)) + if (floortouch == true && P_IsObjectOnRealGround(players[i].mo, sec)) { if (i & 1) eachtime->var2s[i/2] |= 1; @@ -2929,7 +2993,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) fixed_t leftx, rightx; fixed_t topy, bottomy; fixed_t topz, bottomz; - fixed_t widthfactor, heightfactor; + fixed_t widthfactor = FRACUNIT, heightfactor = FRACUNIT; fixed_t a, b, c; mobjtype_t type = MT_ROCKCRUMBLE1; fixed_t spacing = (32<<FRACBITS); @@ -3246,14 +3310,6 @@ INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) } else { - if (thing->type == MT_EMMY && thing->spawnpoint && (thing->spawnpoint->options & MTF_OBJECTSPECIAL)) - { - mobj_t *tokenobj = P_SpawnMobj(sector->soundorg.x, sector->soundorg.y, topheight, MT_TOKEN); - P_SetTarget(&thing->tracer, tokenobj); - P_SetTarget(&tokenobj->target, thing); - P_SetMobjState(tokenobj, mobjinfo[MT_TOKEN].seestate); - } - // "Powerup rise" sound S_StartSound(puncher, sfx_mario9); // Puncher is "close enough" } diff --git a/src/p_inter.c b/src/p_inter.c index 2b800653483268359ac5719547da81fc51be4260..d2101ca575ae358648a1ed863f642dce57b2d0d2 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -414,13 +414,15 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) //////////////////////////////////////////////////////// if (special->type == MT_GSNAPPER && !(((player->powers[pw_carry] == CR_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || player->powers[pw_invulnerability] || player->powers[pw_super] || elementalpierce) - && toucher->z < special->z + special->height && toucher->z + toucher->height > special->z) + && toucher->z < special->z + special->height && toucher->z + toucher->height > special->z + && !(player->powers[pw_shield] & SH_PROTECTSPIKE)) { // Can only hit snapper from above - P_DamageMobj(toucher, special, special, 1, 0); + P_DamageMobj(toucher, special, special, 1, DMG_SPIKE); } else if (special->type == MT_SHARP - && ((special->state == &states[special->info->xdeathstate]) || (toucher->z > special->z + special->height/2))) + && ((special->state == &states[special->info->xdeathstate]) || (toucher->z > special->z + special->height/2)) + && !(player->powers[pw_shield] & SH_PROTECTSPIKE)) { if (player->pflags & PF_BOUNCING) { @@ -428,7 +430,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) P_DoAbilityBounce(player, false); } else // Cannot hit sharp from above or when red and angry - P_DamageMobj(toucher, special, special, 1, 0); + P_DamageMobj(toucher, special, special, 1, DMG_SPIKE); } else if (((player->powers[pw_carry] == CR_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || ((player->pflags & PF_JUMPED) && (!(player->pflags & PF_NOJUMPDAMAGE) || (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY))) @@ -570,7 +572,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) // Gameplay related collectibles // // ***************************** // // Special Stage Token - case MT_EMMY: + case MT_TOKEN: if (player->bot) return; tokenlist += special->health; @@ -589,9 +591,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } else token++; - - if (special->tracer) // token BG - P_RemoveMobj(special->tracer); break; // Emerald Hunt @@ -881,7 +880,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (!(mo2->flags & MF_SPECIAL) && mo2->health) { - P_SetMobjState(mo2, mo2->info->seestate); + mo2->flags2 &= ~MF2_DONTDRAW; mo2->flags |= MF_SPECIAL; mo2->flags &= ~MF_NIGHTSITEM; S_StartSound(toucher, sfx_hidden); @@ -890,7 +889,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) } if (!(mo2->type == MT_NIGHTSWING || mo2->type == MT_RING || mo2->type == MT_COIN - || mo2->type == MT_BLUEBALL)) + || mo2->type == MT_BLUEBALL + || ((mo2->type == MT_EMBLEM) && (mo2->reactiontime & GE_NIGHTSPULL)))) continue; // Yay! The thing's in reach! Pull it in! @@ -1293,13 +1293,40 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (player->starpostnum >= special->health) return; // Already hit this post - // Save the player's time and position. - player->starposttime = leveltime; - player->starpostx = toucher->x>>FRACBITS; - player->starposty = toucher->y>>FRACBITS; - player->starpostz = special->z>>FRACBITS; - player->starpostangle = special->angle; - player->starpostnum = special->health; + if (cv_coopstarposts.value && gametype == GT_COOP && (netgame || multiplayer)) + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i]) + { + if (players[i].bot) // ignore dumb, stupid tails + continue; + + players[i].starposttime = leveltime; + players[i].starpostx = player->mo->x>>FRACBITS; + players[i].starposty = player->mo->y>>FRACBITS; + players[i].starpostz = special->z>>FRACBITS; + players[i].starpostangle = special->angle; + players[i].starpostnum = special->health; + + if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i])) + P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN; + } + } + S_StartSound(NULL, special->info->painsound); + } + else + { + // Save the player's time and position. + player->starposttime = leveltime; + player->starpostx = toucher->x>>FRACBITS; + player->starposty = toucher->y>>FRACBITS; + player->starpostz = special->z>>FRACBITS; + player->starpostangle = special->angle; + player->starpostnum = special->health; + S_StartSound(toucher, special->info->painsound); + } + P_ClearStarPost(special->health); // Find all starposts in the level with this value. @@ -1471,10 +1498,19 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (player->powers[pw_flashing]) return; + if (special->movefactor && special->tracer && (angle_t)special->tracer->health != ANGLE_90 && (angle_t)special->tracer->health != ANGLE_270) + { // I don't expect you to understand this, Mr Bond... + angle_t ang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y) - special->tracer->threshold; + if ((special->movefactor > 0) == ((angle_t)special->tracer->health > ANGLE_90 && (angle_t)special->tracer->health < ANGLE_270)) + ang += ANGLE_180; + if (ang < ANGLE_180) + return; // I expect you to die. + } + P_ResetPlayer(player); P_SetTarget(&toucher->tracer, special); - if (special->target && (special->target->type == MT_SPINMACEPOINT || special->target->type == MT_HIDDEN_SLING)) + if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX)) { player->powers[pw_carry] = CR_MACESPIN; S_StartSound(toucher, sfx_spin); @@ -1485,6 +1521,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) // Can't jump first frame player->pflags |= PF_JUMPSTASIS; + return; case MT_BIGMINE: case MT_BIGAIRMINE: @@ -1668,7 +1705,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour if (damagetype == DMG_NUKE) // SH_ARMAGEDDON, armageddon shield str = M_GetText("%s%s's armageddon blast %s %s.\n"); else if ((inflictor->player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL && (inflictor->player->pflags & PF_SHIELDABILITY)) - str = M_GetText("%s%s's flame stomp %s %s.\n"); + str = M_GetText("%s%s's elemental stomp %s %s.\n"); else if (inflictor->player->powers[pw_invulnerability]) str = M_GetText("%s%s's invincibility aura %s %s.\n"); else if (inflictor->player->powers[pw_super]) @@ -1722,6 +1759,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour str = M_GetText("%s was %s by Eggman's nefarious TV magic.\n"); break; case MT_SPIKE: + case MT_WALLSPIKE: str = M_GetText("%s was %s by spikes.\n"); break; default: @@ -2219,14 +2257,34 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget target->flags |= MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; P_SetThingPosition(target); - if (!target->player->bot && !G_IsSpecialStage(gamemap) + if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0)) + ; + else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap) && G_GametypeUsesLives()) { target->player->lives -= 1; // Lose a life Tails 03-11-2000 if (target->player->lives <= 0) // Tails 03-14-2000 { - if (P_IsLocalPlayer(target->player)/* && target->player == &players[consoleplayer] */) + boolean gameovermus = false; + if ((netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value != 1)) + { + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (players[i].lives > 0) + break; + } + if (i == MAXPLAYERS) + gameovermus = true; + } + else if (P_IsLocalPlayer(target->player)) + gameovermus = true; + + if (gameovermus) { S_StopMusic(); // Stop the Music! Tails 03-14-2000 S_ChangeMusicInternal("_gover", false); // Yousa dead now, Okieday? Tails 03-14-2000 @@ -2398,7 +2456,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget else { P_SetObjectMomZ(target, 14*FRACUNIT, false); - if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // Spikes + if (damagetype == DMG_SPIKE) // Spikes S_StartSound(target, sfx_spkdth); else P_PlayDeathSound(target); @@ -2460,90 +2518,159 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget } } - if (target->type == MT_SPIKE && inflictor && target->info->deathstate != S_NULL) + if (target->type == MT_SPIKE && target->info->deathstate != S_NULL) { - const fixed_t x=target->x,y=target->y,z=target->z; - const fixed_t scale=target->scale; - const boolean flip=(target->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP; - S_StartSound(target,target->info->deathsound); + const angle_t ang = ((inflictor) ? inflictor->angle : 0) + ANGLE_90; + const fixed_t scale = target->scale; + const fixed_t xoffs = P_ReturnThrustX(target, ang, 8*scale), yoffs = P_ReturnThrustY(target, ang, 8*scale); + const UINT16 flip = (target->eflags & MFE_VERTICALFLIP); + mobj_t *chunk; + fixed_t momz; + + S_StartSound(target, target->info->deathsound); + + if (target->info->xdeathstate != S_NULL) + { + momz = 6*scale; + if (flip) + momz *= -1; +#define makechunk(angtweak, xmov, ymov) \ + chunk = P_SpawnMobj(target->x, target->y, target->z, MT_SPIKE);\ + chunk->eflags |= flip;\ + P_SetMobjState(chunk, target->info->xdeathstate);\ + chunk->health = 0;\ + chunk->angle = angtweak;\ + chunk->destscale = scale;\ + P_SetScale(chunk, scale);\ + P_UnsetThingPosition(chunk);\ + chunk->flags = MF_NOCLIP;\ + chunk->x += xmov;\ + chunk->y += ymov;\ + P_SetThingPosition(chunk);\ + P_InstaThrust(chunk,chunk->angle, 4*scale);\ + chunk->momz = momz + + makechunk(ang + ANGLE_180, -xoffs, -yoffs); + makechunk(ang, xoffs, yoffs); + +#undef makechunk + } + + momz = 7*scale; + if (flip) + momz *= -1; + + chunk = P_SpawnMobj(target->x, target->y, target->z, MT_SPIKE); + chunk->eflags |= flip; + + P_SetMobjState(chunk, target->info->deathstate); + chunk->health = 0; + chunk->angle = ang + ANGLE_180; + chunk->destscale = scale; + P_SetScale(chunk, scale); + P_UnsetThingPosition(chunk); + chunk->flags = MF_NOCLIP; + chunk->x -= xoffs; + chunk->y -= yoffs; + if (flip) + chunk->z -= 12*scale; + else + chunk->z += 12*scale; + P_SetThingPosition(chunk); + P_InstaThrust(chunk, chunk->angle, 2*scale); + chunk->momz = momz; P_SetMobjState(target, target->info->deathstate); target->health = 0; - target->angle = inflictor->angle + ANGLE_90; + target->angle = ang; P_UnsetThingPosition(target); target->flags = MF_NOCLIP; - target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); - target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); - if (flip) - target->z -= FixedMul(12*FRACUNIT, target->scale); - else - target->z += FixedMul(12*FRACUNIT, target->scale); + target->x += xoffs; + target->y += yoffs; + target->z = chunk->z; P_SetThingPosition(target); - P_InstaThrust(target,target->angle,FixedMul(2*FRACUNIT, target->scale)); - target->momz = FixedMul(7*FRACUNIT, target->scale); - if (flip) - target->momz = -target->momz; + P_InstaThrust(target, target->angle, 2*scale); + target->momz = momz; + } + else if (target->type == MT_WALLSPIKE && target->info->deathstate != S_NULL) + { + const angle_t ang = (/*(inflictor) ? inflictor->angle : */target->angle) + ANGLE_90; + const fixed_t scale = target->scale; + const fixed_t xoffs = P_ReturnThrustX(target, ang, 8*scale), yoffs = P_ReturnThrustY(target, ang, 8*scale), forwardxoffs = P_ReturnThrustX(target, target->angle, 7*scale), forwardyoffs = P_ReturnThrustY(target, target->angle, 7*scale); + const UINT16 flip = (target->eflags & MFE_VERTICALFLIP); + mobj_t *chunk; + boolean sprflip; - if (flip) + S_StartSound(target, target->info->deathsound); + if (!P_MobjWasRemoved(target->tracer)) + P_RemoveMobj(target->tracer); + + if (target->info->xdeathstate != S_NULL) { - target = P_SpawnMobj(x,y,z-FixedMul(12*FRACUNIT, target->scale),MT_SPIKE); - target->eflags |= MFE_VERTICALFLIP; - } - else - target = P_SpawnMobj(x,y,z+FixedMul(12*FRACUNIT, target->scale),MT_SPIKE); + sprflip = P_RandomChance(FRACUNIT/2); + +#define makechunk(angtweak, xmov, ymov) \ + chunk = P_SpawnMobj(target->x, target->y, target->z, MT_WALLSPIKE);\ + chunk->eflags |= flip;\ + P_SetMobjState(chunk, target->info->xdeathstate);\ + chunk->health = 0;\ + chunk->angle = target->angle;\ + chunk->destscale = scale;\ + P_SetScale(chunk, scale);\ + P_UnsetThingPosition(chunk);\ + chunk->flags = MF_NOCLIP;\ + chunk->x += xmov - forwardxoffs;\ + chunk->y += ymov - forwardyoffs;\ + P_SetThingPosition(chunk);\ + P_InstaThrust(chunk, angtweak, 4*scale);\ + chunk->momz = P_RandomRange(5, 7)*scale;\ + if (flip)\ + chunk->momz *= -1;\ + if (sprflip)\ + chunk->frame |= FF_VERTICALFLIP + + makechunk(ang + ANGLE_180, -xoffs, -yoffs); + sprflip = !sprflip; + makechunk(ang, xoffs, yoffs); + +#undef makechunk + } + + sprflip = P_RandomChance(FRACUNIT/2); + + chunk = P_SpawnMobj(target->x, target->y, target->z, MT_WALLSPIKE); + chunk->eflags |= flip; + + P_SetMobjState(chunk, target->info->deathstate); + chunk->health = 0; + chunk->angle = target->angle; + chunk->destscale = scale; + P_SetScale(chunk, scale); + P_UnsetThingPosition(chunk); + chunk->flags = MF_NOCLIP; + chunk->x += forwardxoffs - xoffs; + chunk->y += forwardyoffs - yoffs; + P_SetThingPosition(chunk); + P_InstaThrust(chunk, ang + ANGLE_180, 2*scale); + chunk->momz = P_RandomRange(5, 7)*scale; + if (flip) + chunk->momz *= -1; + if (sprflip) + chunk->frame |= FF_VERTICALFLIP; + P_SetMobjState(target, target->info->deathstate); target->health = 0; - target->angle = inflictor->angle - ANGLE_90; - target->destscale = scale; - P_SetScale(target, scale); P_UnsetThingPosition(target); target->flags = MF_NOCLIP; - target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); - target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); + target->x += forwardxoffs + xoffs; + target->y += forwardyoffs + yoffs; P_SetThingPosition(target); - P_InstaThrust(target,target->angle,FixedMul(2*FRACUNIT, target->scale)); - target->momz = FixedMul(7*FRACUNIT, target->scale); + P_InstaThrust(target, ang, 2*scale); + target->momz = P_RandomRange(5, 7)*scale; if (flip) - target->momz = -target->momz; - - if (target->info->xdeathstate != S_NULL) - { - target = P_SpawnMobj(x,y,z,MT_SPIKE); - if (flip) - target->eflags |= MFE_VERTICALFLIP; - P_SetMobjState(target, target->info->xdeathstate); - target->health = 0; - target->angle = inflictor->angle + ANGLE_90; - target->destscale = scale; - P_SetScale(target, scale); - P_UnsetThingPosition(target); - target->flags = MF_NOCLIP; - target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); - target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); - P_SetThingPosition(target); - P_InstaThrust(target,target->angle,FixedMul(4*FRACUNIT, target->scale)); - target->momz = FixedMul(6*FRACUNIT, target->scale); - if (flip) - target->momz = -target->momz; - - target = P_SpawnMobj(x,y,z,MT_SPIKE); - if (flip) - target->eflags |= MFE_VERTICALFLIP; - P_SetMobjState(target, target->info->xdeathstate); - target->health = 0; - target->angle = inflictor->angle - ANGLE_90; - target->destscale = scale; - P_SetScale(target, scale); - P_UnsetThingPosition(target); - target->flags = MF_NOCLIP; - target->x += P_ReturnThrustX(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); - target->y += P_ReturnThrustY(target, target->angle, FixedMul(8*FRACUNIT, target->scale)); - P_SetThingPosition(target); - P_InstaThrust(target,target->angle,FixedMul(4*FRACUNIT, target->scale)); - target->momz = FixedMul(6*FRACUNIT, target->scale); - if (flip) - target->momz = -target->momz; - } + target->momz *= -1; + if (!sprflip) + target->frame |= FF_VERTICALFLIP; } else if (target->player) { @@ -2879,7 +3006,7 @@ static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2); - if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // spikes + if (damagetype == DMG_SPIKE) // spikes S_StartSound(player->mo, sfx_spkdth); else S_StartSound (player->mo, sfx_shldls); // Ba-Dum! Shield loss. @@ -2908,7 +3035,7 @@ static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, IN P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2); - if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // spikes + if (damagetype == DMG_SPIKE) // spikes S_StartSound(player->mo, sfx_spkdth); if (source && source->player && !player->powers[pw_super]) //don't score points against super players @@ -3086,18 +3213,16 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da switch (damagetype) { - case DMG_WATER: - if (player->powers[pw_shield] & SH_PROTECTWATER) - return false; // Invincible to water damage - break; - case DMG_FIRE: - if (player->powers[pw_shield] & SH_PROTECTFIRE) - return false; // Invincible to fire damage - break; - case DMG_ELECTRIC: - if (player->powers[pw_shield] & SH_PROTECTELECTRIC) - return false; // Invincible to electric damage - break; +#define DAMAGECASE(type)\ + case DMG_##type:\ + if (player->powers[pw_shield] & SH_PROTECT##type)\ + return false;\ + break + DAMAGECASE(WATER); + DAMAGECASE(FIRE); + DAMAGECASE(ELECTRIC); + DAMAGECASE(SPIKE); +#undef DAMAGECASE default: break; } diff --git a/src/p_local.h b/src/p_local.h index a2831222ac5ba69fce2c25d6d4395f618e286c8d..b1bfc645641b39c04728d2bc45828a01214a6228 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -148,6 +148,7 @@ void P_SwitchShield(player_t *player, UINT16 shieldtype); mobj_t *P_SpawnGhostMobj(mobj_t *mobj); void P_GivePlayerRings(player_t *player, INT32 num_rings); void P_GivePlayerLives(player_t *player, INT32 numlives); +void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound); UINT8 P_GetNextEmerald(void); void P_GiveEmerald(boolean spawnObj); #if 0 @@ -198,6 +199,9 @@ void P_PlayLivesJingle(player_t *player); #define P_PlayDeathSound(s) S_StartSound(s, sfx_altdi1 + P_RandomKey(4)); #define P_PlayVictorySound(s) S_StartSound(s, sfx_victr1 + P_RandomKey(4)); +boolean P_GetLives(player_t *player); +boolean P_SpectatorJoinGame(player_t *player); +void P_RestoreMultiMusic(player_t *player); // // P_MOBJ @@ -224,7 +228,6 @@ void P_PrecipitationEffects(void); void P_RemoveMobj(mobj_t *th); boolean P_MobjWasRemoved(mobj_t *th); void P_RemoveSavegameMobj(mobj_t *th); -UINT8 P_GetMobjSprite2(mobj_t *mobj, UINT8 spr2); boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state); boolean P_SetMobjState(mobj_t *mobj, statenum_t state); void P_RunShields(void); diff --git a/src/p_map.c b/src/p_map.c index a74c9f1e2faa5608ff323f7a521ce088f0a0fa0a..d4d8796a2421a8a061b11974a57910ad478c05d3 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -439,7 +439,9 @@ static boolean PIT_CheckThing(mobj_t *thing) // Metal Sonic destroys tiny baby objects. if (tmthing->type == MT_METALSONIC_RACE - && (thing->flags & (MF_MISSILE|MF_ENEMY|MF_BOSS) || thing->type == MT_SPIKE)) + && (thing->flags & (MF_MISSILE|MF_ENEMY|MF_BOSS) + || (thing->type == MT_SPIKE + || thing->type == MT_WALLSPIKE))) { if ((thing->flags & (MF_ENEMY|MF_BOSS)) && (thing->health <= 0 || !(thing->flags & MF_SHOOTABLE))) return true; @@ -451,12 +453,14 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; // overhead if (tmthing->z + tmthing->height < thing->z) return true; // underneath - if (thing->type == MT_SPIKE) + if (thing->type == MT_SPIKE + || thing->type == MT_WALLSPIKE) { + mobjtype_t type = thing->type; if (thing->flags & MF_SOLID) S_StartSound(tmthing, thing->info->deathsound); for (thing = thing->subsector->sector->thinglist; thing; thing = thing->snext) - if (thing->type == MT_SPIKE && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y) < FixedMul(56*FRACUNIT, thing->scale)) + if (thing->type == type && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y), thing->z - tmthing->z) < 56*thing->scale)//FixedMul(56*FRACUNIT, thing->scale)) P_KillMobj(thing, tmthing, tmthing, 0); } else @@ -470,10 +474,13 @@ static boolean PIT_CheckThing(mobj_t *thing) // SF_DASHMODE users destroy spikes and monitors, CA_TWINSPIN users and CA2_MELEE users destroy spikes. if ((tmthing->player) && (((tmthing->player->charflags & SF_DASHMODE) && (tmthing->player->dashmode >= 3*TICRATE) - && (thing->flags & (MF_MONITOR) || thing->type == MT_SPIKE)) + && (thing->flags & (MF_MONITOR) + || (thing->type == MT_SPIKE + || thing->type == MT_WALLSPIKE))) || ((((tmthing->player->charability == CA_TWINSPIN) && (tmthing->player->panim == PA_ABILITY)) || (tmthing->player->charability2 == CA2_MELEE && tmthing->player->panim == PA_ABILITY2)) - && (thing->type == MT_SPIKE)))) + && (thing->type == MT_SPIKE + || thing->type == MT_WALLSPIKE)))) { if ((thing->flags & (MF_MONITOR)) && (thing->health <= 0 || !(thing->flags & MF_SHOOTABLE))) return true; @@ -485,12 +492,14 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; // overhead if (tmthing->z + tmthing->height < thing->z) return true; // underneath - if (thing->type == MT_SPIKE) + if (thing->type == MT_SPIKE + || thing->type == MT_WALLSPIKE) { + mobjtype_t type = thing->type; if (thing->flags & MF_SOLID) S_StartSound(tmthing, thing->info->deathsound); for (thing = thing->subsector->sector->thinglist; thing; thing = thing->snext) - if (thing->type == MT_SPIKE && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y) < FixedMul(56*FRACUNIT, thing->scale)) + if (thing->type == type && thing->health > 0 && thing->flags & MF_SOLID && P_AproxDistance(P_AproxDistance(thing->x - tmthing->x, thing->y - tmthing->y), thing->z - tmthing->z) < 56*thing->scale)//FixedMul(56*FRACUNIT, thing->scale)) P_KillMobj(thing, tmthing, tmthing, 0); } else @@ -937,12 +946,12 @@ static boolean PIT_CheckThing(mobj_t *thing) if (thing->z + thing->height <= tmthing->z + FixedMul(FRACUNIT, tmthing->scale) && thing->z + thing->height + thing->momz >= tmthing->z + FixedMul(FRACUNIT, tmthing->scale) + tmthing->momz && !(thing->player->charability == CA_BOUNCE && thing->player->panim == PA_ABILITY && thing->eflags & MFE_VERTICALFLIP)) - P_DamageMobj(thing, tmthing, tmthing, 1, 0); + P_DamageMobj(thing, tmthing, tmthing, 1, DMG_SPIKE); } else if (thing->z >= tmthing->z + tmthing->height - FixedMul(FRACUNIT, tmthing->scale) && thing->z + thing->momz <= tmthing->z + tmthing->height - FixedMul(FRACUNIT, tmthing->scale) + tmthing->momz && !(thing->player->charability == CA_BOUNCE && thing->player->panim == PA_ABILITY && !(thing->eflags & MFE_VERTICALFLIP))) - P_DamageMobj(thing, tmthing, tmthing, 1, 0); + P_DamageMobj(thing, tmthing, tmthing, 1, DMG_SPIKE); } else if (thing->type == MT_SPIKE && thing->flags & MF_SOLID && tmthing->player) // unfortunate player falls into spike?! { @@ -951,12 +960,61 @@ static boolean PIT_CheckThing(mobj_t *thing) if (tmthing->z + tmthing->height <= thing->z - FixedMul(FRACUNIT, thing->scale) && tmthing->z + tmthing->height + tmthing->momz >= thing->z - FixedMul(FRACUNIT, thing->scale) && !(tmthing->player->charability == CA_BOUNCE && tmthing->player->panim == PA_ABILITY && tmthing->eflags & MFE_VERTICALFLIP)) - P_DamageMobj(tmthing, thing, thing, 1, 0); + P_DamageMobj(tmthing, thing, thing, 1, DMG_SPIKE); } else if (tmthing->z >= thing->z + thing->height + FixedMul(FRACUNIT, thing->scale) && tmthing->z + tmthing->momz <= thing->z + thing->height + FixedMul(FRACUNIT, thing->scale) && !(tmthing->player->charability == CA_BOUNCE && tmthing->player->panim == PA_ABILITY && !(tmthing->eflags & MFE_VERTICALFLIP))) - P_DamageMobj(tmthing, thing, thing, 1, 0); + P_DamageMobj(tmthing, thing, thing, 1, DMG_SPIKE); + } + + if (tmthing->type == MT_WALLSPIKE && tmthing->flags & MF_SOLID && thing->player) // wall spike impales player + { + fixed_t bottomz, topz; + bottomz = tmthing->z; + topz = tmthing->z + tmthing->height; + if (tmthing->eflags & MFE_VERTICALFLIP) + bottomz -= FixedMul(FRACUNIT, tmthing->scale); + else + topz += FixedMul(FRACUNIT, tmthing->scale); + + if (thing->z + thing->height > bottomz // above bottom + && thing->z < topz) // below top + // don't check angle, the player was clearly in the way in this case + P_DamageMobj(thing, tmthing, tmthing, 1, DMG_SPIKE); + } + else if (thing->type == MT_WALLSPIKE && thing->flags & MF_SOLID && tmthing->player) + { + fixed_t bottomz, topz; + angle_t touchangle = R_PointToAngle2(thing->tracer->x, thing->tracer->y, tmthing->x, tmthing->y); + + if (P_PlayerInPain(tmthing->player) && (tmthing->momx || tmthing->momy)) + { + angle_t playerangle = R_PointToAngle2(0, 0, tmthing->momx, tmthing->momy) - touchangle; + if (playerangle > ANGLE_180) + playerangle = InvAngle(playerangle); + if (playerangle < ANGLE_90) + return true; // Yes, this is intentionally outside the z-height check. No standing on spikes whilst moving away from them. + } + + bottomz = thing->z; + topz = thing->z + thing->height; + + if (thing->eflags & MFE_VERTICALFLIP) + bottomz -= FixedMul(FRACUNIT, thing->scale); + else + topz += FixedMul(FRACUNIT, thing->scale); + + if (tmthing->z + tmthing->height > bottomz // above bottom + && tmthing->z < topz // below top + && !P_MobjWasRemoved(thing->tracer)) // this probably wouldn't work if we didn't have a tracer + { // use base as a reference point to determine what angle you touched the spike at + touchangle = thing->angle - touchangle; + if (touchangle > ANGLE_180) + touchangle = InvAngle(touchangle); + if (touchangle <= ANGLE_22h) // if you touched it at this close an angle, you get poked! + P_DamageMobj(tmthing, thing, thing, 1, DMG_SPIKE); + } } if (thing->flags & MF_PUSHABLE) @@ -1112,11 +1170,15 @@ static boolean PIT_CheckThing(mobj_t *thing) } } - if (thing->flags & MF_SPRING && (tmthing->player || tmthing->flags & MF_PUSHABLE)) + if (!(tmthing->player) && (thing->player)) + ; // no solid thing should ever be able to step up onto a player + else if (thing->flags & MF_SPRING && (tmthing->player || tmthing->flags & MF_PUSHABLE)) { if (iwassprung) // this spring caused you to gain MFE_SPRUNG just now... return false; // "cancel" P_TryMove via blocking so you keep your current position } + else if (tmthing->flags & MF_SPRING && (thing->flags & MF_PUSHABLE)) + ; // Fix a few nasty spring-jumping bugs that happen sometimes. // Monitors are not treated as solid to players who are jumping, spinning or gliding, // unless it's a CTF team monitor and you're on the wrong team else if (thing->flags & MF_MONITOR && tmthing->player @@ -1155,11 +1217,13 @@ static boolean PIT_CheckThing(mobj_t *thing) topz = thing->z - thing->scale; // FixedMul(FRACUNIT, thing->scale), but thing->scale == FRACUNIT in base scale anyways + if (thing->flags & MF_SPRING) + ; // block only when jumping not high enough, // (dont climb max. 24units while already in air) // since return false doesn't handle momentum properly, // we lie to P_TryMove() so it's always too high - if (tmthing->player && tmthing->z + tmthing->height > topz + else if (tmthing->player && tmthing->z + tmthing->height > topz && tmthing->z + tmthing->height < tmthing->ceilingz) { if (thing->flags & MF_GRENADEBOUNCE && (thing->flags & MF_MONITOR || thing->flags2 & MF2_STANDONME)) // Gold monitor hack... @@ -1171,8 +1235,6 @@ static boolean PIT_CheckThing(mobj_t *thing) #endif tmfloorthing = thing; // needed for side collision } - else if (thing->flags & MF_SPRING) - ; else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height) { tmceilingz = topz; @@ -1201,11 +1263,13 @@ static boolean PIT_CheckThing(mobj_t *thing) topz = thing->z + thing->height + thing->scale; // FixedMul(FRACUNIT, thing->scale), but thing->scale == FRACUNIT in base scale anyways + if (thing->flags & MF_SPRING) + ; // block only when jumping not high enough, // (dont climb max. 24units while already in air) // since return false doesn't handle momentum properly, // we lie to P_TryMove() so it's always too high - if (tmthing->player && tmthing->z < topz + else if (tmthing->player && tmthing->z < topz && tmthing->z > tmthing->floorz) { if (thing->flags & MF_GRENADEBOUNCE && (thing->flags & MF_MONITOR || thing->flags2 & MF2_STANDONME)) // Gold monitor hack... @@ -1217,8 +1281,6 @@ static boolean PIT_CheckThing(mobj_t *thing) #endif tmfloorthing = thing; // needed for side collision } - else if (thing->flags & MF_SPRING) - ; else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z) { tmfloorz = topz; @@ -3052,12 +3114,86 @@ void P_SlideMove(mobj_t *mo) INT16 hitcount = 0; boolean success = false; + boolean papercol = false; + vertex_t v1, v2; // fake vertexes + line_t junk; // fake linedef + if (tmhitthing && mo->z + mo->height > tmhitthing->z && mo->z < tmhitthing->z + tmhitthing->height) { // Don't mess with your momentum if it's a pushable object. Pushables do their own crazy things already. if (tmhitthing->flags & MF_PUSHABLE) return; + if (tmhitthing->flags & MF_PAPERCOLLISION) + { + fixed_t cosradius, sinradius, num, den; + + // trace along the three leading corners + if (mo->momx > 0) + { + leadx = mo->x + mo->radius; + trailx = mo->x - mo->radius; + } + else + { + leadx = mo->x - mo->radius; + trailx = mo->x + mo->radius; + } + + if (mo->momy > 0) + { + leady = mo->y + mo->radius; + traily = mo->y - mo->radius; + } + else + { + leady = mo->y - mo->radius; + traily = mo->y + mo->radius; + } + + papercol = true; + slidemo = mo; + bestslideline = &junk; + + cosradius = FixedMul(tmhitthing->radius, FINECOSINE(tmhitthing->angle>>ANGLETOFINESHIFT)); + sinradius = FixedMul(tmhitthing->radius, FINESINE(tmhitthing->angle>>ANGLETOFINESHIFT)); + + v1.x = tmhitthing->x - cosradius; + v1.y = tmhitthing->y - sinradius; + v2.x = tmhitthing->x + cosradius; + v2.y = tmhitthing->y + sinradius; + + junk.v1 = &v1; + junk.v2 = &v2; + junk.dx = 2*cosradius; // v2.x - v1.x; + junk.dy = 2*sinradius; // v2.y - v1.y; + + junk.slopetype = !cosradius ? ST_VERTICAL : !sinradius ? ST_HORIZONTAL : + ((sinradius > 0) == (cosradius > 0)) ? ST_POSITIVE : ST_NEGATIVE; + + bestslidefrac = FRACUNIT+1; + + den = FixedMul(junk.dy>>8, mo->momx) - FixedMul(junk.dx>>8, mo->momy); + + if (!den) + bestslidefrac = 0; + else + { + fixed_t frac; +#define P_PaperTraverse(startx, starty) \ + num = FixedMul((v1.x - leadx)>>8, junk.dy) + FixedMul((leady - v1.y)>>8, junk.dx); \ + frac = FixedDiv(num, den); \ + if (frac < bestslidefrac) \ + bestslidefrac = frac + P_PaperTraverse(leadx, leady); + P_PaperTraverse(trailx, leady); + P_PaperTraverse(leadx, traily); +#undef dowork + } + + goto papercollision; + } + // Thankfully box collisions are a lot simpler than arbitrary lines. There's only four possible cases. if (mo->y + mo->radius <= tmhitthing->y - tmhitthing->radius) { @@ -3088,7 +3224,7 @@ void P_SlideMove(mobj_t *mo) bestslideline = NULL; retry: - if (++hitcount == 3) + if ((++hitcount == 3) || papercol) goto stairstep; // don't loop forever // trace along the three leading corners @@ -3130,6 +3266,7 @@ retry: return; } +papercollision: // move up to the wall if (bestslidefrac == FRACUNIT+1) { diff --git a/src/p_mobj.c b/src/p_mobj.c index 44e1ee20ed9e7be985fc849618554e27d680a863..c201830b0276e3c65d8baa440f82d9f2bf3d79a5 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -87,7 +87,7 @@ void P_AddCachedAction(mobj_t *mobj, INT32 statenum) // FUNCINLINE static ATTRINLINE void P_SetupStateAnimation(mobj_t *mobj, state_t *st) { - INT32 animlength = (mobj->skin && mobj->sprite == SPR_PLAY) + INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin) ? (INT32)(((skin_t *)mobj->skin)->sprites[mobj->sprite2].numframes) - 1 : st->var1; @@ -186,195 +186,6 @@ static void P_CyclePlayerMobjState(mobj_t *mobj) } } -// -// P_GetMobjSprite2 -// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing. -// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version. -// - -UINT8 P_GetMobjSprite2(mobj_t *mobj, UINT8 spr2) -{ - player_t *player = mobj->player; - skin_t *skin = ((skin_t *)mobj->skin); - UINT8 super = (spr2 & FF_SPR2SUPER); - - if (!skin) - return 0; - - while (!(skin->sprites[spr2].numframes) - && spr2 != SPR2_STND) - { - if (spr2 & FF_SPR2SUPER) - { - spr2 &= ~FF_SPR2SUPER; - continue; - } - - switch(spr2) - { - case SPR2_RUN: - spr2 = SPR2_WALK; - break; - case SPR2_STUN: - spr2 = SPR2_PAIN; - break; - case SPR2_DRWN: - spr2 = SPR2_DEAD; - break; - case SPR2_SPIN: - spr2 = SPR2_ROLL; - break; - case SPR2_GASP: - spr2 = SPR2_SPNG; - break; - case SPR2_JUMP: - spr2 = ((player - ? player->charflags - : skin->flags) - & SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL; - break; - case SPR2_SPNG: // spring - spr2 = SPR2_FALL; - break; - case SPR2_FALL: - spr2 = SPR2_WALK; - break; - case SPR2_RIDE: - spr2 = SPR2_FALL; - break; - - case SPR2_FLY : - spr2 = SPR2_SPNG; - break; - case SPR2_SWIM: - spr2 = SPR2_FLY ; - break; - case SPR2_TIRE: - spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY; - break; - - case SPR2_GLID: - spr2 = SPR2_FLY; - break; - case SPR2_CLMB: - spr2 = SPR2_ROLL; - break; - case SPR2_CLNG: - spr2 = SPR2_CLMB; - break; - - case SPR2_FLT : - spr2 = SPR2_WALK; - break; - case SPR2_FRUN: - spr2 = SPR2_RUN ; - break; - - case SPR2_DASH: - spr2 = SPR2_FRUN; - break; - - case SPR2_BNCE: - spr2 = SPR2_FALL; - break; - case SPR2_BLND: - spr2 = SPR2_ROLL; - break; - - case SPR2_TWIN: - spr2 = SPR2_ROLL; - break; - - case SPR2_MLEE: - spr2 = SPR2_TWIN; - break; - - // NiGHTS sprites. - case SPR2_NSTD: - spr2 = SPR2_STND; - super = FF_SPR2SUPER; - break; - case SPR2_NFLT: - spr2 = SPR2_FLT ; - super = FF_SPR2SUPER; - break; - case SPR2_NSTN: - spr2 = SPR2_STUN; - break; - case SPR2_NPUL: - spr2 = SPR2_NSTN; - break; - case SPR2_NATK: - spr2 = SPR2_ROLL; - super = FF_SPR2SUPER; - break; - /*case SPR2_NGT0: - spr2 = SPR2_NFLT; - break;*/ - case SPR2_NGT1: - case SPR2_NGT7: - case SPR2_DRL0: - spr2 = SPR2_NGT0; - break; - case SPR2_NGT2: - case SPR2_DRL1: - spr2 = SPR2_NGT1; - break; - case SPR2_NGT3: - case SPR2_DRL2: - spr2 = SPR2_NGT2; - break; - case SPR2_NGT4: - case SPR2_DRL3: - spr2 = SPR2_NGT3; - break; - case SPR2_NGT5: - case SPR2_DRL4: - spr2 = SPR2_NGT4; - break; - case SPR2_NGT6: - case SPR2_DRL5: - spr2 = SPR2_NGT5; - break; - case SPR2_DRL6: - spr2 = SPR2_NGT6; - break; - case SPR2_NGT8: - case SPR2_DRL7: - spr2 = SPR2_NGT7; - break; - case SPR2_NGT9: - case SPR2_DRL8: - spr2 = SPR2_NGT8; - break; - case SPR2_NGTA: - case SPR2_DRL9: - spr2 = SPR2_NGT9; - break; - case SPR2_NGTB: - case SPR2_DRLA: - spr2 = SPR2_NGTA; - break; - case SPR2_NGTC: - case SPR2_DRLB: - spr2 = SPR2_NGTB; - break; - case SPR2_DRLC: - spr2 = SPR2_NGTC; - break; - - // Dunno? Just go to standing then. - default: - spr2 = SPR2_STND; - break; - } - - spr2 |= super; - } - - return spr2; -} - // // P_SetPlayerMobjState // Returns true if the mobj is still present. @@ -575,14 +386,16 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) { skin_t *skin = ((skin_t *)mobj->skin); UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1; - UINT8 numframes; - - UINT8 spr2 = P_GetMobjSprite2(mobj, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK); + UINT8 numframes, spr2; if (skin) + { + spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player); numframes = skin->sprites[spr2].numframes; + } else { + spr2 = 0; frame = 0; numframes = 0; } @@ -701,14 +514,16 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state) { skin_t *skin = ((skin_t *)mobj->skin); UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1; - UINT8 numframes; - - UINT8 spr2 = P_GetMobjSprite2(mobj, st->frame & FF_FRAMEMASK); + UINT8 numframes, spr2; if (skin) + { + spr2 = P_GetSkinSprite2(skin, st->frame & FF_FRAMEMASK, mobj->player); numframes = skin->sprites[spr2].numframes; + } else { + spr2 = 0; frame = 0; numframes = 0; } @@ -2561,10 +2376,18 @@ boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover) I_Assert(mo != NULL); I_Assert(!P_MobjWasRemoved(mo)); - if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3 - && !(rover->master->flags & ML_BLOCKMONSTERS) - && ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > *rover->topheight - FixedMul(16*FRACUNIT, mo->scale))) - return true; + { + fixed_t topheight = + #ifdef ESLOPE + *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : + #endif + *rover->topheight; + + if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3 + && !(rover->master->flags & ML_BLOCKMONSTERS) + && ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > topheight - FixedMul(16*FRACUNIT, mo->scale))) + return true; + } return false; } @@ -2732,8 +2555,9 @@ static boolean P_ZMovement(mobj_t *mo) return true; break; case MT_SPIKE: + case MT_WALLSPIKE: // Dead spike particles disappear upon ground contact - if ((mo->z <= mo->floorz || mo->z + mo->height >= mo->ceilingz) && mo->health <= 0) + if (!mo->health && (mo->z <= mo->floorz || mo->z + mo->height >= mo->ceilingz)) { P_RemoveMobj(mo); return false; @@ -2803,7 +2627,7 @@ static boolean P_ZMovement(mobj_t *mo) mo->z = mo->floorz; #ifdef ESLOPE - if (mo->standingslope) // You're still on the ground; why are we here? + if (!(mo->flags & MF_MISSILE) && mo->standingslope) // You're still on the ground; why are we here? { mo->momz = 0; return true; @@ -3217,8 +3041,17 @@ static void P_PlayerZMovement(mobj_t *mo) } } - if (mo->health && !P_CheckDeathPitCollide(mo)) + if (mo->health && !mo->player->spectator && !P_CheckDeathPitCollide(mo)) { + if ((mo->player->charability2 == CA2_SPINDASH) && !(mo->player->pflags & PF_THOKKED) && (mo->player->cmd.buttons & BT_USE) && (FixedHypot(mo->momx, mo->momy) > (5*mo->scale))) + { + mo->player->pflags |= PF_SPINNING; + P_SetPlayerMobjState(mo, S_PLAY_ROLL); + S_StartSound(mo, sfx_spin); + } + else + mo->player->pflags &= ~PF_SPINNING; + if (mo->player->pflags & PF_GLIDING) // ground gliding { mo->player->skidtime = TICRATE; @@ -3231,7 +3064,7 @@ static void P_PlayerZMovement(mobj_t *mo) S_StartSound(mo, sfx_s3k8b); mo->player->pflags |= PF_FULLSTASIS; } - else if (mo->player->pflags & PF_JUMPED || (mo->player->pflags & (PF_SPINNING|PF_USEDOWN)) != (PF_SPINNING|PF_USEDOWN) + else if (mo->player->pflags & PF_JUMPED || !(mo->player->pflags & PF_SPINNING) || mo->player->powers[pw_tailsfly] || mo->state-states == S_PLAY_FLY_TIRED) { if (mo->player->cmomx || mo->player->cmomy) @@ -3262,15 +3095,6 @@ static void P_PlayerZMovement(mobj_t *mo) } } - if ((mo->player->charability2 == CA2_SPINDASH) && !(mo->player->pflags & PF_THOKKED) && (mo->player->cmd.buttons & BT_USE) && (FixedHypot(mo->momx, mo->momy) > (5*mo->scale))) - { - mo->player->pflags |= PF_SPINNING; - P_SetPlayerMobjState(mo, S_PLAY_ROLL); - S_StartSound(mo, sfx_spin); - } - else - mo->player->pflags &= ~PF_SPINNING; - if (!(mo->player->pflags & PF_GLIDING)) mo->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE); @@ -3579,11 +3403,17 @@ static boolean P_SceneryZMovement(mobj_t *mo) // boolean P_CanRunOnWater(player_t *player, ffloor_t *rover) { + fixed_t topheight = +#ifdef ESLOPE + *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : +#endif + *rover->topheight; + if (!player->powers[pw_carry] && !player->homing - && ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= 3*TICRATE) && player->mo->ceilingz-*rover->topheight >= player->mo->height) + && ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= 3*TICRATE) && player->mo->ceilingz-topheight >= player->mo->height) && (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale) && !(player->pflags & PF_SLIDING) - && abs(player->mo->z - *rover->topheight) < FixedMul(30*FRACUNIT, player->mo->scale)) + && abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale)) return true; return false; @@ -6440,6 +6270,128 @@ static void P_NightsItemChase(mobj_t *thing) P_Attract(thing, thing->tracer, true); } +// +// P_MaceRotate +// Spins an object around its target, or, swings it from side to side. +// +static void P_MaceRotate(mobj_t *mobj) +{ + TVector v; + TVector *res; + fixed_t radius, dist; + angle_t fa; + INT32 prevswing; + boolean donetwice = false; + + // Tracer was removed. + if (!mobj->health) + return; + else if (!mobj->tracer) + { + P_KillMobj(mobj, NULL, NULL, 0); + return; + } + + mobj->momx = mobj->momy = mobj->momz = 0; + + prevswing = mobj->threshold; + mobj->threshold += mobj->tracer->lastlook; + mobj->threshold &= FINEMASK; + + dist = ((mobj->info->speed) ? mobj->info->speed : mobjinfo[MT_SMALLMACECHAIN].speed); + + // Radius of the link's rotation. + radius = FixedMul(dist * mobj->movecount, mobj->tracer->scale) + mobj->tracer->extravalue1; + +maceretry: + + fa = (FixedAngle(mobj->tracer->movefactor*FRACUNIT) >> ANGLETOFINESHIFT); + radius = FixedMul(FINECOSINE(fa), radius); + v[1] = -FixedMul(FINESINE(fa), radius) + + FixedMul(dist * mobj->movefactor, mobj->tracer->scale); + v[3] = FRACUNIT; + + // Swinging Chain. + if (mobj->tracer->flags2 & MF2_STRONGBOX) + { + fixed_t swingmagnitude = FixedMul(FINECOSINE(mobj->threshold), mobj->tracer->lastlook << FRACBITS); + prevswing = FINECOSINE(prevswing); + + if (!donetwice + && (mobj->flags2 & MF2_BOSSNOTRAP) // at the end of the chain and can play a sound + && ((prevswing > 0) != (swingmagnitude > 0))) // just passed its lowest point + S_StartSound(mobj, mobj->info->activesound); + + fa = ((FixedAngle(swingmagnitude) >> ANGLETOFINESHIFT) + mobj->friction) & FINEMASK; + + v[0] = FixedMul(FINESINE(fa), -radius); + v[2] = FixedMul(FINECOSINE(fa), -radius); + } + // Rotating Chain. + else + { + prevswing = (prevswing + mobj->friction) & FINEMASK; + fa = (mobj->threshold + mobj->friction) & FINEMASK; + + if (!donetwice + && (mobj->flags2 & MF2_BOSSNOTRAP) // at the end of the chain and can play a sound + && (!(prevswing > (FINEMASK/2)) && (fa > (FINEMASK/2)))) // completed a full swing + S_StartSound(mobj, mobj->info->activesound); + + v[0] = FixedMul(FINECOSINE(fa), radius); + v[2] = FixedMul(FINESINE(fa), radius); + } + + // Calculate the angle matrixes for the link. + res = VectorMatrixMultiply(v, *RotateXMatrix(mobj->tracer->threshold << ANGLETOFINESHIFT)); + M_Memcpy(&v, res, sizeof(v)); + res = VectorMatrixMultiply(v, *RotateZMatrix(mobj->tracer->health << ANGLETOFINESHIFT)); + M_Memcpy(&v, res, sizeof(v)); + + // Cut the height to align the link with the axis. + if (mobj->type == MT_SMALLMACECHAIN || mobj->type == MT_BIGMACECHAIN) + v[2] -= P_MobjFlip(mobj)*mobj->height/4; + else + v[2] -= P_MobjFlip(mobj)*mobj->height/2; + + P_UnsetThingPosition(mobj); + + // Add on the appropriate distances to the center's co-ordinates. + mobj->x = mobj->tracer->x + v[0]; + mobj->y = mobj->tracer->y + v[1]; + mobj->z = mobj->tracer->z + v[2]; + + P_SetThingPosition(mobj); + + if (donetwice || P_MobjWasRemoved(mobj)) + return; + + if (mobj->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)) + return; + + if ((fa = ((mobj->tracer->threshold & (FINEMASK/2)) << ANGLETOFINESHIFT)) > ANGLE_45 && fa < ANGLE_135) // only move towards center when the motion is towards/away from the ground, rather than alongside it + return; + + if (mobj->subsector->sector->ffloors) + P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 2); + + // Variable reuse + if (mobj->floorz > mobj->z) + dist = (mobj->floorz - mobj->tracer->z); + else if (mobj->ceilingz < mobj->z) + dist = (mobj->ceilingz - mobj->tracer->z); + else + return; + + if ((dist = FixedDiv(dist, v[2])) > FRACUNIT) + return; + + radius = FixedMul(radius, dist); + donetwice = true; + dist = ((mobj->info->speed) ? mobj->info->speed : mobjinfo[MT_SMALLMACECHAIN].speed); + goto maceretry; +} + static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield) { if (!thing->target || thing->target->health <= 0 || !thing->target->player @@ -6797,6 +6749,13 @@ void P_MobjThinker(mobj_t *mobj) // fade out when nearing the end of fuse... mobj->frame = (mobj->frame & ~FF_TRANSMASK) | (((NUMTRANSMAPS-1) - mobj->fuse / 2) << FF_TRANSSHIFT); + if (mobj->flags2 & MF2_MACEROTATE) + { + P_MaceRotate(mobj); + if (P_MobjWasRemoved(mobj)) + return; + } + // Special thinker for scenery objects if (mobj->flags & MF_SCENERY) { @@ -7360,6 +7319,25 @@ void P_MobjThinker(mobj_t *mobj) } else switch (mobj->type) { + case MT_WALLSPIKEBASE: + if (!mobj->target) { + P_RemoveMobj(mobj); + return; + } + mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|(mobj->target->frame & FF_FRAMEMASK); +#if 0 + if (mobj->angle != mobj->target->angle + ANGLE_90) // reposition if not the correct angle + { + mobj_t *target = mobj->target; // shortcut + const fixed_t baseradius = target->radius - (target->scale/2); //FixedMul(FRACUNIT/2, target->scale); + P_UnsetThingPosition(mobj); + mobj->x = target->x - P_ReturnThrustX(target, target->angle, baseradius); + mobj->y = target->y - P_ReturnThrustY(target, target->angle, baseradius); + P_SetThingPosition(mobj); + mobj->angle = target->angle + ANGLE_90; + } +#endif + break; case MT_FALLINGROCK: // Despawn rocks here in case zmovement code can't do so (blame slopes) if (!mobj->momx && !mobj->momy && !mobj->momz @@ -7443,7 +7421,8 @@ void P_MobjThinker(mobj_t *mobj) } } break; - case MT_SPINMACEPOINT: + case MT_CHAINPOINT: + case MT_CHAINMACEPOINT: if (leveltime & 1) { if (mobj->lastlook > mobj->movecount) @@ -7779,6 +7758,10 @@ void P_MobjThinker(mobj_t *mobj) if (mobj->flags2 & MF2_NIGHTSPULL) P_NightsItemChase(mobj); break; + case MT_EMBLEM: + if (mobj->flags2 & MF2_NIGHTSPULL) + P_NightsItemChase(mobj); + break; case MT_SHELL: if (mobj->threshold && mobj->threshold != TICRATE) mobj->threshold--; @@ -8053,6 +8036,10 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s if (mobj->spawnpoint) mobj->fuse += mobj->spawnpoint->angle; break; + case MT_WALLSPIKE: + P_SetMobjState(mobj, mobj->state->nextstate); + mobj->fuse = mobj->info->speed; + break; case MT_NIGHTSCORE: P_RemoveMobj(mobj); return; @@ -8447,9 +8434,13 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // Collision helper can be stood on but not pushed mobj->flags2 |= MF2_STANDONME; break; + case MT_WALLSPIKE: case MT_SPIKE: mobj->flags2 |= MF2_STANDONME; break; + case MT_GFZTREE: + case MT_GFZBERRYTREE: + case MT_GFZCHERRYTREE: case MT_LAMPPOST1: case MT_LAMPPOST2: mobj->flags2 |= MF2_STANDONME; @@ -8519,6 +8510,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) break; case MT_EGGCAPSULE: mobj->extravalue1 = -1; // timer for how long a player has been at the capsule + break; case MT_REDTEAMRING: mobj->color = skincolor_redteam; break; @@ -9088,40 +9080,44 @@ void P_SpawnPlayer(INT32 playernum) // spawn as spectator determination if (!G_GametypeHasSpectators()) { - // Special case for (NiGHTS) special stages! - // if stage has already started, force players to become spectators until the next stage - if (multiplayer && netgame && G_IsSpecialStage(gamemap) && useNightsSS && leveltime > 0) - p->spectator = true; - else - p->spectator = false; + p->spectator = p->outofcoop = + (((multiplayer || netgame) && gametype == GT_COOP) // only question status in coop + && ((leveltime > 0 + && ((G_IsSpecialStage(gamemap) && useNightsSS) // late join special stage + || (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop + || (((cv_cooplives.value == 1) || !P_GetLives(p)) && p->lives <= 0))); // game over and can't redistribute lives } - else if (netgame && p->jointime < 1) - p->spectator = true; - else if (multiplayer && !netgame) + else { - // If you're in a team game and you don't have a team assigned yet... - if (G_GametypeHasTeams() && p->ctfteam == 0) + p->outofcoop = false; + if (netgame && p->jointime < 1) + p->spectator = true; + else if (multiplayer && !netgame) { - changeteam_union NetPacket; - UINT16 usvalue; - NetPacket.value.l = NetPacket.value.b = 0; + // If you're in a team game and you don't have a team assigned yet... + if (G_GametypeHasTeams() && p->ctfteam == 0) + { + changeteam_union NetPacket; + UINT16 usvalue; + NetPacket.value.l = NetPacket.value.b = 0; - // Spawn as a spectator, - // yes even in splitscreen mode - p->spectator = true; - if (playernum&1) p->skincolor = skincolor_redteam; - else p->skincolor = skincolor_blueteam; + // Spawn as a spectator, + // yes even in splitscreen mode + p->spectator = true; + if (playernum&1) p->skincolor = skincolor_redteam; + else p->skincolor = skincolor_blueteam; - // but immediately send a team change packet. - NetPacket.packet.playernum = playernum; - NetPacket.packet.verification = true; - NetPacket.packet.newteam = !(playernum&1) + 1; + // but immediately send a team change packet. + NetPacket.packet.playernum = playernum; + NetPacket.packet.verification = true; + NetPacket.packet.newteam = !(playernum&1) + 1; - usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); - SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); + usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); + SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); + } + else // Otherwise, never spectator. + p->spectator = false; } - else // Otherwise, never spectator. - p->spectator = false; } if (G_GametypeHasTeams()) @@ -9138,6 +9134,9 @@ void P_SpawnPlayer(INT32 playernum) p->skincolor = skincolor_blueteam; } + if ((netgame || multiplayer) && (gametype != GT_COOP || leveltime) && !p->spectator && !(maptol & TOL_NIGHTS)) + p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent + mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER); (mobj->player = p)->mo = mobj; @@ -9467,7 +9466,7 @@ void P_SpawnMapThing(mapthing_t *mthing) } if (metalrecording) // Metal Sonic can't use these things. - if (mobjinfo[i].flags & (MF_ENEMY|MF_BOSS) || i == MT_EMMY || i == MT_STARPOST) + if (mobjinfo[i].flags & (MF_ENEMY|MF_BOSS) || i == MT_TOKEN || i == MT_STARPOST) return; if (i >= MT_EMERALD1 && i <= MT_EMERALD7) // Pickupable Emeralds @@ -9528,9 +9527,9 @@ void P_SpawnMapThing(mapthing_t *mthing) if (gametype == GT_COMPETITION || gametype == GT_RACE) { // Set powerup boxes to user settings for competition. - if (cv_competitionboxes.value == 1) // Random + if (cv_competitionboxes.value == 1) // Mystery i = MT_MYSTERY_BOX; - else if (cv_competitionboxes.value == 2) // Teleports + else if (cv_competitionboxes.value == 2) // Teleport i = MT_MIXUP_BOX; else if (cv_competitionboxes.value == 3) // None return; // Don't spawn! @@ -9539,12 +9538,12 @@ void P_SpawnMapThing(mapthing_t *mthing) // Set powerup boxes to user settings for other netplay modes else if (gametype != GT_COOP) { - if (cv_matchboxes.value == 1) // Random + if (cv_matchboxes.value == 1) // Mystery i = MT_MYSTERY_BOX; - else if (cv_matchboxes.value == 2) // Non-Random + else if (cv_matchboxes.value == 2) // Unchanging { if (i == MT_MYSTERY_BOX) - return; // don't spawn in Non-Random + return; // don't spawn mthing->options &= ~(MTF_AMBUSH|MTF_OBJECTSPECIAL); // no random respawning! } else if (cv_matchboxes.value == 3) // Don't spawn @@ -9581,7 +9580,7 @@ void P_SpawnMapThing(mapthing_t *mthing) return; // Emerald Tokens -->> Score Tokens - else if (i == MT_EMMY) + else if (i == MT_TOKEN) return; /// \todo // 1UPs -->> Score TVs @@ -9609,7 +9608,7 @@ void P_SpawnMapThing(mapthing_t *mthing) // They're likely facets of the level's design and therefore required to progress. } - if (i == MT_EMMY && (gametype != GT_COOP || ultimatemode || tokenbits == 30 || tokenlist & (1 << tokenbits++))) + if (i == MT_TOKEN && (gametype != GT_COOP || ultimatemode || tokenbits == 30 || tokenlist & (1 << tokenbits++))) return; // you already got this token, or there are too many, or the gametype's not right // Objectplace landing point @@ -9628,7 +9627,7 @@ void P_SpawnMapThing(mapthing_t *mthing) ss->sector->floorheight) + ((mthing->options >> ZSHIFT) << FRACBITS); else if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE) z = ONFLOORZ; - else if (i == MT_SPECIALSPIKEBALL || P_WeaponOrPanel(i) || i == MT_EMERALDSPAWN || i == MT_EMMY) + else if (i == MT_SPECIALSPIKEBALL || P_WeaponOrPanel(i) || i == MT_EMERALDSPAWN || i == MT_TOKEN) { if (mthing->options & MTF_OBJECTFLIP) { @@ -9718,6 +9717,16 @@ void P_SpawnMapThing(mapthing_t *mthing) mobj = P_SpawnMobj(x, y, z, i); mobj->spawnpoint = mthing; +#ifdef HAVE_BLUA + if (LUAh_MapThingSpawn(mobj, mthing)) + { + if (P_MobjWasRemoved(mobj)) + return; + } + else if (P_MobjWasRemoved(mobj)) + return; + else +#endif switch(mobj->type) { case MT_SKYBOX: @@ -9760,15 +9769,20 @@ void P_SpawnMapThing(mapthing_t *mthing) mobj->movedir = mthing->extrainfo; break; case MT_MACEPOINT: - case MT_SWINGMACEPOINT: - case MT_HANGMACEPOINT: - case MT_SPINMACEPOINT: - { - fixed_t mlength, mspeed, mxspeed, mzspeed, mstartangle, mmaxspeed; - mobjtype_t chainlink = MT_SMALLMACECHAIN; - mobjtype_t macetype = MT_SMALLMACE; - boolean firsttime; + case MT_CHAINMACEPOINT: + case MT_SPRINGBALLPOINT: + case MT_CHAINPOINT: + case MT_FIREBARPOINT: + case MT_CUSTOMMACEPOINT: + { + fixed_t mlength, mlengthset, mspeed, mphase, myaw, mpitch, mmaxspeed, mnumspokes, mnumspokesset, mpinch, mroll, mnumnospokes, mwidth, mmin, msound, radiusfactor; + angle_t mspokeangle; + mobjtype_t chainlink, macetype, firsttype, linktype; + boolean mdoall = true; mobj_t *spawnee; + mobjflag_t mflagsapply; + mobjflag2_t mflags2apply; + mobjeflag_t meflagsapply; INT32 line; const size_t mthingi = (size_t)(mthing - mapthings); @@ -9782,99 +9796,246 @@ void P_SpawnMapThing(mapthing_t *mthing) return; } /* -No deaf - small mace -Deaf - big mace - -ML_NOCLIMB : Direction not controllable +mapthing - +MTF_AMBUSH : + MT_SPRINGBALLPOINT - upgrade from yellow to red spring + anything else - bigger mace/chain theory +MTF_OBJECTSPECIAL - force silent +MTF_GRAVFLIP - flips objects, doesn't affect chain arrangements +Parameter value : number of "spokes" + +linedef - +ML_NOCLIMB : + MT_CHAINPOINT/MT_CHAINMACEPOINT with ML_EFFECT1 applied - Direction not controllable + anything else - no functionality +ML_EFFECT1 : Swings instead of spins +ML_EFFECT2 : Linktype is replaced with macetype for all spokes not ending in chains (inverted for MT_FIREBARPOINT) +ML_EFFECT3 : Spawn a bonus macetype at the hinge point +ML_EFFECT4 : Don't clip inside the ground */ mlength = abs(lines[line].dx >> FRACBITS); - mspeed = abs(lines[line].dy >> FRACBITS); - mxspeed = sides[lines[line].sidenum[0]].textureoffset >> FRACBITS; - mzspeed = sides[lines[line].sidenum[0]].rowoffset >> FRACBITS; - mstartangle = lines[line].frontsector->floorheight >> FRACBITS; - mmaxspeed = lines[line].frontsector->ceilingheight >> FRACBITS; + mspeed = abs(lines[line].dy >> (FRACBITS - 4)); + mphase = (sides[lines[line].sidenum[0]].textureoffset >> FRACBITS) % 360; + if ((mmaxspeed = sides[lines[line].sidenum[0]].rowoffset >> (FRACBITS - 4)) < mspeed) + mmaxspeed = mspeed << 1; + mpitch = (lines[line].frontsector->floorheight >> FRACBITS) % 360; + myaw = (lines[line].frontsector->ceilingheight >> FRACBITS) % 360; - mstartangle %= 360; - mxspeed %= 360; - mzspeed %= 360; + mnumspokes = mthing->extrainfo + 1; + mspokeangle = FixedAngle((360*FRACUNIT)/mnumspokes)>>ANGLETOFINESHIFT; - CONS_Debug(DBG_GAMELOGIC, "Mace Chain (mapthing #%s):\n" + if (lines[line].backsector) + { + mpinch = (lines[line].backsector->floorheight >> FRACBITS) % 360; + mroll = (lines[line].backsector->ceilingheight >> FRACBITS) % 360; + mnumnospokes = (sides[lines[line].sidenum[1]].textureoffset >> FRACBITS); + if ((mwidth = sides[lines[line].sidenum[1]].rowoffset >> FRACBITS) < 0) + mwidth = 0; + } + else + mpinch = mroll = mnumnospokes = mwidth = 0; + + CONS_Debug(DBG_GAMELOGIC, "Mace/Chain (mapthing #%s):\n" "Length is %d\n" "Speed is %d\n" - "Xspeed is %d\n" - "Zspeed is %d\n" - "startangle is %d\n" - "maxspeed is %d\n", - sizeu1(mthingi), mlength, mspeed, mxspeed, mzspeed, mstartangle, mmaxspeed); + "Phase is %d\n" + "Yaw is %d\n" + "Pitch is %d\n" + "Max. speed is %d\n" + "No. of spokes is %d\n" + "Pinch is %d\n" + "Roll is %d\n" + "No. of antispokes is %d\n" + "Width is %d\n", + sizeu1(mthingi), mlength, mspeed, mphase, myaw, mpitch, mmaxspeed, mnumspokes, mpinch, mroll, mnumnospokes, mwidth); + + if (mnumnospokes > 0 && (mnumnospokes < mnumspokes)) + mnumnospokes = mnumspokes/mnumnospokes; + else + mnumnospokes = ((mobj->type == MT_CHAINMACEPOINT) ? (mnumspokes - 1) : 0); - mobj->lastlook = mspeed << 4; + mobj->lastlook = mspeed; mobj->movecount = mobj->lastlook; - mobj->health = (FixedAngle(mzspeed*FRACUNIT)>>ANGLETOFINESHIFT) + (FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT); - mobj->threshold = (FixedAngle(mxspeed*FRACUNIT)>>ANGLETOFINESHIFT) + (FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT); - mobj->movefactor = mobj->threshold; + mobj->health = (FixedAngle(myaw*FRACUNIT)>>ANGLETOFINESHIFT); + mobj->threshold = (FixedAngle(mpitch*FRACUNIT)>>ANGLETOFINESHIFT); mobj->friction = mmaxspeed; + mobj->movefactor = mpinch; - if (lines[line].flags & ML_NOCLIMB) - mobj->flags |= MF_SLIDEME; + // Mobjtype selection + switch(mobj->type) + { + case MT_SPRINGBALLPOINT: + macetype = ((mthing->options & MTF_AMBUSH) + ? MT_REDSPRINGBALL + : MT_YELLOWSPRINGBALL); + chainlink = MT_SMALLMACECHAIN; + break; + case MT_FIREBARPOINT: + macetype = ((mthing->options & MTF_AMBUSH) + ? MT_BIGFIREBAR + : MT_SMALLFIREBAR); + chainlink = MT_NULL; + break; + case MT_CUSTOMMACEPOINT: + macetype = (mobjtype_t)sides[lines[line].sidenum[0]].toptexture; + if (lines[line].backsector) + chainlink = (mobjtype_t)sides[lines[line].sidenum[1]].toptexture; + else + chainlink = MT_NULL; + break; + default: + if (mthing->options & MTF_AMBUSH) + { + macetype = MT_BIGMACE; + chainlink = MT_BIGMACECHAIN; + } + else + { + macetype = MT_SMALLMACE; + chainlink = MT_SMALLMACECHAIN; + } + break; + } - mobj->reactiontime = 0; + if (!macetype) + break; - if (mthing->options & MTF_AMBUSH) + if (mobj->type != MT_CHAINPOINT) { - chainlink = MT_BIGMACECHAIN; - macetype = MT_BIGMACE; + firsttype = macetype; + mlength++; + } + else + { + if (!mlength) + break; + firsttype = chainlink; } - if (mthing->options & MTF_OBJECTSPECIAL) - mobj->flags2 |= MF2_BOSSNOTRAP; // shut up maces. + // Adjustable direction + if (lines[line].flags & ML_NOCLIMB) + mobj->flags |= MF_SLIDEME; - if (mobj->type == MT_HANGMACEPOINT || mobj->type == MT_SPINMACEPOINT) - firsttime = true; + // Swinging + if (lines[line].flags & ML_EFFECT1) + { + mobj->flags2 |= MF2_STRONGBOX; + mmin = ((mnumnospokes > 1) ? 1 : 0); + } else + mmin = mnumspokes; + + // Make the links the same type as the end - repeated below + if ((mobj->type != MT_CHAINPOINT) && (!(lines[line].flags & ML_EFFECT2) == (mobj->type == MT_FIREBARPOINT))) // exclusive or { - firsttime = false; + linktype = macetype; + radiusfactor = 2; // Double the radius. + } + else + radiusfactor = (((linktype = chainlink) == MT_NULL) ? 2 : 1); - spawnee = P_SpawnMobj(mobj->x, mobj->y, mobj->z, macetype); - P_SetTarget(&spawnee->target, mobj); + mflagsapply = ((lines[line].flags & ML_EFFECT4) ? 0 : (MF_NOCLIP|MF_NOCLIPHEIGHT)); + mflags2apply = (MF2_MACEROTATE|((mthing->options & MTF_OBJECTFLIP) ? MF2_OBJECTFLIP : 0)); + meflagsapply = ((mthing->options & MTF_OBJECTFLIP) ? MFE_VERTICALFLIP : 0); - if (mobj->type == MT_SWINGMACEPOINT) - spawnee->movecount = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT; - else - spawnee->movecount = 0; + msound = ((firsttype == chainlink) ? 0 : (mwidth & 1)); - spawnee->threshold = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT; - spawnee->reactiontime = mlength+1; - } + // Quick and easy preparatory variable setting + mphase = (FixedAngle(mphase*FRACUNIT)>>ANGLETOFINESHIFT); + mroll = (FixedAngle(mroll*FRACUNIT)>>ANGLETOFINESHIFT); + +#define makemace(mobjtype, dist, moreflags2) P_SpawnMobj(mobj->x, mobj->y, mobj->z, mobjtype);\ + P_SetTarget(&spawnee->tracer, mobj);\ + spawnee->threshold = mphase;\ + spawnee->friction = mroll;\ + spawnee->movefactor = mwidth;\ + spawnee->movecount = dist;\ + spawnee->angle = myaw;\ + spawnee->flags |= (MF_NOGRAVITY|mflagsapply);\ + spawnee->flags2 |= (mflags2apply|moreflags2);\ + spawnee->eflags |= meflagsapply - while (mlength > 0) +domaceagain: + mnumspokesset = mnumspokes; + + if (mdoall && lines[line].flags & ML_EFFECT3) // Innermost mace/link + { spawnee = makemace(macetype, 0, MF2_AMBUSH); } + + // The actual spawning of spokes + while (mnumspokesset-- > 0) { - spawnee = P_SpawnMobj(mobj->x, mobj->y, mobj->z, chainlink); + // Offsets + if (lines[line].flags & ML_EFFECT1) // Swinging + mroll = (mroll - mspokeangle) & FINEMASK; + else // Spinning + mphase = (mphase - mspokeangle) & FINEMASK; - P_SetTarget(&spawnee->target, mobj); + if (mnumnospokes && !(mnumspokesset % mnumnospokes)) // Skipping a "missing" spoke + { + if (mobj->type != MT_CHAINMACEPOINT) + continue; - if (mobj->type == MT_HANGMACEPOINT || mobj->type == MT_SWINGMACEPOINT) - spawnee->movecount = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT; + firsttype = linktype = chainlink; + mlengthset = 1 + (mlength - 1)*radiusfactor; + radiusfactor = 1; + } else - spawnee->movecount = 0; + { + if (mobj->type == MT_CHAINMACEPOINT) + { + // Make the links the same type as the end - repeated above + if (lines[line].flags & ML_EFFECT2) + { + linktype = macetype; + radiusfactor = 2; + } + else + { + linktype = chainlink; + radiusfactor = (((linktype = chainlink) == MT_NULL) ? 2 : 1); + } - spawnee->threshold = FixedAngle(mstartangle*FRACUNIT)>>ANGLETOFINESHIFT; - spawnee->reactiontime = mlength; + firsttype = macetype; + } - if (firsttime) - { - // This is the outermost link in the chain - spawnee->flags2 |= MF2_AMBUSH; - firsttime = false; + mlengthset = mlength; } - mlength--; + // Outermost mace/link + spawnee = makemace(firsttype, radiusfactor*(mlengthset--), MF2_AMBUSH); + + if (mspeed && (mwidth == msound) && !(mthing->options & MTF_OBJECTSPECIAL) && mnumspokesset <= mmin) // Can it make a sound? + spawnee->flags2 |= MF2_BOSSNOTRAP; + + if (!mdoall || !linktype) + continue; + + // The rest of the links + while (mlengthset > 0) + { spawnee = makemace(linktype, radiusfactor*(mlengthset--), 0); } } + + if (mwidth > 0) + { + mwidth *= -1; + goto domaceagain; + } + else if (mwidth != 0) + { + if ((mwidth = -(mwidth + ((firsttype == chainlink) ? 1 : 2))) < 0) + break; + mdoall = false; + goto domaceagain; + } + +#undef makemace + break; } case MT_PARTICLEGEN: { fixed_t radius, speed, bottomheight, topheight; - INT32 type, numdivisions, time, anglespeed; + INT32 type, numdivisions, time, anglespeed, ticcount; angle_t angledivision; INT32 line; const size_t mthingi = (size_t)(mthing - mapthings); @@ -9897,6 +10058,10 @@ ML_NOCLIMB : Direction not controllable bottomheight = lines[line].frontsector->floorheight; topheight = lines[line].frontsector->ceilingheight - mobjinfo[(mobjtype_t)type].height; + if (!lines[line].backsector + || (ticcount = (sides[lines[line].sidenum[1]].textureoffset >> FRACBITS)) < 1) + ticcount = states[S_PARTICLEGEN].tics; + numdivisions = (mthing->options >> ZSHIFT); if (numdivisions) @@ -9933,8 +10098,9 @@ ML_NOCLIMB : Direction not controllable "Numdivisions is %d\n" "Angledivision is %d\n" "Time is %d\n" - "Type is %d\n", - sizeu1(mthingi), radius, speed, anglespeed, numdivisions, angledivision, time, type); + "Type is %d\n" + "Tic seperation is %d\n", + sizeu1(mthingi), radius, speed, anglespeed, numdivisions, angledivision, time, type, ticcount); mobj->angle = 0; mobj->movefactor = speed; @@ -9944,6 +10110,7 @@ ML_NOCLIMB : Direction not controllable mobj->health = time; mobj->friction = radius; mobj->threshold = type; + mobj->reactiontime = ticcount; break; } @@ -10017,28 +10184,10 @@ ML_NOCLIMB : Direction not controllable mobj->radius = (mthing->angle & 16383)*FRACUNIT; } } - else if (i == MT_EMMY) + else if (i == MT_TOKEN) { if (mthing->options & MTF_OBJECTSPECIAL) // Mario Block version mobj->flags &= ~(MF_NOGRAVITY|MF_NOCLIPHEIGHT); - else - { - fixed_t zheight = mobj->z; - mobj_t *tokenobj; - - if (mthing->options & MTF_OBJECTFLIP) - zheight += mobj->height-FixedMul(mobjinfo[MT_TOKEN].height, mobj->scale); // align with emmy properly! - - tokenobj = P_SpawnMobj(x, y, zheight, MT_TOKEN); - P_SetTarget(&mobj->tracer, tokenobj); - tokenobj->destscale = mobj->scale; - P_SetScale(tokenobj, mobj->scale); - if (mthing->options & MTF_OBJECTFLIP) // flip token to match emmy - { - tokenobj->eflags |= MFE_VERTICALFLIP; - tokenobj->flags2 |= MF2_OBJECTFLIP; - } - } // We advanced tokenbits earlier due to the return check. // Subtract 1 here for the correct value. @@ -10089,8 +10238,8 @@ ML_NOCLIMB : Direction not controllable mobj->flags &= ~MF_SCENERY; mobj->fuse = mthing->angle + mobj->info->speed; } - // Use per-thing collision for spikes if the deaf flag is checked. - if (mthing->options & MTF_AMBUSH && !metalrecording) + // Use per-thing collision for spikes if the deaf flag isn't checked. + if (!(mthing->options & MTF_AMBUSH) && !metalrecording) { P_UnsetThingPosition(mobj); mobj->flags &= ~(MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT); @@ -10098,6 +10247,38 @@ ML_NOCLIMB : Direction not controllable P_SetThingPosition(mobj); } } + else if (i == MT_WALLSPIKE) + { + // Pop up spikes! + if (mthing->options & MTF_OBJECTSPECIAL) + { + mobj->flags &= ~MF_SCENERY; + mobj->fuse = mobj->info->speed; + } + // Use per-thing collision for spikes if the deaf flag isn't checked. + if (!(mthing->options & MTF_AMBUSH) && !metalrecording) + { + P_UnsetThingPosition(mobj); + mobj->flags &= ~(MF_NOBLOCKMAP|MF_NOCLIPHEIGHT); + mobj->flags |= MF_SOLID; + P_SetThingPosition(mobj); + } + + // spawn base + { + const angle_t mobjangle = FixedAngle(mthing->angle*FRACUNIT); // the mobj's own angle hasn't been set quite yet so... + const fixed_t baseradius = mobj->radius - mobj->scale; + mobj_t *base = P_SpawnMobj( + mobj->x - P_ReturnThrustX(mobj, mobjangle, baseradius), + mobj->y - P_ReturnThrustY(mobj, mobjangle, baseradius), + mobj->z, MT_WALLSPIKEBASE); + base->angle = mobjangle + ANGLE_90; + base->destscale = mobj->destscale; + P_SetScale(base, mobj->scale); + P_SetTarget(&base->target, mobj); + P_SetTarget(&mobj->tracer, base); + } + } //count 10 ring boxes into the number of rings equation too. if (i == MT_RING_BOX) @@ -10170,7 +10351,6 @@ ML_NOCLIMB : Direction not controllable // Spawn already displayed mobj->flags |= MF_SPECIAL; mobj->flags &= ~MF_NIGHTSITEM; - P_SetMobjState(mobj, mobj->info->seestate); } if (mobj->flags & MF_PUSHABLE) @@ -10223,6 +10403,10 @@ ML_NOCLIMB : Direction not controllable mobj->flags2 |= MF2_OBJECTFLIP; } + // Final set of not being able to draw nightsitems. + if (mobj->flags & MF_NIGHTSITEM) + mobj->flags2 |= MF2_DONTDRAW; + mthing->mobj = mobj; } @@ -11224,4 +11408,4 @@ mobj_t *P_SpawnMobjFromMobj(mobj_t *mobj, fixed_t xofs, fixed_t yofs, fixed_t zo newmobj->destscale = mobj->destscale; P_SetScale(newmobj, mobj->scale); return newmobj; -} +} \ No newline at end of file diff --git a/src/p_mobj.h b/src/p_mobj.h index f6ebd3cadc497465312a139860ee2975b74619cc..c6e1bfbf2317b3f6a4f2f83f42fe04f9e63102fb 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -194,6 +194,7 @@ typedef enum MF2_AMBUSH = 1<<27, // Alternate behaviour typically set by MTF_AMBUSH MF2_LINKDRAW = 1<<28, // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position) MF2_SHIELD = 1<<29, // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use) + MF2_MACEROTATE = 1<<30, // Thinker calls P_MaceRotate around tracer // free: to and including 1<<31 } mobjflag2_t; diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 7776ab19a601fd807278ad40dd22c8e8d8a607ac..fd3237c9da8f71f53686270f6ff7ee5daa9fb465 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1237,7 +1237,7 @@ static void Polyobj_rotateLine(line_t *ld) // determine slopetype ld->slopetype = !ld->dx ? ST_VERTICAL : !ld->dy ? ST_HORIZONTAL : - FixedDiv(ld->dy, ld->dx) > 0 ? ST_POSITIVE : ST_NEGATIVE; + ((ld->dy > 0) == (ld->dx > 0)) ? ST_POSITIVE : ST_NEGATIVE; // update bounding box if (v1->x < v2->x) diff --git a/src/p_saveg.c b/src/p_saveg.c index 3853dc7e63826c08a337de65aeea322a9aba6b94..2d3412e65736115c07122edb3b0dddb80328ed8f 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -3159,7 +3159,8 @@ static inline void P_ArchiveMisc(void) else WRITEINT16(save_p, gamemap); - lastmapsaved = gamemap; + //lastmapsaved = gamemap; + lastmaploaded = gamemap; WRITEUINT16(save_p, (botskin ? (emeralds|(1<<10)) : emeralds)+357); WRITESTRINGN(save_p, timeattackfolder, sizeof(timeattackfolder)); @@ -3184,7 +3185,8 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride) if(!mapheaderinfo[gamemap-1]) P_AllocMapHeader(gamemap-1); - lastmapsaved = gamemap; + //lastmapsaved = gamemap; + lastmaploaded = gamemap; tokenlist = 0; token = 0; diff --git a/src/p_setup.c b/src/p_setup.c index 69c60c3ac2a81660b19d018cf73733e98034e547..20c212212c420fb3f54dea2bba1822abab3f0c5c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -54,6 +54,8 @@ #include "v_video.h" +#include "filesrch.h" // refreshdirmenu + // wipes #include "f_finale.h" @@ -197,74 +199,42 @@ void P_DeleteFlickies(INT16 i) static void P_ClearSingleMapHeaderInfo(INT16 i) { const INT16 num = (INT16)(i-1); - DEH_WriteUndoline("LEVELNAME", mapheaderinfo[num]->lvlttl, UNDO_NONE); mapheaderinfo[num]->lvlttl[0] = '\0'; - DEH_WriteUndoline("SELECTHEADING", mapheaderinfo[num]->selectheading, UNDO_NONE); mapheaderinfo[num]->selectheading[0] = '\0'; - DEH_WriteUndoline("SUBTITLE", mapheaderinfo[num]->subttl, UNDO_NONE); mapheaderinfo[num]->subttl[0] = '\0'; - DEH_WriteUndoline("ACT", va("%d", mapheaderinfo[num]->actnum), UNDO_NONE); mapheaderinfo[num]->actnum = 0; - DEH_WriteUndoline("TYPEOFLEVEL", va("%d", mapheaderinfo[num]->typeoflevel), UNDO_NONE); mapheaderinfo[num]->typeoflevel = 0; - DEH_WriteUndoline("NEXTLEVEL", va("%d", mapheaderinfo[num]->nextlevel), UNDO_NONE); mapheaderinfo[num]->nextlevel = (INT16)(i + 1); - DEH_WriteUndoline("MUSIC", mapheaderinfo[num]->musname, UNDO_NONE); snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i)); mapheaderinfo[num]->musname[6] = 0; - DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE); mapheaderinfo[num]->mustrack = 0; - DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE); mapheaderinfo[num]->forcecharacter[0] = '\0'; - DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE); mapheaderinfo[num]->weather = 0; - DEH_WriteUndoline("SKYNUM", va("%d", mapheaderinfo[num]->skynum), UNDO_NONE); mapheaderinfo[num]->skynum = 1; - DEH_WriteUndoline("SKYBOXSCALEX", va("%d", mapheaderinfo[num]->skybox_scalex), UNDO_NONE); mapheaderinfo[num]->skybox_scalex = 16; - DEH_WriteUndoline("SKYBOXSCALEY", va("%d", mapheaderinfo[num]->skybox_scaley), UNDO_NONE); mapheaderinfo[num]->skybox_scaley = 16; - DEH_WriteUndoline("SKYBOXSCALEZ", va("%d", mapheaderinfo[num]->skybox_scalez), UNDO_NONE); mapheaderinfo[num]->skybox_scalez = 16; - DEH_WriteUndoline("INTERSCREEN", mapheaderinfo[num]->interscreen, UNDO_NONE); mapheaderinfo[num]->interscreen[0] = '#'; - DEH_WriteUndoline("RUNSOC", mapheaderinfo[num]->runsoc, UNDO_NONE); mapheaderinfo[num]->runsoc[0] = '#'; - DEH_WriteUndoline("SCRIPTNAME", mapheaderinfo[num]->scriptname, UNDO_NONE); mapheaderinfo[num]->scriptname[0] = '#'; - DEH_WriteUndoline("PRECUTSCENENUM", va("%d", mapheaderinfo[num]->precutscenenum), UNDO_NONE); mapheaderinfo[num]->precutscenenum = 0; - DEH_WriteUndoline("CUTSCENENUM", va("%d", mapheaderinfo[num]->cutscenenum), UNDO_NONE); mapheaderinfo[num]->cutscenenum = 0; - DEH_WriteUndoline("COUNTDOWN", va("%d", mapheaderinfo[num]->countdown), UNDO_NONE); mapheaderinfo[num]->countdown = 0; - DEH_WriteUndoline("PALLETE", va("%u", mapheaderinfo[num]->palette), UNDO_NONE); mapheaderinfo[num]->palette = UINT16_MAX; - DEH_WriteUndoline("NUMLAPS", va("%u", mapheaderinfo[num]->numlaps), UNDO_NONE); mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT; - DEH_WriteUndoline("UNLOCKABLE", va("%s", mapheaderinfo[num]->unlockrequired), UNDO_NONE); mapheaderinfo[num]->unlockrequired = -1; - DEH_WriteUndoline("LEVELSELECT", va("%d", mapheaderinfo[num]->levelselect), UNDO_NONE); mapheaderinfo[num]->levelselect = 0; - DEH_WriteUndoline("BONUSTYPE", va("%d", mapheaderinfo[num]->bonustype), UNDO_NONE); mapheaderinfo[num]->bonustype = 0; - DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE); mapheaderinfo[num]->levelflags = 0; - DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE); mapheaderinfo[num]->menuflags = 0; - // Flickies. Nope, no delfile support here either #if 1 // equivalent to "FlickyList = DEMO" P_SetDemoFlickies(num); #else // equivalent to "FlickyList = NONE" P_DeleteFlickies(num); #endif - // TODO grades support for delfile (pfft yeah right) P_DeleteGrades(num); - // an even further impossibility, delfile custom opts support mapheaderinfo[num]->customopts = NULL; mapheaderinfo[num]->numCustomOptions = 0; - - DEH_WriteUndoline(va("# uload for map %d", i), NULL, UNDO_DONE); } /** Allocates a new map-header structure. @@ -487,6 +457,7 @@ static void P_LoadSegs(lumpnum_t lumpnum) //Hurdler: 04/12/2000: for now, only used in hardware mode li->lightmaps = NULL; // list of static lightmap for this seg } + li->pv1 = li->pv2 = NULL; #endif li->angle = (SHORT(ml->angle))<<FRACBITS; @@ -1118,7 +1089,20 @@ static inline void P_SpawnEmblems(void) P_SetThingPosition(emblemmobj); } else + { emblemmobj->frame &= ~FF_TRANSMASK; + + if (emblemlocations[i].type == ET_GLOBAL) + { + emblemmobj->reactiontime = emblemlocations[i].var; + if (emblemlocations[i].var & GE_NIGHTSITEM) + { + emblemmobj->flags |= MF_NIGHTSITEM; + emblemmobj->flags &= ~MF_SPECIAL; + emblemmobj->flags2 |= MF2_DONTDRAW; + } + } + } } } @@ -1212,7 +1196,7 @@ static void P_LoadLineDefs(lumpnum_t lumpnum) ld->slopetype = ST_VERTICAL; else if (!ld->dy) ld->slopetype = ST_HORIZONTAL; - else if (FixedDiv(ld->dy, ld->dx) > 0) + else if ((ld->dy > 0) == (ld->dx > 0)) ld->slopetype = ST_POSITIVE; else ld->slopetype = ST_NEGATIVE; @@ -1578,6 +1562,7 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) break; } + case 9: // Mace parameters case 14: // Bustable block parameters case 15: // Fan particle spawner parameters case 425: // Calls P_SetMobjState on calling mobj @@ -2181,6 +2166,7 @@ lumpnum_t lastloadedmaplumpnum; // for comparative savegame static void P_LevelInitStuff(void) { INT32 i; + boolean canresetlives = true; leveltime = 0; @@ -2198,7 +2184,18 @@ static void P_LevelInitStuff(void) // map time limit if (mapheaderinfo[gamemap-1]->countdown) + { + tic_t maxtime = 0; countdowntimer = mapheaderinfo[gamemap-1]->countdown * TICRATE; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + if (players[i].starposttime > maxtime) + maxtime = players[i].starposttime; + } + countdowntimer -= maxtime; + } else countdowntimer = 0; countdowntimeup = false; @@ -2220,9 +2217,21 @@ static void P_LevelInitStuff(void) // earthquake camera memset(&quake,0,sizeof(struct quake)); + if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2) + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i] && players[i].lives > 0) + { + canresetlives = false; + break; + } + } + } + for (i = 0; i < MAXPLAYERS; i++) { - if ((netgame || multiplayer) && (gametype == GT_COMPETITION || players[i].lives <= 0)) + if (canresetlives && (netgame || multiplayer) && playeringame[i] && (gametype == GT_COMPETITION || players[i].lives <= 0)) { // In Co-Op, replenish a user's lives if they are depleted. players[i].lives = cv_startinglives.value; @@ -2532,6 +2541,21 @@ static void P_LoadNightsGhosts(void) free(gpath); } +static boolean CanSaveLevel(INT32 mapnum) +{ + if (ultimatemode) // never save in ultimate (probably redundant with cursaveslot also being checked) + return false; + + if (G_IsSpecialStage(mapnum) // don't save in special stages + || mapnum == lastmaploaded) // don't save if the last map loaded was this one + return false; + + // Any levels that have the savegame flag can save normally. + // If the game is complete for this save slot, then any level can save! + // On the other side of the spectrum, if lastmaploaded is 0, then the save file has only just been created and needs to save ASAP! + return (mapheaderinfo[mapnum-1]->levelflags & LF_SAVEGAME || gamecomplete || !lastmaploaded); +} + /** Loads a level from a lump or external wad. * * \param skipprecip If true, don't spawn precipitation. @@ -2823,6 +2847,19 @@ boolean P_SetupLevel(boolean skipprecip) } } + // restore time in netgame (see also g_game.c) + if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2) + { + // is this a hack? maybe + tic_t maxstarposttime = 0; + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i] && players[i].starposttime > maxstarposttime) + maxstarposttime = players[i].starposttime; + } + leveltime = maxstarposttime; + } + if (modeattacking == ATTACKING_RECORD && !demoplayback) P_LoadRecordGhosts(); else if (modeattacking == ATTACKING_NIGHTS && !demoplayback) @@ -2984,11 +3021,11 @@ boolean P_SetupLevel(boolean skipprecip) P_RunCachedActions(); if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0) - && (!modifiedgame || savemoddata) && cursaveslot >= 0 && !ultimatemode - && !(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) - && (!G_IsSpecialStage(gamemap)) && gamemap != lastmapsaved && (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)) + && (!modifiedgame || savemoddata) && cursaveslot >= 0 && CanSaveLevel(gamemap)) G_SaveGame((UINT32)cursaveslot); + lastmaploaded = gamemap; // HAS to be set after saving!! + if (savedata.lives > 0) { players[consoleplayer].continues = savedata.continues; @@ -3052,11 +3089,11 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) INT16 firstmapreplaced = 0, num; char *name; lumpinfo_t *lumpinfo; - boolean texturechange = false; boolean replacedcurrentmap = false; if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX) { + refreshdirmenu |= REFRESHDIR_NOTLOADED; CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename); return false; } @@ -3095,14 +3132,6 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name); digmreplaces++; } -#if 0 - // - // search for texturechange replacements - // - else if (!memcmp(name, "TEXTURE1", 8) || !memcmp(name, "TEXTURE2", 8) - || !memcmp(name, "PNAMES", 6)) -#endif - texturechange = true; } if (!devparm && sreplaces) CONS_Printf(M_GetText("%s sounds replaced\n"), sizeu1(sreplaces)); @@ -3118,13 +3147,10 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) // Reload it all anyway, just in case they // added some textures but didn't insert a - // TEXTURE1/PNAMES/etc. list. - if (texturechange) // initialized in the sound check - R_LoadTextures(); // numtexture changes - else - R_FlushTextureCache(); // just reload it from file + // TEXTURES/etc. list. + R_LoadTextures(); // numtexture changes - // Reload ANIMATED / ANIMDEFS + // Reload ANIMDEFS P_InitPicAnims(); // Flush and reload HUD graphics @@ -3137,6 +3163,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) // look for skins // R_AddSkins(wadnum); // faB: wadfile index in wadfiles[] + R_PatchSkins(wadnum); // toast: PATCH PATCH // // search for maps @@ -3187,31 +3214,3 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname) return true; } - -#ifdef DELFILE -boolean P_DelWadFile(void) -{ - sfxenum_t i; - const UINT16 wadnum = (UINT16)(numwadfiles - 1); - const lumpnum_t lumpnum = numwadfiles<<16; - //lumpinfo_t *lumpinfo = wadfiles[wadnum]->lumpinfo; - R_DelSkins(wadnum); // only used by DELFILE - R_DelSpriteDefs(wadnum); // only used by DELFILE - for (i = 0; i < NUMSFX; i++) - { - if (S_sfx[i].lumpnum != LUMPERROR && S_sfx[i].lumpnum >= lumpnum) - { - S_StopSoundByNum(i); - S_RemoveSoundFx(i); - if (S_sfx[i].lumpnum != LUMPERROR) - { - I_FreeSfx(&S_sfx[i]); - S_sfx[i].lumpnum = LUMPERROR; - } - } - } - W_UnloadWadFile(wadnum); // only used by DELFILE - R_LoadTextures(); - return false; -} -#endif diff --git a/src/p_setup.h b/src/p_setup.h index 95976d2761587504315cdde6a5dfae3b8da727f9..3443ffdb7766fa375acbc87874a15d4038da1f8f 100644 --- a/src/p_setup.h +++ b/src/p_setup.h @@ -60,9 +60,6 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum); void P_LoadThingsOnly(void); boolean P_SetupLevel(boolean skipprecip); boolean P_AddWadFile(const char *wadfilename, char **firstmapname); -#ifdef DELFILE -boolean P_DelWadFile(void); -#endif boolean P_RunSOC(const char *socfilename); void P_WriteThings(lumpnum_t lump); size_t P_PrecacheLevelFlats(void); diff --git a/src/p_spec.c b/src/p_spec.c index 5dfa515f063d20806a1375a1a484f15bfc9661e6..2cad4fc904dd8a8cae32edbabd8f2e08c957656d 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -74,7 +74,7 @@ typedef struct #endif /** Animated texture definition. - * Used for ::harddefs and for loading an ANIMATED lump from a wad. + * Used for loading an ANIMDEFS lump from a wad. * * Animations are defined by the first and last frame (i.e., flat or texture). * The animation sequence uses all flats between the start and end entry, in @@ -121,104 +121,6 @@ static anim_t *lastanim; static anim_t *anims = NULL; /// \todo free leak static size_t maxanims; -// -// P_InitPicAnims -// -/** Hardcoded animation sequences. - * Used if no ANIMATED lump is found in a loaded wad. - */ -static animdef_t harddefs[] = -{ - // flat animations. - {false, "LITEY3", "LITEY1", 4}, - {false, "FWATER16", "FWATER1", 4}, - {false, "BWATER16", "BWATER01", 4}, - {false, "LWATER16", "LWATER1", 4}, - {false, "WATER7", "WATER0", 4}, - {false, "LAVA4", "LAVA1", 8}, - {false, "DLAVA4", "DLAVA1", 8}, - {false, "RLAVA8", "RLAVA1", 8}, - {false, "LITER3", "LITER1", 8}, - {false, "SURF08", "SURF01", 4}, - - {false, "CHEMG16", "CHEMG01", 4}, // THZ Chemical gunk - {false, "GOOP16", "GOOP01", 4}, // Green chemical gunk - {false, "OIL16", "OIL01", 4}, // Oil - {false, "THZBOXF4", "THZBOXF1", 2}, // Moved up with the flats - {false, "ALTBOXF4", "ALTBOXF1", 2}, - - {false, "LITEB3", "LITEB1", 4}, - {false, "LITEN3", "LITEN1", 4}, - {false, "ACZRFL1H", "ACZRFL1A", 4}, - {false, "ACZRFL2H", "ACZRFL2A", 4}, - {false, "EGRIDF3", "EGRIDF1", 4}, - {false, "ERZFAN4", "ERZFAN1", 1}, - {false, "ERZFANR4", "ERZFANR1", 1}, - {false, "DISCO4", "DISCO1", 15}, - - // animated textures - {true, "GFALL4", "GFALL1", 2}, // Short waterfall - {true, "CFALL4", "CFALL1", 2}, // Long waterfall - {true, "TFALL4", "TFALL1", 2}, // THZ Chemical fall - {true, "AFALL4", "AFALL1", 2}, // Green Chemical fall - {true, "QFALL4", "QFALL1", 2}, // Quicksand fall - {true, "Q2FALL4", "Q2FALL1", 2}, - {true, "Q3FALL4", "Q3FALL1", 2}, - {true, "Q4FALL4", "Q4FALL1", 2}, - {true, "Q5FALL4", "Q5FALL1", 2}, - {true, "Q6FALL4", "Q6FALL1", 2}, - {true, "Q7FALL4", "Q7FALL1", 2}, - {true, "LFALL4", "LFALL1", 2}, - {true, "MFALL4", "MFALL1", 2}, - {true, "OFALL4", "OFALL1", 2}, - {true, "DLAVA4", "DLAVA1", 8}, - {true, "ERZLASA2", "ERZLASA1", 1}, - {true, "ERZLASB4", "ERZLASB1", 1}, - {true, "ERZLASC4", "ERZLASC1", 1}, - {true, "THZBOX04", "THZBOX01", 2}, - {true, "ALTBOX04", "ALTBOX01", 2}, - {true, "SFALL4", "SFALL1", 4}, // Lava fall - {true, "RVZFALL8", "RVZFALL1", 4}, - {true, "BFALL4", "BFALL1", 2}, // HPZ waterfall - {true, "GREYW3", "GREYW1", 4}, - {true, "BLUEW3", "BLUEW1", 4}, - {true, "COMP6", "COMP4", 4}, - {true, "RED3", "RED1", 4}, - {true, "YEL3", "YEL1", 4}, - {true, "ACWRFL1D", "ACWRFL1A", 1}, - {true, "ACWRFL2D", "ACWRFL2A", 1}, - {true, "ACWRFL3D", "ACWRFL3A", 1}, - {true, "ACWRFL4D", "ACWRFL4A", 1}, - {true, "ACWRP1D", "ACWRP1A", 1}, - {true, "ACWRP2D", "ACWRP2A", 1}, - {true, "ACZRP1D", "ACZRP1A", 1}, - {true, "ACZRP2D", "ACZRP2A", 1}, - {true, "OILFALL4", "OILFALL1", 2}, - {true, "SOLFALL4", "SOLFALL1", 2}, - {true, "DOWN1C", "DOWN1A", 4}, - {true, "DOWN2C", "DOWN2A", 4}, - {true, "DOWN3D", "DOWN3A", 4}, - {true, "DOWN4C", "DOWN4A", 4}, - {true, "DOWN5C", "DOWN5A", 4}, - {true, "UP1C", "UP1A", 4}, - {true, "UP2C", "UP2A", 4}, - {true, "UP3D", "UP3A", 4}, - {true, "UP4C", "UP4A", 4}, - {true, "UP5C", "UP5A", 4}, - {true, "EGRID3", "EGRID1", 4}, - {true, "ERFANW4", "ERFANW1", 1}, - {true, "ERFANX4", "ERFANX1", 1}, - {true, "DISCOD4", "DISCOD1", 15}, - {true, "DANCE4", "DANCE1", 8}, - {true, "SKY135", "SKY132", 2}, - {true, "APPLMS4", "APPLMS1", 2}, - {true, "APBOXW3", "APBOXW1", 2}, - {true, "ERZLAZC4", "ERZLAZC1", 4}, - - // End of line - { -1, "", "", 0}, -}; - // Animating line specials // Init animated textures @@ -232,7 +134,7 @@ void P_ParseAnimationDefintion(SINT8 istexture); /** Sets up texture and flat animations. * - * Converts an ::animdef_t array loaded from ::harddefs or a lump into + * Converts an ::animdef_t array loaded from a lump into * ::anim_t format. * * Issues an error if any animation cycles are invalid. @@ -244,70 +146,37 @@ void P_InitPicAnims(void) { // Init animation INT32 w; // WAD - UINT8 *animatedLump; - UINT8 *currentPos; size_t i; I_Assert(animdefs == NULL); - if (W_CheckNumForName("ANIMATED") != LUMPERROR || W_CheckNumForName("ANIMDEFS") != LUMPERROR) + maxanims = 0; + + if (W_CheckNumForName("ANIMDEFS") != LUMPERROR) { - for (w = numwadfiles-1, maxanims = 0; w >= 0; w--) + for (w = numwadfiles-1; w >= 0; w--) { - UINT16 animatedLumpNum; UINT16 animdefsLumpNum; - // Find ANIMATED lump in the WAD - animatedLumpNum = W_CheckNumForNamePwad("ANIMATED", w, 0); - if (animatedLumpNum != INT16_MAX) - { - animatedLump = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC); - - // Get the number of animations in the file - i = maxanims; - for (currentPos = animatedLump; *currentPos != UINT8_MAX; maxanims++, currentPos+=23); - - // Resize animdefs (or if it hasn't been created, create it) - animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL); - // Sanity check it - if (!animdefs) - I_Error("Not enough free memory for ANIMATED data"); - - // Populate the new array - for (currentPos = animatedLump; *currentPos != UINT8_MAX; i++, currentPos+=23) - { - M_Memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte - M_Memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes - M_Memcpy(animdefs[i].startname, (currentPos + 10), 9); // startname, 9 bytes - M_Memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes - } - - Z_Free(animatedLump); - } - - // Now find ANIMDEFS + // Find ANIMDEFS lump in the WAD animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0); if (animdefsLumpNum != INT16_MAX) P_ParseANIMDEFSLump(w, animdefsLumpNum); } - // Define the last one - animdefs[maxanims].istexture = -1; - strncpy(animdefs[maxanims].endname, "", 9); - strncpy(animdefs[maxanims].startname, "", 9); - animdefs[maxanims].speed = 0; - } - else - { - animdefs = harddefs; - for (maxanims = 0; animdefs[maxanims].istexture != -1; maxanims++); } + // Define the last one + animdefs[maxanims].istexture = -1; + strncpy(animdefs[maxanims].endname, "", 9); + strncpy(animdefs[maxanims].startname, "", 9); + animdefs[maxanims].speed = 0; + if (anims) free(anims); anims = (anim_t *)malloc(sizeof (*anims)*(maxanims + 1)); if (!anims) - I_Error("Not enough free memory for ANIMATED data"); + I_Error("Not enough free memory for ANIMDEFS data"); lastanim = anims; for (i = 0; animdefs[i].istexture != -1; i++) @@ -339,10 +208,7 @@ void P_InitPicAnims(void) animdefs[i].startname, animdefs[i].endname); } - if (animdefs == harddefs) - lastanim->speed = animdefs[i].speed; - else - lastanim->speed = LONG(animdefs[i].speed); + lastanim->speed = LONG(animdefs[i].speed); lastanim++; } lastanim->istexture = -1; @@ -350,8 +216,7 @@ void P_InitPicAnims(void) // Clear animdefs now that we're done with it. // We'll only be using anims from now on. - if (animdefs != harddefs) - Z_Free(animdefs); + Z_Free(animdefs); animdefs = NULL; } @@ -456,7 +321,8 @@ void P_ParseAnimationDefintion(SINT8 istexture) // Search for existing animdef for (i = 0; i < maxanims; i++) - if (stricmp(animdefsToken, animdefs[i].startname) == 0) + if (animdefs[i].istexture == istexture // Check if it's the same type! + && stricmp(animdefsToken, animdefs[i].startname) == 0) { //CONS_Alert(CONS_NOTICE, "Duplicate animation: %s\n", animdefsToken); @@ -1748,7 +1614,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller case 305: // continuous case 306: // each time case 307: // once - if (!(actor && actor->player && actor->player->charability != dist/10)) + if (!(actor && actor->player && actor->player->charability == dist/10)) return false; break; case 309: // continuous @@ -2444,73 +2310,81 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 414: // Play SFX { - fixed_t sfxnum; + INT32 sfxnum; sfxnum = sides[line->sidenum[0]].toptexture; - if (line->tag != 0 && line->flags & ML_EFFECT5) + if (sfxnum == sfx_None) + return; // Do nothing! + if (sfxnum < sfx_None || sfxnum >= NUMSFX) { - sector_t *sec; - - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) - { - sec = §ors[secnum]; - S_StartSound(&sec->soundorg, sfxnum); - } + CONS_Debug(DBG_GAMELOGIC, "Line type 414 Executor: sfx number %d is invalid!\n", sfxnum); + return; } - else if (line->tag != 0 && mo) + if (line->tag != 0) // Do special stuff only if a non-zero linedef tag is set { - // Only trigger if mobj is touching the tag - ffloor_t *rover; - boolean foundit = false; + if (line->flags & ML_EFFECT5) // Repeat Midtexture + { + // Additionally play the sound from tagged sectors' soundorgs + sector_t *sec; - for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next) + while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + { + sec = §ors[secnum]; + S_StartSound(&sec->soundorg, sfxnum); + } + } + else if (mo) // A mobj must have triggered the executor { - if (rover->master->frontsector->tag != line->tag) - continue; + // Only trigger if mobj is touching the tag + ffloor_t *rover; + boolean foundit = false; - if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector)) - continue; + for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next) + { + if (rover->master->frontsector->tag != line->tag) + continue; - if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector)) - continue; + if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector)) + continue; - foundit = true; - } + if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector)) + continue; - if (mo->subsector->sector->tag == line->tag) - foundit = true; + foundit = true; + } - if (!foundit) - return; + if (mo->subsector->sector->tag == line->tag) + foundit = true; + + if (!foundit) + return; + } } - if (sfxnum < NUMSFX && sfxnum > sfx_None) + if (line->flags & ML_NOCLIMB) { - if (line->flags & ML_NOCLIMB) - { - // play the sound from nowhere, but only if display player triggered it - if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer])) - S_StartSound(NULL, sfxnum); - } - else if (line->flags & ML_EFFECT4) - { - // play the sound from nowhere + // play the sound from nowhere, but only if display player triggered it + if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer])) S_StartSound(NULL, sfxnum); - } - else if (line->flags & ML_BLOCKMONSTERS) - { - // play the sound from calling sector's soundorg - if (callsec) - S_StartSound(&callsec->soundorg, sfxnum); - else if (mo) - S_StartSound(&mo->subsector->sector->soundorg, sfxnum); - } + } + else if (line->flags & ML_EFFECT4) + { + // play the sound from nowhere + S_StartSound(NULL, sfxnum); + } + else if (line->flags & ML_BLOCKMONSTERS) + { + // play the sound from calling sector's soundorg + if (callsec) + S_StartSound(&callsec->soundorg, sfxnum); else if (mo) - { - // play the sound from mobj that triggered it - S_StartSound(mo, sfxnum); - } + S_StartSound(&mo->subsector->sector->soundorg, sfxnum); + } + else if (mo) + { + // play the sound from mobj that triggered it + S_StartSound(mo, sfxnum); } } break; @@ -3569,7 +3443,7 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar // // Is player standing on the sector's "ground"? // -static inline boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec) +static boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec) { if (mo->eflags & MFE_VERTICALFLIP) return (mo->z+mo->height == P_GetSpecialTopZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_CEILING); @@ -3702,14 +3576,49 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers { if (roversector) { - if (players[i].mo->subsector->sector != roversector) + if (players[i].mo->subsector->sector == roversector) + ; + else if (sector->flags & SF_TRIGGERSPECIAL_TOUCH) + { + boolean insector = false; + msecnode_t *node; + for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next) + { + if (node->m_sector == roversector) + { + insector = true; + break; + } + } + if (!insector) + goto DoneSection2; + } + else goto DoneSection2; + if (!P_ThingIsOnThe3DFloor(players[i].mo, sector, roversector)) goto DoneSection2; } else { - if (players[i].mo->subsector->sector != sector) + if (players[i].mo->subsector->sector == sector) + ; + else if (sector->flags & SF_TRIGGERSPECIAL_TOUCH) + { + boolean insector = false; + msecnode_t *node; + for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next) + { + if (node->m_sector == sector) + { + insector = true; + break; + } + } + if (!insector) + goto DoneSection2; + } + else goto DoneSection2; if (special == 3 && !P_MobjReadyToTrigger(players[i].mo, sector)) @@ -4490,6 +4399,7 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo) { sector_t *sector; ffloor_t *rover; + fixed_t topheight, bottomheight; sector = mo->subsector->sector; if (!sector->ffloors) @@ -4497,8 +4407,6 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo) for (rover = sector->ffloors; rover; rover = rover->next) { - fixed_t topheight, bottomheight; - if (!rover->master->frontsector->special) continue; @@ -4546,6 +4454,8 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo) return NULL; } +#define TELEPORTED (player->mo->subsector->sector != originalsector) + /** Checks if a player is standing on or is inside a 3D floor (e.g. water) and * applies any specials. * @@ -4554,12 +4464,12 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo) */ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector) { + sector_t *originalsector = player->mo->subsector->sector; ffloor_t *rover; + fixed_t topheight, bottomheight; for (rover = sector->ffloors; rover; rover = rover->next) { - fixed_t topheight, bottomheight; - if (!rover->master->frontsector->special) continue; @@ -4603,7 +4513,10 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector) // This FOF has the special we're looking for, but are we allowed to touch it? if (sector == player->mo->subsector->sector || (rover->master->frontsector->flags & SF_TRIGGERSPECIAL_TOUCH)) + { P_ProcessSpecialSector(player, rover->master->frontsector, sector); + if TELEPORTED return; + } } // Allow sector specials to be applied to polyobjects! @@ -4614,7 +4527,7 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector) boolean touching = false; boolean inside = false; - while(po) + while (po) { if (po->flags & POF_NOSPECIALS) { @@ -4690,6 +4603,7 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector) } P_ProcessSpecialSector(player, polysec, sector); + if TELEPORTED return; po = (polyobj_t *)(po->link.next); } @@ -4794,40 +4708,43 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector) */ void P_PlayerInSpecialSector(player_t *player) { - sector_t *sector; + sector_t *originalsector; + sector_t *loopsector; msecnode_t *node; if (!player->mo) return; - // Do your ->subsector->sector first - sector = player->mo->subsector->sector; - P_PlayerOnSpecial3DFloor(player, sector); - // After P_PlayerOnSpecial3DFloor, recheck if the player is in that sector, - // because the player can be teleported in between these times. - if (sector == player->mo->subsector->sector) - P_RunSpecialSectorCheck(player, sector); + originalsector = player->mo->subsector->sector; + + P_PlayerOnSpecial3DFloor(player, originalsector); // Handle FOFs first. + if TELEPORTED return; - // Iterate through touching_sectorlist + P_RunSpecialSectorCheck(player, originalsector); + if TELEPORTED return; + + // Iterate through touching_sectorlist for SF_TRIGGERSPECIAL_TOUCH for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next) { - sector = node->m_sector; + loopsector = node->m_sector; - if (sector == player->mo->subsector->sector) // Don't duplicate + if (loopsector == originalsector) // Don't duplicate continue; // Check 3D floors... - P_PlayerOnSpecial3DFloor(player, sector); + P_PlayerOnSpecial3DFloor(player, loopsector); + if TELEPORTED return; - if (!(sector->flags & SF_TRIGGERSPECIAL_TOUCH)) - return; - // After P_PlayerOnSpecial3DFloor, recheck if the player is in that sector, - // because the player can be teleported in between these times. - if (sector == player->mo->subsector->sector) - P_RunSpecialSectorCheck(player, sector); + if (!(loopsector->flags & SF_TRIGGERSPECIAL_TOUCH)) + continue; + + P_RunSpecialSectorCheck(player, loopsector); + if TELEPORTED return; } } +#undef TELEPORTED + /** Animate planes, scroll walls, etc. and keeps track of level timelimit and exits if time is up. * * \sa P_CheckTimeLimit, P_CheckPointLimit @@ -5827,10 +5744,8 @@ void P_SpawnSpecials(INT32 fromnetsave) } else // Otherwise, set calculated offsets such that line's v1 is the apparent origin { - fixed_t cosinecomponent = FINECOSINE(flatangle>>ANGLETOFINESHIFT); - fixed_t sinecomponent = FINESINE(flatangle>>ANGLETOFINESHIFT); - xoffs = (-FixedMul(lines[i].v1->x, cosinecomponent) % MAXFLATSIZE) + (FixedMul(lines[i].v1->y, sinecomponent) % MAXFLATSIZE); // No danger of overflow thanks to the strategically placed modulo operations. - yoffs = (FixedMul(lines[i].v1->x, sinecomponent) % MAXFLATSIZE) + (FixedMul(lines[i].v1->y, cosinecomponent) % MAXFLATSIZE); // Ditto. + xoffs = -lines[i].v1->x; + yoffs = lines[i].v1->y; } for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) diff --git a/src/p_tick.c b/src/p_tick.c index 5235a1a034d4b60e2885b0feef202e9a0cc45b01..a79d71ef445333ae6585087d1336657fc1a9c9d3 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -359,7 +359,7 @@ static void P_DoAutobalanceTeams(void) totalred = red + redflagcarrier; totalblue = blue + blueflagcarrier; - if ((abs(totalred - totalblue) > cv_autobalance.value)) + if ((abs(totalred - totalblue) > max(1, (totalred + totalblue) / 8))) { if (totalred > totalblue) { @@ -372,8 +372,7 @@ static void P_DoAutobalanceTeams(void) usvalue = SHORT(NetPacket.value.l|NetPacket.value.b); SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue)); } - - if (totalblue > totalred) + else //if (totalblue > totalred) { i = M_RandomKey(blue); NetPacket.packet.newteam = 1; @@ -651,7 +650,7 @@ void P_Ticker(boolean run) if (run) { - if (countdowntimer && --countdowntimer <= 0) + if (countdowntimer && G_PlatformGametype() && (gametype == GT_COOP || leveltime >= 4*TICRATE) && --countdowntimer <= 0) { countdowntimer = 0; countdowntimeup = true; @@ -663,6 +662,8 @@ void P_Ticker(boolean run) if (!players[i].mo) continue; + if (multiplayer || netgame) + players[i].exiting = 0; P_DamageMobj(players[i].mo, NULL, NULL, 1, DMG_INSTAKILL); } } diff --git a/src/p_user.c b/src/p_user.c index 616c9be3798c24856d3a6962653ce430bcc4cd99..956f6fdd7447f44d6a4c74f171c354769bae2be3 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -666,7 +666,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime) if (skins[player->skin].sprites[SPR2_NGT0].numframes == 0) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin. { player->mo->skin = &skins[DEFAULTNIGHTSSKIN]; - player->mo->color = ((skin_t *)(player->mo->skin))->prefcolor; + player->mo->color = skins[DEFAULTNIGHTSSKIN].prefcolor; } player->nightstime = player->startedtime = nighttime*TICRATE; @@ -821,7 +821,10 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor) if (inflictor) { - ang = R_PointToAngle2(inflictor->x-inflictor->momx, inflictor->y - inflictor->momy, player->mo->x - player->mo->momx, player->mo->y - player->mo->momy); + if (inflictor->type == MT_WALLSPIKE) + ang = inflictor->angle; + else + ang = R_PointToAngle2(inflictor->x-inflictor->momx, inflictor->y - inflictor->momy, player->mo->x - player->mo->momx, player->mo->y - player->mo->momy); // explosion and rail rings send you farther back, making it more difficult // to recover @@ -955,6 +958,29 @@ void P_GivePlayerLives(player_t *player, INT32 numlives) player->lives = 1; } +void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound) +{ + if (!((netgame || multiplayer) && gametype == GT_COOP)) + { + P_GivePlayerLives(player, numlives); + if (sound) + P_PlayLivesJingle(player); + } + else + { + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + P_GivePlayerLives(&players[i], numlives); + if (sound) + P_PlayLivesJingle(&players[i]); + } + } +} + // // P_DoSuperTransformation // @@ -1127,7 +1153,9 @@ void P_PlayLivesJingle(player_t *player) if (player && !P_IsLocalPlayer(player)) return; - if (use1upSound) + if (gametype == GT_COOP && (netgame || multiplayer) && cv_cooplives.value == 0) + S_StartSound(NULL, sfx_lose); + else if (use1upSound) S_StartSound(NULL, sfx_oneup); else if (mariomode) S_StartSound(NULL, sfx_marioa); @@ -1267,11 +1295,12 @@ boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec) if (!(rover->flags & FF_EXISTS)) continue; - // If the FOF is configured to let players through, continue. - if (!(rover->flags & FF_BLOCKPLAYER) && (rover->flags & FF_BLOCKOTHERS)) + // If the FOF is configured to let the object through, continue. + if (!((rover->flags & FF_BLOCKPLAYER && mo->player) + || (rover->flags & FF_BLOCKOTHERS && !mo->player))) continue; - // If the the platform is intangile from below, continue. + // If the the platform is intangible from below, continue. if (rover->flags & FF_PLATFORM) continue; @@ -1300,11 +1329,12 @@ boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec) if (!(rover->flags & FF_EXISTS)) continue; - // If the FOF is configured to let players through, continue. - if (!(rover->flags & FF_BLOCKPLAYER) && (rover->flags & FF_BLOCKOTHERS)) + // If the FOF is configured to let the object through, continue. + if (!((rover->flags & FF_BLOCKPLAYER && mo->player) + || (rover->flags & FF_BLOCKOTHERS && !mo->player))) continue; - // If the the platform is intangile from above, continue. + // If the the platform is intangible from above, continue. if (rover->flags & FF_REVERSEPLATFORM) continue; @@ -1468,9 +1498,15 @@ void P_SpawnShieldOrb(player_t *player) // void P_SwitchShield(player_t *player, UINT16 shieldtype) { - boolean donthavealready = (shieldtype & SH_FORCE) - ? (!(player->powers[pw_shield] & SH_FORCE) || (player->powers[pw_shield] & SH_FORCEHP) < (shieldtype & ~SH_FORCE)) - : ((player->powers[pw_shield] & SH_NOSTACK) != shieldtype); + boolean donthavealready; + + // If you already have a bomb shield, use it! + if ((shieldtype == SH_ARMAGEDDON) && (player->powers[pw_shield] & SH_NOSTACK) == SH_ARMAGEDDON) + P_BlackOw(player); + + donthavealready = (shieldtype & SH_FORCE) + ? (!(player->powers[pw_shield] & SH_FORCE) || (player->powers[pw_shield] & SH_FORCEHP) < (shieldtype & ~SH_FORCE)) + : ((player->powers[pw_shield] & SH_NOSTACK) != shieldtype); if (donthavealready) { @@ -1706,9 +1742,8 @@ void P_DoPlayerExit(player_t *player) #define SPACESPECIAL 12 boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space { - sector_t *sector; - - sector = mo->subsector->sector; + sector_t *sector = mo->subsector->sector; + fixed_t topheight, bottomheight; if (GETSECSPECIAL(sector->special, 1) == SPACESPECIAL) return true; @@ -1721,11 +1756,18 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space { if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL) continue; +#ifdef ESLOPE + topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; + bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; +#else + topheight = *rover->topheight; + bottomheight = *rover->bottomheight; +#endif - if (mo->z > *rover->topheight) + if (mo->z + (mo->height/2) > topheight) continue; - if (mo->z + (mo->height/2) < *rover->bottomheight) + if (mo->z + (mo->height/2) < bottomheight) continue; return true; @@ -1737,9 +1779,10 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand { - sector_t *sector; + sector_t *sector = mo->subsector->sector; + fixed_t topheight, bottomheight; - sector = mo->subsector->sector; + fixed_t flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0); if (sector->ffloors) { @@ -1753,10 +1796,18 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand if (!(rover->flags & FF_QUICKSAND)) continue; - if (mo->z > *rover->topheight) +#ifdef ESLOPE + topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; + bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; +#else + topheight = *rover->topheight; + bottomheight = *rover->bottomheight; +#endif + + if (mo->z + flipoffset > topheight) continue; - if (mo->z + (mo->height/2) < *rover->bottomheight) + if (mo->z + (mo->height/2) + flipoffset < bottomheight) continue; return true; @@ -2067,6 +2118,7 @@ static void P_CheckQuicksand(player_t *player) { ffloor_t *rover; fixed_t sinkspeed, friction; + fixed_t topheight, bottomheight; if (!(player->mo->subsector->sector->ffloors && player->mo->momz <= 0)) return; @@ -2078,16 +2130,38 @@ static void P_CheckQuicksand(player_t *player) if (!(rover->flags & FF_QUICKSAND)) continue; - if (*rover->topheight >= player->mo->z && *rover->bottomheight < player->mo->z + player->mo->height) +#ifdef ESLOPE + topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; + bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; +#else + topheight = *rover->topheight; + bottomheight = *rover->bottomheight; +#endif + + if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height) { sinkspeed = abs(rover->master->v1->x - rover->master->v2->x)>>1; sinkspeed = FixedDiv(sinkspeed,TICRATE*FRACUNIT); - player->mo->z -= sinkspeed; + if (player->mo->eflags & MFE_VERTICALFLIP) + { + fixed_t ceilingheight = P_GetCeilingZ(player->mo, player->mo->subsector->sector, player->mo->x, player->mo->y, NULL); + + player->mo->z += sinkspeed; + + if (player->mo->z + player->mo->height >= ceilingheight) + player->mo->z = ceilingheight - player->mo->height; + } + else + { + fixed_t floorheight = P_GetFloorZ(player->mo, player->mo->subsector->sector, player->mo->x, player->mo->y, NULL); + + player->mo->z -= sinkspeed; - if (player->mo->z <= player->mo->subsector->sector->floorheight) - player->mo->z = player->mo->subsector->sector->floorheight; + if (player->mo->z <= floorheight) + player->mo->z = floorheight; + } friction = abs(rover->master->v1->y - rover->master->v2->y)>>6; @@ -2217,7 +2291,7 @@ static void P_CheckInvincibilityTimer(player_t *player) return; if (mariomode && !player->powers[pw_super]) - player->mo->color = (UINT8)(SKINCOLOR_RED + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RED))); // Passes through all saturated colours + player->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours else if (leveltime % (TICRATE/7) == 0) { mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP); @@ -2274,7 +2348,7 @@ static void P_DoBubbleBreath(player_t *player) if (player->charflags & SF_MACHINE) { - if (P_RandomChance((128-(player->powers[pw_underwater]/4))*FRACUNIT/256)) + if (player->powers[pw_underwater] && P_RandomChance((128-(player->powers[pw_underwater]/4))*FRACUNIT/256)) { fixed_t r = player->mo->radius>>FRACBITS; x += (P_RandomRange(r, -r)<<FRACBITS); @@ -2437,11 +2511,11 @@ static void P_DoClimbing(player_t *player) floorclimb = true; #ifdef ESLOPE - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; + bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; #else - bottomheight = *rover->bottomheight; topheight = *rover->topheight; + bottomheight = *rover->bottomheight; #endif // Only supports rovers that are moving like an 'elevator', not just the top or bottom. @@ -2630,13 +2704,20 @@ static void P_DoClimbing(player_t *player) // Is there a FOF directly below that we can move onto? if (glidesector->sector->ffloors) { + fixed_t topheight; ffloor_t *rover; for (rover = glidesector->sector->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; - if (*rover->topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale)) +#ifdef ESLOPE + topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; +#else + topheight = *rover->topheight; +#endif + + if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale)) { foundfof = true; break; @@ -3014,14 +3095,12 @@ static void P_DoTeeter(player_t *player) { if (!(rover->flags & FF_EXISTS)) continue; +#ifdef ESLOPE + topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; + bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; +#else topheight = *rover->topheight; bottomheight = *rover->bottomheight; - -#ifdef ESLOPE - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y); #endif if (P_CheckSolidLava(player->mo, rover)) @@ -4286,11 +4365,6 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->mo->momy /= 3; } - if (player->mo->info->attacksound && !player->spectator) - S_StartSound(player->mo, player->mo->info->attacksound); // Play the THOK sound - - P_SpawnThokMobj(player); - if (player->charability == CA_HOMINGTHOK) { P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockon)); @@ -4303,10 +4377,16 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) { P_SetPlayerMobjState(player->mo, S_PLAY_FALL); player->pflags &= ~PF_JUMPED; + player->mo->height = P_GetPlayerHeight(player); } player->pflags &= ~PF_NOJUMPDAMAGE; } + if (player->mo->info->attacksound && !player->spectator) + S_StartSound(player->mo, player->mo->info->attacksound); // Play the THOK sound + + P_SpawnThokMobj(player); + player->pflags &= ~(PF_SPINNING|PF_STARTDASH); player->pflags |= PF_THOKKED; } @@ -4768,7 +4848,7 @@ static void P_3dMovement(player_t *player) angle_t dangle; // replaces old quadrants bits fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); boolean analogmove = false; - boolean spin = (player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH)); + boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH)); fixed_t oldMagnitude, newMagnitude; #ifdef ESLOPE vector3_t totalthrust; @@ -4858,9 +4938,6 @@ static void P_3dMovement(player_t *player) if (player->pflags & PF_SLIDING) cmd->forwardmove = 0; - // Do not let the player control movement if not onground. - onground = P_IsObjectOnGround(player->mo); - player->aiming = cmd->aiming<<FRACBITS; // Set the player speeds. @@ -4921,10 +4998,7 @@ static void P_3dMovement(player_t *player) if (spin) // Prevent gaining speed whilst rolling! { const fixed_t ns = FixedDiv(549*ORIG_FRICTION,500*FRACUNIT); // P_XYFriction - if (onground) - topspeed = FixedMul(oldMagnitude, ns); - else - topspeed = oldMagnitude; + topspeed = FixedMul(oldMagnitude, ns); } // Better maneuverability while flying @@ -4965,19 +5039,20 @@ static void P_3dMovement(player_t *player) { movepushforward = cmd->forwardmove * (thrustfactor * acceleration); - // allow very small movement while in air for gameplay - if (!onground) - movepushforward >>= 2; // proper air movement - // Allow a bit of movement while spinning if (player->pflags & PF_SPINNING) { if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0) || (player->pflags & PF_STARTDASH)) movepushforward = 0; + else if (onground) + movepushforward >>= 4; else - movepushforward = FixedDiv(movepushforward, 16*FRACUNIT); + movepushforward >>= 3; } + // allow very small movement while in air for gameplay + else if (!onground) + movepushforward >>= 2; // proper air movement movepushforward = FixedMul(movepushforward, player->mo->scale); @@ -5005,21 +5080,20 @@ static void P_3dMovement(player_t *player) movepushforward = max(abs(cmd->sidemove), abs(cmd->forwardmove)) * (thrustfactor * acceleration); - // allow very small movement while in air for gameplay - if (!onground) - movepushforward >>= 2; // proper air movement - // Allow a bit of movement while spinning if (player->pflags & PF_SPINNING) { - // Stupid little movement prohibitor hack - // that REALLY shouldn't belong in analog code. if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0) || (player->pflags & PF_STARTDASH)) movepushforward = 0; + else if (onground) + movepushforward >>= 4; else - movepushforward = FixedDiv(movepushforward, 16*FRACUNIT); + movepushforward >>= 3; } + // allow very small movement while in air for gameplay + else if (!onground) + movepushforward >>= 2; // proper air movement movepushsideangle = controldirection; @@ -5037,25 +5111,26 @@ static void P_3dMovement(player_t *player) { movepushside = cmd->sidemove * (thrustfactor * acceleration); + // allow very small movement while in air for gameplay if (!onground) { - movepushside >>= 2; - + movepushside >>= 2; // proper air movement // Reduce movepushslide even more if over "max" flight speed - if (player->powers[pw_tailsfly] && player->speed > topspeed) + if ((player->pflags & PF_SPINNING) || (player->powers[pw_tailsfly] && player->speed > topspeed)) movepushside >>= 2; } - // Allow a bit of movement while spinning - if (player->pflags & PF_SPINNING) + else if (player->pflags & PF_SPINNING) { - if ((player->pflags & PF_STARTDASH)) + if (player->pflags & PF_STARTDASH) movepushside = 0; + else if (onground) + movepushside >>= 4; else - movepushside = FixedDiv(movepushside,16*FRACUNIT); + movepushside >>= 3; } - // Finally move the player now that his speed/direction has been decided. + // Finally move the player now that their speed/direction has been decided. movepushside = FixedMul(movepushside, player->mo->scale); #ifdef ESLOPE @@ -5138,16 +5213,16 @@ static void P_SpectatorMovement(player_t *player) if (!(cmd->angleturn & TICCMD_RECEIVED)) ticmiss++; - if (player->mo->z > player->mo->ceilingz - player->mo->height) - player->mo->z = player->mo->ceilingz - player->mo->height; - if (player->mo->z < player->mo->floorz) - player->mo->z = player->mo->floorz; - if (cmd->buttons & BT_JUMP) player->mo->z += FRACUNIT*16; else if (cmd->buttons & BT_USE) player->mo->z -= FRACUNIT*16; + if (player->mo->z > player->mo->ceilingz - player->mo->height) + player->mo->z = player->mo->ceilingz - player->mo->height; + if (player->mo->z < player->mo->floorz) + player->mo->z = player->mo->floorz; + // Aiming needed for SEENAMES, etc. // We may not need to fire as a spectator, but this is still handy! player->aiming = cmd->aiming<<FRACBITS; @@ -6623,9 +6698,6 @@ static void P_MovePlayer(player_t *player) fixed_t runspd; - if (countdowntimeup) - return; - if (player->mo->state >= &states[S_PLAY_SUPER_TRANS] && player->mo->state <= &states[S_PLAY_SUPER_TRANS9]) { player->mo->momx = player->mo->momy = player->mo->momz = 0; @@ -6686,6 +6758,7 @@ static void P_MovePlayer(player_t *player) if (player->spectator) { + player->mo->eflags &= ~MFE_VERTICALFLIP; // deflip... P_SpectatorMovement(player); return; } @@ -8077,6 +8150,111 @@ void P_FindEmerald(void) return; } +// +// P_GetLives +// Get extra lives in new co-op if you're allowed to. +// + +boolean P_GetLives(player_t *player) +{ + INT32 i, maxlivesplayer = -1, livescheck = 1; + if (!(netgame || multiplayer) + || (gametype != GT_COOP) + || (cv_cooplives.value == 1)) + return true; + + if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0) + return true; + + if (cv_cooplives.value == 0) // infinite lives + { + player->lives++; + return true; + } + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (players[i].lives > livescheck) + { + maxlivesplayer = i; + livescheck = players[i].lives; + } + } + if (maxlivesplayer != -1 && &players[maxlivesplayer] != player) + { + if (cv_cooplives.value == 2 && (P_IsLocalPlayer(player) || P_IsLocalPlayer(&players[maxlivesplayer]))) + S_StartSound(NULL, sfx_jshard); // placeholder + players[maxlivesplayer].lives--; + player->lives++; + if (player->lives < 1) + player->lives = 1; + return true; + } + return (player->lives > 0); +} + +// +// P_ConsiderAllGone +// Shamelessly lifted from TD. Thanks, Sryder! +// + +static void P_ConsiderAllGone(void) +{ + INT32 i, lastdeadplayer = -1, deadtimercheck = INT32_MAX; + + if (countdown2) + return; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (players[i].playerstate != PST_DEAD && !players[i].spectator && players[i].mo && players[i].mo->health) + break; + + if (players[i].spectator) + { + if (lastdeadplayer == -1) + lastdeadplayer = i; + } + else if (players[i].lives > 0) + { + lastdeadplayer = i; + if (players[i].deadtimer < deadtimercheck) + deadtimercheck = players[i].deadtimer; + } + } + + if (i == MAXPLAYERS && lastdeadplayer != -1 && deadtimercheck > 2*TICRATE) // the last killed player will reset the level in G_DoReborn + { + //players[lastdeadplayer].spectator = true; + players[lastdeadplayer].outofcoop = true; + players[lastdeadplayer].playerstate = PST_REBORN; + } +} + +void P_RestoreMultiMusic(player_t *player) +{ + if (netgame) + { + if (P_IsLocalPlayer(player)) + S_ChangeMusic(mapmusname, mapmusflags, true); + } + else if (multiplayer) // local multiplayer only + { + // Restore the other player's music once we're dead for long enough + // -- that is, as long as they aren't dead too + if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0) + P_RestoreMusic(&players[secondarydisplayplayer]); + else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0) + P_RestoreMusic(&players[displayplayer]); + } +} + // // P_DeathThink // Fall on your face when dying. @@ -8085,6 +8263,8 @@ void P_FindEmerald(void) static void P_DeathThink(player_t *player) { + INT32 j = MAXPLAYERS; + ticcmd_t *cmd = &player->cmd; player->deltaviewheight = 0; @@ -8100,76 +8280,100 @@ static void P_DeathThink(player_t *player) G_UseContinue(); // Even if we don't have one this handles ending the game } + if ((cv_cooplives.value != 1) + && (gametype == GT_COOP) + && (netgame || multiplayer) + && (player->lives <= 0)) + { + for (j = 0; j < MAXPLAYERS; j++) + { + if (!playeringame[j]) + continue; + + if (players[j].lives > 1) + break; + } + } + // Force respawn if idle for more than 30 seconds in shooter modes. if (player->deadtimer > 30*TICRATE && !G_PlatformGametype()) player->playerstate = PST_REBORN; - else if (player->lives > 0 && !G_IsSpecialStage(gamemap)) // Don't allow "click to respawn" in special stages! + else if ((player->lives > 0 || j != MAXPLAYERS) && !G_IsSpecialStage(gamemap)) // Don't allow "click to respawn" in special stages! { - // Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes. - if ((cmd->buttons & BT_JUMP) && player->deadtimer > cv_respawntime.value*TICRATE - && gametype != GT_RACE && gametype != GT_COOP) - player->playerstate = PST_REBORN; - - // Instant respawn in race or if you're spectating. - if ((cmd->buttons & BT_JUMP) && (gametype == GT_RACE || player->spectator)) - player->playerstate = PST_REBORN; - - // One second respawn in coop. - if ((cmd->buttons & BT_JUMP) && player->deadtimer > TICRATE && (gametype == GT_COOP || gametype == GT_COMPETITION)) - player->playerstate = PST_REBORN; + if (gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2) + { + P_ConsiderAllGone(); + if ((player->deadtimer > 5*TICRATE) || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))) + { + //player->spectator = true; + player->outofcoop = true; + player->playerstate = PST_REBORN; + } + } + else + { + // Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes. + if (cmd->buttons & BT_JUMP) + { + if (gametype != GT_COOP && player->spectator) + player->playerstate = PST_REBORN; + else switch(gametype) { + case GT_COOP: + if (player->deadtimer > TICRATE) + player->playerstate = PST_REBORN; + break; + case GT_COMPETITION: + if (player->deadtimer > TICRATE) + player->playerstate = PST_REBORN; + break; + case GT_RACE: + player->playerstate = PST_REBORN; + break; + default: + if (player->deadtimer > cv_respawntime.value*TICRATE) + player->playerstate = PST_REBORN; + break; + } + } - // Single player auto respawn - if (!(netgame || multiplayer) && player->deadtimer > 5*TICRATE) - player->playerstate = PST_REBORN; + // Single player auto respawn + if (!(netgame || multiplayer) && player->deadtimer > 5*TICRATE) + player->playerstate = PST_REBORN; + } } - else if ((netgame || multiplayer) && player->deadtimer == 8*TICRATE) + else if ((netgame || multiplayer) && player->deadtimer >= 8*TICRATE) { + + INT32 i, deadtimercheck = INT32_MAX; + // In a net/multiplayer game, and out of lives if (gametype == GT_COMPETITION) { - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i] && !players[i].exiting && players[i].lives > 0) + { + if (!playeringame[i]) + continue; + if (!players[i].exiting && players[i].lives) break; + if (players[i].deadtimer < deadtimercheck) + deadtimercheck = players[i].deadtimer; + } - if (i == MAXPLAYERS) + if (i == MAXPLAYERS && deadtimercheck == 8*TICRATE) { // Everyone's either done with the race, or dead. if (!countdown2 || countdown2 > 1*TICRATE) countdown2 = 1*TICRATE; } } + //else if (gametype == GT_COOP) -- moved to G_DoReborn + } - // In a coop game, and out of lives - if (gametype == GT_COOP) - { - INT32 i; - - for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i] && (players[i].exiting || players[i].lives > 0)) - break; - - if (i == MAXPLAYERS) - { - // They're dead, Jim. - //nextmapoverride = spstage_start; - nextmapoverride = gamemap; - countdown2 = 1*TICRATE; - skipstats = true; - - for (i = 0; i < MAXPLAYERS; i++) - { - if (playeringame[i]) - players[i].score = 0; - } - - //emeralds = 0; - tokenbits = 0; - tokenlist = 0; - token = 0; - } - } + if (gametype == GT_COOP && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))) + { + //player->spectator = true; + player->outofcoop = true; + player->playerstate = PST_REBORN; } if (gametype == GT_RACE || gametype == GT_COMPETITION || (gametype == GT_COOP && (multiplayer || netgame))) @@ -8189,25 +8393,8 @@ static void P_DeathThink(player_t *player) } // Return to level music - if (player->lives <= 0) - { - if (netgame) - { - if (player->deadtimer == gameovertics && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusname, mapmusflags, true); - } - else if (multiplayer) // local multiplayer only - { - if (player->deadtimer != gameovertics) - ; - // Restore the other player's music once we're dead for long enough - // -- that is, as long as they aren't dead too - else if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0) - P_RestoreMusic(&players[secondarydisplayplayer]); - else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0) - P_RestoreMusic(&players[displayplayer]); - } - } + if (gametype != GT_COOP && player->lives <= 0 && player->deadtimer == gameovertics) + P_RestoreMultiMusic(player); } if (!player->mo) @@ -8861,16 +9048,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming); } -static boolean P_SpectatorJoinGame(player_t *player) +boolean P_SpectatorJoinGame(player_t *player) { - if (!G_GametypeHasSpectators() && G_IsSpecialStage(gamemap) && useNightsSS) // Special Stage spectators should NEVER be allowed to rejoin the game - { - if (P_IsLocalPlayer(player)) - CONS_Printf(M_GetText("You cannot enter the game while a special stage is in progress.\n")); - player->powers[pw_flashing] += 2*TICRATE; //to prevent message spam. - } - - else if (!cv_allowteamchange.value) + if (gametype != GT_COOP && !cv_allowteamchange.value) { if (P_IsLocalPlayer(player)) CONS_Printf(M_GetText("Server does not allow team change.\n")); @@ -8939,7 +9119,7 @@ static boolean P_SpectatorJoinGame(player_t *player) P_RemoveMobj(player->mo); player->mo = NULL; } - player->spectator = false; + player->spectator = player->outofcoop = false; player->playerstate = PST_REBORN; if (gametype == GT_TAG) @@ -8958,7 +9138,8 @@ static boolean P_SpectatorJoinGame(player_t *player) if (P_IsLocalPlayer(player) && displayplayer != consoleplayer) displayplayer = consoleplayer; - CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]); + if (gametype != GT_COOP) + CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]); return true; // no more player->mo, cannot continue. } else @@ -9007,13 +9188,23 @@ static void P_CalcPostImg(player_t *player) else if (sector->ffloors) { ffloor_t *rover; + fixed_t topheight; + fixed_t bottomheight; for (rover = sector->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_EXISTS)) continue; - if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight) +#ifdef ESLOPE + topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; + bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; +#else + topheight = *rover->topheight; + bottomheight = *rover->bottomheight; +#endif + + if (pviewheight >= topheight || pviewheight <= bottomheight) continue; if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1) @@ -9025,13 +9216,23 @@ static void P_CalcPostImg(player_t *player) if (sector->ffloors) { ffloor_t *rover; + fixed_t topheight; + fixed_t bottomheight; for (rover = sector->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER) continue; - if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight) +#ifdef ESLOPE + topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; + bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; +#else + topheight = *rover->topheight; + bottomheight = *rover->bottomheight; +#endif + + if (pviewheight >= topheight || pviewheight <= bottomheight) continue; *type = postimg_water; @@ -9137,8 +9338,9 @@ void P_PlayerThink(player_t *player) if (player->panim != PA_ABILITY) P_SetPlayerMobjState(player->mo, S_PLAY_GLIDE); } - else if ((player->pflags & PF_JUMPED && !(player->pflags & PF_NOJUMPDAMAGE)) - && ((player->charflags & SF_NOJUMPSPIN && player->panim != PA_ROLL) + else if ((player->pflags & PF_JUMPED && !(player->pflags & PF_NOJUMPDAMAGE) + && (player->mo->state-states != S_PLAY_FLOAT && player->mo->state-states != S_PLAY_FLOAT_RUN)) + && ((((player->charflags & (SF_NOJUMPSPIN|SF_NOJUMPDAMAGE)) == (SF_NOJUMPSPIN|SF_NOJUMPDAMAGE)) && player->panim != PA_ROLL) || (!(player->charflags & SF_NOJUMPSPIN) && player->panim != PA_JUMP))) { if (!(player->charflags & SF_NOJUMPSPIN)) @@ -9231,7 +9433,7 @@ void P_PlayerThink(player_t *player) { if (cv_playersforexit.value) // Count to be sure everyone's exited { - INT32 i; + INT32 i, total = 0, exiting = 0; for (i = 0; i < MAXPLAYERS; i++) { @@ -9240,11 +9442,12 @@ void P_PlayerThink(player_t *player) if (players[i].lives <= 0) continue; - if (!players[i].exiting || players[i].exiting > 3) - break; + total++; + if (players[i].exiting && players[i].exiting < 4) + exiting++; } - if (i == MAXPLAYERS) + if (!total || ((4*exiting)/total) >= cv_playersforexit.value) { if (server) SendNetXCmd(XD_EXITLEVEL, NULL, 0); @@ -9262,6 +9465,7 @@ void P_PlayerThink(player_t *player) // check water content, set stuff in mobj P_MobjCheckWater(player->mo); +#ifndef SECTORSPECIALSAFTERTHINK #ifdef POLYOBJECTS if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) #endif @@ -9270,6 +9474,12 @@ void P_PlayerThink(player_t *player) if (!player->spectator) P_PlayerInSpecialSector(player); + else if ( +#else + if (player->spectator && +#endif + gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2) + P_ConsiderAllGone(); if (player->playerstate == PST_DEAD) { @@ -9282,14 +9492,14 @@ void P_PlayerThink(player_t *player) // Make sure spectators always have a score and ring count of 0. if (player->spectator) { - player->score = 0; + if (gametype != GT_COOP) + player->score = 0; player->mo->health = 1; player->rings = 0; } - - if ((netgame || multiplayer) && player->lives <= 0) + else if ((netgame || multiplayer) && player->lives <= 0 && gametype != GT_COOP) { - // In Co-Op, replenish a user's lives if they are depleted. + // Outside of Co-Op, replenish a user's lives if they are depleted. // of course, this is just a cheap hack, meh... player->lives = cv_startinglives.value; } @@ -9315,7 +9525,7 @@ void P_PlayerThink(player_t *player) player->realtime = leveltime; } - if ((netgame || splitscreen) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing]) + if (player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing] && G_GametypeHasSpectators()) { if (P_SpectatorJoinGame(player)) return; // player->mo was removed. @@ -9661,6 +9871,17 @@ void P_PlayerAfterThink(player_t *player) cmd = &player->cmd; +#ifdef SECTORSPECIALSAFTERTHINK +#ifdef POLYOBJECTS + if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) +#endif + player->onconveyor = 0; + // check special sectors : damage & secrets + + if (!player->spectator) + P_PlayerInSpecialSector(player); +#endif + if (splitscreen && player == &players[secondarydisplayplayer]) thiscam = &camera2; else if (player == &players[displayplayer]) @@ -9892,7 +10113,7 @@ void P_PlayerAfterThink(player_t *player) } } } - else if (player->powers[pw_carry] == CR_MACESPIN && player->mo->tracer && player->mo->tracer->target) + else if (player->powers[pw_carry] == CR_MACESPIN && player->mo->tracer && player->mo->tracer->tracer) { player->mo->height = P_GetPlayerSpinHeight(player); // tracer is what you're hanging onto.... @@ -9908,14 +10129,20 @@ void P_PlayerAfterThink(player_t *player) player->pflags &= ~PF_THOKKED; if (cmd->forwardmove > 0) - player->mo->tracer->target->lastlook += 2; - else if (cmd->forwardmove < 0 && player->mo->tracer->target->lastlook > player->mo->tracer->target->movecount) - player->mo->tracer->target->lastlook -= 2; + { + if ((player->mo->tracer->tracer->lastlook += 2) > player->mo->tracer->tracer->friction) + player->mo->tracer->tracer->lastlook = player->mo->tracer->tracer->friction; + } + else if (cmd->forwardmove < 0) + { + if ((player->mo->tracer->tracer->lastlook -= 2) < player->mo->tracer->tracer->movecount) + player->mo->tracer->tracer->lastlook = player->mo->tracer->tracer->movecount; + } - if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this + if ((player->mo->tracer->tracer->flags & MF_SLIDEME) // Noclimb on chain parameters gives this && !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode? { - player->mo->tracer->target->health += cmd->sidemove; + player->mo->tracer->tracer->health += cmd->sidemove; player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX if (!demoplayback || P_AnalogMove(player)) diff --git a/src/r_bsp.c b/src/r_bsp.c index 44cb991a7000fbea276aa64b1e8f07d5d1314254..ad4975cde33b6c86e3ab26c0e10f4deca01afed2 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -365,6 +365,36 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, return sec; } +boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back) +{ + return ( +#ifdef POLYOBJECTS + !line->polyseg && +#endif + back->ceilingpic == front->ceilingpic + && back->floorpic == front->floorpic +#ifdef ESLOPE + && back->f_slope == front->f_slope + && back->c_slope == front->c_slope +#endif + && back->lightlevel == front->lightlevel + && !line->sidedef->midtexture + // Check offsets too! + && back->floor_xoffs == front->floor_xoffs + && back->floor_yoffs == front->floor_yoffs + && back->floorpic_angle == front->floorpic_angle + && back->ceiling_xoffs == front->ceiling_xoffs + && back->ceiling_yoffs == front->ceiling_yoffs + && back->ceilingpic_angle == front->ceilingpic_angle + // Consider altered lighting. + && back->floorlightsec == front->floorlightsec + && back->ceilinglightsec == front->ceilinglightsec + // Consider colormaps + && back->extra_colormap == front->extra_colormap + && ((!front->ffloors && !back->ffloors) + || front->tag == back->tag)); +} + // // R_AddLine // Clips the given segment and adds any visible pieces to the line list. @@ -526,36 +556,8 @@ static void R_AddLine(seg_t *line) // Identical floor and ceiling on both sides, identical light levels on both sides, // and no middle texture. - if ( -#ifdef POLYOBJECTS - !line->polyseg && -#endif - backsector->ceilingpic == frontsector->ceilingpic - && backsector->floorpic == frontsector->floorpic -#ifdef ESLOPE - && backsector->f_slope == frontsector->f_slope - && backsector->c_slope == frontsector->c_slope -#endif - && backsector->lightlevel == frontsector->lightlevel - && !curline->sidedef->midtexture - // Check offsets too! - && backsector->floor_xoffs == frontsector->floor_xoffs - && backsector->floor_yoffs == frontsector->floor_yoffs - && backsector->floorpic_angle == frontsector->floorpic_angle - && backsector->ceiling_xoffs == frontsector->ceiling_xoffs - && backsector->ceiling_yoffs == frontsector->ceiling_yoffs - && backsector->ceilingpic_angle == frontsector->ceilingpic_angle - // Consider altered lighting. - && backsector->floorlightsec == frontsector->floorlightsec - && backsector->ceilinglightsec == frontsector->ceilinglightsec - // Consider colormaps - && backsector->extra_colormap == frontsector->extra_colormap - && ((!frontsector->ffloors && !backsector->ffloors) - || frontsector->tag == backsector->tag)) - { + if (R_IsEmptyLine(line, frontsector, backsector)) return; - } - clippass: R_ClipPassWallSegment(x1, x2 - 1); @@ -1102,30 +1104,12 @@ static void R_Subsector(size_t num) && polysec->floorheight >= floorcenterz && (viewz < polysec->floorheight)) { - fixed_t xoff, yoff; - xoff = polysec->floor_xoffs; - yoff = polysec->floor_yoffs; - - if (po->angle != 0) { - angle_t fineshift = po->angle >> ANGLETOFINESHIFT; - - xoff -= FixedMul(FINECOSINE(fineshift), po->centerPt.x)+FixedMul(FINESINE(fineshift), po->centerPt.y); - yoff -= FixedMul(FINESINE(fineshift), po->centerPt.x)-FixedMul(FINECOSINE(fineshift), po->centerPt.y); - } else { - xoff -= po->centerPt.x; - yoff += po->centerPt.y; - } - light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight); light = 0; ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic, - polysec->lightlevel, xoff, yoff, - polysec->floorpic_angle-po->angle, - NULL, - NULL -#ifdef POLYOBJECTS_PLANES - , po -#endif + polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs, + polysec->floorpic_angle-po->angle, + NULL, NULL, po #ifdef ESLOPE , NULL // will ffloors be slopable eventually? #endif @@ -1150,28 +1134,11 @@ static void R_Subsector(size_t num) && polysec->ceilingheight <= ceilingcenterz && (viewz > polysec->ceilingheight)) { - fixed_t xoff, yoff; - xoff = polysec->ceiling_xoffs; - yoff = polysec->ceiling_yoffs; - - if (po->angle != 0) { - angle_t fineshift = po->angle >> ANGLETOFINESHIFT; - - xoff -= FixedMul(FINECOSINE(fineshift), po->centerPt.x)+FixedMul(FINESINE(fineshift), po->centerPt.y); - yoff -= FixedMul(FINESINE(fineshift), po->centerPt.x)-FixedMul(FINECOSINE(fineshift), po->centerPt.y); - } else { - xoff -= po->centerPt.x; - yoff += po->centerPt.y; - } - light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight); light = 0; ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic, - polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle, - NULL, NULL -#ifdef POLYOBJECTS_PLANES - , po -#endif + polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle, + NULL, NULL, po #ifdef ESLOPE , NULL // will ffloors be slopable eventually? #endif @@ -1222,6 +1189,9 @@ static void R_Subsector(size_t num) while (count--) { // CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime); +#ifdef POLYOBJECTS + if (!line->polyseg) // ignore segs that belong to polyobjects +#endif R_AddLine(line); line++; curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */ diff --git a/src/r_bsp.h b/src/r_bsp.h index e871b5dde5c6ae704b5d772d06371f94e62ad361..80824831b8511fe1f6b02b22b66213bb82e26b31 100644 --- a/src/r_bsp.h +++ b/src/r_bsp.h @@ -50,6 +50,7 @@ extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, INT32 *ceilinglightlevel, boolean back); +boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back); INT32 R_GetPlaneLight(sector_t *sector, fixed_t planeheight, boolean underside); void R_Prep3DFloors(sector_t *sector); diff --git a/src/r_data.c b/src/r_data.c index 49ec786b9659f72a538b700f34e8447645d7dea2..791d90d9411446f256bb43475b1a7fbdc9ecbb00 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -625,44 +625,33 @@ void R_LoadTextures(void) { patchlump = W_CacheLumpNumPwad((UINT16)w, texstart + j, PU_CACHE); - // Then, check the lump directly to see if it's a texture SOC, - // and if it is, load it using dehacked instead. - if (strstr((const char *)patchlump, "TEXTURE")) - { - CONS_Alert(CONS_WARNING, "%s is a Texture SOC.\n", W_CheckNameForNumPwad((UINT16)w,texstart+j)); - Z_Unlock(patchlump); - DEH_LoadDehackedLumpPwad((UINT16)w, texstart + j); - } - else - { - //CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height); - texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL); + //CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height); + texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL); - // Set texture properties. - M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name)); - texture->width = SHORT(patchlump->width); - texture->height = SHORT(patchlump->height); - texture->patchcount = 1; - texture->holes = false; - texture->flip = 0; + // Set texture properties. + M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name)); + texture->width = SHORT(patchlump->width); + texture->height = SHORT(patchlump->height); + texture->patchcount = 1; + texture->holes = false; + texture->flip = 0; - // Allocate information for the texture's patches. - patch = &texture->patches[0]; + // Allocate information for the texture's patches. + patch = &texture->patches[0]; - patch->originx = patch->originy = 0; - patch->wad = (UINT16)w; - patch->lump = texstart + j; - patch->flip = 0; + patch->originx = patch->originy = 0; + patch->wad = (UINT16)w; + patch->lump = texstart + j; + patch->flip = 0; - Z_Unlock(patchlump); + Z_Unlock(patchlump); - k = 1; - while (k << 1 <= texture->width) - k <<= 1; + k = 1; + while (k << 1 <= texture->width) + k <<= 1; - texturewidthmask[i] = k - 1; - textureheight[i] = texture->height << FRACBITS; - } + texturewidthmask[i] = k - 1; + textureheight[i] = texture->height << FRACBITS; } } } @@ -1151,23 +1140,24 @@ static void R_InitExtraColormaps(void) for (cfile = clump = 0; cfile < numwadfiles; cfile++, clump = 0) { startnum = W_CheckNumForNamePwad("C_START", cfile, clump); - if (startnum == LUMPERROR) + if (startnum == INT16_MAX) continue; endnum = W_CheckNumForNamePwad("C_END", cfile, clump); - if (endnum == LUMPERROR) + if (endnum == INT16_MAX) I_Error("R_InitExtraColormaps: C_START without C_END\n"); - if (WADFILENUM(startnum) != WADFILENUM(endnum)) - I_Error("R_InitExtraColormaps: C_START and C_END in different wad files!\n"); + // This shouldn't be possible when you use the Pwad function, silly + //if (WADFILENUM(startnum) != WADFILENUM(endnum)) + //I_Error("R_InitExtraColormaps: C_START and C_END in different wad files!\n"); if (numcolormaplumps >= maxcolormaplumps) maxcolormaplumps *= 2; colormaplumps = Z_Realloc(colormaplumps, sizeof (*colormaplumps) * maxcolormaplumps, PU_STATIC, NULL); - colormaplumps[numcolormaplumps].wadfile = WADFILENUM(startnum); - colormaplumps[numcolormaplumps].firstlump = LUMPNUM(startnum+1); + colormaplumps[numcolormaplumps].wadfile = cfile; + colormaplumps[numcolormaplumps].firstlump = startnum+1; colormaplumps[numcolormaplumps].numlumps = endnum - (startnum + 1); numcolormaplumps++; } diff --git a/src/r_data.h b/src/r_data.h index 2d984c1c8da80d0d254b1ca8fc8c1c0994b217f6..53bf27835863e52dde02098321fc115863ebad3b 100644 --- a/src/r_data.h +++ b/src/r_data.h @@ -68,7 +68,7 @@ extern INT16 *hicolormaps; // remap high colors to high colors.. extern CV_PossibleValue_t Color_cons_t[]; -// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables +// Load TEXTURES definitions, create lookup tables void R_LoadTextures(void); void R_FlushTextureCache(void); diff --git a/src/r_defs.h b/src/r_defs.h index 32be7c4c8d360a6de6bbef0dbbff78fdf9175861..7c8f2a73fc29511268fc8728a6d9700fcfa55447 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -574,6 +574,9 @@ typedef struct seg_s sector_t *backsector; #ifdef HWRENDER + // new pointers so that AdjustSegs doesn't mess with v1/v2 + void *pv1; // polyvertex_t + void *pv2; // polyvertex_t float flength; // length of the seg, used by hardware renderer lightmap_t *lightmaps; // for static lightmap @@ -685,7 +688,7 @@ typedef enum // Patches. // A patch holds one or more columns. // Patches are used for sprites and all masked pictures, and we compose -// textures from the TEXTURE1 list of patches. +// textures from the TEXTURES list of patches. // // WARNING: this structure is cloned in GLPatch_t typedef struct diff --git a/src/r_draw.c b/src/r_draw.c index 30b60a0e0a40dad34266e620047d65ac6ce9046f..4479cf02ca5565b3e561420223202237be6b51e6 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -126,95 +126,301 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask; #define BOSS_TT_CACHE_INDEX (MAXSKINS + 1) #define METALSONIC_TT_CACHE_INDEX (MAXSKINS + 2) #define ALLWHITE_TT_CACHE_INDEX (MAXSKINS + 3) -#define SKIN_RAMP_LENGTH 16 #define DEFAULT_STARTTRANSCOLOR 96 #define NUM_PALETTE_ENTRIES 256 static UINT8** translationtablecache[MAXSKINS + 4] = {NULL}; +const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = { + // {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_NONE + + // Greyscale ranges + {0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, // SKINCOLOR_WHITE + {0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, // SKINCOLOR_BONE + {0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, // SKINCOLOR_CLOUDY + {0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, // SKINCOLOR_GREY + {0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, // SKINCOLOR_SILVER + {0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, // SKINCOLOR_CARBON + {0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_JET + {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, // SKINCOLOR_BLACK + + // Desaturated + {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AETHER + {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_SLATE + {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, // SKINCOLOR_PINK + {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, // SKINCOLOR_YOGURT + {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, // SKINCOLOR_BROWN + {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, // SKINCOLOR_TAN + {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, // SKINCOLOR_BEIGE + {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, // SKINCOLOR_MOSS + {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AZURE + {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, // SKINCOLOR_LAVENDER + + // Viv's vivid colours (toast 21/07/17) + {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, // SKINCOLOR_RUBY + {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, // SKINCOLOR_SALMON + {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, // SKINCOLOR_RED + {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, // SKINCOLOR_CRIMSON + {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, // SKINCOLOR_FLAME + {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, // SKINCOLOR_PEACHY + {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, // SKINCOLOR_QUAIL + {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, // SKINCOLOR_SUNSET + {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, // SKINCOLOR_APRICOT + {0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, // SKINCOLOR_ORANGE + {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_RUST + {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_GOLD + {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, // SKINCOLOR_SANDY + {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, // SKINCOLOR_YELLOW + {0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, // SKINCOLOR_OLIVE + {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_LIME + {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, // SKINCOLOR_PERIDOT + {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_GREEN + {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, // SKINCOLOR_FOREST + {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, // SKINCOLOR_EMERALD + {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, // SKINCOLOR_MINT + {0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, // SKINCOLOR_SEAFOAM + {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, // SKINCOLOR_AQUA + {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, // SKINCOLOR_TEAL + {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_WAVE + {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, // SKINCOLOR_CYAN + {0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SKY + {0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_CERULEAN + {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_ICY + {0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_SAPPHIRE + {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, // SKINCOLOR_CORNFLOWER + {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_BLUE + {0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_COBALT + {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_VAPOR + {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_DUSK + {0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_PASTEL + {0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_PURPLE + {0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_BUBBLEGUM + {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, // SKINCOLOR_MAGENTA + {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, // SKINCOLOR_NEON + {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_VIOLET + {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, // SKINCOLOR_LILAC + {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_PLUM + {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, // SKINCOLOR_ROSY + + // {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_? + + // super + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, // SKINCOLOR_SUPERSILVER1 + {0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, // SKINCOLOR_SUPERSILVER2 + {0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, // SKINCOLOR_SUPERSILVER3 + {0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, // SKINCOLOR_SUPERSILVER4 + {0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, // SKINCOLOR_SUPERSILVER5 + + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, // SKINCOLOR_SUPERRED1 + {0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, // SKINCOLOR_SUPERRED2 + {0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, // SKINCOLOR_SUPERRED3 + {0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, // SKINCOLOR_SUPERRED4 + {0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, // SKINCOLOR_SUPERRED5 + + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, // SKINCOLOR_SUPERORANGE1 + {0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, // SKINCOLOR_SUPERORANGE2 + {0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, // SKINCOLOR_SUPERORANGE3 + {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERORANGE4 + {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERORANGE5 + + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, // SKINCOLOR_SUPERGOLD1 + {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, // SKINCOLOR_SUPERGOLD2 + {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, // SKINCOLOR_SUPERGOLD3 + {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERGOLD4 + {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERGOLD5 + + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, // SKINCOLOR_SUPERPERIDOT1 + {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, // SKINCOLOR_SUPERPERIDOT2 + {0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, // SKINCOLOR_SUPERPERIDOT3 + {0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, // SKINCOLOR_SUPERPERIDOT4 + {0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, // SKINCOLOR_SUPERPERIDOT5 + + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, // SKINCOLOR_SUPERSKY1 + {0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, // SKINCOLOR_SUPERSKY2 + {0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, // SKINCOLOR_SUPERSKY3 + {0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, // SKINCOLOR_SUPERSKY4 + {0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SUPERSKY5 + + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, // SKINCOLOR_SUPERPURPLE1 + {0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, // SKINCOLOR_SUPERPURPLE2 + {0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, // SKINCOLOR_SUPERPURPLE3 + {0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, // SKINCOLOR_SUPERPURPLE4 + {0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, // SKINCOLOR_SUPERPURPLE5 + + {0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST1 + {0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST2 + {0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST3 + {0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST4 + {0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, // SKINCOLOR_SUPERRUST5 + + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, // SKINCOLOR_SUPERTAN1 + {0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, // SKINCOLOR_SUPERTAN2 + {0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, // SKINCOLOR_SUPERTAN3 + {0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, // SKINCOLOR_SUPERTAN4 + {0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef} // SKINCOLOR_SUPERTAN5 +}; // See also the enum skincolors_t // TODO Callum: Can this be translated? const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] = { - "None", // SKINCOLOR_NONE - "White", // SKINCOLOR_WHITE - "Silver", // SKINCOLOR_SILVER - "Grey", // SKINCOLOR_GREY - "Black", // SKINCOLOR_BLACK - "Beige", // SKINCOLOR_BEIGE - "Peach", // SKINCOLOR_PEACH - "Brown", // SKINCOLOR_BROWN - "Red", // SKINCOLOR_RED - "Crimson", // SKINCOLOR_CRIMSON - "Orange", // SKINCOLOR_ORANGE - "Rust", // SKINCOLOR_RUST - "Gold", // SKINCOLOR_GOLD - "Yellow", // SKINCOLOR_YELLOW - "Tan", // SKINCOLOR_TAN - "Moss", // SKINCOLOR_MOSS - "Peridot", // SKINCOLOR_PERIDOT - "Green", // SKINCOLOR_GREEN - "Emerald", // SKINCOLOR_EMERALD - "Aqua", // SKINCOLOR_AQUA - "Teal", // SKINCOLOR_TEAL - "Cyan", // SKINCOLOR_CYAN - "Blue", // SKINCOLOR_BLUE - "Azure", // SKINCOLOR_AZURE - "Pastel", // SKINCOLOR_PASTEL - "Purple", // SKINCOLOR_PURPLE - "Lavender", // SKINCOLOR_LAVENDER - "Magenta", // SKINCOLOR_MAGENTA - "Pink", // SKINCOLOR_PINK - "Rosy", // SKINCOLOR_ROSY + "None", // SKINCOLOR_NONE, + + // Greyscale ranges + "White", // SKINCOLOR_WHITE, + "Bone", // SKINCOLOR_BONE, + "Cloudy", // SKINCOLOR_CLOUDY, + "Grey", // SKINCOLOR_GREY, + "Silver", // SKINCOLOR_SILVER, + "Carbon", // SKINCOLOR_CARBON, + "Jet", // SKINCOLOR_JET, + "Black", // SKINCOLOR_BLACK, + + // Desaturated + "Aether", // SKINCOLOR_AETHER, + "Slate", // SKINCOLOR_SLATE, + "Pink", // SKINCOLOR_PINK, + "Yogurt", // SKINCOLOR_YOGURT, + "Brown", // SKINCOLOR_BROWN, + "Tan", // SKINCOLOR_TAN, + "Beige", // SKINCOLOR_BEIGE, + "Moss", // SKINCOLOR_MOSS, + "Azure", // SKINCOLOR_AZURE, + "Lavender", // SKINCOLOR_LAVENDER, + + // Viv's vivid colours (toast 21/07/17) + "Ruby", // SKINCOLOR_RUBY, + "Salmon", // SKINCOLOR_SALMON, + "Red", // SKINCOLOR_RED, + "Crimson", // SKINCOLOR_CRIMSON, + "Flame", // SKINCOLOR_FLAME, + "Peachy", // SKINCOLOR_PEACHY, + "Quail", // SKINCOLOR_QUAIL, + "Sunset", // SKINCOLOR_SUNSET, + "Apricot", // SKINCOLOR_APRICOT, + "Orange", // SKINCOLOR_ORANGE, + "Rust", // SKINCOLOR_RUST, + "Gold", // SKINCOLOR_GOLD, + "Sandy", // SKINCOLOR_SANDY, + "Yellow", // SKINCOLOR_YELLOW, + "Olive", // SKINCOLOR_OLIVE, + "Lime", // SKINCOLOR_LIME, + "Peridot", // SKINCOLOR_PERIDOT, + "Green", // SKINCOLOR_GREEN, + "Forest", // SKINCOLOR_FOREST, + "Emerald", // SKINCOLOR_EMERALD, + "Mint", // SKINCOLOR_MINT, + "Seafoam", // SKINCOLOR_SEAFOAM, + "Aqua", // SKINCOLOR_AQUA, + "Teal", // SKINCOLOR_TEAL, + "Wave", // SKINCOLOR_WAVE, + "Cyan", // SKINCOLOR_CYAN, + "Sky", // SKINCOLOR_SKY, + "Cerulean", // SKINCOLOR_CERULEAN, + "Icy", // SKINCOLOR_ICY, + "Sapphire", // SKINCOLOR_SAPPHIRE, + "Cornflower", // SKINCOLOR_CORNFLOWER, + "Blue", // SKINCOLOR_BLUE, + "Cobalt", // SKINCOLOR_COBALT, + "Vapor", // SKINCOLOR_VAPOR, + "Dusk", // SKINCOLOR_DUSK, + "Pastel", // SKINCOLOR_PASTEL, + "Purple", // SKINCOLOR_PURPLE, + "Bubblegum", // SKINCOLOR_BUBBLEGUM, + "Magenta", // SKINCOLOR_MAGENTA, + "Neon", // SKINCOLOR_NEON, + "Violet", // SKINCOLOR_VIOLET, + "Lilac", // SKINCOLOR_LILAC, + "Plum", // SKINCOLOR_PLUM, + "Rosy", // SKINCOLOR_ROSY, + // Super behaves by different rules (one name per 5 colours), and will be accessed exclusively via R_GetSuperColorByName instead of R_GetColorByName. - "Silver", // SKINCOLOR_SUPERSILVER1 - "Red", // SKINCOLOR_SUPERRED1 - "Orange", // SKINCOLOR_SUPERORANGE1 - "Gold", // SKINCOLOR_SUPERGOLD1 - "Peridot", // SKINCOLOR_SUPERPERIDOT1 - "Cyan", // SKINCOLOR_SUPERCYAN1 - "Purple", // SKINCOLOR_SUPERPURPLE1 - "Rust", // SKINCOLOR_SUPERRUST1 - "Tan" // SKINCOLOR_SUPERTAN1 + "Silver", // SKINCOLOR_SUPERSILVER1, + "Red", // SKINCOLOR_SUPERRED1, + "Orange", // SKINCOLOR_SUPERORANGE1, + "Gold", // SKINCOLOR_SUPERGOLD1, + "Peridot", // SKINCOLOR_SUPERPERIDOT1, + "Sky", // SKINCOLOR_SUPERSKY1, + "Purple", // SKINCOLOR_SUPERPURPLE1, + "Rust", // SKINCOLOR_SUPERRUST1, + "Tan" // SKINCOLOR_SUPERTAN1, }; /* A word of warning: If the following array is non-symmetrical, A_SignPlayer's prefoppositecolor behaviour will break. */ -const UINT8 Color_Opposite[MAXSKINCOLORS*2] = +const UINT8 Color_Opposite[(MAXSKINCOLORS - 1)*2] = { - SKINCOLOR_NONE,8, // SKINCOLOR_NONE - SKINCOLOR_BLACK,10, // SKINCOLOR_WHITE - SKINCOLOR_GREY,4, // SKINCOLOR_SILVER - SKINCOLOR_SILVER,12, // SKINCOLOR_GREY - SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK - SKINCOLOR_BEIGE,8, // SKINCOLOR_BEIGE - needs new offset - SKINCOLOR_BROWN,8, // SKINCOLOR_PEACH - ditto - SKINCOLOR_PEACH,8, // SKINCOLOR_BROWN - ditto - SKINCOLOR_GREEN,5, // SKINCOLOR_RED - SKINCOLOR_CYAN,8, // SKINCOLOR_CRIMSON - ditto - SKINCOLOR_BLUE,11, // SKINCOLOR_ORANGE - SKINCOLOR_TAN,8, // SKINCOLOR_RUST - ditto - SKINCOLOR_LAVENDER,8, // SKINCOLOR_GOLD - SKINCOLOR_TEAL,8, // SKINCOLOR_YELLOW - ditto - SKINCOLOR_RUST,8, // SKINCOLOR_TAN - ditto - SKINCOLOR_MAGENTA,3, // SKINCOLOR_MOSS - SKINCOLOR_PURPLE,8, // SKINCOLOR_PERIDOT - ditto - SKINCOLOR_RED,11, // SKINCOLOR_GREEN - SKINCOLOR_PASTEL,8, // SKINCOLOR_EMERALD - ditto - SKINCOLOR_ROSY,8, // SKINCOLOR_AQUA - ditto - SKINCOLOR_YELLOW,8, // SKINCOLOR_TEAL - ditto - SKINCOLOR_CRIMSON,8, // SKINCOLOR_CYAN - ditto - SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE - SKINCOLOR_PINK,8, // SKINCOLOR_AZURE - ditto - SKINCOLOR_EMERALD,8, // SKINCOLOR_PASTEL - ditto - SKINCOLOR_PERIDOT,10, // SKINCOLOR_PURPLE - SKINCOLOR_GOLD,10, // SKINCOLOR_LAVENDER - SKINCOLOR_MOSS,8, // SKINCOLOR_MAGENTA - ditto - SKINCOLOR_AZURE,8, // SKINCOLOR_PINK - ditto - SKINCOLOR_AQUA,14 // SKINCOLOR_ROSY + // SKINCOLOR_NONE,8, // SKINCOLOR_NONE + + // Greyscale ranges + SKINCOLOR_BLACK,5, // SKINCOLOR_WHITE, + SKINCOLOR_JET,7, // SKINCOLOR_BONE, + SKINCOLOR_CARBON,7, // SKINCOLOR_CLOUDY, + SKINCOLOR_AETHER,12, // SKINCOLOR_GREY, + SKINCOLOR_SLATE,12, // SKINCOLOR_SILVER, + SKINCOLOR_CLOUDY,7, // SKINCOLOR_CARBON, + SKINCOLOR_BONE,7, // SKINCOLOR_JET, + SKINCOLOR_WHITE,7, // SKINCOLOR_BLACK, + + // Desaturated + SKINCOLOR_GREY,15, // SKINCOLOR_AETHER, + SKINCOLOR_SILVER,12, // SKINCOLOR_SLATE, + SKINCOLOR_AZURE,9, // SKINCOLOR_PINK, + SKINCOLOR_RUST,7, // SKINCOLOR_YOGURT, + SKINCOLOR_TAN,2, // SKINCOLOR_BROWN, + SKINCOLOR_BROWN,12, // SKINCOLOR_TAN, + SKINCOLOR_MOSS,5, // SKINCOLOR_BEIGE, + SKINCOLOR_BEIGE,13, // SKINCOLOR_MOSS, + SKINCOLOR_PINK,5, // SKINCOLOR_AZURE, + SKINCOLOR_GOLD,4, // SKINCOLOR_LAVENDER, + + // Viv's vivid colours (toast 21/07/17) + SKINCOLOR_EMERALD,10, // SKINCOLOR_RUBY, + SKINCOLOR_FOREST,6, // SKINCOLOR_SALMON, + SKINCOLOR_GREEN,10, // SKINCOLOR_RED, + SKINCOLOR_ICY,10, // SKINCOLOR_CRIMSON, + SKINCOLOR_PURPLE,8, // SKINCOLOR_FLAME, + SKINCOLOR_TEAL,7, // SKINCOLOR_PEACHY, + SKINCOLOR_WAVE,5, // SKINCOLOR_QUAIL, + SKINCOLOR_SAPPHIRE,5, // SKINCOLOR_SUNSET, + SKINCOLOR_CYAN,4, // SKINCOLOR_APRICOT, + SKINCOLOR_BLUE,4, // SKINCOLOR_ORANGE, + SKINCOLOR_YOGURT,8, // SKINCOLOR_RUST, + SKINCOLOR_LAVENDER,10, // SKINCOLOR_GOLD, + SKINCOLOR_SKY,8, // SKINCOLOR_SANDY, + SKINCOLOR_CORNFLOWER,8, // SKINCOLOR_YELLOW, + SKINCOLOR_DUSK,3, // SKINCOLOR_OLIVE, + SKINCOLOR_MAGENTA,9, // SKINCOLOR_LIME, + SKINCOLOR_COBALT,2, // SKINCOLOR_PERIDOT, + SKINCOLOR_RED,6, // SKINCOLOR_GREEN, + SKINCOLOR_SALMON,9, // SKINCOLOR_FOREST, + SKINCOLOR_RUBY,4, // SKINCOLOR_EMERALD, + SKINCOLOR_VIOLET,5, // SKINCOLOR_MINT, + SKINCOLOR_PLUM,6, // SKINCOLOR_SEAFOAM, + SKINCOLOR_ROSY,7, // SKINCOLOR_AQUA, + SKINCOLOR_PEACHY,7, // SKINCOLOR_TEAL, + SKINCOLOR_QUAIL,5, // SKINCOLOR_WAVE, + SKINCOLOR_APRICOT,6, // SKINCOLOR_CYAN, + SKINCOLOR_SANDY,1, // SKINCOLOR_SKY, + SKINCOLOR_NEON,4, // SKINCOLOR_CERULEAN, + SKINCOLOR_CRIMSON,0, // SKINCOLOR_ICY, + SKINCOLOR_SUNSET,5, // SKINCOLOR_SAPPHIRE, + SKINCOLOR_YELLOW,4, // SKINCOLOR_CORNFLOWER, + SKINCOLOR_ORANGE,5, // SKINCOLOR_BLUE, + SKINCOLOR_PERIDOT,5, // SKINCOLOR_COBALT, + SKINCOLOR_LILAC,4, // SKINCOLOR_VAPOR, + SKINCOLOR_OLIVE,0, // SKINCOLOR_DUSK, + SKINCOLOR_BUBBLEGUM,9, // SKINCOLOR_PASTEL, + SKINCOLOR_FLAME,7, // SKINCOLOR_PURPLE, + SKINCOLOR_PASTEL,8, // SKINCOLOR_BUBBLEGUM, + SKINCOLOR_LIME,6, // SKINCOLOR_MAGENTA, + SKINCOLOR_CERULEAN,2, // SKINCOLOR_NEON, + SKINCOLOR_MINT,6, // SKINCOLOR_VIOLET, + SKINCOLOR_VAPOR,4, // SKINCOLOR_LILAC, + SKINCOLOR_MINT,7, // SKINCOLOR_PLUM, + SKINCOLOR_AQUA,1 // SKINCOLOR_ROSY, }; CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1]; @@ -258,40 +464,7 @@ void R_InitTranslationTables(void) */ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color) { - // Table of indices into the palette of the first entries of each translated ramp - const UINT8 skinbasecolors[] = { - 0x00, // SKINCOLOR_WHITE - 0x03, // SKINCOLOR_SILVER - 0x08, // SKINCOLOR_GREY - 0x18, // SKINCOLOR_BLACK - 0xf0, // SKINCOLOR_BEIGE - 0xd8, // SKINCOLOR_PEACH - 0xe0, // SKINCOLOR_BROWN - 0x21, // SKINCOLOR_RED - 0x28, // SKINCOLOR_CRIMSON - 0x31, // SKINCOLOR_ORANGE - 0x3a, // SKINCOLOR_RUST - 0x40, // SKINCOLOR_GOLD - 0x48, // SKINCOLOR_YELLOW - 0x54, // SKINCOLOR_TAN - 0x58, // SKINCOLOR_MOSS - 0xbc, // SKINCOLOR_PERIDOT - 0x60, // SKINCOLOR_GREEN - 0x70, // SKINCOLOR_EMERALD - 0x78, // SKINCOLOR_AQUA - 0x8c, // SKINCOLOR_TEAL - 0x80, // SKINCOLOR_CYAN - 0x92, // SKINCOLOR_BLUE - 0xaa, // SKINCOLOR_AZURE - 0xa0, // SKINCOLOR_PASTEL - 0xa0, // SKINCOLOR_PURPLE - 0xc0, // SKINCOLOR_LAVENDER - 0xb3, // SKINCOLOR_MAGENTA - 0xd0, // SKINCOLOR_PINK - 0xc8, // SKINCOLOR_ROSY - }; - INT32 i; - INT32 starttranscolor; + INT32 i, starttranscolor, skinramplength; // Handle a couple of simple special cases if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE) @@ -311,776 +484,28 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U return; } + if (color >= MAXTRANSLATIONS) + I_Error("Invalid skin color #%hu.", (UINT16)color); + starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR; // Fill in the entries of the palette that are fixed for (i = 0; i < starttranscolor; i++) dest_colormap[i] = (UINT8)i; - for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++) - dest_colormap[i] = (UINT8)i; - - // Build the translated ramp - switch (color) + i = starttranscolor + 16; + if (i < NUM_PALETTE_ENTRIES) { - case SKINCOLOR_SILVER: - case SKINCOLOR_GREY: - case SKINCOLOR_BROWN: - case SKINCOLOR_GREEN: - // 16 color ramp - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); - break; - - case SKINCOLOR_WHITE: - case SKINCOLOR_CYAN: - // 12 color ramp - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH)); - break; - - case SKINCOLOR_BLACK: - case SKINCOLOR_MOSS: - case SKINCOLOR_EMERALD: - case SKINCOLOR_LAVENDER: - case SKINCOLOR_PINK: - // 8 color ramp - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); - break; - - case SKINCOLOR_BEIGE: - // 13 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 15) - dest_colormap[starttranscolor + i] = 0xed; // Darkest - else if (i <= 6) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i + 1) >> 1)); // Brightest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 3); - } - break; - - case SKINCOLOR_PEACH: - // 11 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 0) - dest_colormap[starttranscolor + i] = 0xD0; // Lightest 1 - else if (i == 1) - dest_colormap[starttranscolor + i] = 0x30; // Lightest 2 - else if (i <= 11) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest - } - break; - - case SKINCOLOR_RED: - // 16 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 13) - dest_colormap[starttranscolor + i] = 0x47; // Semidark - else if (i > 13) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 1); // Darkest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); - } - break; - - case SKINCOLOR_CRIMSON: - // 9 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i/2 == 6) - dest_colormap[starttranscolor + i] = 0x47; // Semidark - else if (i/2 == 7) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); // Darkest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); - } - break; - - case SKINCOLOR_ORANGE: - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 15) - dest_colormap[starttranscolor + i] = 0x2c; // Darkest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); - } - break; - - case SKINCOLOR_RUST: - // 10 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i <= 11) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); - else if (i == 12) - dest_colormap[starttranscolor + i] = 0x2c; - else if (i <= 14) - dest_colormap[starttranscolor + i] = 0x2d; - else - dest_colormap[starttranscolor + i] = 0x48; - } - break; - - case SKINCOLOR_GOLD: - // 10 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 0) - dest_colormap[starttranscolor + i] = 0x50; // Lightest 1 - else if (i == 1) - dest_colormap[starttranscolor + i] = 0x53; // Lightest 2 - else if (i/2 == 7) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 8); //Darkest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); - } - break; - - case SKINCOLOR_YELLOW: - // 10 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 0) - dest_colormap[starttranscolor + i] = 0x53; // Lightest - else if (i == 15) - dest_colormap[starttranscolor + i] = 0xed; // Darkest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); - } - break; - - case SKINCOLOR_TAN: - // 8 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i/2 == 0) - dest_colormap[starttranscolor + i] = 0x51; // Lightest - else if (i/2 == 5) - dest_colormap[starttranscolor + i] = 0xf5; // Darkest 1 - else if (i/2 == 6) - dest_colormap[starttranscolor + i] = 0xf9; // Darkest 2 - else if (i/2 == 7) - dest_colormap[starttranscolor + i] = 0xed; // Darkest 3 - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); - } - break; - - case SKINCOLOR_PERIDOT: - // 8 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i/2 == 0) - dest_colormap[starttranscolor + i] = 0x58; // Lightest - else if (i/2 == 7) - dest_colormap[starttranscolor + i] = 0x77; // Darkest - else if (i/2 >= 5) - dest_colormap[starttranscolor + i] = (UINT8)(0x5e + (i >> 1) - 5); // Semidark - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); - } - break; - - case SKINCOLOR_AQUA: - // 10 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 0) - dest_colormap[starttranscolor + i] = 0x78; // Lightest - else if (i >= 14) - dest_colormap[starttranscolor + i] = (UINT8)(0x76 + i - 14); // Darkest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1); - } - break; - - case SKINCOLOR_TEAL: - // 6 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i <= 1) - dest_colormap[starttranscolor + i] = 0x78; // Lightest - else if (i >= 13) - dest_colormap[starttranscolor + i] = 0x8a; // Darkest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1)/3)); - } - break; - - case SKINCOLOR_AZURE: - // 8 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i <= 3) - dest_colormap[starttranscolor + i] = (UINT8)(0x90 + i/2); // Lightest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 2); - } - break; - - case SKINCOLOR_BLUE: - // 16 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 15) - dest_colormap[starttranscolor + i] = 0xfe; //Darkest 1 - else if (i == 14) - dest_colormap[starttranscolor + i] = 0xfd; //Darkest 2 - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); - } - break; - - case SKINCOLOR_PASTEL: - // 10 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i >= 12) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 7); // Darkest - else if (i <= 1) - dest_colormap[starttranscolor + i] = 0x90; // Lightest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) - 1); - } - break; - - case SKINCOLOR_PURPLE: - // 10 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i <= 3) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); // Lightest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 2); - } - break; - - case SKINCOLOR_MAGENTA: - // 9 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - if (i == 0) - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1]); // Lightest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1) + 1); - break; - - case SKINCOLOR_ROSY: - // 9 colors - for (i = 0; i < SKIN_RAMP_LENGTH; i++) - { - if (i == 0) - dest_colormap[starttranscolor + i] = 0xfc; // Lightest - else - dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + ((i - 1) >> 1)); - } - break; - - // Super colors, from lightest to darkest! - - // Super silvers. - case SKINCOLOR_SUPERSILVER1: - for (i = 0; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 14; i++) - dest_colormap[starttranscolor + i] = (UINT8)1; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(i-12); - break; - - case SKINCOLOR_SUPERSILVER2: - for (i = 0; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)(i); - dest_colormap[starttranscolor + (i++)] = (UINT8)2; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)3; - for (; i < 14; i++) - dest_colormap[starttranscolor + i] = (UINT8)4; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(i-9); - break; - - case SKINCOLOR_SUPERSILVER3: - dest_colormap[starttranscolor] = (UINT8)1; - for (i = 1; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)2; - for (; i < 6; i++) - dest_colormap[starttranscolor + i] = (UINT8)3; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)4; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(5 + ((i-12)*2)); - break; - - case SKINCOLOR_SUPERSILVER4: - dest_colormap[starttranscolor] = (UINT8)2; - for (i = 1; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)3; - for (; i < 9; i++) - dest_colormap[starttranscolor + i] = (UINT8)4; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(5 + ((i-9)*2)); - break; - - case SKINCOLOR_SUPERSILVER5: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)3; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)4; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(5 + ((i-8)*2)); - break; - - // Super reds. - case SKINCOLOR_SUPERRED1: - for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(208 + ((i-10) >> 1)); - break; - - case SKINCOLOR_SUPERRED2: - for (i = 0; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(208 + ((i-3) / 3)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(32 + ((i-12) >> 1)); - break; - - case SKINCOLOR_SUPERRED3: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)(208 + ((i-2) >> 1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(32 + ((i-8) >> 1)); - break; - - case SKINCOLOR_SUPERRED4: - dest_colormap[starttranscolor] = (UINT8)0; - for (i = 1; i < 6; i++) - dest_colormap[starttranscolor + i] = (UINT8)(208 + (i >> 1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(32 + ((i-6) >> 1)); - break; - - case SKINCOLOR_SUPERRED5: - dest_colormap[starttranscolor] = (UINT8)208; - for (i = 1; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)(209 + (i >> 1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(32 + ((i-4) >> 1)); - break; - - // Super oranges. - case SKINCOLOR_SUPERORANGE1: - for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - dest_colormap[starttranscolor + (i++)] = (UINT8)208; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(48 + (i-11)); - break; - - case SKINCOLOR_SUPERORANGE2: - for (i = 0; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 6; i++) - dest_colormap[starttranscolor + i] = (UINT8)208; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(48 + ((i-6) >> 1)); - break; - - case SKINCOLOR_SUPERORANGE3: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)208; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(48 + ((i-4) >> 1)); - break; - - case SKINCOLOR_SUPERORANGE4: - dest_colormap[starttranscolor] = (UINT8)0; - dest_colormap[starttranscolor + 1] = (UINT8)208; - for (i = 2; i < 13; i++) - dest_colormap[starttranscolor + i] = (UINT8)(48 + (i-2)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(68 + (i-13)); - break; - - case SKINCOLOR_SUPERORANGE5: - dest_colormap[starttranscolor] = (UINT8)208; - for (i = 1; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(48 + (i-1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(68 + (i-12)); - break; - - // Super golds. - case SKINCOLOR_SUPERGOLD1: - for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; // True white - for (; i < 12; i++) // White-yellow fade - dest_colormap[starttranscolor + i] = (UINT8)80; - for (; i < 15; i++) // White-yellow fade - dest_colormap[starttranscolor + i] = (UINT8)(81 + (i-12)); - dest_colormap[starttranscolor + 15] = (UINT8)72; - break; - - case SKINCOLOR_SUPERGOLD2: - dest_colormap[starttranscolor] = (UINT8)(0); - for (i = 1; i < 4; i++) // White-yellow fade - dest_colormap[starttranscolor + i] = (UINT8)(80 + (i-1)); - for (; i < 6; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)83; - for (; i < 8; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)72; - for (; i < 14; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)73; - for (; i < 16; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-14)); - break; - - case SKINCOLOR_SUPERGOLD3: - for (i = 0; i < 2; i++) // White-yellow fade - dest_colormap[starttranscolor + i] = (UINT8)(81 + i); - for (; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)83; - for (; i < 6; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)72; - for (; i < 12; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)73; - for (; i < 16; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-12)); - break; - - case SKINCOLOR_SUPERGOLD4: // "The SSNTails" - dest_colormap[starttranscolor] = (UINT8)83; // Golden shine - for (i = 1; i < 3; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)(72); - for (; i < 9; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)(73); - for (; i < 16; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-9)); - break; - - case SKINCOLOR_SUPERGOLD5: // Golden Delicious - for (i = 0; i < 2; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)(72); - for (; i < 8; i++) // Yellow - dest_colormap[starttranscolor + i] = (UINT8)(73); - for (; i < 16; i++) // With a fine golden finish! :3 - dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-8)); - break; - - // Super peridots. (nyeheheheh) - case SKINCOLOR_SUPERPERIDOT1: - for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 13; i++) - dest_colormap[starttranscolor + i] = (UINT8)88; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)188; - break; - - case SKINCOLOR_SUPERPERIDOT2: - dest_colormap[starttranscolor] = (UINT8)(0); - for (i = 1; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)88; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)188; - for (; i < 14; i++) - dest_colormap[starttranscolor + i] = (UINT8)189; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)190; - break; - - case SKINCOLOR_SUPERPERIDOT3: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)88; - for (; i < 6; i++) - dest_colormap[starttranscolor + i] = (UINT8)188; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)189; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(190 + ((i-12) >> 1)); - break; - - case SKINCOLOR_SUPERPERIDOT4: - dest_colormap[starttranscolor] = (UINT8)88; - for (i = 1; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)188; - for (; i < 9; i++) - dest_colormap[starttranscolor + i] = (UINT8)189; - for (; i < 13; i++) - dest_colormap[starttranscolor + i] = (UINT8)(190 + ((i-9) >> 1)); - for (; i < 15; i++) - dest_colormap[starttranscolor + i] = (UINT8)94; - dest_colormap[starttranscolor + i] = (UINT8)95; - break; - - case SKINCOLOR_SUPERPERIDOT5: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)188; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)189; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(190 + ((i-8) >> 1)); - for (; i < 14; i++) - dest_colormap[starttranscolor + i] = (UINT8)94; - dest_colormap[starttranscolor + (i++)] = (UINT8)95; - dest_colormap[starttranscolor + i] = (UINT8)119; - break; - - // Super cyans. - case SKINCOLOR_SUPERCYAN1: - for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)128; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(129 + (i-12)); - break; - - case SKINCOLOR_SUPERCYAN2: - dest_colormap[starttranscolor] = (UINT8)0; - for (i = 1; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)(128 + (i-1)); - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)(131 + ((i-4) >> 1)); - for (; i < 14; i++) - dest_colormap[starttranscolor + i] = (UINT8)133; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)134; - break; - - case SKINCOLOR_SUPERCYAN3: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)(129 + i); - for (; i < 6; i++) - dest_colormap[starttranscolor + i] = (UINT8)(131 + ((i-2) >> 1)); - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)133; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(134 + ((i-12) >> 1)); - break; - - case SKINCOLOR_SUPERCYAN4: - dest_colormap[starttranscolor] = (UINT8)131; - for (i = 1; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)132; - for (; i < 9; i++) - dest_colormap[starttranscolor + i] = (UINT8)133; - for (; i < 13; i++) - dest_colormap[starttranscolor + i] = (UINT8)(134 + ((i-9) >> 1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(136 + (i-13)); - break; - - case SKINCOLOR_SUPERCYAN5: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)132; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)133; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(134 + ((i-8) >> 1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(136 + (i-12)); - break; - - // Super purples. - case SKINCOLOR_SUPERPURPLE1: - for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)144; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(160 + (i-12)); - break; - - case SKINCOLOR_SUPERPURPLE2: - dest_colormap[starttranscolor] = (UINT8)0; - dest_colormap[starttranscolor + 1] = (UINT8)144; - for (i = 2; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)(160 + (i-2)); - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)(162 + ((i-4) >> 1)); - for (; i < 14; i++) - dest_colormap[starttranscolor + i] = (UINT8)164; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)165; - break; - - case SKINCOLOR_SUPERPURPLE3: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)(160 + i); - for (; i < 6; i++) - dest_colormap[starttranscolor + i] = (UINT8)(162 + ((i-2) >> 1)); - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)164; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(165 + ((i-12) >> 1)); - break; - - case SKINCOLOR_SUPERPURPLE4: - dest_colormap[starttranscolor] = (UINT8)162; - for (i = 1; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)163; - for (; i < 9; i++) - dest_colormap[starttranscolor + i] = (UINT8)164; - for (; i < 13; i++) - dest_colormap[starttranscolor + i] = (UINT8)(165 + ((i-9) >> 1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(167 + (i-13)); - break; - - case SKINCOLOR_SUPERPURPLE5: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)163; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)164; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(165 + ((i-8) >> 1)); - for (; i < 15; i++) - dest_colormap[starttranscolor + i] = (UINT8)(167 + (i-12)); - dest_colormap[starttranscolor + i] = (UINT8)253; - break; - - // Super rusts. - case SKINCOLOR_SUPERRUST1: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 5; i++) - dest_colormap[starttranscolor + i] = (UINT8)208; - for (; i < 7; i++) - dest_colormap[starttranscolor + i] = (UINT8)48; - for (; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)(49 + (i-7)); - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(55 + ((i-10)*3)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(68 + (i-11)); - break; - - case SKINCOLOR_SUPERRUST2: - for (i = 0; i < 4; i++) - dest_colormap[starttranscolor + i] = (UINT8)48; - for (; i < 9; i++) - dest_colormap[starttranscolor + i] = (UINT8)(49 + (i-4)); - for (; i < 11; i++) - dest_colormap[starttranscolor + i] = (UINT8)(56 + ((i-9)*2)); - for (; i < 15; i++) - dest_colormap[starttranscolor + i] = (UINT8)(68 + (i-11)); - dest_colormap[starttranscolor + i] = (UINT8)71; - break; - - case SKINCOLOR_SUPERRUST3: - dest_colormap[starttranscolor] = (UINT8)49; - for (i = 1; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)50; - for (; i < 5; i++) - dest_colormap[starttranscolor + i] = (UINT8)(51 + (i-3)); - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)(54 + (i-5)); - dest_colormap[starttranscolor + (i++)] = (UINT8)58; - for (; i < 15; i++) - dest_colormap[starttranscolor + i] = (UINT8)(68 + ((i-7) >> 1)); - dest_colormap[starttranscolor + i] = (UINT8)46; - break; - - case SKINCOLOR_SUPERRUST4: - dest_colormap[starttranscolor] = (UINT8)83; - dest_colormap[starttranscolor + 1] = (UINT8)72; - for (i = 2; i < 6; i++) - dest_colormap[starttranscolor + i] = (UINT8)(64 + (i-2)); - for (; i < 14; i++) - dest_colormap[starttranscolor + i] = (UINT8)(68 + ((i-6) >> 1)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)46; - break; - - case SKINCOLOR_SUPERRUST5: - for (i = 0; i < 3; i++) - dest_colormap[starttranscolor + i] = (UINT8)(64 + i); - for (; i < 7; i++) - dest_colormap[starttranscolor + i] = (UINT8)(67 + ((i-3) >> 1)); - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(233 + (i-7)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(238 + ((i-12) >> 1)); - break; - - // Super tans. - case SKINCOLOR_SUPERTAN1: - for (i = 0; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)0; - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-10) >> 1)); - break; - - case SKINCOLOR_SUPERTAN2: - dest_colormap[starttranscolor] = (UINT8)0; - for (i = 1; i < 7; i++) - dest_colormap[starttranscolor + i] = (UINT8)(80 + ((i-1) >> 1)); - dest_colormap[starttranscolor + (i++)] = (UINT8)82; - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)84; - for (; i < 15; i++) - dest_colormap[starttranscolor + i] = (UINT8)(85 + (i-12)); - dest_colormap[starttranscolor + i] = (UINT8)245; - break; - - case SKINCOLOR_SUPERTAN3: - dest_colormap[starttranscolor] = (UINT8)80; - for (i = 1; i < 5; i++) - dest_colormap[starttranscolor + i] = (UINT8)(81 + ((i-1) >> 1)); - dest_colormap[starttranscolor + (i++)] = (UINT8)82; - for (; i < 10; i++) - dest_colormap[starttranscolor + i] = (UINT8)84; - for (; i < 13; i++) - dest_colormap[starttranscolor + i] = (UINT8)(85 + (i-10)); - for (; i < 16; i++) - dest_colormap[starttranscolor + i] = (UINT8)(245 + ((i-13)*2)); - break; - - case SKINCOLOR_SUPERTAN4: - dest_colormap[starttranscolor] = (UINT8)81; - for (i = 1; i < 5; i++) - dest_colormap[starttranscolor + i] = (UINT8)82; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)84; - for (; i < 11; i++) - dest_colormap[starttranscolor + i] = (UINT8)(85 + (i-8)); - for (; i < 15; i++) - dest_colormap[starttranscolor + i] = (UINT8)(245 + ((i-11)*2)); - dest_colormap[starttranscolor + i] = (UINT8)237; - break; - - case SKINCOLOR_SUPERTAN5: - for (i = 0; i < 2; i++) - dest_colormap[starttranscolor + i] = (UINT8)82; - for (; i < 5; i++) - dest_colormap[starttranscolor + i] = (UINT8)84; - for (; i < 8; i++) - dest_colormap[starttranscolor + i] = (UINT8)(85 + (i-5)); - for (; i < 12; i++) - dest_colormap[starttranscolor + i] = (UINT8)(245 + (i-8)); - for (; i < 15; i++) - dest_colormap[starttranscolor + i] = (UINT8)(237 + (i-12)); - dest_colormap[starttranscolor + i] = (UINT8)239; - break; - - default: - I_Error("Invalid skin color #%hu.", (UINT16)color); - break; + for (i = (UINT8)i; i < NUM_PALETTE_ENTRIES; i++) + dest_colormap[i] = (UINT8)i; + skinramplength = 16; } + else + skinramplength = i - NUM_PALETTE_ENTRIES; + + // Build the translated ramp + for (i = 0; i < skinramplength; i++) + dest_colormap[starttranscolor + i] = (UINT8)Color_Index[color-1][i]; } @@ -1155,7 +580,7 @@ UINT8 R_GetColorByName(const char *name) for (color = 1; color < MAXSKINCOLORS; color++) if (!stricmp(Color_Names[color], name)) return color; - return 0; + return SKINCOLOR_GREEN; } UINT8 R_GetSuperColorByName(const char *name) @@ -1166,7 +591,7 @@ UINT8 R_GetSuperColorByName(const char *name) for (color = 0; color < NUMSUPERCOLORS; color++) if (!stricmp(Color_Names[color + MAXSKINCOLORS], name)) return ((color*5) + MAXSKINCOLORS); - return 0; + return SKINCOLOR_SUPERGOLD1; } // ========================================================================== diff --git a/src/r_plane.c b/src/r_plane.c index 11dd79d41e7a8aa4ac4862411feb8655cf168505..670152eda24685b6a05529e46b20430b02e50fd8 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -445,18 +445,36 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, #ifdef ESLOPE if (slope); else // Don't mess with this right now if a slope is involved #endif - if (plangle != 0) - { - // Add the view offset, rotated by the plane angle. - angle_t angle = plangle>>ANGLETOFINESHIFT; - xoff += FixedMul(viewx,FINECOSINE(angle))-FixedMul(viewy,FINESINE(angle)); - yoff += -FixedMul(viewx,FINESINE(angle))-FixedMul(viewy,FINECOSINE(angle)); - } - else { xoff += viewx; yoff -= viewy; + if (plangle != 0) + { + // Add the view offset, rotated by the plane angle. + fixed_t cosinecomponent = FINECOSINE(plangle>>ANGLETOFINESHIFT); + fixed_t sinecomponent = FINESINE(plangle>>ANGLETOFINESHIFT); + fixed_t oldxoff = xoff; + xoff = FixedMul(xoff,cosinecomponent)+FixedMul(yoff,sinecomponent); + yoff = -FixedMul(oldxoff,sinecomponent)+FixedMul(yoff,cosinecomponent); + } + } + +#ifdef POLYOBJECTS_PLANES + if (polyobj) + { + if (polyobj->angle != 0) + { + angle_t fineshift = polyobj->angle >> ANGLETOFINESHIFT; + xoff -= FixedMul(FINECOSINE(fineshift), polyobj->centerPt.x)+FixedMul(FINESINE(fineshift), polyobj->centerPt.y); + yoff -= FixedMul(FINESINE(fineshift), polyobj->centerPt.x)-FixedMul(FINECOSINE(fineshift), polyobj->centerPt.y); + } + else + { + xoff -= polyobj->centerPt.x; + yoff += polyobj->centerPt.y; + } } +#endif // This appears to fix the Nimbus Ruins sky bug. if (picnum == skyflatnum && pfloor) @@ -483,6 +501,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, && !pfloor && !check->ffloor && check->viewx == viewx && check->viewy == viewy && check->viewz == viewz && check->viewangle == viewangle + && check->plangle == plangle #ifdef ESLOPE && check->slope == slope #endif @@ -951,19 +970,57 @@ void R_DrawSinglePlane(visplane_t *pl) floatv3_t p, m, n; float ang; float vx, vy, vz; - float fudge; // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly // use this as a temp var to store P_GetZAt's return value each time fixed_t temp; + // Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red + const float fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup); - xoffs &= ((1 << (32-nflatshiftup))-1); - yoffs &= ((1 << (32-nflatshiftup))-1); + angle_t hack = (pl->plangle & (ANGLE_90-1)); - xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1); - yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1); + yoffs *= 1; - // Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red - fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup); + if (hack) + { + /* + Essentially: We can't & the components along the regular axes when the plane is rotated. + This is because the distance on each regular axis in order to loop is different. + We rotate them, & the components, add them together, & them again, and then rotate them back. + These three seperate & operations are done per axis in order to prevent overflows. + toast 10/04/17 + */ + const fixed_t cosinecomponent = FINECOSINE(hack>>ANGLETOFINESHIFT); + const fixed_t sinecomponent = FINESINE(hack>>ANGLETOFINESHIFT); + + const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1); + + fixed_t ox = (FixedMul(pl->slope->o.x,cosinecomponent) & modmask) - (FixedMul(pl->slope->o.y,sinecomponent) & modmask); + fixed_t oy = (-FixedMul(pl->slope->o.x,sinecomponent) & modmask) - (FixedMul(pl->slope->o.y,cosinecomponent) & modmask); + + temp = ox & modmask; + oy &= modmask; + ox = FixedMul(temp,cosinecomponent)+FixedMul(oy,-sinecomponent); // negative sine for opposite direction + oy = -FixedMul(temp,-sinecomponent)+FixedMul(oy,cosinecomponent); + + temp = xoffs; + xoffs = (FixedMul(temp,cosinecomponent) & modmask) + (FixedMul(yoffs,sinecomponent) & modmask); + yoffs = (-FixedMul(temp,sinecomponent) & modmask) + (FixedMul(yoffs,cosinecomponent) & modmask); + + temp = xoffs & modmask; + yoffs &= modmask; + xoffs = FixedMul(temp,cosinecomponent)+FixedMul(yoffs,-sinecomponent); // ditto + yoffs = -FixedMul(temp,-sinecomponent)+FixedMul(yoffs,cosinecomponent); + + xoffs -= (pl->slope->o.x - ox); + yoffs += (pl->slope->o.y + oy); + } + else + { + xoffs &= ((1 << (32-nflatshiftup))-1); + yoffs &= ((1 << (32-nflatshiftup))-1); + xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1); + yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1); + } xoffs = (fixed_t)(xoffs*fudge); yoffs = (fixed_t)(yoffs/fudge); diff --git a/src/r_things.c b/src/r_things.c index d71a7e7a19c62d0f92441308e876031fa0255082..b2437d4acd19e4c773a1f0ac1b92fca1e9154bc6 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -20,6 +20,7 @@ #include "z_zone.h" #include "m_menu.h" // character select #include "m_misc.h" +#include "info.h" // spr2names #include "i_video.h" // rendermode #include "r_things.h" #include "r_plane.h" @@ -30,6 +31,7 @@ #include "d_netfil.h" // blargh. for nameonly(). #include "m_cheat.h" // objectplace #include "m_cond.h" +#include "fastcmp.h" #ifdef HWRENDER #include "hardware/hw_md2.h" #endif @@ -429,117 +431,6 @@ void R_AddSpriteDefs(UINT16 wadnum) CONS_Printf(M_GetText("%s added %d frames in %s sprites\n"), wadname, end-start, sizeu1(addsprites)); } -#ifdef DELFILE -static void R_RemoveSpriteLump(UINT16 wad, // graphics patch - UINT16 lump, - size_t lumpid, // identifier - UINT8 frame, - UINT8 rotation, - UINT8 flipped) -{ - (void)wad; /// \todo: how do I remove sprites? - (void)lump; - (void)lumpid; - (void)frame; - (void)rotation; - (void)flipped; -} - -static boolean R_DelSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump) -{ - UINT16 l; - UINT8 frame; - UINT8 rotation; - lumpinfo_t *lumpinfo; - - maxframe = (size_t)-1; - - // scan the lumps, - // filling in the frames for whatever is found - lumpinfo = wadfiles[wadnum]->lumpinfo; - if (endlump > wadfiles[wadnum]->numlumps) - endlump = wadfiles[wadnum]->numlumps; - - for (l = startlump; l < endlump; l++) - { - if (memcmp(lumpinfo[l].name,sprname,4)==0) - { - frame = (UINT8)(lumpinfo[l].name[4] - 'A'); - rotation = (UINT8)(lumpinfo[l].name[5] - '0'); - - // skip NULL sprites from very old dmadds pwads - if (W_LumpLengthPwad(wadnum,l)<=8) - continue; - - //---------------------------------------------------- - - R_RemoveSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0); - - if (lumpinfo[l].name[6]) - { - frame = (UINT8)(lumpinfo[l].name[6] - 'A'); - rotation = (UINT8)(lumpinfo[l].name[7] - '0'); - R_RemoveSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1); - } - } - } - - if (maxframe == (size_t)-1) - return false; - - spritedef->numframes = 0; - Z_Free(spritedef->spriteframes); - spritedef->spriteframes = NULL; - return true; -} - -void R_DelSpriteDefs(UINT16 wadnum) -{ - size_t i, delsprites = 0; - UINT16 start, end; - - // find the sprites section in this pwad - // we need at least the S_END - // (not really, but for speedup) - - start = W_CheckNumForNamePwad("S_START", wadnum, 0); - if (start == INT16_MAX) - start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib. - if (start == INT16_MAX) - start = 0; //let say S_START is lump 0 - else - start++; // just after S_START - - end = W_CheckNumForNamePwad("S_END",wadnum,start); - if (end == INT16_MAX) - end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib. - if (end == INT16_MAX) - { - CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum); - return; - //I_Error("R_DelSpriteDefs: S_END, or SS_END missing for sprites " - // "in pwad %d\n",wadnum); - } - - // - // scan through lumps, for each sprite, find all the sprite frames - // - for (i = 0; i < numsprites; i++) - { - spritename = sprnames[i]; - - if (R_DelSingleSpriteDef(spritename, &sprites[i], wadnum, start, end)) - { - // if a new sprite was removed (not just replaced) - delsprites++; - CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", spritename, wadnum); - } - } - - CONS_Printf(M_GetText("%s sprites removed from file %s\n"), sizeu1(delsprites), wadfiles[wadnum]->filename); -} -#endif - // // GAME FUNCTIONS // @@ -817,7 +708,7 @@ static void R_DrawVisSprite(vissprite_t *vis) colfunc = basecolfunc; // hack: this isn't resetting properly somewhere. dc_colormap = vis->colormap; - if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash" + if (!(vis->cut & SC_PRECIP) && (vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash" { // translate certain pixels to white colfunc = transcolfunc; @@ -832,7 +723,7 @@ static void R_DrawVisSprite(vissprite_t *vis) { colfunc = transtransfunc; dc_transmap = vis->transmap; - if (vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // MT_GHOST LOOKS LIKE A PLAYER SO USE THE PLAYER TRANSLATION TABLES. >_> + if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // MT_GHOST LOOKS LIKE A PLAYER SO USE THE PLAYER TRANSLATION TABLES. >_> { size_t skinnum = (skin_t*)vis->mobj->skin-skins; dc_translation = R_GetTranslationColormap((INT32)skinnum, vis->mobj->color, GTC_CACHE); @@ -851,7 +742,7 @@ static void R_DrawVisSprite(vissprite_t *vis) colfunc = transcolfunc; // New colormap stuff for skins Tails 06-07-2002 - if (vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player! + if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player! { size_t skinnum = (skin_t*)vis->mobj->skin-skins; dc_translation = R_GetTranslationColormap((INT32)skinnum, vis->mobj->color, GTC_CACHE); @@ -881,18 +772,18 @@ static void R_DrawVisSprite(vissprite_t *vis) frac = vis->startfrac; windowtop = windowbottom = sprbotscreen = INT32_MAX; - if (vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES) + if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES) this_scale = FixedMul(this_scale, ((skin_t *)vis->mobj->skin)->highresscale); if (this_scale <= 0) this_scale = 1; if (this_scale != FRACUNIT) { - if (!vis->isScaled) + if (!(vis->cut & SC_ISSCALED)) { vis->scale = FixedMul(vis->scale, this_scale); vis->scalestep = FixedMul(vis->scalestep, this_scale); vis->xiscale = FixedDiv(vis->xiscale,this_scale); - vis->isScaled = true; + vis->cut |= SC_ISSCALED; } dc_texturemid = FixedDiv(dc_texturemid,this_scale); } @@ -924,7 +815,7 @@ static void R_DrawVisSprite(vissprite_t *vis) texturecolumn = frac>>FRACBITS; if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width)) - I_Error("R_DrawSpriteRange: bad texturecolumn"); + I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x); column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn])); #else column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS])); @@ -934,7 +825,7 @@ static void R_DrawVisSprite(vissprite_t *vis) sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale)); dc_iscale = (0xffffffffu / (unsigned)spryscale); } - if (vis->vflip) + if (vis->cut & SC_VFLIP) R_DrawFlippedMaskedColumn(column, patch->height); else R_DrawMaskedColumn(column); @@ -1013,7 +904,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis) // // R_SplitSprite // runs through a sector's lightlist and -static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing) +static void R_SplitSprite(vissprite_t *sprite) { INT32 i, lightnum, lindex; INT16 cutfrac; @@ -1049,6 +940,8 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing) // adjust the heights. newsprite = M_Memcpy(R_NewVisSprite(), sprite, sizeof (vissprite_t)); + newsprite->cut |= (sprite->cut & SC_FLAGMASK); + sprite->cut |= SC_BOTTOM; sprite->gz = testheight; @@ -1081,15 +974,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing) newsprite->extra_colormap = sector->lightlist[i].extra_colormap; -/* - if (thing->frame & FF_TRANSMASK) - ; - else if (thing->flags2 & MF2_SHADOW) - ; - else -*/ - if (!((thing->frame & (FF_FULLBRIGHT|FF_TRANSMASK) || thing->flags2 & MF2_SHADOW) - && (!newsprite->extra_colormap || !newsprite->extra_colormap->fog))) + if (!((newsprite->cut & SC_FULLBRIGHT) && (!newsprite->extra_colormap || !newsprite->extra_colormap->fog))) { lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT); @@ -1109,6 +994,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing) // static void R_ProjectSprite(mobj_t *thing) { + mobj_t *oldthing = thing; fixed_t tr_x, tr_y; fixed_t gxt, gyt; fixed_t tx, tz; @@ -1128,6 +1014,8 @@ static void R_ProjectSprite(mobj_t *thing) vissprite_t *vis; + spritecut_e cut = SC_NONE; + angle_t ang = 0; // compiler complaints fixed_t iscale; fixed_t scalestep; @@ -1265,7 +1153,7 @@ static void R_ProjectSprite(mobj_t *thing) offset2 = FixedMul(spritecachedinfo[lump].width, this_scale); tx += FixedMul(offset2, ang_scale); - x2 = ((centerxfrac + FixedMul (tx,xscale)) >>FRACBITS) - 1; + x2 = ((centerxfrac + FixedMul (tx,xscale)) >> FRACBITS) - (papersprite ? 2 : 1); // off the left side if (x2 < 0) @@ -1326,24 +1214,14 @@ static void R_ProjectSprite(mobj_t *thing) if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer) // toast 16/09/16 (SYMMETRY) { fixed_t linkscale; -#if 0 // support for chains of linkdraw - probably not network safe to modify mobjs during rendering - mobj_t *link, *link2; - - for (link = thing->tracer; (link->tracer && (link->flags2 & MF2_LINKDRAW)); link = link->tracer) - link->flags2 &= ~MF2_LINKDRAW; // to prevent infinite loops, otherwise would just be a ; - for (link2 = thing->tracer; (link2->tracer && (link2 != link)); link2 = link2->tracer) - link->flags2 |= MF2_LINKDRAW; // only needed for correction of the above + thing = thing->tracer; - if (link->flags2 & MF2_LINKDRAW) - link->flags2 &= ~MF2_LINKDRAW; // let's try and make sure this doesn't happen again... + if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW) + return; - tr_x = link->x - viewx; - tr_y = link->y - viewy; -#else - tr_x = thing->tracer->x - viewx; - tr_y = thing->tracer->y - viewy; -#endif + tr_x = thing->x - viewx; + tr_y = thing->y - viewy; gxt = FixedMul(tr_x, viewcos); gyt = -FixedMul(tr_y, viewsin); tz = gxt-gyt; @@ -1356,6 +1234,7 @@ static void R_ProjectSprite(mobj_t *thing) dispoffset *= -1; // if it's physically behind, make sure it's ordered behind (if dispoffset > 0) sortscale = linkscale; // now make sure it's linked + cut = SC_LINKDRAW; } // PORTAL SPRITE CLIPPING @@ -1374,12 +1253,12 @@ static void R_ProjectSprite(mobj_t *thing) // When vertical flipped, draw sprites from the top down, at least as far as offsets are concerned. // sprite height - sprite topoffset is the proper inverse of the vertical offset, of course. // remember gz and gzt should be seperated by sprite height, not thing height - thing height can be shorter than the sprite itself sometimes! - gz = thing->z + thing->height - FixedMul(spritecachedinfo[lump].topoffset, this_scale); + gz = oldthing->z + oldthing->height - FixedMul(spritecachedinfo[lump].topoffset, this_scale); gzt = gz + FixedMul(spritecachedinfo[lump].height, this_scale); } else { - gzt = thing->z + FixedMul(spritecachedinfo[lump].topoffset, this_scale); + gzt = oldthing->z + FixedMul(spritecachedinfo[lump].topoffset, this_scale); gz = gzt - FixedMul(spritecachedinfo[lump].height, this_scale); } @@ -1469,7 +1348,7 @@ static void R_ProjectSprite(mobj_t *thing) vis->sector = thing->subsector->sector; vis->szt = (INT16)((centeryfrac - FixedMul(vis->gzt - viewz, sortscale))>>FRACBITS); vis->sz = (INT16)((centeryfrac - FixedMul(vis->gz - viewz, sortscale))>>FRACBITS); - vis->cut = SC_NONE; + vis->cut = cut; if (thing->subsector->sector->numlights) vis->extra_colormap = thing->subsector->sector->lightlist[light].extra_colormap; else @@ -1506,12 +1385,15 @@ static void R_ProjectSprite(mobj_t *thing) // specific translucency if (!cv_translucency.value) ; // no translucency - else if (thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility) + else if (oldthing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility) vis->transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT); // because now the translucency is set through FF_TRANSMASK - else if (thing->frame & FF_TRANSMASK) - vis->transmap = transtables + (thing->frame & FF_TRANSMASK) - 0x10000; + else if (oldthing->frame & FF_TRANSMASK) + vis->transmap = transtables + (oldthing->frame & FF_TRANSMASK) - 0x10000; + + if ((oldthing->frame & FF_FULLBRIGHT) || (oldthing->flags2 & MF2_SHADOW)) + vis->cut |= SC_FULLBRIGHT; - if (((thing->frame & FF_FULLBRIGHT) || (thing->flags2 & MF2_SHADOW)) + if (vis->cut & SC_FULLBRIGHT && (!vis->extra_colormap || !vis->extra_colormap->fog)) { // full bright: goggles @@ -1528,14 +1410,11 @@ static void R_ProjectSprite(mobj_t *thing) vis->colormap = spritelights[lindex]; } - vis->precip = false; - - vis->vflip = vflip; - - vis->isScaled = false; + if (vflip) + vis->cut |= SC_VFLIP; if (thing->subsector->sector->numlights) - R_SplitSprite(vis, thing); + R_SplitSprite(vis); // Debug ++objectsdrawn; @@ -1559,7 +1438,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) fixed_t iscale; //SoM: 3/17/2000 - fixed_t gz ,gzt; + fixed_t gz, gzt; // transform the origin point tr_x = thing->x - viewx; @@ -1695,16 +1574,14 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) else vis->transmap = NULL; + vis->mobj = (mobj_t *)thing; vis->mobjflags = 0; - vis->cut = SC_NONE; + vis->cut = SC_PRECIP; vis->extra_colormap = thing->subsector->sector->extra_colormap; vis->heightsec = thing->subsector->sector->heightsec; // Fullbright vis->colormap = colormaps; - vis->precip = true; - vis->vflip = false; - vis->isScaled = false; } // R_AddSprites @@ -1797,7 +1674,7 @@ static vissprite_t vsprsortedhead; void R_SortVisSprites(void) { - UINT32 i; + UINT32 i, linkedvissprites = 0; vissprite_t *ds, *dsprev, *dsnext, *dsfirst; vissprite_t *best = NULL; vissprite_t unsorted; @@ -1821,22 +1698,91 @@ void R_SortVisSprites(void) ds->next = dsnext; ds->prev = dsprev; + ds->linkdraw = NULL; } // Fix first and last. ds still points to the last one after the loop dsfirst->prev = &unsorted; unsorted.next = dsfirst; if (ds) + { ds->next = &unsorted; + ds->linkdraw = NULL; + } unsorted.prev = ds; + // bundle linkdraw + for (ds = unsorted.prev; ds != &unsorted; ds = ds->prev) + { + if (!(ds->cut & SC_LINKDRAW)) + continue; + + // reuse dsfirst... + for (dsfirst = unsorted.prev; dsfirst != &unsorted; dsfirst = dsfirst->prev) + { + // don't connect if it's also a link + if (dsfirst->cut & SC_LINKDRAW) + continue; + + // don't connect if it's not the tracer + if (dsfirst->mobj != ds->mobj) + continue; + + // don't connect if the tracer's top is cut off, but lower than the link's top + if ((dsfirst->cut & SC_TOP) + && dsfirst->szt > ds->szt) + continue; + + // don't connect if the tracer's bottom is cut off, but higher than the link's bottom + if ((dsfirst->cut & SC_BOTTOM) + && dsfirst->sz < ds->sz) + continue; + + break; + } + + // remove from chain + ds->next->prev = ds->prev; + ds->prev->next = ds->next; + linkedvissprites++; + + if (dsfirst != &unsorted) + { + if (!(ds->cut & SC_FULLBRIGHT)) + ds->colormap = dsfirst->colormap; + ds->extra_colormap = dsfirst->extra_colormap; + + // reusing dsnext... + dsnext = dsfirst->linkdraw; + + if (!dsnext || ds->dispoffset < dsnext->dispoffset) + { + ds->next = dsnext; + dsfirst->linkdraw = ds; + } + else + { + for (; dsnext->next != NULL; dsnext = dsnext->next) + if (ds->dispoffset < dsnext->next->dispoffset) + break; + ds->next = dsnext->next; + dsnext->next = ds; + } + } + } + // pull the vissprites out by scale vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead; - for (i = 0; i < visspritecount; i++) + for (i = 0; i < visspritecount-linkedvissprites; i++) { bestscale = bestdispoffset = INT32_MAX; for (ds = unsorted.next; ds != &unsorted; ds = ds->next) { +#ifdef PARANOIA + if (ds->cut & SC_LINKDRAW) + I_Error("R_SortVisSprites: no link or discardal made for linkdraw!"); +#endif + if (ds->sortscale < bestscale) { bestscale = ds->sortscale; @@ -2090,20 +2036,6 @@ static void R_CreateDrawNodes(void) } else if (r2->seg) { -#if 0 //#ifdef POLYOBJECTS_PLANES - if (r2->seg->curline->polyseg && rover->mobj && P_MobjInsidePolyobj(r2->seg->curline->polyseg, rover->mobj)) { - // Determine if we need to sort in front of the polyobj, based on the planes. This fixes the issue where - // polyobject planes render above the object standing on them. (A bit hacky... but it works.) -Red - mobj_t *mo = rover->mobj; - sector_t *po = r2->seg->curline->backsector; - - if (po->ceilingheight < viewz && mo->z+mo->height > po->ceilingheight) - continue; - - if (po->floorheight > viewz && mo->z < po->floorheight) - continue; - } -#endif if (rover->x1 > r2->seg->x2 || rover->x2 < r2->seg->x1) continue; @@ -2230,7 +2162,7 @@ static void R_DrawPrecipitationSprite(vissprite_t *spr) void R_ClipSprites(void) { vissprite_t *spr; - for (;clippedvissprites < visspritecount; clippedvissprites++) + for (; clippedvissprites < visspritecount; clippedvissprites++) { drawseg_t *ds; INT32 x; @@ -2451,10 +2383,24 @@ void R_DrawMasked(void) next = r2->prev; // Tails 08-18-2002 - if (r2->sprite->precip == true) + if (r2->sprite->cut & SC_PRECIP) R_DrawPrecipitationSprite(r2->sprite); - else + else if (!r2->sprite->linkdraw) R_DrawSprite(r2->sprite); + else // unbundle linkdraw + { + vissprite_t *ds = r2->sprite->linkdraw; + + for (; + (ds != NULL && r2->sprite->dispoffset > ds->dispoffset); + ds = ds->next) + R_DrawSprite(ds); + + R_DrawSprite(r2->sprite); + + for (; ds != NULL; ds = ds->next) + R_DrawSprite(ds); + } R_DoneWithNode(r2); r2 = next; @@ -2477,6 +2423,193 @@ skin_t skins[MAXSKINS+1]; CV_PossibleValue_t skin_cons_t[MAXSKINS+1]; #endif +// +// P_GetSkinSprite2 +// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing. +// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version. +// + +UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player) +{ + UINT8 super = (spr2 & FF_SPR2SUPER); + + if (!skin) + return 0; + + while (!(skin->sprites[spr2].numframes) + && spr2 != SPR2_STND) + { + if (spr2 & FF_SPR2SUPER) + { + spr2 &= ~FF_SPR2SUPER; + continue; + } + + switch(spr2) + { + case SPR2_RUN: + spr2 = SPR2_WALK; + break; + case SPR2_STUN: + spr2 = SPR2_PAIN; + break; + case SPR2_DRWN: + spr2 = SPR2_DEAD; + break; + case SPR2_SPIN: + spr2 = SPR2_ROLL; + break; + case SPR2_GASP: + spr2 = SPR2_SPNG; + break; + case SPR2_JUMP: + spr2 = ((player + ? player->charflags + : skin->flags) + & SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL; + break; + case SPR2_SPNG: // spring + spr2 = SPR2_FALL; + break; + case SPR2_FALL: + spr2 = SPR2_WALK; + break; + case SPR2_RIDE: + spr2 = SPR2_FALL; + break; + + case SPR2_FLY : + spr2 = SPR2_SPNG; + break; + case SPR2_SWIM: + spr2 = SPR2_FLY ; + break; + case SPR2_TIRE: + spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY; + break; + + case SPR2_GLID: + spr2 = SPR2_FLY; + break; + case SPR2_CLMB: + spr2 = SPR2_ROLL; + break; + case SPR2_CLNG: + spr2 = SPR2_CLMB; + break; + + case SPR2_FLT : + spr2 = SPR2_WALK; + break; + case SPR2_FRUN: + spr2 = SPR2_RUN ; + break; + + case SPR2_DASH: + spr2 = SPR2_FRUN; + break; + + case SPR2_BNCE: + spr2 = SPR2_FALL; + break; + case SPR2_BLND: + spr2 = SPR2_ROLL; + break; + + case SPR2_TWIN: + spr2 = SPR2_ROLL; + break; + + case SPR2_MLEE: + spr2 = SPR2_TWIN; + break; + + // NiGHTS sprites. + case SPR2_NSTD: + spr2 = SPR2_STND; + super = FF_SPR2SUPER; + break; + case SPR2_NFLT: + spr2 = SPR2_FLT ; + super = FF_SPR2SUPER; + break; + case SPR2_NSTN: + spr2 = SPR2_STUN; + break; + case SPR2_NPUL: + spr2 = SPR2_NSTN; + break; + case SPR2_NATK: + spr2 = SPR2_ROLL; + super = FF_SPR2SUPER; + break; + /*case SPR2_NGT0: + spr2 = SPR2_NFLT; + break;*/ + case SPR2_NGT1: + case SPR2_NGT7: + case SPR2_DRL0: + spr2 = SPR2_NGT0; + break; + case SPR2_NGT2: + case SPR2_DRL1: + spr2 = SPR2_NGT1; + break; + case SPR2_NGT3: + case SPR2_DRL2: + spr2 = SPR2_NGT2; + break; + case SPR2_NGT4: + case SPR2_DRL3: + spr2 = SPR2_NGT3; + break; + case SPR2_NGT5: + case SPR2_DRL4: + spr2 = SPR2_NGT4; + break; + case SPR2_NGT6: + case SPR2_DRL5: + spr2 = SPR2_NGT5; + break; + case SPR2_DRL6: + spr2 = SPR2_NGT6; + break; + case SPR2_NGT8: + case SPR2_DRL7: + spr2 = SPR2_NGT7; + break; + case SPR2_NGT9: + case SPR2_DRL8: + spr2 = SPR2_NGT8; + break; + case SPR2_NGTA: + case SPR2_DRL9: + spr2 = SPR2_NGT9; + break; + case SPR2_NGTB: + case SPR2_DRLA: + spr2 = SPR2_NGTA; + break; + case SPR2_NGTC: + case SPR2_DRLB: + spr2 = SPR2_NGTB; + break; + case SPR2_DRLC: + spr2 = SPR2_NGTC; + break; + + // Dunno? Just go to standing then. + default: + spr2 = SPR2_STND; + break; + } + + spr2 |= super; + } + + return spr2; +} + static void Sk_SetDefaultValue(skin_t *skin) { INT32 i; @@ -2530,7 +2663,7 @@ static void Sk_SetDefaultValue(skin_t *skin) skin->spinitem = -1; skin->revitem = -1; - skin->highresscale = FRACUNIT>>1; + skin->highresscale = FRACUNIT; skin->availability = 0; @@ -2669,16 +2802,17 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) if (player->mo) { + fixed_t radius = FixedMul(skin->radius, player->mo->scale); if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NGT0].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin. { skin = &skins[DEFAULTNIGHTSSKIN]; - newcolor = ((skin->flags & SF_SUPER) ? skin->supercolor : skin->prefcolor); + newcolor = skin->prefcolor; // will be updated in thinker to flashing } player->mo->skin = skin; if (newcolor) player->mo->color = newcolor; P_SetScale(player->mo, player->mo->scale); - player->mo->radius = FixedMul(skin->radius, player->mo->scale); + player->mo->radius = radius; P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames } @@ -2723,6 +2857,189 @@ static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump) #define HUDNAMEWRITE(value) STRBUFCPY(skin->hudname, value) #endif +// turn _ into spaces and . into katana dot +#define SYMBOLCONVERT(name) for (value = name; *value; value++)\ + {\ + if (*value == '_') *value = ' ';\ + else if (*value == '.') *value = '\x1E';\ + } + +// +// Patch skins from a pwad, each skin preceded by 'P_SKIN' marker +// + +// Does the same is in w_wad, but check only for +// the first 6 characters (this is so we can have P_SKIN1, P_SKIN2.. +// for wad editors that don't like multiple resources of the same name) +// +static UINT16 W_CheckForPatchSkinMarkerInPwad(UINT16 wadid, UINT16 startlump) +{ + UINT16 i; + const char *P_SKIN = "P_SKIN"; + lumpinfo_t *lump_p; + + // scan forward, start at <startlump> + if (startlump < wadfiles[wadid]->numlumps) + { + lump_p = wadfiles[wadid]->lumpinfo + startlump; + for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++) + if (memcmp(lump_p->name,P_SKIN,6)==0) + return i; + } + return INT16_MAX; // not found +} + +static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin) +{ + UINT16 newlastlump; + UINT8 sprite2; + + *lump += 1; // start after S_SKIN + *lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END + + // old wadding practices die hard -- stop at S_SKIN (or P_SKIN) or S_START if they come before S_END. + newlastlump = W_CheckForSkinMarkerInPwad(wadnum,*lump); + if (newlastlump < *lastlump) *lastlump = newlastlump; + newlastlump = W_CheckForPatchSkinMarkerInPwad(wadnum,*lump); + if (newlastlump < *lastlump) *lastlump = newlastlump; + newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump); + if (newlastlump < *lastlump) *lastlump = newlastlump; + + // ...and let's handle super, too + newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump); + if (newlastlump < *lastlump) + { + newlastlump++; + // load all sprite sets we are aware of... for super! + for (sprite2 = 0; sprite2 < free_spr2; sprite2++) + R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump); + + newlastlump--; + *lastlump = newlastlump; // okay, make the normal sprite set loading end there + } + + // load all sprite sets we are aware of... for normal stuff. + for (sprite2 = 0; sprite2 < free_spr2; sprite2++) + R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[sprite2], wadnum, *lump, *lastlump); + +} + +// returns whether found appropriate property +static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value) +{ + // custom translation table + if (!stricmp(stoken, "startcolor")) + skin->starttranscolor = atoi(value); + +#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value); + // character type identification + FULLPROCESS(flags) + FULLPROCESS(ability) + FULLPROCESS(ability2) + + FULLPROCESS(thokitem) + FULLPROCESS(spinitem) + FULLPROCESS(revitem) +#undef FULLPROCESS + +#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS; + GETFRACBITS(normalspeed) + GETFRACBITS(runspeed) + + GETFRACBITS(mindash) + GETFRACBITS(maxdash) + GETFRACBITS(actionspd) + + GETFRACBITS(radius) + GETFRACBITS(height) + GETFRACBITS(spinheight) +#undef GETFRACBITS + +#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value); + GETINT(thrustfactor) + GETINT(accelstart) + GETINT(acceleration) +#undef GETINT + +#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value); + GETSKINCOLOR(prefcolor) + GETSKINCOLOR(prefoppositecolor) +#undef GETSKINCOLOR + else if (!stricmp(stoken, "supercolor")) + skin->supercolor = R_GetSuperColorByName(value); + +#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value)); + GETFLOAT(jumpfactor) + GETFLOAT(highresscale) + GETFLOAT(shieldscale) + GETFLOAT(camerascale) +#undef GETFLOAT + +#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \ + strupr(value); \ + if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \ + skin->flags |= (SF_##field); \ + else \ + skin->flags &= ~(SF_##field); \ +} + // parameters for individual character flags + // these are uppercase so they can be concatenated with SF_ + // 1, true, yes are all valid values + GETFLAG(SUPER) + GETFLAG(NOSUPERSPIN) + GETFLAG(NOSPINDASHDUST) + GETFLAG(HIRES) + GETFLAG(NOSKID) + GETFLAG(NOSPEEDADJUST) + GETFLAG(RUNONWATER) + GETFLAG(NOJUMPSPIN) + GETFLAG(NOJUMPDAMAGE) + GETFLAG(STOMPDAMAGE) + GETFLAG(MARIODAMAGE) + GETFLAG(MACHINE) + GETFLAG(DASHMODE) + GETFLAG(FASTEDGE) + GETFLAG(MULTIABILITY) +#undef GETFLAG + + else // let's check if it's a sound, otherwise error out + { + boolean found = false; + sfxenum_t i; + size_t stokenadjust; + + // Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.) + if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS* + stokenadjust = 2; + else // sfx_* + stokenadjust = 4; + + // Remove the prefix. (We can affect this directly since we're not going to use it again.) + if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS* + value += 2; + else // sfx_* + value += 4; + + // copy name of sounds that are remapped + // for this skin + for (i = 0; i < sfx_skinsoundslot0; i++) + { + if (!S_sfx[i].name) + continue; + if (S_sfx[i].skinsound != -1 + && !stricmp(S_sfx[i].name, + stoken + stokenadjust)) + { + skin->soundsid[S_sfx[i].skinsound] = + S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true); + found = true; + } + } + return found; + } + return true; +} + // // Find skin sprites, sounds & optional status bar face, & add them // @@ -2782,6 +3099,8 @@ void R_AddSkins(UINT16 wadnum) if (!value) I_Error("R_AddSkins: syntax error in S_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); + // Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines. + // Others can't go in there because we don't want them to be patchable. if (!stricmp(stoken, "name")) { INT32 skinnum = R_SkinAvailable(value); @@ -2820,22 +3139,14 @@ void R_AddSkins(UINT16 wadnum) { HUDNAMEWRITE(skin->name); strupr(skin->hudname); - for (value = skin->hudname; *value; value++) - { - if (*value == '_') *value = ' '; // turn _ into spaces. - else if (*value == '.') *value = '\x1E'; // turn . into katana dot. - } + SYMBOLCONVERT(skin->hudname) } } else if (!stricmp(stoken, "realname")) { // Display name (eg. "Knuckles") realname = true; STRBUFCPY(skin->realname, value); - for (value = skin->realname; *value; value++) - { - if (*value == '_') *value = ' '; // turn _ into spaces. - else if (*value == '.') *value = '\x1E'; // turn . into katana dot. - } + SYMBOLCONVERT(skin->realname) if (!hudname) HUDNAMEWRITE(skin->realname); } @@ -2843,15 +3154,10 @@ void R_AddSkins(UINT16 wadnum) { // Life icon name (eg. "K.T.E") hudname = true; HUDNAMEWRITE(value); - for (value = skin->hudname; *value; value++) - { - if (*value == '_') *value = ' '; // turn _ into spaces. - else if (*value == '.') *value = '\x1E'; // turn . into katana dot. - } + SYMBOLCONVERT(skin->hudname) if (!realname) STRBUFCPY(skin->realname, skin->hudname); } - else if (!stricmp(stoken, "charsel")) { strupr(value); @@ -2870,37 +3176,6 @@ void R_AddSkins(UINT16 wadnum) strupr(value); strncpy(skin->superface, value, sizeof skin->superface); } - -#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value); - // character type identification - FULLPROCESS(flags) - FULLPROCESS(ability) - FULLPROCESS(ability2) - - FULLPROCESS(thokitem) - FULLPROCESS(spinitem) - FULLPROCESS(revitem) -#undef FULLPROCESS - -#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS; - GETFRACBITS(normalspeed) - GETFRACBITS(runspeed) - - GETFRACBITS(mindash) - GETFRACBITS(maxdash) - GETFRACBITS(actionspd) - - GETFRACBITS(radius) - GETFRACBITS(height) - GETFRACBITS(spinheight) -#undef GETFRACBITS - -#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value); - GETINT(thrustfactor) - GETINT(accelstart) - GETINT(acceleration) -#undef GETINT - else if (!stricmp(stoken, "availability")) { skin->availability = atoi(value); @@ -2909,125 +3184,16 @@ void R_AddSkins(UINT16 wadnum) if (skin->availability) STRBUFCPY(unlockables[skin->availability - 1].name, skin->realname); } + else if (!R_ProcessPatchableFields(skin, stoken, value)) + CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); - // custom translation table - else if (!stricmp(stoken, "startcolor")) - skin->starttranscolor = atoi(value); - -#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value); - GETSKINCOLOR(prefcolor) - GETSKINCOLOR(prefoppositecolor) -#undef GETSKINCOLOR - else if (!stricmp(stoken, "supercolor")) - skin->supercolor = R_GetSuperColorByName(value); - -#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value)); - GETFLOAT(jumpfactor) - GETFLOAT(highresscale) - GETFLOAT(shieldscale) - GETFLOAT(camerascale) -#undef GETFLOAT - -#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \ - strupr(value); \ - if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \ - skin->flags |= (SF_##field); \ - else \ - skin->flags &= ~(SF_##field); \ -} - // parameters for individual character flags - // these are uppercase so they can be concatenated with SF_ - // 1, true, yes are all valid values - GETFLAG(SUPER) - GETFLAG(NOSUPERSPIN) - GETFLAG(NOSPINDASHDUST) - GETFLAG(HIRES) - GETFLAG(NOSKID) - GETFLAG(NOSPEEDADJUST) - GETFLAG(RUNONWATER) - GETFLAG(NOJUMPSPIN) - GETFLAG(NOJUMPDAMAGE) - GETFLAG(STOMPDAMAGE) - GETFLAG(MARIODAMAGE) - GETFLAG(MACHINE) - GETFLAG(DASHMODE) - GETFLAG(FASTEDGE) - GETFLAG(MULTIABILITY) -#undef GETFLAG - - else // let's check if it's a sound, otherwise error out - { - boolean found = false; - sfxenum_t i; - size_t stokenadjust; - - // Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.) - if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS* - stokenadjust = 2; - else // sfx_* - stokenadjust = 4; - - // Remove the prefix. (We can affect this directly since we're not going to use it again.) - if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS* - value += 2; - else // sfx_* - value += 4; - - // copy name of sounds that are remapped - // for this skin - for (i = 0; i < sfx_skinsoundslot0; i++) - { - if (!S_sfx[i].name) - continue; - if (S_sfx[i].skinsound != -1 - && !stricmp(S_sfx[i].name, - stoken + stokenadjust)) - { - skin->soundsid[S_sfx[i].skinsound] = - S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true); - found = true; - } - } - if (!found) - CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); - } next_token: stoken = strtok(NULL, "\r\n= "); } free(buf2); // Add sprites - { - UINT16 newlastlump; - UINT8 sprite2; - - lump++; // start after S_SKIN - lastlump = W_CheckNumForNamePwad("S_END",wadnum,lump); // stop at S_END - - // old wadding practices die hard -- stop at S_SKIN or S_START if they come before S_END. - newlastlump = W_CheckNumForNamePwad("S_SKIN",wadnum,lump); - if (newlastlump < lastlump) lastlump = newlastlump; - newlastlump = W_CheckNumForNamePwad("S_START",wadnum,lump); - if (newlastlump < lastlump) lastlump = newlastlump; - - // ...and let's handle super, too - newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,lump); - if (newlastlump < lastlump) - { - newlastlump++; - // load all sprite sets we are aware of... for super! - for (sprite2 = 0; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, lastlump); - - newlastlump--; - lastlump = newlastlump; // okay, make the normal sprite set loading end there - } - - // load all sprite sets we are aware of... for normal stuff. - for (sprite2 = 0; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, lump, lastlump); - - } + R_LoadSkinSprites(wadnum, &lump, &lastlump, skin); R_FlushTranslationColormapCache(); @@ -3051,50 +3217,124 @@ next_token: return; } -#undef HUDNAMEWRITE - -#ifdef DELFILE -void R_DelSkins(UINT16 wadnum) +// +// Patch skin sprites +// +void R_PatchSkins(UINT16 wadnum) { UINT16 lump, lastlump = 0; - while ((lump = W_CheckForSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX) + char *buf; + char *buf2; + char *stoken; + char *value; + size_t size; + skin_t *skin; + boolean noskincomplain, realname, hudname; + + // + // search for all skin patch markers in pwad + // + + while ((lump = W_CheckForPatchSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX) { - if (skins[numskins].wadnum != wadnum) - break; - numskins--; - ST_UnLoadFaceGraphics(numskins); // only used by DELFILE - if (skins[numskins].sprite[0] != '\0') - { - const char *csprname = W_CheckNameForNumPwad(wadnum, lump); - - // skip to end of this skin's frames - lastlump = lump; - while (W_CheckNameForNumPwad(wadnum,lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump),csprname,4)==0) - lastlump++; - // allocate (or replace) sprite frames, and set spritedef - R_DelSingleSpriteDef(csprname, &skins[numskins].spritedef, wadnum, lump, lastlump); - } - else + INT32 skinnum = 0; + + // advance by default + lastlump = lump + 1; + + buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE); + size = W_LumpLengthPwad(wadnum, lump); + + // for strtok + buf2 = malloc(size+1); + if (!buf2) + I_Error("R_PatchSkins: No more free memory\n"); + M_Memcpy(buf2,buf,size); + buf2[size] = '\0'; + + skin = NULL; + noskincomplain = realname = hudname = false; + + /* + Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation) + */ + + stoken = strtok(buf2, "\r\n= "); + while (stoken) { - // search in the normal sprite tables - size_t name; - boolean found = false; - const char *sprname = skins[numskins].sprite; - for (name = 0;sprnames[name][0] != '\0';name++) - if (strcmp(sprnames[name], sprname) == 0) + if ((stoken[0] == '/' && stoken[1] == '/') + || (stoken[0] == '#'))// skip comments + { + stoken = strtok(NULL, "\r\n"); // skip end of line + goto next_token; // find the real next token + } + + value = strtok(NULL, "\r\n= "); + + if (!value) + I_Error("R_PatchSkins: syntax error in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); + + if (!skin) // Get the name! + { + if (!stricmp(stoken, "name")) { - found = true; - skins[numskins].spritedef = sprites[name]; + strlwr(value); + skinnum = R_SkinAvailable(value); + if (skinnum != -1) + skin = &skins[skinnum]; + else + { + CONS_Debug(DBG_SETUP, "R_PatchSkins: unknown skin name in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); + noskincomplain = true; + } } + } + else // Get the properties! + { + // Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines. + if (!stricmp(stoken, "realname")) + { // Display name (eg. "Knuckles") + realname = true; + STRBUFCPY(skin->realname, value); + SYMBOLCONVERT(skin->realname) + if (!hudname) + HUDNAMEWRITE(skin->realname); + } + else if (!stricmp(stoken, "hudname")) + { // Life icon name (eg. "K.T.E") + hudname = true; + HUDNAMEWRITE(value); + SYMBOLCONVERT(skin->hudname) + if (!realname) + STRBUFCPY(skin->realname, skin->hudname); + } + else if (!R_ProcessPatchableFields(skin, stoken, value)) + CONS_Debug(DBG_SETUP, "R_PatchSkins: Unknown keyword '%s' in P_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); + } - // not found so make a new one - if (!found) - R_DelSingleSpriteDef(sprname, &skins[numskins].spritedef, wadnum, 0, INT16_MAX); + if (!skin) + break; - while (W_CheckNameForNumPwad(wadnum,lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump),sprname,4)==0) - lastlump++; +next_token: + stoken = strtok(NULL, "\r\n= "); } - CONS_Printf(M_GetText("Removed skin '%s'\n"), skins[numskins].name); + free(buf2); + + if (!skin) // Didn't include a name parameter? What a waste. + { + if (!noskincomplain) + CONS_Debug(DBG_SETUP, "R_PatchSkins: no skin name given in P_SKIN lump #%d (WAD %s)\n", lump, wadfiles[wadnum]->filename); + continue; + } + + // Patch sprites + R_LoadSkinSprites(wadnum, &lump, &lastlump, skin); + + if (!skin->availability) // Safe to print... + CONS_Printf(M_GetText("Patched skin '%s'\n"), skin->name); } + return; } -#endif + +#undef HUDNAMEWRITE +#undef SYMBOLCONVERT diff --git a/src/r_things.h b/src/r_things.h index 3907fd2ae265717ff1b81ca46bc2183763d944b4..18cc701ab72b0090293d0a6303716458683852c9 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -51,10 +51,6 @@ void R_SortVisSprites(void); // (only sprites from namelist are added or replaced) void R_AddSpriteDefs(UINT16 wadnum); -#ifdef DELFILE -void R_DelSpriteDefs(UINT16 wadnum); -#endif - //SoM: 6/5/2000: Light sprites correctly! void R_AddSprites(sector_t *sec, INT32 lightlevel); void R_InitSprites(void); @@ -127,9 +123,19 @@ typedef struct // ----------- typedef enum { + // actual cuts SC_NONE = 0, SC_TOP = 1, - SC_BOTTOM = 2 + SC_BOTTOM = 1<<1, + // other flags + SC_PRECIP = 1<<2, + SC_LINKDRAW = 1<<3, + SC_FULLBRIGHT = 1<<4, + SC_VFLIP = 1<<5, + SC_ISSCALED = 1>>6, + // masks + SC_CUTMASK = SC_TOP|SC_BOTTOM, + SC_FLAGMASK = ~SC_CUTMASK } spritecut_e; // A vissprite_t is a thing that will be drawn during a refresh, @@ -140,6 +146,9 @@ typedef struct vissprite_s struct vissprite_s *prev; struct vissprite_s *next; + // Bonus linkdraw pointer. + struct vissprite_s *linkdraw; + mobj_t *mobj; // for easy access INT32 x1, x2; @@ -178,9 +187,6 @@ typedef struct vissprite_s INT16 clipbot[MAXVIDWIDTH], cliptop[MAXVIDWIDTH]; - boolean precip; - boolean vflip; // Flip vertically - boolean isScaled; INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing } vissprite_t; @@ -206,11 +212,10 @@ void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002 boolean R_SkinUsable(INT32 playernum, INT32 skinnum); UINT32 R_GetSkinAvailabilities(void); INT32 R_SkinAvailable(const char *name); +void R_PatchSkins(UINT16 wadnum); void R_AddSkins(UINT16 wadnum); -#ifdef DELFILE -void R_DelSkins(UINT16 wadnum); -#endif +UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player); void R_InitDrawNodes(void); diff --git a/src/s_sound.c b/src/s_sound.c index b8cb06075d3416722f647792c455f924eb9a72e8..2f3b1ae93f28bd7050fe59fc22817068c65346ef 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -406,14 +406,14 @@ void S_StopSoundByNum(sfxenum_t sfxnum) void S_StartCaption(sfxenum_t sfx_id, INT32 cnum, UINT16 lifespan) { UINT8 i, set, moveup, start; - boolean same; + boolean same = false; sfxinfo_t *sfx; if (!cv_closedcaptioning.value) // no captions at all return; // check for bogus sound # - I_Assert(sfx_id >= 0); // allows sfx_None; this shouldn't be allowed directly if S_StartCaption is ever exposed to Lua by itself + // I_Assert(sfx_id >= 0); -- allowing sfx_None; this shouldn't be allowed directly if S_StartCaption is ever exposed to Lua by itself I_Assert(sfx_id < NUMSFX); sfx = &S_sfx[sfx_id]; diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 71ee3f79474b6bb48b23a2fbf4127a74fd40e115..f72a9857d694d82c3f3d40c3ae3f06ee741cfcd8 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -590,70 +590,78 @@ static BOOL I_ReadyConsole(HANDLE ci) static boolean entering_con_command = false; +static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co) +{ + event_t event; + CONSOLE_SCREEN_BUFFER_INFO CSBI; + DWORD t; + + memset(&event,0x00,sizeof (event)); + + if (evt.bKeyDown) + { + event.type = ev_console; + entering_con_command = true; + switch (evt.wVirtualKeyCode) + { + case VK_ESCAPE: + case VK_TAB: + event.data1 = KEY_NULL; + break; + case VK_SHIFT: + event.data1 = KEY_LSHIFT; + break; + case VK_RETURN: + entering_con_command = false; + // Fall through. + default: + event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char + } + if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t)) + { + if (event.data1 && event.data1 != KEY_LSHIFT && event.data1 != KEY_RSHIFT) + { +#ifdef _UNICODE + WriteConsole(co, &evt.uChar.UnicodeChar, 1, &t, NULL); +#else + WriteConsole(co, &evt.uChar.AsciiChar, 1 , &t, NULL); +#endif + } + if (evt.wVirtualKeyCode == VK_BACK + && GetConsoleScreenBufferInfo(co,&CSBI)) + { + WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t); + } + } + } + else + { + event.type = ev_keyup; + switch (evt.wVirtualKeyCode) + { + case VK_SHIFT: + event.data1 = KEY_LSHIFT; + break; + default: + break; + } + } + if (event.data1) D_PostEvent(&event); +} + void I_GetConsoleEvents(void) { - event_t ev = {0,0,0,0}; HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); - CONSOLE_SCREEN_BUFFER_INFO CSBI; INPUT_RECORD input; DWORD t; while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t) { - memset(&ev,0x00,sizeof (ev)); switch (input.EventType) { case KEY_EVENT: - if (input.Event.KeyEvent.bKeyDown) - { - ev.type = ev_console; - entering_con_command = true; - switch (input.Event.KeyEvent.wVirtualKeyCode) - { - case VK_ESCAPE: - case VK_TAB: - ev.data1 = KEY_NULL; - break; - case VK_SHIFT: - ev.data1 = KEY_LSHIFT; - break; - case VK_RETURN: - entering_con_command = false; - // Fall through. - default: - ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char - } - if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t)) - { - if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT) - { -#ifdef _UNICODE - WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL); -#else - WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1 , &t, NULL); -#endif - } - if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK - && GetConsoleScreenBufferInfo(co,&CSBI)) - { - WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t); - } - } - } - else - { - ev.type = ev_keyup; - switch (input.Event.KeyEvent.wVirtualKeyCode) - { - case VK_SHIFT: - ev.data1 = KEY_LSHIFT; - break; - default: - break; - } - } - if (ev.data1) D_PostEvent(&ev); + Impl_HandleKeyboardConsoleEvent(input.Event.KeyEvent, co); break; case MOUSE_EVENT: case WINDOW_BUFFER_SIZE_EVENT: diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 47a15cab6fce5eaab8ea936ed8ed048d8dc00fe1..f4ebb6df9fce7df919b0ba68aec1b96f7e51cc85 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -158,7 +158,7 @@ static INT32 windowedModes[MAXWINMODES][2] = static void Impl_VideoSetupSDLBuffer(void); static void Impl_VideoSetupBuffer(void); static SDL_bool Impl_CreateWindow(SDL_bool fullscreen); -static void Impl_SetWindowName(const char *title); +//static void Impl_SetWindowName(const char *title); static void Impl_SetWindowIcon(void); static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen) @@ -181,15 +181,13 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen) wasfullscreen = SDL_TRUE; SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); } - else if (wasfullscreen) - { - wasfullscreen = SDL_FALSE; - SDL_SetWindowFullscreen(window, 0); - SDL_SetWindowSize(window, width, height); - SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1)); - } - else + else // windowed mode { + if (wasfullscreen) + { + wasfullscreen = SDL_FALSE; + SDL_SetWindowFullscreen(window, 0); + } // Reposition window only in windowed mode SDL_SetWindowSize(window, width, height); SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1)); @@ -899,7 +897,7 @@ static inline boolean I_SkipFrame(void) { static boolean skip = false; - if (render_soft != rendermode) + if (rendermode != render_soft) return false; skip = !skip; @@ -935,7 +933,7 @@ void I_FinishUpdate(void) if (cv_ticrate.value) SCR_DisplayTicRate(); - if (render_soft == rendermode && screens[0]) + if (rendermode == render_soft && screens[0]) { SDL_Rect rect; @@ -962,7 +960,7 @@ void I_FinishUpdate(void) } #ifdef HWRENDER - else + else if (rendermode == render_opengl) { OglSdlFinishUpdate(cv_vidwait.value); } @@ -1190,11 +1188,11 @@ INT32 VID_SetMode(INT32 modeNum) } vid.modenum = -1; } - Impl_SetWindowName("SRB2 "VERSIONSTRING); + //Impl_SetWindowName("SRB2 "VERSIONSTRING); - SDLSetMode(windowedModes[modeNum][0], windowedModes[modeNum][1], USE_FULLSCREEN); + SDLSetMode(vid.width, vid.height, USE_FULLSCREEN); - if (render_soft == rendermode) + if (rendermode == render_soft) { if (bufSurface) { @@ -1213,30 +1211,20 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) int flags = 0; if (rendermode == render_none) // dedicated - { return SDL_TRUE; // Monster Iestyn -- not sure if it really matters what we return here tbh - } if (window != NULL) - { return SDL_FALSE; - } if (fullscreen) - { flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; - } if (borderlesswindow) - { flags |= SDL_WINDOW_BORDERLESS; - } #ifdef HWRENDER if (rendermode == render_opengl) - { flags |= SDL_WINDOW_OPENGL; - } #endif // Create a window @@ -1265,7 +1253,13 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) #endif if (rendermode == render_soft) { - renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0)); + flags = 0; // Use this to set SDL_RENDERER_* flags now + if (usesdl2soft) + flags |= SDL_RENDERER_SOFTWARE; + else if (cv_vidwait.value) + flags |= SDL_RENDERER_PRESENTVSYNC; + + renderer = SDL_CreateRenderer(window, -1, flags); if (renderer == NULL) { CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError()); @@ -1277,14 +1271,16 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) return SDL_TRUE; } +/* static void Impl_SetWindowName(const char *title) { - if (window != NULL) + if (window == NULL) { return; } SDL_SetWindowTitle(window, title); } +*/ static void Impl_SetWindowIcon(void) { @@ -1487,7 +1483,7 @@ void I_ShutdownGraphics(void) rendermode = render_none; if (icoSurface) SDL_FreeSurface(icoSurface); icoSurface = NULL; - if (render_soft == oldrendermode) + if (oldrendermode == render_soft) { if (vidSurface) SDL_FreeSurface(vidSurface); vidSurface = NULL; diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj index 32ae88c0280168841ada1ff854aafa1a896b115c..68391f99ca9168b9f5c68d62657df71fae5ba167 100644 --- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -1214,7 +1214,7 @@ C01FCF4B08A954540054247B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.1.17; + CURRENT_PROJECT_VERSION = 2.1.19; GCC_PREPROCESSOR_DEFINITIONS = ( "$(inherited)", NORMALSRB2, @@ -1226,7 +1226,7 @@ C01FCF4C08A954540054247B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.1.17; + CURRENT_PROJECT_VERSION = 2.1.19; GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_PREPROCESSOR_DEFINITIONS = ( diff --git a/src/sdl/ogl_sdl.c b/src/sdl/ogl_sdl.c index 21afd831dc1b6f74070c828680f6f0a02bc81753..cd7ced7cab1eed7886af073f1c187b40ee18fd7e 100644 --- a/src/sdl/ogl_sdl.c +++ b/src/sdl/ogl_sdl.c @@ -71,7 +71,6 @@ INT32 oglflags = 0; void *GLUhandle = NULL; SDL_GLContext sdlglcontext = 0; -#ifndef STATIC_OPENGL void *GetGLFunc(const char *proc) { if (strncmp(proc, "glu", 3) == 0) @@ -83,7 +82,6 @@ void *GetGLFunc(const char *proc) } return SDL_GL_GetProcAddress(proc); } -#endif boolean LoadGL(void) { diff --git a/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj index 13e78f31472cb3c1f6565c4aa55e9a9f15a27c8e..fada7849c2a2305aed694cd3ebb52f10597f5217 100644 --- a/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -1214,7 +1214,7 @@ C01FCF4B08A954540054247B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.1.17; + CURRENT_PROJECT_VERSION = 2.1.19; GCC_PREPROCESSOR_DEFINITIONS = ( "$(inherited)", NORMALSRB2, @@ -1226,7 +1226,7 @@ C01FCF4C08A954540054247B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.1.17; + CURRENT_PROJECT_VERSION = 2.1.19; GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_PREPROCESSOR_DEFINITIONS = ( diff --git a/src/sounds.c b/src/sounds.c index 2f5f6acf06f1e57bea58c26fc666cce6685564c8..2c1c5f3af6754747cbc41e52dee84abc3d6ba769 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -154,7 +154,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"gravch", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Recycler"}, {"itemup", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, {"jet", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jet engine"}, - {"jshard", true, 167, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got shard"}, + {"jshard", true, 167, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Life transfer"}, // placeholder repurpose; original string was "Got Shard" {"lose" , false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"}, {"lvpass", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning signpost"}, {"mindig", false, 8, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Tunnelling"}, @@ -346,7 +346,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3k78", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"}, {"s3k79", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric charge"}, {"s3k7a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising from lava"}, - {"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Organic bounce"}, + {"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Soft bounce"}, {"s3k7c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"}, {"s3k7d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Eating dirt"}, diff --git a/src/st_stuff.c b/src/st_stuff.c index 8e40f138c8d6cbea39e85687274ac2ea17eb9655..4515495af84b621d31d915514ffc112fc279fc2e 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -68,6 +68,7 @@ static patch_t *sboover; static patch_t *timeover; static patch_t *stlivex; static patch_t *sboredrings; +static patch_t *sboredtime; static patch_t *getall; // Special Stage HUD static patch_t *timeup; // Special Stage HUD static patch_t *hunthoming[6]; @@ -251,6 +252,7 @@ void ST_LoadGraphics(void) sboredrings = W_CachePatchName("STTRRING", PU_HUDGFX); sboscore = W_CachePatchName("STTSCORE", PU_HUDGFX); sbotime = W_CachePatchName("STTTIME", PU_HUDGFX); // Time logo + sboredtime = W_CachePatchName("STTRTIME", PU_HUDGFX); sbocolon = W_CachePatchName("STTCOLON", PU_HUDGFX); // Colon for time sboperiod = W_CachePatchName("STTPERIO", PU_HUDGFX); // Period for time centiseconds @@ -344,15 +346,6 @@ void ST_LoadFaceGraphics(char *facestr, char *superstr, INT32 skinnum) facefreed[skinnum] = false; } -#ifdef DELFILE -void ST_UnLoadFaceGraphics(INT32 skinnum) -{ - Z_Free(faceprefix[skinnum]); - Z_Free(superprefix[skinnum]); - facefreed[skinnum] = true; -} -#endif - void ST_ReloadSkinFaceGraphics(void) { INT32 i; @@ -501,12 +494,12 @@ static INT32 SCR(INT32 r) #define ST_DrawPaddedOverlayNum(x,y,n,d) V_DrawPaddedTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n, d) #define ST_DrawOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p) #define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p, c) -#define ST_DrawNumFromHud(h,n) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n) -#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n, q) -#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, p) -#define ST_DrawNumFromHudWS(h,n) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n) -#define ST_DrawPadNumFromHudWS(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n, q) -#define ST_DrawPatchFromHudWS(h,p) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, p) +#define ST_DrawNumFromHud(h,n,f) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n) +#define ST_DrawPadNumFromHud(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n, q) +#define ST_DrawPatchFromHud(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, p) +#define ST_DrawNumFromHudWS(h,n,f) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n) +#define ST_DrawPadNumFromHudWS(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n, q) +#define ST_DrawPatchFromHudWS(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, p) // Draw a number, scaled, over the view, maybe with set translucency // Always draw the number completely since it's overlay @@ -618,16 +611,16 @@ static void ST_drawDebugInfo(void) static void ST_drawScore(void) { // SCORE: - ST_DrawPatchFromHud(HUD_SCORE, sboscore); + ST_DrawPatchFromHud(HUD_SCORE, sboscore, V_HUDTRANS); if (objectplacing) { if (op_displayflags > UINT16_MAX) ST_DrawOverlayPatch(SCX(hudinfo[HUD_SCORENUM].x-tallminus->width), SCY(hudinfo[HUD_SCORENUM].y), tallminus); else - ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags); + ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags, V_HUDTRANS); } else - ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score); + ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score,V_HUDTRANS); } static void ST_drawTime(void) @@ -635,7 +628,7 @@ static void ST_drawTime(void) INT32 seconds, minutes, tictrn, tics; // TIME: - ST_DrawPatchFromHudWS(HUD_TIME, sbotime); + ST_DrawPatchFromHudWS(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS); if (objectplacing) { @@ -646,24 +639,24 @@ static void ST_drawTime(void) } else { - tics = stplyr->realtime; + tics = (mapheaderinfo[gamemap-1]->countdown ? countdowntimer : stplyr->realtime); seconds = G_TicsToSeconds(tics); minutes = G_TicsToMinutes(tics, true); tictrn = G_TicsToCentiseconds(tics); } if (cv_timetic.value == 1) // Tics only -- how simple is this? - ST_DrawNumFromHudWS(HUD_SECONDS, tics); + ST_DrawNumFromHudWS(HUD_SECONDS, tics, V_HUDTRANS); else { - ST_DrawNumFromHudWS(HUD_MINUTES, minutes); // Minutes - ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon); // Colon - ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2); // Seconds + ST_DrawNumFromHudWS(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes + ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon + ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds if (!splitscreen && (cv_timetic.value == 2 || modeattacking)) // there's not enough room for tics in splitscreen, don't even bother trying! { - ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period - ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics + ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod, V_HUDTRANS); // Period + ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2, V_HUDTRANS); // Tics } } } @@ -672,7 +665,7 @@ static inline void ST_drawRings(void) { INT32 ringnum = max(stplyr->rings, 0); - ST_DrawPatchFromHudWS(HUD_RINGS, ((stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings)); + ST_DrawPatchFromHudWS(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); if (objectplacing) ringnum = op_currentdoomednum; @@ -685,7 +678,7 @@ static inline void ST_drawRings(void) ringnum += players[i].rings; } - ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum); + ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum, ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); } static void ST_drawLives(void) @@ -728,9 +721,68 @@ static void ST_drawLives(void) // x V_DrawScaledPatch(hudinfo[HUD_LIVESX].x, hudinfo[HUD_LIVESX].y + (v_splitflag ? -4 : 0), V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, stlivex); - // lives + + // lives number + if ((netgame || multiplayer) && gametype == GT_COOP) + { + switch (cv_cooplives.value) + { + case 0: + V_DrawCharacter(hudinfo[HUD_LIVESNUM].x - 8, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), '\x16' | 0x80 | V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, false); + return; + case 3: + { + INT32 i, sum = 0; + boolean canrespawn = (stplyr->lives > 0); + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (players[i].lives < 1) + continue; + + if (players[i].lives > 1) + canrespawn = true; + + sum += (players[i].lives); + } + V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), + V_SNAPTOLEFT|V_SNAPTOBOTTOM|(canrespawn ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag, + va("%d",sum)); + return; + } +#if 0 // render the number of lives you COULD steal + case 2: + { + INT32 i, sum = 0; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (&players[i] == stplyr) + continue; + + if (players[i].lives < 2) + continue; + + sum += (players[i].lives - 1); + } + V_DrawString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), + V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANSHALF|v_splitflag, va("/%d",sum)); + } + // intentional fallthrough +#endif + default: + // don't return so the SP one can be drawn below + break; + } + } + V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), - V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, va("%d",stplyr->lives)); + V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, + va("%d",stplyr->lives)); } static void ST_drawLevelTitle(void) @@ -908,15 +960,25 @@ static void ST_drawFirstPersonHUD(void) /*#define NUMLINKCOLORS 14 static skincolors_t linkColor[NUMLINKCOLORS] = {SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE, - SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED, - SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/ + SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED, + SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/ -// 2.2+: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot -#define NUMLINKCOLORS 13 +// 2.2 indev list: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot +/*#define NUMLINKCOLORS 13 static skincolors_t linkColor[NUMLINKCOLORS] = -{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL, - SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, - SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT}; +{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL, + SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, + SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/ + +// 2.2+ list: [19:59:52] <baldobo> Ruby > Red > Flame > Sunset > Orange > Gold > Yellow > Lime > Green > Aqua > cyan > Sky > Blue > Pastel > Purple > Bubblegum > Magenta > Rosy > repeat +// [20:00:25] <baldobo> Also Icy for the link freeze text color +// [20:04:03] <baldobo> I would start it on lime +#define NUMLINKCOLORS 18 +static skincolors_t linkColor[NUMLINKCOLORS] = +{SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY, + SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA, + SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, + SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW}; static void ST_drawNightsRecords(void) { @@ -1017,8 +1079,8 @@ static void ST_drawNiGHTSHUD(void) stplyr->linkcount > minlink) { skincolors_t colornum = linkColor[((stplyr->linkcount-1) / 5) % NUMLINKCOLORS]; - if (stplyr->powers[pw_nights_linkfreeze]) - colornum = SKINCOLOR_WHITE; + if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics))) + colornum = SKINCOLOR_ICY; if (stplyr->linktimer < 2*TICRATE/3) { @@ -1297,7 +1359,7 @@ static void ST_drawNiGHTSHUD(void) realnightstime = lowest_time/TICRATE; } - if (stplyr->powers[pw_flashing] > TICRATE ) // was hit + if (stplyr->powers[pw_flashing] > TICRATE) // was hit { UINT16 flashingLeft = stplyr->powers[pw_flashing]-(TICRATE); if (flashingLeft < TICRATE/2) // Start fading out @@ -1639,21 +1701,21 @@ static inline void ST_drawTeamName(void) static void ST_drawSpecialStageHUD(void) { if (totalrings > 0) - ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings); + ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS); if (leveltime < 5*TICRATE && totalrings > 0) { - ST_DrawPatchFromHud(HUD_GETRINGS, getall); - ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings); + ST_DrawPatchFromHud(HUD_GETRINGS, getall, V_HUDTRANS); + ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings, V_HUDTRANS); } if (sstimer) { V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT")); - ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE); + ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE, V_HUDTRANS); } else - ST_DrawPatchFromHud(HUD_TIMEUP, timeup); + ST_DrawPatchFromHud(HUD_TIMEUP, timeup, V_HUDTRANS); } static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset) @@ -1816,7 +1878,11 @@ static void ST_overlayDrawer(void) } // GAME OVER pic - if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer))) + if ((gametype == GT_COOP) + && (netgame || multiplayer) + && (cv_cooplives.value == 0)) + ; + else if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer))) { patch_t *p; @@ -1825,7 +1891,29 @@ static void ST_overlayDrawer(void) else p = sboover; - V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, STRINGY(BASEVIDHEIGHT/2 - (SHORT(p->height)/2)), 0, p); + if ((gametype == GT_COOP) + && (netgame || multiplayer) + && (cv_cooplives.value != 1)) + { + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (&players[i] == stplyr) + continue; + + if (players[i].lives > 0) + { + p = NULL; + break; + } + } + } + + if (p) + V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, STRINGY(BASEVIDHEIGHT/2 - (SHORT(p->height)/2)) - (splitscreen ? 4 : 0), (stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS), p); } @@ -1910,15 +1998,49 @@ static void ST_overlayDrawer(void) ) ST_drawLevelTitle(); - if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer) + if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer) { - if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player.")); + if (!stplyr->spectator && stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP) + { + INT32 i, total = 0, exiting = 0; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i] || players[i].spectator) + continue; + if (players[i].lives <= 0) + continue; + + total++; + if (players[i].exiting) + exiting++; + } + + if (cv_playersforexit.value != 4) + { + total *= cv_playersforexit.value; + if (total % 4) total += 4; // round up + total /= 4; + } + + if (exiting >= total) + ; + else + { + total -= exiting; + V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(124), 0, va(M_GetText("%d more player%s required to exit."), total, ((total == 1) ? "" : "s"))); + if (!splitscreen) + V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player.")); + } + } + else if (!splitscreen && gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1))) + V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player.")); else if (gametype == GT_HIDEANDSEEK && (!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE)) { V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding.")); - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player.")); + if (!splitscreen) + V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player.")); } else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text. { @@ -1928,7 +2050,7 @@ static void ST_overlayDrawer(void) else V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Jump to respawn.")); } - else if (stplyr->spectator + else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE) #ifdef HAVE_BLUA && LUA_HudEnabled(hud_textspectator) #endif @@ -1938,11 +2060,38 @@ static void ST_overlayDrawer(void) if (G_GametypeHasTeams()) V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to be assigned to a team.")); else if (G_IsSpecialStage(gamemap) && useNightsSS) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended.")); - else + V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot play until the stage has ended.")); + else if (gametype == GT_COOP && stplyr->lives <= 0) + { + if (cv_cooplives.value == 1 + && (netgame || multiplayer)) + { + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (&players[i] == stplyr) + continue; + + if (players[i].lives > 1) + break; + } + + if (i != MAXPLAYERS) + V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn.")); + } + } + else if (!gametype == GT_COOP) V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game.")); - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player.")); - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink.")); + if (!splitscreen) + { + V_DrawCenteredString(BASEVIDWIDTH/2, 148, V_HUDTRANSHALF, M_GetText("Press F12 to watch another player.")); + V_DrawCenteredString(BASEVIDWIDTH/2, 164, V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink.")); + } + else + V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(136), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink.")); } } diff --git a/src/st_stuff.h b/src/st_stuff.h index c11559d2b4f73853972b333d7f4d8dee1d6c9490..ddb119fb807566128a3577cfd55f86421dc919b8 100644 --- a/src/st_stuff.h +++ b/src/st_stuff.h @@ -44,9 +44,6 @@ void ST_LoadGraphics(void); // face load graphics, called when skin changes void ST_LoadFaceGraphics(char *facestr, char *superstr, INT32 playernum); void ST_ReloadSkinFaceGraphics(void); -#ifdef DELFILE -void ST_UnLoadFaceGraphics(INT32 skinnum); -#endif void ST_doPaletteStuff(void); diff --git a/src/v_video.c b/src/v_video.c index f7a5c2841a11f52c45447d3d4bb8a58f3b6301bb..6ac101f2d6474f6464c787bbafe0b00caa546292 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -865,11 +865,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ // void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor) { - if (skins[skinnum].flags & SF_HIRES -#ifdef HWRENDER -// || (rendermode != render_soft && rendermode != render_none) -#endif - ) + if (skins[skinnum].flags & SF_HIRES) V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); else { diff --git a/src/w_wad.c b/src/w_wad.c index b1b72eec1c256f966040532ab8566d78b6750a5f..22e1836c784dbf9271264b88cba2140939d1bbc8 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -34,6 +34,8 @@ #include "z_zone.h" #include "fastcmp.h" +#include "filesrch.h" + #include "i_video.h" // rendermode #include "d_netfil.h" #include "dehacked.h" @@ -294,12 +296,12 @@ UINT16 W_LoadWadFile(const char *filename) UINT32 numlumps; size_t i; INT32 compressed = 0; - size_t packetsize = 0; - serverinfo_pak *dummycheck = NULL; + size_t packetsize; UINT8 md5sum[16]; + boolean important; - // Shut the compiler up. - (void)dummycheck; + if (!(refreshdirmenu & REFRESHDIR_ADDFILE)) + refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier //CONS_Debug(DBG_SETUP, "Loading %s\n", filename); // @@ -308,6 +310,7 @@ UINT16 W_LoadWadFile(const char *filename) if (numwadfiles >= MAX_WADFILES) { CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); + refreshdirmenu |= REFRESHDIR_MAX; return INT16_MAX; } @@ -317,21 +320,23 @@ UINT16 W_LoadWadFile(const char *filename) // Check if wad files will overflow fileneededbuffer. Only the filename part // is send in the packet; cf. - for (i = 0; i < numwadfiles; i++) + // see PutFileNeeded in d_netfil.c + if ((important = !W_VerifyNMUSlumps(filename))) { - packetsize += nameonlylength(wadfiles[i]->filename); - packetsize += 22; // MD5, etc. - } + packetsize = packetsizetally; - packetsize += nameonlylength(filename); - packetsize += 22; + packetsize += nameonlylength(filename) + 22; - if (packetsize > sizeof(dummycheck->fileneeded)) - { - CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); - if (handle) - fclose(handle); - return INT16_MAX; + if (packetsize > MAXFILENEEDED*sizeof(UINT8)) + { + CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); + refreshdirmenu |= REFRESHDIR_MAX; + if (handle) + fclose(handle); + return INT16_MAX; + } + + packetsizetally = packetsize; } // detect dehacked file with the "soc" extension @@ -470,6 +475,7 @@ UINT16 W_LoadWadFile(const char *filename) wadfile->handle = handle; wadfile->numlumps = (UINT16)numlumps; wadfile->lumpinfo = lumpinfo; + wadfile->important = important; fseek(handle, 0, SEEK_END); wadfile->filesize = (unsigned)ftell(handle); @@ -499,38 +505,6 @@ UINT16 W_LoadWadFile(const char *filename) return wadfile->numlumps; } -#ifdef DELFILE -void W_UnloadWadFile(UINT16 num) -{ - INT32 i; - wadfile_t *delwad = wadfiles[num]; - lumpcache_t *lumpcache; - if (num == 0) - return; - CONS_Printf(M_GetText("Removing WAD %s...\n"), wadfiles[num]->filename); - - DEH_UnloadDehackedWad(num); - wadfiles[num] = NULL; - lumpcache = delwad->lumpcache; - numwadfiles--; -#ifdef HWRENDER - if (rendermode != render_soft && rendermode != render_none) - HWR_FreeTextureCache(); - M_AATreeFree(delwad->hwrcache); -#endif - if (*lumpcache) - { - for (i = 0;i < delwad->numlumps;i++) - Z_ChangeTag(lumpcache[i], PU_PURGELEVEL); - } - Z_Free(lumpcache); - fclose(delwad->handle); - Z_Free(delwad->filename); - Z_Free(delwad); - CONS_Printf(M_GetText("Done unloading WAD.\n")); -} -#endif - /** Tries to load a series of files. * All files are wads unless they have an extension of ".soc" or ".lua". * @@ -1239,6 +1213,7 @@ int W_VerifyNMUSlumps(const char *filename) {"TNYFN", 5}, // Tiny console font changes {"STT", 3}, // Acceptable HUD changes (Score Time Rings) {"YB_", 3}, // Intermission graphics, goes with the above + {"M_", 2}, // As does menu stuff {NULL, 0}, }; diff --git a/src/w_wad.h b/src/w_wad.h index f7ea64a565098c4d7e3df0ab0ff30c37f1ba05e2..d3ce20e2088984d98d5d5c286c73c59b46c575ef 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -70,6 +70,7 @@ typedef struct wadfile_s FILE *handle; UINT32 filesize; // for network UINT8 md5sum[16]; + boolean important; // also network - !W_VerifyNMUSlumps } wadfile_t; #define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word @@ -86,9 +87,6 @@ void W_Shutdown(void); FILE *W_OpenWadFile(const char **filename, boolean useerrors); // Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error UINT16 W_LoadWadFile(const char *filename); -#ifdef DELFILE -void W_UnloadWadFile(UINT16 num); -#endif // W_InitMultipleFiles returns 1 if all is okay, 0 otherwise, // so that it stops with a message if a file was not found, but not if all is okay. diff --git a/src/win32/win_cd.c b/src/win32/win_cd.c index d73b95523e69ac9599463f590e6db5adbae55a30..ae13d3e574895db68c1389f4151b1e4db1ce717a 100644 --- a/src/win32/win_cd.c +++ b/src/win32/win_cd.c @@ -180,9 +180,9 @@ static LPSTR hms(UINT seconds) hours = minutes / 60; minutes %= 60; if (hours > 0) - sprintf (s, "%lu:%02lu:%02lu", hours, minutes, seconds); + sprintf (s, "%lu:%02lu:%02lu", (long unsigned int)hours, (long unsigned int)minutes, (long unsigned int)seconds); else - sprintf (s, "%2lu:%02lu", minutes, seconds); + sprintf (s, "%2lu:%02lu", (long unsigned int)minutes, (long unsigned int)seconds); return s; } diff --git a/src/win32/win_main.c b/src/win32/win_main.c index d84c862320520940151e0d39017c4a42b7f74147..4ac05f94f4cc02d88cebc2ec9dc645d0c0031476 100644 --- a/src/win32/win_main.c +++ b/src/win32/win_main.c @@ -470,7 +470,7 @@ static inline BOOL tlErrorMessage(const TCHAR *err) // // warn user if there is one // - printf("Error %Ts..\n", err); + printf("Error %s..\n", err); fflush(stdout); MessageBox(hWndMain, err, TEXT("ERROR"), MB_OK); diff --git a/src/y_inter.c b/src/y_inter.c index f639addd3b275f83e1e6dd88de8a96dada879668..a102aa99f6b62daa6b4112cabd1e6d2ef909b614 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -160,6 +160,20 @@ static void Y_CalculateMatchWinners(void); static void Y_FollowIntermission(void); static void Y_UnloadData(void); +// Stuff copy+pasted from st_stuff.c +static INT32 SCX(INT32 x) +{ + return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx)); +} +static INT32 SCY(INT32 z) +{ + return FixedInt(FixedMul(z<<FRACBITS, vid.fdupy)); +} + +#define ST_DrawNumFromHud(h,n) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART, n) +#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART, n, q) +#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART, p) + static void Y_IntermissionTokenDrawer(void) { INT32 y; @@ -242,28 +256,31 @@ void Y_IntermissionDrawer(void) Y_IntermissionTokenDrawer(); // draw score - V_DrawScaledPatch(hudinfo[HUD_SCORE].x, hudinfo[HUD_SCORE].y, V_SNAPTOLEFT, sboscore); - V_DrawTallNum(hudinfo[HUD_SCORENUM].x, hudinfo[HUD_SCORENUM].y, V_SNAPTOLEFT, data.coop.score); + ST_DrawPatchFromHud(HUD_SCORE, sboscore); + ST_DrawNumFromHud(HUD_SCORENUM, data.coop.score); // draw time - V_DrawScaledPatch(hudinfo[HUD_TIME].x, hudinfo[HUD_TIME].y, V_SNAPTOLEFT, sbotime); + ST_DrawPatchFromHud(HUD_TIME, sbotime); if (cv_timetic.value == 1) - V_DrawTallNum(hudinfo[HUD_SECONDS].x, hudinfo[HUD_SECONDS].y, V_SNAPTOLEFT, data.coop.tics); + ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics); else { + INT32 seconds, minutes, tictrn; + + seconds = G_TicsToSeconds(data.coop.tics); + minutes = G_TicsToMinutes(data.coop.tics, true); + tictrn = G_TicsToCentiseconds(data.coop.tics); + + ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes + ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon + ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds + // we should show centiseconds on the intermission screen too, if the conditions are right. if (modeattacking || cv_timetic.value == 2) { - V_DrawPaddedTallNum(hudinfo[HUD_TICS].x, hudinfo[HUD_TICS].y, V_SNAPTOLEFT, - G_TicsToCentiseconds(data.coop.tics), 2); - V_DrawScaledPatch(hudinfo[HUD_TIMETICCOLON].x, hudinfo[HUD_TIMETICCOLON].y, V_SNAPTOLEFT, sboperiod); + ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period + ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics } - - V_DrawPaddedTallNum(hudinfo[HUD_SECONDS].x, hudinfo[HUD_SECONDS].y, V_SNAPTOLEFT, - G_TicsToSeconds(data.coop.tics), 2); - V_DrawScaledPatch(hudinfo[HUD_TIMECOLON].x, hudinfo[HUD_TIMECOLON].y, V_SNAPTOLEFT, sbocolon); - V_DrawTallNum(hudinfo[HUD_MINUTES].x, hudinfo[HUD_MINUTES].y, V_SNAPTOLEFT, - G_TicsToMinutes(data.coop.tics, false)); } // draw the "got through act" lines and act number @@ -1008,7 +1025,8 @@ void Y_StartIntermission(void) } // We couldn't display the intermission even if we wanted to. - if (dedicated) return; + // But we still need to give the players their score bonuses, dummy. + //if (dedicated) return; // This should always exist, but just in case... if(!mapheaderinfo[prevmap]) @@ -1823,37 +1841,6 @@ void Y_EndIntermission(void) usebuffer = false; } -// -// Y_EndGame -// -// Why end the game? -// Because Y_FollowIntermission and F_EndCutscene would -// both do this exact same thing *in different ways* otherwise, -// which made it so that you could only unlock Ultimate mode -// if you had a cutscene after the final level and crap like that. -// This function simplifies it so only one place has to be updated -// when something new is added. -void Y_EndGame(void) -{ - // Only do evaluation and credits in coop games. - if (gametype == GT_COOP) - { - if (nextmap == 1102-1) // end game with credits - { - F_StartCredits(); - return; - } - if (nextmap == 1101-1) // end game with evaluation - { - F_StartGameEvaluation(); - return; - } - } - - // 1100 or competitive multiplayer, so go back to title screen. - D_StartTitle(); -} - // // Y_FollowIntermission // @@ -1865,21 +1852,10 @@ static void Y_FollowIntermission(void) return; } - if (nextmap < 1100-1) - { - // normal level - G_AfterIntermission(); - return; - } - - // Start a custom cutscene if there is one. - if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking) - { - F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false); - return; - } - - Y_EndGame(); + // This handles whether to play a post-level cutscene, end the game, + // or simply go to the next level. + // No need to duplicate the code here! + G_AfterIntermission(); } #define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL diff --git a/src/y_inter.h b/src/y_inter.h index 9fe95fcc4868bbc065f666ea0d97c6445c0551fb..26f7dc390fc183de68873b435c6add42dc2cbd69 100644 --- a/src/y_inter.h +++ b/src/y_inter.h @@ -15,7 +15,6 @@ void Y_IntermissionDrawer(void); void Y_Ticker(void); void Y_StartIntermission(void); void Y_EndIntermission(void); -void Y_EndGame(void); typedef enum {