From 519a38155bbfbfc998a3623f18c9525ff86002f2 Mon Sep 17 00:00:00 2001 From: Lugent <lucariopokemonaura@gmail.com> Date: Mon, 19 May 2025 13:08:57 -0400 Subject: [PATCH] Remove broken dots animation on room select --- src/m_menu.c | 28 +--------------------------- 1 file changed, 1 insertion(+), 27 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 8ffa05fff6..1e4b832847 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -11143,37 +11143,11 @@ static INT32 menuRoomIndex = 0; static void M_DrawRoomMenu(void) { - static fixed_t frame = -(12 << FRACBITS); - int dot_frame; - char text[4]; - const char *rmotd; const char *waiting_message; - int dots; - if (m_waiting_mode) - { - dot_frame = (int)(frame >> FRACBITS) / 4; - dots = dot_frame + 3; - - strcpy(text, " "); - - if (dots > 0) - { - if (dot_frame < 0) - dot_frame = 0; - - if (dot_frame != 3) - strncpy(&text[dot_frame], "...", min(dots, 3 - dot_frame)); - } - - frame += renderdeltatics; - while (frame >= (12 << FRACBITS)) - frame -= 12 << FRACBITS; - - currentMenu->menuitems[0].text = text; - } + currentMenu->menuitems[0].text = "..."; // use generic drawer for cursor, items and title M_DrawGenericMenu(); -- GitLab