diff --git a/src/dehacked.c b/src/dehacked.c
index 2f50afaa72aebb15a07cce0de22a166a67909bde..760ae84b3c20cd55b325cfe7c5c3c0c345f75b50 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -7310,9 +7310,9 @@ static const char *COLOR_ENUMS[] = {
 	"GREY",	    	// SKINCOLOR_GREY
 	"BLACK",    	// SKINCOLOR_BLACK
 	"CYAN",     	// SKINCOLOR_CYAN
-	"AQUAMARINE",   // SKINCOLOR_AQUAMARINE
+	"AQUA",     	// SKINCOLOR_AQUA
 	"TEAL",     	// SKINCOLOR_TEAL
-	"STEELBLUE",	// SKINCOLOR_STEELBLUE
+	"AZURE",    	// SKINCOLOR_AZURE
 	"BLUE",     	// SKINCOLOR_BLUE
 	"PEACH",    	// SKINCOLOR_PEACH
 	"TAN",      	// SKINCOLOR_TAN
@@ -7322,12 +7322,12 @@ static const char *COLOR_ENUMS[] = {
 	"PURPLE",   	// SKINCOLOR_PURPLE
 	"MAGENTA",   	// SKINCOLOR_MAGENTA
 	"ORANGE",   	// SKINCOLOR_ORANGE
-	"ROSEWOOD", 	// SKINCOLOR_ROSEWOOD
+	"RUST",     	// SKINCOLOR_RUST
 	"BEIGE",    	// SKINCOLOR_BEIGE
 	"BROWN",    	// SKINCOLOR_BROWN
 	"RED",      	// SKINCOLOR_RED
-	"DARKRED",  	// SKINCOLOR_DARKRED
-	"NEONGREEN",	// SKINCOLOR_NEONGREEN
+	"CRIMSON",     	// SKINCOLOR_CRIMSON
+	"EMERALD",  	// SKINCOLOR_EMERALD
 	"GREEN",    	// SKINCOLOR_GREEN
 	"ZIM",      	// SKINCOLOR_ZIM
 	"PERIDOT",    	// SKINCOLOR_PERIDOT
diff --git a/src/doomdef.h b/src/doomdef.h
index 1e7edd2071c80e708572ecdca9661f31b709b62a..d6af0f1a0a5237efc814c9c9f815dfa05ee285ae 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -231,9 +231,9 @@ typedef enum
 	SKINCOLOR_GREY,
 	SKINCOLOR_BLACK,
 	SKINCOLOR_CYAN,
-	SKINCOLOR_AQUAMARINE,
+	SKINCOLOR_AQUA,
 	SKINCOLOR_TEAL,
-	SKINCOLOR_STEELBLUE,
+	SKINCOLOR_AZURE,
 	SKINCOLOR_BLUE,
 	SKINCOLOR_PEACH,
 	SKINCOLOR_TAN,
@@ -243,12 +243,12 @@ typedef enum
 	SKINCOLOR_PURPLE,
 	SKINCOLOR_MAGENTA,
 	SKINCOLOR_ORANGE,
-	SKINCOLOR_ROSEWOOD,
+	SKINCOLOR_RUST,
 	SKINCOLOR_BEIGE,
 	SKINCOLOR_BROWN,
 	SKINCOLOR_RED,
-	SKINCOLOR_DARKRED,
-	SKINCOLOR_NEONGREEN,
+	SKINCOLOR_CRIMSON,
+	SKINCOLOR_EMERALD,
 	SKINCOLOR_GREEN,
 	SKINCOLOR_ZIM,
 	SKINCOLOR_PERIDOT,
diff --git a/src/g_game.c b/src/g_game.c
index c59f23c0787f23de3a7cfe58c1393a638d4b9e4d..17734da6491b474423eed5143fd2b280d83c92ca 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -123,7 +123,7 @@ boolean useNightsSS = false;
 UINT8 skincolor_redteam = SKINCOLOR_RED;
 UINT8 skincolor_blueteam = SKINCOLOR_BLUE;
 UINT8 skincolor_redring = SKINCOLOR_RED;
-UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE;
+UINT8 skincolor_bluering = SKINCOLOR_AZURE;
 
 tic_t countdowntimer = 0;
 boolean countdowntimeup = false;
diff --git a/src/m_cond.c b/src/m_cond.c
index 17f7551209b1dcaa4d58bc6e4e27e357c8087e2a..7ef192f7b8774cca8c22c1cf40261fcda72de1ab 100644
--- a/src/m_cond.c
+++ b/src/m_cond.c
@@ -49,7 +49,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Streams come to an end\n"
 		"where they can no longer fall.\n"
 		"But if you went up...", 0},
-	{0,  -336,  2064,   195, 1, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0,  -336,  2064,   195, 1, 'E', SKINCOLOR_EMERALD, 0,
 		"This one's in plain sight.\n"
 		"Why haven't you claimed it?\n"
 		"Surely you saw it.", 0},
@@ -77,7 +77,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Near the level's end,\n"
 		"another bridge spans a lake.\n"
 		"What could be under...?", 0},
-	{0,  -170,   491,  3821, 2, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0,  -170,   491,  3821, 2, 'E', SKINCOLOR_EMERALD, 0,
 		"An ivied tunnel\n"
 		"has a corner that's sunlit.\n"
 		"Go reach for the sky!", 0},
@@ -110,7 +110,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Spinning through small gaps\n"
 		"can slip you into a cave.\n"
 		"In that cave's first stretch...", 0},
-	{0,  2848, -9088,   488, 4, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0,  2848, -9088,   488, 4, 'E', SKINCOLOR_EMERALD, 0,
 		"The slime lake is deep,\n"
 		"but reaching the floor takes height.\n"
 		"Scream \"Geronimo!\"...", 0},
@@ -138,7 +138,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"There is a hallway\n"
 		"that a button floods with slime.\n"
 		"Go through it again!", 0},
-	{0, -2468,-12128,  1312, 5, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0, -2468,-12128,  1312, 5, 'E', SKINCOLOR_EMERALD, 0,
 		"Jumping on turtles\n"
 		"will send you springing skyward.\n"
 		"Now, do that six times...", 0},
@@ -171,7 +171,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"A caved-in hallway?\n"
 		"The floor falls; the path goes down.\n"
 		"But those rocks looked weak...", 0},
-	{0, 12576, 16096,  -992, 7, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0, 12576, 16096,  -992, 7, 'E', SKINCOLOR_EMERALD, 0,
 		"The end is quite dry.\n"
 		"Some rocks dam the water in.\n"
 		"Knuckles can fix that...", 0},
@@ -199,7 +199,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"In the current maze\n"
 		"hides a dark room of columns.\n"
 		"Find it, then look up.", 0},
-	{0,  3104, 16192,  2408, 8, 'E', SKINCOLOR_NEONGREEN,  0,
+	{0,  3104, 16192,  2408, 8, 'E', SKINCOLOR_EMERALD,  0,
 		"That same dragon's eye\n"
 		"hides another secret room.\n"
 		"There, solve its riddle.", 0},
@@ -232,7 +232,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"The final approach!\n"
 		"A tower holds the emblem\n"
 		"near a ring arrow.", 0},
-	{0,  9472, -5890,   710, 10, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0,  9472, -5890,   710, 10, 'E', SKINCOLOR_EMERALD, 0,
 		"The right starting path\n"
 		"hides this near a canopy,\n"
 		"high, where two trees meet.", 0},
@@ -260,7 +260,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Some of these bookshelves\n"
 		"are not flush against the walls.\n"
 		"Wonder why that is?", 0},
-	{0, 12708,-13536,  4768, 11, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0, 12708,-13536,  4768, 11, 'E', SKINCOLOR_EMERALD, 0,
 		"The ending's towers\n"
 		"are hiding a small alcove.\n"
 		"Check around outside.", 0},
@@ -293,7 +293,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Not far from the start,\n"
 		"if you climb toward the sky,\n"
 		"the cliffs hide something.", 0},
-	{0, 12504,  6848,  3424, 13, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0, 12504,  6848,  3424, 13, 'E', SKINCOLOR_EMERALD, 0,
 		"Right by the exit,\n"
 		"an emblem lies on a cliff.\n"
 		"Ride ropes to reach it.", 0},
@@ -321,7 +321,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Where once a bridge stood,\n"
 		"now magma falls from above.\n"
 		"The bridge dropped something...", 0},
-	{0,  8287,-11043,  1328, 16, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0,  8287,-11043,  1328, 16, 'E', SKINCOLOR_EMERALD, 0,
 		"A lake of magma\n"
 		"ebbs and flows unendingly.\n"
 		"Wait for its nadir.", 0},
@@ -349,7 +349,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Don't jump too high here!\n"
 		"No conveyor will catch you;\n"
 		"you'd fall to your death.", 0},
-	{0, -6432, -6192,   584, 22, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0, -6432, -6192,   584, 22, 'E', SKINCOLOR_EMERALD, 0,
 		"Conveyors! Magma!\n"
 		"What an intense room this is!\n"
 		"But, what brought you here?", 0},
@@ -377,7 +377,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Gears with missing teeth\n"
 		"can hide a clever secret!\n"
 		"Think Green Hill Zone boss.", 0},
-	{0,  1920, 20608,  1064, 23, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0,  1920, 20608,  1064, 23, 'E', SKINCOLOR_EMERALD, 0,
 		"Just before you reach\n"
 		"the defective cargo bay,\n"
 		"fly under a bridge.", 0},
@@ -398,7 +398,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"[PH] In the ceiling of the conveyor belt + laser hallway.", 0},
 	{0,-13728,-13728,  1552, 24, 'D', SKINCOLOR_ORANGE, 0,
 		"[PH] On top of the platform with rows of spikes in reverse gravity.", 0},
-	{0,-14944,   768,  1232, 24, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0,-14944,   768,  1232, 24, 'E', SKINCOLOR_EMERALD, 0,
 		"Follow the leader.", 0},
 */
 
@@ -430,7 +430,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"The underground room\n"
 		"with platforms that fall and rise\n"
 		"only LOOKS empty...", 0},
-	{0 , 4960, -6112,  1312, 30, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0 , 4960, -6112,  1312, 30, 'E', SKINCOLOR_EMERALD, 0,
 		"This one's straightforward.\n"
 		"What comes to mind when I say:\n"
 		"\"WELCOME TO WARP ZONE!\"?", 0},
@@ -458,7 +458,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"Much like the last one,\n"
 		"you need to find some switches.\n"
 		"Only two, this time.", 0},
-	{0, 13184, 18880,  6672, 40, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0, 13184, 18880,  6672, 40, 'E', SKINCOLOR_EMERALD, 0,
 		"The inner sanctum!\n"
 		"Teleport to its switches;\n"
 		"then, check near the goal.", 0},
@@ -486,7 +486,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 		"A room of currents;\n"
 		"most of them are marked by spikes.\n"
 		"This one? A corner.", 0},
-	{0, -4128, 21344,  1120, 41, 'E', SKINCOLOR_NEONGREEN, 0,
+	{0, -4128, 21344,  1120, 41, 'E', SKINCOLOR_EMERALD, 0,
 		"The only way to hit\n"
 		"all those gems at once is with\n"
 		"a radial blast.", 0},
@@ -498,63 +498,63 @@ emblem_t emblemlocations[MAXEMBLEMS] =
 
 	// FLORAL FIELD
 	// ---
-	{0, 5394, -996, 160, 50, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,   50, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,   50, 'T', SKINCOLOR_GREY,  40*TICRATE, "", 0},
 
 
 	// TOXIC PLATEAU
 	// ---
-	{0, 780, -1664, 32, 51, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,  51, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,  51, 'T', SKINCOLOR_GREY,  50*TICRATE, "", 0},
 
 
 	// FLOODED COVE
 	// ---
-	{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,     52, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,     52, 'T', SKINCOLOR_GREY,  90*TICRATE, "", 0},
 
 
 	// CAVERN FORTRESS
 	// ---
-	{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,     53, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,     53, 'T', SKINCOLOR_GREY,  75*TICRATE, "", 0},
 
 
 	// DUSTY WASTELAND
 	// ---
-	{0, 957, 924, 2956, 54, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,  54, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,  54, 'T', SKINCOLOR_GREY,  65*TICRATE, "", 0},
 
 
 	// MAGMA CAVES
 	// ---
-	{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,     55, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,     55, 'T', SKINCOLOR_GREY,  80*TICRATE, "", 0},
 
 
 	// EGG SATELLITE
 	// ---
-	{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,    56, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,    56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0},
 
 
 	// BLACK HOLE
 	// ---
-	{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,  57, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,  57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0},
 
 
 	// SPRING HILL
 	// ---
-	{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
+	{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0},
 	{ET_NGRADE, 0,0,0,      58, 'Q', SKINCOLOR_TEAL,     GRADE_A, "", 0},
 	{ET_NTIME,  0,0,0,      58, 'T', SKINCOLOR_GREY,  60*TICRATE, "", 0},
 };
@@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
 	{"Game Complete",  "Complete 1P Mode",                    10, 'X', SKINCOLOR_BLUE, 0},
 	{"All Emeralds",   "Complete 1P Mode with all Emeralds",  11, 'V', SKINCOLOR_GREY, 0},
 	{"Perfect Bonus",  "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
-	{"SRB1 Remake",    "Complete SRB1 Remake",                21, 'O', SKINCOLOR_ROSEWOOD, 0},
+	{"SRB1 Remake",    "Complete SRB1 Remake",                21, 'O', SKINCOLOR_RUST, 0},
 	{"NiGHTS Mastery", "Show your mastery of NiGHTS!",        22, 'W', SKINCOLOR_TEAL, 0},
 };
 
diff --git a/src/r_draw.c b/src/r_draw.c
index 808b3cc6eddd3d15a7626729784c6037f6a8e4ba..4f06a58a726b6c947e82354c3a6578362fa33272 100644
--- a/src/r_draw.c
+++ b/src/r_draw.c
@@ -137,9 +137,9 @@ const char *Color_Names[MAXSKINCOLORS] =
 	"Grey",      // SKINCOLOR_GREY
 	"Black",     // SKINCOLOR_BLACK
 	"Cyan",      // SKINCOLOR_CYAN
-	"Aquamarine",// SKINCOLOR_AQUAMARINE
+	"Aqua",      // SKINCOLOR_AQUAMARINE
 	"Teal",      // SKINCOLOR_TEAL
-	"Steel_Blue",// SKINCOLOR_STEELBLUE
+	"Azure",     // SKINCOLOR_AZURE
 	"Blue",      // SKINCOLOR_BLUE
 	"Peach",     // SKINCOLOR_PEACH
 	"Tan",       // SKINCOLOR_TAN
@@ -149,12 +149,12 @@ const char *Color_Names[MAXSKINCOLORS] =
 	"Purple",    // SKINCOLOR_PURPLE
 	"Magenta",   // SKINCOLOR_MAGENTA
 	"Orange",    // SKINCOLOR_ORANGE
-	"Rosewood",  // SKINCOLOR_ROSEWOOD
+	"Rust",      // SKINCOLOR_RUST
 	"Beige",     // SKINCOLOR_BEIGE
 	"Brown",     // SKINCOLOR_BROWN
 	"Red",       // SKINCOLOR_RED
-	"Dark_Red",  // SKINCOLOR_DARKRED
-	"Neon_Green",// SKINCOLOR_NEONGREEN
+	"Crimson",   // SKINCOLOR_CRIMSON
+	"Emerald",   // SKINCOLOR_EMERALD
 	"Green",     // SKINCOLOR_GREEN
 	"Zim",       // SKINCOLOR_ZIM
 	"Peridot",   // SKINCOLOR_PERIDOT
@@ -170,9 +170,9 @@ const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
 	SKINCOLOR_SILVER,12,// SKINCOLOR_GREY
 	SKINCOLOR_WHITE,8,  // SKINCOLOR_BLACK
 	SKINCOLOR_NONE,8,   // SKINCOLOR_CYAN
-	SKINCOLOR_NONE,8,   // SKINCOLOR_AQUAMARINE
+	SKINCOLOR_NONE,8,   // SKINCOLOR_AQUA
 	SKINCOLOR_NONE,8,   // SKINCOLOR_TEAL
-	SKINCOLOR_NONE,8,   // SKINCOLOR_STEELBLUE
+	SKINCOLOR_NONE,8,   // SKINCOLOR_AZURE
 	SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE
 	SKINCOLOR_NONE,8,   // SKINCOLOR_PEACH
 	SKINCOLOR_NONE,8,   // SKINCOLOR_TAN
@@ -182,12 +182,12 @@ const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
 	SKINCOLOR_NONE,8,   // SKINCOLOR_PURPLE
 	SKINCOLOR_NONE,8,   // SKINCOLOR_MAGENTA
 	SKINCOLOR_BLUE,12,  // SKINCOLOR_ORANGE
-	SKINCOLOR_NONE,8,   // SKINCOLOR_ROSEWOOD
+	SKINCOLOR_NONE,8,   // SKINCOLOR_RUST
 	SKINCOLOR_NONE,8,   // SKINCOLOR_BEIGE
 	SKINCOLOR_NONE,8,   // SKINCOLOR_BROWN
 	SKINCOLOR_GREEN,5,  // SKINCOLOR_RED
-	SKINCOLOR_NONE,8,   // SKINCOLOR_DARKRED
-	SKINCOLOR_NONE,8,   // SKINCOLOR_NEONGREEN
+	SKINCOLOR_NONE,8,   // SKINCOLOR_CRIMSON
+	SKINCOLOR_NONE,8,   // SKINCOLOR_EMERALD
 	SKINCOLOR_RED,11,   // SKINCOLOR_GREEN
 	SKINCOLOR_MAGENTA,3, // SKINCOLOR_ZIM
 	SKINCOLOR_NONE,8,   // SKINCOLOR_PERIDOT
@@ -243,9 +243,9 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 		0x08, // SKINCOLOR_GREY
 		0x18, // SKINCOLOR_BLACK
 		0x70, // SKINCOLOR_CYAN
-		0xf8, // SKINCOLOR_AQUAMARINE
+		0xf8, // SKINCOLOR_AQUA
 		0x7c, // SKINCOLOR_TEAL
-		0x9a, // SKINCOLOR_STEELBLUE
+		0x9a, // SKINCOLOR_AZURE
 		0x82, // SKINCOLOR_BLUE
 		0xc8, // SKINCOLOR_PEACH
 		0x54, // SKINCOLOR_TAN
@@ -255,12 +255,12 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 		0x90, // SKINCOLOR_PURPLE
 		0xa3, // SKINCOLOR_MAGENTA
 		0x31, // SKINCOLOR_ORANGE
-		0x3a, // SKINCOLOR_ROSEWOOD
+		0x3a, // SKINCOLOR_RUST
 		0xe0, // SKINCOLOR_BEIGE
 		0xd0, // SKINCOLOR_BROWN
 		0x21, // SKINCOLOR_RED
-		0x28, // SKINCOLOR_DARKRED
-		0xf0, // SKINCOLOR_NEONGREEN
+		0x28, // SKINCOLOR_CRIMSON
+		0xf0, // SKINCOLOR_EMERALD
 		0x60, // SKINCOLOR_GREEN
 		0x58, // SKINCOLOR_ZIM
 		0xac, // SKINCOLOR_PERIDOT
@@ -330,7 +330,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 			dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
 		break;
 
-	case SKINCOLOR_AQUAMARINE:
+	case SKINCOLOR_AQUA:
 		// 10 colors
 		for (i = 0; i < SKIN_RAMP_LENGTH; i++)
 		{
@@ -354,7 +354,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 		}
 		break;
 
-	case SKINCOLOR_STEELBLUE:
+	case SKINCOLOR_AZURE:
 		// 8 colors
 		for (i = 0; i < SKIN_RAMP_LENGTH; i++)
 		{
@@ -458,7 +458,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 		}
 		break;
 
-	case SKINCOLOR_ROSEWOOD:
+	case SKINCOLOR_RUST:
 		// 9 colors
 		for (i = 0; i < SKIN_RAMP_LENGTH; i++)
 		{
@@ -496,7 +496,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 		}
 		break;
 
-	case SKINCOLOR_DARKRED:
+	case SKINCOLOR_CRIMSON:
 		// 9 colors
 		for (i = 0; i < SKIN_RAMP_LENGTH; i++)
 		{
@@ -509,7 +509,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
 		}
 		break;
 
-	case SKINCOLOR_NEONGREEN:
+	case SKINCOLOR_EMERALD:
 		// 8 colors
 		for (i = 0; i < SKIN_RAMP_LENGTH; i++)
 		{
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 58992bea4bfc009a5a7850857e91a30c7e2fb23f..13cc36fe155e0c5162982437cec5e66c5f060688 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -888,7 +888,7 @@ static void ST_drawFirstPersonHUD(void)
 
 // [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold
 static skincolors_t linkColor[14] =
-{SKINCOLOR_BEIGE,  SKINCOLOR_LAVENDER, SKINCOLOR_STEELBLUE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
+{SKINCOLOR_BEIGE,  SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
  SKINCOLOR_MAGENTA, SKINCOLOR_SILVER,   SKINCOLOR_SUPER4,    SKINCOLOR_PINK,  SKINCOLOR_RED,
  SKINCOLOR_BLUE,   SKINCOLOR_GREEN,    SKINCOLOR_CYAN,      SKINCOLOR_GOLD};
 
@@ -938,7 +938,7 @@ static void ST_drawNightsRecords(void)
 		V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:");
 		V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings));
 		V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50));
-		ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE);
+		ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
 
 		// If new record, say so!
 		if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
@@ -1220,7 +1220,7 @@ static void ST_drawNiGHTSHUD(void)
 #endif
 	)
 	{
-		ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_STEELBLUE);
+		ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_AZURE);
 	}
 
 	if (!stplyr->exiting