From 55d2da2201f43f1a1e64b7172d617c85dfcea6ff Mon Sep 17 00:00:00 2001 From: mazmazz <mar.marcoz@outlook.com> Date: Wed, 15 Aug 2018 18:42:20 -0400 Subject: [PATCH] Fix NiGHTS Bumper player positioning --- src/p_inter.c | 8 +------- src/p_user.c | 9 +++++++++ 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/src/p_inter.c b/src/p_inter.c index ce8bba6b6e..21f580a99c 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1005,13 +1005,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) player->flyangle = special->threshold; player->speed = FixedMul(special->info->speed, special->scale); - // Potentially causes axis transfer failures. - // Also rarely worked properly anyway. - //P_UnsetThingPosition(player->mo); - //player->mo->x = special->x; - //player->mo->y = special->y; - //P_SetThingPosition(player->mo); - toucher->z = special->z+(special->height/4); + P_SetTarget(&player->mo->hnext, special); // Reference bumper for position correction on next tic } else // More like a spring { diff --git a/src/p_user.c b/src/p_user.c index fd09b08475..595e9566e3 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -6175,6 +6175,15 @@ static void P_NiGHTSMovement(player_t *player) S_ChangeMusicInternal((((maptol & TOL_NIGHTS) && !G_IsSpecialStage(gamemap)) ? "_ntime" : "_drown"), false); + if (player->bumpertime == TICRATE/2) + { + // Center player to bumper here because if you try to set player's position in P_TouchSpecialThing case MT_NIGHTSBUMPER, + // that position is fudged in the time between that routine in the previous tic + // and reaching here in the current tic + P_TeleportMove(player->mo, player->mo->hnext->x, player->mo->hnext->y, player->mo->hnext->z + (player->mo->hnext->height/4)); + P_SetTarget(&player->mo->hnext, NULL); + } + if (player->mo->z < player->mo->floorz) player->mo->z = player->mo->floorz; -- GitLab