From 57f756ddf188d5ece43799e6eab0cc48e4b34818 Mon Sep 17 00:00:00 2001
From: toaster <rollerorbital@gmail.com>
Date: Sun, 13 Oct 2019 15:30:51 +0100
Subject: [PATCH] Fix condition which was MEANT to allow attacking Fangboss
 from the side while bouncing, but instead made it extremely difficult to pull
 off.

---
 src/p_inter.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_inter.c b/src/p_inter.c
index d11fddcdad..cce9df91bc 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -428,7 +428,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 					  || special->state == &states[S_FANG_BOUNCE4]
 					  || special->state == &states[S_FANG_PINCHBOUNCE3]
 					  || special->state == &states[S_FANG_PINCHBOUNCE4])
-					&& P_MobjFlip(special)*((special->z + special->height/2) - (toucher->z - toucher->height/2)) > -(special->height/4))
+					&& P_MobjFlip(special)*((special->z + special->height/2) - (toucher->z - toucher->height/2)) > (special->height/4))
 					{
 						P_DamageMobj(toucher, special, special, 1, 0);
 						P_SetTarget(&special->tracer, toucher);
-- 
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