From 582c5332f44e4b8547f3b43ed59a9a87406a5023 Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Tue, 11 Dec 2018 18:38:35 +0000
Subject: [PATCH] Add some checks to prevent invalid awayviewmobjs from
 crashing the game. Not fullproof but at the least the P_CameraThinker crash
 no longer happens

---
 src/p_mobj.c |  2 +-
 src/p_user.c | 11 +++++++++--
 2 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/src/p_mobj.c b/src/p_mobj.c
index 8811308a71..4fea158022 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -3506,7 +3506,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
 
 	if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
 		postimg = postimg_flip;
-	else if (player->awayviewtics && player->awayviewmobj != NULL)	// Camera must obviously exist
+	else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
 	{
 		camera_t dummycam;
 		dummycam.subsector = player->awayviewmobj->subsector;
diff --git a/src/p_user.c b/src/p_user.c
index cf12966944..906167548b 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -8372,7 +8372,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	if (!(multiplayer || netgame) && !splitscreen)
 	{
 		fixed_t vx = thiscam->x, vy = thiscam->y;
-		if (player->awayviewtics && player->awayviewmobj != NULL)		// Camera must obviously exist
+		if (player->awayviewtics && player->awayviewmobj != NULL && !P_MobjWasRemoved(player->awayviewmobj))		// Camera must obviously exist
 		{
 			vx = player->awayviewmobj->x;
 			vy = player->awayviewmobj->y;
@@ -8534,7 +8534,7 @@ static void P_CalcPostImg(player_t *player)
 	else
 		pviewheight = player->mo->z + player->viewheight;
 
-	if (player->awayviewtics)
+	if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj))
 	{
 		sector = player->awayviewmobj->subsector->sector;
 		pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
@@ -8701,6 +8701,13 @@ void P_PlayerThink(player_t *player)
 		}
 	}
 #endif
+
+	if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
+	{
+		P_SetTarget(&player->awayviewmobj, NULL); // remove awayviewmobj asap if invalid
+		player->awayviewtics = 0; // reset to zero
+	}
+
 	if (player->pflags & PF_GLIDING)
 	{
 		if (player->panim != PA_ABILITY)
-- 
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