diff --git a/src/p_mobj.c b/src/p_mobj.c
index 2a40175dc7a744bb6743b490f0028cc45a1a5496..e89298fddfaa92a07822d3835f4eaad62d736910 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -9228,7 +9228,7 @@ static void P_DragonbomberThink(mobj_t *mobj)
 		else
 		{
 			fixed_t vspeed = FixedMul(mobj->info->speed >> 3, mobj->scale);
-			fixed_t z = mobj->target->z + (mobj->height >> 1) + (mobj->flags & MFE_VERTICALFLIP ? -128*mobj->scale : 128*mobj->scale + mobj->target->height);
+			fixed_t z = mobj->target->z + (mobj->height >> 1) + (mobj->eflags & MFE_VERTICALFLIP ? -128*mobj->scale : (128*mobj->scale + mobj->target->height));
 			angle_t diff = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x, mobj->target->y) - mobj->angle;
 			if (diff > ANGLE_180)
 				mobj->angle -= DRAGONTURNSPEED;
diff --git a/src/p_user.c b/src/p_user.c
index 84d0c0abf0789314322bc7869a25949ad54d94b5..8a0af41d9344f70190f368426783ac5daef3d727 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -2005,7 +2005,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
 	ghost->standingslope = mobj->standingslope;
 
 	if (mobj->flags2 & MF2_OBJECTFLIP)
-		ghost->flags |= MF2_OBJECTFLIP;
+		ghost->flags2 |= MF2_OBJECTFLIP;
 
 	if (mobj->player && mobj->player->followmobj)
 	{
@@ -11507,7 +11507,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
 	}
 
 	fume->movecount = dashmode; // keeps track of previous dashmode value so we know whether Metal is entering or leaving it
-	fume->eflags = (fume->flags2 & ~MF2_OBJECTFLIP) | (mo->flags2 & MF2_OBJECTFLIP); // Make sure to flip in reverse gravity!
+	fume->flags2 = (fume->flags2 & ~MF2_OBJECTFLIP) | (mo->flags2 & MF2_OBJECTFLIP); // Make sure to flip in reverse gravity!
 	fume->eflags = (fume->eflags & ~MFE_VERTICALFLIP) | (mo->eflags & MFE_VERTICALFLIP); // Make sure to flip in reverse gravity!
 
 	// Finally, set its position