diff --git a/src/d_net.c b/src/d_net.c index 8f11f60fcaf048f3a97add81df27dca4b7fe059e..68720f5ee54f7f9baa0903342d51eb7df3523b3e 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -1124,27 +1124,22 @@ boolean HGetPacket(void) // Get a packet from self if (rebound_tail != rebound_head) { - while (true) // loop until we found a valid packet, or we ran out of packets - { // provided MAXREBOUND is not all that large this shouldn't take too long - if (rebound_tail == rebound_head) - break; // just give up, none of them were any good somehow - M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]); - doomcom->datalength = reboundsize[rebound_tail]; - if (netbuffer->packettype == PT_NODETIMEOUT) - doomcom->remotenode = netbuffer->u.textcmd[0]; - else - doomcom->remotenode = 0; + M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]); + doomcom->datalength = reboundsize[rebound_tail]; + if (netbuffer->packettype == PT_NODETIMEOUT) + doomcom->remotenode = netbuffer->u.textcmd[0]; + else + doomcom->remotenode = 0; - rebound_tail = (rebound_tail+1) % MAXREBOUND; + rebound_tail = (rebound_tail+1) % MAXREBOUND; - if (doomcom->remotenode == -1) // wait hang on what? - continue; // ignore it, look for the next packet + if (doomcom->remotenode == -1) // wait hang on what? + return true; // there might still be packets from others though, so don't return false #ifdef DEBUGFILE - if (debugfile) - DebugPrintpacket("GETLOCAL"); + if (debugfile) + DebugPrintpacket("GETLOCAL"); #endif - return true; - } + return true; } if (!netgame)