diff --git a/src/w_wad.c b/src/w_wad.c index c5c6592a5e45e7e7ac8e7097cd6fa2bfee5196b6..85bf0eb3dd3e09d98352648e0f7f26f3bb0d6d05 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -2477,6 +2477,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error) {"STLIVE", 6}, // Life graphics, background and the "X" that shows under skin's HUDNAME {"CROSHAI", 7}, // First person crosshairs {"INTERSC", 7}, // Default intermission backgrounds (co-op) + {"SPECTILE", 8}, // Special stage intermission background {"STT", 3}, // Acceptable HUD changes (Score Time Rings) {"YB_", 3}, // Intermission graphics, goes with the above {"RESULT", 6}, // Used in intermission for competitive modes, above too :3 @@ -2484,6 +2485,8 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error) {"SRB2BACK", 8}, // MP intermission background {"M_", 2}, // Menu stuff {"LT", 2}, // Titlecard changes + {"HOMING", 6}, // Emerald hunt radar + {"HOMITM", 6}, // Emblem radar {"RECATK", 6}, // Record Attack menu {"RECCLOCK", 8}, @@ -2512,6 +2515,7 @@ int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error) {"DRILL", 5}, {"GRADE", 5}, {"MINUS5", 6}, + {"NGRTIMER", 8}, // NiGHTS Mode timer {"MUSICDEF", 8}, // Song definitions (thanks kart) {"SHADERS", 7}, // OpenGL shader definitions