From 68de9f4bbe132bd57fbf072bc3dc861dd9f3be81 Mon Sep 17 00:00:00 2001
From: Zippy_Zolton <zolton9996@gmail.com>
Date: Fri, 11 Dec 2020 12:34:30 -0600
Subject: [PATCH] Make Ring Drain sectors play the depletion sound instead of
 the ring sound

---
 src/p_spec.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_spec.c b/src/p_spec.c
index 5b9e05c61f..8843824ceb 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
 			if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
 			{
 				player->rings--;
-				S_StartSound(player->mo, sfx_itemup);
+				S_StartSound(player->mo, sfx_antiri);
 			}
 			break;
 		case 11: // Special Stage Damage
-- 
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